CMP Posted March 20, 2014 Posted March 20, 2014 I should be fully healed and my Smoke Bomb should be gone. Atramor slid back into the smoke just in time to deliver a vicious free hit with his Tiger Claws to the Wolfgang Operative twice. He then retreated, pulling out the Pheles Rod, holding the weapon loosely in one hand as he readied his shield. "If I manage to get an aura up, mates, don't both fightin' from the back." He took a swing at the Wolfgang Operative from the back row. Quote
Scubacarrot Posted March 20, 2014 Author Posted March 20, 2014 I should be fully healed and my Smoke Bomb should be gone. Thank you, fixed! Quote
Zepher Posted March 20, 2014 Posted March 20, 2014 "Nyx, that machine needs to go down. The operator seems a little more pudgy than the machine." Boomingham turns towards the Rogue Knight. "Were you sick on the day where they handed out those nifty Wolfgang badges, or what?" Boomingham attacks from the front row. Quote
Sandy Posted March 20, 2014 Posted March 20, 2014 "These guys have some heavy-duty defenses, so if you don't mind I'll just focus on weakening them and keeping you in good health for the time being", Ellaria explains, stepping into the back row to cast a spell from the Scroll of Arch Frailty against all enemies. Battle Order: Atramor Boomingham Skrall Ellaria Nyx Quote
Pandora Posted March 20, 2014 Posted March 20, 2014 "Larry, please, this isn't my first party, I know what to do! Will you just trust me?" Nyx's feelings of frustration rise once more, but she hopes to contort them into electrical damage through her Topaz, as she casts at the Rapidfire Contraption 2000 through her Standard from the back row. OoC: My inventory is only missing 2 bedrolls and 5 bones, but everything else is correct as far as I can tell, thanks. Quote
Waterbrick Down Posted March 20, 2014 Posted March 20, 2014 "Nice little party we've got here." Skrall loads a bolt into his crossbow and takes aim at the leader from the back row. Quote
Scubacarrot Posted March 21, 2014 Author Posted March 21, 2014 (edited) Results of round 1 of the Wolfgang Warehouse Liberation -Atramor (Chaotic) - Free hit vs. Wolfgang Operative - 15x2 + 31 x 2 = 122, dual strike + 122 600-244=356 Atramor (Chaotic) vs. Wolfgang Operative - Shield Internal Conflict 356/2=178, Atramor now Orderly, no aura Boomingham vs. Rogue Knight - Shield Guardian Angel Skrall vs. Wolfgang Leader - Hit - 12+2+34 x 2 x 3 = 288 600-288=312 Ellaria uses Scroll of Arc-Frailty - Success - Ellaria spends nine ether to give all enemies the Fragile Effect for 3 rounds. Nyx vs. Rapidfire Contraption - Shield Circle of Might and Magic - 15+30+1 x2 fragile /2 back row = 46, + 46x2 = 136-50 = 86 damage, -1 ether, 92+92 damage to operative, hireling, leader, operator and pyromancer. 184-30 damage to rogue knight, sellsword, deserter. All enemies deadly poisoned. Free hits: Hireling vs. Atramor - 50/2-26 - no damage Sellsword vs. Boomingham - 60-10 = 50 damage, Counterstrike, power = 49, x 2 fragile - 30 = 68 damage Pyromaniac vs. Skrall - 50/2-8 = 17 damage Deserter vs. Ellaria - 50/2-3 = 22 damage The heroes are off to a good start, with Boomingham's angel protecting the party right away, Atramor leaving the Operative panting, Skrall doing the same for the one they figure for the leader. Ellaria's spell works, and the enemy party is vulnerable, of which Nyx makes happy use, and shocks the enemy contraption, and all the other enemies. All enemies suffer 10 damage from deadly poison. The Enemies: Hireling *Fragile, 3 rounds**Poisoned: 10* Level 50 Humanoid Health: 206/400 Defense: 0 Special: Rapid Shot: Hastens himself. On subsequent rolls of Special Damage, hastens a random ally. Drops: Smelling Salts Wolfgang Leader *Fragile, 3 rounds**Poisoned: 10* Level 75 Humanoid Health: 118/600 Defense: 0 Special: Pinning Shot: Deals 60 damage ignoring SP and Row, and Binds the target. Drops: Wolfgang Insignia Rapidfire Contraption 2000 *Fragile, 3 rounds**Poisoned: 10* Level 100 Mechanical Health: 604/700 Defense: 50 Special: Volley: On even rounds, shoots bolts dealing 50 damage at everyone in an even position in the