CMP Posted April 24, 2014 Posted April 24, 2014 (edited) Round Six of the Battle for the Augustus Bridge Western Line Alexandre vs. Meldngaun A - Hide Critical Hit (45 x 2/2 = 45 damage) >Cinna v. Karstirn B (Darkness) - Shield: Spellblade Spin (Ten hits, 49 x 2 = 98 darkness damage to Karstirn B - Meldngaun A; Kartstirn B, Dyruultar C, Oshuultar C, and Meldgaun B KO'd, -1 ether, Dyrok C reflects 181 damage, Cinna KO'd) Hoke v. Bastala - Hit Hit (46 x 2 = 92 damage) Mirona v. Dyruultar C Aepyornis A - Special Damage: Road Runner (Mirona slowed) Tesni mounts horse Hoke vs. Tarvalk (Darkness) - Great Spell Great Spell (58 x 4 - 30 = 202 damage, -1 ether) Alexandre vs. Dyrok B - Special Dodge Hit (35 damage) Tesni vs. Karstirn C - Special Damage Furious Hit (56 x 2 = 102 damage) >Boris v. Tra-Serral (Darkness) - Special Damage Special Damage: The Predator (Tra-Serral disappears and prepares to strike at the end of next round)) Gocklo v. Mercenary - Damage (30 damage) Aepyornis A vs. Alexandre - (36 - 34 = 2 damage) Dyrok C vs. Hoke - (60 - 60 = 0 damage) Dyrok B poisoned by 31 Rogue Mercenary poisoned by 41 Karstirn C encourages Dyrok C Cinna blasts apart four different orcs, but another cuts her down immediately in retaliation. The aepyorni tramples Mirona. Tesni climbs onto her horse and runs down one of the captains as Hoke chips away at Bastala and Tarvalk. Alexandre duels one of the Dyroko while the mercenary bludgeons Gocklo. Tra-Serral slips away, preparing a potentially lethal strike next round. Central Watchtower Heweyrt makes Haldor Lucky - Success Purpearl moves to Eastern Front Eastern Line Thormanil moves to Eastern Front Alexis vs. Cassandra - Kiss and Make Up (82 x 2 - 5 = 159 damage, Cassandra enamored with Alexis) >Matthias v. Prince David - Critical Hit (15 x 2 = 30 damage) >Matthias vs. Son of Light D - Hit (11 x 2 - 5 = 17 damage) Dreyrugr v. General B - Deflected Damage (No deflect, 140 - 13 = 127 damage, Dreyrugr KO'd) Guts v. Son of Light A - Hit (66 x 2 - 5 = 127 damage, Son A poisoned for 10) Guts vs. Son of Light A - Hit (66 x 2 - 5 = 127 damage, Son A poisoned for 10) >Purpearl arrives on Eastern Front >Purpearl vs. David (Darkness) - Special Damage: Cleric (Son A restored to full health, all positive effects removed, -1 ether) Benji vs. Son of Light C - Hit Shield: Beast Unleashed (Two hits, 114 - 5 = x 2 = 218 damage, Benji reverts) Benji vs. General A - Aim (Hit, 54 x 2 = 108 damage) Olmstyr v. Son of Light B - Hit (50 - 5 = 45 Damage, Poisoned by 7, Cursed) Glup vs. David - Critical Hit (18 damage) >Thormanil uses Grand Potion on Benji Haldor heals Thormanil - Heal Less Heal Less (Thormanil healed by 31, -1 ether) General B v. Thormanil - (140/2 - 8 = 62 damage) General C v. Alexis - (140 - 3 = 137 damage, Alexis KO'd) Raguel v. Matthias - (130/2 - 4 = 61 damage, Matthias KO'd) General B poisoned by 10 Son of Light B and C poisoned by 17 Son of Light D poisoned by 27 Prince David poisoned by 1 Son of Light B and, C, and D cursed) Raguel heals Son of Light B by 100, -1 ether The eastern line continues to struggle. The party dishes out some more damage, especially Alexis, Guts, and Benji, but the troublesome generals and Raguel continue to decimate the heroes in an unavoidable slaughter. Their forces are bleeding venom by this point. Orc Territory 30/30 Tarokin Dyrok B *Immune to instant kill, blinded, fragile, weakened, and asleep* *Poisoned by 31* Level 60 Humanoid Health: 96/850 Defense: 15 Special: Gaushrahk – Orc Dyrok returns all damage dealt to him for the duration of the next round, ignoring row and defense. Drops: Elixir, Heavy Armor Aepyornis A *Hastened* *Encouraged* Level 19 36 Flying? Health: 36/282 Special: Road Runner – Causes slowed-effect to the target. Drops: Smelling Salts Bastala *Immune to instant kill and all negative effects* *Transcended* *Encouraged* Level 84 168 Ethereal Humanoid Health: 1245/1777 Ether: 1/1 Special: Lightning Storm - Bastala electrocutes the hero, dealing 300 lightning-elemental damage at the cost of 1 ether. Any damage leftover after the hero is knocked out is returned to Bastala as health. If Bastala is out of ether, nothing happens. Drops: Topaz, Seductive Perfume Irlaz Rogue Mercenary *Poisoned 41* Level 30 Humanoid Health: 83/870 Special: Hack ‘n’ Tear - Hired Mercenary deals 20 damage, ignoring defense, and inflicting the Weakened and Fragile effects for the duration of the next