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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted (edited)

OoC: Lots of OoC in the battle results, be sure to read them! I'd also like to move back towards 24 hours if possible, this battle doesn't need to be this long, especially with one near winning now (hopefully they'll come assist and make things even quicker/easier).

Round Eight of the Battle for the Augustus Bridge

Western Line

Hoke v. Tarvalk - Special Damage/Shield (5+1=Hits 6 Times, [30+8+8]*2=92 Base Damage, 184 Humanoids [before SP], Hits Tarvalk, Tra-Serral, Dyrok B [KO'd], Aepy [KO'd], Bastala, Irlaz Merc [KO'd])

Alexandre v. Dyrok C - Critical Hit/Hit ([10*2]+25+4=98 Damage, 10 Poison, +1 gold)

Hoke v. Bastala - Enchant/Enchant (Flagpole WP 9, -9 ether)

Minora v. Aepy Bastala - Slowed

Tesni v. Karstirn C - Critical Hit/Damage ([([17*3]+34+4)*2*2]-10=346, KO)

Tesni v. Karstirn C Dyrok C- Damage/Damage (KO'd)

Alexandre - Dyrok B C - Critical Hit/Special Damage ([10*2]+25+4=98 Damage, 10 Poison, +1 gold)

Boris moves to Western Border

Gocklo (mimics Rogue) v. Tra-Serral - Hit ([52+20]*2-20=124)

Tra-Serral v. Hoke - 100-60=40 Damage

Dyrok C poisoned by 20

Hoke blessed

Hoke tears through the enemy army. Tesni finally downs her foe before being downed herself. Boris starts to move forward. Gocklo goes toe to toe with the closest thing to a witch he can find.

Central Watchtower

Heweyrt makes Gocklo Lucky - Success OoC: This can take place before the other events, and so I will assume it does.

Eastern Line

Glup v. Son B - Critical Hit (([6*2]+6)-5=13 Damage)

Haldor v. Prince David - Special Damage (David Regains 3 Ether)

Alexis v. Cassandra - Hit ([42+20]-5=57) OoC: I ran this assuming she used her steel fan, and that we would be treating immune like we [apparently] used to. Please note in future rounds Cassandra will be immune in the sense that she will be immune - weapons with light in them will not affect her, regardless of other multipliers. The debate was still going, so it's understandable, but from here on in it will be run in the way that I intended it.

Dreyrugr v. Son A - Special Damage (Dreyrugr confused)

Olmstyr v. Prince - Aim (21 Damage)

Jess v. Son A - Critical Hit (Roll of 2, No Assassination: ([14*2]+22)-5=45 Damage)

Benji moves to Eastern Border

>Benji v. General A - Aim (Hit)/Damage ([16+38]*2-10=82)

Guts v. General A - Steal/Critical Hit ([[32*3]+30]*2=252 Damage)

Guts v. Son B - Critical Hit/Shield (98 darkness damage to all enemies, all enemies poisoned by 10, General A EXACTLY KO'd)

>Purpearl moves to the Eastern Front

>Purpearl hits Thormnail with Healing Stave - Hit (9+7=16 Health Restored)

>Thormanil v. Prince David - Cannot Target, Not Close Enough OoC: Right? I don't really understand why melee can't fight from the back row, but I think it's not possible?

Raguel v. Glup - KO :cry_sad:OoC: I like Gulp.

Son of Light A poisoned by 30

Son of Light B poisoned by 47

Son of Light B and, C, and D cursed

David poisoned by 17

David Cursed

Raguel heals Son B by 100, -1 ether

Not to be outdone, Guts leads a massive charge, and another foe crumples before the heroes. The battle is drawing to a close, it seems. Even their enemies can sense it.

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"Raguel, get the Prince to safety. We can hold this front against the Orcs. Their numbers are low now. The heroes have been as harsh to them as they have to us."

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"If we show weakness now, the Orcs will certainly hear. They were prepared to kill us, Cassandra. We must not let them get away with that. The Lord of Light does not tolerate evil. He does not let it creep away. He chases it."

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"Would not a regrouping be more intelligent? This battle cannot be won. Perhaps it is not the will of the Lord of Light. At least the Prince must get to safety. He is the future of the Light."

