Sandy Posted May 24, 2014 Author Posted May 24, 2014 QM Note: In order to pass the lamp, Heckz would have to be revived first. Then it would take both him and Karie a turn to exchange the item. Then on the following round Karie could use it. "Well, why don't we speculate? Say I became the master of the lamp? What wish would you want me to fulfill?" "Speculate schmeculate... Very well, if by some weird twist of fate you would become the Mistress of my lamp, I would wish to do your hair. That ginger color is hurting my eyes! Now, is someone going to revive my Master or not? You mortals are so fragile." Quote
Myrddyn Posted May 24, 2014 Posted May 24, 2014 (edited) Erik yells suggestions for targets and an order of actions at the rest of the party. (Suggested) Battle Order: (enemy levels in brackets) ~~~~~~~~~~~~ Free hits ~~~~ (Total damage taken if the character rolls damage and no special damage is rolled) Karie targets Bagpipes (16) from the back ~~~~~~~~~~~~~~~~~ Bagpipes (16) ~~~~~ (18 12? dmg)* ~~~~ *note this damage may be reduced by Nimble. Amorith targets Drum (18) from the back ~~~~~~~~~~~~~~~~~~~~~ Drum (18) ~~~~~ (0 dmg) Drucilla targets Flute (12) from the back ~~~~~~~~~~~~~~~~~~~~~~~ Flute (12) ~~~~~ (6 dmg) Syrio targets Guitar (10) and Piano (20) from the back ~~~~~~~~~~~~ Guitar (10) ~~~~~~~ (14 dmg) ~~~~~ *note this damage may be reduced by Nimble. Sorsha targets Maracas (8) from the back ~~~~~~~~~~~~~~~~~~ Maracas (8) ~~~~~~ (2 dmg) Erik targets Trumpet (12) from the back ~~~~~~~~~~~~~~~~~~~~~~ Piano (20) ~~~~ (8 dmg) Sorrow targets Sax (6) from the Front ~~~~~~~~~~~~~~~~~~~~~~~~ Sax (6) ~~~~~ ~~~ (0 dmg) Nuitan (heals or buffs someone?) ~~~~~~~~~~~~~~~~~~~~~~~~~~ Trumpet (12) ~~~~ (5 dmg) Noel (buffs or potions someone?) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* I got 18 originally for the damage Karie would take, but I think it should actually only be 12. I think that's because I originally forgot about Nuitan, but he takes a 12-damage hit that would have been halved for back row and added 6 damage to what Karie would have taken. "The advantages with this plan are as follows: Those who get hit hardest (Karie and Syrio) have a chance to dodge some of it. Sorrow attacks from the front, so there's a decent chance he can take out Sax, plus he takes no damage and only 1 damage from specials. Amorith will do no damage, but he won't take any either, and I believe he has a special skill where he can recover ether on spells once he's run out, so while he might go down to 0 ether, he can keep this up literally forever. The disadvantages are these: Thalion and Heckz have to wait to be revived. I don't know how long Karie and Syrio can keep this up. Depends on their luck dodging. Nuitan can only keep this up for 4 rounds. (assuming only damage is rolled) Me and Drucilla can only keep this up for 5 rounds (assuming only damage is rolled) Sorsha can only keep this up for 10 rounds (assuming only damage is rolled) Special damage may possibly be rolled up to 8 times with this order/actions, which basically would suck. 64 damage ignoring row, if it happens. I don't think we'll actually do anything, aside from giving Sorrow a chance to kill Sax. " OOC: Questions for Sandy: Does Karie's whip's -1 level thing count as a negative effect? Does Nimble have 1/3 chance of avoiding each free hit, or of avoiding the combined free hits? What about for Syrio's Double Damage? Does Nimble have a chance to avoid damage from rolls of special damage? Marauder's dual damage adds both amounts of damage together before applying SP, in the same way a free hit does. Would this also apply to Area-of-affect damage-dealing enemy specials? Also, can a Marauder chose to attack a single target once? Edited May 24, 2014 by Myrddyn Quote