three rounds. Passive Special: Crushing Blow - Hired Mercenary adds the hero's defense to his level when attacking normally. Drops: 50 gold Musalnav Karstirn C *Immune to instant kill and asleep* Level 40 Humanoid Health: 450/840 Defense: 10 Special: In Formation – Orc Karstirn directs his troops to form a wall. The entire enemy party gains either the Encouraged, Reinforced, or Hastened effects for the duration of the next round. Passive Special: Drill - Orc Karstirn encourages a random enemy each round for the duration of the battle. Drops: Neutralizer Tarokin Dyrok C *Immune to instant kill, blinded, fragile, weakened, and asleep* *Encouraged* Level 60 120 Humanoid Health: 689/850 Defense: 15 Special: Gaushrahk – Orc Dyrok returns all damage dealt to him for the duration of the next round, ignoring row and defense. Drops: Elixir, Heavy Armor Tarvalk Level 80 Humanoid *Immune to instant kill and negative effects* Health: 642/1172 Defense: 30 Special I: Warlord - Tarvalk leads his forces into a charge, each of them dealing an additional free hit at the end of the round. Special II: Tarokai's Blood - Tarvalk deals 40 damage, ignoring row and defense, and all of his allies are lucky for the duration of the round. Used only if Warlord is already in effect. Drops: 300 gold Tra-Serral *Immune to instant kill and negative effects* *Hastened* *Lucky* *Hiding, 1/6 chance to assassinate each western front hero at the end of next round* Level 100 Humanoid Health: 1188/1444 Defense: 20 Special: The Predator – Tra-Serral disappears from view, avoiding any action for the duration of the round and the next, but being unable to deal any free hits. At the end of the next round, she will reappear and have a 1/6 chance of instantly knocking out each hero in the section of the hero who rolled Special Damage. Passive Special: Agent of Tarok - Tra-Serral is Hastened and Encouraged while Tarvalk is alive. Drops: Tarok’s Wrath (WP: 20, 1/2 chance to instantly kill orcs, dagger) Western Border Baradok Segul Cannari (Cryos) *KO'D* Level 8 Barbarian Power Bonus: 0 Defense: 2 Health: 0/15 Gold: 303 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: 2 Remedies, Phoenix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), 2x Mead, Grand Potion Mirona *Controlled by Cryos* *Slowed* Level 10 1/2 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions, The Steel Stone (WP: 12, Earth Elemental, Greatsword), Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) Level 30 3/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Lucky* *Encouraged* *Hastened* *Reinforced* *Inspired* *Blessed* *Deals Poisoned by 21* Power Bonus: 4 (+4 WP) Defense: 27 30 60 Health: 50/50 100/100 Ether: 21/30 Gold: 393 Equipment: Flagpole (WP:8, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 3x Mead, 3x Ether Core, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 2x Venom, Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Tonic, 2x Flame-Distilled Brandy, Grand Potion, Ambrosia, Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Phoenix Incense Nerwen Calmcacil (played by Chromeknight) Level 25 1/3 Paladin *Immune to Fragile* *KO'd* Power bonus: 0 Defense:16 32 Health: 0/46 Ether: 30/31 Gold: 310 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Opal, Topaz, Diamond, Garnet, Sapphire, Emerald, Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Ether Core, Grand potion, Venom, Ambrosia, Shovel, Bedroll, Magnifying Glass Nerwen's Horse: 3/3 User is Perma-Hastened The horse has a 50% chance to draw damage to itself instead of Nerwen Tesni Hightribe, Level 34 Beserker *Restoration* *Immune to Afraid* *Encouraged* *Lucky* Power: 56 Power Bonus: 4 (+3 WP) Defense: 14 Health: 53/53 Gold: 1517 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Gocklo (Controlled by Chromeknight) *Immune to Hexed* *Cannot Mimic Blessed* Male kobold Mime Level 52.6 Power Bonus: 0 Health: 23/53 Ether: 53/53 Gold: 30 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* *Encouraged* *Reinforced* *Lucky* *Hastened* 20 year old elf male Black Knight Level 25.66 Power Bonus: 0 Defense: 14 28 Health: 39/43 Gold: 246 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, +1 gold per successful strike, Poisoned -10), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects from Stunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear) Inventory: Potions (7), Bedroll, Smoke Bomb 3x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Mead