Scubacarrot Posted May 2, 2014 Author Posted May 2, 2014 (edited) Gems are acceptable, the rest is not, Sultan orders one of his assistants to take all the weapons and store them inside. The dwarf grins widely when asked about his trade. "There's two groups that claim to be the best blacksmiths in the world, the Dwarves, and the Strivvians. And I, ladies and gentleman, am a Strivvian Dwarf. Sure I've trained for years, and what couldn't be taught I mastered on my own. Darksteel isn't just famous here, it's famous everywhere, and it all comes from Strivvi. We work it. There's no 'getting' darksteel. It's a remnant of the old civilizations, but even working it takes incredible techniques and skill. There's a finite amount of darksteel, but it's the best metal around. Mithril and Adamantium are all well and good, but there's nothing quite like the lightning speed of a darksteel blade." He turns to Ellaria for her next question. "We don't buy gems, I'm afraid. I could put it in a weapon with one of the new Darksteel weapons. This voucher... Where did you get it? It's good for either one Rune-Enchant, an imbuement of Darksteel into a weapon, or a Weapon Morph." The Party: Atramor Gibbin (CallMePie) 31 year old male human Regulator Level 31.75 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Chaotic* Power: 51 Defense: 26 Health: 32/61 Gold: 141 Equipment: Pheles Rod (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental staff), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Pickaxe, Shovel, Agni Bomb, Ambrosia, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, 3 Grand Potions, Health Core, 2 Mulled Wines, Neutralizer, Phoenix Essence, 2 Smelling Salts, Nostrum, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Essence of Ridicule (Revives an Ally, but the ally is weakened, fragile and slowed) Ellaria Arbour (Sandy) Party Leader 22 years old female human Druid Level 27.33 *Immune to Sealing, Poisoned and Bleeding**Reinforced**Encouraged**Well fed, each move has a 1 in 6 chance of having double effect.* Power: 42 Defense: 3x2 Health: 43/43 Ether: 2/39 Gold: 268 Equipment: Ignis Fatuus (WP:12, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear) Inventory: Weapons Sylvania's Crossbow (WP:8, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Tricorne (SP:3, headwear), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies)(Borrowed), Ruby Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 2 Phoenix Essences, 1 Mead, 2 Smelling Salts, 1 Nostrum, 2 Soma, Ambrosia Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 1 Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), Silver Anvil Voucher Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) Level 30.75 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row* Power: 49 Power Bonus: 5 Defense: 10 Health: 53/53 Ether: 29/29 Gold: 286 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)*Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), 4x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Smoke Bomb • Bedroll Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* Level: 30.75 Power: 46 Defense: 8 Health: 41/41 Ether: 42/42) Gold: 492 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear).[/color] Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Dagger of the Blue Assassin (WP: 4, Aims become Hits). Darksteel Dagger WP: 12, blinded effect) * Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory). Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song) *Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice).Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness. 3 Meads, 2 Nostrums, Smelling Salts, Ambrosia, 4 Deadly Venoms, 4 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 4 Tonics, 2 Grand Tonics, Ether Core. Fire Bomb, Smoke Bomb, , Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Rudra Bomb 'X2' (Deals 100 lightning damage to all enemies and ignores SP), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies). 2 Bedrolls, 5 Bones. Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 36 *Favors Demons and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* Power Bonus: +2 WP Defense: 8 Health: 48/50 Gold: 267 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Flail (WP: 16 - Double damage on targets that are clearly smaller than the hero, hammer) Wooden Shield (SP:5), Lucky Doubloon (Grants "Special Guard"), Darksteel Armour, SP:6, Max. Health +3; bodywear, 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, 6 Venoms, 1 Deadly Venoms, Potion, 1 Grand Potion, Phoenix Essence, 5 Phoenix Incenses, 3 Meads, 1 Nostrums, 1 Remedy, Blind Fury, Wolfgang Insignia, Black Goo, Darksteel Shard. Edited May 2, 2014 by Scubacarrot Quote