Kintobor Posted May 24, 2014 Posted May 24, 2014 (edited) I'd also ask does the demon's lucky effect affect Syrio and Karie's Nimble? Edited May 24, 2014 by Kintobor Quote
Endgame Posted May 24, 2014 Posted May 24, 2014 (edited) "Karie, I suppose that shatters your "companionship" theory... And I'm guessing you prefer being redheaded to snakeheaded or something. Your plan sounds sound enough, Erik. Lets do this." I slash at the Saxophone from the front row with my shark jaw scythe. Edited May 24, 2014 by Endgame Quote
Kintobor Posted May 24, 2014 Posted May 24, 2014 "We can deal with Djinnifer later, right now we can at least attempt to take this demon down." Karie strikes the Bagpipes from the back row. Quote
Sandy Posted May 24, 2014 Author Posted May 24, 2014 OOC: Questions for Sandy: Does Karie's whip's -1 level thing count as a negative effect? Does Nimble have 1/3 chance of avoiding each free hit, or of avoiding the combined free hits? What about for Syrio's Double Damage? Does Nimble have a chance to avoid damage from rolls of special damage? Marauder's dual damage adds both amounts of damage together before applying SP, in the same way a free hit does. Would this also apply to Area-of-affect damage-dealing enemy specials? Also, can a Marauder chose to attack a single target once? QM Note: 1) No, it's only the weapon's special ability. Negative effects are those that are listed in the rules. 2) Nimble has 1/3 chance to avoid each Free Hit. 3) The same applies to Syrio's Dual Damage. 4) Special Damage is not affected by nimbleness. 5) Yes, Dual Special Damage combines the attacks as well. Don't roll that. 6) No, Marauder has no choice but to attack twice. I'd also ask does the demon's lucky effect affect Syrio and Karie's Nimble? No, lucky-effect only affects which result you get out of the battle skills. It does not increase or decrease other chances. Quote
legobodgers Posted May 25, 2014 Posted May 25, 2014 OOC: I forgot that the enemies are immune to negative effects. Amorith casts a lightning spell on the flute from the back row. Quote
Kintobor Posted May 25, 2014 Posted May 25, 2014 It's also immune to all types of magic, so there's not a whole lot you can do. Quote
Myrddyn Posted May 25, 2014 Posted May 25, 2014 Also, Amorith would be better off targeting Drum. As Kintobor has said, he can't deal any damage to anything yet, and he has enough SP to block any damage either way, so that would just reduce the damage taken by others. It's also immune to all types of magic, so there's not a whole lot you can do. Aside from prevent free hits. Quote
Cutcobra Posted May 25, 2014 Posted May 25, 2014 OoC: Will the Students die if we flee? And does the Potion Dispenser give out more than just Potions? Quote
Sandy Posted May 25, 2014 Author Posted May 25, 2014 OoC: Will the Students die if we flee? And does the Potion Dispenser give out more than just Potions? QM Note: I'm not going to tell you, because you're supposed to find these things out through trial and error, and exploration. Otherwise, what would be the point? Quote
Endgame Posted May 25, 2014 Posted May 25, 2014 (edited) Noel and Nuitan use a potion on whoever has the least amount of HP from the back row. I believe we're all following Erik's pan - we just had to specify actions for these two. Let's get this show on the road... Edited May 25, 2014 by Endgame Quote