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"What sort of King would I be if I fled after my men had been cut down. I will serve them to my last." David looks sadly at his slain men. His face is pale, but his jaw is tight, and his lips drawn.

Orc Territory 30/30

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Bastala *Immune to instant kill and all negative effects* *Transcended* *Encouraged*

Level 84 168 Ethereal Humanoid

Health: 1055/1777

Ether: 1/1

Special: Lightning Storm - Bastala electrocutes the hero, dealing 300 lightning-elemental damage at the cost of 1 ether. Any damage leftover after the hero is knocked out is returned to Bastala as health. If Bastala is out of ether, nothing happens.

Drops: Topaz, Seductive Perfume

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Tarokin Dyrok C *Immune to instant kill, blinded, fragile, weakened, and asleep* *Encouraged* *Poisoned -20*

Level 60 120 Humanoid

Health: 363/850

Defense: 15

Special: Gaushrahk – Orc Dyrok returns all damage dealt to him for the duration of the next round, ignoring row and defense.

Drops: Nothing

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Tarvalk

Level 80 160 Humanoid *Immune to instant kill and negative effects* *Encouraged*

Health: 334/1172

Defense: 30

Special I: Warlord - Tarvalk leads his forces into a charge, each of them dealing an additional free hit at the end of the round.

Special II: Tarokai's Blood - Tarvalk deals 40 damage, ignoring row and defense, and all of his allies are lucky for the duration of the round. Used only if Warlord is already in effect.

Drops: 300 gold

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Tra-Serral *Immune to instant kill and negative effects* *Hastened* *Lucky*

Level 100 Humanoid

Health: 900/1444

Defense: 20

Special: The Predator – Tra-Serral disappears from view, avoiding any action for the duration of the round and the next, but being unable to deal any free hits. At the end of the next round, she will reappear and have a 1/6 chance of instantly knocking out each hero in the section of the hero who rolled Special Damage.

Passive Special: Agent of Tarok - Tra-Serral is Hastened and Encouraged while Tarvalk is alive.

Drops: Tarok’s Wrath (WP: 20, 1/2 chance to instantly kill orcs, dagger)

Western Border

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Baradok Segul Cannari (Cryos) *KO'D*

Level 8 Barbarian

Power Bonus: 0

Defense: 2

Health: 0/15

Gold: 303

Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2)

Inventory: 2 Remedies, Phoenix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), 2x Mead, Grand Potion

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Mirona *Controlled by Cryos* *Slowed* *Encouraged*

Level 10 1/2 Barbarian

Power Bonus: 0

Defense: 0

Health: 17/17

Gold: 0

Equipment: Lifting Wights (WP 5, Duel Strike)

Inventory: 2 Grand Potions, The Steel Stone (WP: 12, Earth Elemental, Greatsword),

hoke_ableword_1b.jpg Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM)

Level 30 3/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Lucky* *Encouraged* *Hastened* *Reinforced* *Inspired* *Blessed* *Deals Poisoned by 21*

Power Bonus: 4 (+4 WP)

Defense: 27 30 60

Health: 50/50 30/100

Ether: 12/30

Gold: 393

Equipment: Flagpole (WP:9, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1)

Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), 4x Potions, 4x Grand Potions, Remedy, 3x Phoenix Essences, 3x Mead, 3x Ether Core, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 2x Venom, Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Tonic, 2x Flame-Distilled Brandy, Grand Potion, Ambrosia, Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Phoenix Incense

11848567465_ee55225c16_o.jpgNerwen Calmcacil (played by Chromeknight)

Level 25 1/3 Paladin *Immune to Fragile* *KO'd*

Power bonus: 0

Defense:16 32

Health: 0/46

Ether: 30/31

Gold: 310

Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile)

Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Opal, Topaz, Diamond, Garnet, Sapphire, Emerald, Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Ether Core, Grand potion, Venom, Ambrosia, Shovel, Bedroll, Magnifying Glass

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Tesni Hightribe, Level 34 Beserker *Restoration* *Immune to Afraid* *Encouraged* *Hastened* *Lucky*

Power: 56

Power Bonus: 4 (+3 WP)

Defense: 14

Health: 0/53

Gold: 1517

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion

Tesni's Horse: 2/3

User is Perma-Hastened

The horse has a 50% chance to draw damage to itself instead of Nerwen

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Gocklo (Controlled by Chromeknight) *Immune to Hexed* *Cannot Mimic Blessed* *Encouraged* *Lucky*

