Rumble Strike Posted February 25, 2014 Posted February 25, 2014 OOC: I imagine it would fit in a lifeboat, Tarn was able to carry it from the Doc's lab. "I don't know how to save the Princess, U'Voros!" shouted Tarn, "Arthur will look after her. We need to get this machine onto the lifeboat!" he says, indicating that the U'Kin should help himself and Pretzel get it onto a lifeboat. Quote
Zepher Posted February 26, 2014 Author Posted February 26, 2014 (edited) The Captain hefts a cannon up into his hands as he responds to Pretzel. "How much time we've got depends on if we can make it against that ship's best interest to fire again. Generally ships don't just fire one shot and call it a day." As if to affirm the Captain's claim, the enemy ship fires again and the ship rocks once more. The heroes look around. The lifeboats are no where to be seen "Follow me to the front of the ship! That's where the lifeboats will be! And help me keep that enemy ship distracted!" COMBAT AT SEA (RULES) ONLY RANGED ATTACKS may harm the "enemies". You must survive TEN ROUNDS to get to the lifeboats: 0/10 survived. If your ship's Health drops to 0, you will drown and the quest will fail. Every round, one member of the party must carry the machine with Daneeka. For the purposes of this battle, giving the Captain a bomb does not use up his turn, but it will cost you your turn. The Enemies Cannon A Level 60 Mechanical Enemy Health: 400/400 NOTE: Deals damage to ship. Cannon B Level 60 Mechanical Enemy Health: 400/400 NOTE: Deals damage to ship. Cannon C Level 60 Mechanical Enemy Health: 400/400 NOTE: Deals damage to ship. Archer Squad A Level 20 Humanoid Health: 110/110 NOTE: Deals damage to heroes. Archer Squad B Level 20 Humanoid Health: 110/110 NOTE: Deals damage to heroes. The Crow's Nest Level 0 Plant Health: 350/350 NOTE: The Crow's Nest makes all cannons/archers deal an extra 20 damage. Maintenance Crew A Level 0 Humanoid Health: 120/120 NOTE: On rolls of Damage/Special Damage/Free Hits, the Maintenance crew repairs the weakest cannon for 100 health. Maintenance Crew B Level 0 Humanoid Health: 120/120 NOTE: On rolls of Damage/Special Damage/Free Hits, the Maintenance crew repairs the weakest cannon for 100 health. The Party Old Bonaparte Ship Level 0 Ship Health: 1200/1400 Tarn Valco *Party Leader* Level 25 1/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* *Lucky* *Encouraged* Power Bonus: 0 Defense: 6 Health: 41/41 (7+24+7+3) Gold: 2039 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Overkill Gloves Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion, Health Core, Grand Tonic x3, Remedy, Elixir, Mead x3, Nostrum x3, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Monk Pretzel and His 99 Pieces, the Super Sleuth Level 26 1/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 47/47 Ether: 33/35 Gold: 396 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Military Grade Fire Bomb U'Voros (Controlled by Rumble Strike) Level 11 Knight Power Bonus: 0 Health: 20/20 Defense: 7 Gold: 37 Equipment: Dastan Spear (WP: 7), Fashionable Shield (SP: 7), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Grand Potion Captain Lane (Takes Commands) Level 40 Cannoneer Power Bonus: 0 Health: 51/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation [ex: regular bombs would result in +5 WP, Military Grade in +10 WP, etc.]) Inventory: Military Grade Water Bomb x2 OoC: If the battle system is confusing (I'm sure it is, being new and all!) please ask questions! Edited February 26, 2014 by Zepher Quote
Rumble Strike Posted February 26, 2014 Posted February 26, 2014 OOC: Is Tarn not allowed to use the Unlucky Horseshoe because in this battle it wouldn't be 'retrievable'? Does that mean the only ranged weapons we have at our disposal are Pretzel's Flying Cross broomstick and Captain Lane's cannon? Quote
Zepher Posted February 26, 2014 Author Posted February 26, 2014 He can use it once! But yes, those are the only weapons you have at your disposal. Quote