Sandy Posted May 25, 2014 Author Posted May 25, 2014 QM Note: The battle order and actions, please? Quote
Endgame Posted May 25, 2014 Posted May 25, 2014 "I think we can all agree to Erik's plan, yes?" Karie targets Bagpipes from the back Amorith targets Drum from the back Drucilla targets Flute from the back Syrio targets Guitar and Piano from the back Sorsha targets Maracas from the back Erik targets Trumpet from the back Sorrow targets Sax from the Front (Sharkjaw Scythe) Nuitan (potion on hero with least HP, back) Noel (potion on hero with least HP, back) Quote
Cutcobra Posted May 25, 2014 Posted May 25, 2014 OoC: Really sorry for delay on actions! Heckz' ears start to bleed in the floor. Sorsha attacks Maracas with chair from the Back Row. Drucilla attacks Flute with the Eldritch wand from the back row. Syrio hits Guitar and Piano from the back row. Nuitan and Noel use a Potion on whiever hero has the least health from the back row. Battle Order: Karie Amorith Drucilla Syrio Sorsha Erik Sorrow Nuitan Noel Quote
-obelix- Posted May 25, 2014 Posted May 25, 2014 OOC: I dont know if its necessary since Thalion is staying down, but; Thalion does nothing. Quote
Sandy Posted May 25, 2014 Author Posted May 25, 2014 Round Two of the Music Classroom Battle: >Karie vs. Bagpipes - Shield/Shield (Mass Hallucination - no effect) >Amorith (Lightning) vs. Drum - Meditate/Damage (Amorith: 17 health+9 SP-(18/2=9 dmg)=17 health) >Drucilla vs. Flute - Meditate/Critical Hit (Drucilla: +1 ether) >Syrio vs. Guitar and Piano - Dual Special Damage/Dual Hit (Chaotic Concerto (twice) - Amorith: 17 health+9 SP-(8+8=16 dmg)=10 health; Erik: 41 health+4 SP-(8+8=16 dmg)=29 health; Karie: 39 health+2 SP-(8+8=16 dmg)=25 health; Sorrow: 39 health+7 SP-(8+8=16 dmg)=30 health; Noel: 10 health+1 SP-(8+8=16 dmg)=0 health; Nuitan: 21 health+1 SP-(8+8=16 dmg)=6 health; Sorsha: 20 health+3 SP-(8+8=16 dmg)=7 health; Drucilla: 30 health+3 SP-(8+8=16 dmg)=17 health; Syrio: 69 health+3 SP-(8+8=16 dmg)=53 health) >Sorsha (Chair) vs. Maracas - Damage/Damage (Sorsha: 7 health+3 SP-(8/2=4 dmg)=6 health) >Erik (unarmed) vs. Trumpet - Meditate/Shield (Erik: +1 ether) >Sorrow (Sharkjaw Scythe) vs. Saxophone - Lethal Aim/Shield (Saxophone: sudden death) >Nuitan uses a Potion on Sorsha - (Sorsha: +10 health) Bagpipes - Free Hit vs. Karie (Karie: 25 health+2 SP-(16/2=8 dmg)=19 health) Drum - Free Hit vs. Amorith (Amorith: 10 health+9 SP-(18/2=9 dmg)=10 health) Flute - Free Hit vs. Drucilla (Drucilla: 17 health+3 SP-(12/2=6 dmg)=14 health) Guitar - Free Hit vs. Syrio (Syrio: 53 health+3 SP-(10/2=5 dmg)=51 health) Piano - Free Hit vs. Sorsha (Sorsha: 16 health+3 SP-(20/2=10 dmg)=9 health) Maracas - Free Hit vs. Erik (Erik: 29 health+4 SP-(8/2=4 dmg)=29 health) Trumpet - Free Hit vs. Sorrow (Sorrow: 30 health+7 SP-(12/2=6 dmg)=30 health) The party braces for another round of attacks, but they get blasted with the terrible noise again, and this time Noel is knocked out. Just as everything seems lost, Sorrow manages to assassinate the part of the demon that plays the saxophone, and release the captives of the deadly dance. The students and Madame Feldspar look around, dazed and confused, but Aunt Hymnessamine grabs the saxophone that the demon dropped and joins the battle. "Before I joined the Sisterhood, I was a travelling minstrel. It's my turn to teach you the real power of music, you sickening demon!" Enemies: Cacophonia, the Personification of Bad Music The demon is playing eight instruments, and is defeated once all of them are defeated. Each instrument plays a song that boosts the demon, but the effect will vanish as