UsernameMDM Posted April 18, 2014 Posted April 18, 2014 Hoke changes his Pugilist Gloves for his Electro Gear. "Tesni, you're with me." Amethyst, Bastala Suggested for Tesni - Bastala (if she does not get her action in on time)
Purpearljellyblob Posted April 18, 2014 Posted April 18, 2014 Ooc: Scuba, Purpearl seem to be missing from the BO, can you move her down the BO after Nelvyn?
Masked Builder Posted April 19, 2014 Posted April 19, 2014 Alexis swings her fan at General A from the front row.
The Legonater Posted April 19, 2014 Posted April 19, 2014 I fire at General A and B. A stray glance reached the Elites. For a second, their helmets almost looked Duplovian. Surely it was a coincidence. It had to be.
Flare Posted April 19, 2014 Posted April 19, 2014 Benji shoots at Cassandra. If he takes damage he will consume a health core, otherwise a nostrum. OoC: If I don't post can someone please take care of Benji's actions? I'm a quite busy in real life, and from Sunday to Tuesday I will have no internet access whatsoever.
Scubacarrot Posted April 19, 2014 Posted April 19, 2014 "Alexis, please change your target. There's less risk for all of us that way."
Chromeknight Posted April 19, 2014 Posted April 19, 2014 OoC: If I don't post can someone please take care of Benji's actions? I'm a quite busy in real life, and from Sunday to Tuesday I will have no internet access whatsoever. Given the battle is being fought on two fronts, you may want to give some guidance on what you'd like those actions to be.
StickFig Posted April 19, 2014 Posted April 19, 2014 (edited) Glup moves to the West Border attacks Son C's horse. Edited April 19, 2014 by nstickney
Masked Builder Posted April 19, 2014 Posted April 19, 2014 "Fine." Alexis swings her fan at Son of Light D.
Vash the Stampede Posted April 19, 2014 Posted April 19, 2014 (edited) I'm just wondering whether Dreyrugr is badass enough to be able to steal a horse if he gets a shield. Well if I can steal someones armor off them whilst they are wearing it them kicking them off a horse shouldn't be hard. Dreyrugr looks around to see only one last line of people attacking. "Only an army of 37? I've seen thieve groups larger. Don't tell me the big deal about the orcish war was just as small." "Dyric, Dreyrugr, I need you two to keep those two generals busy. Dreyrugr takes a moment to stretch his neck. Seems like a tough one. Dreyrugr attacks the Red Lizard General twice. If Dreyrugr takes damage he will attack David on his second attack instead. Could you perhaps swap the battle order around a tad so that in the rare case Dreyrugr rolls a special dodge it hits either a hero with no buffs or at least not Dyric as I think he needs those buffs. And also someone please tell me they forgot to say that Radguel doesn't get a free hit, cause if he does then I'm all for stalling these guys for a round whilst the other front gives up seeing how that is an instant killing unavoidable free hit (seeing as we can't target him and stats wise+specials his already the biggest pain). Edited April 19, 2014 by Vash the Stampede
CMP Posted April 19, 2014 Posted April 19, 2014 (edited) And also someone please tell me they forgot to say that Radguel doesn't get a free hit, cause if he does then I'm all for stalling these guys for a round whilst the other front gives up seeing how that is an instant killing unavoidable free hit (seeing as we can't target him and stats wise+specials his already the biggest pain). Benji could survive it. As could others if you strategize well. Maybe if you had a dedicated tank on your front... Edited April 19, 2014 by CallMePie
Vash the Stampede Posted April 19, 2014 Posted April 19, 2014 Benji could survive it. As could others if you strategize well. Maybe if you had a dedicated tank on your front... And where's Nagure when you need him? And I'm guessing that's a no to stealing horses? I propose using a mulled wine on Benji, nostrum on Hoke, hope for a lot of bloody rituals, also using Alexis to put her smelly hide on Benji and make him into a pseudo tank. Also if necessary Dreyrugr can move back row using throwing weapons but can only do that for 2 rounds if I understand how throwing weapons work for this battle. Can Radguel be targeted by Dreyrugr throwing his net? (More of a last resort than a long term solution)
Scubacarrot Posted April 19, 2014 Posted April 19, 2014 The generals should be targetted ONCE. So Dreyrugr and Alexis need to swap to another enemy.
swils Posted April 19, 2014 Posted April 19, 2014 Thormanil sizes up the line from the ramparts. With any luck, he'll be able to skewer David as he lands That is, if I'm allowed to pick a new target since the last one's lying face down
CMP Posted April 19, 2014 Posted April 19, 2014 That is, if I'm allowed to pick a new target since the last one's lying face down It hits the next available enemy in order, which is General A, sorry.
