UsernameMDM Posted April 29, 2014 Posted April 29, 2014 (edited) Boris moves to Western Border As far as I can tell, he is! Just making sure since, as I understand it, he needs to be in the Western Front in order to use a Phoenix Essence on Cinna. FYI Western Team - With Hoke moving back to the Western Front, his +3 SP goes with him. I am moving him back so he can fight from the "Back Row," thus doubling his effective SP. Still need to take hits since the orcs are all Encouraged. Priority should be to take out Tarvalk & Dyrok C to take away Tar-Serrel's bonuses and eliminate Dyrok C's potential special. Hoke can then attack Bastala, take her hits, and absorb Tar-Serrel's Damage & Free Hits. If anyone has a better plan to get this done, please let me know. Edited April 29, 2014 by UsernameMDM
swils Posted April 29, 2014 Posted April 29, 2014 (edited) Thormanil steps forward and attacks David. (with Shishkebab) Edited April 29, 2014 by swils
Purpearljellyblob Posted April 29, 2014 Posted April 29, 2014 (edited) [ Thormanil steps forward and attacks David. (with Shishkebab) Purpearl approaches Thormanil with the Healing Staff in hand but the dragoon suddenly rushes forward and out of her reach, "Hold up! Raguel will..." Puzzled with what's going on, Purpearl uses the Healing Staff on Benji instead and retreats back to Central Tower. Edited April 29, 2014 by Purpearljellyblob
swils Posted April 29, 2014 Posted April 29, 2014 Sorry, somehow convinced myself that I could survive a 130 damage hit with an effective health pool of less than 130. Thormanil stays in the E.Front and drinks his last Grand Potion.
UsernameMDM Posted April 30, 2014 Posted April 30, 2014 Are we doing 24 hr rule? Not rushing anyone, just curious.
Waterbrick Down Posted April 30, 2014 Author Posted April 30, 2014 QM Note: I'll be running the round soon, as I think everyone's actions are all in and you seem set on your plan. Any changes should be made now.
Waterbrick Down Posted April 30, 2014 Author Posted April 30, 2014 (edited) Round Nine of the Battle for the Augustus Bridge Western Line Hoke v. Nerwen - Phoenix Essence Minora v. Bastala - Miss Hoke moves to Western Front Alexandre v. Dyrok C - Critical Hit Hit ([10*2]+25+4=98 Damage, 10 Poison, +1 gold) Tesni v. Tarvalk - Special Damage Special Damage: Warlord Tesni v. Tarvalk - Extra Critical Hit Extra Critical Hit ({[14*3]+34+4}*2*2=320 Damage) Nerwen v. Hoke - Guardian Angel Alexandre - Dyrok C - Damage Arrogant Prick ([10*4]+25+4=138 Damage, 10 Poison, +1 gold) Gocklo (mimics Rogue) v. Tra-Serral - Critical Hit ([52+40]*2=184) Boris v. Cinna - Phoenix Essence Cinna v. Bastala - Success (All temporary positive effects removed, -5 ether) Bastala & Taralk v. Hoke - Free Hit ([84+80]/2=82 Damage) Dyrok C v. Minora - Free Hit (60 Damage, KO'd) Tra Serral v. Alexandre - Free Hit (100 Damage, KO'd) Tra Serral v. Tensi Tensi's Horse - Free Hit (1 Hit) Dyrok C poisoned by 40 Hoke blessed Hoke revives Nerwen before booking it to the Western Front before he is nearly downed by Taralk and Bastala. Alexandre manages to severely wound Dyrok C as Tensi brings Taralk close to death. Nerwen, feeling reinvigorated stands tall, her guardian angel beside her ready to take on the last remnant of the orc forces. Borris revives Cinna and the mystic knight weakens the enemy forces by strategically removing a number of their support spells. Taralk rallies his remaining troops and charge forward knocking out Minora and Alexandre and almost unseating Tensi from her steed. Central Watchtower Heweyrt makes Jess Lucky - Failure Eastern Line Thormanil - Grand Potion Olmstyr v. Prince David - Damage (4 Damage) Dreyrugr moves to Eastern Front >Purpearl v. Thormanil - Magic Burst (16 Health Restored to all allies in Eastern Front) >Purpearl v. Thormanil - Miss Guts v. Son A - Hit Special Damage ([[32*2]+30]*2=188 Damage, 10 Poison) Guts v. Son B - Extra Critical Hit Steal ([[32*3]+30]*2=252 