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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted (edited)

Benji bows courteously to Speros, and King Valentino. "Its been an honor meeting both of you. I will come to visit sometime if i find the time, as surely as my name is Benji Carvenhall, I swear."

Benji jumps into the boat, ready to go home.

Edited by Flare
Posted

Dreyrugr, before you all head off, is there any way I could make a deal for your Hunter's Plate?

"Catch your eyes has it? Sorry to say I'm planning to put it to good use soon so you'll have to find your own."

The assassin's query rings in Matthias' ears as he remembers he's wearing borrowed armor. He pulls off the Hunter's Plate and walks it over to Dreyrugr. "Are you coming with us to the Low Kingdoms?" he asks, holding the armor out. "If you are, I'd like to go on wearing this stuff - it helps a lot! - but if you want it back I understand."

"I'd enjoy the trip so I'm coming. It doesn't bother me if you keep it on for now but when we get to Heroica I'll be taking it back."

Posted

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"Thank you, heroes, for freeing me from prison. And for saving the bridge. I think and hope that it will bring change, but only time will tell."

The elf mage makes eye contact with King Valentino and gives him a slight bow, "You are most welcome, Your Majesty."

As the heroes board boats, the surviving members of the Kingdoms watch them go. Their faces are drawn, and they all look tired - especially the Kings.

Purpearl stands alongside the circus troupe and watches, as the other Heroes board The Magpie. She takes a quick glance at the scroll she borrowed from Nagure, and wonders if he's alright.

OOC: Since Costy isn't back yet, I suppose QMs can just remove the Scroll of Weakening from Purpearl's inventory and return it to Nagure when everything ends?

Posted (edited)

"I'd enjoy the trip so I'm coming. It doesn't bother me if you keep it on for now but when we get to Heroica I'll be taking it back."

"Well," Matthias says with a sidelong grin at Boris, "I may as well give it to you now, since Boris assures us there won't be any more ...interesting times. Thank you for letting me borrow it; I apologize that we didn't win any gold!"

Math hands Dreyrugr his Hunter's Plate and wears Grimmau's Clothespin.

Edited by nstickney
Posted

Alexis stands stuned as Haldor announces heis resolution to stay. "It was nice knowing you Haldor. I hope you can make a better life for yourself." She boards the boat, ready to go.

Posted

Baradock speechlessly starts toward the boat. His iron resolve a little less iron since the beginning of the quest.

Posted

Baradock speechlessly starts toward the boat.

Matthias watches Baradock gather his things and move towards the ship and swallows the sense of betrayal he's nurtured for months. "Baradock," he calls out, "won't you stay with us, big guy?"

Posted

"Catch your eyes has it? Sorry to say I'm planning to put it to good use soon so you'll have to find your own."

You sure I can't make you an offer? I've got more gold than you'd know what to do with.

Hey, Matthias. You did pretty good, today, especially for a newer hero. Hang in there, okay?

Posted

Hey, Matthias. You did pretty good, today, especially for a newer hero. Hang in there, okay?

"Thanks, Dyric." Matthias nods to the more experienced ranged fighter.

Posted

David looks at the charred remains of his guardian, mentor, and friend. He then looks at the heroes.

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"Thank you for my life," he says flatly.

Do not be downcast young prince. You asked me once to restore your father to you if possible. Behold. Here he is. You said you desired to do your fathers work and finish the bridge. Behold ,you have done so. It stands complete and accepted, protected by treaty and agreement. You said you desired to do the light's will, as Raguel did also. He spoke of Augustus, King of Ennon who did the right thing, though he died for it. Do not think death is the end of Raguel's journey, nor that it is a failure on The Lord of Light's part that his servants died. In that they achieved peace through their death, they have attained honour.

Raise a memorial to him on this bridge, keep his memory sacred by never crossing this bridge under arms intending violence and go and marry, raise children that your family's throne might be secure from misfortune and ill-chance.

And know that I will come if called, if you have need of a servant of the light.

Nerwen nods in farewell then moves to board the boat.

Posted

You sure I can't make you an offer? I've got more gold than you'd know what to do with.

"I have a feeling that I'll be wanting this in the future and the last time I ignored my feelings...well let's say I regretted it. I've never been too fond of the dammed stuff anyway."

Note that Dreyrugr's opinion in no way reflects how Vash the Stampede feels about gold. :tongue:

"Well," Matthias says with a sidelong grin at Boris, "I may as well give it to you now, since Boris assures us there won't be any more ...interesting times. Thank you for letting me borrow it; I apologize that we didn't win any gold!"