Male kobold Mime

Level 52.6

Power Bonus: 0

Health: 23/53

Ether: 53/53

Gold: 30

Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed)

Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14)

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Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* *Encouraged* *Reinforced* *Lucky* *Hastened*

20 year old elf male Black Knight

Level 25.66

Power Bonus: 0

Defense: 14 28

Health: 39/43

Gold: 248

Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, +1 gold per successful strike, Poisoned -10), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects from Stunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear)

Inventory: Potions (7), Bedroll, Smoke Bomb 3x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Mead x2, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, 4 Grating Stones, Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Elixir, Heavy Armor, Neutralizer

Western Front

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Cinna the Dark (darkdragon)

Level 28.33 Mystic Knight *Immune to Earth* *KO'D*

Power Bonus: 2

Defense: 16

Health: 0/47

Ether: 39/42

Gold: 125

Equipment: Mauryl (WP: 19 + Darkness, broomstick), Turtleshell Shield (SP:14), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory)

Inventory: Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 6 Grand Potions, 3 Remedies, Elixir, 5 Meads, Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia, Bone,

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Boris the Magnificent*Lucky on Odd Rounds* *Immune to Sealed* *Controlled by Darkdragon*

Level 25 1/3 Sorcerer

Power Bonus: 0

Defense: 7

Health: 6/35

Ether: 33/40

Gold: 50

Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear)

Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep,

Central Watchtower

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Heweyrt (Non-Combatant NPC, controlled by Guts)

Heweyrt has a 1/2 chance of encouraging someone

Heweyrt has a 1/3 chance of making someone lucky

Heweyrt has a 1/6 chance of inspiring someone

Eastern Front

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Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* *Encouraged* *Inspired*

Level 35.25 Dragoon

Power Bonus: +1

Defense: 8

Health: 58/58 29/116

Gold: 1713

Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory)

Inventory:

Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Shishkebab (WP: 16, darkness-elemental, dual-strike, lance)

Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Aqua Gear (Wearer deals and is immune to water elemental damage), Sticky Gloves

Consumables: Smelling Salts, Deadly Venom(2), Remedy (2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Grand Potion, Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bombs(5), Mead, Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst, Elixir, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle)

Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple

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Matthias (nstickney)

Level 6 Ranger *KO'D*

Power Bonus: 1

Defense: 4

Health: 0/11

Gold: 53

Equipment: Bow (WP: 4), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors)

Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), 2x Mead, Smelling Salts, Grating Stone, Remedy, Tinker's Crossbow (WP: 3)

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Dyric Rone (Played by The Legonator) *Immune to all elements* *Steals 50% more gold* *KO'D*

Level 24.66 Assassin

Power Bonus: 0

Defense: 3

Health: 0/36

Gold: 2005

Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear)

Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, 3 Cosmic Essences, Mulled Wine, Soma, 2 Bones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Magic Bompass

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Purpearl Berthadhiell (Purpearljellyblob) *Hastened*

Level 7 Mage

Power Bonus: 1

Health: 12/12

Defense: 3

Ether: 4/11

Gold: 53

Equipment:Heavy Metal Rod (WP: 12, Water Elemental), Gladiator's Helmet (SP: 3)

Inventory: Bedroll, Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, 2x Mead, Ambrosia, Grand Potion, Bone, Thorny Rose (WP: 17, wood-elemental, deals the poisoned by 3 effect, mace), Tinyshroom, Level Up Mushroom, Healing Staff (WP:9, heals target; staff), Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear)

Eastern Border

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Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Deals Posioned by 10* *Party Leader* *Lucky*

44 year old male human Raider

Level 30.33

Power Bonus: +4

Health: 44/44

Defense: 4

Gold: 1490

Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear, Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear)

Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), Ambrosia 3x Mead, 22x Grand Potion, 4x Health Core, 2x Elixir, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, 15x Grating Stone, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Blessed Amulet, Beholder's Eye, Agni Bomb, Gold Chalice, Gold Bar, Black Pearl, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle)

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Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* *KO'd*

Level 6 Rogue

Power Bonus: 0

Defense: 2

Health: 0/11

Gold: 10

Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear)