soon as the instrument is destroyed. Bagpipes *Immune to Magic and Negative Effects* *Encouraged* *Hastened* *Lucky* *Inspired* Type: Demon/Mechanic Level: 8 16 Health: 47/47 94/94 Special: Chaotic Concerto – Causes damage ignoring distance to all opponents equal to the amount of instruments Cacophonia plays. Drops: Bagpipes (WP:8, wind-elemental instrument) Note: Plays “Ballad of Bravery” (encouraged-effect to all allies) until it is destroyed Drum *Immune to Magic and Negative Effects* *Encouraged* *Hastened* *Lucky* *Inspired* Type: Demon/Mechanic Level: 9 18 Health: 59/59 118/118 Special: Chaotic Concerto – Causes damage ignoring distance to all opponents equal to the amount of instruments Cacophonia plays. Drops: Earthen Drum (WP:9, earth-elemental instrument) Note: Plays “Rapid March” (hastened-effect to all allies) until it is destroyed Flute *Immune to Magic and Negative Effects* *Encouraged* *Hastened* *Lucky* *Inspired* Type: Demon/Mechanic Level: 6 12 Health: 31/31 62/62 Special: Chaotic Concerto – Causes damage ignoring distance to all opponents equal to the amount of instruments Cacophonia plays. Drops: Nocturne Flute (WP:6, causes asleep-effect, instrument) Note: Plays “Tango De Resistencia” (all allies are immune to magic) until it is destroyed Guitar *Immune to Magic and Negative Effects* *Encouraged* *Hastened* *Lucky* *Inspired* Type: Demon/Mechanic Level: 5 10 Health: 29/29 58/58 Special: Chaotic Concerto – Causes damage ignoring distance to all opponents equal to the amount of instruments Cacophonia plays. Drops: Vagrant’s Guitar (WP:5, user is lucky, instrument) Note: Plays “Lucky Chant” (lucky-effect to all allies) until it is destroyed Maracas *Immune to Magic and Negative Effects* *Encouraged* *Hastened* *Lucky* *Inspired* Type: Demon/Mechanic Level: 4 8 Health: 22/22 44/44 Special: Chaotic Concerto – Causes damage ignoring distance to all opponents equal to the amount of instruments Cacophonia plays. Drops: Party Maracas (WP:4, user is hastened, instrument) Note: Plays “No To Party Poopers” (all allies are immune to negative effects) until it is destroyed Piano *Immune to Magic and Negative Effects* *Encouraged* *Hastened* *Lucky* *Inspired* Type: Demon/Mechanic Level: 10 20 Health: 63/63 126/126 Special: Chaotic Concerto – Causes damage ignoring distance to all opponents equal to the amount of instruments Cacophonia plays. Drops: “True Love Serenade” (restores 50 health to the rest of the party per round; costs 10 ether; Battle Song) Note: Plays “True Love Serenade” (restores 50 health to all allies at the end of each round) until it is destroyed Trumpet *Immune to Magic and Negative Effects* *Encouraged* *Hastened* *Lucky* *Inspired* Type: Demon/Mechanic Level: 6 12 Health: 37/37 74/74 Special: Chaotic Concerto – Causes damage ignoring distance to all opponents equal to the amount of instruments Cacophonia plays. Drops: Angelic Trumpet (WP:5, user is blessed, instrument) Note: Plays “Inspiring Blare” (inspired-effect to all allies) until it is destroyed Party: Amorith Marvelo (legobodgers) 324 year old elven Sage Level 19 1/2 *Immune to Sealed* *Circle of Mages* Power: 30 (19+10+1) Defense: 9 (6+3) Health: 10/29 (5+18+6) Ether: 11/30 (5+18+2+5) Gold: 31 Equipment: Staff of Light (WP:10), Crow Cursed Cloak (SP:6), Robe of the Archmagi (SP:3 max ether +5, immune to sealed) Inventory: Unholy Parasol (Grants immunity to light, stunned, blinded, sealed and blessed; accessory), Aquamarine (Water), Opal (Ice), Ruby (Fire), Garnet (Earth), Diamond (Light), Amethyst (Darkness), Emerald (Wood), Sapphire (Wind), Topaz (Lightning), Scroll of Blindness, Scroll of Sealing, Scroll of Sleep, Scroll of Frailty, 4 Potions, 7 Tonics, Ether Core, 4 Remedies, Elixir, Newtralizer (Like a neutralizer but with a 'w' instead of a 'u'), Smelling Salts, 3 Nostrums, 4 Mead, 2 Mulled Wines, Ambrosia, Venom, Ice Bomb, Fire Bomb, Shovel, Bedroll, Banana (Restores full health to the user; consumable) Erik Tyrvarr (Myrddyn) 19 years old male human Shaman Level 20 2/3 *Immune to Fragile and Hexed* *Natural Respite* Power: 33 (20+13) Defense: 4 Health: 29/41 (8+19+9+5) Ether: 7/21 (20+1) Gold: 35 Equipment: Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Lighter Armor (SP:4, immune to fragile-effect; bodywear), Peacekeeper's Totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Talisman of Enlightenment (Protects from hexed-effect; accessory) Inventory: Twin Axe (WP:5, Darkness-elemental dual strike-axe), Torch (WP:2, fire-elemental, breaks after one use, suitable to all), Barbarian's Boots (Natural Respite>Restoration; footwear), Hundred Hero Hymn (Battle Song that gives Inspired-effect to all allies for as long as the song is sung at the cost of 10 ether per round), 4 Tonics, Ether Core, Remedy, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Nostrum, Venom John 'Heckz' Brutenhal, the Ghostbuster and the Super Sleuth (Cutcobra) 32 year old male human Sorcerer *Party Leader* Level 20 1/3 *Immune to Sealed* *Circle of Mages* *Knocked Out* Power: 29 (20+9) (Spellpower: 34 (20+9+5)) Defense: 3 Health: 0/28 (5+19+4) Ether: 13/31 (5+19+1+5+1) Gold: 199 Equipment: Bone Whip (WP:9, damages undead, whip), Spellbound Gloves (Spellpower +5, handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Ruby Slippers (Can teleport the wearer anywhere they've already been to; footwear) Inventory: Darkstar Wand (WP:12; has 1/2 chance of inflicting hexed-effect; Darkness-elemental wand), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Lovelorn Wand (WP 6, deals enamored-effect), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), , Opal (Ice), Garnet (Earth), Amethyst (Darkness), Diamond (Light), Ruby (Fire), 2 Aquamarines (Water), Ether Core, Elixir, Neutralizer, Soma, Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly, 6 Bones, Djinnifer's Magic Lamp (quest item) Karie Alderflask (Kintobor) 22 years old female human Witch Level 23 2/3 *Poisonous Attacks* *Nimble* *Immune to Hexed* Power: 34 (23+11) Defense: 2 Health: 19/39 (7+22+8+2) Ether: 21/29 (23+4+2) Gold: 944 Equipment: Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the user's arm and mimics a tattoo outside of battle; whip), Ethereal Cloak (SP +2, Max. Ether +4), Catsuit (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; suitable to women only; bodywear),Paper Doll (immunity to hexed; accessory) Inventory: Spring Staff (WP:12, healing someone else through this staff also heals the user by the same amount; water-elemental staff), Sexy (WP: 8, disregards SP; longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP:2; deals Poisoned by 10 effect, breaks after 3 hits), Doppleganger (WP:10; Retribution: The user inflicts any negative effects he or she has on to the targeted enemy on successful hits; longsword), Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee and Money Maker; suitable to women only; bodywear), Medal of Valor (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience from battles. accessory), Trickster's Mask of the Elf (Accessory, changes user's appearance into an Elf), Ruby (Fire), Scroll of Sleep, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Blindness, Scroll of Sealing, Scroll of