"Doesn't bother me."

Posted (edited)

Matthias watches Baradock gather his things and move towards the ship and swallows the sense of betrayal he's nurtured for months. "Baradock," he calls out, "won't you stay with us, big guy?"

The barbarian stops in his tracks. After a moment of deliberation, Inhaling a bitter cold draft of air, he continued to board the vessel. Each step across the planks felt stingy to his notions, dry, unfriendly. He wouldn't have it any other way.

Edited by Cryos
Posted (edited)

OoC: Benji, your overkill gold (249) has been added!

The Kingdoms Party

9173297646_e66d93ed81_o.jpg Benji Carvenhall, the Dragonslayer

Level 41.2 Beastwarrior*Natural Respite* *Gains Triple XP**Immune to Asleep, Blinded, Confused, Fragile, and Weakened Effects* *Immune to Ice and Water*

Power: 54

Defense: 9

Health: 66/66

Gold: 1339 (owes 500 to Alexis Fenral)

Equipment: Meduiak (Precision Bow; WP:16; AIM's become HIT's; darkness-, ice-, fire-, wind- elemental), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity to asleep, blinded, confused, fragile, and weakened effects), Overkill Gloves [borrowed from Galen] (handwear, +1 gold for every point of damage done extra when defeating an enemy), Scaly Skin of the Allanoid (SP:6, backwear, suitable for Ranger and Barbarian Oriented Classes and Beast Warriors), Nordic Stomach Guard (SP: 3, Bodywear, Immunity to Ice and Water, Suitable for Barbarians, Beast Warriors and Regulators)

Inventory: Crossbow of the Pongcanis (WP:15; earth-, wood-, water-, lightning-, light-elemental),Brown Dragon Girdle (bodywear, power +3; immunity to wood; suitable to rangers, rogues, alchemists and beast warriors), Ratmancer's Cowl (headgear, the wearer's physical attacks deal double damage against vermin), Trickster's Mask of the Gender Swap (artefact, accessory), Health Core (4), Grand Potion (3), Potion (3), Remedy (7), Phoenix Essence (3), Dragon Scales (3), Nostrum (3), Smelling Salts (2), Mead (4), Mulled Wine (1), Venom, Smoke Bomb (3), Skeleton Decoy, Lightning Bomb, Fire Bomb 2x, Water Bomb, Bone, Magic Compass, Pickaxe, Bedroll, Shovel, Puglist's Gloves (Handwear, +2 Power, Immune to Weakened Effect), Chaotic Bomb, Cosmic Essence, Flame-Distilled Brandy (4), Grating Stone, Tricorne (headwear, SP:3)

hoke_ableword_1b.jpgHoke Ablesword The Krakenwhacker and Titan Smiter (UsernameMDM) *Party Leader*

Level 32.25 Mystic Knight *Immune to Darkness, Fragile, Weakened, Sealed, and Confused* *+3 Defense*

Power Bonus: 4 (+4 WP)

Defense: 27 30

Health: 51/51

Ether: 17/31

Gold: 453

Equipment: Flagpole (WP:10, +3 SP to the whole party whenever equipped, lance), Steel Buckler (SP: 20, immune to darkness), Samurai Helmet (WP: 4, immune to sealed and confused, suitable to knights, dragoons, regulators, winged warriors), Pugilist Gloves (+2 to power, immune Weakened), Heavy Armor (SP:5, immune Fragile), Warrior Treads (Footwear, SP: 2, Health +1)

Inventory: Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding effect; spear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Cultist Hat (damage vs undead), Opal (Ice), Ruby (Fire), Sapphire (Wind), Emerald (Wood), Aquamarine (Water), Amethyst (Darkness), Diamond (Light), Topaz (Lightning), Garnet (Earth), 4x Potions, 4x Grand Potions, Remedy, 2x Phoenix Essences, 3x Mead, 4x Ether Core, x3 Dragon Scale (Grants lucky- and blessed-effects when consumed), Grating Stone, Zoot's Plaything (Special 3/4 Edition), Dirt Bomb, 2x Smoke Bomb, 2x Venom, Deadly Venom, Bedroll, Pickaxe, Shovel, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), Level Up Mushroom, Pumpkin Bomb, Tonic, 2x Flame-Distilled Brandy, Grand Potion, Ambrosia, Helm of the Lord of Light (Headwear, Immunity to Light and Jinxed, Suitable for Knights), Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep, x2 Elixer, Neutralizer, Medal of Glory (Grants Triple Experience)

11848567465_ee55225c16_o.jpgNerwen Calmcacil (played by Chromeknight)

Level 27.66 Paladin *Immune to Fragile*

Power bonus: 0

Defense: 16

Health: 47/47

Ether: 23/32

Gold: 370

Equipment: Magical Staff (WP: 15; Water-, Darkness-elemental; staff), White Cloak (Max HP +3; backwear), Orc Barbed Shield (SP: 11), Heavy Armor (SP:5, Immune to Fragile), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles.)

