Rumble Strike Posted January 9, 2014 Posted January 9, 2014 (edited) Tarn grins as he sees first the Hinckwell attack the clown, then Pretzel's Guardian Angel and the sailor enter the fray. "Normally we get more enemies joining, not allies! The more the merrier! Keep at it and we shall soon take care of these thugs." He and U'Voros repeat their attacks, with Tarn motioning for the sailor to indeed join the attack on the Pongcanis from the front row. Battle Order Tarn Pretzel U'Voros Sailor Grady Arthur OOC: I've put the NPCs in the battle order. Also unless Tarn really walloped "Donny", the Stun should have worn off. Doesn't really matter as we are protected by the Guardian Angel. Edited January 9, 2014 by Rumble Strike Quote
Zepher Posted January 10, 2014 Author Posted January 10, 2014 OoC: Lion's Heart stuns enemies . Round Two "Donny Five-Finger" Showdown Tarn v. "Donny" - Special Damage (Stunned) Pretzel v. "Donny" - Hit ([25+5]+8=38) Pretzel v. "Donny" - Hit ([25+5]+8=38) U'Voros v. Unarmed Pongcanis - Damage (Negated) Sailor v. Pongcanis - Critical Hit ([1*2]+14=16 Damage) >Arthur drinks a Mead Grady v. Clown - Damage (22-10=12 Damage) Grady loses 3 health to burning Pretzel slams back "Donny" as his angel blocks attacks left and right - but he is too far away to protect Grady, who gets seared by Clown! The scuffle draws the attention of others... a wandering Town Watch . "Ah, I should have known it was Heroica. Always causing a racket. Why the Hel are we busting our megablocks cleaning up the streets for folks like you! Cause megablocking fights wherever you go!" He joins the fray! "Clown no like this." The Enemies "Donny" Five-Fingers Level 28 Humanoid *Immune to Fragile, Weakened, Jinxed, Asleep, Sealed, Blinded and Instant Death* Health: 167/280 Special I: Spitting Image- "Donny" manages to boost his ego, hastening himself for the remainder of the battle. Special II: Grand Ravage – Transfers 24 health from the target to self and steals 24 gold from the target. Used if "Donny" is hastened. Drops: 30 Gold, Remedy, Nostrum Clown the Performing Orc Level 22 Humanoid *Deals Burning(-3) Effect* *Immune to Stunned, Hexed and Asleep* Health: 72/110 Special: Burn and Poke – Clown pokes and burns his victim, causing them to bleed(-5) and burn(-3). Drops: 75 Gold Unarmed Pongcanis Warrior Level 10 Humanoid Beast *Immune to Weakened and Fragile* Health: 39/55 Special: Unwise to Upset a Pongcanis - The Pongcanis attempts to rip the targets arms off. 10 Damage ignoring Row is dealt, there is a 50% chance that such Damage ignores SP as well, a 25% chance that the target's weapon, shield, and any Handwear or Accessories are unequipped, and a 12.5% chance that the target is instantly Knocked Out. Drops: Mead The Party Tarn Valco *Party Leader* Level 24 2/3 Raider *Natural Respite* *Immune to Weakened* *Counterstrike* Power Bonus: 0 Defense: 6 Health: 40/40 (7+23+7+3) Gold: 2059 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion x2, Health Core, Grand Tonic x3, Remedy, Elixir, Phoenix Essence x2,Mead x5, Nostrum x5, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 29 Mystic Knight, 21-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* Power Bonus: 0 Health: 44/44 Ether: 23/34 Defense: 16 Gold: 413 Equipment: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 11) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Elixer) halberd) Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x11, Potion, Remedy x9, Elixir x3, Nostrum x4, Smelling Salts x 3, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic x9, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones Monk Pretzel and His 99 Pieces, the Super Sleuth Level 25 2/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 46/46 Ether: 34/34 Gold: 331 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Fashionable Shield (SP: 7), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 2 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Essence, 3 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging) U'Voros (Controlled by Rumble Strike) Level 10 Knight Power Bonus: 0 Health: 19/19 Defense: 0 Gold: 37 Equipment: Dastan Spear (WP: 7) Inventory: Potion Friendly Sailor (NPC, Takes Suggestions) Level 14 Rogue Power Bonus: 0 Health: 20/20 Defense: 0 Gold: 12 Equipment: Fightin' Telescope (WP: 1, Helps to see long distances) Inventory: Mead Guard Andrew (NPC) Level 14 Town Watch Footman Power: 23 Health: 28/28 Defense: 1 Gold: 43 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1) Sir Grady the Bold (Uncooperative NPC) Level 30 Black Knight *-3 Burning* Power Bonus: 0 Health: 12/45 Defense: 10 Gold: 120 Equipment: Hinckwell Sword (WP:8, Longsword), Hinckwell Shield (SP:8) Nasal Helmet (Headwear, SP: 1), Traveller's Cloak (Backwear, SP: 1), Hinckwell Sigil (Accessory, Immunity to Asleep, Blinded, and Instant Kill) Inventory: Potion, Mead NOTE: Grady is not near the heroes - they cannot interact with him in any way (exchange items, heal him, etc.) Town Watch Footman Base Health: 14 Weapons: Daggers, Halberds, Spears, Longswords Job Trait: Strength in Numbers – Receives a +2 bonus to attack before multipliers for every other City Watch Guard in the battle. Shield: Guarding the Guards – Any free hits delivered to the Guard next round are null. Also, deals damage equal to their power. All other attacks function normally (Critical Hit is Critical Hit, Damage is Damage, etc.) Quote
Palathadric Posted January 10, 2014 Posted January 10, 2014 "Incredible! I've never seen so many men join our side. Who would've thought. It seems Eubric is changing for the better." I attack Clown from the Front Row with Heavy Flail. Quote
Rumble Strike Posted January 10, 2014 Posted January 10, 2014 "It is certainly unusual!" agreed Tarn. He and U'Voros repeat their attacks, and he motions for the Sailor and Guard Andrew to attack the Pongcanis. Battle Order Tarn Pretzel U'Voros Sailor Guard Andrew Grady Arthur Quote
Flipz Posted January 11, 2014 Posted January 11, 2014 Arthur casts Darkness at the Clown from the Front Row. "'Lo, Andrew. How's Bert been doing since I saw him last?" OOC: The trope you are looking for is "Casual Danger Dialogue". Quote
Zepher Posted January 11, 2014 Author Posted January 11, 2014 (edited) "I don't know when you saw him last! That's not my job. I like to focus on keeping the city, not who you heroes are chummy with. That being said, he's doing fine, we went out for drinks last night, and I heard you got your walking papers, so all is well in the Watch again it seems. Ha!" Round Three "Donny Five-Finger" Showdown Tarn v. "Donny" - Damage (28-6=22) (22 Damage Dealt Back) Pretzel v. "Donny" - Meditate (+1 ether) U'Voros v. Unarmed Pongcanis - Miss Sailor v. Pongcanis - Special Damage (10 Damage Ignoring SP and Row) Andrew v. Pongcanis - Hit (23 Damage Dealt) Arthur v. Clown - Damage (22-16=6 Damage, Burning Effect Damage Deflected) Grady takes a Potion Grady loses 3 health due to burning The party apparently grows overconfident with their allies and recieves some damages. Only Andrew, most likely much to his delight, deals a significant blow. "Hm, looks like it's Town Watch to the rescue more so than the Heroes." "So just like any other day." The Enemies "Donny" Five-Fingers Level 28 Humanoid *Immune to Fragile, Weakened, Jinxed, Asleep, Sealed, Blinded and Instant Death* Health: 145/280 Special I: Spitting Image- "Donny" manages to boost his ego, hastening himself for the remainder of the battle. Special II: Grand Ravage – Transfers 24 health from the target to self and steals 24 gold from the target. Used if "Donny" is hastened. Drops: 30 Gold, Remedy, Nostrum Clown the Performing Orc Level 22 Humanoid *Deals Burning(-3) Effect* *Immune to Stunned, Hexed and Asleep* Health: 72/110 Special: Burn and Poke – Clown pokes and burns his victim, causing them to bleed(-5) and burn(-3). Drops: 75 Gold Unarmed Pongcanis Warrior Level 10 Humanoid Beast *Immune to Weakened and Fragile* Health: 16/55 Special: Unwise to Upset a Pongcanis - The Pongcanis attempts to rip the targets arms off. 10 Damage ignoring Row is dealt, there is a 50% chance that such Damage ignores SP as well, a 25% chance that the target's weapon, shield, and any Handwear or Accessories are unequipped, and a 12.5% chance that the target is instantly Knocked Out. Drops: Mead The Party Tarn Valco *Party Leader* Level 24 2/3 Raider *Natural Respite* *Immune to Weakened* *Counterstrike* Power Bonus: 0 Defense: 6 Health: 18/40 (7+23+7+3) Gold: 2059 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion x2, Health Core, Grand Tonic x3, Remedy, Elixir, Phoenix