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Posted (edited)

Suggested BO*

>Matthias 11/11 def 4 *hastened* - David

>Matthias 11/11 def 4 *hastened* - David

>Purpearl 11/11 def 3 *hastened* - David OR scroll of weakening at General A

Free hit - (If Haldor rolls blood ritual)

Son D vs Thormanil (116+8) - 60 = 64/116

>Raguel vs Benji (64+9) - (130/2= 65) = 8/64

If Purpearl takes David, Matthias can attack both Raguel and Son D, and prevent at least one of their free hits. As a side note, he will die, unless he manages to not roll Damage or Special Damage on either one.

Matthias, scanning the battlefield, notes again how overmatched his party - his friends? - have become, and decides to try and at least distract some of the heavily-armored enemies. He attacks Raguel and Son D, his tiny gnomish heart pounding in his ears. See new post.

Edited by nstickney
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Posted (edited)

If Purpearl takes David, Matthias can attack both Raguel and Son D, and prevent at least one of their free hits. As a side note, he will die, unless he manages to not roll Damage or Special Damage on either one.

Raguel, the Warrior Priest

Level 130 Light Humanoid *Immune to Negative Effects* *Immune to Light and Darkness Damage*

SP: 10

Health: 1040/1050

Ether: 1/3

Special I: Guardian Angel – The Sons of Light, Cassandra and Raguel will be protected from damage and negative damage.

Special II: Purification – Raguel strips all foes in the same row as the attacker of all positive effects.

Special III: Lord of Light – Blinds all foes. Deals 60 damage and 60 light damage. Light damage ignores row.

Specials Alternate (Next Special: Guardian Angel)

Passive Special I: Healer – At the end of every round, Raguel heals a random ally by 100 health if ether remains.

Passive Special II: Warrior – At the end of every round, if no ether remains, Raguel strikes a random target with ether and steals 3 ether from them, replenishing his own stores.

Drops: x2 Emergency Essence, x2 Ether Core, Sword of the Warrior of Light (WP: 14, Light Elemental, Meditate becomes hits, longsword)

NOTE: Raguel cannot be targeted until the Sons of Light and Cassandra have been defeated.

Raguel cannot be targeted at the moment. Son D will have a free hit if Haldor rolls blood ritual which Thormanil will be able to survive the hit. If not Son D will be accounted for and therefore no free hit from Son D.

Edited by Purpearljellyblob
Posted

Thormy's already in the Eastern Front, and I'd have to be in the same section as Benji to use the potion, I think, as well as remain in the Eastern Front to eat a free hit from the Kingdoms Territory, so I don't think I'll be switching sections, just front/back row within the Front.

Vash, the only problem I can see with your conditionals is that the early order is dependent upon a later roll, that is, whether or not Haldor rolls a Blood Ritual will affect who is supposed to act before/after him. It's late so I can't make any suggested changes, but perhaps re-evaluate around that?

Posted

Bah, again, it's late, sorry. Ultimately, I meant to say that Thormanil isn't shifting sections (so then, staying in the Border). Replace "front" with "border" in the previous and everything should fit, heh.

Posted (edited)

Raguel cannot be targeted at the moment. Son D will have a free hit if Haldor rolls blood ritual which Thormanil will be able to survive the hit. If not Son D will be accounted for and therefore no free hit from Son D.

Matthias, scanning the battlefield, notes again how overmatched his party - his friends? - have become, and decides to try and at least distract some of the heavily-armored enemies. He attacks Raguel David and prepares to attack Son D if no one else does, his tiny gnomish heart pounding in his ears.

Edited by nstickney
Posted

Bah, again, it's late, sorry. Ultimately, I meant to say that Thormanil isn't shifting sections (so then, staying in the Border). Replace "front" with "border" in the previous and everything should fit, heh.

There are no front and back rows within a section. The Eastern Front IS essentially the back row while the enemies are in the Kingdoms Territory.

Posted

And there goes my grasp on the situation. If someone would format/declare my action properly before the round is called, I'd greatly appreciate it. Very busy next day or two.

Posted

How has Irlaz Meldngaun & Aepyornis not been poisoned? Could have sworn both were hit by a Spellspin so should be at least 21 poison damage from 2 or 3 rounds ago. Could someone check to see if all poison has been added up correctly?