Damage, KO'd) Alexis v. Cassandra - Machoism (Cassandra's Level Reduced) Jess v. Son A - Lethal Aim (Roll of 2, No Assassination: ([14+22)=36 Damage) Benji - Grand Potion Benji v. General A - Hit Hit ([16+38]*2=92 Damage) Haldor v. Prince David - Damage Blood Ritual (42 Health Transferred from Raguel, 82 Damage dealt) Raguel v. Thormanil - Free Hit (130/2=65 Damage) Son of Light A poisoned by 41 David poisoned by 17 David Cursed Raguel heals Cassandra by 100, -1 ether Thormanil pauses a moment in the Eastern Front to regain health while Guts, Alexis, Jess, and Benji dole out more death to the charging kingdom forces. Haldor manages to restore his line to full health just as Raguel nearly ends Thormanil. Orc Territory 30/30 Bastala *Immune to instant kill and all negative effects* Level 84 Ethereal Humanoid Health: 1055/1777 Ether: 1/1 Special: Lightning Storm - Bastala electrocutes the hero, dealing 300 lightning-elemental damage at the cost of 1 ether. Any damage leftover after the hero is knocked out is returned to Bastala as health. If Bastala is out of ether, nothing happens. Drops: Topaz, Seductive Perfume Tarokin Dyrok C *Immune to instant kill, blinded, fragile, weakened, and asleep* *Poisoned -40* Level 60 Humanoid Health: 87/850 Defense: 15 Special: Gaushrahk – Orc Dyrok returns all damage dealt to him for the duration of the next round, ignoring row and defense. Drops: Nothing Tarvalk Level 80 Humanoid *Immune to instant kill and negative effects* Health: 14/1172 Defense: 30 Special I: Warlord - Tarvalk leads his forces into a charge, each of them dealing an additional free hit at the end of the round. Special II: Tarokai's Blood - Tarvalk deals 40 damage, ignoring row and defense, and all of his allies are lucky for the duration of the round. Used only if Warlord is already in effect. Drops: 300 gold Tra-Serral *Immune to instant kill and negative effects* *Hastened* *Lucky* Level 100 Humanoid Health: 736/1444 Defense: 20 Special: The Predator – Tra-Serral disappears from view, avoiding any action for the duration of the round and the next, but being unable to deal any free hits. At the end of the next round, she will reappear and have a 1/6 chance of instantly knocking out each hero in the section of the hero who rolled Special Damage. Passive Special: Agent of Tarok - Tra-Serral is Hastened and Encouraged while Tarvalk is alive. Drops: Tarok’s Wrath (WP: 20, 1/2 chance to instantly kill orcs, dagger) Western Border Baradok Segul Cannari (Cryos) *KO'D* Level 8 Barbarian Power Bonus: 0 Defense: 2 Health: 0/15 Gold: 303 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: 2 Remedies, Phoenix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), 2x Mead, Grand Potion Mirona *Controlled by Cryos* *KO'd* Level 10 1/2 Barbarian Power Bonus: 0 Defense: 0 Health: 0/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions, The Steel Stone (WP: 12, Earth Elemental, Greatsword), Nerwen Calmcacil (played by Chromeknight) Level 25 1/3 Paladin *Immune to Fragile* *Guardian Angel* Power bonus: 0 Defense: 16 Health: 46/46 Ether: 30/31 Gold: 310 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Opal, Topaz, Diamond, Garnet, Sapphire, Emerald, Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Ether Core, Grand potion, Venom, Ambrosia, Shovel, Bedroll, Magnifying Glass Tesni Hightribe, Level 34 Beserker *Restoration* *Immune to Afraid* *Encouraged* *Hastened* *Lucky* Power: 56 Power Bonus: 4 (+3 WP) Defense: 14 Health: 53/53 Gold: 1517 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Tesni's Horse: 1/3 User is Perma-Hastened The horse has a 50% chance to draw damage to itself instead of Nerwen Gocklo (Controlled by Chromeknight) *Immune to Hexed* *Cannot Mimic Blessed* *Encouraged* *Lucky* Male kobold Mime Level 52.6 Power Bonus: 0 Health: 23/53 Ether: 53/53 Gold: 30 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* 20 year old elf male Black Knight Level 25.66 Power