Zepher Posted May 5, 2014 Posted May 5, 2014 OoC: My understanding is that she'd take normal damage from darkness, being humanoid, and no damage from any other element. Non-elemental attacks will do normal damage! As for any confusion about sections - there is a picture of the bridge a while ago to be consulted, but for the time being: the sections that you are adjacent to in the listing of the party are the sections you are adjacent to on the bridge. Healing CAN take place from adjacent sections... I believe. I think we ruled that way. But CMP is the mastermind, so hopefully he can correct me if I'm wrong. Y'all've got about 7 hours before I run the round!
UsernameMDM Posted May 5, 2014 Posted May 5, 2014 As for any confusion about sections - there is a picture of the bridge a while ago to be consulted, but for the time being: the sections that you are adjacent to in the listing of the party are the sections you are adjacent to on the bridge. Healing CAN take place from adjacent sections... I believe. I think we ruled that way. But CMP is the mastermind, so hopefully he can correct me if I'm wrong. Thanks for the clarification. Healing with ether, yes. Healing/reviving with consumables/Healing Staffs, no. That's what I understand
Scorpiox Posted May 5, 2014 Posted May 5, 2014 (edited) As for any confusion about sections - there is a picture of the bridge a while ago to be consulted, but for the time being: the sections that you are adjacent to in the listing of the party are the sections you are adjacent to on the bridge. Healing CAN take place from adjacent sections... I believe. I think we ruled that way. But CMP is the mastermind, so hopefully he can correct me if I'm wrong. I hate to sound disrespectful, but could this have not been clarified sooner? It seems to me that the battle could have turned out somewhat differently had I known this. Haldor coughs. Edited May 5, 2014 by Scorpiox
Zepher Posted May 5, 2014 Posted May 5, 2014 No disrespect! I apologize, I thought we had ruled that (though it's possible we didn't). It's hard with three QMs - I assumed that someone else had told you guys, but if they didn't, it's on us. The same mistake was made with the horse, and with Raguel not being immune to instant death. There are some things that simply get lost when there's three people running this large of a battle.
Scorpiox Posted May 5, 2014 Posted May 5, 2014 Nodding in thanks to the silent lords of the sky, Haldor instead elects to stay where he is and heal Benji with straying far from the action.
Capt.JohnPaul Posted May 5, 2014 Posted May 5, 2014 "Hold on heroes, I am going as fast as I can!" Alexandre shouts breathlessly, almost unable to keep up his sprint in full armor to the other end of the bridge. "I'll take some hits once I'm over there to relieve the pressure. "
Scubacarrot Posted May 5, 2014 Posted May 5, 2014 Nodding in thanks to the silent lords of the sky, Haldor instead elects to stay where he is and heal Benji with straying far from the action. "Change that to attacking, Benji is at full health now."
swils Posted May 5, 2014 Posted May 5, 2014 Not to rain on the parade, but in the initial description for the battle, it said that clerics can only heal those in the same section, not adjacent. I just don't want any plans to be made on false pretenses that cause us to suffer another poor round. Thormanil stumbles a bit from Cassandra's counter, but attacks her again anyway.
Zepher Posted May 5, 2014 Posted May 5, 2014 I believe I asked for that to be changed in our QM PM thread, and I believe also that CMP and WBD consented to it. I was wrong. I'm sorry. You guys are right. We didn't change it. You do have to be in the same section as someone to heal them. I'm sorry, that's on me. I guess it's good that Benji will already be at full health! Damn I really did think we had changed that ruling.
CMP Posted May 5, 2014 Posted May 5, 2014 You have to be in the same section. It wouldn't surprise me in the least if I forgot about it at some point though.
The Legonater Posted May 5, 2014 Posted May 5, 2014 Hey, boss, hate to be a pain, but do you have anything specific in mind for me, or should I just start wailing on Cassandra with the chain whip?