Essence x2,Mead x5, Nostrum x5, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 29 Mystic Knight, 21-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* Power Bonus: 0 Health: 44/44 Ether: 23/34 Defense: 16 Gold: 413 Equipment: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 11) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Elixer) halberd) Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x11, Potion, Remedy x9, Elixir x3, Nostrum x4, Smelling Salts x 3, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic x9, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones Monk Pretzel and His 99 Pieces, the Super Sleuth Level 25 2/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 46/46 Ether: 34/34 Gold: 331 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Fashionable Shield (SP: 7), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 2 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Essence, 3 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging) U'Voros (Controlled by Rumble Strike) Level 10 Knight Power Bonus: 0 Health: 19/19 Defense: 0 Gold: 37 Equipment: Dastan Spear (WP: 7) Inventory: Potion Friendly Sailor (NPC, Takes Suggestions) Level 14 Rogue Power Bonus: 0 Health: 10/20 Defense: 0 Gold: 12 Equipment: Fightin' Telescope (WP: 1, Helps to see long distances) Inventory: Mead Guard Andrew (NPC) Level 14 Town Watch Footman Power: 23 Health: 28/28 Defense: 1 Gold: 43 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1) Sir Grady the Bold (Uncooperative NPC) Level 30 Black Knight *-3 Burning* Power Bonus: 0 Health: 19/45 Defense: 10 Gold: 120 Equipment: Hinckwell Sword (WP:8, Longsword), Hinckwell Shield (SP:8) Nasal Helmet (Headwear, SP: 1), Traveller's Cloak (Backwear, SP: 1), Hinckwell Sigil (Accessory, Immunity to Asleep, Blinded, and Instant Kill) Inventory: Potion, Mead NOTE: Grady is not near the heroes - they cannot interact with him in any way (exchange items, heal him, etc.) Edited January 11, 2014 by Zepher Quote
Flipz Posted January 11, 2014 Posted January 11, 2014 OOC: Zeph, did you roll for my Knight 1/6 chance to deflect the damage? Arthur repeats. "Master Knight, would you mind using a Potion on our friend the sailor?" Quote
Zepher Posted January 11, 2014 Author Posted January 11, 2014 OoC: Dumb ol' knights with their silly rules. I'd bet you a pretty penny no one remembers to roll that for me... you actually got it, too! "Hm, me?" U'Voros looks down at the potion strapped to his belt. "Well, it is my only one but I guess I can use my only one on a friend." Quote
Flipz Posted January 11, 2014 Posted January 11, 2014 "I'll give you one of my Grand Potions once we're through." Arthur winks. Quote
Rumble Strike Posted January 11, 2014 Posted January 11, 2014 Tarn growls in pain as "Donny" struck him. Perhaps the people coming to his aid had made him overconfident. He grits his teeth and attacks "Donny" again from the front row. Andrew and Sailor should repeat their attacks. U'Voros uses his potion on Friendly Sailor from the back row. Battle Order: Tarn Pretzel U'Voros Sailor Guard Andrew Arthur OOC: Why did the damage "Donny" do to Tarn get deflected back? Quote
Zepher Posted January 11, 2014 Author Posted January 11, 2014 OoC: Because I didn't update your equipment properly and thought you were still counter striking! Will fix momentarily. Quote
Rumble Strike Posted January 11, 2014 Posted January 11, 2014 OOC: But that isn't how Counterstrike works either. It wasn't a free hit. Quote
Palathadric Posted January 12, 2014 Posted January 12, 2014 I repeat my attack. "Hm, looks like it's Town Watch to the rescue more so than the Heroes." "So just like any other day." I chuckle. "It's a wonder that the Town Watch continually asks us to solve their problems for them." Quote
