Waterbrick Down Posted April 21, 2014 Author Posted April 21, 2014 Dreyrugr doesn't use a smelling salt and instead only attacks General B and will sacrifice 79 health in the case of a mortal hit. The free hit will kill me anyway with where I am in the battle order so wasting a smelling salt seems counter productive. QM Note: Black Knights' mechanics have changed slightly, the extra power now comes from the health you've already lost as opposed to actively sacrificing health.
Vash the Stampede Posted April 21, 2014 Posted April 21, 2014 QM Note: Black Knights' mechanics have changed slightly, the extra power now comes from the health you've already lost as opposed to actively sacrificing health. Right I'd forgotten, apologies. This now means I can't even go suicidal when I know I will die. I also have a sneaking suspicion that the bonus power has been forgotten in a few battles.
Darkdragon Posted April 21, 2014 Posted April 21, 2014 "I have been trying to choose those untargeted so far, I do have bad luck with special attacks being triggered though. I can change to Karstirn B on my second hit, yet still hope that a spellspin comes to take the weakest ones out."
Zepher Posted April 21, 2014 Posted April 21, 2014 OoC: I will be running the round in about 2 hours. Please have all actions in by then. Hopefully with the 48 limit, this will not be a problem for anyone, but if it is, now is the time to speak up.
Darkdragon Posted April 21, 2014 Posted April 21, 2014 >Boris vs. Tra-Serral >Cinna vs. Dyrok C >Cinna vs. Irlaz Melvokuul A
Zepher Posted April 21, 2014 Posted April 21, 2014 I'm running the round now. Please make sure you are happy with everyone's actions! Hopefully this way no one will be shocked when the round is run! You still have time to make changes until I post the round!
UsernameMDM Posted April 21, 2014 Posted April 21, 2014 I'm running the round now. Please make sure you are happy with everyone's actions! Hopefully this way no one will be shocked when the round is run! You still have time to make changes until I post the round! A gentle breeze rustles Hoke's cape just before he leaps to strike down the advancing horde.
Zepher Posted April 21, 2014 Posted April 21, 2014 (edited) OoC: It's your and mine worst nightmare - Zepher running a large battle again! Comb the results (or at least effect those pertaining to you) as there is always ALWAYS a huge chance that I made a major mistake! I'm assuming Boris attacked with darkness? As to the health of black knights, Vash, I am sure I would have forgotten it if I had been QMing you up to this point (I don't even know if I saw the rules change!) so in general it's easier if you check the results. QMs SHOULD be on the ball, but we are humans, and while you only have to keep track of the rules for one class, we need to keep track of the rules for all of them. The heroes fight. Round Five of the Battle for the Augustus Bridge Western Line Hoke v. Bastala - Hit/Damage (88 Damage, -1 ether) Hoke vs. Tarvalk - Special Damage/Hit ([8+4+4+2+30]*2*2=162 Damage, -1 ether) Nerwen vs. Tra-Serral - Critical Hit ([([15*2]+25)*2]-20=90) Nerwen vs. Dyrok B - Special Damage/Special Damage (Charge Thing) Tesni vs. Karstirn C - Hit [((15+34+7)*2)-10=102] >Boris v. Tra Serral - Hit (([10+25]*2)-20=50 Damage) >Cinna v. Dyrok C - Special Damage (Returns Damage Next Round) >Cinna v. Irlaz Melvokuul A - Hit ([28+19]*2*2=188 Damage, KO) Alexandre vs. Dyruultar C - Damage/Hit (([10+35+2]*2)-5=89, Dyru C poisoned by 10, 1 gold stolen) Alexandre vs. Oshuultar C - Hide/Special Damage (Alexandre Hides!) Mirona v. Aeponyis A - Hit (10+5=15, Duel Strike Hits Twice, 30) Gocklo v. Mercenary - Shield!! (Gold Reaper: 112 Damage, Poisoned by 20) Free Hits Aep A v. Karstin B Hoke - ([19+35]-60=No Damage, No Block) Tra-Serral v. Nerwen - (100-32=KO, No Block) Dyrok B poisoned by 31 Dyruultar C poisoned by 20 Oshuultar C poisoned by 10 Karstirn B poisoned by 42 Melvokuul B and Meldguan B (KO) poisoned by 21 Rogue Mercenary poisoned by 41 Karstirn B encourages Dyru B Karstirn C encourages Aep A The Orcs get marched back and the heroes surge forward. They can almost taste the victory on their