StickFig Posted May 6, 2014 Posted May 6, 2014 (edited) ...or should I just start wailing on Cassandra with the chain whip? Matthias hears the assassin and grins. It's a new feeling for the young ranger; he's been gung-ho before but that naivete was beaten out by harpies, rioters, and paladins. This time, he finds he feels the somehow enjoyably grim determination of battle. "I vote for wailing," he says in his tiny deep voice. Edited May 13, 2014 by nstickney
Zepher Posted May 6, 2014 Posted May 6, 2014 Chromeknight, if we could get a battle order from you, I can run the battle as soon as I sleep! ~7 hours! Sorry for a delay, folks. Would love to hear specific actions from a few more people too.
Vash the Stampede Posted May 6, 2014 Posted May 6, 2014 (edited) Dreyrugr attacks Cassandra. If she falls Dreyrugr will attack Raguel with his Fauxthril Scythe. Edited May 6, 2014 by Vash the Stampede
Purpearljellyblob Posted May 6, 2014 Posted May 6, 2014 Unless this was pre-agreed upon with PJB, I am not cool with this. At all. I understand it's Gut's style/attitude, but that's getting a little heated/personal. But, if PJB is cool with it... As long as there's no out of character intentions. Don't you worry about it! "Keep your focus, we can argue this out once the battle is won. Hell, I'll hand you out some tonics if it makes you happy, elf. Now's not the time for quarrel - this fight's more important than any of our petty rivalries." "I'll meet you on the eastern front." "That's not what I meant at all. It's not about the tonics..."
Scubacarrot Posted May 6, 2014 Posted May 6, 2014 Starting tomorrow, I'll be at the EB event. swils can lead the party and control Guts while I am away.
Chromeknight Posted May 6, 2014 Posted May 6, 2014 Chromeknight, if we could get a battle order from you, I can run the battle as soon as I sleep! ~7 hours! Sorry for a delay, folks. Would love to hear specific actions from a few more people too. Sorry! Work day. Thanks for your patience. Raguel is immune to Darkness & Light. Ta for the catch. We'll just say Nerwen hasn't been watching that side closely enough to have good info on Raguel's immunities. Why use a level 52 to play fetch when there are a lot of lower level heroes around doing nothing? Matthias can easily grab a consumable from someone on the East side and take it to Tesni. If you want him to, just give me an action - I may not be able to post again before the next round. Ta. I forgot about the 1 section per turn rule (thought we could move to any non-enemy occupied section). Now it's academic, there's no way Tesni will be revived in the next three rounds and if you guys don't finish off Cassandra and Raguel in that time I'll be surprised. And Bastala should drop before then, so the battle'll be over. Sorry Pep! Battle Order Tesni Hightribe Nerwen Calmcacil - mount horse Nerwen Calmcacil - move to Western front Gocklo - move to Western front > Hoke Ablesword The Krakenwhacker and Titan Smiter - darkness vs. Bastala > Hoke Ablesword The Krakenwhacker and Titan Smiter - darkness vs. Bastala > Alexandre le Chevalier - moves to Central Tower > Baradok Segul Cannari - moves to Central Tower > Mirona - moves to Central Tower
StickFig Posted May 6, 2014 Posted May 6, 2014 (edited) Ta. I forgot about the 1 section per turn rule (thought we could move to any non-enemy occupied section). Now it's academic, there's no way Tesni will be revived in the next three rounds and if you guys don't finish off Cassandra and Raguel in that time I'll be surprised. And Bastala should drop before then, so the battle'll be over. Sorry Pep! Actually, I'm fairly certain we can move from any unoccupied section to any other unoccupied section in one turn. However, it would take three turns - one for Matthias to receive an essence, one for him to move, and one for him to revive Tesni. We can still try it if anyone wants to (and has an essence to hand Matthias - Benji and Dyric both have essences and are in the same section, although I think Benji needs both his actions to survive some free hits coming up...). Edited May 6, 2014 by nstickney
Chromeknight Posted May 6, 2014 Posted May 6, 2014 Well, if Dyric and Matthias want to help I won't say no! Nerwen looks through the tower to those on the other side. Some heroes were holed up in the tower, others seemed like they needed direction. If it is possible to move to any unoccupied section, Gocklo goes to E.Front. If it requires the horse, he takes it instead of Nerwen.