Newtity (Turns target into a newt for 1 round; costs 10 ether; usable by ex-Amphibians only), 2 Grand Potions, 3 Grand Tonics, Remedy, Phoenix Essence, 2 Nostrum, 8 Venoms, Pumpkin Bomb (causes stunned, poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), 2x Love Potion (Makes target enamoured with user for three rounds), Tasty Pretzel (1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption), 3 Herbal Infusions (Remove negative effects and cause blessed- and transcended-effects), Telescope, Bedroll, Magnifying Glass Sorrow (Endgame) 428 years old undead Assassin *Party Second-in-Command* Level 28 *Immune to Light and Blinded* Power: 45 (28+15+2) Defense: 7 (1+6) Health: 30/39 (7+27+5) Gold: 667 Equipment: Shark Jaw Scythe (WP 15/30 vs. aquatic monsters), Armor of the Croise (SP:1, +2 power; bodywear), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Night’s Helmet (SP:6, immunity to light and blinded; headwear) Inventory: Reaper’s Scythe (WP:33, damages only humanoids; suitable to assassins only; scythe), Longsword (WP: 5), Mockthril Longbow (WP: 27 Ice and Darkness Elemental), Archer's Hat (Power +1, suitable for rangers; headwear), Disguise Kit (Allows the user to disguise them self as the opposite gender; accessory), 2x Helmet (Max. Health +1, headwear), 2x Greaves (SP:2, immunity to slowed and hastened; footwear), Ruby (Fire), 2 Grand Potions, 2 Health Cores, 2 Tonics, 2 Ether Cores, 6 Remedies, Neutralizer, Phoenix Essence, 7 Meads, 3 Smelling Salts, 4 Nostrums, 2 Ambrosia, 2 Venoms, Deadly Venom, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Silver Ore (Worth 60 gold), Sunset Shimmer (quest item) Thalion Dwinlas, the Super Sleuth (-obelix-) 213 years old male elf Sorcerer Level 25 *Immune to Fragile, Sealed, Poisoned, Bleeding* *Knocked Out* Power: 38 (25+13) Defense: 7 (3+4) Health: 0/33 (5+24+4) Ether: 29/40 (5+24+1+5+5) Gold: 0 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether; staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed; bodywear), Emerald Hood (SP:4, Immunity to Fragile; headwear), Sterile Gloves (Immunity to Poisoned and Bleeding; handwear) Inventory: Weapons: Sleeper (WP:5, deals Asleep to enemies it hits, Hollow [Grand Potion], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13 darkness-elemental, throwing weapon), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to doomed and sudden death for as long the shield has SP left) Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle; backwear) Gems: Zirconia (Gem containing all elements; cannot be merged into equipment) Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep Consumables: Ether Core, 3 Remedies, Elixir, Mead, 2 Nostrums, Smelling Salts, Copy of The Eubric Herald (Gives the target the transcended- and inspired-effects for the duration of one battle), Venom, Smoke Bomb, Sleep Bomb (Deals 5 damage and the asleep-effect to all opponents when used.) Tools: Magic Compass, Shovel, Bedroll Noel Ziegfried, male "Gothic"(NPC, controlled by Cutcobra) 15 years old male half-elven Mage Level 12 1/2 *Immune to Free Hits and Water* *Circle of Mages* *Knocked Out* Power: 21 (12+9) Defense: 1 Health: 0/17 (5+11+1) Ether: 2/17 (5+11+1) Gold: 274 Equipment: Rawr (WP:9, dagger), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear), Sharkskin Armour (SP +1, immune to Water; bodywear) Inventory: Pointy Cap (Max. health +1, Max. ether +1; immunity to sealed; usable by Noel only; headwear), Amethyst (Darkness), Garnet (Earth), Opal (Ice), Scroll of Blinding, Potion, 2 Tonics, Big Box (Summon to cause 50 damage and stunned-effect to