lips. "Hehe, Paladin Nerwen, seems like your friend the hot head has it out for you, he he he. He doesn't like going down very much, does he. Maybe we hack him to bits once we're done with these pesky Orcs?" He smiles cheekily at Tra-Serral, who, in swift response, darts forward and sinks her gruesome weapon into Nerwen's gut. The Paladin stumbles forward. "That is what your Paladins deserve," hisses Tra-Serral. Gocklo shrugs. "Not my Paladins. You can do whatever you want with them, really." Central Watchtower Heweyrt makes Tesni Lucky - Success (Roll of 1) Heweyrt gives some tips of Tesni, and watches the Kingdom side of the battle with scrutiny. King Valentino stands at his side, at the top of the tower, biting his lip. "My son..." he says bitterly, but Heweyrt only shrugs. "Best you can do is cross your fingers and hope they leave him alive." Eastern Line Nelvin v. Prince David - Hit (20 Damage) Nelvin v. Cassandra's Horse - Aim (1 Hit Point Down) Jess v. Prince David - Hit (14+22+2=38 Damage) >Purpearl throws Party Bomb (20 Damage All (before SP), Sons' Horses KO'd, Prince and Son C Stunned) >Purpeal retreats to Central Tower Dreyrugr v. General B - Hit (([21+15]*2*2)-10=134 Damage!) >Dyric v. General A - Aim ([24*2*2]-10=86) Thormanil v. Son A - Special Damage (Thormnail Immune) >Matthias v. Cassandra's Horse - Critical Hit (Horse KO'd) >Matthias v. Prince David - Damage (David Stunned) Benji moves to Eastern Border Benji uses Phoenix Essence - Lots of folks back up! Olmstyr v. Son of Light B - Aim (21+29-5=45 Damage, Poisoned by 7, Cursed) Glup uses a fire bomb - No Damage, All SPs too high Guts uses Smelling Salts Guts v. Son of Light D - Critical Hit (([32+30]*2)-5=225 Damage, Son poisoned for 10) Alexis v. Cassandra - Hit ([20+42]*2-10=124) Haldor v. Prince David - Special Damage (Heals General A Fully, Removes Poisoned) General B v. Nelvin - KO General C v. Jess - KO Son C v. Dreyrugr - Stunned Raguel v. Dyric - KO Red Lizard General B and Sons of Light A, B poisoned by 10 Son of Light C poisoned by 17 Son of Light D poisoned by 27 Prince David poisoned by 1 Raguel heals David by 100 HP The heroes knock the horses out from under their enemies' feet with a slew of bombs and arrows, but their enemies remain swift, and retaliate by taking out three of the heroes. The battle is still a battle, and not a massacre quite yet. Orc Territory 30/30 Tarokin Dyrok B *Immune to instant kill, blinded, fragile, weakened, and asleep* *Poisoned by 31* Level 60 Humanoid Health: 348/850 Defense: 15 Special: Gaushrahk – Orc Dyrok returns all damage dealt to him for the duration of the next round, ignoring row and defense. Drops: Elixir, Heavy Armor Tarokin Dyruultar C *Immune to instant kill and blinded* *Poisoned 20* *Encouraged* Level 30 60 Humanoid Health: 25/600 Defense: 5 Special: Tan ir Zar – Orc Dyruultar goads the hero into a duel. The hero becomes Provoked, causing them to be unable to target any other enemy for the duration of the next three rounds. Drops: Grant Potion Tarokin Oshuultar C *Poisoned 10* *Encouraged* Level 40 80 Humanoid Health: 4/350 Special: Valokuul – Orc Oshuultar charges his target, dealing damage equal to their combined level. Drops: Irlaz Meldngaun A *Immune to bound, slowed, and stunned* *Mounted on Aepyornis A* Level 35 Humanoid Health: 129/325 Special: Run You Down – Orc Meldngaun charges the hero, dealing 40 damage ignoring row and defense. If his aepyornis is still alive, he will also deal damage equal to its level ignoring row defense. Passive Special:Saddle Up - Orc Meldngaun will Mount any unmounted aepyornis on free hits if he is not already Mounted. Drops: 30 gold Note: Orc Meldgaun is Mounted, causing him to take only half damage from melee attacks until his aepyornis is defeated. Aepyornis A *Hastened* *Encouraged* Level 19 32 Flying? Health: 36/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Bastala *Immune to instant kill and all negative effects* *Transcended* *Encouraged* Level 84 168 Ethereal Humanoid Health: 1337/1777 Ether: 1/1 Special: Lightning Storm - Bastala electrocutes the hero, dealing 300 lightning-elemental damage at the cost of 1 ether. Any damage leftover after