battle order, on uneven rounds, at everyone in an uneven position in the battle order. Drops: Nothing Passive Special: If Rapidfire Operator is defeated before the Rapidfire Contraption, the Rapidfire Contraption will go haywire, shooting powerful bolts at anyone that is unfortunate enough to walk in front of it, randomly shooting 1-6 bolts for 50 damage at random targets. Rapidifire Operator *Fragile, 3 rounds**Poisoned: 10* Level 50 Humanoid Health: 206/400 Defense: 0 Special: Lock on: Any hits that comes his way on the next round will be redirected to the Rapidfire Contraption, any damage the heroes receive from the Contraption or Operator go to the target. Drops: Nothing Passive Special: Does not deal Free hits while still operating the Rapidfire Contraption. Sellsword *Fragile, 3 rounds**Poisoned: 10* Level 60 Humanoid Health: 368/600 Defense: 30 Special: Assault: Causes the target to take 60 damage and only be able to focus on the Sellsword, forcing them to attack the Sellsword every round until the Sellsword is defeated. Drops: Nothing Wolfgang Pyromaniac *Fragile, 3 rounds**Poisoned: 10* Level 50 Humanoid/Fiery Health: 206/400 Defense: 0 Special: Sets the enemy on fire, causing them to take 10 fire damage every turn until remedied. Drops: Wolfgang Insignia Passive Special: Melee attackers suffer 5 fire damage every time they attack the Pyromaniac. Rogue Knight *Fragile, 3 rounds**Poisoned: 10* Level 75 Humanoid Health: 436/600 Defense: 30 Special: Disarm-and-Taunt: The Rogue Knight's superior technique forces the target to spend a round to pick up their weapons, and jinxes them. Drops: Nothing Deserter *Fragile, 3 rounds**Poisoned: 10* Level 50 Humanoid Health: 236/400 Defense: 30 Special: Encourages the ally with the most remaining health. Drops: Mead The Party: Atramor Gibbin (CallMePie) 31 year old male human Regulator Level 31.25 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Orderly* Inspired Power: 51 (31 + 20) Defense: 26 (4 + 6 + 4 + 12) Health: 122/122 x2 (7 + 30 + 12 + 6 + 6*) Gold: 53 Equipment: Pheles Rod (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental staff), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Pickaxe, Shovel, Agni Bomb, Ambrosia, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Gaia Bomb, 3 Grand Potions, Health Core, 2 Mulled Wines, Neutralizer, Phoenix Essence, 2 Smelling Salts, Nostrum, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Ellaria Arbour (Sandy) 22 years old female human Druid Level 26 2/3 *Immune to Sealing, Poisoned and Bleeding* Power: 41 (26+12+3) Defense: 3 Health: 20/42 (9+25+7+1) Ether: 1/38 (5+25+5+1+2) Gold: 210 Equipment: Ignis Fatuus (WP:12, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear) Inventory: Weapons Sylvania's Crossbow (WP:8, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),(Obsidian Spear x7, Knife x5, Cutlass x2, Spear x2, Handaxe (all to be sold later, combined worth to vendor: 565 gold) Artefacts: Tricorne (SP:3, headwear), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies)(Borrowed) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 2 Phoenix Essences, 2 Meads, 1 Smelling Salts, 1 Nostrum, 2 Soma, Ambrosia Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 1 Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), Silver Anvil Voucher Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) Level 30.25 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row* Encouraged Power: 49 (Level 29 + WP: 14 + Power Bonus: 5) Power Bonus: 5 Defense: 10 (SP: 7 + SP: 3) Health: 3/53 (Base HP: 10 + Level bonus: 39 + Class bonus: 11 + Permanent bonus: 3) Ether: 29/29 (Base Ether: 0 + Level/Class bonus: 29) Gold: 198 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)*Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Milk, 3x Mead, x2 Nostrum, Ambrosia, x2 Smelling Salts, Hair of the Dog, Smoke Bomb • Bedroll Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* Standard: Deadly Venom Level: 30.5 Power: 46 (WP 15 + Lvl 30 + 1 [High Heels]) Defense: 8 ([Robe of the Archmagi + Bright Polish] 4 + 4 [Helmet of Azzurat]) Health: 41/41 (Base 5 [Mage], +29 [per level], +5 [Advanced Class], +2 [Grand Zoot's Cookie]) Ether: 37/42(Base 5 [Mage], +29 [per level], +1 [Advanced Class], +5 [Robe of the Archmagi], +1 [Doomshroom] +1 [Doomshroom]) Gold: 394 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear).[/color] Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Dagger of the Blue Assassin (WP: 4, Aims become Hits). Darksteel Dagger WP: 12, blinded effect) * Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory). Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song) *Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice).Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness. 3 Meads, 2 Nostrums, Smelling Salts, Ambrosia, 4 Deadly Venoms, 4 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 4 Tonics, 2 Grand Tonics, Ether Core. Fire Bomb, Smoke Bomb, Rudra Bomb (100 Lightning Elemental damage to all opponents), Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies). 2 Bedrolls, 5 Bones. Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 34.5 *Favors Ancient and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* Power Bonus: +2 WP Defense: 8 Health: 31/48 Gold: 209 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Wooden Shield (SP:5), Lucky Doubloon (Grants "Special Guard"), 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, 6 Venoms, 2 Deadly Venoms, Potion, 3 Grand Potions, Phoenix Essence, 6 Phoenix Incenses, 3 Meads, 2 Nostrums, 1 Smelling Salt, 1 Titan Heart (Grants encouraged- and inspired-effects when consumed), 1 Deluxe Skeleton, 1 Remedy, Blind Fury Everyone, state your actions, Party Leader, please give a battle order. Edited March 22, 2014 by Scubacarrot Quote
CMP Posted March 21, 2014 Posted March 21, 2014 I think Circle of Might and Magic deals damage to all enemies. Also, Nyx's weapon is poisoned. Atramor draws his Tiger Claws once again, tearing into the Wolfgang Operative from the front row twice. Quote
Scubacarrot Posted March 21, 2014 Author Posted March 21, 2014 I think Circle of Might and Magic deals damage to all enemies. Also, Nyx's weapon is poisoned. Absolutely right. Quote
CMP Posted March 21, 2014 Posted March 21, 2014 And of course my target ends up dead as a result. Atramor steps back as the operative's head explodes in a bolt of lightning, instead swinging at the Hireling from the front row with his Tiger Claws twice. Quote
Zepher Posted March 21, 2014 Posted March 21, 2014 OoC: Pandora, I hope I'm not spoiling the fun by dictating actions, that's Boomingham's choice, not my own. I can lay off it if it's too bothersome! It's just the way he acts, and I think it's fun to have Nyx sass him. SCUBA, I should have counterstruck! Boomingham spits some blood. "You're around a lot lately." "You need me a lot, lately." Boomingham shakes his head. He turns around towards Nyx, opens his mouth, and then clamps down on it. He opens it again. "Good work, dearest." Boomingham repeats his action. Quote
Sandy Posted March 21, 2014 Posted March 21, 2014 Ellaria utters a thank you to her goddess as she drinks an Elixir from the back row. Battle Order: Atramor Boomingham Skrall Nyx Ellaria Quote
Pandora Posted March 21, 2014 Posted March 21, 2014 OoC: Zeph, I know it's Larry and not you, please don't worry. I know he's quite bossy, and he already riled Nyx by trying to boss Ellaria around (Nyx respects the role of leader as long as the leader has her respect, which Ellaria does) and with his suggestions, well, she's not the kind of girl to keep quiet about it! So you're far from spoiling any fun, in fact I fully agree with you that it's fun for Nyx to bite back. And it's a new layer to their relationship, too. "Hell yeah!" Nyx grins as crackles of electricity jump from one enemy to the next, and the flurry of poisoned blows she lands only add to her satisfaction. She nods emphatically to herself and looks pointedly at Boomingham. "Hey, Barty! Great to see you!" Nyx steps forward, once more casting through her Topaz at the Rapid Fire Contraption 2000, but this time channeling her Darksteel Dagger. Quote