the target at the cost of 5 ether), Feather of Flight (Allows the user to flee a battle once), Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) Nuitan Shadeaux, male "Foureyes" (NPC, controlled by Cutcobra) 18 years old male human Cleric Level 13 1/2 *Scares Vermin* Power: 23 (13+10) (Healing Power: 27 (13+10+4)) Defense: 1 Health: 6/21 (9+12) Ether: 4/21 (5+12+4) Gold: 315 Equipment: Grumpy's Staff (WP:10, fire-elemental staff), Spectacular Spectacles (Max. Ether +4; Healing Power +4; suitable to near-sighted people only; accessory), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear) Inventory: Scroll of Blinding, Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects), Sorsha the Savage, female student (NPC, controlled by Cutcobra) 16 years old female human Barbarian Level 12 1/2 *Natural Respite* *Immune to Ice, Wind and Water* Power: 17 (12+4+1) Defense: 3 (2+1) Health: 9/20 (8+11+1) Gold: 15 Equipment: Chair (WP:4, club), Woolly Hat (SP:2, immunity to ice, wind and water; suitable to Sorsha only; headwear), Dark Cloak (SP:1, Max Health +1, Power +1, suitable for rogues and barbarians; backwear) Inventory: Titanic Axe (WP:11, Earth- abd Light-elemental, has 1/6 chance of inflicting petrified-effect; axe), Plunger (WP:2; 1/2 chance to cause sudden death to an aquatic enemy with each hit; club), Potion, Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects), Professor Drucilla Eldritch, Magic & Healing (NPC, controlled by Cutcobra) 31 years old female human Archmage Level 42 4/5 *Arcane Wisdom* *Circle of Mages* Power: 43 (42+1) (Spellpower: 87 (42+45)) Defense: 3 Health: 14/56 (5+41+10) Ether: 36/61 (5+41+10+5) Gold: 922 Equipment: Eldritch Wand (WP:1, Spellpower: 45; suitable to members of the Eldritch family only; wand), Robe of the Archmagi (SP:3, Max. Ether +5, protects from sealed-effect, suitable for mages, clerics and necromancers.) Inventory: Opal (Ice), Ruby (Fire), Garnet (Earth), Emerald (Wood), Sapphire (Wind), Topaz (Lightning), Aquamarine (Water), Diamond (Light), Amethyst (Darkness), Ether Core, Laterna Magica (Pierces through enchanted darkness, causing blindness to whoever it hits at the cost of 1 ether) Syrio Fioretto, Combat & Warfare (NPC, controlled by Cutcobra) 62 years old male Ombrazzi Marauder Level 45 1/5 *Agility* *Nimble* *Immune to Darkness and Light* Power: 62 & 57 (45+17 & 45+12) Defense: 3 Health: 51/69 (10+44+15) Gold: 948 Equipment: Crepuscolo (WP:17 longsword), Alba (WP:12 longsword), Ombracian Hat (SP:3, immunity to darkness and light, suitable to Syrio only; headwear), Mist Cape (Wearer becomes nimble and has 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits; backwear) Inventory: Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out) Aunt Hymnessamine, Music & Religion (NPC, controlled by Cutcobra) 44 years old female human Minstrel Level 36 *Hits Restore Ether* *Immune to Poisoned, Cursed, Blinded and Darkness* Power: 46 (36+10) Defense: 2 Health: 55/55 (9+35+11) Ether: 44/44 (5+35+4) Gold: 462 Equipment: Epic Saxophone (WP:10, each successful hit restores 1 ether, instrument), Sister's Hood (SP:2, immune to poisoned and cursed; suitable to Sisters of Danab only; headwear), Blue-rimmed Glasses (Immune to darkness and blinded; suitable to near-sighted people only; accessory) Inventory: Grand Potion, Grand Tonic Followers: Madame Claymora Feldspar, Arts & Crafts Crowley, male "Gothic" Nugwug, female "Greenie" Janeane, female "Midget" Aidan, male student Roz, female student Missing: 19/73 Found: 54/73 Saved: 36/73 Dead: 5/73 Quote