Zepher Posted April 19, 2014 Posted April 19, 2014 (edited) A breeze blows... Edited April 19, 2014 by Zepher
Waterbrick Down Posted April 19, 2014 Author Posted April 19, 2014 OoC: I will run the round about an hour from now! It's been over 24 hours at this point. OoC: Already on it.
Purpearljellyblob Posted April 19, 2014 Posted April 19, 2014 Purpearl does nothing at the central tower if David is dead.
Waterbrick Down Posted April 19, 2014 Author Posted April 19, 2014 (edited) The cannon fire grows louder as the battle heats up with all participants now present and fighting tooth and claw for dominance. Round Four of the Battle for the Augustus Bridge Western Line Hoke swaps Pugilist Gloves for Electro Gear Nerwen vs. Bastala (Magical Staff) - Special Damage Hit (0 Darkness and Water Damage) Hoke vs. Bastala (Darkness) - Hit Shield: Spellblade Spin (Seven hits, darkness, 44 x 2 = 88 darkness and lightning damage and poisoned by 21 to Bastala, Karstirn B, Melvokuul B, Meldnguan B, Aepyornis B, Rogue Mercenary, Karstirn A) Tesni vs. Bastala (Qilin Blade) - Deflected Counter: (Successfully Deflected, 98 Damage) Nerwen vs. Bastala - Meditate Meditate (Nerwen regains 1 ether) >Boris weakens Musalnav Karstirn B - Failure ( -1 ether) >Cinna vs. Musalnav Karstirn B (Darkness) - Shield: Spellblade Spin (Eight hits, darkness, 49 x 2 = 98 darkness damage to Karstirn B, Melvouul B, Meldnguan B, Aepyornis B, Rogue Mercenary, Karstirn A, Dyrok B, Dyruultar C, Kastirn A and Melvoull KO'd) >Cinna vs. Musalnav Karstirn B(Darkness) - Spell (49 x 2 = 98 Darkness damage) Alexandre vs. Dyruultar C - Hide Hit (35 + 2 =37 x 2 = 74 damage and poisoned by 10, Alexandre gains 1 gold) Alexandre vs. Oshuultar C - Special Dodge Arrogant Prick (65 x 2 = 130 damage and poisoned by 10, 10 Gold Stolen, Alexandre gains 1 gold) Mirona vs. Aepyornis A - Damage (0 Damage, Guardian Angel) Gocklo vs. Bastala (Barbarian) - Hit (72 Damage) Free Hits cancelled by Guardian Angel Dyrok B poisoned by 31 Dyruultar C and Oshuultar C poisoned by 10 Karstirn B poisoned by 42 Melvokuul B, Meldguan B, Aepyornis B, and Rogue Mercenary poisoned by 21, Aepyornis B KO'd Karstirn B encourages Oshuultar C Hoke and Cinna lash out with spell spins severely wounding the enemy forces around them, Hoke's poison starting to make quite an impact. Bastala laughs as the heroes try in vain to strike the sorceress, but her ethereal nature blocks most of their attacks. Nerwen pauses for a brief moment to meditate upon their dire situation as Alexandre and Gocklo deal with some of the more immediate threats. Nerwen's guardian angel stops quite a few attacks as the heroes brace themselves for another wave of enemies. Karstirn C, Dyrok C,Tarvalk, and Tra-serral join the Orc Territory Central Watchtower Heweyrt makes Tesni Lucky - Failure Heweyrt tries to point out enemy weakspots for Tensi, but the roar of battle drowns out his shouting. Eastern Line >Benji vs. Cassandra - Beast Form Alexis vs. Son of Light D - Satisfy Haldor vs. Prince David - Blood Ritual (65 HP transferred from Cassandra to Olmstyr) Glup vs. Son of Light's C Horse -Damage (No damage) Olmstyr vs. Son of Light C - Critical Hit: (71 Damage) Guts vs. Son of Light A - Damage Shield: Ravage (98 x 2 = 196 Light, Darkness, and Ice damage to all enemies, 300 gold stolen) Thormanil vs. Red Lizard General A - High Assault (270 Damage) >Benji uses a Nostrum - Benji made Lucky Jess vs. Prince David - Lethal Hit (38 Damage, Poisoned 1) Nelvin stunned vs. Prince David - Lethal Hit (20 Damage, Prince David Immune to Assassination) Nelvin vs. Prince David - Critical Lethal Hit(25 Damage, Prince David Immune to Assassination) >Purpearl moves to Eastern Front >Purpearl vs. Prince David (Darkness) - Damage (2 Damage to Purpearl Olmstyr) >Matthias vs. Cassandra's Horse - Hit (1 Damage) >Matthias vs. Son of Light's A Horse - Damage (No Damage) Haldor vs. Olmstyr Prince David - Blood Ritual (2 HP transferred from Cassandra to Olmstyr) Guts vs. Son of Light B -Special Damage Damage (80 Damage, to Guts Olmstyr) Dreyrugr vs. Red Lizard General A - Hit (144 Damage) Dreyrugr vs. Red Lizard General B - Special Damage: Tactical Error (Dreyrugr no longer Hastened, Red