Inventory: 2x Fire Bombs

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Dreyrugr (Vash the Stampede)

Level 21.67 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Deals Poisoned by 3* *Confused*

Power Bonus: 0

Defense: 13

Health: 40/40

Gold: 275

Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Dragonbrand Shield (SP: 8, immune to wind and fire, shield, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), ), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone),

Inventory: Bedroll, Remedy, 5x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Phoenix Essence, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, Growshroom

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Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Weakened, and Blinded* *Lucky*

34 year old male human Nord Shaman

Level 31

Power Bonus: +6

Defense: 2

Health: 52/52

Ether: 29/42

Gold: 241

Equipment: Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable to shamans only; bodywear), Pugilist's Gloves (+2 Power, Protects from Weakening)

Weapons: Zoot er Isen (WP: 15, Ice and Light Elemental), Bear Claw Gloves (WP: 8, SP: 2)

Artefacts: Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men), Heavy Armour (SP: 5, Protects from Fragility),

Consumables: Health Core (x2), Potion (x4), Remedy (x7), Venom, Grand Tonic (x4), Ether Core, Grating Stone, Elixir, Cosmic Essence, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle)

Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep, Emerald

9173297646_e66d93ed81_o.jpg Benji Carvenhall, the Dragonslayer

Level 38 3/4 Beastwarrior*Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water* *Hastened* *Lucky*

Power: 54

Defense: 9

Health: 28/64

Gold: 970 (owes 500 to Alexis Fenral)

Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators)

Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental),Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (5), Potion (3), Remedy (6), Phoenix Essence (5), Dragon Scales (3), Nostrum (3), Smelling Salts (2), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3)

11059402815_f8acbd14af_t.jpg

Olmstyr (NPC, uncontrollable/takes suggestions) *Deals Poisoned by 7 and Cursed*

33 years old male orc Warden

Level 29

Power Bonus: 0

Defense: 10

Health: 16/46

Gold: 0

Equipment: Serstyr (WP: 21, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear)

Alexiscold_zps6a0ff8b4.png

Alexis Fenral (Masked Builder) *Immune to Blinded* *Counterstriking*

20 year old female elven Harlot

Level 42.25

Power Bonus: 0

Defense: 0

Health: 71/71

Gold: 729

GP: 9

Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Ring of Sight (protects fromblinded), Counterstrike Gloves, Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles)

Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff),, Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, Nostrum, 9 Meads, 3 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle)

ava-jess.jpg Jess Islanti (Sisco)

Level 22 2/3 Assassin *Immune to Weakened Effect*

Power Bonus: 2

Health: 34/34

Defense: 1

Gold: 623

Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience), Nasal Helmet (SP: 1, Headwear)

Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 3 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts

11165394926_8c6f495cf5_t.jpg

Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Controlled by Purpearl* *KO'D*

Level 15 1/2 Assassin

Power Bonus: 0

Defense: 0

Health: 0/30

Gold: 308

Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear)

Inventory: Smoke Bomb

Kingdoms Territory 37/37

13316495133_601fd85be6_t.jpg

Elite Son of Light A

Level 40 80 Humanoid *Inspired* *Encouraged* *Poisoned by 30*

SP: 5

Health: 450/450 438/900

Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage.

Drops: 15 Gold

13316495133_601fd85be6_t.jpg

Elite Son of Light B

Level 40 80 Humanoid *Inspired* *Encouraged* *Poisoned by -47* *Cursed*

SP: 5

Health: 450/450 135/891

Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage.

Drops: 15 Gold

13316782074_81bc0bc3e7_t.jpg

Cassandra, Daughter of Light

Level 70 140 Humanoid *Immune to Negative Effects and Instant Kill* *Immune to Light Damage* *Encouraged* *Inspired*

SP: 5

Health: 750/750 957/1500

Ether: 3/3

Special I: Cleric – If Cassandra has any ether left, she heals her weakest ally to full health and removes all negative effects.

Special II: My Kingdom for a Horse - If Cassandra is on horseback, she does 70 damage to the party members above and below the attacker. If Cassandra is not on a horse, she does 140 damage to the attacker.

Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights)

d093b824-aa19-41a6-b486-c7d322f1cdb9_zps7dfc22ad.jpg

Raguel, the Warrior Priest

Level 130 Light Humanoid *Immune to Negative Effects* *Immune to Light and Darkness Damage*

SP: 10

Health: 1025/1050

Ether: 3/3

Special I: Guardian Angel – The Sons of Light, Cassandra and Raguel will be protected from damage and negative damage.