Sandy Posted May 25, 2014 Author Posted May 25, 2014 Question, do battle songs count as magic? QM Note: The definition of "magic" in the context of battles is any attack or ability that is either elemental or consumes ether. The only Battle Song capable of damaging the enemies, "Angelic Aria", fits into both definitions, so yes. Remember that only the enemies are immune to magic, not the heroes. Quote
legobodgers Posted May 26, 2014 Posted May 26, 2014 OOC: I think that true love serenade would be best for the first round and then maybe the phoenix one. Quote
Myrddyn Posted May 26, 2014 Posted May 26, 2014 "That went well." Working out strategy had felt just like meditating. Interesting. I don't have time to work out another big strategy this time, sorry, guys. Vague suggestion of battle order and actions: Sorrow hits Bagpipes, back row. Hit by Bagpipes Amorith hits Drums, back row. Hit by Drums Drucilla hits Flute. Hit by Flute Sorsha hits Maracas. Hit by Guitar or Maracas. Syrio hits Guitar? back row. Hit by Maracas or Piano. Erik heals Sorsha, Voltedge, back row. Hit by Piano. Hymnessamine plays Lucky song. Hit by Piano or Trumpet Karie heals Drucilla, spring staff, unless Erik rolled sheild. Hit by Trumpet. Nuitan heals himself? Hit by Trumpet or nothing. "4 possible special damages, one possible double special damage, if Syrio hits or better he kills Guitar. I get two chances for Blood Ritual." Quote
Sandy Posted May 26, 2014 Author Posted May 26, 2014 QM Note: I seem to have omitted it from the rules and FAQ for some odd reason, but here's an explanation how the Battle Songs work: A Minstrel can choose whether to attack or sing a Battle Song each round. If he chooses to sing, he will do it for the entire round at the defined ether cost. He isn't included in the battle order and can thus only be damaged by area-of-effect attacks. You see how hastened cannot apply to this? Unless the Minstrel did in fact sing two songs at the same time, which is impossible for everyone who doesn't have multiple heads... (And no, don't create characters with multiple heads thinking you can take advantage of this. ) So Aunt Hymnessamine should not be included in the battle order if she sings a Battle Song. Quote
Myrddyn Posted May 26, 2014 Posted May 26, 2014 Oh fair enough. I don't think that changes much, except I moved Erik forwards, but I should have done that to begin with anyway, I think. Also, Blood Ritual isn't elemental, and doesn't consume ether... Realising Aunt Hymnessamine will position herself well back from the fighting in the event that she plays a Battle Song, and also eager to ensure Sorsha is healed as soon as possible, Erik amends his previous suggestion. Erik heals Sorsha, Voltedge, back row. Hit by Bagpipes, possibly also Trumpet. Amorith hits Drums, back row. Hit by Drums. Drucilla hits Flute. Hit by Flute Sorsha hits Maracas. Hit by Guitar or Maracas. Syrio hits Guitar? back row. Hit by Maracas or Piano. Sorrow hits Bagpipes, back row. Hit by Piano. Karie does something conditional, Hit by Piano or Trumpet Nuitan does something conditional, Hit by Trumpet. Hymnessamine plays Lucky Chant. Quote
Kintobor Posted May 26, 2014 Posted May 26, 2014 Karie heals the member of the party with the lowest health with the Spring Staff, unless Erik rolls Shield, in which case she strikes the Piano from the back row. Quote
Endgame Posted May 26, 2014 Posted May 26, 2014 I lunge at Bagpipes from the front row with my sharkjaw scythe. "Good to have you on board, Hynessamine. Maybe you and Karie can sing this badmouthed blob to death..." Quote
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