Waterbrick Down Posted May 6, 2014 Author Posted May 6, 2014 Actually, I'm fairly certain we can move from any unoccupied section to any other unoccupied section in one turn. However, it would take three turns - one for Matthias to receive an essence, one for him to move, and one for him to revive Tesni. We can still try it if anyone wants to (and has an essence to hand Matthias - Benji and Dyric both have essences and are in the same section, although I think Benji needs both his actions to survive some free hits coming up...). QM Note: You can only move 1 section at a time, unoccupied or otherwise.
Zepher Posted May 6, 2014 Posted May 6, 2014 OoC: Have fun, Scuba! It takes a turn to move through any territory. Hastened heroes may move through two territories. Round Thirteen of the Battle for the Augustus Bridge Western Line Nerwen Calmcacil mounts horse Nerwen Calmcacil moves to Western Front Gocklo moves to Western Front > Hoke Ablesword v. Bastala - Critical Hit/Enchant (([14*2]+34)*2=124) > Hoke Ablesword v. Bastala - Hit/Hit ([14+34]*2=96) > Alexandre le Chevalier moves to Central Tower > Baradok Segul Cannari moves to Central Tower > Mirona moves to Central Tower No free hits Hoke blessed Hoke continues his one man attack while the other heroes rush into the Central Watchtower. "Come to watch the show?" Central Watchtower Heweyrt encourages Guts - Success! Purpearl - Does Nothing Cinna moves to Eastern Front Boris moves to Eastern Front Eastern Line >Benji drinks a Mulled Wine >Benji takes a Health Core Haldor moves to Eastern Front Matthias does nothing Dreyrugr v. Cassandra - Special Damage (Heals herself to perfect health, -1 ether) Guts v. Cassandra - Damage/Hit (([10+4+30]*2)-5=83, hits twice) Guts v. Cassandra - Damgage/Steal (+52 gold, extra turn next round) Guts v. Cassandra - Critical Hit/Hit ([([10*3]+4+30)*2]-5=123, hits twice) Haldor does nothing Thormanil v. Cassandra - Shield (35*2=70 Damage to Cassandra (65) and Raguel (60)) Dyric v. Cassandra - Not close enough to attack physically, uses throwing Knife, Hit ([4+24]-5=23) Jess uses Phoenix essence on Alexis Alexis v. Cassandra - Critical Hit (([20*2]+42)/2=41 Damage Each Foe (36 Cassandra, 31 Raguel) Matthias and Thormanil blessed Raguel v. Benji (140/2-18=52) Raguel heals Cassandra for 100 The party brings Cassandra to her knees again, after she patches herself up. "That stings. Raguel, it is time for you to flee." "Not with the prince down." "How noble. Hey, little archer! It looks like Hoke will be handling himself at this point, so perhaps you can give me instructions. Interacting with the bald guy leaves a bad taste in my mouth. Not enough pleases and thank yous." Orc Territory 30/30 Bastala *Immune to instant kill and all negative effects* Level 84 Ethereal Humanoid Health: 511/1777 Ether: 1/1 Special: Lightning Storm - Bastala electrocutes the hero, dealing 300 lightning-elemental damage at the cost of 1 ether. Any damage leftover after the hero is knocked out is returned to Bastala as health. If Bastala is out of ether, nothing happens. Drops: Topaz, Seductive Perfume Western Border Tesni Hightribe, Level 34 Beserker *Restoration* *Immune to Afraid* *KO'd* Power: 56 Power Bonus: 4 (+3 WP) Defense: 14 Health: 0/53 Gold: 1517 Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors). Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, 2 Phoenix Essences, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion[/size] Western Front Hoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) Level 30 3/4 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense* *Lucky* *Encouraged* *Hastened* *Reinforced* *Inspired* *Blessed* *Deals Poisoned by 21* Power Bonus: 4 (+4 WP) Defense: 27 30 60 Health: 50/50 52/100 Ether: 2/30 Gold: 393 Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1) Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), 4x Potions, 4x Grand Potions, Remedy, 2x Phoenix Essences, 3x Mead, 3x Ether Core, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 2x Venom, Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Tonic, 2x