x2, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, 4 Grating Stones, Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Western Front Cinna the Dark (darkdragon) Level 28.33 Mystic Knight *Immune to Earth* *KO'D* Power Bonus: 2 Defense: 16 Health: 0/47 Ether: 39/42 Gold: 125 Equipment: Mauryl (WP: 19 + Darkness, broomstick), Turtleshell Shield (SP:14), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 6 Grand Potions, 3 Remedies, Elixir, 5 Meads, Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia, Bone, Boris the Magnificent *Lucky on Odd Rounds* *Immune to Sealed* *Controlled by Darkdragon* Level 25 1/3 Sorcerer Power Bonus: 0 Defense: 7 Health: 6/35 Ether: 33/40 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear) Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, Central Watchtower Heweyrt (Non-Combatant NPC, controlled by UsernameMDM) Heweyrt has a 1/2 chance of encouraging someone Heweyrt has a 1/3 chance of making someone lucky Heweyrt has a 1/6 chance of inspiring someone Eastern Front Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* *Encouraged* *Inspired* Level 35.25 Dragoon Power Bonus: +1 Defense: 8 Health: 58/58 13/116 Gold: 1713 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Shishkebab (WP: 16, darkness-elemental, dual-strike, lance) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Aqua Gear (Wearer deals and is immune to water elemental damage), Sticky Gloves Consumables: Smelling Salts, Deadly Venom(2), Remedy (2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion, Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bombs(5), Mead, Tiger Balm(1), Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst, Elixir, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Matthias (nstickney) Level 6 Ranger *KO'D* Power Bonus: 1 Defense: 4 Health: 0/11 Gold: 53 Equipment: Bow (WP: 4), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), 2x Mead, Smelling Salts, Grating Stone, Remedy, Tinker's Crossbow (WP: 3) Dyric Rone (Played by The Legonator) *Immune to all elements* *Steals 50% more gold* *KO'D* Level 24.66 Assassin Power Bonus: 0 Defense: 3 Health: 0/36 Gold: 2005 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, 3 Cosmic Essences, Mulled Wine, Soma, 2 Bones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Magic Bompass Purpearl Berthadhiell (Purpearljellyblob) *Hastened* Level 7 Mage Power Bonus: 1 Health: 12/12 Defense: 3 Ether: 4/11 Gold: 53 Equipment:Heavy Metal Rod (WP: 12, Water Elemental), Gladiator's Helmet (SP: 3) Inventory: Bedroll, Party Bomb (20 damage to all enemies, 1/3 chance to stun every enemy), Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, 2x Mead, Ambrosia, Grand Potion, Bone, Thorny Rose (WP: 17, wood-elemental, deals the poisoned by 3 effect, mace), Tinyshroom, Level Up Mushroom, Healing Staff (WP:9, heals target; staff), Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear) Eastern Border Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Deals Posioned by 10* *Party Leader* 44 year old male human Raider Level 30.33 Power Bonus: +4 Health: 44/44 Defense: 4 Gold: 1490 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear, Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), Ambrosia 3x Mead, 22x Grand Potion, 4x Health Core, 2x Elixir, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, 15x Grating Stone, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Blessed Amulet, Beholder's Eye, Cosmic Essence, Agni Bomb, ), Gold Chalice, Gold Bar, Black Pearl, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* Level 6 Rogue Power Bonus: 0 Defense: 2 Health: 11/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: 2x Fire Bombs Dreyrugr (Vash the Stampede) Level 21.67 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Deals Poisoned by 3* *KO'D* Power Bonus: 0 Defense: 13 Health: 0/40 Gold: 275 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Dragonbrand Shield (SP: 8, immune to wind and fire, shield, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), ), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Inventory: Bedroll, Remedy, 5x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Phoenix Essence x2, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, Growshroom Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Weakened, and Blinded* 34 year old male human Nord Shaman Level 31 Power Bonus: +6 Defense: 2 Health: 