Inventory: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Axe of the Minotaur Champion (WP: 30; user is Slowed and Immune to Hastened; cannot be equipped at the same time as a shield; axe), Shield of the Red Lizard (SP: 2, Immune to Blind), Mourning Star (WP: 10, Fire-Elemental, Inflicts Fragile), Crocodile Handbag (Max Ether +2; Immune to Water; accessory), Opal, Topaz, Diamond, Garnet, Sapphire, Emerald, Scroll of Sleep, Scroll of Sealing, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Grand Tonics (3), Potions (3), Elixirs (3), Remedies (6), Potion, Tiger Balm, Neutralizers (1), Essence of Sorrow (50% assassination chance on non-immune target), Venom, Fire Bombs (2), Ice Bombs (2), Lightning Bombs (2), Water Bombs (2), Dirt Bombs (2), Air Bombs (2), Bone, Milk (restores 15 HP and 15 Ether), Carrot (restores 5 HP, 10 to rabbits), Bright Polish, Ether Core, Grand potion, Venom, Ambrosia, Shovel, Bedroll, Magnifying Glass, Seal of the Warrior Priestess (Accessory, Suitable for Paladins, At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired), Robes of the Disciple of Ennoc (+5 max. health, +5 max. ether, meditation restores 2 ether, body-wear)

ava-jess.jpg Jess Islanti (Sisco)

Level 23 2/3 Assassin *Immune to Weakened Effect*

Power Bonus: 2

Health: 1/34

Defense: 1

Gold: 743

Equipment: Blohdhurm (WP: 14)(Fire elemental, Permanently Poisoned), Pugilist's Gloves (+2 to Power, immune to the Weakened Effect), Nasal Helmet (SP: 1, Headwear)

Inventory: 2 Venoms, 3 Meads, 3 Grand Potions, Mulled Wine, 13 Potions, 11 Remedies, 2 Phoenix Essences, 5 Flame-Distilled Brandy, Smelling Salts, 2 Smoke Bombs

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Tesni Hightribe, Level 35.5 Beserker *Restoration* *Immune to Afraid*

Power: 56

Power Bonus: 4 (+3 WP)

Defense: 14

Health: 53/53

Gold: 1637

Equipment: Qilin Blade (WP:15, damages undead, ignores row and SP; longsword), Sir Roderick’s Shield (SP:11, Immunity to afraid), Bone Claws (WP:3, SP:2; handwear), Dragon Bone Armor (SP:4, Max. Health +2; bodywear), Barbarian's Boots (Changes “Natural Respite” job trait into “Restoration”, restoring full health after every battle; suitable for barbarians, chi monks and beast warriors).

Inventory: Fàelàn (WP:20, 8x damage to enemies weak to fire, fire-elemental longsword)), Mellt (WP:10, ice- and lightning-elemental; hammer), Cysgodion (WP:14, darkness-elemental; greatsword), Dryw ar Zoot (WP:14, light-elemental; longsword), Cryfder (WP:6),Party Maracas (WP:4, user is hastened, instrument), Rebel's Dagger (WP: 5), 2 Shackles of War (prevents all fleeing, accessory), Red Dragon Plume (artifact, accessory, immunity to Weakened and Fire, suitable to Barbarians, Knights, Skirmishers, Winged Warriors), King's Crown (Headwear, protects against Doom and Petrified, Suitable for all classes), Scroll of Sleep, Tiger Balm, Elixir, Phoenix Essence, 5 Venoms, 2 Deadly Venoms, 4 Meads, 3 Smelling Salts, Nostrum, Soma, Deadly Venom, Smoke Bomb, Bright Polish, Aquamarine Lamp of Summoning, Mod Rod (WP:10, causes the afraid-effect; lightning-elemental staff suitable for staff members only). Mulled Wine, 3 Potions, 3 Remedies, Sharp Axe (WP: 14, Ice/Fire Elemental), Potion, Remedy

The heroes board the boat and wave good bye to the four men and one kobold on the shore. It has been a long few days. They have seen many deaths. They have decided the fate of a country, and spoken to Kings and Princes and Generals as equals - as if a Hall that houses anyone has that authority. But they hopefully can still, in their hearts, call themselves heroes.