the hero is knocked out is returned to Bastala as health. If Bastala is out of ether, nothing happens. Drops: Topaz, Seductive Perfume Musalnav Karstirn B *Immune to instant kill and asleep* *Poisoned by 42* Level 40 Humanoid Health: 52/840 Defense: 10 Special: In Formation – Orc Karstirn directs his troops to form a wall. The entire enemy party gains either the Encouraged, Reinforced, or Hastened effects for the duration of the next round. Passive Special: Drill - Orc Karstirn encourages a random enemy each round for the duration of the battle. Drops: Neutralizer Irlaz Rogue Mercenary *Poisoned 41* Level 30 Humanoid Health: 324/870 Special: Hack ‘n’ Tear - Hired Mercenary deals 20 damage, ignoring defense, and inflicting the Weakened and Fragile effects for the duration of the next three rounds. Passive Special: Crushing Blow - Hired Mercenary adds the hero's defense to his level when attacking normally. Drops: 50 gold Musalnav Karstirn C *Immune to instant kill and asleep* Level 40 Humanoid Health: 738/840 Defense: 10 Special: In Formation – Orc Karstirn directs his troops to form a wall. The entire enemy party gains either the Encouraged, Reinforced, or Hastened effects for the duration of the next round. Passive Special: Drill - Orc Karstirn encourages a random enemy each round for the duration of the battle. Drops: Neutralizer Tarokin Dyrok C *Immune to instant kill, blinded, fragile, weakened, and asleep* *Returning Damage* Level 60 Humanoid Health: 850/850 Defense: 15 Special: Gaushrahk – Orc Dyrok returns all damage dealt to him for the duration of the next round, ignoring row and defense. Drops: Elixir, Heavy Armor Tarvalk Level 80 Humanoid *Immune to instant kill and negative effects* Health: 1010/1172 Defense: 30 Special I: Warlord - Tarvalk leads his forces into a charge, each of them dealing an additional free hit at the end of the round. Special II: Tarokai's Blood - Tarvalk deals 40 damage, ignoring row and defense, and all of his allies are lucky for the duration of the round. Used only if Warlord is already in effect. Drops: 300 gold Tra-Serral *Immune to instant kill and negative effects* *Hastened* *Lucky* Level 100 Humanoid Health: 1354/1444 Defense: 20 Special: The Predator – Tra-Serral disappears from view, avoiding any action for the duration of the round and the next, but being unable to deal any free hits. At the end of the next round, she will reappear and have a 1/6 chance of instantly knocking out each hero in the section of the hero who rolled Special Damage. Passive Special: Agent of Tarok - Tra-Serral is Hastened and Encouraged while Tarvalk is alive. Drops: Tarok’s Wrath (WP: 20, 1/2 chance to instantly kill orcs, dagger) Western Border Baradok Segul Cannari (Cryos) *KO'D* Level 8 Barbarian Power Bonus: 0 Defense: 2 Health: 0/15 Gold: 303 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: 2 Remedies, Phoenix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), 2x Mead, Grand Potion Mirona *Controlled by Cryos* Level 10 1/2 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions, The Steel Stone (WP: 12, Earth Elemental, Greatsword), Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) Level 30 3/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Lucky* *Encouraged* *Hastened* *Reinforced* *Inspired* *Blessed* *Deals Poisoned by 21* Power Bonus: 4 (+4 WP) Defense: 27 30 60 Health: 50/50 100/100 Ether: 22/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 3x Mead, 3x Ether Core, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 2x Venom, Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Tonic, 2x Flame-Distilled Brandy, Grand Potion, Ambrosia, Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Phoenix Incense Nerwen Calmcacil (played by Chromeknight) Level 25 1/3 Paladin *Immune to Fragile* *KO'd* Power bonus: 0 Defense:16 32 Health: 0/46 Ether: 30/31 Gold: 310 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Opal, Topaz, Diamond, Garnet, Sapphire, Emerald, Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Ether Core, Grand potion, Venom, Ambrosia, Shovel, Bedroll, Magnifying Glass Nerwen's Horse: 3/3 User is Perma-Hastened The horse has a 50% chance to