Zepher Posted January 13, 2014 Author Posted January 13, 2014 (edited) OoC: I thought that the final ruling on Counterstrike was that they returned the damage received (not dealt) on all hits. But I see that they only work on free hits (which I actually think has always been the case now that I think about it)... not that it matters now as you didn't even have they equipped haha! You also would have had 2 more SP last round because of that, so I've added 2 health back. I also should have had Pretzel target Clown last round, that's my mistake, it has been fixed. Round Three "Donny Five-Finger" Showdown Tarn v. "Donny" - Special Damage (Donny is Hastened) Pretzel v. Clown - Critical Hit ([5*2]+25=35, Fragile) >U'Voros uses Potion on Sailor - (10 Health Regained) Sailor v. Pongcanis - Special Damage (10 Damage Ignoring SP and Row) Andrew v. Pongcanis - Damage (10-1=9) Arthur v. Clown - Damage (22-16=6 Damage, Burning Effect Damage Deflected) Grady v. Clown - Shield Free Hits Donny v. Tarn - (28-6=22 Damage, KO'd) Grady loses 3 health due to burning All the banter seems to have a poor effect on the heroes' combat skills. "Donny", seeing the heroes' huge number of allies, produces a little packet of smelling salts he had up his sleeve and sniffs them. Pretzel whacks Clown over the head, rattling the Orc inside his suit of armor, but the Pongcanis covers for him, driving back both the sailor and the City Guard. Arthur blocks the blow meant for him, apparently becoming pretty deft with his shield. With Clown's back turned, Grady deals a devastating final blow and scoops up the gold. The blow rattles his arm, however. "Alright fella's, ya got me, I'm not Donny and I'm no Wolfgang... maybe you can let me go?" The Enemies "Donny" Five-Fingers Level 28 Humanoid *Immune to Fragile, Weakened, Jinxed, Asleep, Sealed, Blinded and Instant Death* *Hastened* Health: 167/280 Special I: Spitting Image- "Donny" manages to boost his ego, hastening himself for the remainder of the battle. Special II: Grand Ravage – Transfers 24 health from the target to self and steals 24 gold from the target. Used if "Donny" is hastened. Drops: 30 Gold, Remedy, Nostrum Unarmed Pongcanis Warrior Level 10 Humanoid Beast *Immune to Weakened and Fragile* Health: 16/55 Special: Unwise to Upset a Pongcanis - The Pongcanis attempts to rip the targets arms off. 10 Damage ignoring Row is dealt, there is a 50% chance that such Damage ignores SP as well, a 25% chance that the target's weapon, shield, and any Handwear or Accessories are unequipped, and a 12.5% chance that the target is instantly Knocked Out. Drops: Mead The Party Tarn Valco *Party Leader* Level 24 2/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* *KO'd* Power Bonus: 0 Defense: 6 Health: 0/40 (7+23+7+3) Gold: 2059 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin) Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion x2, Health Core, Grand Tonic x3, Remedy, Elixir, Phoenix Essence x2,Mead x5, Nostrum x5, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 29 Mystic Knight, 21-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* Power Bonus: 0 Health: 44/44 Ether: 23/34 Defense: 16 Gold: 413 Equipment: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 11) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Elixer) halberd) Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x11, Potion, Remedy x9, Elixir x3, Nostrum x4, Smelling Salts x 3, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic x9, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones Monk Pretzel and His 99 Pieces, the Super Sleuth Level 25 2/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 46/46 Ether: 34/34 Gold: 331 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Fashionable Shield (SP: 7), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 2 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Essence, 3 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging) U'Voros (Controlled by Rumble Strike) Level 10 Knight Power Bonus: 0 Health: 19/19 Defense: 0 Gold: 37 Equipment: Dastan Spear (WP: 7) Inventory: Friendly Sailor (NPC, Takes Suggestions) Level 14 Rogue Power Bonus: 0 Health: 10/20 Defense: 0 Gold: 12 Equipment: Fightin' Telescope (WP: 1, Helps to see long distances) Inventory: Mead Guard Andrew (NPC) Level 14 Town Watch Footman Power: 23 Health: 28/28 Defense: 1 Gold: 43 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1) Sir Grady the Bold (Uncooperative NPC) Level 30 Black Knight *-3 Burning* Power Bonus: 0 Health: 16/45 Defense: 10 Gold: 195 Equipment: Hinckwell Sword (WP:8, Longsword), Hinckwell Shield (SP:8) Nasal Helmet (Headwear, SP: 1), Traveller's Cloak (Backwear, SP: 1), Hinckwell Sigil (Accessory, Immunity to Asleep, Blinded, and Instant Kill) Inventory: Potion, Mead NOTE: Grady is not near the heroes - they cannot interact with him in any way (exchange items, heal him, etc.) Edited January 13, 2014 by Zepher Quote