Lizard General B Hastened) >Dyric vs. Red Lizard General A - Special Damage: Tactical Error (Dyric No longer Hastened, Red Lizard General A Hastened) Benji Olmstyr - Free Hits (Red Lizard General A, 140 Damage, Olmstyr KO'd) Alexis - Free Hits (Red Lizard General B, 140 Damage, Alexis KO'd) Counterstrike (42 Damage to Red Lizard General B) Haldor - Free Hits (Sons of Light A, 80 Damage, Haldor KO'd) Glup - Free Hits (Sons of Light B, 80 Damage, Glup KO'd) Guts - Free Hits (Sons of Light C, 80 Damage, Guts KO'd) Thormanil - Free Hits (Sons of Light D, 80 damage) Benji - Free Hits (Cassandra, 140/2= 70 Damage) Red Lizard Generals A and B and Sons of Light A, B, D poisoned by 10 Son of Light C poisoned by 17 Prince David poisoned by 1 Raguel heals David by 100 HP Benji roars at the sight of the advancing troops, turning into his beast form. Haldor takes advantage of the temporary distraction to heal Olmstyr before Guts goes into a devastating ravage dealing massive damage to the newly arrived troops. Thormanil lands from his high assault with a mighty strike against one of the Red Lizard Generals, but fresh reinforcements are definitely more resilient. The rest of the party manages to land a few more blows before the two generals seize upon some of the group's weaknesses becoming hastened. Guts goes down under the hooves of one of the Sons of Light before the kingdom troops charge forward. The sight is a massacre, Olmstyr, Alexis, Haldor, and Glup all fall before the surging ferocity of the Sons of Light and the generals, leaving only Thormanil, Jess, Nelven, and Dreyrugr to defend the Eastern Border. Orc Territory 30/30 Tarokin Dyrok B *Immune to instant kill, blinded, fragile, weakened, and asleep* *Poisoned by 31* Level 60 Humanoid Health: 379/850 Defense: 15 Special: Gaushrahk – Orc Dyrok returns all damage dealt to him for the duration of the next round, ignoring row and defense. Drops: Elixir, Heavy Armor Tarokin Dyruultar C *Immune to instant kill and blinded* *Poisoned 10* Level 30 Humanoid Health: 134/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Grant Potion Tarokin Oshuultar C *Poisoned 10* *Encouraged* Level 40 80 Humanoid Health: 14/350 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: Irlaz Meldngaun A *Immune to bound, slowed, and stunned* *Mounted on Aepyornis A* Level 35 Humanoid Health: 129/325 Special: Run You Down – Orc Meldngaun charges the hero, dealing 40 damage ignoring row and defense. If his aepyornis is still alive, he will also deal damage equal to its level ignoring row defense. Passive Special:Saddle Up - Orc Meldngaun will Mount any unmounted aepyornis on free hits if he is not already Mounted. Drops: 30 gold Note: Orc Meldgaun is Mounted, causing him to take only half damage from melee attacks until his aepyornis is defeated. Aepyornis A *Hastened* Level 19 Flying? Health: 66/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Irlaz Melvokuul A *Ranged* *Immune to blinded, bound, and slowed* *Encouraged* Level 20 40 Humanoid Health: 64/260 Special:Arrow Storm – Orc Melvokuul rains arrows down upon the party, dealing 1 damage ignoring row and defense 3-18 times, dividing hits as equally as possible. Drops: Smoke Bomb Note: Melvokuul is Ranged, causing him to take only half damage from melee attacks and ignore row. Bastala *Immune to instant kill and all negative effects* *Transcended* *Encouraged* Level 84 168 Ethereal Humanoid Health: 1425/1777 Ether: 1/1 Special: Lightning Storm - Bastala electrocutes the hero, dealing 300 lightning-elemental damage at the cost of 1 ether. Any damage leftover after the hero is knocked out is returned to Bastala as health. If Bastala is out of ether, nothing happens. Drops: Topaz, Seductive Perfume Musalnav Karstirn B *Immune to instant kill and asleep* *Poisoned by 42* Level 40 Humanoid Health: 94/840 Defense: 10 Special: In Formation – Orc Karstirn directs his troops to form a wall. The entire enemy party gains either the Encouraged, Reinforced, or Hastened effects for the duration of the next round. Passive Special: Drill - Orc Karstirn encourages a random enemy each round for the duration of the battle. Drops: Neutralizer Irlaz Meldngaun B *Immune to bound, slowed, and