Bonus: 0 Defense: 14 28 Health: 0/43 Gold: 250 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, +1 gold per successful strike, Poisoned -10), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects from Stunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear) Inventory: Potions (7), Bedroll, Smoke Bomb 3x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Mead x2, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, 4 Grating Stones, Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Elixir, Heavy Armor, Neutralizer Western Front Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) Level 30 3/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Lucky* *Encouraged* *Hastened* *Reinforced* *Inspired* *Blessed* *Deals Poisoned by 21* Power Bonus: 4 (+4 WP) Defense: 2730 60 Health: 50/50 8/100 Ether: 13/30 Gold: 393 Equipment: Flagpole (WP:9, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), 4x Potions, 4x Grand Potions, Remedy, 2x Phoenix Essences, 3x Mead, 3x Ether Core, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 2x Venom, Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Tonic, 2x Flame-Distilled Brandy, Grand Potion, Ambrosia, Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Phoenix Incense Cinna the Dark (darkdragon) Level 28.33 Mystic Knight *Immune to Earth* Power Bonus: 2 Defense: 16 Health: 47/47 Ether: 34/42 Gold: 125 Equipment: Mauryl (WP: 19 + Darkness, broomstick), Turtleshell Shield (SP:14), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 6 Grand Potions, 3 Remedies, Elixir, 5 Meads, Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia, Bone, Boris the Magnificent*Lucky on Odd Rounds* *Immune to Sealed* *Controlled by Darkdragon* Level 25 1/3 Sorcerer Power Bonus: 0 Defense: 7 Health: 6/35 Ether: 33/40 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear) Inventory: Diamond, Amethyst, Phoenix Essence, Smoke Bomb, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Central Watchtower Heweyrt (Non-Combatant NPC, controlled by Guts) Heweyrt has a 1/2 chance of encouraging someone Heweyrt has a 1/3 chance of making someone lucky Heweyrt has a 1/6 chance of inspiring someone Eastern Front Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* *Encouraged* *Inspired* Level 35.25 Dragoon Power Bonus: +1 Defense: 8 Health: 58/58 13/116 Gold: 1713 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Shishkebab (WP: 16, darkness-elemental, dual-strike, lance) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Aqua Gear (Wearer deals and is immune to water elemental damage), Sticky Gloves Consumables: Smelling Salts, Deadly Venom(2), Remedy (2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bombs(5), Mead, Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst, Elixir, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Matthias (nstickney) Level 6 Ranger *KO'D* Power Bonus: 1 Defense: 4 Health: 0/11 Gold: 53 Equipment: Bow (WP: 4), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), 2x Mead, Smelling Salts, Grating Stone, Remedy, Tinker's Crossbow (WP: 3) Dyric Rone (Played by The Legonator) *Immune to all elements* *Steals 50% more gold* *KO'D* Level 24.66 Assassin Power Bonus: 0 Defense: 3 Health: 0/36 Gold: 2005 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, 3 Cosmic Essences, Mulled Wine, Soma, 2 Bones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Magic Bompass Purpearl Berthadhiell (Purpearljellyblob) *Hastened* Level 7 Mage Power Bonus: 1 Health: 12/12 Defense: 3 Ether: 4/11 Gold: 53 Equipment:Heavy Metal Rod (WP: 12, Water Elemental), Gladiator's Helmet (SP: 3) Inventory: Bedroll, Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, 2x Mead, Ambrosia, Grand Potion, Bone, Thorny Rose (WP: 17, wood-elemental, deals the poisoned by 3 effect, mace), Tinyshroom, Level Up Mushroom, Healing Staff (WP:9, heals target; staff), Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear) Benji Carvenhall, the Dragonslayer