draw damage to itself instead of Nerwen Tesni Hightribe, Level 34 Beserker *Restoration* *Immune to Afraid* *Encouraged* *Lucky* Power: 56 Power Bonus: 4 (+3 WP) Defense: 14 Health: 53/53 Gold: 1517 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Gocklo (Controlled by Chromeknight) *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.6 Power Bonus: 0 Health: 53/53 Ether: 53/53 Gold: 30 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* *Encouraged* *Reinforced* *Lucky* *Hastened* 20 year old elf male Black Knight Level 25.66 Power Bonus: 0 Defense: 14 28 Health: 41/43 Gold: 244 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, +1 gold per successful strike, Poisoned -10), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects from Stunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear) Inventory: Potions (7), Bedroll, Smoke Bomb 3x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Mead x2, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, 4 Grating Stones, Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Western Front Cinna the Dark (darkdragon) Level 28.33 Mystic Knight *Immune to Earth* *Hastened* *Encouraged* Power Bonus: 2 Defense: 16 Health: 47/47 Ether: 40/42 Gold: 125 Equipment: Mauryl (WP: 19 + Darkness, broomstick), Turtleshell Shield (SP:14), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 6 Grand Potions, 3 Remedies, Elixir, 5 Meads, Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia, Bone, Boris the Magnificent *Lucky on Odd Rounds* *Immune to Sealed* *Controlled by Darkdragon* Level 25 1/3 Sorcerer Power Bonus: 0 Defense: 7 Health: 6/35 Ether: 33/40 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear) Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, Central Watchtower Heweyrt (Non-Combatant NPC, controlled by UsernameMDM) Heweyrt has a 1/2 chance of encouraging someone Heweyrt has a 1/3 chance of making someone lucky Heweyrt has a 1/6 chance of inspiring someone Purpearl Berthadhiell (Purpearljellyblob) *Hastened* Level 7 Mage Power Bonus: 1 Health: 12/12 Defense: 3 Ether: 4/11 Gold: 53 Equipment:Heavy Metal Rod (WP: 12, Water Elemental), Gladiator's Helmet (SP: 3) Inventory: Bedroll, Party Bomb (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, 2x Mead, Ambrosia, Grand Potion, Bone, Thorny Rose (WP: 17, wood-elemental, deals the poisoned by 3 effect, mace), Tinyshroom, Level Up Mushroom, Healing Staff (WP:9, heals target; staff), Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear) Eastern Front Matthias (nstickney) Level 6 Ranger *Encouraged* *Hastened* Power Bonus: 1 Defense: 4 Health: 11/11 Gold: 53 Equipment: Bow (WP: 4), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), 2x Mead, Smelling Salts, Grating Stone, Remedy, Tinker's Crossbow (WP: 3) Dyric Rone (Played by The Legonator) *Immune to all elements* *Lucky* *Encouraged* *Steals 50% more gold* Level 24.66 Assassin Power Bonus: 0 Defense: 3 Health: 36/36 Gold: 2005 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, 3 Cosmic Essences, Mulled Wine, Soma, 2 Bones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Magic Bompass Eastern Border Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Deals Posioned by 10* *Party Leader* 44 year old male human Raider Level 30.33 Power Bonus: +4 Health: 44/44 Defense: 4 Gold: 1490 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear, Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), Ambrosia 3x Mead, Smelling Salts, 22x Grand Potion, 4x Health Core, 2x Elixir, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, 15x Grating Stone, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Blessed Amulet, Beholder's Eye, Cosmic Essence, Agni Bomb, ), Gold Chalice, Gold Bar, Black Pearl, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* *Encouraged* *Inspired* Level 35.25 Dragoon Power Bonus: +1 Defense: 8 Health: 58/58 44/116 Gold: 1713 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Shishkebab (WP: 16, darkness-elemental, dual-strike, lance) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Aqua Gear (Wearer deals and is immune to water elemental damage), Sticky Gloves Consumables: Smelling Salts, Deadly Venom(2), Remedy (2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion(2), Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bombs(5), Mead, Tiger Balm(1), Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst, Elixir, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* Level 6 Rogue Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: 2x Fire Bombs Dreyrugr (Vash the Stampede) Level 21.67 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Deals Poisoned by 3* *Encouraged* *Lucky* *Blessed* *Inspired* Power Bonus: 0 Defense: 13 Health: 40/40 80/80 Gold: 275 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Dragonbrand Shield (SP: 8, immune to wind and fire, shield, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), ), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Inventory: Bedroll, Remedy, 5x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Phoenix Essence x2, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, Growshroom Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Weakened, and Blinded* 34 year old male human Nord Shaman Level 31 Power Bonus: +6 Defense: 2 Health: 52/52 Ether: 33/42 Gold: 241 Equipment: Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable to shamans only; bodywear), Pugilist's Gloves (+2 Power, Protects from Weakening) Weapons: Zoot er Isen (WP: 15, Ice and Light Elemental), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men), Heavy Armour (SP: 5, Protects from Fragility), Consumables: Health Core (x2), Potion (x4), Remedy (x7), Venom, Grand Tonic (x4), Ether Core, Grating Stone, Elixir, Cosmic Essence, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep, Emerald Benji Carvenhall, the Dragonslayer Level 38 3/4 Beastwarrior*Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water* *Hastened* *Lucky* *Beast Form* Power: 54 Defense: 9 Health: 3/64 Gold: 862 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental),Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (5), Potion (3), Remedy (6), Phoenix Essence (5), Phoenix Incense, Dragon Scales (3), Nostrum (3), Smelling Salts (2), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Olmstyr (NPC, uncontrollable/takes suggestions) *Deals Poisoned by 7 and Cursed* 33 years old male orc Warden Level 29 Power Bonus: 0 Defense: 10 Health: 46/46 Gold: 0 Equipment: Serstyr (WP: 21, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Alexis Fenral (Masked Builder) *Immune to Blinded* *Counterstriking* 20 year old female elven Harlot Level 42.25 Power Bonus: 0 Defense: 0 Health: 71/71 Gold: 722 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Ring of Sight (protects fromblinded), Counterstrike Gloves, Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles) Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff),, Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, Nostrum, 9 Meads, 3 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Jess Islanti (Sisco) Level 22 2/3 Assassin *Immune to Weakened Effect* Power Bonus: 2 Health: 34/34 Defense: 1 Gold: 623 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience), Nasal Helmet (SP: 1, Headwear) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Hastened* *Controlled by Purpearl* Level 15 1/2 Assassin Power Bonus: 0 Defense: 0 Health: 30/30 Gold: 308 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smoke Bomb Kingdoms Territory 37/37 Red Lizard General A Level 70 140 Humanoid *Immune to Asleep, Stunned, Fire Damage and Instant Kill* *Lucky* *Inspired* *Encouraged* *Hastened* SP: 10 Health: 520/520 1040/1040 Special: Tactical Error – The hero make a tactical error. The Red Lizard General is able to capitalize on it, stealing one of the hero’s positive effects for himself. Passive Special: Leader of Men – The General’s presence Inspires and Encourages all his troops. Drops: Sword of the Red Lizard (WP: 10 Fire-Elemental, Longsword) Red Lizard General B Level 70 140 Humanoid *Immune to Asleep, Stunned, Fire Damage and Instant Kill* *Lucky* *Inspired* *Encouraged* *Poisoned 10* *Hastened* SP: 10 Health: 520/520 270/1040 Special: Tactical Error – The hero make a tactical error. The Red Lizard General is able to capitalize on it, stealing one of the hero’s positive