Rumble Strike Posted February 26, 2014 Posted February 26, 2014 (edited) This was all new to Tarn, the sheer scale of the battle was daunting but he knew he must protect those he had sent down below. As he barked out orders, he thought of Atramor calling the shots in his previous Quest, and wished he had his friend here to help him through this. He put that thought away and focused. "U'Voros, can you help Daneeka with the machine (back row?), as you have no ranged weapons that can help us here. I will attack Cannon A from the back row using the Unlucky Horseshoe, in the hopes that I can ravage all our foes and Jinx them. I am Lucky at the moment so there is a chance. Captain Lane, can you attack Cannon B from the back row. Monk Pretzel, if you could do the same against Cannon C, then those are the 3 heavy hitters we need to make sure we aren't allowing free hits from, or this ship is doomed." Battle Order Tarn Monk Pretzel Monk Pretzel Captain Lane U'Voros Old Bonaparte Ship OOC: Zeph, Tarn should have 8 SP, not 6. And I wasn't sure if the ship needed to go in the battle order or not? Edited February 26, 2014 by Rumble Strike Quote
Palathadric Posted February 26, 2014 Posted February 26, 2014 (edited) "We can't just strike at the cannons. We don't deal that much damage and they have their repairmen who will probably heal them up just as quickly as we can damage them. We have to find a different position from which to launch our offensive. Perhaps you should attack a cannon with your Horseshoe and I will attack the same cannon in hopes that my guardian angel will show up to project us." I think back on my Guardian Angel. I wasn't always appreciative of her in the past, but I certainly needed her now! I drink a Smelling Salts and then fly forward and strike at Cannon A from the Back Row, unless Tarn confirms that I should do otherwise. What does "Takes Command" refer to? Edited February 26, 2014 by Palathadric Quote
Rumble Strike Posted February 26, 2014 Posted February 26, 2014 "We need to engage the cannons, even though we have no real hope of destroying them initially, otherwise they will be free to blow holes in this ship. I do not see the point in you taking on Cannon A with me when that leaves Cannon C free to shoot at us." Quote
Palathadric Posted February 26, 2014 Posted February 26, 2014 "Alright then." I hit cannon C with my Flying Cross from the Back Row. Quote
Rumble Strike Posted February 26, 2014 Posted February 26, 2014 "I get now what you are planning. Atramor and Arthur would be proud. Very well, follow my hit on Cannon A with one of your own." Quote
Zepher Posted February 27, 2014 Author Posted February 27, 2014 (edited) OoC: "Takes commands" means that either of you can give him direction! Tarn will have the final say as he is PL, but I doubt you'll disagree all too often. Will run the round shortly! Edited February 27, 2014 by Zepher Quote
Zepher Posted February 27, 2014 Author Posted February 27, 2014 (edited) OoC: I returned Pretzel's action to his original action, I hope that's okay! Also there's no need to include the ship in your battle order! Also realized that I forgot to include special damages for the enemies... whoops. For now "damage" and "special damage" will be treated as the same thing (which will negate any special guards, my apologies) - something to amend next time I use the mechanic! Round One Surprise! Ship Battle >Tarn v. Cannon A - Hit/Hit (13+25=38 Damage, Cannon A Jinxed... somehow ) >Monk Pretzel drinks Smelling Salts >Monk Pretzel v. Cannon A - Shield/Special Damage (Guardian Angel) >Captain Lane v. Cannon B - Damage (60+20=80 Damage Ship) >U'Voros helps Daneeka Free Hits Archer A v. Tarn ([20+20]/2-8=12 Damage) Archer B v. Pretzel ([20+20]/2-27=0 Damage) Crew A repairs Cannon A The enemies begin their assault, but Pretzel's angel descends from the heavens and envelopes the ship in a bright light. The heroes shield their eyes. The