Flare Posted April 16, 2014 Posted April 16, 2014 (edited) Benji looks around at the amount of enemies on both sides, and changes his mind, instead sipping his smelling salts while moving to the Eastern Front. Edited April 16, 2014 by Flare
StickFig Posted April 16, 2014 Posted April 16, 2014 (edited) Matthias checks around and is surprised to see Benji suddenly beside him. He screws up his courage - he's in battle and the most intimidating thing is all the other, cooler heroes! - and speaks. "Benji, would you mind lending me your extra crossbow?" Edited May 13, 2014 by nstickney
Vash the Stampede Posted April 16, 2014 Posted April 16, 2014 Dreyrugr equips all of his equipment that he had on before they were knocked off him by the hulk and takes a smelling salt, mead, nostrum, soma and mulled wine. Well it's nice to have my equipment on but I am missing all the buffs (not that it mattered in this instance), and not to be rude but I'm not sure how many times I mentioned and re quoted this. And in the Eastern Line Archer B was both targeted and KO'd and should not have gotten a free hit. Slicing two skirmishers in half Dreyrugr lets a half smile slip as he moves onto Skimisher J and Archer H from the front row.
Scorpiox Posted April 16, 2014 Posted April 16, 2014 Haldor roars a victorious cry and continued hacking through the lines of kingdom soldiers. He draws near to skirmishers j and k and engages them both.
Purpearljellyblob Posted April 16, 2014 Posted April 16, 2014 (edited) Nelvyn moves to Eastern Border and attacks Skirmisher H from the front. Purpearl casts a Darkness Spell through Heavy Metal Rod at Skirmisher I from the back. Both do nothing if Skirmisher H and I are already dead. Edited April 16, 2014 by Purpearljellyblob
Capt.JohnPaul Posted April 16, 2014 Posted April 16, 2014 "So far so good heroes. Keep fighting!" Alexandre repeats.
UsernameMDM Posted April 16, 2014 Posted April 16, 2014 (edited) "Stand ready! Don't let a single enemy through our line!" "Hewyrt, offer some Encouragement to Tesni if you would be so kind." Amethyst, Oshuultar A Amethyst, Ogre Edited April 16, 2014 by UsernameMDM
The Legonater Posted April 16, 2014 Posted April 16, 2014 Whatever you say, boss, though I've got a better vantage point up here. I move to the Eastern Front and hesitantly fires at Archer C from the back.
Darkdragon Posted April 16, 2014 Posted April 16, 2014 Cinna Dyruultar A (Darkness) from the back row Boris Scroll of Weakening Dyruultar A from the back row
Cryos Posted April 16, 2014 Posted April 16, 2014 Baradock lay coiled on the ground, conscious for a few moments; clenching his wound, though the blood spilled through his fingertips. A wretched and reddened smile could be seen growing across his face before he disappeared under the boots of the Orcs. The bull rears her head around amidst the fray, scraping her hooves against the ground she charged the Aj-Kahr Kanvyral Novice A the edge of her blade prepared to strike.
Purpearljellyblob Posted April 16, 2014 Posted April 16, 2014 Seeing Benji and Dyric move alongside Matthias and herself at the Eastern Front, Purpearl turns to them, "Mind moving to the Eastern Border when you get the chance if you are targeting those Archers? The less experienced heroes here cannot take any extra damage from them." Purpearl takes a Smelling Salt and does nothing. Nelvyn moves to Eastern Border and attacks Skirmisher H from the front. Nelvyn only strikes the next Skirmisher in line if Skirmisher H is dead.
Masked Builder Posted April 17, 2014 Posted April 17, 2014 Alexis swings her fan at archer A from the front row.
Chromeknight Posted April 17, 2014 Posted April 17, 2014 Sorry fellow questies. Busy 24hrs prep for Easter.