Zepher Posted May 2, 2014 Posted May 2, 2014 Boomingham turns to his companions. "Shall we pool some gold? I would like a darksteel weapon to myself, but I don't have the gold for it alone. If someone else would like to make the purchase and owe me instead - that'd be understandable. I believe it'd be a worth it weapon for at least one or two of us to pick up, assuming things are as dangerous as Purple things they are." Boomingham smiles. Quote
CMP Posted May 2, 2014 Posted May 2, 2014 (edited) Atramor pulled the General's Dagger out of his belt and handed it to the dwarf, expecting 35 gold in return. "That ya' can keep, I've got better weapons already. Speakin' of which..." He then slid the Pheles Rod off his back and handed it to Sultan, along with 150 gold. "It's a nice enough stick, but somethin' with more finesse might work better. Maybe a dagger." He looked around, and lowered his voice. "If it starts talkin' to you, ignore its advice." Edited May 2, 2014 by CallMePie Quote
Sandy Posted May 2, 2014 Posted May 2, 2014 OoC: We should have full ether, having just rested. Also, I trust that a Rune-Enchant cannot make a weapon worse. Ellaria hands over the voucher. "In that case, I would like to get a rune-enchant on my Ignis Fatuus, free of charge." She also gives the smith some gold. "I'd also like to upgrade my crossbow to WP:10 for 190 gold, please." Ellaria is excited to see how the enchantment would turn out. Quote
Pandora Posted May 2, 2014 Posted May 2, 2014 OoC: Out of interest, what did the Firewater part of the Wizard's Ipsum do? Nyx draws out her Book of a Thousand Creatures and approaches the smithy. "Excuse me, I think this book is Striviian - at least I acquired it here in Strivvi. It's most unusual, and I'm not aware of anything else like it. You are a master of this craft, is there anything you can tell me about this weapon? I'd be most grateful for your insight." Quote
Waterbrick Down Posted May 3, 2014 Posted May 3, 2014 As Skrall pocketed the gold from Ellaria, his hand brushed against the Darksteel shard. Removing the shard, the ogre inquired, "This hunk of metal seems to be made of the same stuff as yer weapons, anything ya could do with it?" Quote
Scubacarrot Posted May 3, 2014 Author Posted May 3, 2014 The dwarf raises an eyebrow at Atramor, but gets right to work. He calls out for his assistants to stoke the fire white hot, then starts throwing several powders and liquids over the weapon. The weapon starts to glow, and when the glow fades, it is no longer a staff, but a crude dagger. After some sharpening and forming the metal in various ways, what is left is a white dagger with a wavy blade and ornamental blue crystal handle, with the gems lined up in the guard. "Worse, worse? That's all in the eye of the beholder, it seems to me, little lady. Is worse that it kills better or less good? Heh. Give me that." Sultan grabs a runestone from somewhere, and holds it and Ellaria's staff in the fire, mumbling some words, he pulls the weapon out again. "Well, there you go. It is now permanently poisoned, it deals 15 poison on hits." Sultan also realigns the sight on Ellaria's crossbow, and tightens the string. He then turned to Nyx. "It's not Strivvian. I can't do anything with it except try and raise it's weapon power. It is powerful, very strong magic infused in it, and not all of it it is utilized as of yet." Sultan shrugged. "That's all I can tell you." "It's a piece of darksteel. Pretty valuable. I could give you a sizable discount in return for it. 50 gold off anything." The Party: Atramor Gibbin (CallMePie) 31 year old male human Regulator Level 31.75 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Chaotic* Power: 51 Defense: 26 Health: 61/61 Gold: 26 Equipment: Pheles Kris (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Pickaxe, Shovel, Agni Bomb, Ambrosia, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, 3 Grand Potions, Health Core, 2 Mulled Wines, Neutralizer, Phoenix Essence, 2 Smelling Salts, Nostrum, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Essence of Ridicule (Revives an Ally, but the ally is weakened, fragile and slowed) Ellaria Arbour (Sandy) Party Leader 22 years old female human Druid Level 27.33 *Immune to Sealing, Poisoned and Bleeding**Reinforced**Encouraged**Well fed, each move has a 1 in 6 chance of having double effect.