Palathadric Posted January 13, 2014 Posted January 13, 2014 (edited) I attack 'Donny from the Front Row with the Dual Staff (Double). "If you're not a member of the Wolfgang, then what the devil are you and why are you attacking people on the streets? Who are your cronies? "Party Leader, put me first in the Battle Order to eat up the free hit he'll give due to his hastening." Edited January 13, 2014 by Palathadric Quote
Flipz Posted January 13, 2014 Posted January 13, 2014 (edited) "I'll finish off the Pog, I suggest the rest of you stand back if you want to take on 'Donny'. Master Sailor, my friend, I think you'd be best served keeping a lookout (doing nothing) to make sure no one sneaks up on us. Master Raider, if you could put me just before Andrew, that would be very helpful." Arthur casts Darkness at the Unarmed Pongcanis from the Front Row through Sir Roderick's Sword. Edited January 13, 2014 by Flipz Quote
Zepher Posted January 13, 2014 Author Posted January 13, 2014 OoC: I apologize profusely, I forgot Donny's free hit on Tarn. This will most likely change some actions. Quote
Flipz Posted January 13, 2014 Posted January 13, 2014 "Change of plans, Master Paladin. You should raise Master Raider, and then he can resume attacking 'Donny'." Battle Order: (and suggested actions/actions for NPCs) Pretzel (Phoenix Essence on Tarn) Tarn (Lion's Heart vs. 'Donny', Front Row) Friendly Sailor (Do Nothing) Arthur (Darkness, Sir Roderick's Sword vs. Unarmed Pongcanis, Front Row) Guard Andrew (City Watch Halberd vs. 'Donny', Back Row) Grady is uncooperative OOC: Also, shouldn't Grady be down the potion that he drank? Quote
Palathadric Posted January 13, 2014 Posted January 13, 2014 I begrudgingly dump a Phoenix Essence on Tarn. God why must I always pay for other's mistakes. "Sounds like our party leader was distracted by his ulterior motives." Quote
Zepher Posted January 13, 2014 Author Posted January 13, 2014 (edited) Donny turns to Pretzel. "Men have got to eat! There's no money, and the Wolfgang bread ain't feeding everyone, I'll tell you that! Damn Ulric." Round Four "Donny Five-Finger" Showdown Pretzel uses a Phoenix Essence on Tarn Tarn v. "Donny" - Steal (+28 Gold) Friendly Sailor does nothing Arthur v. Unarmed Pongcanis - Damage (No Deflection, 0 Damage) >Guard Andrew v. "Donny" - Special Damage (24 Health Gained, 24 Gold Stolen) U'Voros v. Pongcanis - Critical Hit ([7*2]+10=24 Damage, KO'd) Grady v. "Donny" - Critical Hit ([8*2]+30=46 Damage) Free Hits Donny v. Pretzel - (28-30=0 Damage) Grady loses 3 health due to burning The battle rages on. Tarn dusts himself off but gets hit by Donny again. Grady returns the blow, and U'Voros shows his training and skill as he stabs the Pongcanis in the back and he falls, dead. The Enemies "Donny" Five-Fingers Level 28 Humanoid *Immune to Fragile, Weakened, Jinxed, Asleep, Sealed, Blinded and Instant Death* *Hastened* Health: 143/280 Special I: Spitting Image- "Donny" manages to boost his ego, hastening himself for the remainder of the battle. Special II: Grand Ravage – Transfers 24 health from the target to self and steals 24 gold from the target. Used if "Donny" is hastened. Drops: 30 Gold, Remedy, Nostrum The Party Tarn Valco *Party Leader* Level 24 2/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* Power Bonus: 0 Defense: 6 Health: 18/40 (7+23+7+3) Gold: 2087 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin) Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion x2, Health Core, Grand Tonic x3, Remedy, Elixir, Phoenix Essence x2,Mead x5, Nostrum x5, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 29 Mystic Knight, 21-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* Power Bonus: 0 Health: 44/44 Ether: 23/34 Defense: 16 Gold: 413 Equipment: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 11) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Elixer) halberd) Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x11, Potion, Remedy x9, Elixir x3, Nostrum x4, Smelling Salts x 3, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic x9, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones Monk Pretzel and His 99 Pieces, the Super Sleuth