Enemies Cannon A Level 60 Mechanical Enemy *Jinxed* Health: 400/400 NOTE: Deals damage to ship. Cannon B Level 60 Mechanical Enemy Health: 400/400 NOTE: Deals damage to ship. Cannon C Level 60 Mechanical Enemy Health: 400/400 NOTE: Deals damage to ship. Archer Squad A Level 20 Humanoid Health: 110/110 NOTE: Deals damage to heroes. Archer Squad B Level 20 Humanoid Health: 110/110 NOTE: Deals damage to heroes. The Crow's Nest Level 0 Plant Health: 350/350 NOTE: The Crow's Nest makes all cannons/archers deal an extra 20 damage. Maintenance Crew A Level 0 Humanoid Health: 120/120 NOTE: On rolls of Damage/Special Damage/Free Hits, the Maintenance crew repairs the weakest cannon for 100 health. Maintenance Crew B Level 0 Humanoid Health: 120/120 NOTE: On rolls of Damage/Special Damage/Free Hits, the Maintenance crew repairs the weakest cannon for 100 health. The Party Old Bonaparte Ship Level 0 Ship Health: 1120/1400 Tarn Valco *Party Leader* Level 25 1/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* *Lucky* *Encouraged* Power Bonus: 0 Defense: 8 Health: 29/41 (7+24+7+3) Gold: 2039 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Overkill Gloves Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion, Health Core, Grand Tonic x3, Remedy, Elixir, Mead x3, Nostrum x3, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Monk Pretzel and His 99 Pieces, the Super Sleuth Level 26 1/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 47/47 Ether: 33/35 Gold: 396 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Military Grade Fire Bomb U'Voros (Controlled by Rumble Strike) Level 11 Knight Power Bonus: 0 Health: 20/20 Defense: 7 Gold: 37 Equipment: Dastan Spear (WP: 7), Fashionable Shield (SP: 7), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Grand Potion Captain Lane (Takes Commands) Level 40 Cannoneer Power Bonus: 0 Health: 51/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation [ex: regular bombs would result in +5 WP, Military Grade in +10 WP, etc.]) Inventory: Military Grade Water Bomb x2 COMBAT AT SEA (RULES) ONLY RANGED ATTACKS may harm the "enemies". You must survive TEN ROUNDS to get to the lifeboats: 1/10 survived. If your ship's Health drops to 0, you will drown and the quest will fail. Every round, one member of the party must carry the machine with Daneeka. For the purposes of this battle, giving the Captain a bomb does not use up his turn, but it will cost you your turn. "Holy Hels, let's kill that Crow's Nest while we've got the chance!" Edited February 27, 2014 by Zepher Quote
Rumble Strike Posted February 27, 2014 Posted February 27, 2014 OOC: Did you roll twice for Tarn, as he is Lucky? From the combat it doesn't look that way. Quote
Palathadric Posted February 27, 2014 Posted February 27, 2014 (edited) I believe "Jinxed" lasts the whole battle. I attack Cannon A with Flying Cross (Back Row). If I did not get a "Shield" on first attack I repeat. Otherwise, I use a Smelling Salts on Captain Lane, barring any other orders from Tarn. I laugh and rejoice as my guardian angel hovers over us keeping us safe from damage. "I never thought I'd be so happy to see that unclothed beau...spirit. Let's see how long we can keep her around." Edited February 27, 2014 by Palathadric Quote
Zepher Posted February 27, 2014 Author Posted February 27, 2014 OoC: Lucky rolled for, Jinxed extended, round when I have the time! Quote