stunned* *Poisoned 21* Level 35 Humanoid Health: 20/325 Special: Run You Down – Orc Meldngaun charges the hero, dealing 40 damage ignoring row and defense. If his aepyornis is still alive, he will also deal damage equal to its level ignoring row defense. Passive Special: Saddle Up - Orc Meldngaun will Mount any unmounted aepyornis on free hits if he is not already Mounted. Drops: 30 gold Irlaz Rogue Mercenary *Poisoned 21* Level 30 Humanoid Health: 477/870 Special: Hack ‘n’ Tear - Hired Mercenary deals 20 damage, ignoring defense, and inflicting the Weakened and Fragile effects for the duration of the next three rounds. Passive Special: Crushing Blow - Hired Mercenary adds the hero's defense to his level when attacking normally. Drops: 50 gold Musalnav Karstirn C *Immune to instant kill and asleep* Level 40 Humanoid Health: 840/840 Defense: 10 Special: In Formation – Orc Karstirn directs his troops to form a wall. The entire enemy party gains either the Encouraged, Reinforced, or Hastened effects for the duration of the next round. Passive Special: Drill - Orc Karstirn encourages a random enemy each round for the duration of the battle. Drops: Neutralizer Tarokin Dyrok C *Immune to instant kill, blinded, fragile, weakened, and asleep* Level 60 Humanoid Health: 850/850 Defense: 15 Special: Gaushrahk – Orc Dyrok returns all damage dealt to him for the duration of the next round, ignoring row and defense. Drops: Elixir, Heavy Armor Tarvalk Level 80 Humanoid *Immune to instant kill and negative effects* Health: 1172/1172 Defense: 30 Special I: Warlord - Tarvalk leads his forces into a charge, each of them dealing an additional free hit at the end of the round. Special II: Tarokai's Blood - Tarvalk deals 40 damage, ignoring row and defense, and all of his allies are lucky for the duration of the round. Used only if Warlord is already in effect. Drops: 300 gold Tra-Serral *Immune to instant kill and negative effects* *Hastened* *Lucky* Level 100 Humanoid Health: 1444/1444 Defense: 20 Special: The Predator – Tra-Serral disappears from view, avoiding any action for the duration of the round and the next, but being unable to deal any free hits. At the end of the next round, she will reappear and have a 1/6 chance of instantly knocking out each hero in the section of the hero who rolled Special Damage. Passive Special: Agent of Tarok - Tra-Serral is Hastened and Encouraged while Tarvalk is alive. Drops: Tarok’s Wrath (WP: 20, 1/2 chance to instantly kill orcs, dagger) Western Border Baradok Segul Cannari (Cryos) *KO'D* Level 8 Barbarian Power Bonus: 0 Defense: 2 Health: 0/15 Gold: 303 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: 2 Remedies, Phoenix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), 2x Mead, Grand Potion Mirona *Controlled by Cryos* Level 10 1/2 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions, The Steel Stone (WP: 12, Earth Elemental, Greatsword), Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) Level 30 3/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Lucky* *Encouraged* *Hastened* *Reinforced* *Inspired* *Blessed* *Deals Poisoned by 21* Power Bonus: 4 (+4 WP) Defense: 27 30 60 Health: 50/50 100/100 Ether: 24/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 3x Mead, 3x Ether Core, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 2x Venom, Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Tonic, 2x Flame-Distilled Brandy, Grand Potion, Ambrosia, Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Phoenix Incense Nerwen Calmcacil (played by Chromeknight) Level 25 1/3 Paladin *Immune to Fragile* *Lucky* *Encouraged* *Hastened* *Reinforced* *Deputy Party Leader* *Guardian Angel, 1 round* Power bonus: 0 Defense:16 32 Health: 46/46 Ether: 30/31 Gold: 310 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Opal, Topaz, Diamond, Garnet, Sapphire, Emerald, Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Ether Core, Grand potion, Venom, Ambrosia, Shovel, Bedroll, Magnifying Glass Nerwen's Horse: 3/3 User is Perma-Hastened The horse has a 50% chance to draw damage to itself instead of Nerwen Tesni Hightribe, Level 34 Beserker *Restoration* *Immune to Afraid* *Encouraged* Power: 56 Power