OoC: I'll have lots to say in a few days. I had a really rough time hosting this quest, and it went on much longer than we expected it to, so I have to say a huge thank you to those of you who stuck with it: you made it more than bearable and more than worth it, and I hope you had a good time! The other QMs probably have things they also want to wrap up, so maybe hold off a short day before returning to the Hall, but for Quest 88, beyond any final words you may want to say, that's it!

Edited by Zepher
Posted

OoC: I'll have lots to say in a few days. I had a really rough time hosting this quest, and it went on much longer than we expected it to, so I have to say a huge thank you to those of you who stuck with it: you made it more than bearable and more than worth it, and I hope you had a good time! The other QMs probably have things they also want to wrap up, so maybe hold off a short day before returning to the Hall, but for Quest 88, beyond any final words you may want to say, that's it!

Level of XP? We just add it on whenever?

Hoke drifts off to sleep as the ship gently sways across the sea.

Posted

"I have a feeling that I'll be wanting this in the future and the last time I ignored my feelings...well let's say I regretted it. I've never been too fond of the dammed stuff anyway."

Well, alright, then. But if you're even looking to give it away, don't be afraid to seek me out, okay?

With one final wave to Haldor, and the circus party, Dyric follows the others onto the boat. This had been a quest full of turmoil, of difficulty of many sorts, and yet now that it was at it's end he felt he would miss it. They had done a lot today, perhaps even more than when they defeated Wren, they had preserved not one but two countries, and hopefully ensured a long peace. Yet now, it was time to leave.

Posted

The barbarian stops in his tracks. After a moment of deliberation, Inhaling a bitter cold draft of air, he continued to board the vessel. Each step across the planks felt stingy to his notions, dry, unfriendly. He wouldn't have it any other way.

Matthias sees Baradock hesitate and wonders what's going through the barbarian's mind. He shakes his head, disappointed to see Baradock go, but resolves not to give up on the quiet hero.

The gnomes then focuses on Boris and Cinna. "Looks like we've done what we can to clean up the mess and gathered what's left of the wagon... what now? Ready to be off?"

Posted

Thormanil follows the rest of his crew onto the ship.

I am so, so sorry for my inactivity these last few days. Real life came at me in a big (good) way.

Posted (edited)

Baradock took his place on the Magpie and waited for the vessel to weigh anchor. The Mercutio's Smile circus troupe gathered as much of their belongings as they could and with the rest of the party started their journey southeastward bidding all a fond farewell and safe travels.

Many a grand adventure was had as the troupe and company made their way through the Low Kingdoms and even to Drandora. Stopping here and there and putting on quite a show, the circus slowly rebuilt itself and by the end of their tour had amassed enough for another wagon. At long last the party came to the edge of the Crystaline sea, Eubric Freeport and Heroica lay just a short boat ride across the waters.

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"Well ladies and gentlemen, I believe this is where we make our exit. You've been the best of sports throughout this entire affair. As a token of our gratitude we thought we'd all get you a little something."

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"Purpearl, you have been with us through thick and thin. You were the voice of reason during all of the chaos. It has been quite the adventure and I wouldn't have traded the world for any of it. Please take this tunic, may it keep you from harm and see you safely to us again at some point in the future."

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"Cinna the Dark, I have a feeling that you are more capable than you think you are. Your leadership throughout this entire ordeal was quite the display and I believe that while there may be great challenges ahead for you back in Eubric, that you are prepared for whatever should come at you. Please accept this scroll as a mark of my gratitude. I've had it lying around for years in one of our trunks, but never found a use for it during any of our performances."

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"Matthias, for such a small warrior, you have much heart. Even little ones like us can show that bravery is not merely measured in the size of our sword. We want you to take the ​Fireball Extraordinaire." The Grumpkin wheeled out the small cannon that the troupe had used for some of their stunts. "T'was always better at dissuading bandits as opposed to shooting my person out of there anyways."

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"Dreyrugr, you my fine chap are a vampire of few words, but I can't say that blade of yours won't be missed, nor the precision with which you yielded it. For you I have a small favor attached to our gift." The sorcerer opened his cloak and a bat swooped out and did a few circles around Boris's head. "I'd like you to look after this little fellow for me. If we're ever in the area or you ever want to find us, feel free to let him loose and he'll hone right in on us if you give him a while."

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"If ya ever see that barbarian again, give him my thanks. I know how difficult it can be to chart one's own path in life. Tell him he is always welcome to stay with us if our paths should ever cross."