Zepher Posted February 27, 2014 Author Posted February 27, 2014 (edited) Round Two Surprise! Ship Battle >Tarn uses a Nostrum on Monk Pretzel >Monk Pretzel v. Cannon A - Meditate/Meditate/Hit/Meditate (32 Damage Dealt) >Monk Pretzel v. Cannon A - Special Damage/Critical Hit/Damage/Meditate ([6*2]+26=38 Damage) >Captain Lane v. Crow's Nest - Damage (No Damage) >U'Voros helps Daneeka Free Hits Maintenance Crew A Repairs Cannon The heroes' attacks hardly scratch the other boat, and the barrage of cannons clip the angel itself and it blasts out of existence. The Enemies Cannon A Level 60 Mechanical Enemy *Jinxed* Health: 400/400 NOTE: Deals damage to ship. Cannon B Level 60 Mechanical Enemy Health: 400/400 NOTE: Deals damage to ship. Cannon C Level 60 Mechanical Enemy Health: 400/400 NOTE: Deals damage to ship. Archer Squad A Level 20 Humanoid Health: 110/110 NOTE: Deals damage to heroes. Archer Squad B Level 20 Humanoid Health: 110/110 NOTE: Deals damage to heroes. The Crow's Nest Level 0 Plant Health: 350/350 NOTE: The Crow's Nest makes all cannons/archers deal an extra 20 damage. Maintenance Crew A Level 0 Humanoid Health: 120/120 NOTE: On rolls of Damage/Special Damage/Free Hits, the Maintenance crew repairs the weakest cannon for 100 health. Maintenance Crew B Level 0 Humanoid Health: 120/120 NOTE: On rolls of Damage/Special Damage/Free Hits, the Maintenance crew repairs the weakest cannon for 100 health. The Party Old Bonaparte Ship Level 0 Ship Health: 1120/1400 Tarn Valco *Party Leader* Level 25 1/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* *Lucky* *Encouraged* Power Bonus: 0 Defense: 8 Health: 29/41 (7+24+7+3) Gold: 2039 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Overkill Gloves Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion, Health Core, Grand Tonic x3, Remedy, Elixir, Mead x3, Nostrum x2, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Monk Pretzel and His 99 Pieces, the Super Sleuth Level 26 1/3 Paladin *Lucky* Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 47/47 Ether: 34/35 Gold: 396 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Military Grade Fire Bomb U'Voros (Controlled by Rumble Strike) Level 11 Knight Power Bonus: 0 Health: 20/20 Defense: 7 Gold: 37 Equipment: Dastan Spear (WP: 7), Fashionable Shield (SP: 7), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Grand Potion Captain Lane (Takes Commands) Level 40 Cannoneer Power Bonus: 0 Health: 51/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation [ex: regular bombs would result in +5 WP, Military Grade in +10 WP, etc.]) Inventory: Military Grade Water Bomb x2 COMBAT AT SEA (RULES) ONLY RANGED ATTACKS may harm the "enemies". You must survive TEN ROUNDS to get to the lifeboats: 2/10 survived. If your ship's Health drops to 0, you will drown and the quest will fail. Every round, one member of the party must carry the machine with Daneeka. For the purposes of this battle, giving the Captain a bomb does not use up his turn, but it will cost you your turn. Edited February 28, 2014 by Zepher Quote
Rumble Strike Posted February 28, 2014 Posted February 28, 2014 (edited) Tarn was very glad to see the Monk's Guardian Angel appear. "U'Voros, please help Daneeka with the machine again, whilst I use a Nostrum on Pretzel. Captain Lane, can you fire at Cannon A from the back row please?" Battle Order Tarn Monk Pretzel Monk Pretzel Captain Lane U'Voros Edit - Zeph can we still use this, I wouldn't have wanted Tarn to do nothing. If not, I understand, but I swear I just took a long time with the post and did not see you update. Edited February 28, 2014 by Rumble Strike Quote
Zepher Posted February 28, 2014 Author Posted February 28, 2014 Surely! I'll edit the round right now! Quote
Rumble Strike Posted February 28, 2014 Posted February 28, 2014 (edited) OOC: Thanks Zeph, I appreciate you doing that Tarn uses a Nostrum on Captain Lane whilst asking U'Voros to help Daneeka again, all in the back row. "Captain Lane, can you concentrate your fire on Cannon B, back row, and if Hastened then Cannon C, back row?" Battle Order Monk Pretzel Monk Pretzel Tarn Captain Lane Captain Lane (if Hastened) U'Voros Edited February 28, 2014 by Rumble Strike Quote
Palathadric Posted February 28, 2014 Posted February 28, 2014 I attack Cannon A from the Back Row with my Flying Staff. I repeat if I don't roll a "Shield" the first time around. Otherwise, I use a Smelling Salts on Captain Lane, unless Tarn tells me otherwise. "Lane, it may be better if you target one of the other cannons to limit the amount of damage our ship takes this time around. What do you think Tarn?" I suddenly catch sight of Tarn's halberd. "If I found a blacksmith who could place one of those hollow handles in my weapons, it would be very useful for fights like this." Quote