effects for himself. Passive Special: Leader of Men – The General’s presence Inspires and Encourages all his troops. Drops: Sword of the Red Lizard (WP: 10 Fire-Elemental, Longsword) Elite Son of Light A Level 40 80 Humanoid *Inspired* *Encouraged* *Poisoned 10* SP: 5 Health: 450/450 485/900 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Elite Son of Light B Level 40 80 Humanoid *Inspired* *Encouraged* *Poisoned 10* SP: 5 Health: 450/450 478/900 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Elite Son of Light C Level 40 80 Humanoid *Inspired* *Encouraged* *Poisoned 20* *Cursed* SP: 5 Health: 450/450 385/897 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Elite Son of Light, Dingus, the Least Powerful Son Level 30 60 Humanoid *Inspired* *Encouraged* *Poisoned 17* *Cursed* SP: 5 Health: 450/450 320/900 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Cassandra, Daughter of Light Level 70 140 Humanoid *Immune to Negative Effects and Instant Kill* *Immune to Light Damage* *Encouraged* *Inspired* SP: 5 Health: 750/750 1222/1500 Ether: 3/3 Special I: Cleric – If Cassandra has any ether left, she heals her weakest ally to full health and removes all negative effects. Special II: My Kingdom for a Horse - If Cassandra is on horseback, she does 70 damage to the party members above and below the attacker. If Cassandra is not on a horse, she does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Raguel, the Warrior Priest Level 130 Light Humanoid *Immune to Negative Effects* *Immune to Light and Darkness Damage* SP: 10 Health: 1040/1050 Ether: 1/3 Special I: Guardian Angel – The Sons of Light, Cassandra and Raguel will be protected from damage and negative damage. Special II: Purification – Raguel strips all foes in the same row as the attacker of all positive effects. Special III: Lord of Light – Blinds all foes. Deals 60 damage and 60 light damage. Light damage ignores row. Specials Alternate (Next Special: Guardian Angel) Passive Special I: Healer – At the end of every round, Raguel heals a random ally by 100 health if ether remains. Passive Special II: Warrior – At the end of every round, if no ether remains, Raguel strikes a random target with ether and steals 3 ether from them, replenishing his own stores. Drops: x2 Emergency Essence, x2 Ether Core, Sword of the Warrior of Light (WP: 14, Light Elemental, Meditate becomes hits, longsword) NOTE: Raguel cannot be targeted until the Sons of Light and Cassandra have been defeated. David, the Red Lizard Prince Level 4 Humanoid *Immune to Instant Kill* *Poisoned 1* Health: 320/700 Ether: 2/3 Special: Cleric – If David has any ether left, he heals his weakest ally to full health and removes all negative effects. If no ether remains, he spends a turn regaining his ether. Passive Special I: Pacifist – David will use his special on free hits. Passive Special II: Leader of Men – The Prince's presence Inspires and Encourages all his troops. Drops: Robes of the Disciple of Ennoc Edited April 22, 2014 by Zepher
UsernameMDM Posted April 21, 2014 Posted April 21, 2014 Tra-Serral was targeted twice. Why did they get a Free Hit? Also, Hoke should be doing 176 damage to humanoids.
CMP Posted April 21, 2014 Posted April 21, 2014 Tra-Serral was targeted twice. Why did they get a Free Hit? Also, Hoke should be doing 176 damage to humanoids. Hastened grants an automatic second free hit regardless of how many times they're targeted.
Scubacarrot Posted April 21, 2014 Posted April 21, 2014 (edited) Guts should have done 32 x 3 = 96 + 4 + 30 x2 -5 = 255 damage. It's not the sons, but the generals that did the free hitting. "Damn it Purpearl. You were supposed to take the hit. Not retreat. Why the hell would you retreat?! Last time I'm giving up valuable weapons to weaklings... Because we don't need lucky assassins anyway, because everything's going soooo well. You're first. Better hope you're lucky. And you better hope there are any essences left for you." Edited April 21, 2014 by Scubacarrot
Zepher Posted April 21, 2014 Posted April 21, 2014 OoC: You guys actually targeted the Generals and not the Sons. But you're right about the damage output! Will go amend right now!
