UsernameMDM Posted May 4, 2014 Posted May 4, 2014 Cinna- Tra-Serral, Amethyst, Back row Boris- Bastala, Amethyst, Back row "Friends, mayhaps it would be prudent if some of you begin to make your way over to the Central Tower for refuge or to the Eastern side of the bridge to help hold back the paladins." Hoke needs at least one PC or two, preferably Tesni & Nerwen, to screen for him in the in the Western Front, and an NPC or two to help target Tra-Serrel until she is down. Hoke can absorb Tra-Serrel's Free Hit & Bastala's Damage & Special Damage. He can't absorb a combined Free Hit from Bastala & Tra-Serrel though. If Nerwen stays in the Front and heals Hoke, while Tesni moves to the Border and attack with the Q-Blade, we should have the battle on the Western side just about wrapped up without any unnecessary KOs.
Purpearljellyblob Posted May 5, 2014 Posted May 5, 2014 Purpearl tries to take quick glance at Raguel, but can barely see him as he is hidden behind. She looks at the Healing Staff and at Benji, knowing how much damage Raguel can deal and that the Healing Staff isn't something that can heal someone back to full health at an instant. Purpearl remains at the Central Tower.
Waterbrick Down Posted May 5, 2014 Author Posted May 5, 2014 QM Note: If everyone's got their actions in, I'll run the round in an hour or so.
Chromeknight Posted May 5, 2014 Posted May 5, 2014 (edited) Hoke needs at least one PC or two, preferably Tesni & Nerwen, to screen for him in the in the Western Front, and an NPC or two to help target Tra-Serrel until she is down. Hoke can absorb Tra-Serrel's Free Hit & Bastala's Damage & Special Damage. He can't absorb a combined Free Hit from Bastala & Tra-Serrel though. If Nerwen stays in the Front and heals Hoke, while Tesni moves to the Border and attack with the Q-Blade, we should have the battle on the Western side just about wrapped up without any unnecessary KOs. not sure if it's you or I confused by the zone names. Nerwen can't STAY in the front, since she's not there and Tesni can't MOVE TO the border since she's there already. Nerwen can move to front, Tesni can stay in border or Nerwen can stay in border, Tesni can move to front, not sure which you're suggesting Orc territory (Bastala,Tra-Serrel) >> W.Border (Tesni,Hoke,Nerwen,Gocklo) >> W.Front (Cinna,Boris,Alexandre,Mirona,Baradock) The orcs will only move if they have a free hit, so we don't even need to have someone in W.Border as long as they're both targeted. Also, Afaik, Nerwen needs to be in the same section as Hoke to heal him (they are at the moment, but not next round). Battle Order Tesni Hightribe vs. Tra-Serral Tesni Hightribe vs. Tra-Serral Nerwen Calmcacil - heal vs. Hoke Gocklo - mimic rogue vs. Bastala > Cinna the Dark - darkness vs. Tra-Serrel > Boris the Magnificent - darkness vs. Bastala Hoke Ablesword The Krakenwhacker and Titan Smiter - move to western front > Hoke Ablesword The Krakenwhacker and Titan Smiter - darkness vs. Tra-Serrel > Alexandre le Chevalier - potion vs. Hoke (if Nerwen does not heal, otherwise move to Central tower) > Baradok Segul Cannari - move to central tower > Mirona - move to central tower Edited May 5, 2014 by Chromeknight
Darkdragon Posted May 5, 2014 Posted May 5, 2014 "Alright, if you don't need us here we can move to the Tower. Boris may stay here and target Tra-Serrel if you'd like. Just let him know." Cinna- Move to the tower Boris- Move to the tower (unless CK wants him to stay and target)
Chromeknight Posted May 5, 2014 Posted May 5, 2014 I think we will be able to hold the orcs at bay. But if you are going Mistress Cinna, perhaps you might move to the other battle and use your darkness spellspin to stop Raguel.
