Waterbrick Down Posted January 22, 2014 Author Posted January 22, 2014 (edited) QM Note: That's got to be one of the greatest rounds I've seen in a while. Round 4 of Fortress Breakout: >Nagure vs. Beorn - Extra Furious Hit (Beorn: 273 HP-(69/2=34 Damage)=239 HP) >Cinna vs. Siegfried - Spell (Siegfried: 153 HP-(44x2=88 Damage)=65 HP, -1 Ether) >Boris vs. Siegfried - Great Spell (Siegfried: 65 HP-(45x2=90 Damage)=0 HP) Glup vs. Beorn - Hit (Beorn: 239 HP-(6+5=11 Damage)=228 HP) >Grishnod - Nothing >Dreyrugr vs. Beorn - Arrogant Prick (Beorn: 228 HP-(15x4=60+20=80x2/2=80 Damage)=148 HP, 3 Smelling Salts stolen) >Nelvyn vs. Viking Fort Door - Critical Lethal Hit (Viking Fort Door: 258 HP-(20/2=10 Damage)=248 HP)(Nelvyn: 30 HP-(12 Damage)=17 HP) Mirona vs. Siegfried Viking Wall Guard C - Extra Critical Hit (Viking Wall Guard C: 9+8 HP-(25 Damage)=0 HP)(Beorn: 124 HP-(25 Damage)=99 HP) >Purpearl vs.Viking Wall Guard C Beorn - Spell (Beorn: 148 HP-(7x2=14 Damage)=134 HP, -1 Ether) Baradock vs. Siegfried Beorn - Extra Critical Hit (Beorn: 134 HP-(20 Damage)=114 HP) >Matthias vs. Beorn - Critical Hit (Beorn: 114 HP-(8 Damage)=106 HP) The tide of battle turns as the heroes eliminate the vikings one by one until only one remains. The Enemy: *Picture* Viking Fort Door Level 25 Door (No Elemental Strength/Weakness) *Counter-Striking* *Immune to Negative Effects & Instant Kill* Health: 248/300 Special Damage: Floor – This is a Door. Nothing happens. Drops: Nothing Note: Viking Fort Door does not get free hits. Bombs do x1.5 damage to Door. Destroying the Door will allow the party to flee or use Smokebombs to escape. Beorn Bronzebottom Level 55 Humanoid Health: 92/450 Special: Nordic Cleave - Beorn Strikes the target with tremendous force halving their current HP and SP Drops: Nothing The Party: Cinna the Dark (darkdragon) *Party Leader* Level 25 2/3 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 11 Health: 44/44 Ether: 27/38 Gold: 109 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:10), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether) Dreyrugr (Vash the Stampede) Level 20 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 39/39 Gold: 172 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 5x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21 2/3 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 37/43 Gold: 25 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x3, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Purpearl Berthadhiell (Purpearljellyblob) Level 4 Mage Power Bonus: 0 Health: 8/8 Ether: 5/8 Gold: 20 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead Baradok Segul Cannari (Cryos) Level 5 Barbarian Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 270 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether) Matthias (nstickney) Level 2 Ranger Power Bonus: 0 Defense: 4 Health: 7/7 Gold: 20 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevnts the first negative effect inflicted on the wearer during a battle, headware) Boris the Magnificent *Lucky on Odd Rounds* *Controlled by Darkdragon* Level 25 Sorcerer Power Bonus: 0 Defense: 4 Health: 14/35 Ether: 33/35 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear) Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb Mirona *Controlled by Cryos* Level 10 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* Level 5 Rogue Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: Mead, 2x Fire Bombs Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Controlled by Purpearl* Level 15 Assassin Power Bonus: 0 Defense: 0 Health: 17/30 Gold: 128 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smelling Salt, Smoke Bomb Grishnod *Controlled by Vash the Stampede* Level 20 Raider Power Bonus: 0 Defense: 0 Health: 9/34 Gold: 0 Equipment: Iron Shackles (WP: 5) Inventory: Party Leader, please give a battle order. Everyone, please state which action you are performing and from which row as well as the actions of your respective NPC's. Edited January 24, 2014 by Waterbrick Down
Vash the Stampede Posted January 22, 2014 Posted January 22, 2014 Dreyrugr attacks Beorn from the back row whilst Grinshod does nothing from the back row.