Waterbrick Down Posted March 22, 2014 Posted March 22, 2014 Skrall fires off another shot at the Leader from the back row while dodging about. "Ah, our help from heaven arrives once more. You should keep him around more often, Boomingham." Quote
Scubacarrot Posted March 22, 2014 Author Posted March 22, 2014 Results of round 2 of the Wolfgang Warehouse Liberation Atramor (Orderly) vs. Hireling - Deflected Damage - Guardian Angel, no damage! Boomingham vs. Rogue Knight - Deflected Damage - Guardian Angel, no damage! Skrall vs. Wolfgang Leader - Damage - Guardian Angel, no damage! Nyx vs. Rapidfire Contraption - Greater Spell - 12+1 x 3 + 30 x2 x2 =276 - 50 = 226, -1 ether Ellaria takes Elixir - 50 health and 10 ether restored. Free hits: Guardian Angel, no damage! The Wolfgang push back, and only Nyx is able to damage the contraption. The enemies however, are unable to inflict harm upon the party due to Boomingham's angel. All enemies suffer 10 damage from deadly poison. The Enemies: Hireling *Fragile, 2 rounds**Poisoned: 10* Level 50 Humanoid Health: 196/400 Defense: 0 Special: Rapid Shot: Hastens himself. On subsequent rolls of Special Damage, hastens a random ally. Drops: Smelling Salts Wolfgang Leader *Fragile, 2 rounds**Poisoned: 10* Level 75 Humanoid Health: 108/600 Defense: 0 Special: Pinning Shot: Deals 60 damage ignoring SP and Row, and Binds the target. Drops: Wolfgang Insignia Rapidfire Contraption 2000 *Fragile, 2 rounds**Poisoned: 10* Level 100 Mechanical Health: 368/700 Defense: 50 Special: Volley: On even rounds, shoots bolts dealing 50 damage at everyone in an even position in the battle order, on uneven rounds, at everyone in an uneven position in the battle order. Drops: Nothing Passive Special: If Rapidfire Operator is defeated before the Rapidfire Contraption, the Rapidfire Contraption will go haywire, shooting powerful bolts at anyone that is unfortunate enough to walk in front of it, randomly shooting 1-6 bolts for 50 damage at random targets. Rapidifire Operator *Fragile, 2 rounds**Poisoned: 10* Level 50 Humanoid Health: 196/400 Defense: 0 Special: Lock on: Any hits that comes his way on the next round will be redirected to the Rapidfire Contraption, any damage the heroes receive from the Contraption or Operator go to the target. Drops: Nothing Passive Special: Does not deal Free hits while still operating the Rapidfire Contraption. Sellsword *Fragile, 2 rounds**Poisoned: 10* Level 60 Humanoid Health: 358/600 Defense: 30 Special: Assault: Causes the target to take 60 damage and only be able to focus on the Sellsword, forcing them to attack the Sellsword every round until the Sellsword is defeated. Drops: Nothing Wolfgang Pyromaniac *Fragile, 2 rounds**Poisoned: 10* Level 50 Humanoid/Fiery Health: 196/400 Defense: 0 Special: Sets the enemy on fire, causing them to take 10 fire damage every turn until remedied. Drops: Wolfgang Insignia Passive Special: Melee attackers suffer 5 fire damage every time they attack the Pyromaniac. Rogue Knight *Fragile, 2 rounds**Poisoned: 10* Level 75 Humanoid Health: 426/600 Defense: 30 Special: Disarm-and-Taunt: The Rogue Knight's superior technique forces the target to spend a round to pick up their weapons, and jinxes them. Drops: Nothing Deserter *Fragile, 2 rounds**Poisoned: 10* Level 50 Humanoid Health: 226/400 Defense: 30 Special: Encourages the ally with the most remaining health. Drops: Mead The Party: Atramor Gibbin (CallMePie) 31 year old male human Regulator Level 31.25 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Orderly* Inspired Power: 51 (31 + 20) Defense: 26 (4 + 6 + 4 + 12) Health: 122/122 x2 (7 + 30 + 12 + 6 + 6*) Gold: 53 Equipment: Pheles Rod (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental staff), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Pickaxe, Shovel, Agni Bomb, Ambrosia, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Gaia Bomb, 3 Grand Potions, Health Core, 2 Mulled Wines, Neutralizer, Phoenix Essence, 2 Smelling Salts, Nostrum, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Ellaria Arbour (Sandy) 22 years old female human Druid Level 26 2/3 *Immune to Sealing, Poisoned and Bleeding* Power: 41 (26+12+3) Defense: 3 Health: 42/42 (9+25+7+1) Ether: 11/38 (5+25+5+1+2) Gold: 210 Equipment: Ignis Fatuus (WP:12, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear) Inventory: Weapons Sylvania's Crossbow (WP:8, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),(Obsidian Spear x7, Knife x5, Cutlass x2, Spear x2, Handaxe (all to be sold later, combined worth to vendor: 565 gold) Artefacts: Tricorne (SP:3, headwear), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies)(Borrowed) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 2 Phoenix Essences, 2 Meads, 1 Smelling Salts, 1 Nostrum, 2 Soma, Ambrosia Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 1 Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), Silver Anvil Voucher Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) Level 30.25 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row* Encouraged Power: 49 (Level 29 + WP: 14 + Power Bonus: 5) Power Bonus: 5 Defense: 10 (SP: 7 + SP: 3) Health: 3/53 (Base HP: 10 + Level bonus: 39 + Class bonus: 11 + Permanent bonus: 3) Ether: 29/29 (Base Ether: 0 + Level/Class bonus: 29) Gold: 198 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)*Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Milk, 3x Mead, x2 Nostrum, Ambrosia, x2 Smelling Salts, Hair of the Dog, Smoke Bomb • Bedroll Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* Standard: Deadly Venom Level: 30.5 Power: 46 (WP 15 + Lvl 30 + 1 [High Heels]) Defense: 8 ([Robe of the Archmagi + Bright Polish] 4 + 4 [Helmet of Azzurat]) Health: 41/41 (Base 5 [Mage], +29 [per level], +5 [Advanced Class], +2 [Grand Zoot's Cookie]) Ether: 36/42(Base 5 [Mage], +29 [per level], +1 [Advanced Class], +5 [Robe of the Archmagi], +1 [Doomshroom] +1 [Doomshroom]) Gold: 394 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear).[/color] Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Dagger of the Blue Assassin (WP: 4, Aims become Hits). Darksteel Dagger WP: 12, blinded effect) * Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory). Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song) *Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice).Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness. 3 Meads, 2 Nostrums, Smelling Salts, Ambrosia, 4 Deadly Venoms, 4 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 4 Tonics, 2 Grand Tonics, Ether Core. Fire Bomb, Smoke Bomb, Rudra Bomb (100 Lightning Elemental damage to all opponents), Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies). 2 Bedrolls, 5 Bones. Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 34.5 *Favors Ancient and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* Power Bonus: +2 WP Defense: 8 Health: 31/48 Gold: 209 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Wooden Shield (SP:5), Lucky Doubloon (Grants "Special Guard"), 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, 6 Venoms, 2 Deadly Venoms, Potion, 3 Grand Potions, Phoenix Essence, 6 Phoenix Incenses, 3 Meads, 2 Nostrums, 1 Smelling Salt, 1 Titan Heart (Grants encouraged- and inspired-effects when consumed), 1 Deluxe Skeleton, 1 Remedy, Blind Fury Everyone, state your actions, Party Leader, please give a battle order. 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Waterbrick Down Posted March 22, 2014 Posted March 22, 2014 Skrall steps back unscathed as the angel stymes the oncoming mob. "Like I said, he's handy." Skrall jammed another bolt into his crossbow before taking aim at the leader again from the back row. Quote
CMP Posted March 22, 2014 Posted March 22, 2014 Atramor swaps to the Pheles Rod, and again swings at the Hireling, but from the back row. "Hope this damn thing works. It's been about as useful a lamppost lately." Quote
Sandy Posted March 22, 2014 Posted March 22, 2014 Ellaria heals Boomingham from the back row. Battle Order: Atramor Skrall Ellaria Nyx Boomingham Quote
Pandora Posted March 22, 2014 Posted March 22, 2014 Nyx steps back but otherwise repeats her action. Quote
Zepher Posted March 23, 2014 Posted March 23, 2014 OoC: I figured that was the case, Pandora, but now I know it's the case. Glad we're on the same page! "I'm trusting you, dearest," says Boomingham with a wink to Ellaria, and then repeats his attack. Quote