Waterbrick Down Posted May 5, 2014 Author Posted May 5, 2014 Round Twelve of the Battle for the Augustus Bridge Western Line Tesni v. Tra-Serral - Special Damage Furious Deflected Counter (86 Damage to Tensi (did not hit her horse), 112 damage to Tra-Serral, both KO'd) Tesni v. Tra-Serral - KO'd Nerwen heals Hoke - No Healing Gocklo (mimics Rogue) v. Tra-Serral Bastala - Hide Critical Hit (92 - 20 = 72 damage) >Cinna moves to Central Tower >Boris moves to Central Tower Hoke moves to Western Border >Hoke vs. Tra-Serral Bastala - Damage Enchantment (Flagpole +1 WP, -10 Ether) >Alexandre vs. Hoke - Potion >Baradock - Does Nothing >Mirona - Does Nothing No free hits Hoke blessed Tensi and Tra-Serral lock blades in one last confrontation. Both warriors parrying and thrusting in a flurry of motion, in the end both fall to their wounds exhausted and unconscious. Central Watchtower Heweyrt - Does Nothing Purpearl - Does Nothing Eastern Line >Benji - Consumes Mead >Benji - Consumes Ambrosia Thormanil vs. Cassandra - Damage (44 Damage) Dreyrugr moves to Eastern Border - Dreyrugr is already in the Eastern Border >Matthias does nothing Guts vs. Cassandra - Damage Steal (No Gold Stolen) Guts vs. Cassandra - Steal Ravage (54 - 5 = 49 damage to Cassandra, 44 to Raguel) Haldor vs. Cassandra - Special Damage Extra Critical Hit (152 Damage to Cassandra, 0 Damage to Raguel) >Dyric - Does Nothing Jess - Does Nothing Raguel v. Benji - (130/2 - 18 = 47 damage) Matthias and Thormanil blessed Raguel steals 3 ether from Haldor. The party rains down blows on Cassandra but must act quickly before Raguel can heal her again. Orc Territory 30/30 Bastala *Immune to instant kill and all negative effects* Level 84 Ethereal Humanoid Health: 731/1777 Ether: 1/1 Special: Lightning Storm - Bastala electrocutes the hero, dealing 300 lightning-elemental damage at the cost of 1 ether. Any damage leftover after the hero is knocked out is returned to Bastala as health. If Bastala is out of ether, nothing happens. Drops: Topaz, Seductive Perfume Western Border Nerwen Calmcacil (played by Chromeknight) Level 25 1/3 Paladin *Immune to Fragile* *Encouraged* Power bonus: 0 Defense: 16 Health: 46/46 Ether: 29/31 Gold: 310 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Opal, Topaz, Diamond, Garnet, Sapphire, Emerald, Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Ether Core, Grand potion, Venom, Ambrosia, Shovel, Bedroll, Magnifying Glass Tesni Hightribe, Level 34 Beserker *Restoration* *Immune to Afraid* *KO'd* Power: 56 Power Bonus: 4 (+3 WP) Defense: 14 Health: 0/53 Gold: 1517 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion Tesni's Horse: 1/3 User is Perma-Hastened The horse has a 50% chance to draw damage to itself instead of Nerwen Gocklo (Controlled by Chromeknight) *Immune to Hexed* *Cannot Mimic Blessed* *Encouraged* *Lucky* Male kobold Mime Level 52.6 Power Bonus: 0 Health: 23/53 Ether: 53/53 Gold: 30 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Western Front Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) Level 30 3/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Lucky* *Encouraged* *Hastened* *Reinforced* *Inspired* *Blessed* *Deals Poisoned by 21* Power Bonus: 4 (+4 WP) Defense: 27 30 60 Health: 50/50 49/100 Ether: 2/30 Gold: 393 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), 4x Potions, 4x Grand Potions, Remedy, 2x Phoenix Essences, 3x Mead, 3x Ether Core, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 2x Venom, Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Tonic, 2x Flame-Distilled Brandy, Grand Potion, Ambrosia, Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights) Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* 20 year old elf male Black Knight Level 25.66 Power Bonus: 0 Defense: 14 Health: 43/43 Gold: 250 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, +1 gold per successful strike, Poisoned -10), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects from Stunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear) Inventory: Potions (6), Bedroll, Smoke Bomb 3x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Mead x2, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, 4 Grating Stones, Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Elixir, Heavy Armor, Neutralizer Baradok Segul Cannari (Cryos) Level 8 Barbarian Power Bonus: 0 