Bonus: 4 (+3 WP) Defense: 14 Health: 53/53 Gold: 1517 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Gocklo (Controlled by Chromeknight) *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.6 Power Bonus: 0 Health: 53/53 Ether: 53/53 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* *Encouraged* *Reinforced* *Lucky* *Hastened* 20 year old elf male Black Knight Level 25.66 Power Bonus: 0 Defense: 14 28 Health: 41/43 Gold: 244 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, +1 gold per successful strike, Poisoned -10), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects from Stunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear) Inventory: Potions (7), Bedroll, Smoke Bomb 3x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Mead x2, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, 4 Grating Stones, Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Western Front Cinna the Dark (darkdragon) Level 28.33 Mystic Knight *Immune to Earth* *Hastened* *Encouraged* Power Bonus: 2 Defense: 16 Health: 47/47 Ether: 40/42 Gold: 125 Equipment: Mauryl (WP: 19 + Darkness, broomstick), Turtleshell Shield (SP:14), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 6 Grand Potions, 3 Remedies, Elixir, 5 Meads, Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia, Bone, Boris the Magnificent *Lucky on Odd Rounds* *Immune to Sealed* *Controlled by Darkdragon* Level 25 1/3 Sorcerer Power Bonus: 0 Defense: 7 Health: 6/35 Ether: 33/40 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear) Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, Central Watchtower Heweyrt (Non-Combatant NPC, controlled by UsernameMDM) Heweyrt has a 1/2 chance of encouraging someone Heweyrt has a 1/3 chance of making someone lucky Heweyrt has a 1/6 chance of inspiring someone Eastern Front Purpearl Berthadhiell (Purpearljellyblob) *Hastened* Level 7 Mage Power Bonus: 1 Health: 12/12 Defense: 3 Ether: 4/11 Gold: 53 Equipment:Heavy Metal Rod (WP: 12, Water Elemental), Gladiator's Helmet (SP: 3) Inventory: Bedroll, Party Bomb (x2) (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, 2x Mead, Ambrosia, Grand Potion, Bone, Thorny Rose (WP: 17, wood-elemental, deals the poisoned by 3 effect, mace), Tinyshroom, Level Up Mushroom, Healing Staff (WP:9, heals target; staff), Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear) Matthias (nstickney) Level 6 Ranger *Encouraged* *Hastened* Power Bonus: 1 Defense: 4 Health: 11/11 Gold: 53 Equipment: Bow (WP: 4), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), 2x Mead, Smelling Salts, Grating Stone, Remedy, Tinker's Crossbow (WP: 3) Benji Carvenhall, the Dragonslayer Level 38 3/4 Beastwarrior*Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water* *Hastened* *Lucky* *Beast Form* Power: 54 Defense: 9 Health: 3/64 Gold: 862 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental),Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (5), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense, Dragon Scales (3), Nostrum (3), Smelling Salts (2), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Dyric Rone (Played by The Legonator) *Immune to all elements* *Lucky* *Encouraged* *Steals 50% more gold* Level 24.66 Assassin Power Bonus: 0 Defense: 3 Health: 36/36 Gold: 2005 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, 3 Cosmic Essences, Mulled Wine, Soma, 2 Bones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Magic Bompass Eastern Border Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Deals Posioned by 10* *Party Leader* *KO'd* 44 year old male human Raider Level 30.33 Power Bonus: +4 Health: 0/44 Defense: 4 Gold: 1490 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear, Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), Ambrosia 3x Mead, Smelling Salts, 22x Grand Potion, 4x Health Core, 2x Elixir, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, 15x Grating Stone, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Blessed Amulet, Beholder's Eye, Cosmic Essence, Agni Bomb, ), Gold Chalice, Gold Bar, Black Pearl, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* *Encouraged* *Inspired* Level 35.25 Dragoon Power Bonus: +1 Defense: 8 Health: 58/58 44/116 