CMP Posted April 17, 2014 Posted April 17, 2014 (edited) Olmstyr shakes his head at Guts. "I'm not leaving this spot until Baltarok is free." Round Two of the Battle for the Augustus Bridge Western Line Hoke vs. Oshuultar A (Darkness) - Enchantment Shield: Spellblade Spin (Eight hits, darkness, 44 x 4 = 176 damage and poisoned by 21 to, Oshuultaro, Grunts, Ogre, and Kanvyralo, Oshuultaro and Grunts KO'd, -1 ether) Hoke vs. Ogre (Darkness) - Damage Shield: Spellblade Spin (Eleven hits, darkness, 44 x 4 = 176 damage and poisoned by 21 to Kanvyral A, twice to all other enemies, Dyruultar A and Kanvyralo KO'd, -1 ether) Nerwen vs. Oshuultar A Ogre - Meditate Critical Hit (55 x 4 - 20 = 200 damage) Nerwen vs. Oshuultar B Ogre - Deflected Damage Critical Hit (55 x 4 - 20 = 200 damage) Tesni vs. Dyrok A (Qilin Blade) - Deflected Counter (60 - 17 = 43 damage, Tesni KO'd) >Boris weakens Dyruultar A - Failure (-1 ether) >Cinna vs. Dyruultar A B (Darkness) - Special Damage: Tan ir Zar (Cinna provoked) >Cinna vs. Dyruultar B (Darkness) - Special Damage: Tan ir Zar (Cinna provoked) Alexandre vs. Dyruultar A B - Special Dodge Hide (Alexandre hides) Alexandre vs. Dyruultar B - Special Dodge Special Dodge: Tan ir Zar (No dodge, no effect, hidden) Mirona vs. Kanvyral A Ogre - Extra Critical Hit (46 - 20 = 26 damage) Gocklo vs. Grunt C Ogre (Barbarian) - Miss (No effect) Dyrok A and Ogre poisoned by 63 Dyruultar B no longer protected Hoke leads his party in a brutal counterattack. He swings his weapon in a whirlwind of black energy, striking down all but the three strongest enemies. Nerwen and Mirona take advantage of the ogre's confusion, each taking a side and battering down his defenses to nearly nothing. Tensi's duel with the leader goes ill, and the orc roars in fury as he knocks her blade from her hand, and headbutts her into unconciousness. Cinna and Alexandre have some difficulty with the last swordsman. An onslaught of reinforcements pours forth; Karstirn A, Dyrok B, Dyruultar C, Oshuultar C, Meldngaun A, Aepyornis A, Melvokuul A, Karstirn B, and... The dawn sky over their heads wavers slightly, and a crackle of lightning marks the spontaneous entrance of someone several of the heroes though they were through with, the hem of her dress smoking slightly as she ambles towards them casually from out of nowhere, electricity skipping up and down her arms. "I don't think I was through with you, heroes." Central Watchtower Heweyrt makes Tesni encouraged - Tesni KO'd Benji uses Smelling Salts on himself Benji moves to the Eastern Front Dyric moves to the Eastern Front Jess moves to the Eastern Border Finally the heroes in the tower spring into action. Heweryt aims to yell some encouragement to Tesni's motionless body. Eastern Line Olmstyr vs. Archer D - Hit (40/ = 20 damage, Archer D poisoned by 7 and cursed) Dreyrugr vs. Skirmisher J - Hide Hit (36 x 4 - 3 = 141 damage, Skirmisher J KO'd) Dreyrugr vs. Archer H - Hide Shield: Arrogant Prick (81 x 4/2 = 162 damage, Archer H poisoned by 3, 20 gold stolen) Thormanil vs. Skirmisher G - Dragon Aid (35 - 3 = 32 damage) Guts vs. Archer E - Hit Extra Critical Hit (130 x 4/2 = 269 damage, Archer E KO'd) Alexis vs. Archer A? C - Hit (62 x 2/2 = 62 damage, Archer C KO'd) Haldor vs. Skirmisher J - Meditate (+1 ether) Glup vs. Skirmisher I - Critical Hit (18 x 2 - 3 = 33 damage) >Matthias vs. Skirmisher H - Critical Hit (14 x 2 - 3 = 25 damage) >Matthias vs. Skirmisher H - Hit (10 x 2 - 3 = 17 damage) >Purpearl uses Smelling Salts on herself >Purpearl does nothing Nelvin moves to Eastern Border Nelvin joins the Eastern Border Nelvin vs. Skirmisher H - Shield: Not-So-Grim Reaper (No assassination, 180 gold stolen) Guts vs. Archer G - Hit Hit (66 x 4/2 = 132 damage, Archer G poisoned by 10) Haldor vs. Skirmisher K - Special Guard: Stunning Formation (Thormanil, Alexis, Matthias, and Nelvin stunned) Benji arrives on the Eastern Front Dyric arrives on the Eastern Front >Dyric vs. Archer C D - Damage Lethal Aim (20 x 4 = 80 damage, no assassination, Archer D KO'd) Jess arrives on the Eastern Border Archer F vs. Olmstyr - (30/2 - 10 = 5 damage) Archer G poisoned by 10 Archer H poisoned by 3 Skirmishers L, M, N and Archers I and J join the Kingdoms Territory The party's momentum slows down slightly. Olmstyr ruthlessly cuts down a skirmisher, who Dyric regretfully executes with an arrow as he arrives on scene. Dreyrugr continues to cut a swath through the Kingdom troops as Arx swoops into the fray, biting through one soldier's arm. Guts goes for the archers hiding out in the back, with the help of Alexis. Some of the skirmishers group up, stunning a few of the heroes, including Matthias, who was