Defense: 2 Health: 15/15 Gold: 303 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: 2 Remedies, Phoenix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), 2x Mead, Grand Potion Mirona *Controlled by Cryos* Level 10 1/2 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions, The Steel Stone (WP: 12, Earth Elemental, Greatsword), Central Watchtower Heweyrt (Non-Combatant NPC, controlled by Guts) Heweyrt has a 1/2 chance of encouraging someone Heweyrt has a 1/3 chance of making someone lucky Heweyrt has a 1/6 chance of inspiring someone Cinna the Dark (darkdragon) Level 28.33 Mystic Knight *Immune to Earth* Power Bonus: 2 Defense: 16 Health: 47/47 Ether: 32/42 Gold: 125 Equipment: Mauryl (WP: 19 + Darkness, broomstick), Turtleshell Shield (SP:14), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 6 Grand Potions, 3 Remedies, Elixir, 5 Meads, Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia, Bone, Boris the Magnificent *Lucky on Odd Rounds* *Immune to Sealed* *Controlled by Darkdragon* Level 25 1/3 Sorcerer Power Bonus: 0 Defense: 7 Health: 6/35 Ether: 31/40 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear) Inventory: Diamond, Amethyst, Smoke Bomb, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Purpearl Berthadhiell (Purpearljellyblob) *Hastened* Level 7 Mage Power Bonus: 1 Health: 12/12 Defense: 3 Ether: 4/11 Gold: 53 Equipment:Heavy Metal Rod (WP: 12, Water Elemental), Gladiator's Helmet (SP: 3) Inventory: Bedroll, Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, 2x Mead, Ambrosia, Grand Potion, Bone, Thorny Rose (WP: 17, wood-elemental, deals the poisoned by 3 effect, mace), Tinyshroom, Level Up Mushroom, Healing Staff (WP:9, heals target; staff), Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear) Eastern Front Matthias (nstickney) Level 6 Ranger *Blessed* Power Bonus: 1 Defense: 4 Health: 11/11 Gold: 53 Equipment: Bow (WP: 4), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), 2x Mead, Smelling Salts, Grating Stone, Remedy, Tinker's Crossbow (WP: 3) Dyric Rone (Played by The Legonator) *Immune to all elements* *Steals 50% more gold* Level 24.66 Assassin Power Bonus: 0 Defense: 3 Health: 36/36 Gold: 2005 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, Cosmic Essence, Mulled Wine, Soma, 2 Bones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Magic Bompass Benji Carvenhall, the Dragonslayer Level 38 3/4 Beastwarrior*Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water* *Hastened* *Lucky* *Encouraged* *Reinforced* Power: 54 108 Defense: 9 18 Health: 17/64 Gold: 970 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental),Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (5), Grand Potion (4), Potion (3), Remedy (6), Phoenix Essence (5), Dragon Scales (3), Nostrum (3), Smelling Salts (2), Mead (4), Mulled Wine (3), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Grating Stone, Tricorne (headwear, SP:3) Eastern Border Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Deals Posioned by 10* *Party Leader* *Lucky* *Hastened* 44 year old male human Raider Level 30.33 Power Bonus: +4 Health: 44/44 Defense: 4 Gold: 1570 Equipment: Twin Sai (WP: 10, dual strike, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear, Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Ambrosia 3x Mead, 22x Grand Potion, 4x Health Core, 2x Elixir, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, 15x Grating Stone, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Blessed Amulet, Beholder's Eye, Agni Bomb, Gold Chalice, Gold Bar, Black Pearl, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* *Blessed* Level 35.25 Dragoon Power Bonus: +1 Defense: 8 Health: 14/58 Gold: 1713 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Shishkebab (WP: 16, darkness-elemental, dual-strike, lance) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Aqua Gear (Wearer deals and is immune to water elemental damage), Sticky Gloves Consumables: Smelling Salts, Deadly Venom(2), Remedy (2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bombs(5), Mead, Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst, Elixir, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* *KO'd* Level 6 Rogue Power Bonus: 0 Defense: 2 Health: 0/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: 2x Fire Bombs Dreyrugr (Vash the Stampede) Level 21.67 