52/52 Ether: 32/42 Gold: 241 Equipment: Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable to shamans only; bodywear), Pugilist's Gloves (+2 Power, Protects from Weakening) Weapons: Zoot er Isen (WP: 15, Ice and Light Elemental), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men), Heavy Armour (SP: 5, Protects from Fragility), Consumables: Health Core (x2), Potion (x4), Remedy (x7), Venom, Grand Tonic (x4), Ether Core, Grating Stone, Elixir, Cosmic Essence, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep, Emerald Benji Carvenhall, the Dragonslayer Level 38 3/4 Beastwarrior*Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water* *Hastened* *Lucky* Power: 54 Defense: 9 Health: 28/64 Gold: 862 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental),Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (5), Potion (3), Remedy (6), Phoenix Essence (5), Dragon Scales (3), Nostrum (3), Smelling Salts (2), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Olmstyr (NPC, uncontrollable/takes suggestions) *Deals Poisoned by 7 and Cursed* 33 years old male orc Warden Level 29 Power Bonus: 0 Defense: 10 Health: 46/46 Gold: 0 Equipment: Serstyr (WP: 21, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Alexis Fenral (Masked Builder) *Immune to Blinded* *Counterstriking* *KO'D* 20 year old female elven Harlot Level 42.25 Power Bonus: 0 Defense: 0 Health: 0/71 Gold: 722 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Ring of Sight (protects fromblinded), Counterstrike Gloves, Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles) Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff),, Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, Nostrum, 9 Meads, 3 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Jess Islanti (Sisco) Level 22 2/3 Assassin *Immune to Weakened Effect* *KO'D* Power Bonus: 2 Health: 0/34 Defense: 1 Gold: 623 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience), Nasal Helmet (SP: 1, Headwear) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 4 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Controlled by Purpearl* *KO'D* Level 15 1/2 Assassin Power Bonus: 0 Defense: 0 Health: 0/30 Gold: 308 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smoke Bomb Kingdoms Territory 37/37 Red Lizard General A Level 70 140 Humanoid *Immune to Asleep, Stunned, Fire Damage and Instant Kill* *Lucky* *Inspired* *Encouraged* *Hastened* SP: 10 Health: 520/520 932/1040 Special: Tactical Error – The hero make a tactical error. The Red Lizard General is able to capitalize on it, stealing one of the hero’s positive effects for himself. Passive Special: Leader of Men – The General’s presence Inspires and Encourages all his troops. Drops: Sword of the Red Lizard (WP: 10 Fire-Elemental, Longsword) Red Lizard General B Level 70 140 Humanoid *Immune to Asleep, Stunned, Fire Damage and Instant Kill* *Lucky* *Inspired* *Encouraged* *Hastened* *Poisoned by 10* SP: 10 Health: 520/520 260/1040 Special: Tactical Error – The hero make a tactical error. The Red Lizard General is able to capitalize on it, stealing one of the hero’s positive effects for himself. Passive Special: Leader of Men – The General’s presence Inspires and Encourages all his troops. Drops: Sword of the Red Lizard (WP: 10 Fire-Elemental, Longsword) Elite Son of Light A Level 40 80 Humanoid *Inspired* *Encouraged* SP: 5 Health: 450/450 900/900 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Elite Son of Light B Level 40 80 Humanoid *Inspired* *Encouraged* *Poisoned 17* *Cursed* SP: 5 Health: 450/450 516/897 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Elite Son of Light C Level 40 80 Humanoid *Inspired* *Encouraged* *Poisoned by 30* *Cursed* SP: 5 Health: 450/450 147/894 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Elite Son of Light, Dingus, the Least Powerful Son Level 30 60 Humanoid *Inspired* *Encouraged* *Poisoned 17* *Cursed* SP: 5 Health: 450/450 286/897 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Cassandra, Daughter of Light Level 70 140 Humanoid *Immune to Negative Effects and Instant Kill* *Immune to Light Damage* *Encouraged* *Inspired* SP: 5 Health: 750/750 1063/1500 Ether: 3/3 Special I: Cleric – If Cassandra has any ether left, she heals her weakest ally to full health and removes all negative effects. Special II: My Kingdom for a Horse - If Cassandra is on horseback, she does 70 damage to the party members above