Level 38 3/4 Beastwarrior*Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water* *Hastened* *Lucky* Power: 54 Defense: 9 Health: 64/64 Gold: 970 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental),Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (4), Potion (3), Remedy (6), Phoenix Essence (5), Dragon Scales (3), Nostrum (3), Smelling Salts (2), Mead (5), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Ambrosia, Grating Stone, Tricorne (headwear, SP:3) Eastern Border Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Deals Posioned by 10* *Party Leader* *Lucky* *Hastened* 44 year old male human Raider Level 30.33 Power Bonus: +4 Health: 44/44 Defense: 4 Gold: 1490 Equipment: Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear, Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Twin Sai (WP: 10, dual strike, dagger), Ambrosia 3x Mead, 22x Grand Potion, 4x Health Core, 2x Elixir, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, 15x Grating Stone, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Blessed Amulet, Beholder's Eye, Agni Bomb, Gold Chalice, Gold Bar, Black Pearl, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* *KO'd* Level 6 Rogue Power Bonus: 0 Defense: 2 Health: 0/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: 2x Fire Bombs Dreyrugr (Vash the Stampede) Level 21.67 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Deals Poisoned by 3* *Confused* Power Bonus: 0 Defense: 13 Health: 40/40 Gold: 275 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Dragonbrand Shield (SP: 8, immune to wind and fire, shield, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), ), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Inventory: Bedroll, Remedy, 5x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Phoenix Essence, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, Growshroom Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Weakened, and Blinded* *Lucky* 34 year old male human Nord Shaman Level 31 Power Bonus: +6 Defense: 2 Health: 52/52 Ether: 29/42 Gold: 241 Equipment: Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable to shamans only; bodywear), Pugilist's Gloves (+2 Power, Protects from Weakening) Weapons: Zoot er Isen (WP: 15, Ice and Light Elemental), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men), Heavy Armour (SP: 5, Protects from Fragility), Consumables: Health Core (x2), Potion (x4), Remedy (x7), Venom, Grand Tonic (x4), Ether Core, Grating Stone, Elixir, Cosmic Essence, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep, Emerald Olmstyr (NPC, uncontrollable/takes suggestions) *Deals Poisoned by 7 and Cursed* 33 years old male orc Warden Level 29 Power Bonus: 0 Defense: 10 Health: 46/46 Gold: 0 Equipment: Serstyr (WP: 21, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Alexis Fenral (Masked Builder) *Immune to Blinded* *Counterstriking* 20 year old female elven Harlot Level 42.25 Power Bonus: 0 Defense: 0 Health: 71/71 Gold: 729 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Ring of Sight (protects fromblinded), Counterstrike Gloves, Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles) Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff),, Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, Nostrum, 9 Meads, 3 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Jess Islanti (Sisco) Level 22 2/3 Assassin *Immune to Weakened Effect* Power Bonus: 2 Health: 34/34 Defense: 1 Gold: 623 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience), Nasal Helmet (SP: 1, Headwear) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 3 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Controlled by Purpearl* *KO'D* Level 15 1/2 Assassin Power Bonus: 0 Defense: 0 Health: 0/30 Gold: 308 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smoke Bomb Kingdoms Territory 37/37 Elite Son of Light A Level 40 80 Humanoid *Inspired* *Encouraged* *Poisoned by 41* SP: 5 Health: 450/450 