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Deals Poisoned by 3* *Confused, 1 round* Power Bonus: 0 Defense: 13 Health: 40/40 Gold: 275 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Dragonbrand Shield (SP: 8, immune to wind and fire, shield, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), ), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Inventory: Bedroll, Remedy, 5x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, Growshroom Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Weakened, and Blinded* *Lucky* 34 year old male human Nord Shaman Level 31 Power Bonus: +6 Defense: 2 Health: 52/52 Ether: 26/42 Gold: 241 Equipment: Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable to shamans only; bodywear), Pugilist's Gloves (+2 Power, Protects from Weakening) Weapons: Zoot er Isen (WP: 15, Ice and Light Elemental), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men), Heavy Armour (SP: 5, Protects from Fragility), Consumables: Health Core (x2), Potion (x4), Remedy (x7), Venom, Grand Tonic (x4), Ether Core, Grating Stone, Elixir, Cosmic Essence, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep, Emerald Olmstyr (NPC, uncontrollable/takes suggestions) *Deals Poisoned by 7 and Cursed* *KO'D* 33 years old male orc Warden Level 29 Power Bonus: 0 Defense: 10 Health: 0/46 Gold: 0 Equipment: Serstyr (WP: 21, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Alexis Fenral (Masked Builder) *Immune to Blinded* *Counterstriking* *KO'D* 20 year old female elven Harlot Level 42.25 Power Bonus: 0 Defense: 0 Health: 0/71 Gold: 729 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Ring of Sight (protects fromblinded), Counterstrike Gloves, Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles) Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff),, Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, Nostrum, 9 Meads, 3 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Jess Islanti (Sisco) Level 22 2/3 Assassin *Immune to Weakened Effect* Power Bonus: 2 Health: 34/34 Defense: 1 Gold: 623 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience), Nasal Helmet (SP: 1, Headwear) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 3 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Controlled by Purpearl* *KO'D* Level 15 1/2 Assassin Power Bonus: 0 Defense: 0 Health: 0/30 Gold: 308 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smoke Bomb Kingdoms Territory 37/37 Cassandra, Daughter of Light Level 52 Humanoid *Immune to Negative Effects and Instant Kill* *Immune to Light Damage* SP: 5 Health: 533/750 Ether: 3/3 Special I: Cleric – If Cassandra has any ether left, she heals her weakest ally to full health and removes all negative effects. Special II: My Kingdom for a Horse - If Cassandra is on horseback, she does 70 damage to the party members above and below the attacker. If Cassandra is not on a horse, she does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Raguel, the Warrior Priest Level 130 Light Humanoid *Immune to Negative Effects* *Immune to Light and Darkness Damage* SP: 10 Health: 823/1050 Ether: 3/3 Special I: Guardian Angel – The Sons of Light, Cassandra and Raguel will be protected from damage and negative damage. Special II: Purification – Raguel strips all foes in the same row as the attacker of all positive effects. Special III: Lord of Light – Blinds all foes. Deals 60 damage and 60 light damage. Light damage ignores row. Specials Alternate (Next Special: Guardian Angel) Passive Special I: Healer – At the end of every round, Raguel heals a random ally by 100 health if ether remains. Passive Special II: Warrior – At the end of every round, if no ether remains, Raguel strikes a random target with ether and steals 3 ether from them, replenishing his own stores. Drops: x2 Emergency Essence, x2 Ether Core, Sword of the Warrior of Light (WP: 14, Light Elemental, Meditate becomes hits, longsword) NOTE: Raguel cannot be targeted until the Sons of Light and Cassandra have been defeated.
Chromeknight Posted May 5, 2014 Posted May 5, 2014 Nerwen remounts the horse. Speaking to Tesni's prone form she says, We will raise you as soon as we can. To Gocklo she says Go, find Jess or Benji. They will give you an essence to get Tesni up. Gocklo moves to Eastern Front Nerwen, on the horse moves back to the western front ready to continue healing Hoke.