Special II: Purification – Raguel strips all foes in the same row as the attacker of all positive effects.

Special III: Lord of Light – Blinds all foes. Deals 60 damage and 60 light damage. Light damage ignores row.

Specials Alternate (Next Special: Guardian Angel)

Passive Special I: Healer – At the end of every round, Raguel heals a random ally by 100 health if ether remains.

Passive Special II: Warrior – At the end of every round, if no ether remains, Raguel strikes a random target with ether and steals 3 ether from them, replenishing his own stores.

Drops: x2 Emergency Essence, x2 Ether Core, Sword of the Warrior of Light (WP: 14, Light Elemental, Meditate becomes hits, longsword)

NOTE: Raguel cannot be targeted until the Sons of Light and Cassandra have been defeated.

1cb95485-02ad-4e12-bf4a-b74688761745_zpsbbf16677.jpg

David, the Red Lizard Prince

Level 4 Humanoid *Immune to Instant Kill* *Poisoned by 17* *Cursed*

Health: 476/697

Ether: 3/3

Special: Cleric – If David has any ether left, he heals his weakest ally to full health and removes all negative effects. If no ether remains, he spends a turn regaining his ether.

Passive Special I: Pacifist – David will use his special on free hits.

Passive Special II: Leader of Men – The Prince's presence Inspires and Encourages all his troops.

Drops: Robes of the Disciple of Ennoc

Edited by Zepher
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Posted (edited)

Tra-Serral should get a free hit on Hoke. Tesni ought to be KO'd and Raguel should've healed someone.

Edited by CallMePie
Posted

Seraphael, standing over Nerwen nods in satisfaction as the orcs fall to Hoke's whirling pole. As Hoke glances at her she looked down at Nerwen the across to the other front, clearly indicating the Elven paladin was needed on her feet.

Posted (edited)

Hoke notices the horse still wandering around loose. Apparently Tesni was too focussed on her enemy to target something else.

Edited by Chromeknight
Posted

Hoke notices the horse still wandering around loose. Apparently Tesni was too focussed on her enemy to target something else.

She mounted the horse as she was Hastened.

Posted (edited)

So she did, and yes it took the damage, thanks for the reminder, I'll fix it in a few!

Plan as if she were up!

Edited by Zepher
Posted (edited)

OoC: You're totally right - I was just seeing that he got an action last round in the free hits section and assumed that it was a passive special. :laugh: Oh abilities that I come up with and then apparently totally disregard. Son B will not have been healed... which means I have to recalculate damage for him. It's about 3 AM here, so I will do it tomorrow, BUT: to help you be prepared his health after Raguel healed him was ~160. I think 168?

Edited by Zepher
Posted

OoC: I was off by about 30. 135 is his current health, Tesni is back up, and her horse is down to 2/3s. Any other mistakes, just let me know!

Posted (edited)

OoC: It looks like it - I apologize again (I do that a lot :wacko: ) it was not noted next to his effects, so I didn't know. I read every round, but I don't memorize them. I will fix that now.

EDIT: :laugh: Random.org agrees with me! Special Damage was rolled a second time, but I'll edit in the *lucky* so that whoever rolls the next round remembers!

2nd EDIT: The lucky was not next to your name either, though I did read the last round when you were made lucky, so treated you as such. Just not the individual rolls, so I missed that Haldor rolled twice. How'd you get control of Heweyrt two rounds in a row, by the way? :poke: Well, however that happened, MDM got him last round so you have him this time around.

352abbef-fd1c-4799-ad5d-1a3827fe57ab_zps8cd65e4b.jpg

"Hey! Guts! I'm at your command, still, apparently, since you don't seem to want to get your more reasonable pals off the ground. So, what'll be?"

Edited by Zepher
Posted

"I'm all for getting my 'pals' off the ground. Unless you can help with that, I suggest you do something useful and make Jess Lucky."

"Anyone whose action is not necessary for keep them off of us, get to work at raising people. Haldor, I want you healing Thormanil. Purpearl, you as well. Dreyrugr, you definitely should be moving back to use your essence, you're not seeing straight. Olmstyr, hit the prince."