and below the attacker. If Cassandra is not on a horse, she does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Raguel, the Warrior Priest Level 130 Light Humanoid *Immune to Negative Effects* *Immune to Light and Darkness Damage* SP: 10 Health: 1040/1050 Ether: 0/3 Special I: Guardian Angel – The Sons of Light, Cassandra and Raguel will be protected from damage and negative damage. Special II: Purification – Raguel strips all foes in the same row as the attacker of all positive effects. Special III: Lord of Light – Blinds all foes. Deals 60 damage and 60 light damage. Light damage ignores row. Specials Alternate (Next Special: Guardian Angel) Passive Special I: Healer – At the end of every round, Raguel heals a random ally by 100 health if ether remains. Passive Special II: Warrior – At the end of every round, if no ether remains, Raguel strikes a random target with ether and steals 3 ether from them, replenishing his own stores. Drops: x2 Emergency Essence, x2 Ether Core, Sword of the Warrior of Light (WP: 14, Light Elemental, Meditate becomes hits, longsword) NOTE: Raguel cannot be targeted until the Sons of Light and Cassandra have been defeated. David, the Red Lizard Prince Level 4 Humanoid *Immune to Instant Kill* *Poisoned 1* Health: 271/700 Ether: 1/3 Special: Cleric – If David has any ether left, he heals his weakest ally to full health and removes all negative effects. If no ether remains, he spends a turn regaining his ether. Passive Special I: Pacifist – David will use his special on free hits. Passive Special II: Leader of Men – The Prince's presence Inspires and Encourages all his troops. Drops: Robes of the Disciple of Ennoc Edited April 24, 2014 by CallMePie
swils Posted April 24, 2014 Posted April 24, 2014 So, can I use an item on a target in the Kingdom's Territory from the Front, or do I have to be in the Border?
CMP Posted April 24, 2014 Posted April 24, 2014 So, can I use an item on a target in the Kingdom's Territory from the Front, or do I have to be in the Border? You can throw bombs and such from the back.
swils Posted April 24, 2014 Posted April 24, 2014 Bear with me for a moment, sorry. Last round, I started in the Border. Moved to the front, then used a potion on Benji, who was still in the border. This round, could I use a Neutralizer on one of the Generals from my current spot, or would I have to step back into the Border to do so?
swils Posted April 24, 2014 Posted April 24, 2014 (edited) Sorry again, I meant to say Tiger Balm. I need more sleep. Hoping the same applies? Thormanil grumbles, "Gettin' awfully sick of these soldiers. Mind patchin' me up again, Haldor?" He tosses the fragile bottle of Tiger Balm at General B. Edited April 24, 2014 by swils
Purpearljellyblob Posted April 24, 2014 Posted April 24, 2014 "I suggest we focus on preventing free hits, since Raguel will be a guaranteed free hit. Thormanil, you might want to check out what that Tiger Balm does before throwing it at your enemy. Also, I don't think Haldor can heal you since you are in a different section as him. I can use a Healing Staff if you wish. Maybe we should use a Neutraliser, or we will get free hits from General A, B, and Raguel" Suggested BO & actions Glup 11/11 def 2 - Son D 286/897 Olymstyr 46/46 def 10 - Son C 147/894 Guts *hastened* 44/44 def 4 - Son A 333/900 Guts *hastened* 44/44 def 4 - Son B 516/897 Haldor *lucky* 52/52 def 2 - Cassandra 1063/1500 Benji *lucky**hastened* 28/64 def 9 - General A 932/1040 Benji *lucky**hastened* 28/64 def 9 - General B 1040/1040 >Purpearl *hastened* 11/11 def 3 - Healing Staff at Thormanil >Purpearl *hastened* 11/11 def 3 - David >Thormanil 13/116 def 8 - Tiger Balm General B (Grants immunity to all effects (positive and negative) for one battle.)? - neutraliser? Free Hits Raguel vs Glup 11 - 130 = KO
swils Posted April 24, 2014 Posted April 24, 2014 It makes them immune to all status effects. General B is currently at full health (1040). As long as the Generals are standing, they'll both be Inspired and Encouraged, even if a neutralizer is thrown. This flat out removes one of the free hits (no longer hastened) while also removing his level and health bonuses (something that the neutralizer can't do). A Level 70 with 520 health is a heck of a lot more manageable than a level 140, lucky, hastened with 1040 health. He also can't steal any more buffs. Well, he can, but he just won't benefit from them.