Scubacarrot Posted March 23, 2014 Author Posted March 23, 2014 Results of round 3 of the Wolfgang Warehouse Liberation Atramor (Orderly) vs. Hireling - Optimism - takes no damage from free hits for the rest of the round. Skrall vs. Wolfgang Leader - Critical Hit - 12+2x2+34x2x2x3= Leader dead Ellaria heals Boomingham - Nurture Less - Boomingham healed for 26, -1 ether Nyx vs. Rapidfire Contraption - Special Damage - Round is uneven, Atramor, Ellaria, Boomingham take 50 damage from bolts (Atramor 50/2-26=0, Ellaria 50/2-3=22, Boomingham 50-10=40, Boomingham KO!) Boomingham vs. Rogue Knight Free hits: Sellsword vs. Atramor - 60/2-26 = 4 damage Optimism Pyromaniac vs. Skrall - 50/2-8 = 17 damage Deserter vs. Ellaria - 50/2-3=22 damage, Ellaria KO! Skrall swiftly knocks out the Wolfgang Leader with a well aimed bolt, and Ellaria manages to heal Boomingham, but the Rapidfire contraption shoots out bolts and hits Ellaria, Atramor and Boomingham, the former two can walk away, but Boomingham is knocked to the floor. The enemies are coming back, and on their own push, they manage to knock out Ellaria! All enemies suffer 10 damage from deadly poison. The Enemies: Hireling *Fragile, 1 round**Poisoned: 10* Level 50 Humanoid Health: 186/400 Defense: 0 Special: Rapid Shot: Hastens himself. On subsequent rolls of Special Damage, hastens a random ally. Drops: Smelling Salts Rapidfire Contraption 2000 *Fragile, 1 round**Poisoned: 10* Level 100 Mechanical Health: 358/700 Defense: 50 Special: Volley: On even rounds, shoots bolts dealing 50 damage at everyone in an even position in the battle order, on uneven rounds, at everyone in an uneven position in the battle order. Drops: Nothing Passive Special: If Rapidfire Operator is defeated before the Rapidfire Contraption, the Rapidfire Contraption will go haywire, shooting powerful bolts at anyone that is unfortunate enough to walk in front of it, randomly shooting 1-6 bolts for 50 damage at random targets. Rapidifire Operator *Fragile, 1 round**Poisoned: 10* Level 50 Humanoid Health: 186/400 Defense: 0 Special: Lock on: Any hits that comes his way on the next round will be redirected to the Rapidfire Contraption, any damage the heroes receive from the Contraption or Operator go to the target. Drops: Nothing Passive Special: Does not deal Free hits while still operating the Rapidfire Contraption. Sellsword *Fragile, 1 round**Poisoned: 10* Level 60 Humanoid Health: 348/600 Defense: 30 Special: Assault: Causes the target to take 60 damage and only be able to focus on the Sellsword, forcing them to attack the Sellsword every round until the Sellsword is defeated. Drops: Nothing Wolfgang Pyromaniac *Fragile, 1 round**Poisoned: 10* Level 50 Humanoid/Fiery Health: 186/400 Defense: 0 Special: Sets the enemy on fire, causing them to take 10 fire damage every turn until remedied. Drops: Wolfgang Insignia Passive Special: Melee attackers suffer 5 fire damage every time they attack the Pyromaniac. Rogue Knight *Fragile, 1 round**Poisoned: 10* Level 75 Humanoid Health: 416/600 Defense: 30 Special: Disarm-and-Taunt: The Rogue Knight's superior technique forces the target to spend a round to pick up their weapons, and jinxes them. Drops: Nothing Deserter *Fragile, 1 round**Poisoned: 10* Level 50 Humanoid Health: 216/400 Defense: 30 Special: Encourages the ally with the most remaining health. Drops: Mead The Party: Atramor Gibbin (CallMePie) 31 year old male human Regulator Level 31.25 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Orderly* Inspired Power: 51 (31 + 20) Defense: 26 (4 + 6 + 4 + 12) Health: 122/122 x2 (7 + 30 + 12 + 6 + 6*) Gold: 53 Equipment: Pheles Rod (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental staff), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Pickaxe, Shovel, Agni Bomb, Ambrosia, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Gaia Bomb, 3 Grand Potions, Health Core, 2 Mulled Wines, Neutralizer, Phoenix Essence, 2 Smelling Salts, Nostrum, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Ellaria Arbour (Sandy) 22 years old female human Druid Level 26 2/3 *Immune to Sealing, Poisoned and Bleeding**KNOCKED OUT!