Rumble Strike Posted February 28, 2014 Posted February 28, 2014 "You are right," agreed Tarn, modifying his strategy. "If you can use the weapon, Helbaerend may be yours for the right price. It s a fine weapon, with me since my first Quest, and the hollow blade added by the glass blowers shoppe in Eubric. Very handy in a battle." Quote
Palathadric Posted February 28, 2014 Posted February 28, 2014 "You are right," agreed Tarn, modifying his strategy. "If you can use the weapon, Helbaerend may be yours for the right price. It s a fine weapon, with me since my first Quest, and the hollow blade added by the glass blowers shoppe in Eubric. Very handy in a battle." "Well," I'll think about that. I prefer slightly more versatile weapons that I can use in any fight. Healing is more my thing anyway. I'm actually thinking of getting rid of this sword." I tap on the Muckraker. "I've hardly used it and it's too heavy for me to use consistently. With the gems imbued it could probably fit nicely in your collection actually," I holler through the gunfire dodging cannonballs as only an action hero could dream of doing. Quote
Zepher Posted March 3, 2014 Author Posted March 3, 2014 Round Three Surprise! Ship Battle >Tarn uses a Nostrum on Captain Lane >Monk Pretzel v. Cannon A - Meditate/Special Damage/Hit/Special Damage (6+26=32 Damage) >Monk Pretzel v. Cannon A - Critical Hit/Aim/Damage/Shield (Guardian Angel) >Captain Lane v. Cannon B (Uses Military Grade Water Bomb) - Special Damage/Critical Hit ([(30+10)*2]+40=120 Water-Elemental Damage All Opponents) >U'Voros helps Daneeka Free Hits Cannon C v. Ship - 80 Damage Maintenance Crew A Repairs Cannon A Maintenance Crew B Repairs Cannon B Captain Lane sails a bomb over to the enemies ship, tossing huge portions of the crew overboard. Pretzel's angel returns. The Enemies Cannon A Level 60 Mechanical Enemy *Jinxed* Health: 348/400 NOTE: Deals damage to ship. Cannon B Level 60 Mechanical Enemy Health: 380/400 NOTE: Deals damage to ship. Cannon C Level 60 Mechanical Enemy Health: 280/400 NOTE: Deals damage to ship. The Crow's Nest Level 0 Plant Health: 230/350 NOTE: The Crow's Nest makes all cannons/archers deal an extra 20 damage. The Party Old Bonaparte Ship Level 0 Ship Health: 1040/1400 Tarn Valco *Party Leader* Level 25 1/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* *Lucky* *Encouraged* Power Bonus: 0 Defense: 8 Health: 29/41 (7+24+7+3) Gold: 2039 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Overkill Gloves Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion, Health Core, Grand Tonic x3, Remedy, Elixir, Mead x3, Nostrum x2, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Monk Pretzel and His 99 Pieces, the Super Sleuth Level 26 1/3 Paladin *Lucky* Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 47/47 Ether: 34/35 Gold: 396 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Military Grade Fire Bomb U'Voros (Controlled by Rumble Strike) Level 11 Knight Power Bonus: 0 Health: 20/20 Defense: 7 Gold: 37 Equipment: Dastan Spear (WP: 7), Fashionable Shield (SP: 7), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Grand Potion Captain Lane (Takes Commands) Level 40 Cannoneer Power Bonus: 0 Health: 51/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation [ex: regular bombs would result in +5 WP, Military Grade in +10 WP, etc.]) Inventory: Military Grade Water Bomb COMBAT AT SEA (RULES) ONLY RANGED ATTACKS may harm the "enemies". You must survive TEN ROUNDS to get to the lifeboats: 3/10 survived. If your ship's Health drops to 0, you will drown and the quest will fail. Every round, one member of the party must carry the machine with Daneeka. For the purposes of this battle, giving the Captain a bomb does not use up his turn, but it will cost you your turn. Quote