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"And that goes for all of you. I'm sure we'll see each other at some point, given both our professions penchant for traveling. Until then though, may you have a safe journey home and may your pockets always be full, your beds warm, and your company enjoyable."

With that the Mercuitio's Smile made ready to depart as the heroes easily found a local barge that was willing to ferry them to Eubric Freeport for a nominal fee.

Circus Party

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Cinna the Dark, Carnival Crusader (darkdragon)

Level 30 Mystic Knight *Immune to Earth*

Power Bonus: 2

Defense: 16

Health: 49/49

Ether: 44/44

Gold: 215

Equipment: Mauryl (WP: 19 + Darkness, broomstick), Turtleshell Shield (SP:14), Black Dragon Robe (Max. Health +6; immunity to earth; suitable to mages, rogues and chi monks; bodywear), Anniversary Medal:Y2 (+2 to all stats per year; accessory)

Inventory: Naginata (WP:10; halberd), Lumber Axe (WP: 8, wood-elemental axe), Party Maracas (WP:4, user is hastened, instrument), Pointy Hat (Max. Ether +2, suitable for mages and clerics; headwear), Blue Dragon Cape (Immunity to slowed and water; suitable to knights, rangers and dragoons; backwear), Amethyst (Darkness), Topaz (Lightning), Ruby (Fire), Emerald (Wood), Diamond(Light), Sapphire (Wind), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sleep, Scroll of Disenchantment (Removes all positive effects from all opponents at the cost of 5 ether), Scroll of Sealing, 6 Grand Potions, 3 Remedies, Elixir, 5 Meads, 2 Smelling Salts, Soma, Tiger Balm (Grants immunity to all effects for one battle), 3 Deadly Venoms, Fire Bomb, Floral Bomb, Air Bomb, Aeolus Bomb (100 wind-elemental damage to all enemies), Bedroll, 2 Pumpkin Bombs, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), Ambrosia, Bone, Ether Core, Grand Tonic, Emergency Essence, Scroll of Arc Confusion (50/50 chance to inflict the confuse-effect to all enemies for ether equal to the number of enemies), High Heels (Power +1, suitable for women; footwear),

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Matthias the Carnival Crusader (nstickney)

Level 9 Ranger

Power Bonus: 1

Defense: 0

Health: 14/14

Gold: 143

Equipment: Tinker's Crossbow (WP: 3), Grimmau's Clothespin (Prevents the first negative effect inflicted on the wearer during a battle, headware)

Inventory: Smoke Bomb, Bedroll, 2x Mead, Smelling Salts, Grating Stone, Remedy, , Sword of the Red Lizard(WP:10, fire-elemental, longsword), Grand Potion, Fireball Extraordinaire (WP: 5, Also hits enemies listed above and below target, user is Slowed, Handcannon)

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Baradok Segul Cannari the Carnival Crusader (Cryos)

Level 11 Barbarian

Power Bonus: 0

Defense: 2

Health: 18/18

Gold: 333

Equipment: Calcified Club (WP: 5, Earth-Elemental) Light Armor (SP:2)

Inventory: 2 Remedies, Phoenix Essence, Smelling Salts, Starter Halberd (WP:3), Doppel Vial, 2x Pumpkin Bombs, Raw Sushi (Restores 5 Health and 5 Ether), 2x Mead, Grand Potion, Sword (WP:10,fire-elemental, longsword), smoke bomb

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Purpearl Berthadhiell the Carnival Crusader (Purpearljellyblob)

Level 10 Mage

Power Bonus: 1

Health: 15/15

Defense: 3

Ether: 14/14

Gold: 143

Equipment: Crimson Arcanon (Wand WP:3)

Inventory: Bedroll, Ruby (Fire), Amethyst (Darkness), Topaz (Lightning), Scroll of Weakening, Raw Sushi (Consumable, Restores 5 Health and 5 Ether), 2x Tasty Pretzels, 2x Grand Tonic, 2x Mead, Ambrosia, Bone, Thorny Rose (WP: 17, wood-elemental, deals the poisoned by 3 effect, mace), Tinyshroom, Level Up Mushroom, Healing Staff (WP:9, heals target; staff), Heavy Armour, Tunic of the Elven Acrobat (+4 HP, Provides Evasion effect with 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits, Torsowear)

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Dreyrugr the Carnival Crusader (Vash the Stampede)