* Power: 41 Defense: 3 Health: 0/42 Ether: 10/38 Gold: 210 Equipment: Ignis Fatuus (WP:12, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear) Inventory: Weapons Sylvania's Crossbow (WP:8, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff),(Obsidian Spear x7, Knife x5, Cutlass x2, Spear x2, Handaxe (all to be sold later, combined worth to vendor: 565 gold) Artefacts: Tricorne (SP:3, headwear), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies)(Borrowed) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 2 Phoenix Essences, 2 Meads, 1 Smelling Salts, 1 Nostrum, 2 Soma, Ambrosia Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 1 Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), Silver Anvil Voucher Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) Level 30.25 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row**KNOCKED OUT!* Power: 49 Power Bonus: 5 Defense: 10 Health: 0/53 Ether: 29/29 Gold: 198 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)*Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Milk, 3x Mead, x2 Nostrum, Ambrosia, x2 Smelling Salts, Hair of the Dog, Smoke Bomb • Bedroll Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* Standard: Deadly Venom Level: 30.5 Power: 46 (WP 15 + Lvl 30 + 1 [High Heels]) Defense: 8 ([Robe of the Archmagi + Bright Polish] 4 + 4 [Helmet of Azzurat]) Health: 41/41 (Base 5 [Mage], +29 [per level], +5 [Advanced Class], +2 [Grand Zoot's Cookie]) Ether: 36/42(Base 5 [Mage], +29 [per level], +1 [Advanced Class], +5 [Robe of the Archmagi], +1 [Doomshroom] +1 [Doomshroom]) Gold: 394 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear).[/color] Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Dagger of the Blue Assassin (WP: 4, Aims become Hits). Darksteel Dagger WP: 12, blinded effect) * Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory). Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song) *Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice).Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness. 3 Meads, 2 Nostrums, Smelling Salts, Ambrosia, 4 Deadly Venoms, 4 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 4 Tonics, 2 Grand Tonics, Ether Core. Fire Bomb, Smoke Bomb, Rudra Bomb (100 Lightning Elemental damage to all opponents), Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies). 2 Bedrolls, 5 Bones. Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 34.5 *Favors Ancient and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* Power Bonus: +2 WP Defense: 8 Health: 14/48 Gold: 209 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Wooden Shield (SP:5), Lucky Doubloon (Grants "Special Guard"), 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, 6 Venoms, 2 Deadly Venoms, Potion, 3 Grand Potions, Phoenix Essence, 6 Phoenix Incenses, 3 Meads, 2 Nostrums, 1 Smelling Salt, 1 Titan Heart (Grants encouraged- and inspired-effects when consumed), 1 Deluxe Skeleton, 1 Remedy, Blind Fury Everyone, state your actions, Party Leader OR SOMEONE ELSE, please give a battle order. 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CMP Posted March 23, 2014 Posted March 23, 2014 Did you roll for the Pheles Rod's chance to generate an Aura? Quote
Scubacarrot Posted March 23, 2014 Author Posted March 23, 2014 (edited) Did you roll for the Pheles Rod's chance to generate an Aura? Weapon effects only work on hits. Unless specified otherwise. If that somehow does not apply to the Pheles Rod, I just rolled, and no, it would not kick in. Edited March 23, 2014 by Scubacarrot Quote
CMP Posted March 23, 2014 Posted March 23, 2014 Weapon effects only work on hits. Unless specified otherwise. It's a passive thing, it activates whenever equipped, not just on hits. Quote
Scubacarrot Posted March 23, 2014 Author Posted March 23, 2014 (edited) It's a passive thing, it activates whenever equipped, not just on hits. Oh, okay, well in this case it makes no difference, I edited my earlier post. Edited March 23, 2014 by Scubacarrot Quote
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