Flame-Distilled Brandy, Grand Potion, Ambrosia, Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights) Nerwen Calmcacil (played by Chromeknight) Level 25 1/3 Paladin *Immune to Fragile* *Encouraged* *Hastened* Power bonus: 0 Defense: 16 Health: 46/46 Ether: 29/31 Gold: 310 Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile) Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Opal, Topaz, Diamond, Garnet, Sapphire, Emerald, Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Grand Tonics (4), Potions (3), Elixirs (3), Remedies (5), Potion, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Ether Core, Grand potion, Venom, Ambrosia, Shovel, Bedroll, Magnifying Glass Nerwen's Horse: 1/3 User is Perma-Hastened The horse has a 50% chance to draw damage to itself instead of Nerwen Gocklo (Controlled by Chromeknight) *Immune to Hexed* *Cannot Mimic Blessed* *Encouraged* *Lucky* Male kobold Mime Level 52.6 Power Bonus: 0 Health: 23/53 Ether: 53/53 Gold: 30 Equipment: Witchbane (WP: 20, deals badly poisoned, dagger), Loincloth (Immune to Hexed) Inventory: Ruby, Deci (Throwing Knife, WP: 14), Nona (Throwing Knife, WP: 14), Morta (Throwing Knife, WP: 14) Central Watchtower Heweyrt (Non-Combatant NPC, controlled by Matthias) Heweyrt has a 1/2 chance of encouraging someone Heweyrt has a 1/3 chance of making someone lucky Heweyrt has a 1/6 chance of inspiring someone Purpearl Berthadhiell (Purpearljellyblob) *Hastened* Level 7 Mage Power Bonus: 1 Health: 12/12 Defense: 3 Ether: 4/11 Gold: 53 Equipment:Heavy Metal Rod (WP: 12, Water Elemental), Gladiator's Helmet (SP: 3) Inventory: Bedroll, Ruby (Fire), Topaz (Lightning), Amethyst (Darkness), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, Grand Tonic, 2x Mead, Ambrosia, Grand Potion, Bone, Thorny Rose (WP: 17, wood-elemental, deals the poisoned by 3 effect, mace), Tinyshroom, Level Up Mushroom, Healing Staff (WP:9, heals target; staff), Crimson Arcanon (Wand WP:3), High Heels (Power +1, suitable for women; footwear) Alexandre le Chevalier (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound* 20 year old elf male Black Knight Level 25.66 Power Bonus: 0 Defense: 14 Health: 43/43 Gold: 250 Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, +1 gold per successful strike, Poisoned -10), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects from Stunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear) Inventory: Potions (6), Bedroll, Smoke Bomb 3x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Mead x2, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, 4 Grating Stones, Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Elixir, Heavy Armor, Neutralizer Baradok Segul Cannari (Cryos) Level 8 Barbarian Power Bonus: 0 Defense: 2 Health: 15/15 Gold: 303 Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2) Inventory: 2 Remedies, Phoenix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), 2x Mead, Grand Potion Mirona *Controlled by Cryos* Level 10 1/2 Barbarian Power Bonus: 0 Defense: 0 Health: 17/17 Gold: 0 Equipment: Lifting Wights (WP 5, Duel Strike) Inventory: 2 Grand Potions, The Steel Stone (WP: 12, Earth Elemental, Greatsword), Eastern Front Matthias (nstickney) Level 6 Ranger *Blessed* Power Bonus: 1 Defense: 4 Health: 11/11 Gold: 53 Equipment: Bow (WP: 4), Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) Inventory: Smoke Bomb, Bedroll, Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware), 2x Mead, Smelling Salts, Grating Stone, Remedy, Tinker's Crossbow (WP: 3) Dyric Rone (Played by The Legonator) *Immune to all elements* *Steals 50% more gold* Level 24.66 Assassin Power Bonus: 0 Defense: 3 Health: 36/36 Gold: 2005 Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear) Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, Cosmic Essence, Mulled Wine, Soma, 2 Bones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Magic Compass Benji Carvenhall, the Dragonslayer Level 38 3/4 Beastwarrior*Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water* *Hastened* *Lucky* *Encouraged* *Reinforced**Inspired* Power: 54 108 Defense: 9 18 