Purpearljellyblob Posted January 22, 2014 Posted January 22, 2014 Nelvin attacks Viking Fort Door from the back row. Nelvyn vs. Viking Fort Door - Critical Lethal Hit (Viking Fort Door: 258 HP-(20 Damage)=238 HP)(Nelvyn: 30 HP-(25 Damage)=5 HP) OOC: Nelvin should have 17.5 HP since he attacked from the back row. Purpearl's ether should decrease by 1 (4/8). Purpearl does nothing from the back row. Nelvin does nothing from the back row.
StickFig Posted January 22, 2014 Posted January 22, 2014 (edited) Matthias, pleased that he's finally done some damage, fires at Beorn again (from the back row). Glup attacks Viking Fort Door. Edited January 22, 2014 by nstickney
Costy Posted January 23, 2014 Posted January 23, 2014 Nagure repeats his attack on Beorn from the back row.
Darkdragon Posted January 24, 2014 Posted January 24, 2014 "Let's see if we can take some more of these captors out!" Cinna: Darkness Spell at Beorn from the back row. (if Enchantment is rolled, enchant falls on my Turtle Shield) Boris: Darkness Spell at Beorn from the back row. Battle Order Nagure Cinna Boris Glup Grishnod Dreyrugr Nelvyn Mirona Purpearl Baradock Matthias
Waterbrick Down Posted January 24, 2014 Author Posted January 24, 2014 QM Note: Just noted that Nagure's been attacking from the back row, so I've adjusted Beorn's HP accordingly. Round 5 of Fortress Breakout: >Nagure vs. Beorn - Damage (Nagure: 37+25 HP-(55/2=27 Damage)=35 HP) >Cinna vs. Beorn - Enchant (Turtle Shield: 12 SP, -12 ether ) >Boris vs. Beorn - Razzmatazz Special Damage (Beorn: 92 HP-(35x2=70 Damage)=22 HP, stunned)(Viking Front Door: 248-(35 Damage)=213 HP, Stunned)(Boris: 14+4 HP-(25/2=12 Damage)= 6 HP) Glup vs. Viking Fort Door - Special Damage (Nothing Happens, no longer stunned) >Grishnod - Nothing >Dreyrugr vs. Beorn - Damage (Beorn Stunned, no longer stunned) >Nelvyn - Nothing Mirona - Nothing >Purpearl - Nothing Baradock - Nothing >Matthias vs. Beorn - Special Damage (Mathais: 3 HP, 2 SP) The heroes attempt to finish off the last Nord but to little avail. The viking cleaves and hewes away at their ranks, only managing to be subdued when Boris lets off a stupefying spell. The Enemy: *Picture* Viking Fort Door Level 25 Door (No Elemental Strength/Weakness) *Counter-Striking* *Immune to Negative Effects & Instant Kill* Health: 213/300 Special Damage: Floor – This is a Door. Nothing happens. Drops: Nothing Note: Viking Fort Door does not get free hits. Bombs do x1.5 damage to Door. Destroying the Door will allow the party to flee or use Smokebombs to escape. Beorn Bronzebottom Level 55 Humanoid Health: 22/450 Special: Nordic Cleave - Beorn Strikes the target with tremendous force halving their current HP and SP Drops: Nothing The Party: Cinna the Dark (darkdragon) *Party Leader* Level 25 2/3 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 12 Health: 44/44 Ether: 15/38 Gold: 109 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:10), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether) Dreyrugr (Vash the Stampede) Level 20 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 39/39 Gold: 172 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 5x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 21 2/3 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 35/43 Gold: 25 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x3, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Purpearl Berthadhiell (Purpearljellyblob) Level 4 Mage Power Bonus: 0 Health: 8/8 Ether: 5/8 Gold: 20 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead Baradok Segul Cannari (Cryos) Level 5 Barbarian Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 270 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether) Matthias (nstickney) Level 2 Ranger Power Bonus: 0 Defense: 4 2 Health: 3/7 Gold: 20 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevnts the first negative effect inflicted on the wearer during a battle, headware) Boris the Magnificent *Lucky on Odd Rounds* *Controlled by Darkdragon* Level 25 Sorcerer Power Bonus: 0 Defense: 4 Health: 6/35 Ether: 32/35 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear) Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb Mirona *Controlled by Cryos* Level 10 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* Level 5 Rogue Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: Mead, 2x Fire Bombs Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Controlled by Purpearl* Level 15 Assassin Power Bonus: 0 Defense: 0 Health: 17/30 Gold: 128 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smelling Salt, Smoke Bomb Grishnod *Controlled by Vash the Stampede* Level 20 Raider Power Bonus: 0 Defense: 0 Health: 9/34 Gold: 0 Equipment: Iron Shackles (WP: 5) Inventory: QM Note: Auto-rolling Round 6 of Fortress Breakout: >Nagure