Scubacarrot Posted May 5, 2014 Posted May 5, 2014 (edited) Why did so many people do nothing? We've almost won but I for one would like everyone to get experience and finish this as soon as possible. Now someone else has to be knocked out because of people doing whatever. "I've had it with Purpearl and her cowardice. Matthias, I'm sorry, you're going to have to take the hit. Just get Benji patched up, alright." Heweart encourages Guts Matthias :( Haldor moves to heal Benji Dyric vs. Cassandra Benji Benji Purpearl heals Benji Thormanil Dreyrugr Should not be confused any more. Guts attacks Cassandra thrice, dual hits hitting Cassandra Jess uses phoenix essence on Alexis Alexis vs Raguel/Cassandra Edited May 5, 2014 by Scubacarrot
Purpearljellyblob Posted May 5, 2014 Posted May 5, 2014 "So have I, GUTS HOLLA. I don't understand why your plan always involves unnecessary deaths and knock outs when there are other ways to deal with free hits? This isn't the first time. Why do you think I am staying here in this tower? How am I supposed to believe anything you have said when every time something bad happens the blame goes to the people you think can bully your way through? Are you thinking with your head or with your other head? I am glad I am here in this tower still alive because the moment I step out of here I am certainly going to get knocked out again. And what happens when Heroes like us get knocked out? They don't get revived. Even when they do, they get pushed around like meat shields. Who do you think we are? We have pride. We have feelings. We have honour. We have conscience. Why are you putting Matthias up as a meat shield when there are many other more viable ways to take Raguel's attack? Do I need to spell out every single detail every time when everyone just ignores even if I did? Benji is currently at the back, he can take the hit safely from Raguel by taking a health core and/or mulled wine. Has that ever crossed your thick skull? Oh no, all that you could think of is when the battle doesn't go your way someone other than you have to take the blame. For the record, cowardice is just something you use to get people to feel guilty. And that isn't going to work on me because I know I fight with with my head firmly attached and well connected to my shoulders and the rest of my body. There are times to attack and times to retreat and I am not as barbaric as you, Raider." Purpearl raises the Healing Staff. "What do you think of this? I am a Mage, not a Cleric or any other Cleric that has attained more advanced healing techniques. And do you even know how this healing staff works? Apparently you don't. How much do you think this healing staff can heal someone? With certainty? Think about it. You are bald, I can see how big your head is, so you better make sure it is filled with the right substance, something called the brain. Not sure if you know what it is but I shall assume that you do. For heavens' sake, please be logical and reasonable for once."
Flare Posted May 5, 2014 Posted May 5, 2014 Benji drinks a Mulled Wine, and soon after a Health Core. "Thanks, but I don't need your healing." he grunts gruffly.
Purpearljellyblob Posted May 5, 2014 Posted May 5, 2014 (edited) Benji drinks a Mulled Wine, and soon after a Health Core. "Thanks, but I don't need your healing." he grunts gruffly. "Sorry mate, I would like to but it isn't enough to patch up a big guy like you to survive more hits, just to be safe." Edited May 5, 2014 by Purpearljellyblob
UsernameMDM Posted May 5, 2014 Posted May 5, 2014 not sure if it's you or I confused by the zone names. Nerwen can't STAY in the front, since she's not there and Tesni can't MOVE TO the border since she's there already. Nerwen can move to front, Tesni can stay in border or Nerwen can stay in border, Tesni can move to front, not sure which you're suggesting Orc territory (Bastala,Tra-Serrel) >> W.Border (Tesni,Hoke,Nerwen,Gocklo) >> W.Front (Cinna,Boris,Alexandre,Mirona,Baradock) The orcs will only move if they have a free hit, so we don't even need to have someone in W.Border as long as they're both targeted. Also, Afaik, Nerwen needs to be in the same section as Hoke to heal him (they are at the moment, but not next round). Whatever we need to do to keep Bastala in the Orc territory & a section between her and Hoke so Hoke can attack from the back, thus doubling his SP. Another orc body lays lifeless at the Heroicans' feet. The witch still stands, looking only a bit disheveled. Hoke doesn't like witches. Amethyst, Bastala, Back Row x2
Capt.JohnPaul Posted May 5, 2014 Posted May 5, 2014 Alexandre moves to the Central Watch Tower. "Hopefully I may be of assistance here."