* Power: 42 Defense: 3x2 Health: 43/43 Ether: 39/39 Gold: 78 Equipment: Ignis Virum (WP:12, Permanently poisoned for 15, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Tricorne (SP:3, headwear), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies)(Borrowed), Ruby Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 2 Phoenix Essences, 1 Mead, 2 Smelling Salts, 1 Nostrum, 2 Soma, Ambrosia Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 1 Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), Silver Anvil Voucher Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) Level 30.75 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row* Power: 49 Power Bonus: 5 Defense: 10 Health: 53/53 Ether: 29/29 Gold: 286 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)*Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), 4x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Smoke Bomb • Bedroll Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep**Intoxicated, every attack has a 1 in 6 chance of having an unexpected result* Level: 30.75 Power: 46 Defense: 8 Health: 41/41 Ether: 42/42 Gold: 492 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear).[/color] Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Dagger of the Blue Assassin (WP: 4, Aims become Hits). Darksteel Dagger WP: 12, blinded effect) * Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory). Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song) *Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice).Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness. 3 Meads, 2 Nostrums, Smelling Salts, Ambrosia, 4 Deadly Venoms, 4 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 4 Tonics, 2 Grand Tonics, Ether Core. Fire Bomb, Smoke Bomb, , Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Rudra Bomb 'X2' (Deals 100 lightning damage to all enemies and ignores SP), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies). 2 Bedrolls, 5 Bones. Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 36 *Favors Demons and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* Power Bonus: +2 WP Defense: 8 Health: 50/50 Gold: 267 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Flail (WP: 16 - Double damage on targets that are clearly smaller than the hero, hammer) Wooden Shield (SP:5), Lucky Doubloon (Grants "Special Guard"), Darksteel Armour, SP:6, Max. Health +3; bodywear, 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, 6 Venoms, 1 Deadly Venoms, Potion, 1 Grand Potion, Phoenix Essence, 5 Phoenix Incenses, 3 Meads, 1 Nostrums, 1 Remedy, Blind Fury, Wolfgang Insignia, Black Goo, Darksteel Shard. Quote
Sandy Posted May 3, 2014 Posted May 3, 2014 OoC: Umm, did you know poisoning stacks nowadays? Poisoned by 15 is a powerful effect, since on consecutive hits the same target would be poisoned by 30, then 45, then 60, etc. I'm not complaining, I just don't know if you were aware of this. "Thank you, Master Sultan. I feel much stronger already. I'd like the weapon to keep the name I gave it, though." Quote
Scubacarrot Posted May 3, 2014 Author Posted May 3, 2014 Yes. "If you feel a need to name your weapon do it." The dwarf shrugged. "Only pushovers name their weapons though." Quote
Waterbrick Down Posted May 3, 2014 Posted May 3, 2014 Skrall hands the flail and shard over to the Dwarf, "Ya think ya could reshape her into a Greatsword, by any chance? Also, I'm curious, would it be possible to put a rune on her?" Quote
CMP Posted May 3, 2014 Posted May 3, 2014 Atramor weighed the brutal-looking dagger in his hand. It reminded him strongly of Ratsbane. He slid the kris into his belt and nodded in thanks to Sultan. "Aye. That'll work." Quote
Scubacarrot Posted May 3, 2014 Author Posted May 3, 2014 Skrall's Flail gets the same treatment as the Pheles Rod (Kris), when the fire fades, a gigantic sword is left, it's blade patterned by a chain. The dwarf adds a guard and bolts some leather straps around the hilt, then hands the weapon back to the Ogre. "I'm afraid not." The Party: Atramor Gibbin (CallMePie) 31 year old male human Regulator Level 31.75 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Chaotic* Power: 51 Defense: 26 Health: 61/61 Gold: 26 Equipment: Pheles Kris (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Pickaxe, Shovel, Agni Bomb, Ambrosia, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, 3 Grand Potions, Health Core, 2 Mulled Wines, Neutralizer, Phoenix Essence, 2 Smelling Salts, Nostrum, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Essence of Ridicule (Revives an Ally, but the ally is weakened, fragile and slowed) Ellaria Arbour (Sandy) Party Leader 22 years old female human Druid Level 27.33 *Immune to Sealing, Poisoned and Bleeding**Reinforced**Encouraged**Well fed, each move has a 1 in 6 chance of having double effect.