vs. Beorn - War Cry (Everyone Encouraged) >Cinna vs. Beorn - Spellblade Spin (7 hits, -1 ether)(Beorn: 22 HP-(44x2=88x8=704 Damage)=0 HP)(Viking Front Door: 213-(44x6=264 Damage)=0 HP) Nagure gives a final war cry before Cinna casts a mighty spell slaying Beorn and bringing the front gate crashing down. THE BATTLE IS VICTORIOUS! The Party: Cinna the Dark (darkdragon) *Party Leader* Level 26 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 12 Health: 45/45 Ether: 16/39 Gold: 109 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:12), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), High Heels (Power +1, suitable for women; footwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether) Dreyrugr (Vash the Stampede) Level 20 1/3 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 39/39 Gold: 172 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 5x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour Nagure (Costy) Level 22 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 36/44 Gold: 25 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x3, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple Purpearl Berthadhiell (Purpearljellyblob) Level 5 Mage Power Bonus: 0 Health: 9/9 Ether: 6/9 Gold: 20 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead Baradok Segul Cannari (Cryos) Level 6 Barbarian Power Bonus: 0 Defense: 2 Health: 12/12 Gold: 270 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether) Matthias (nstickney) Level 3 Ranger Power Bonus: 0 Defense: 4 Health: 4/8 Gold: 20 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevnts the first negative effect inflicted on the wearer during a battle, headware) Boris the Magnificent *Lucky on Odd Rounds* *Controlled by Darkdragon* Level 25 1/3 Sorcerer Power Bonus: 0 Defense: 4 Health: 6/35 Ether: 32/35 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear) Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb Mirona *Controlled by Cryos* Level 10 1/2 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* Level 6 Rogue Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: Mead, 2x Fire Bombs Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Controlled by Purpearl* Level 15 1/2 Assassin Power Bonus: 0 Defense: 0 Health: 17/30 Gold: 128 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smelling Salt, Smoke Bomb Grishnod *Controlled by Vash the Stampede* Level 20 1/3 Raider Power Bonus: 0 Defense: 0 Health: 9/34 Gold: 0 Equipment: Iron Shackles (WP: 5) Inventory: Party Leader, please distribute the loot: 140 Gold Mead (Causes the encouraged-effect, doubling the target's attack power for the duration of one battle.) Neutralizer (Removes all temporary effects from all allies and all opponents.) Ambrosia (Causes the reinforced-effect, double the target's defense for the duration of one battle.) "Well I think we should be going, don't you all agree?"
Cryos Posted January 24, 2014 Posted January 24, 2014 (edited) "Well I think we should be going, don't you all agree?" "I have been wanting to go since we got here." Baradock began treading over to the majority of the party, high-kneeing over some viking corpses on the way. Slinging his club horizontally on his lower back. His eyes flicked between Cinna and the now viking fort door sized hole in the wall. "Next time we not be so lucky." He said; a bit heated with the whole situation. Edited January 24, 2014 by Cryos
Darkdragon Posted January 24, 2014 Posted January 24, 2014 "That went fairly well. Good job everyone. I think we should head out of here quickly, unless someone wants to risk going to the weapons room and grabbing something. There's a good chance we'd have to fight more though, and I for one am a bit worn out from that fight. Here's the loot, Purpearl I'd like to loan you this weapon because your staff isn't hitting so hard. I'll keep the extra gold for now and once we get enough to split i'll split it out." Cinna hands out the loot to the party: Nagure - 23 gold, Ambrosia Cinna - 26 gold, Ambrosia Dreyrugr - 23 gold, Neutralizer Purpearl - 23 gold, Ambrosia, Naginata (WP:10; halberd) Baradock - 23 gold,Mead Matthias - 23 gold, Mead
StickFig Posted January 24, 2014 Posted January 24, 2014 (edited) "I for one am a bit worn out from that fight." "Agreed. Let's be on our way!" Edited May 13, 2014 by nstickney
Purpearljellyblob Posted January 24, 2014 Posted January 24, 2014 (edited) Purpearl - 23 gold, Ambrosia, Naginata (WP:10; halberd) Purpearl receives the gold and Ambrosia from Cinna. "Many thanks Cinna, unfortunately, mages like me do not have the strength to wield a majestic weapon such as this," pointing to Naginata. (Halberd: Suitable for barbarians, knights, dragoons and skirmishers) Purpearl turns to Boris while checking out the surroundings for any Nords still alive in the outpost, "If time is more important on your side or if we can expect more Nord reinforcements any time soon, we shall make a move. The warehouse still holds supplies and weapons. I can make a quick dash to the warehouse and we can distribute the supplies when we're on our way." Edited January 25, 2014 by Purpearljellyblob