StickFig Posted May 5, 2014 Posted May 5, 2014 (edited) To Gocklo she says Go, find Jess or Benji. They will give you an essence to get Tesni up. Gocklo moves to Eastern Front Why use a level 52 to play fetch when there are a lot of lower level heroes around doing nothing? Matthias can easily grab a consumable from someone on the East side and take it to Tesni. If you want him to, just give me an action - I may not be able to post again before the next round. Matthias chances to see Tesni go down and wishes he could assist. Why doesn't he have healing among his skills? Why can't he call upon the ether, the trees and stones and metals of the deep, and provide protection? He makes the decision in this instant to seek training in healing magic, to learn saving power for his comrades. "Matthias, I'm sorry, you're going to have to take the hit." Matthias, full of vigor as he is after the cosmic essence, is more than a little apprehensive about getting steamrolled a second time in one battle. "Is there no better way? That hurt the first time!" ... As Purpearl's outburst continues, Matthias is relieved to hear he doesn't have to endure the pain of another paladin's blow. He casts about for something useful to do, and remembers Tesni lying on the far border. "Can anyone give me an essence that I can take to Tesni?" Benji drinks a Mulled Wine, and soon after a Health Core. Suggested Battle Order Benji drinks a Mulled Wine Haldor moves to heal Benji Dyric vs. Cassandra Benji consumes a health core, or gives Matthias an essence Purpearl heals Benji if possible - every little bit helps Thormanil Dreyrugr Guts attacks Cassandra thrice, dual hits hitting Cassandra Jess uses phoenix essence on Alexis Alexis vs Raguel/Cassandra Matthias accepts an essence from Benji (or someone else) and moves to the West Border Edited May 13, 2014 by nstickney
Scubacarrot Posted May 5, 2014 Posted May 5, 2014 "Grm, Purpearl. Matthias has proven his strength, you however, refuse to follow orders. Like it or not, I'm in charge, and I'm for killing these fools, whatever you're for, I don't need to know. I have been consistantly pushing for people to be revived. Don't see it, that's your problem. You're continually being unhelpful and bringing others in danger. Like it or not, you're not contributing much, and refuse to do what little you CAN. So yes, you're expendable, but no, that does not mean we won't get you up in time. This is not my first time, we know how this works. And even if you did not get picked up, you would have done your part. That's not enough? That's not acceptable to little miss mage? It seems to me you have a problem. Don't pin this on me. Bitch. You're lucky Benji has more sense than I would have given him credit for. Matthias, you're in luck." Revised battle order. Heweart Benji is a badass and drinks consumables to take all the hits. Haldor moves to back row to be ready to heal Benji next round. Purpearl does nothing because she is afraid she won't get experience :( Matthias does nothing or something Guts Haldor Thormanil Dyric vs. Cassandra Jess uses Phoenix essence on Alexis Alexis vs. Cassandra/Raguel
UsernameMDM Posted May 5, 2014 Posted May 5, 2014 (edited) Don't pin this on me. Bitch. Unless this was pre-agreed upon with PJB, I am not cool with this. At all. I understand it's Gut's style/attitude, but that's getting a little heated/personal. But, if PJB is cool with it... Edited May 5, 2014 by UsernameMDM
Purpearljellyblob Posted May 5, 2014 Posted May 5, 2014 "Grm, Purpearl. Matthias has proven his strength, you however, refuse to follow orders. Like it or not, I'm in charge, and I'm for killing these fools, whatever you're for, I don't need to know. I have been consistantly pushing for people to be revived. Don't see it, that's your problem. You're continually being unhelpful and bringing others in danger. Like it or not, you're not contributing much, and refuse to do what little you CAN. So yes, you're expendable, but no, that does not mean we won't get you up in time. This is not my first time, we know how this works. And even if you did not get picked up, you would have done your part. That's not enough? That's not acceptable to little miss mage? It seems to me you have a problem. Don't pin this on me. Bitch. You're lucky Benji has more sense than I would have given him credit for. Matthias, you're in luck." "You are going to make Matthias a meat shield if I hadn't stood up for what is right. So don't try to pin it on me. Benji didn't need any healing last round because he did not attack and was sitting at full health. So why should I come out of the Central Tower when there is a chance that you guys will knock out Cassandra and a chance of Raguel wielding his special lightning power on all of us? Just more burden for the party when people get knocked out, isn't it? I have already done all I can to help out. Party bombs? All thrown out. Ether? All spent. Strategy? Did my part. Maybe you are accustomed to your gold pouch being heavy and don't realise the importance of currency and resources. How about my energy source? Are tonics free or cost next to nothing? You called for my services, you get it and that's everything I've got. Talk about contribution as a little mage. You might be pushing for revival, I get that, that's when everything goes well for you. What if things didn't go well, I clearly remembered you saying there isn't enough essences to go around and clearly those aren't useful aren't top priority. Talk about consistency. You need to look back on how many times I have helped out. I do what I can to help and I wouldn't even think about putting others in danger. Talking about putting others in danger, who calls out the orders? And you being a leader, there are times when one has to defy a leader's orders because the leader is actually putting others in danger. A leader has power over others, but also needs to earn respect."