Purpearljellyblob Posted April 24, 2014 Posted April 24, 2014 (edited) Ooc: Okay sounds good! Suggested BO & actions Glup 11/11 def 2 - Son B 516/897 Olymstyr 46/46 def 10 - Son C 147/894 Guts *hastened* 44/44 def 4 - Cosmic Essence on Dreyrugr Guts *hastened* 44/44 def 4 - Son A 333/900 Haldor *lucky* 52/52 def 2 - Cassandra 1063/1500 Benji *lucky**hastened* 28/64 def 9 - General A 932/1040 Benji *lucky**hastened* 28/64 def 9 - General B 1040/1040 Dreyrugr - Phoenix Essence on Jess Jess - Phoenix Essence on Alexis Alexis 71/71 - Son D >Purpearl *hastened* 11/11 def 3 - Healing Staff at Thormanil >Purpearl *hastened* 11/11 def 3 - David >Thormanil 13/116 def 8 - Tiger Balm General B Free Hits General A vs Glup 11 - 140 = KO Raguel vs Olymstyr 56 - 130 = KO "How about we revive some of those K'Od and try to make Jess a lucky assassin next round?" Edited April 24, 2014 by Purpearljellyblob
swils Posted April 24, 2014 Posted April 24, 2014 General A would still get a free hit (hastened) unless KO'ed, which is a bit unlikely sitting at 1k hp still, so I'd be eating that hit before Son C
Purpearljellyblob Posted April 24, 2014 Posted April 24, 2014 (edited) General A would still get a free hit (hastened) unless KO'ed, which is a bit unlikely sitting at 1k hp still, so I'd be eating that hit before Son C Realised that as well, see edited post. That also means next round, Benji will have to receive a Smelly Hide from Alexis and move to thr back and Purpearl will have to use a Grand Potion on him. Hopefully Benji will be able to take a free hit (130/2=65/2=33 damage) from Raguel. Edited April 24, 2014 by Purpearljellyblob
Zepher Posted April 24, 2014 Posted April 24, 2014 "Hoke!" calls Heweyrt merrily from at the top of the tower, "you seem to be doing a fine job of holding the line!" "I told you I picked the best heroes, he he he," giggles Gocklo. "Though they did let that pretty Paladin fall." "Yes, well, that appears to be the trouble that the other heroes are having - making the Paladin fall. Perhaps it might be beneficial to us all if I began to help them a little. I'd really prefer that no irrational monsters storm over this bridge. That includes, of course, both Orcs and righteous servants of the lord of light." "Should I hop on over to those poor saps?" asks Gocklo innocently. "No, no, you hold the front. Lady Nerwen looks like she still needs you hovering over her. I'll see if I can't help advise the others... assuming, of course, they'll take the help I offer." Heweyrt glances first to Dyric, who is lying on the ground, and then to Matthias, who is behaving likewise. Heweyrt sighs and shrugs. "Well... Guts was it? Seems I'm at your command for the moment!" Heweyrt (Non-Combatant NPC) Heweyrt has a 1/2 chance of encouraging someone Heweyrt has a 1/3 chance of making someone lucky Heweyrt has a 1/6 chance of inspiring someone (Takes orders from Hoke on Even Rounds and Guts [for the time being] on Odd Rounds - Round being determined by the upcoming round) (Current Controller: Guts)
StickFig Posted April 24, 2014 Posted April 24, 2014 (edited) Matthias' tiny body doesn't even make much of a lump as he lies unconscious.... Glup just keeps attacking Prince David. See new post. Edited April 25, 2014 by nstickney
Vash the Stampede Posted April 24, 2014 Posted April 24, 2014 Dreyrugr gets heavily hit and falls unconscious to the ground. Dreyrugr uses his phoenix essence on Jess if he is raised.