methodically turning one of them into a pincushion. Nelvin drags away an enormous sack of gold as more and more soldiers pour in. Orc Territory 22/??? Tarokin Dyrok A *Immune to instant kill, blinded, fragile, weakened, and asleep* *Poisoned by 63* Level 60 Humanoid Health: 220/850 Defense: 15 Special: Gaushrahk – Orc Dyrok returns all damage dealt to him for the duration of the next round, ignoring row and defense. Drops: Elixir, Heavy Armor Tarokin Dyruultar B *Immune to instant kill and blinded* *Poisoned by 21* *Provoking Cinna, 3 rounds* Level 30 Humanoid Health: 316/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Grant Potion Ogre Berserker *Immune to instant kill, blinded, weakened, fragile, asleep, and stunned* *Poisoned by 63* Level 70 Humanoid Health: 30/987 Defense: 20 Special: Ground Pound - Ogre Berseker smashes the hero into the ground with his club, dealing 50 earth elemental damage ignoring row and defense. Drops: 100 gold Musalnav Karstirn A *Immune to instant kill and asleep* Level 40 Humanoid Health: 840/840 Defense: 10 Special:In Formation – Orc Karstirn directs his troops to form a wall. The entire enemy party gains either the Encouraged, Reinforced, or Hastened effects for the duration of the next round. Passive Special: Drill - Orc Karstirn encourages a random enemy each round for the duration of the battle. Drops: Neutralizer Tarokin Dyrok B *Immune to instant kill, blinded, fragile, weakened, and asleep* Level 60 Humanoid Health: 850/850 Defense: 15 Special: Gaushrahk – Orc Dyrok returns all damage dealt to him for the duration of the next round, ignoring row and defense. Drops: Elixir, Heavy Armor Tarokin Dyruultar C *Immune to instant kill and blinded* Level 30 Humanoid Health: 600/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Grant Potion Tarokin Oshuultar C Level 40 Humanoid Health: 350/350 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: 10 gold Irlaz Meldngaun A *Immune to bound, slowed, and stunned* *Mounted on Aepyornis A* Level 35 Humanoid Health: 325/325 Special: Run You Down – Orc Meldngaun charges the hero, dealing 40 damage ignoring row and defense. If his aepyornis is still alive, he will also deal damage equal to its level ignoring row defense. Passive Special:Saddle Up - Orc Meldngaun will Mount any unmounted aepyornis on free hits if he is not already Mounted. Drops: 30 gold Note: Orc Meldgaun is Mounted, causing him to take only half damage from melee attacks until his aepyornis is defeated. Aepyornis A *Hastened* Level 19 Flying? Health: 282/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Irlaz Melvokuul A *Ranged* *Immune to blinded, bound, and slowed* Level 20 Humanoid Health: 260/260 Special:Arrow Storm – Orc Melvokuul rains arrows down upon the party, dealing 1 damage ignoring row and defense 3-18 times, dividing hits as equally as possible. Drops: Smoke Bomb Note: Melvokuul is Ranged, causing him to take only half damage from melee attacks and ignore row. Bastala *Immune to instant kill and all negative effects* *Transcended* Level 84 Ethereal Humanoid Health: 1777/1777 Ether: 1/1 Special: Lightning Storm - Bastala electrocutes the hero, dealing 300 lightning-elemental damage at the cost of 1 ether. Any damage leftover after the hero is knocked out is returned to Bastala as health. If Bastala is out of ether, nothing happens. Drops: Topaz, Seductive Perfume Musalnav Karstirn B *Immune to instant kill and asleep* Level 40 Humanoid Health: 840/840 Defense: 10 Special:In Formation – Orc Karstirn directs his troops to form a wall. The entire enemy party gains either the Encouraged, Reinforced, or Hastened effects for the duration of the next round. Passive Special: Drill - Orc Karstirn encourages a random enemy each round for the duration of the battle. Drops: Neutralizer Western Border Baradok Segul Cannari (Cryos) *KO'D* Level 8 Barbarian Power Bonus: 0 Defense: 2 Health: 0/15 Gold: 303 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: 2 Remedies, Phoenix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), 2x Mead, Grand Potion Mirona *Controlled by Cryos* Level 10 1/2 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions, The Steel Stone (WP: 12, Earth Elemental, Greatsword), Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) Level 30 3/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Lucky* *Encouraged* *Hastened* *Reinforced* *Inspired* *Blessed* *Deals Poisoned by 21* Power Bonus: 4 (+4 WP) Defense: 27 30 60 Health: 50/50 100/100 Ether: 30/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 3x Mead, 3x Ether Core, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 2x Venom, Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Tonic, 