Level 23.33 Black Knight *Immune to Stunned, Water, Wind, and Fire*

Power Bonus: 0

Defense: 13

Health: 42/42

Gold: 305

Equipment: Sharkjaw Scythe (WP:15, WP x2 against Aquatic type enemies, Darkness,Ice), Dragonbrand Shield (SP: 8, immune to wind and fire, shield, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), ), Black Knight's Armour (SP:4, protects from stunned-effect), Cloak of the Blue Assassin (SP: 1, backwear, suitable for anyone),

Inventory: Bedroll, Remedy, 5x Smelling Salts, Mead x2, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Throwing Dagger (WP:3), Fauxthril Scythe (WP:5), 5 Bones, Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack), Shuriken (WP:5, Wind), Grand Elixir (Restores full health and ether to target and remedies all negative effects), Pseudos Hood (can damage undead with normal attacks), Deadly Venom, Scroll of Ice Armour, Neutralizer, Growshroom, Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights), Elixir, Hunter's Plate (SP: 4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors), The Steel Stone (WP: 12, Earth Elemental, Greatsword), Bow (WP: 4), Boris's Bat - Bat Familiar; causes Afraid to one opponent whenever used.

QM Note: That's it Quest 90 folks. Just like Zepher said, we'll have a lot to say in the next couple of days and we'll be really interested in all you have to say as well. Thank you so much for being such an amazing party! Even though there were some tough times, some points where we dragged a little, and some challenges mechanically speaking, I had a blast QMing you all. Thanks again for all of your commitment in seeing this to the end. Let me know if there's anything wrong stat wise, otherwise I'll leave the rest of my comments for the Quest Master Lounge.

Edited by Waterbrick Down
Posted

"Matthias, for such a small warrior, you have much heart. Even little ones like us can show that bravery is not merely measured in the size of our sword. We want you to take the ​Fireball Extraordinaire." The Grumpkin wheeled out the small cannon that the troupe had used for some of their stunts. "T'was always better at dissuading bandits as opposed to shooting my person out of there anyways."

Matthias is overcome by emotion at the grand gesture, but the weeks of travel with the Mercutio's Smile and the long series of battles before it have wrought a new confidence in the ranger. He bows low, doffing a top hat he's acquired along the way, and says as he returns upright, "Many thanks for such a gracious gift and for such gracious travel companions. I will endeavour to put it to its highest and best use." Math then slowly (laboriously) pushes the big gonne onto the barge, turning to wave and await the rest of his party.

Note: Matthias should have 143 gold (53 from before the final battle, 60 from battle loot, and 30 Hero fee from Boris). :sweet:

QM Note: That's it Quest 90 folks... I'll leave the rest of my comments for the Quest Master Lounge.

Awesome quest. Thanks for hosting! Looking forward to the comments/discussion.

Posted

The Magpie freed its ropes from the bridge once all heroes were aboard, and turned sail, sliding off out of the river under the rising sun as the bridge stood silent vigil in the background. Each and every hero had contributed to the fate of two countries. The bridge remained standing, though stained in blood. The orc and the High Kingdoms had a grudging peace now, though the costs of that peace were high. Whether it was worth it in the end...that would be for them to decide.

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Imaestym was rebuilt, quite quickly thanks to the newfound trade as a result of the bridge. It become the undisputed heart of Baltarok, to the orcs, and to those who ventured there. It remained a cultural center for years to come, and ushered in a new era for Baltarok, thanks to the efforts of Karstaal, Olmstyr, and Bastala, with the constant assistance of Haldor.

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The orcish garrison at Augustus Bridge, headed by General Gor, warded off any potential trouble. Few would risk angering the newly united Baltarok. With two small armies standing guard, the bridge became a link between the human Kingdoms and the orcs, inspiring trade and friendlier relations. Tarvalk worked day and night to secure the freedom of as many slaves at they could, and welcome them back into their ancient, renewed home.

A new era came to the north. An era that would've impossible, if not for the intervention, negotiation, and mediation of the heroes of Heroica.

The Party

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Alexandre le Chevalier, Orc-kin (Played by Capt.JohnPaul) *Immune to Stunned, Slowed, and Bound*

20 year old elf male Black Knight

Level 27.33

Power Bonus: 0

Defense: 14

Health: 45/45

Gold: 350

Equipment: Sword of the Elven Blademaster (WP: 10 ;ignores SP, +1 gold per successful strike, Poisoned -10), Cross Heater Shield (SP: 10), Black Knight Armor (SP:4, protects from Stunned effect.), Winged Sandals (Protects from bound- and slowed-effects; footwear)