UsernameMDM Posted April 24, 2014 Posted April 24, 2014 So, is a PC able to Tra-Serral this round? If not, will she get 2 Free Hits on top of a 1/6 chance to assassinate anyone in the Western Front or does her Special negate any Free Hits she normally would get?
Capt.JohnPaul Posted April 24, 2014 Posted April 24, 2014 Karstirn C and Dyrock C. "We're almost done here heroes." Ooc: Did I receive my +2 gold?
CMP Posted April 24, 2014 Posted April 24, 2014 So, is a PC able to Tra-Serral this round? If not, will she get 2 Free Hits on top of a 1/6 chance to assassinate anyone in the Western Front or does her Special negate any Free Hits she normally would get? No, she gets no free hits this round either.
UsernameMDM Posted April 24, 2014 Posted April 24, 2014 (edited) "That almost worked." Bastala - Amethyst Tarvalk - Amethyst Suggestions - Gocklo - Mercenary Minora - Aepy Tesni - Dyrok B Tesni - Tarvalk "Boris, be careful back there. You may want to move out of that section to safety while Lady Cinna is down." No, she gets no free hits this round either. Thanks for the clarification Also, does Tar-Serral have a 1/6 chance to assassinate every PC/NPCs on the Western side or only the PC/NPCs in the Western Front section? Reading the Predator description, it sounds like it should be only PC/NPCs in the Western Front section. Edited April 24, 2014 by UsernameMDM
CMP Posted April 24, 2014 Posted April 24, 2014 Also, does Tar-Serral have a 1/6 chance to assassinate every PC/NPCs on the Western side or only the PC/NPCs in the Western Front section? Reading the Predator description, it sounds like it should be only PC/NPCs in the Western Front section. Oops, you're right. Western Front only.
UsernameMDM Posted April 24, 2014 Posted April 24, 2014 ChromeKnight - Do you want me to use a Phoenix Essence this round, or wait till the next & see if some enemies are taken out? There are benefits to both. Darkdragon - You can get Boris to use his Phoenix Essence in a bit. I would suggest he move out of that section, then move back in, then use the Phoenix Essence, otherwise both Cinna and he have a 1/6 chance at being assassinated at the end of the round. Your call though.
UsernameMDM Posted April 24, 2014 Posted April 24, 2014 (edited) Battle Order (if no objections/suggestions): Hoke - Tarvalk (Darkness) Hoke - Bastala (Darkness) Tesni - Dyrok B (Cysgodion) Tesni - Tarvalk (Q-Blade) Alexandre - Karstirn C Alexandre - Dyrock C Boris - Move back 1 section or Phoenix Essence on Cinna (Up to DD) Minora - Aepy (Up to Cryos) Gocklo - Merc (if not alive - Bastala) (Up to CK) Edited April 24, 2014 by UsernameMDM
Scubacarrot Posted April 24, 2014 Posted April 24, 2014 (edited) Good plan, changed some minor things. Guts now attacks C and olmstyr A as A is not yet cursed so slightly better. Also C has a chance to be taken out by Guts. Please change things accordingly, ntickney? >Purpearl *hastened* 11/11 def 3 - Party bomb? Would also move up in the battle order. Heweayrt Luckifies Guts Glup 11/11 def 2 - Son B 516/897 Olymstyr 46/46 def 10 - Son A 147/894 Guts *hastened* 44/44 def 4 - Cosmic Essence on Dreyrugr Guts *hastened* 44/44 def 4 - Son C 333/900 Haldor *lucky* 52/52 def 2 - Cassandra 1063/1500 Benji *lucky**hastened* 28/64 def 9 - General A 932/1040 Benji *lucky**hastened* 28/64 def 9 - General B 1040/1040 Dreyrugr - Phoenix Essence on Jess Jess - Phoenix Essence on Alexis Alexis 71/71 - Son D >Purpearl *hastened* 11/11 def 3 - David >Thormanil 13/116 def 8 - Tiger Balm General A Edited April 25, 2014 by Scubacarrot
CMP Posted April 24, 2014 Posted April 24, 2014 Guts should have done double damage, darkness weapon. In that case, General B is now down to 260 health, while Son of Light A is fully healed.
Scubacarrot Posted April 24, 2014 Posted April 24, 2014 In that case, General B is now down to 260 health, while Son of Light A is fully healed. Right that means that Thormanil should use his tiger balm on General A, so edit/change accordingly.
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