2x Flame-Distilled Brandy, Grand Potion, Ambrosia, Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Phoenix Incense Nerwen Calmcacil (played by Chromeknight) Level 25 1/3 Paladin *Immune to Fragile* *Lucky* *Encouraged* *Hastened* *Reinforced* *Deputy Party Leader* Power bonus: 0 Defense:16 32 Health: 46/46 Ether: 29/31 Gold: 310 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Opal, Topaz, Diamond, Garnet, Sapphire, Emerald, Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Ether Core, Grand potion, Phoenix Essence, Venom, Ambrosia, Shovel, Bedroll, Magnifying Glass Nerwen's Horse: 3/3 User is Perma-Hastened The horse has a 50% chance to draw damage to itself instead of Nerwen Tesni Hightribe, Level 34 Beserker *Restoration* *Immune to Afraid* *KO'D* Power: 56 Power Bonus: 4 (+3 WP) Defense: 14 Health: 0/53 Gold: 1517 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Gocklo (Controlled by Chromeknight) *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.6 Power Bonus: 0 Health: 53/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* *Encouraged* *Reinforced* *Lucky* *Hastened* 20 year old elf male Black Knight Level 25.66 Power Bonus: 0 Defense: 14 28 Health: 43/43 Gold: 232 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, +1 gold per successful strike, Poisoned -10), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects from Stunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear) Inventory: Potions (7), Bedroll, Smoke Bomb 3x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Mead x2, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, 4 Grating Stones, Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Western Front Cinna the Dark (darkdragon) Level 28.33 Mystic Knight *Immune to Earth* *Hastened* *Encouraged* *Provoked by Dyruultar B* Power Bonus: 2 Defense: 16 Health: 47/47 Ether: 42/42 Gold: 125 Equipment: Mauryl (WP: 19 + Darkness, broomstick), Turtleshell Shield (SP:14), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 6 Grand Potions, 3 Remedies, Elixir, 5 Meads, Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia, Bone, Boris the Magnificent *Lucky on Odd Rounds* *Immune to Sealed* *Controlled by Darkdragon* Level 25 1/3 Sorcerer Power Bonus: 0 Defense: 7 Health: 6/35 Ether: 35/40 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear) Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, Central Watchtower Heweyrt (Non-Combatant NPC, controlled by UsernameMDM) Heweyrt has a 1/2 chance of encouraging someone Heweyrt has a 1/3 chance of making someone lucky Heweyrt has a 1/6 chance of inspiring someone Eastern Front Matthias (nstickney) Level 6 Ranger *Encouraged* *Hastened* *Stunned* Power Bonus: 1 Defense: 4 Health: 11/11 Gold: 53 Equipment: Bow (WP: 4), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), 2x Mead, Smelling Salts, Grating Stone, Remedy, Tinker's Crossbow (WP: 3) Purpearl Berthadhiell (Purpearljellyblob) *Hastened* Level 7 Mage Power Bonus: 1 Health: 12/12 Defense: 3 Ether: 4/11 Gold: 53 Equipment:Heavy Metal Rod (WP: 12, Water Elemental), Gladiator's Helmet (SP: 3) Inventory: Bedroll, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, 2x Mead, Ambrosia, Grand Potion, Bone, Thorny Rose (WP: 17, wood-elemental, deals the poisoned by 3 effect, mace), Tinyshroom, Level Up Mushroom, Healing Staff (WP:9, heals target; staff), Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear) Benji Carvenhall, the Dragonslayer Level 38 3/4 Beastwarrior*Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water* *Hastened* Power: 54 Defense: 9 Health: 64/64 Gold: 862 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental),Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (5), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense, Dragon Scales (3), Nostrum (4), Smelling Salts (2), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Dyric Rone (Played by The Legonator) *Immune to all elements* *Lucky* *Encouraged* *Hastened* *Steals 50% more gold* Level 24.66 Assassin Power Bonus: 0 Defense: 3 Health: 36/36 Gold: 2005 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, 3 Cosmic Essences, Mulled Wine, Soma, 2 Bones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Magic Bompass Eastern Border Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Hastened* *Encouraged* *Lucky* *Deals Posioned by 10* *Party Leader* 44 year old male human Raider Level 30.33 Power Bonus: +4 Health: 44/44 Defense: 4 Gold: 830 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear, Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), Ambrosia 3x Mead, Smelling Salts, 22x Grand Potion, 4x Health Core, 2x Elixir, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, 