Health: 76/128 Gold: 970 (owes 500 to Alexis Fenral) Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators) Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental),Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (4), Grand Potion (4), Potion (3), Remedy (6), Phoenix Essence (5), Dragon Scales (3), Nostrum (3), Smelling Salts (2), Mead (4), Mulled Wine (1), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Grating Stone, Tricorne (headwear, SP:3) Cinna the Dark (darkdragon) Level 28.33 Mystic Knight *Immune to Earth* Power Bonus: 2 Defense: 16 Health: 47/47 Ether: 32/42 Gold: 125 Equipment: Mauryl (WP: 19 + Darkness, broomstick), Turtleshell Shield (SP:14), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory) Inventory: Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 6 Grand Potions, 3 Remedies, Elixir, 5 Meads, Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia, Bone, Boris the Magnificent *Lucky on Odd Rounds* *Immune to Sealed* *Controlled by Darkdragon* Level 25 1/3 Sorcerer Power Bonus: 0 Defense: 7 Health: 6/35 Ether: 31/40 Gold: 50 Equipment: Wooden Staff (WP: 10), Boris's Cloak (SP 4, Provides Lucky effect on Odd Rounds, Backwear), Robe of the Archmagi (SP:3; Max Ether +5; Immune to Sealed; bodywear) Inventory: Diamond, Amethyst, Smoke Bomb, Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Eastern Border Guts Holla (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Deals Posioned by 10* *Party Leader* *Lucky* *Hastened* *Encouraged* 44 year old male human Raider Level 30.33 Power Bonus: +4 Health: 44/44 Defense: 4 Gold: 1570 Equipment: Twin Sai (WP: 10, dual strike, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear, Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear) Inventory: Stag Antlers (WP:10, Intimidation, halberd), Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Ambrosia 3x Mead, 22x Grand Potion, 4x Health Core, 2x Elixir, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, 15x Grating Stone, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Blessed Amulet, Beholder's Eye, Agni Bomb, Gold Chalice, Gold Bar, Black Pearl, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Thormanil Nihai, Dragonslayer (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed* *Blessed* Level 35.25 Dragoon Power Bonus: +1 Defense: 8 Health: 14/58 Gold: 1713 Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory) Inventory: Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Shishkebab (WP: 16, darkness-elemental, dual-strike, lance) Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Aqua Gear (Wearer deals and is immune to water elemental damage), Sticky Gloves Consumables: Smelling Salts, Deadly Venom(2), Remedy (2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bombs(5), Mead, Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst, Elixir, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple Glup *Immune to Fire, Afraid, and Stunned* *Controlled by nstickny* *KO'd* Level 6 Rogue Power Bonus: 0 Defense: 2 Health: 0/11 Gold: 10 Equipment: Rapier (WP 6), Daredevil Belt (SP 2, Grants immunity to Fire, Afraid, and Stunned, Torsowear) Inventory: 2x Fire Bombs Dreyrugr (Vash the Stampede) Level 21.67 Black Knight *Immune to Stunned, Water, Wind, and Fire* *Deals Poisoned by 3* *Confused, 1 round* Power Bonus: 0 Defense: 13 Health: 40/40 Gold: 275 Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Dragonbrand Shield (SP: 8, immune to wind and fire, shield, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), ), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone), Inventory: Bedroll, Remedy, 5x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, Growshroom Haldor Skovgaard (Played by Scorpiox) *Immune to Stunned, Weakened, and Blinded* *Lucky* 34 year old male human Nord Shaman Level 31 Power Bonus: +6 Defense: 2 Health: 52/52 Ether: 26/42 Gold: 241 Equipment: Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable to shamans only; bodywear), Pugilist's Gloves (+2 Power, Protects from Weakening) Weapons: Zoot er Isen (WP: 15, Ice and Light Elemental), Bear Claw