Gold: 1713 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Shishkebab (WP: 16, darkness-elemental, dual-strike, lance) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Aqua Gear (Wearer deals and is immune to water elemental damage), Sticky Gloves Consumables: Smelling Salts, Deadly Venom(2), Remedy (2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion(2), Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bombs(5), Mead, Tiger Balm(1), Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst, Elixir, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Glup *Immune to Fire, Afraid, and Stunned* *KO'd* *Controlled by nstickny* Level 6 Rogue Power Bonus: 0 Defense: 2 Health: 0/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: 2x Fire Bombs Dreyrugr (Vash the Stampede) Level 21.67 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Deals Poisoned by 3* *Encouraged* *Lucky* *Blessed* *Inspired* Power Bonus: 0 Defense: 13 Health: 40/40 80/80 Gold: 275 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Dragonbrand Shield (SP: 8, immune to wind and fire, shield, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), ), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Inventory: Bedroll, Remedy, 5x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Phoenix Essence x2, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, Growshroom Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Weakened, and Blinded* *KO'd* 34 year old male human Nord Shaman Level 31 Power Bonus: +6 Defense: 2 Health: 0/52 Ether: 33/42 Gold: 241 Equipment: Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable to shamans only; bodywear), Pugilist's Gloves (+2 Power, Protects from Weakening) Weapons: Zoot er Isen (WP: 15, Ice and Light Elemental), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men), Heavy Armour (SP: 5, Protects from Fragility), Consumables: Health Core (x2), Potion (x4), Remedy (x7), Venom, Grand Tonic (x4), Ether Core, Grating Stone, Elixir, Cosmic Essence, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep, Emerald Olmstyr (NPC, uncontrollable/takes suggestions) *Deals Poisoned by 7 and Cursed* *KO'd* 33 years old male orc Warden Level 29 Power Bonus: 0 Defense: 10 Health: 0/46 Gold: 0 Equipment: Serstyr (WP: 21, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Alexis Fenral (Masked Builder) *Immune to Blinded* *Counterstriking* *Ko'd* 20 year old female elven Harlot Level 42.25 Power Bonus: 0 Defense: 0 Health: 0/71 Gold: 722 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Ring of Sight (protects fromblinded), Counterstrike Gloves, Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles) Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff),, Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, Nostrum, 9 Meads, 3 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Jess Islanti (Sisco) Level 22 2/3 Assassin *Immune to Weakened Effect* Power Bonus: 2 Health: 34/34 Defense: 1 Gold: 623 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience), Nasal Helmet (SP: 1, Headwear) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Hastened* *Controlled by Purpearl* Level 15 1/2 Assassin Power Bonus: 0 Defense: 0 Health: 30/30 Gold: 308 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smoke Bomb Kingdoms Territory 37/37 Red Lizard General A Level 70 140 Humanoid *Immune to Asleep, Stunned, Fire Damage and Instant Kill* *Lucky* *Inspired* *Encouraged* *Poisoned 10* *Hastened* SP: 10 Health: 520/520 254/1040 Special: Tactical Error – The hero make a tactical error. The Red Lizard General is able to capitalize on it, stealing one of the hero’s positive effects for himself. Passive Special: Leader of Men – The General’s presence Inspires and Encourages all his troops. Drops: Sword of the Red Lizard (WP: 10 Fire-Elemental, Longsword) Red Lizard General B Level 70 140 Humanoid *Immune to Asleep, Stunned, Fire Damage and Instant Kill* *Lucky* *Inspired* *Encouraged* *Poisoned 10* *Hastened* SP: 10 Health: 520/520 412/1040 Special: Tactical Error – The hero make a tactical error. The Red Lizard General is able to capitalize on it, stealing one of the hero’s positive effects for himself. Passive Special: Leader of Men – The