Inventory: Potions (6), Bedroll, Smoke Bomb 3x, Fire Bomb, Feather Duster of DOOM (WP: 1), Eyepatch (Headwear: 1/2 chance to prevent blinded-effect. Costs 20 gold. A hero cannot equip more than 1 eyepatch) Deadly Venom x5, Tome of The Regret, Volatile Venom x3, Mead x2, Grand Potion 3x, Emerald (Wood), Mulled Wine, 1 fine Montresorian Wine, 4 Grating Stones, Dapper Hat (Headwear, wearer has a 1/6 chance of becoming encouraged at the start of each battle), Remedy x2, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Heavy Armor, Neutralizer

8665348867_7a3fe1b756_t.jpg

Dyric Rone, Orc-kin (Played by The Legonator) *Immune to all elements* *Steals 50% more gold* *Lucky*

Level 26.33 Assassin

Power Bonus: 0

Defense: 3

Health: 38/38

Gold: 2115

Equipment: Requiem (WP: 20; wood, light and darkness-elemental, ranged), Lucky Die, Tricorne (SP:3, Water, Wood, Earth, Ice, Fire, Wind, Lightning, Light, Darkness - elemental) Sticky Gloves (Increases amount of gold stolen by 50%; handwear)

Inventory: Double Chain Whip (WP:10), Throwing Knife (WP:4, ranged, retrievable), Aquamarine (Water), Diamond, 4 Potions, 4 Grand Potions, Elixir, 2 Remedies, 2 Meads, Nostrum, 2 Venoms, Smoke Bomb, Skeleton Decoy, 3 Mythril Shards (3/4 of a Mythril), Silver Ore (Worth 60 gold), Bone, Winged Sandals, Bedroll, Shovel, Banana (Restores full health to target), Diamond Lamp of Summoning (1/3 Uses Left), Tonic, Nordic Stomach Guard (SP: 3, Immunity to Ice and Water, Bodywear, Suitable for Barbarians, Regulators, and Beast Warriors), 1 Military Grade Light Bomb, 1 Military Grade Darkness Bomb, Cosmic Essence, Mulled Wine, Soma, 2 Bones, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Magic Compass, Tarok's Wrath (WP: 20, 1/2 chance to instantly kill orcs, dagger)

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Thormanil Nihai, Dragonslayer, Orc-kin (Played by swils) and Arx the Hatchling *Immune to Darkness, Wood, Asleep, Confused, Fragile, Weakened, Blinded, Bound, and Slowed*

Level 37.75 Dragoon

Power Bonus: +1

Defense: 8

Health: 60/60

Gold: 1823

Equipment: Dragonsbane Lance (WP: 20, triple damage to enemies with 'Dragon' in their name, lance), Wooden Shield (SP:5, Null Wood), Bright Armor (SP: 3, Null Darkness), Winged Sandals (Wearer is immune to bound, slowed, asleep, confused, fragile, weakened, and blinded effects)., Medal of Glory (Wearer gains triple experience, accessory)

Inventory:

Weapons & Shields: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Thundering Totem (WP:9, lightning, axe), Tongue on a Stick (WP:1, Miss -> "Aim"), Frozen Saber (WP: 9, longsword, Stuns enemies), Shishkebab (WP: 16, darkness-elemental, dual-strike, lance), Sword of the Warrior of the Light(WP: 14, Light Elemental, Meditate becomes hits, longsword)

Artefacts: Trickster's Mask of the Gender Swap (Accessory), Trickster's Mask of the Weredog (Accessory), Trickster's Mask of the Elf(Accessory), Aqua Gear (Wearer deals and is immune to water elemental damage), Sticky Gloves

Consumables: Smelling Salts, Deadly Venom(2), Remedy (2), Jinxy Juice(1) (Q35), Fire Bomb(2), Milk(1), Potion(2), Venom(3), Lightning Bomb, Smoke Bomb(2), Ice Bomb(1), Bones(3), Water Bombs(5), Mead, Neutralizer (1), Aquamarine, Emerald, Garnet, Opal, Ruby, Sapphire, Diamond, Amethyst, Elixir, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Emergency Essence

Misc.: Pickaxe, Shovel, Amethyst, Grating Stone, Teleportapple

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Guts Holla, Orc-kin (Scubacarrot) *Immune to Weakened, Fragile, Asleep, Confused and Blinded* *Immune to all elements* *Party Leader*

44 year old male human Raider

Level 31.75

Power Bonus: +4

Health: 45/45

Defense: 4

Gold: 1680

Equipment: Twin Sai (WP: 10, dual strike, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightningand Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear, Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear)