Rumble Strike Posted March 3, 2014 Posted March 3, 2014 "Great shooting, Captain! Henry Hinckwell chose well when he led us to you! I think you should both focus on Cannon A whilst we have the Monk's Guardian Angel with us. Without any archers or maintenance crew we can hopefully whittle the cannons down without taking much more damage. U'Voros, take a rest, I will help Daneeka with the machine. Battle Order Monk Pretzel Monk Pretzel Captain Lane Captain Lane Tarn Valco U'Voros (does nothing) Quote
Palathadric Posted March 3, 2014 Posted March 3, 2014 I don't think the Maintenance Crews should have repaired the cannons, because you know, they're overboard or something. I attack Cannon A from the Back Row. I repeat unless I rolled a "Shield" the first time around, in which case I attack Cannon C. "Captain Lane, I would suggest that you use your other bomb. That first shot you took was incredible!" I nod in greeting to my angel, but now have the presence of mind to blush at her appearance. Quote
Zepher Posted March 4, 2014 Author Posted March 4, 2014 OoC: Yeah yeah, dead enemies won't act from now on I guess if you're so insistent on it. Fixed! Thanks! "Oh, thank you Master Tarn, my arm was getting tired so thank you Master Tarn!" Round Four Surprise! Ship Battle >Monk Pretzel v. Cannon A - Shield/Damage/Special Damage/Hit (Guardian Angel) >Monk Pretzel v. Cannon C - Shield/Meditate (Guardian Angel!!) >Captain Lane v. Cannon A - Damage/Hit/Critical Hit/Critical Hit ([(30+10)*2]+40=120 Water-Elemental Damage All Opponents) >Tarn helps Daneeka >U'Voros does nothing Free Hits Negated The angel hovers above as Captain Lane fires off another impressive round. The Enemies Cannon A Level 60 Mechanical Enemy *Jinxed* Health: 128/400 NOTE: Deals damage to ship. Cannon B Level 60 Mechanical Enemy Health: 160/400 NOTE: Deals damage to ship. Cannon C Level 60 Mechanical Enemy Health: 160/400 NOTE: Deals damage to ship. The Crow's Nest Level 0 Plant Health: 110/350 NOTE: The Crow's Nest makes all cannons/archers deal an extra 20 damage. The Party Old Bonaparte Ship Level 0 Ship Health: 1040/1400 Tarn Valco *Party Leader* Level 25 1/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* *Lucky* *Encouraged* Power Bonus: 0 Defense: 8 Health: 29/41 (7+24+7+3) Gold: 2039 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Overkill Gloves Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion, Health Core, Grand Tonic x3, Remedy, Elixir, Mead x3, Nostrum x2, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Monk Pretzel and His 99 Pieces, the Super Sleuth Level 26 1/3 Paladin *Lucky* Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 47/47 Ether: 34/35 Gold: 396 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 3 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 4 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging), Military Grade Fire Bomb U'Voros (Controlled by Rumble Strike) Level 11 Knight Power Bonus: 0 Health: 20/20 Defense: 7 Gold: 37 Equipment: Dastan Spear (WP: 7), Fashionable Shield (SP: 7), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Inventory: Grand Potion Captain Lane (Takes Commands) Level 40 Cannoneer *Lucky* Power Bonus: 0 Health: 51/51 Defense: 0 Gold: 360 Equipment: Ship's Cannon (WP: 30, "hand" cannon), Cannoneer's Sashes (The damage output of bombs consumed are added to the WP of the Cannoneer's weapon before damage calculation) Inventory: COMBAT AT SEA (RULES) ONLY RANGED ATTACKS may harm the "enemies". You must survive TEN ROUNDS to get to the lifeboats: 4/10 survived. If your ship's Health drops to 0, you will drown and the quest will fail. Every round, one member of the party must carry the machine with Daneeka. For the purposes of this battle, giving the Captain a bomb does not use up his turn, but it will cost you your turn. Quote
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