Scorpiox Posted May 5, 2014 Posted May 5, 2014 Haldor grunts. "Keep your focus, we can argue this out once the battle is won. Hell, I'll hand you out some tonics if it makes you happy, elf. Now's not the time for quarrel - this fight's more important than any of our petty rivalries." He scrapes his weapon on a stone as if to remove the sticky filth that clings tightly to it, moving away from the fray as he does so. "I'll meet you on the eastern front."
Scubacarrot Posted May 5, 2014 Posted May 5, 2014 (edited) "I don't keep tabs on what everyone has or doesn't have. Benji was in danger of being knocked out, you could prevent that with your healing. That's how I saw it. You could have moved out and be there to heal. Hell, even healing folks in the border would be useful, but is that too close to the action, too far away from the tower if things get hairy? Things get dangerous for people when people do not follow orders, do whatever they think is best, for themselves. You keep saying how useful you are being, how helpful. The same as you did back in Baltarok, shouting the loudest you were so vital for whatever happened to get a treasure you can't even use. I'm beginning to think it's only one thing you are interested in helping, yourself. I instead chose to do everything I can to end the battle for everyone's sake. I'm not going to rely on what's best for you. Now move out and help us, or don't, but don't expect the world to help you." Guts walks away, but then turns out around: "One last piece of advice. I'm the party leader, you obviously don't like that, but no one cares what you like or don't like, ANYWAY, it's usually going to bite you in the megablocks to piss that person off. And guess what you did with your refusal to help and useless blabbering?" Edited May 5, 2014 by Scubacarrot
Darkdragon Posted May 5, 2014 Posted May 5, 2014 I think we will be able to hold the orcs at bay. But if you are going Mistress Cinna, perhaps you might move to the other battle and use your darkness spellspin to stop Raguel. "That is the plan. I can only move so much at once though." Cinna & Boris both move to the Eastern Front.
UsernameMDM Posted May 5, 2014 Posted May 5, 2014 I think we will be able to hold the orcs at bay. But if you are going Mistress Cinna, perhaps you might move to the other battle and use your darkness spellspin to stop Raguel. Raguel is immune to Darkness & Light.
Purpearljellyblob Posted May 5, 2014 Posted May 5, 2014 Benji was in danger of being knocked out, you could prevent that with your healing. Ooc: Can anyone clarify if the effects of the healing staff comes before or after free hits? I'm thinking the former since it works like any other weapon?
Darkdragon Posted May 5, 2014 Posted May 5, 2014 Ooc: Can anyone clarify if the effects of the healing staff comes before or after free hits? I'm thinking the former since it works like any other weapon? It would be on your turn, so before free hits.
UsernameMDM Posted May 5, 2014 Posted May 5, 2014 Since Bastala is Ethereal, she takes 0 damage from elemental attacks, correct? If that is the case, does Hoke do half damage from the back row since the Flagpole is a melee weapon? On a Spellspin Blade/Shield? Or would she take normal damage if Hoke uses a spell with a non-elemental weapon?
Recommended Posts