General’s presence Inspires and Encourages all his troops. Drops: Sword of the Red Lizard (WP: 10 Fire-Elemental, Longsword) Elite Son of Light A Level 40 80 Humanoid *Hastened* *Inspired* *Encouraged* *Poisoned 10* SP: 5 Health: 450/450 510/900 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son A’s Horse: 1/2 Grants the “Hastened” Effect Permanently Separate Target Elite Son of Light B Level 40 80 Humanoid *Hastened* *Inspired* *Encouraged* *Poisoned 10* SP: 5 Health: 450/450 503/900 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son B’s Horse: 1/2 Grants the “Hastened” Effect Permanently Separate Target Elite Son of Light C Level 40 80 Humanoid *Hastened* *Inspired* *Encouraged* *Poisoned 17* *Cursed* SP: 5 Health: 450/450 427/897 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son C’s Horse: 1/2 Grants the “Hastened” Effect Permanently Separate Target Elite Son of Light D Level 30 60 Humanoid *Hastened* *Inspired* *Encouraged* *Poisoned 10* SP: 5 Health: 450/450 503/900 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Son D’s Horse: 1/2 Grants the “Hastened” Effect Permanently Separate Target Cassandra, Daughter of Light Level 70 140 Humanoid *Hastened* *Immune to Negative Effects and Instant Kill* *Immune to Light Damage* *Encouraged* *Inspired* SP: 5 Health: 750/750 1237/1500 Ether: 3/3 Special I: Cleric – If Cassandra has any ether left, she heals her weakest ally to full health and removes all negative effects. Special II: My Kingdom for a Horse - If Cassandra is on horseback, she does 70 damage to the party members above and below the attacker. If Cassandra is not on a horse, she does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Cassandra’s Horse: 3/5 Grants the “Hastened” Effect Permanently Separate Target Raguel, the Warrior Priest Level 130 Light Humanoid *Immune to Negative Effects* *Immune to Light and Darkness Damage* SP: 10 Health: 1050/1050 Ether: 2/3 Special I: Guardian Angel – The Sons of Light, Cassandra and Raguel will be protected from damage and negative damage. Special II: Purification – Raguel strips all foes in the same row as the attacker of all positive effects. Special III: Lord of Light – Blinds all foes. Deals 60 damage and 60 light damage. Light damage ignores row. Specials Alternate (Next Special: Guardian Angel) Passive Special I: Healer – At the end of every round, Raguel heals a random ally by 100 health if ether remains. Passive Special II: Warrior – At the end of every round, if no ether remains, Raguel strikes a random target with ether and steals 3 ether from them, replenishing his own stores. Drops: x2 Emergency Essence, x2 Ether Core, Sword of the Warrior of Light (WP: 14, Light Elemental, Meditate becomes hits, longsword) NOTE: Raguel cannot be targeted until the Sons of Light and Cassandra have been defeated. David, the Red Lizard Prince Level 4 Humanoid *Immune to Instant Kill* *Poisoned 1* Health: 324/700 Ether: 3/3 Special: Cleric – If David has any ether left, he heals his weakest ally to full health and removes all negative effects. If no ether remains, he spends a turn regaining his ether. Passive Special I: Pacifist – David will use his special on free hits. Passive Special II: Leader of Men – The Prince's presence Inspires and Encourages all his troops. Drops: Robes of the Disciple of Ennoc Everyone, please choose an action. Party leader, please create a battle order. If a hero has not posted an action by the time 24 hours have passed, the party leader or the deputy party leader may choose an action for them. Edited April 20, 2014 by Waterbrick Down
Scubacarrot Posted April 19, 2014 Posted April 19, 2014 I distinctly ordered glup to throw a fire bomb.
CMP Posted April 19, 2014 Posted April 19, 2014 (Hoke 176 damage to everyone but her?) Yeah. That's what happened. I already explained why it's worded like it is. I distinctly ordered glup to throw a fire bomb. Glup moves to the West Border attacks Son C's horse.
Scubacarrot Posted April 19, 2014 Posted April 19, 2014 (edited) Seriously? Well Okay whatever Thanks for the quest then. If you don't allow the time for strategy... Edited April 19, 2014 by Scubacarrot
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