Battle order:

Thormanil does something

Olmstyr vs. Prince

Dreyrugr raises (Thormanil if knocked out)/moves back to use essence on Dyric/Matthias

Purpearl heals Thormanil

Purpearl heals Thormanil

Guts vs. Son A

Guts vs. Son B

Alexis vs. Cassandra

Jess attacks Prince (mostly for the slim Raguel assassination chance)

Benji uses essence on anyone kncoked out during the round /moves back and uses essence if no one was knocked out?

Haldor heals Thormanil

Free hits:

Raguel vs. Thormanil - 62 damage.

Posted

Dreyrugr is hit by the son of light and his vision becomes blurry as his world turns to shades of black and white.

Whoa.

Dreyrugr stumbles to the back row to use his phoenix essence on Matthias.

Sorry to Dyric but I already promised to use this phoenix essence on Matthias.

Posted

Purpearl turns to Thormanil, "Maybe you should take a grand potion, since you cannot target anyone from the back row. I can try to patch you up in the meantime while we wait for Haldor as he's too far away at the moment."

Purpearl uses Healing Staff on Thormanil twice.

Posted (edited)

"Tesni, cover me as I attend to Lady Nerwen. Borris, you do the same for Lady Cinna."

Phoenix Essence - Nerwen

Move to Western Front

Battle Order w/suggestions: (Thoughts?)

Hoke - Phoenix Essence - Nerwen

Minora - Bastala

Hoke - Moves to Western Front

Tesni - Tarvalk (Cysgodion)

Alexandre - Dyrok C

Tesni - Tarvalk (Cysgodion), If defeated by previous action, Tra Serrel

Nerwen - Heal Hoke

Alexandre - Dyroc C

Gocklo - Tra-Serrel

Borris - Phoenix Essence - Cinna

Cinna - Scroll of Disenchantment - Bastala

Free Hits:

Tra-Serrel - Hoke (No damage)

Edited by UsernameMDM
Posted

I didn't get an answer to this before. Is being raised by essence like starting a battle for the purposes of the SotWP? There is a case to be made either way.

A ray of light shines down on Hoke as Nerwen prepares to heal him.

Posted

"Hoke! Need me to give you a potion or something? We seem to be only a few still standing. Who shall we target?"

"Try to take down the remaining grunt."

QMs - After the battle, please update inventory to return all scrolls from Boris and Medal of Honor from Jess. Seeing as she hasn't been active, and if we go by Zepher's inactive rules, I would rather lend it out to CK or someone else if there are more battles coming. Thanks.

Posted

Matthias, Glup, Dyric, and Nelvin lie scattered at the eastern end of the bridge; Cinna, Baradock, and Nerwen likewise at the western edge. Groans and gasps occasionally escape from their lips.

If Matthias is rezzed he will attack Prince David.

If Glup is rezzed, she will make more rude gestures and also attack Prince David.

Sorry to Dyric but I already promised to use this phoenix essence on Matthias.

Heh, I'm not opposed to getting rezzed eventually but I've got no call on that particular essence. If the party needs someone else up more, use it on them; Matthias can barely affect the battle since Prince David is the only target left that can't immediately knock him out again and that's just wasteful.

Posted (edited)

Boris should now be in the Western Front. Western Front - Central Tower - Western Front.

Tesni's health needs to be fixed also.

Edited by UsernameMDM
Posted

I'll go with the suggestion, it makes sense. Hopefully it will work out for us.

Borris - Phoenix Essence on Cinna

Cinna - Scroll of Disenchantment on Bastala

Posted

I didn't get an answer to this before. Is being raised by essence like starting a battle for the purposes of the SotWP? There is a case to be made either way.

No, the beginning of the battle means the beginning of the battle. I'd be interested in your case for it meaning something else, but I can't imagine what it is. :laugh:

QMs - After the battle, please update inventory to return all scrolls from Boris and Medal of Honor from Jess. Seeing as she hasn't been active, and if we go by Zepher's inactive rules, I would rather lend it out to CK or someone else if there are more battles coming. Thanks.

Can do!

Boris should now be in the Western Front. Western Front - Central Tower - Western Front.

Tesni's health needs to be fixed also.

As far as I can tell, he is!

Will do.

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