Posted

How has Irlaz Meldngaun & Aepyornis not been poisoned? Could have sworn both were hit by a Spellspin so should be at least 21 poison damage from 2 or 3 rounds ago. Could someone check to see if all poison has been added up correctly?

You hit the second pair of them, who already got killed. You haven't hit the first ones.

Posted (edited)

You hit the second pair of them, who already got killed. You haven't hit the first ones.

What round did the new ones come in & how did they get damaged?

Tentative Battle Order w/suggested actions:

Alexandre -Irlaz Meldngaun A

Cinna - Musalnav Karstirn B (Darkness)

Hoke - Bastala

Mirona - Tarokin Dyruultar C

Tesni - Horse

Hoke - Tarvalk (Darkness)

Alexandre - Dyrock B (No A)

Tesni - Musalnav Karstirn C (Q-blade)

Boris - Tra-Serral (Darkness)

Cinna - Tarokin Oshuultar C (Darkness)

Gocklo - Irlaz Rogue Mercenary

Free Hits -

Aepyornis A - Alexandre

Aepyornis A - Cinna

Tarokin Dyrok C - Hoke

Tra-Serral - Mirona

Edited by UsernameMDM
Posted

What round did the new ones come in & how did they get damaged?

Came on round three, you hit them on round four with Spellspin.

Posted (edited)

Came on round three, you hit them on round four with Spellspin.

So they should be at least poison 21 for how many rounds? Should one of them be KO'd?

If I hit the Aepy in round 3, it should be KO'd and the rider guy should be down by 63 HP. Anyone else should be poisoned?

Edited by UsernameMDM
Posted

So they should be at least poison 21 for how many rounds? Should one of them be KO'd?

If I hit the Aepy in round 3, it should be KO'd and the rider guy should be down by 63 HP. Anyone else should be poisoned?

I just said you hit the FIRST TWO, you haven't touched the new ones yet.

Posted

QMs - please check my Battle Order & Free Hits count.

Thanks.

We're not here to double check your work for you. You've got 36 hours to finalize your strategy.

Posted

We're not here to double check your work for you. You've got 36 hours to finalize your strategy.

What I mean to say is how many Free Hits do the hastened enemies get? The Aepy is not targeted at all and TS is targeted once. Do they both get 1 free hit, 2 for the Aepy and 1 for TS, or something else??? I do realize it all can change with a Spellspin or two, but I am trying to figure out Hastened enemies & free hits. Plus, I think we have less than 36 hrs. More like 12. I hope.

Posted

What I mean to say is how many Free Hits do the hastened enemies get? The Aepy is not targeted at all and TS is targeted once. Do they both get 1 free hit, 2 for the Aepy and 1 for TS, or something else???

Didn't you ask this yesterday? :wacko: Hastened enemies dish out an automatic free hit, in addition to their regular one. The regular one can be nullified if they are targeted, but the one because of hastened cannot be prevent.

Posted

Didn't you ask this yesterday? :wacko: Hastened enemies dish out an automatic free hit, in addition to their regular one. The regular one can be nullified if they are targeted, but the one because of hastened cannot be prevent.

I did, but apparently I am not too swift. :tongue: If a Hastened enemy is untargeted, does it mean it gets 3 or 2 Free Hits, and if so, do those Free Hits stack on the same target or do they go down the order?

Posted

I did, but apparently I am not too swift. :tongue: If a Hastened enemy is untargeted, does it mean it gets 3 or 2 Free Hits, and if so, do those Free Hits stack on the same target or do they go down the order?

They get two free hits, one because of being hastened, one because of being untargeted. They go down the order.

Posted

Hoke leads the party into one more assault, hoping to cut down a number of the enemy.

Hope this works!

Battle Order & Actions:

Alexandre -Irlaz Meldngaun A

Cinna - Musalnav Karstirn B (Darkness)

Hoke - Bastala

Mirona - Tarokin Dyruultar C

Tesni - Horse

Hoke - Tarvalk (Darkness)

Alexandre - Dyrock B (No A)

Tesni - Musalnav Karstirn C (Q-blade)

Boris - Tra-Serral (Darkness)

Cinna - Tarokin Oshuultar C (Darkness)

Gocklo - Irlaz Rogue Mercenary

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