121/900 Special: Knight - The Son of Light rushes forward in a confusing pattern, causing the target to be confused. The Son of Knight also deals 30 light-elemental damage. Drops: 15 Gold Cassandra, Daughter of Light Level 52 104 Humanoid *Immune to Negative Effects and Instant Kill* *Immune to Light Damage* *Encouraged* *Inspired* SP: 5 Health: 750/750 1057/1500 Ether: 3/3 Special I: Cleric – If Cassandra has any ether left, she heals her weakest ally to full health and removes all negative effects. Special II: My Kingdom for a Horse - If Cassandra is on horseback, she does 70 damage to the party members above and below the attacker. If Cassandra is not on a horse, she does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Raguel, the Warrior Priest Level 130 Light Humanoid *Immune to Negative Effects* *Immune to Light and Darkness Damage* SP: 10 Health: 943/1050 Ether: 2/3 Special I: Guardian Angel – The Sons of Light, Cassandra and Raguel will be protected from damage and negative damage. Special II: Purification – Raguel strips all foes in the same row as the attacker of all positive effects. Special III: Lord of Light – Blinds all foes. Deals 60 damage and 60 light damage. Light damage ignores row. Specials Alternate (Next Special: Guardian Angel) Passive Special I: Healer – At the end of every round, Raguel heals a random ally by 100 health if ether remains. Passive Special II: Warrior – At the end of every round, if no ether remains, Raguel strikes a random target with ether and steals 3 ether from them, replenishing his own stores. Drops: x2 Emergency Essence, x2 Ether Core, Sword of the Warrior of Light (WP: 14, Light Elemental, Meditate becomes hits, longsword) NOTE: Raguel cannot be targeted until the Sons of Light and Cassandra have been defeated. David, the Red Lizard Prince Level 4 Humanoid *Immune to Instant Kill* *Poisoned by 17* *Cursed* Health: 459/694 Ether: 3/3 Special: Cleric – If David has any ether left, he heals his weakest ally to full health and removes all negative effects. If no ether remains, he spends a turn regaining his ether. Passive Special I: Pacifist – David will use his special on free hits. Passive Special II: Leader of Men – The Prince's presence Inspires and Encourages all his troops. Drops: Robes of the Disciple of Ennoc Edited May 1, 2014 by Waterbrick Down
swils Posted April 30, 2014 Posted April 30, 2014 "Ugh, why'd I ever take up a shield. Just t'keep you safe, l'il guy?" he winks at Arx, though it almost appears as a cringe. He clutches his side. doing nothing as he waits to endure another hit..
Scubacarrot Posted April 30, 2014 Posted April 30, 2014 Shouldn't Thormanil be on 113-65 = 48 health? Guts attacks Son A and then the prince. Battle order: Thormanil does nothing Guts vs. Son A Olmstyr vs. Son A, Prince if dead. Guts vs. Prince Alexis vs. Cassandra Jess vs. Prince or Cassandra Benji vs. Cassandra (?) Dreyrugr revives Dyric (Dyric has more essences, he can use one to revive Matthias, so that's better for everyone) If Dyric is raised, revives Matthias If Matthias is raised, does something Purpearl vs. Thormanil with healing staff Purpearl vs. Thormanil with healing staff Haldor heals Thormanil
Flare Posted April 30, 2014 Posted April 30, 2014 (edited) I just noticed - Benji should be in the EASTERN FRONT not the the border, it was incorrectly written in Round 8 First turn: Benji attacks Cassandra. Second turn: If Benji was damaged on his first turn he will consume a health core. Else Benji will attack Cassandra again. Benji notices that Thormanil looks a bit beat up. "Hey, bud, need some help, eh?" Edited April 30, 2014 by Flare
swils Posted April 30, 2014 Posted April 30, 2014 Grimacing, yet with a grin, he replies "Bah, someone's gotta take the bruises so you prettyboys can do yer work, eh? Heh heh. I think I'll be able to stand another hit from his rickety old cane. 'Sides, I've got these two lovely personal healers here!"