Waterbrick Down Posted January 25, 2014 Author Posted January 25, 2014 (edited) "If I may interrupt, I do hear a lot of swords and armor being moved around from the barracks, I think we're going to have more company soon." "You have all fought bravely and with honor, even if begrudgingly. Now I will take my leave." The Party: Cinna the Dark (darkdragon) *Party Leader* Level 26 *Immune to Stunned, Lightning and Earth* Power Bonus: 2 Defense: 12 Health: 45/45 Ether: 16/39 Gold: 135 Equipment: Mauryl (WP:19 + Darkness, broomstick), Turtleshell Shield (SP:12), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Healing Staff (WP:9, heals target; staff), Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Opal (Ice), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 2 Ether Cores, 5 Grand Potions, 5 Remedies, Elixir, Phoenix Essence, 5 Meads, Smelling Salt, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia Dreyrugr (Vash the Stampede) Level 20 1/3 Black Knight *Immune to Stunned, Water, Wind, and Fire* Power Bonus: 0 Defense: 13 Health: 39/39 Gold: 195 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Dragonbrand Shield (SP: 8, immune to wind and fire, shield), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone) Inventory: Venom x3, Bedroll, Remedy, 5x Smelling Salts, Mead x3, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum x2, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer Nagure (Costy) Level 22 Berserker *Natural Respite* *Trap Evasion* *Immune to Ice,Fire, Earth,Petrified, Fragile, Blinded, Confused and Asleep* *Counterstrike* Power Bonus: 0 Defense: 25 Health: 36/44 Gold: 48 GP: 4 Equipment: Xiaolin's Bident (WP:16; instantly kills Aoi; ice- and lightning-elemental spear), Yeti Fur Coat (SP:12, immunity to Ice, Fire, FragileBlinded, Confused and Asleep; suitable for yetis only, bodywear), Counterstrike Gloves; handwear), White Dragon's Greaves (SP:3, avoid traps on the ground, immunity to earth and petrified; suitable to knights, dragoons, skirmishers and winged warriors; footwear), Shield (SP:10) Inventory: Stone Hammer (WP: 15, Earth & Darkness-elemental, hammer), Tiger Slayer (WP:10/20 against enemies with “tiger” in their name; spear), Axe of the Croise (WP: 10, Light-elemental axe),Helmet (SP:1), Potion x2, Grand Potion x8, Remedy x4, Elixir, Phoenix Essences x2, Mead x3, Deadly Venom x2, Smoke Bomb x5, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pickaxe, Lightning Bomb x2, Smelling Salts, Venom, Phoenix Incense x2, Teleportapple, Ambrosia Purpearl Berthadhiell (Purpearljellyblob) Level 5 Mage Power Bonus: 0 Health: 9/9 Ether: 6/9 Gold: 43 Equipment: Crimson Arcanon (Wand WP:3) Inventory: Bedroll, Potion, Tonic, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, Mead, Ambrosia, High Heels (Power +1, suitable for women; footwear) Baradok Segul Cannari (Cryos) Level 6 Barbarian Power Bonus: 0 Defense: 2 Health: 12/12 Gold: 293 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: Potion x2, Remedy, Phenoix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), Mead Matthias (nstickney) Level 3 Ranger Power Bonus: 0 Defense: 4 Health: 4/8 Gold: 43 Equipment: Tinker's Crossbow (WP: 3), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Potion x2, Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevnts the first negative effect inflicted on the wearer during a battle, headware), Mead Edited January 25, 2014 by Waterbrick Down
Purpearljellyblob Posted January 25, 2014 Posted January 25, 2014 (edited) "If I may interrupt, I do hear a lot of swords and armor being moved around from the barracks, I think we're going to have more company soon." "Let's get going!" OOC: WBD, I should have 1 x Ambrosia in my inventory. Edited January 25, 2014 by Purpearljellyblob
Darkdragon Posted January 25, 2014 Posted January 25, 2014 "Ah, that's right. It slipped my mind that our kind has to be specially trained on the knight's weapons. Here, take these shoes for now, they will help a bit." Cinna hands the High Heels to Purpearl. "I think we need to get out of here." Cinna leads the party out the gate hole.
Waterbrick Down Posted January 25, 2014 Author Posted January 25, 2014 The party start to load up the wagon and make their way out of the fort. Grishnod splits off in another direction from the rest of the group. "Right ho, we need to make for the bridge quick like, no knowing what else we're going to have to deal with on the way. Let's get... um someone want to get our new friend?"
