Wedge09 Posted December 2, 2013 Posted December 2, 2013 I start thinking about only a few days ago but here is the result: Card XIX The Tower. Enjoy! Quote
Gideon Posted December 2, 2013 Posted December 2, 2013 (edited) Nice microscale ruin, different kinds of light gray works very well for this! I also like the base a lot with the curved pieces and the tiles Edit: +1 for microscale as well, even though I think you should write your claim here in the thread also. Edited December 2, 2013 by Gideon Quote
Niku Posted December 2, 2013 Posted December 2, 2013 The whole micro scale build is well achieved and combines very well the colors and state of decay of the tower. Good job. Quote
Lord Vladivus Posted December 2, 2013 Posted December 2, 2013 As Gideon said, nice base! I do like this sudden splurge of microscale that's going on. I want a piece of the action! Quote
Gabe Posted December 3, 2013 Posted December 3, 2013 Nice entry Wedge! The gold base is my fav part, with the direction tiles - a really cool touch. I can't help but feel though that the tower could use a bit more hight. It looks a bit too squat to me, and being centred in the middle of the base doesn't help that impression. If you raised one of the corners by about 3 bricks that might help the composition a bit? Also, one of the things that makes microscale work is the relationship between various recognisable elements in the build - adding microscale trees, scattered masonery on the ground, a tiny caravan passing etc would really help you to set the scale in this - as it is it could be almost any scale. For this reason i'm not 100% comfortable yet with giving you a credit for microscale, but if you revised it i'd be happy to look at it again. Quote
Torgar Posted December 3, 2013 Posted December 3, 2013 I too really like the gold base. Nice entry! Quote
Wedge09 Posted December 3, 2013 Author Posted December 3, 2013 Nice microscale ruin, different kinds of light gray works very well for this! I also like the base a lot with the curved pieces and the tiles Edit: +1 for microscale as well, even though I think you should write your claim here in the thread also. Thanks a lot Gideon, I'm glad you like it; about saying here, I forget to do it, sorry UoP DoH +1 Thanks gedren The whole micro scale build is well achieved and combines very well the colors and state of decay of the tower. Good job. As Gideon said, nice base! I do like this sudden splurge of microscale that's going on. I want a piece of the action! Thanks Niku and Lord Vladivus, glad you like it Nice entry Wedge! The gold base is my fav part, with the direction tiles - a really cool touch. I can't help but feel though that the tower could use a bit more hight. It looks a bit too squat to me, and being centred in the middle of the base doesn't help that impression. If you raised one of the corners by about 3 bricks that might help the composition a bit? Also, one of the things that makes microscale work is the relationship between various recognisable elements in the build - adding microscale trees, scattered masonery on the ground, a tiny caravan passing etc would really help you to set the scale in this - as it is it could be almost any scale. For this reason i'm not 100% comfortable yet with giving you a credit for microscale, but if you revised it i'd be happy to look at it again. Thanks for the tips Gabe, always usefull; on my support I have to say that this tower is mean to be in the desert and for a long time, therefore it couldn't be very high due to the wear of time and weather I too really like the gold base. Nice entry! Thanks Torgar Quote
de Gothia Posted December 4, 2013 Posted December 4, 2013 A very nice ruin! But the base it what stands out the most! I love it!! Great work! Quote
soccerkid6 Posted December 4, 2013 Posted December 4, 2013 The 1x1 round plates work nicely to texture the walls and the base sets off the build nicely Quote
Kayne Posted December 10, 2013 Posted December 10, 2013 Very cool take on this, however I need to agree with Gabe on it. For UP credit for microscale I believe we need to see some more variation and elevation, Quote
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