Inventory: Stag Antlers (WP:10, Intimidation, halberd), Lifestealer (WP: 32, Ice, Darkness, Light, attacks restore 3 health, dagger), Ambrosia 3x Mead, 22x Grand Potion, 4x Health Core, 2x Elixir, 10x Remedy, 5x Smoke Bomb, 5x Deadly Venom, 2x Neutralizer, Shovel, Telescope, Magnifying Glass, Pickaxe, Bedroll, 4x Mythril Shard, 15x Grating Stone, Crimson Serum (Grants Mutated Effect for one battle.), Arc Elixir, Blessed Amulet, Beholder's Eye, Agni Bomb, Gold Chalice, Gold Bar, Black Pearl, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle), Smelling Salts, Topaz

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Haldor Skovgaard, Orc-kin (Played by Scorpiox) *Immune to Stunned, Weakened, and Blinded*

34 year old male human Nord Shaman

Level 32.5

Power Bonus: +6

Defense: 2

Health: 53/53

Ether: 43/43

Gold: 291

Equipment: Dualis Sceptres (WP: 13, darkness-elemental, Dual-Striking), Ethereal Cloak (SP: 2, +4 Ether, Protects from Blindness), Scarlet Hood (+4 Power, Protects from Stunning), Shamanic Plate (Max. Health +2, Max. Ether +2; Blood Ritual does double damage to the target; suitable to shamans only; bodywear), Pugilist's Gloves (+2 Power, Protects from Weakening)

Weapons: Zoot er Isen (WP: 15, Ice and Light Elemental), Bear Claw Gloves (WP: 8, SP: 2)

Artefacts: Ognar's Beard (+8 power, wearer enraged, headwear, suitable for men), Heavy Armour (SP: 5, Protects from Fragility),

Consumables: Health Core (x2), Potion (x4), Remedy (x7), Venom, Grand Tonic (x4), Ether Core, Grating Stone, Elixir, Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle)

Inventory: Scutum Shield (SP: 9), Shovel, Pickaxe, Bedroll, Scroll of Sealing, Scroll of Sleep, Emerald

Alexiscold_zps6a0ff8b4.png

Alexis Fenral, Orc-kin (Masked Builder) *Immune to Blinded* *Counterstriking*

20 year old female elven Harlot

Level 43.8

Power Bonus: 0

Defense: 0

Health: 72/72

Gold: 908

GP: 9

Equipment: Cat-o'-Nine-Tails (WP: 20, damage divided between all enemies, Suitable For Rouges), Ring of Sight (protects fromblinded), Counterstrike Gloves, Medal of Glory (Artefact/Accessory - Mark of true talent that allows the wearer to gain triple experience from battles)

Inventory: Steel fan (WP:20, ice-, lightning-, and darkness-elemental), Death's Whip (WP:11, on successful hits there is a 1/6 chance to cause double damage), Quickdraw Quiver (permanent hastened-effect, suitable to Rangers), Healing Staff (WP: 5; healing effect), Staff of Ennon (WP: 5, light-elemental, Restores 2 ether on a roll of 2, 3, or 4; staff), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Smelly Hide (Suitable for barbarians and beast warriors, half damage from beasts and humanoids on Damage, bodywear), Aquamarine (Water), Diamond (Light), Sapphire (Wind), Topaz (lightning), Fifty Shades of Bley, Bedroll, Magic Compass, Magnifying Glass, Remedy, 2 Somas, 8 Water Bombs, 2x Lightning Bomb, 2x Fire Bomb, 3 Dirt Bombs, Smoke Bomb, 4x Venom, 2x Deadly Venom, Health Core, 4x Potion, Grand Potion, Nostrum, 9 Meads, 3 Smelling Salts, 9 Remedies, 7 Grand Potions, Skeleton Decoy, 8x Bone, Deadly Venom, 2 Kraken Fangs (grants hastened- and reinforced-effects when consumed), Silver Ore (worth 60 gold), Demon Repellant (Makes the user impervious to direct attacks from demons during one battle. Consumable), Winged Sandals (artifact; footwear; protects from bound and slowed effects), 2xTitan Heart (Grants encouraged- and inspired-effects when consumed), Mulled Wine, 2 Grating Stones, Lieutenant's Helmet (SP:3, protects from fragile), Crimson Venom (Causes a weapon to deal the poisoned by 7 and cursed effects for the duration of one battle)

That's all, folks. :sweet: I'm really glad to have hosted all of you over this gigantic quest. It was the best of times, it was the worst of times, etc, overall, I'm happy with how things turned out and I hope you all had fun too. :thumbup:

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