Purpearljellyblob Posted January 25, 2014 Posted January 25, 2014 Cinna hands the High Heels to Purpearl. "Thanks Cinna." Purpearl happily receives the High Heels from Cinna and wears them on the way out of the fort. Turning towards Nelvin, "How do they look on me?"
Waterbrick Down Posted January 25, 2014 Author Posted January 25, 2014 (edited) If the undead elf could, he probably would have blushed, but his composure remained stark white. "Ravishing, simply ravishing, my fair one. I know we're a bit busy fleeing the scene of a prison break and everything, but perhaps you'd like to tell me about yourself at some point?" Edited January 25, 2014 by Waterbrick Down
Vash the Stampede Posted January 25, 2014 Posted January 25, 2014 The party start to load up the wagon and make their way out of the fort. Grishnod splits off in another direction from the rest of the group. "Let's get... um someone want to get our new friend?" "We got him out and he probably won't be stupid enough to get caught. Is there a reason we need to have him with us?"
Cryos Posted January 25, 2014 Posted January 25, 2014 (edited) "We got him out and he probably won't be stupid enough to get caught. Is there a reason we need to have him with us?" Baradock exhales vociferously in irritation as another complication rears its ugly head. Deliberately interjecting, "No." he grumbles, pointing out the ever increasing sound of vikings emitting from the barracks. Edited January 25, 2014 by Cryos
Waterbrick Down Posted January 25, 2014 Author Posted January 25, 2014 "Kind of difficult to perform a prisoner exchange when we don't exactly have a prisoner." By this time Grishnod has made it into the wood and is travelling south.
Purpearljellyblob Posted January 26, 2014 Posted January 26, 2014 (edited) If the undead elf could, he probably would have blushed, but his composure remained stark white. "Ravishing, simply ravishing, my fair one. I know we're a bit busy fleeing the scene of a prison break and everything, but perhaps you'd like to tell me about yourself at some point?" "When we are a safe distance from those Nords, and after we get our Orc friend back, we could use some of our spare time while travelling. We have a lot in common, we are elves, yet we are not..." By this time Grishnod has made it into the wood and is travelling south. Realising Grishnod is no longer with the party and in sight. "It would be hard to find him once he's in the woods," an idea strikes Purpearl and she pauses for a moment, looking at Nelvin. "You're an assassin, help track Grishnod down for us." "We got him out and he probably won't be stupid enough to get caught. Is there a reason we need to have him with us?" "It has something to do with King Valentino..." "It's... complicated. As I said there's a lot of tensions amid eveyone on the two continents currently. King Valentino, he was captured by ol' Grishnod's clan, not but a month or so later Grishnod gets snatched by the Fire Nords. The Fire Nords aren't much for barginning either it seems, or at least not reasonably and the peace between them and the Four Boulders kingdom is fragile enough. Thus I think you can see why we didn't want to exactly advertise our breaking Grishnod out from the Fire Nords in order to arrange a prisoner swap in Baltarok for Valentino. No lying, we still need you to provide an escort for us, we're just going to make a brief detour in Fire Nord country first. Discuss it between yourselves, we'll still be paying, but we want yer assurance you'll all in, one wrong move on our part and we could end up startimg another bloody war." "We could try breaking Grishnod out on our own, but like I said we are mere circus performers not warriors. There has been some discussion between the kingdoms and the Nords about letting the orc go in order to secure Valentino's release, but from my understanding, the Nords' terms have been too great. They've got nothing to lose in this whole affair, they see no reason to be reasonable. Currently they are not aware of our presence and I'd like to keep it that way, if our actions were traced back to either of the kingdoms it would shatter the already shaky treaty. " Edited January 26, 2014 by Purpearljellyblob
Darkdragon Posted January 26, 2014 Posted January 26, 2014 "We must go get that orc, come on, there is no time to waste." Cinna heads south into the woods, hoping the party is following.
Purpearljellyblob Posted January 26, 2014 Posted January 26, 2014 (edited) "We must go get that orc, come on, there is no time to waste." Cinna heads south into the woods, hoping the party is following. Purpearl follows Cinna into the woods. Edited January 26, 2014 by Purpearljellyblob
Vash the Stampede Posted January 26, 2014 Posted January 26, 2014 "Kind of difficult to perform a prisoner exchange when we don't exactly have a prisoner." "We're taking him prisoner are we? No wonder he's leaving." Dreyrugr follows the others into the woods.
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