Gloves (WP: 8, SP: 2) Artefacts: Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men), Heavy Armour (SP: 5, Protects from Fragility), Consumables: Health Core (x2), Potion (x4), Remedy (x7), Venom, Grand Tonic (x4), Ether Core, Grating Stone, Elixir, Cosmic Essence, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep, Emerald Olmstyr (NPC, uncontrollable/takes suggestions) *Deals Poisoned by 7 and Cursed* *KO'D* 33 years old male orc Warden Level 29 Power Bonus: 0 Defense: 10 Health: 0/46 Gold: 0 Equipment: Serstyr (WP: 21, light-elemental, longsword), Traveller’s Cloak (SP: 1, backwear), Orc-Made Chainmail (Suitable for Olmstyr, SP: 9, half damage from humans, bodywear) Alexis Fenral (Masked Builder) *Immune to Blinded* *Counterstriking* 20 year old female elven Harlot Level 42.25 Power Bonus: 0 Defense: 0 Health: 71/71 Gold: 729 GP: 9 Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Ring of Sight (protects fromblinded), Counterstrike Gloves, Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles) Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff),, Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, Nostrum, 9 Meads, 3 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle) Jess Islanti (Sisco) Level 22 2/3 Assassin *Immune to Weakened Effect* Power Bonus: 2 Health: 34/34 Defense: 1 Gold: 623 Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Medal of Honor (Accessory, User Gains Triple Experience), Nasal Helmet (SP: 1, Headwear) Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 9 Remedies, 2 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts Nelvin *Dodgy (1/3 chance to avoid rolls of Damage)* *Controlled by Purpearl* *KO'D* Level 15 1/2 Assassin Power Bonus: 0 Defense: 0 Health: 0/30 Gold: 308 Equipment:Unobtrusive Dagger (WP 5) Tunic of the Elvin Acrobat (+4 HP, Provides Dodgy effect, Torsowear) Inventory: Smoke Bomb Kingdoms Territory 37/37 Cassandra, Daughter of Light Level 52 Humanoid *Immune to Negative Effects and Instant Kill* *Immune to Light Damage* SP: 5 Health: 337/750 Ether: 2/3 Special I: Cleric – If Cassandra has any ether left, she heals her weakest ally to full health and removes all negative effects. Special II: My Kingdom for a Horse - If Cassandra is on horseback, she does 70 damage to the party members above and below the attacker. If Cassandra is not on a horse, she does 140 damage to the attacker. Drops: Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) Raguel, the Warrior Priest Level 130 Light Humanoid *Immune to Negative Effects* *Immune to Light and Darkness Damage* SP: 10 Health: 712/1050 Ether: 3/3 Special I: Guardian Angel – The Sons of Light, Cassandra and Raguel will be protected from damage and negative damage. Special II: Purification – Raguel strips all foes in the same row as the attacker of all positive effects. Special III: Lord of Light – Blinds all foes. Deals 60 damage and 60 light damage. Light damage ignores row. Specials Alternate (Next Special: Guardian Angel) Passive Special I: Healer – At the end of every round, Raguel heals a random ally by 100 health if ether remains. Passive Special II: Warrior – At the end of every round, if no ether remains, Raguel strikes a random target with ether and steals 3 ether from them, replenishing his own stores. Drops: x2 Emergency Essence, x2 Ether Core, Sword of the Warrior of Light (WP: 14, Light Elemental, Meditate becomes hits, longsword) NOTE: Raguel cannot be targeted until the Sons of Light and Cassandra have been defeated.
UsernameMDM Posted May 6, 2014 Posted May 6, 2014 Hoke focuses on the witch and charges forward once again. Repeat Feel free to auto-roll Hoke, since Bastala can't put a dent in him. Not sure if you can with the other battle going on.
UsernameMDM Posted May 6, 2014 Posted May 6, 2014 (edited) Should Hoke's WP/Power before level = 18? Flagpole: 10, Samurai Helm: 4, Base Power: 2, Pugilist Gloves: 2 - 10+4+2+2=18? Nevermind, see level was adjusted by 4, guessing Power Bonuses go to level calcs. Edited May 6, 2014 by UsernameMDM
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