UsernameMDM Posted April 30, 2014 Posted April 30, 2014 (edited) Amethyst, Tra-Serrel, Back Row Amethyst, Bastala, Back Row Edited April 30, 2014 by UsernameMDM
Purpearljellyblob Posted April 30, 2014 Posted April 30, 2014 Haldor's blood ritual only affects everyone in the Eastern Border. Thormanil's currently in Eastern Front, so 13/116 should be about right. Grimacing, yet with a grin, he replies "Bah, someone's gotta take the bruises so you prettyboys can do yer work, eh? Heh heh. I think I'll be able to stand another hit from his rickety old cane. 'Sides, I've got these two lovely personal healers here!" Purpearl assesses Thormanil's wounds, and shakes her head slightly, "Pretty sure another hit from that old man's cane will knock you out, Thormanil. I suggest you stay out of Raguel's sight for the time being." Purpearl uses Healing Staff on Thormanil twice.
Waterbrick Down Posted April 30, 2014 Author Posted April 30, 2014 QM Note: Purpearl is correct and Benji's location has been fixed.
UsernameMDM Posted April 30, 2014 Posted April 30, 2014 "Lady Nerwen, would you like to re-assume your leadership role, or shall I continue?"
Darkdragon Posted April 30, 2014 Posted April 30, 2014 Cinna: Darkness vs. Bastala from back row Boris: Darkness vs. Bastala from back row
UsernameMDM Posted April 30, 2014 Posted April 30, 2014 (edited) "Tesni, do your best to take out the assassin!" Tesni - Tar-Serrel x2 (Cysgodion) Edited April 30, 2014 by UsernameMDM
Waterbrick Down Posted April 30, 2014 Author Posted April 30, 2014 "Tesni, do your best to take out the assassin!" Tesni - Tar-Serrel x2 (Cysgodion) Friendly QM Note: Reminder Tensi is a Berserker.
UsernameMDM Posted April 30, 2014 Posted April 30, 2014 Friendly QM Note: Reminder Tensi is a Berserker. Grumble grumble grumble... Thanks.
Scorpiox Posted April 30, 2014 Posted April 30, 2014 "Again, Thormanil's out of my reach at the present moment. Purpearl's welcome to take care, so I can lay into that softskin." Haldor moves for prince David.
StickFig Posted April 30, 2014 Posted April 30, 2014 If Matthias is raised, he'll attack Prince David. Same for Glup.
Capt.JohnPaul Posted May 1, 2014 Posted May 1, 2014 "Uhhhh.... he... will.... go down... soon. Hold... thr line... ergh. Don't take risks... to help.. me. .. Gods be with you."
Chromeknight Posted May 1, 2014 Posted May 1, 2014 (edited) "Lady Nerwen, would you like to re-assume your leadership role, or shall I continue?" Thank you for gettibng me back on my feet. I am happy to order things once more. Although, since Seraphael guards us, the order of our attacks matters less. Battle Order Tesni Hightribe vs. Tarvalk Tesni Hightribe vs. Tarvalk Nerwen Calmcacil vs. Bastala > Cinna the Dark - Darkness vs. Bastala > Boris the Magnificent - Darkness vs. Bastala > Hoke Ablesword The Krakenwhacker and Titan Smiter - Darkness vs. Bastala > Hoke Ablesword The Krakenwhacker and Titan Smiter - Darkness vs. Tra-Serrel Gocklo - Barbarian vs. Dyrok C Alexandre le Chevalier Baradok Segul Cannari Mirona Who has Heweyrt this round? Also Zeph. Imagine the seal worked and gave me an effect or two in a battle. And then I swapped the seal for a different artefact. If you'd take the effect away, then you're thinking of it like a perma-effect artefact. And when rezed, perma-effects come back on. That's why I think I should get another set of rolls to see what effects it gives. Of course, conversely, you might not think that I'd lose the effects if I swapped out the artefact mid battle, thus not get new rolls. Your call. Edited May 1, 2014 by Chromeknight
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