Level 25 2/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 46/46 Ether: 34/34 Gold: 331 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Fashionable Shield (SP: 7), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 2 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 3 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging) U'Voros (Controlled by Rumble Strike) Level 10 Knight Power Bonus: 0 Health: 19/19 Defense: 0 Gold: 37 Equipment: Dastan Spear (WP: 7) Inventory: Friendly Sailor (NPC, Takes Suggestions) Level 14 Rogue Power Bonus: 0 Health: 10/20 Defense: 0 Gold: 12 Equipment: Fightin' Telescope (WP: 1, Helps to see long distances) Inventory: Mead Guard Andrew (NPC) Level 14 Town Watch Footman Power: 23 Health: 4/28 Defense: 1 Gold: 19 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1) Sir Grady the Bold (Uncooperative NPC) Level 30 Black Knight *-3 Burning* Power Bonus: 0 Health: 10/45 Defense: 10 Gold: 195 Equipment: Hinckwell Sword (WP:8, Longsword), Hinckwell Shield (SP:8) Nasal Helmet (Headwear, SP: 1), Traveller's Cloak (Backwear, SP: 1), Hinckwell Sigil (Accessory, Immunity to Asleep, Blinded, and Instant Kill) Inventory: Mead NOTE: Grady is not near the heroes - they cannot interact with him in any way (exchange items, heal him, etc.) Edited January 13, 2014 by Zepher Quote
Flipz Posted January 13, 2014 Posted January 13, 2014 OOC: Pretzel was at the top of the order, so he would have taken the Free Hit. Also? Dammit! Arthur sighs and casts Darkness at 'Donny' from the Back Row. "Might as well put me at the back of the order again, Master Raider. Master Paladin, care to heal our friends?" Quote
Rumble Strike Posted January 13, 2014 Posted January 13, 2014 (edited) Tarn shook his head to clear it and thanked Pretzel for reviving him. "You have my gratitude, I will recompense you when this battle is over." He looks at his allies. "Ar- *koff* I mean Em, Pretzel and I can finish this scoundrel off. No-one else needs to attack." He aims Lion's Heart at "Donny" from the front row. Battle Order Pretzel Tarn Arthur Edited January 13, 2014 by Rumble Strike Quote
Palathadric Posted January 13, 2014 Posted January 13, 2014 (edited) "Mr. Hinckwell, despite there being only one enemy between us, I seem to be unable to extend my healing power in your direction." "You have my gratitude, I will recompense you when this battle is over." "Oh...er... It is nothing." Edited January 13, 2014 by Palathadric Quote
Palathadric Posted January 13, 2014 Posted January 13, 2014 (edited) I heal Guard Andrew from the Back Row wielding Muckraker. Edited January 13, 2014 by Palathadric Quote
Zepher Posted January 13, 2014 Author Posted January 13, 2014 "Best finish it quickly then, eh, Monk?" Round Five "Donny Five-Finger" Showdown Pretzel heals Andrew - Failure (Roll of 6) Tarn v. "Donny" - Special Damage (24 Health Stolen, 24 Gold Stolen) Arthur v. "Donny" - Enchant (12 ether expended, Arm Shield now SP: 12) Grady v. "Donny" - Hit (38 Damage) Free Hits Donny v. Pretzel - (28-30=0 Damage) Grady loses 3 health due to burning Donny takes back the gold that is stolen to him and punches Tarn right in the gut. Only Grady, close up and personal as he is to the thief, is able to land a hit. The Enemies "Donny" Five-Fingers Level 28 Humanoid *Immune to Fragile, Weakened, Jinxed, Asleep, Sealed, Blinded and Instant Death* *Hastened* Health: 129/280 Special I: Spitting Image- "Donny" manages to boost his ego, hastening himself for the remainder of the battle. Special II: Grand Ravage – Transfers 24 health from the target to self and steals 24 gold from the target. Used if "Donny" is hastened. Drops: 30 Gold, Remedy, Nostrum The Party Tarn Valco *Party Leader* Level 24 2/3 Raider *Natural Respite* *Immune to Weakened* *Immune to Magic and Healing* Power Bonus: 0 Defense: 6 Health: 16/40 (7+23+7+3) Gold: 2063 Equipment: Great Blade (WP:25, cannot be equipped with a shield, greatsword), Darksteel Armor (SP:6, Max. Health +3, Immunity to Weakened; bodywear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Amulet of U'Kin Nobility (Grants Diplomacy to wearer when addressing a U'Kin) Inventory: Helbaerend (WP:10; water-, ice- and lightning-elemental; hollow (Great Potion); axe), Lion’s Heart (WP:13, darkness-elemental, stun-effect; greatsword), Bagpipes (WP:8, wind-elemental instrument), Fauxthril Spear (WP:6, spear), Skull Shield (SP:6; immunity to darkness; suitable to Black Knights only), Horned Hat (SP +1, Power +1, suitable for barbarians and beast warriors; headwear), Potion, Grand Potion x2, Health Core, Grand Tonic x3, Remedy, Elixir, Phoenix Essence x2,Mead x5, Nostrum x5, Venom x2, Deadly Venom, Smoke Bomb x2, Shovel, Pickaxe, Bucket, Bone x2, Gladiator Trident (WP: 11, Spear, causes bleeding effect; unsuitable), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon; unsuitable), Spider Leg (WP:8, doubled against flying enemies; spear; unsuitable), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Counterstrike Gloves (handwear, after the wearer is struck by a Free Hit they counter with strength equal to their level) Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 29 Mystic Knight, 21-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* Power Bonus: 0 Health: 44/44 Ether: 11/34 Defense: 17 Gold: 413 Equipment: Sir Roderick's Sword (WP:12, Longsword), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Arm Shield (SP: 12) Inventory: Weapons: Sword of the Vampir (WP:17, user is Jinxed), Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Hollow Blade Dagger (WP:6, dagger, hollow-blade [Mulled Wine]), Healing Staff (WP:5; heals instead of damaging), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow (Elixer) halberd) Artifacts: Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: 2x Scroll of Blindness, Scroll of Sealing (Lent to De'kra), 2x Scroll of Confusion, Scroll of Sleep, Scroll of Frailty, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Consumables: Grand Potion x11, Potion, Remedy x9, Elixir x3, Nostrum x4, Smelling Salts x 3, Mead x4, Jinxy Juice x2, Ether Core, Noxious Venom (When used on a weapon, the weapon deals the Badly Poisoned effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Zoot's Plaything, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Tesla Bomb (Deals 20 Lightnng-elemental damage to all enemies when thrown. Can only be used once), Tonic, Grand Tonic x9, Double Rainbow (Causes the Encouraged- and Lucky-effects, but also the Confused- and Poisoned-effects), Bright Polish, Ambrosia, Exterlate, Grating Stone, Smoke Bomb x5, Hurricane, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), 3 Bones Monk Pretzel and His 99 Pieces, the Super Sleuth Level 25 2/3 Paladin Power Bonus: +5, (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 46/46 Ether: 34/34 Gold: 331 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory:The Muckraker (WP:13, Earth, Water, Wood; causes weakened; greatsword), Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Fashionable Shield (SP: 7), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War, Scroll of Sealing, Scroll of Blinding, 2 Potions, 5 Grand Potions, 5 Tonics, 2 Ether Cores, 5 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 3 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Bedroll, Pickaxe, Magic Shovel (will always find something when used, limited to three uses per quest), Magnificent Magniscope (Magnifying Glass/Telescope), 7 Bones, Raw Meat (+5 max. health upon consumption), Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Healing Staff (WP:5; heals instead of damaging) U'Voros (Controlled by Rumble Strike) Level 10 Knight Power Bonus: 0 Health: 19/19 Defense: 0 Gold: 37 Equipment: Dastan Spear (WP: 7) Inventory: Friendly Sailor (NPC, Takes Suggestions) Level 14 Rogue Power Bonus: 0 Health: 10/20 Defense: 0 Gold: 12 Equipment: Fightin' Telescope (WP: 1, Helps to see long distances) Inventory: Mead Guard Andrew (NPC) Level 14 Town Watch Footman Power: 23 Health: 4/28 Defense: 1 Gold: 19 Equipment: City Watch Halberd (WP: 7), City Watch Helmet (SP: 1) Sir Grady the Bold (Uncooperative NPC) Level 30 Black Knight *-3 Burning* Power Bonus: 0 Health: 7/45 Defense: 10 Gold: 195 Equipment: Hinckwell Sword (WP:8, Longsword), Hinckwell Shield (SP:8) Nasal Helmet (Headwear, SP: 1), Traveller's Cloak (Backwear, SP: 1), Hinckwell Sigil (Accessory, Immunity to Asleep, Blinded, and Instant Kill) Inventory: Mead NOTE: Grady is not near the heroes - they cannot interact with him in any way (exchange items, heal him, etc.) Quote
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