15x Grating Stone, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Blessed Amulet, Beholder's Eye, Cosmic Essence, Agni Bomb, ), Gold Chalice, Gold Bar, Black Pearl, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* *Encouraged* *Inspired* *Stunned* Level 35.25 Dragoon Power Bonus: +1 Defense: 8 Health: 58/58 116/116 Gold: 1713 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Shishkebab (WP: 16, darkness-elemental, dual-strike, lance) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Aqua Gear (Wearer deals and is immune to water elemental damage), Sticky Gloves Consumables: Smelling Salts, Deadly Venom(2), Remedy (2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion(2), Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bombs(5), Mead, Tiger Balm(1), Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst, Elixir, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Glup *Immune to Fire, Afraid, and Stunned* *Encouraged* *Controlled by nstickny* Level 6 Rogue Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: 2x Fire Bombs Dreyrugr (Vash the Stampede) Level 21.67 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Deals Poisoned by 3* *Encouraged* *Hastened* *Lucky* *Blessed* *Inspired* Power Bonus: 0 Defense: 13 Health: 40/40 80/80 Gold: 275 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Dragonbrand Shield (SP: 8, immune to wind and fire, shield, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), ), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Inventory: Bedroll, Remedy, 5x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Phoenix Essence x2, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, Growshroom Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Weakened, and Blinded* *Encouraged* *Hastened* 34 year old male human Nord Shaman Level 31 Power Bonus: +6 Defense: 2 Health: 52/52 Ether: 33/42 Gold: 241 Equipment: Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable to shamans only; bodywear), Pugilist's Gloves (+2 Power, Protects from Weakening) Weapons: Zoot er Isen (WP: 15, Ice and Light Elemental), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men), Heavy Armour (SP: 5, Protects from Fragility), Consumables: Health Core (x2), Potion (x4), Remedy (x8), Venom, Grand Tonic (x4), Ether Core, Grating Stone, Elixir, Cosmic Essence, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep, Emerald Olmstyr (NPC, uncontrollable/takes suggestions) *Deals Poisoned by 7 and Cursed* 33 years old male orc Warden Level 29 Power Bonus: 0 Defense: 10 Health: 36/46 Gold: 0 Equipment: Serstyr (WP: 21, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Alexis Fenral (Masked Builder) *Immune to Blinded* *Counterstriking* *Stunned* 20 year old female elven Harlot Level 42.25 Power Bonus: 0 Defense: 0 Health: 71/71 Gold: 722 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Ring of Sight (protects fromblinded), Counterstrike Gloves, Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles) Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff),, Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, Nostrum, 9 Meads, 3 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Jess Islanti (Sisco) Level 22 2/3 Assassin *Immune to Weakened Effect* Power Bonus: 2 Health: 34/34 Defense: 1 Gold: 623 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience), Nasal Helmet (SP: 1, Headwear) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Hastened* *Stunned* *Controlled by Purpearl* Level 15 1/2 Assassin Power Bonus: 0 Defense: 0 Health: 30/30 Gold: 308 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smoke Bomb Kingdoms Territory 24/??? Red Lizard Skirmisher G Level 15 Humanoid Defense: 3 Health: 53/85 Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned. Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP. Drops: 20 Gold Red Lizard Skirmisher H Level 15 Humanoid Defense: 3 Health: 43/85 Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned. Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP. Drops: 20 Gold Red Lizard Skirmisher I Level 15 Humanoid Defense: 3 Health: 52/85 Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned. Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP. Drops: 20 Gold Red Lizard Archer F Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep* Health: 250/250 Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row. Drops: 20 Gold Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row. Red Lizard Archer G Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep* *Poisoned by 10* Health: 98/250 Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row. Drops: 20 Gold Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row. Red Lizard Archer H Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep* *Poisoned by 3* Health: 85/250 Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row. Drops: Nothing Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row. Red Lizard Skirmisher K Level 15 Humanoid Defense: 3 Health: 85/85 Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned. Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP. Drops: 20 Gold Red Lizard Skirmisher L Level 15 Humanoid Defense: 3 Health: 85/85 Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned. Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP. Drops: 20 Gold Red Lizard Skirmisher M Level 15 Humanoid Defense: 3 Health: 85/85 Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned. Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP. Drops: 20 Gold Red Lizard Skirmisher N Level 15 Humanoid Defense: 3 Health: 85/85 Special: Stunning Formation – Anyone targeting a Red Lizard Skirmisher this round is stunned. Passive Special: Lust – In an attempt to impress their superiors, and utilizing their expert training, Skirmishers are capable of ignoring SP. Drops: 20 Gold Red Lizard Archer I Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep* Health: 250/250 Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row. Drops: 20 Gold Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row. Red Lizard Archer J Level 30 Humanoid *Ranged* *Immune to Blinded and Asleep* Health: 250/250 Special: Hail of Arrows – All heroes in the same row as the hero who rolled special damage receives 10 damage ignoring SP/Row. Drops: 20 Gold Note: Red Lizard Archer is Ranged, causing him to take only half damage from melee attacks and to ignore row. Everyone, please choose an action. Party leader, please create a battle order. If a hero has not posted an action by the time 24 hours have passed, the party leader or the deputy party leader may choose an action for them. Edited April 17, 2014 by CallMePie
Scorpiox Posted April 17, 2014 Posted April 17, 2014 Haldor tosses a remedy to Thormanil and moves forwards to tackle skirmisher K. "Get yourself back in the game, we need to start knocking these guys off or we'll be overrun."
UsernameMDM Posted April 17, 2014 Posted April 17, 2014 "Leave the Ogre be! He is not much longer for this world." Amethyst, Musalnav Karstirn A Amethyst, Bastala
Darkdragon Posted April 17, 2014 Posted April 17, 2014 "ARGH!" Cinna Dyruultar B (Darkness) from the back row Boris Scroll of Weakening Dyruultar B from the back row
Capt.JohnPaul Posted April 17, 2014 Posted April 17, 2014 Dyruultar C, then Oshuultar C. "Bastala, maybe you should just give up. This wouldn't have happened maybe if you didn't kidnap a king."
Waterbrick Down Posted April 17, 2014 Author Posted April 17, 2014 "Bastala, maybe you should just give up. This wouldn't have happened maybe if you didn't kidnap a king." "Actually it was daddy dearest who did the kidnapping and Valentino was actually a spoil of war, if he'd have sticked to his own side of the river there wouldn't have been any trouble. He might have been released because of my father's weakness, but I do not intend to make the same mistake."
Masked Builder Posted April 17, 2014 Posted April 17, 2014 Alexis swings her fan at Archer F from the front row.
Capt.JohnPaul Posted April 17, 2014 Posted April 17, 2014 "You orcs seem to complain a lot of how you're so cut off and poor and unable to do anything, and now you wonder why. "
swils Posted April 17, 2014 Posted April 17, 2014 Haldor tosses a remedy to Thormanil" I'm a bit slow today--do you mean that you use the Remedy on him, or give him one for him to use? I'm assuming the former, but yeah, very drained today so I want to make sure. Thormanil repeats. With Shishkebab, just to be sure. Hasn't come up in the damage calcs, yet.
CMP Posted April 17, 2014 Posted April 17, 2014 "You orcs seem to complain a lot of how you're so cut off and poor and unable to do anything, and now you wonder why. " "You idiot. I tried to open Baltarok up to the world. I tried to get us past this mess of self-pity. And what happens? You steal my favorite prisoner right from under me and destroy everything I've worked towards by putting my father back in power. Maybe the other clans will see reason when I lead their army to victory; speaking of which, you're standing in the way of it."
Scubacarrot Posted April 17, 2014 Posted April 17, 2014 (edited) "Olmstyr, keep one of the Skirmishers busy then. Everyone, target as many of them as you can." Guts attacks archers I and J. Same battle order. Edited April 17, 2014 by Scubacarrot
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