UsernameMDM Posted April 21, 2014 Posted April 21, 2014 Hastened grants an automatic second free hit regardless of how many times they're targeted. I have never seen that before playing this game. I thought if an enemy was Hastened, that it needed to be targeted twice so it wouldn't deal any Free Hits. Have those ostrich things been doing the same thing?
Scubacarrot Posted April 21, 2014 Posted April 21, 2014 I think there's actually more free hits because some people decided not to follow the plan.
CMP Posted April 21, 2014 Posted April 21, 2014 I have never seen that before playing this game. I thought if an enemy was Hastened, that it needed to be targeted twice so it wouldn't deal any Free Hits. Have those ostrich things been doing the same thing? Yeah. That's the way the hastened effect has always been run on enemies.
Scubacarrot Posted April 21, 2014 Posted April 21, 2014 Olmstyr targetted Son B, not D. Because Purpearl refused to follow the plan, Son C got a free hit, as did both generals because they are hastened.
Zepher Posted April 21, 2014 Posted April 21, 2014 I think there's actually more free hits because some people decided not to follow the plan. I did actually mess up as well - C SHOULD have been targeted by Olmstyr, so there's only one son with a free hit. You made your battle order after those people put in their actions; maybe you failed to plan around people instead of them failing to follow you.
UsernameMDM Posted April 21, 2014 Posted April 21, 2014 Yeah. That's the way the hastened effect has always been run on enemies. Well, add another wrinkle to my brain!
Scubacarrot Posted April 21, 2014 Posted April 21, 2014 That's not up to you to comment on that. My plan was sweet. The proposed actions for the characters were not, there was time to change them. "Someone shout to the other group. We need some bloody reinforcements. I haven't seen anything among the orcs that makes them super strong for no reason, so I'm guessing they're having an easier time than us."
Waterbrick Down Posted April 21, 2014 Author Posted April 21, 2014 QM Note: Zepher, Dreyrugr was Lucky which cancel's out the General B's Lucky which means he would have hit. UsernameMDM, Hastened opponents always get a free hit no matter how many times they are targeted. Not my favorite rule, but it is the rule.
UsernameMDM Posted April 21, 2014 Posted April 21, 2014 QM Note: Zepher, Dreyrugr was Lucky which cancel's out the General B's Lucky which means he would have hit. UsernameMDM, Hastened opponents always get a free hit no matter how many times they are targeted. Not my favorite rule, but it is the rule. Terrible rule! We need a committee on that one! So, if a Hastened enemy is targeted only once, will it get 2 Free Hits?
CMP Posted April 21, 2014 Posted April 21, 2014 So, if a Hastened enemy is targeted only once, will it get 2 Free Hits? No, if it's untargeted, it gets two. Targeting it once nullifies one free hit, but you can't nullify both.
UsernameMDM Posted April 21, 2014 Posted April 21, 2014 No, if it's untargeted, it gets two. Targeting it once nullifies one free hit, but you can't nullify both. Ah, mk. Thanks for the clarification. So, if she is going to get a Free Hit, out of it, might as well only target her once as to not trigger her Special.
StickFig Posted April 21, 2014 Posted April 21, 2014 Glup uses a fire bomb - No Damage, All SPs too high David, the Red Lizard Prince Shouldn't the fire bomb have at least set the little prince on fire?
Chromeknight Posted April 21, 2014 Posted April 21, 2014 Nor that it matters, since Tra-Serral still KO's me, but I changed my second target to Meld A when I posted my recentest battle order. Which would mean Hoke takes hits from Aep A and Kastrin B and Nerwen takes Tra-Serral only. Question. Can shields deflect damage from free hits? If so, did you simply roll for it and not note it? Nerwen turns her head to reply to Gocklo, as the orc's cruel blade stabs into her and she drops to the ground...
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