* Power: 42 Defense: 3x2 Health: 43/43 Ether: 39/39 Gold: 78 Equipment: Ignis Fatuum (WP:12, Permanently poisoned for 15, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Tricorne (SP:3, headwear), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies)(Borrowed), Ruby Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 2 Phoenix Essences, 1 Mead, 2 Smelling Salts, 1 Nostrum, 2 Soma, Ambrosia Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 1 Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), Silver Anvil Voucher Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) Level 30.75 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row* Power: 49 Power Bonus: 5 Defense: 10 Health: 53/53 Ether: 29/29 Gold: 286 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)*Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), 4x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Smoke Bomb • Bedroll Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep**Intoxicated, every attack has a 1 in 6 chance of having an unexpected result* Level: 30.75 Power: 46 Defense: 8 Health: 41/41 Ether: 42/42 Gold: 492 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear).[/color] Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Dagger of the Blue Assassin (WP: 4, Aims become Hits). Darksteel Dagger WP: 12, blinded effect) * Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory). Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song) *Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice).Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness. 3 Meads, 2 Nostrums, Smelling Salts, Ambrosia, 4 Deadly Venoms, 4 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 4 Tonics, 2 Grand Tonics, Ether Core. Fire Bomb, Smoke Bomb, , Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Rudra Bomb 'X2' (Deals 100 lightning damage to all enemies and ignores SP), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies). 2 Bedrolls, 5 Bones. Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 36 *Favors Demons and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* Power Bonus: +2 WP Defense: 8 Health: 50/50 Gold: 167 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword) Wooden Shield (SP:5), Lucky Doubloon (Grants "Special Guard"), Darksteel Armour, SP:6, Max. Health +3; bodywear, 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, 6 Venoms, 1 Deadly Venoms, Potion, 1 Grand Potion, Phoenix Essence, 5 Phoenix Incenses, 3 Meads, 1 Nostrums, 1 Remedy, Blind Fury, Wolfgang Insignia, Black Goo, Darksteel Shard. Quote
Sandy Posted May 3, 2014 Posted May 3, 2014 Ellaria looks at everyone. "Are everyone geared up to their liking? Then we should head to Mercutio's Street to help Purple out." She bows to Sultan. "Thank you, Master Dwarf, for your services. The Blackhood Troupe will prevail with your aid." Quote
Pandora Posted May 3, 2014 Posted May 3, 2014 Nyx frowns, not out of upset, but in deep thought as the smithy replies. "Oh, I thought it was Strivvian. I wonder what it is then? Thank you for your insight nonetheless. I would like to improve it, and this fine Darksteel dagger I have, by one level each, so I think that's 280 gold. I'd also like to sell my Dagger of the Blue Assassin and..." she sighs sadly ".. I think it's time to get rid of this too..." Nyx hands over 280 gold to improve her Book and her Darksteel Dagger, and sells her Dagger of the Blue Assassin and her Explosive Staff, expecting to get 80 gold back along with her improved weapons. "Blackhood, I'll have a little gold to lend if you still wish to borrow. How much would you need?" Quote
Waterbrick Down Posted May 3, 2014 Posted May 3, 2014 "I've got a bit as well, if yer really achin' fer something, plus yer right in that it'd be handy to have such a weapon with us." Quote
Zepher Posted May 4, 2014 Posted May 4, 2014 OoC: Sorry all, crazy busy day yesterday, hope I didn't hold anything up and thanks for waiting on me! Boomingham looks at Ellaria's new weapon, special in the same exact way that his sword was. It had taken him years to create the sword - first killing an Orcish Slave Master, and then the dastardly Wolfgang general... and now Ellaria had gotten the same thing for a piece of paper. Boomingham smiles wistfully. "Time, time, time," he says with a laugh and claps her on the shoulder. "It's a nice looking weapon you've got there, daughter. And now we're matching." Boomingham looks at his own gold and then at his two companions. "I'd need 114. Seems smartest to buy one with a sharper edge than have him rework the Sabre. If you'd be so generous." He bows awkwardly to Nyx, and looks at Skrall's feet. Quote
Scubacarrot Posted May 4, 2014 Author Posted May 4, 2014 (edited) The smith forges and shapes a metal inlay to go on the cover of the book, and sharpens up the Darksteel Dagger. "Heh. You people are certainly no stranger to Darksteel. Got a lot of it on you, it seems. And good for you, there's nothing quite like it. Real Darksteel can be noticed by two things, it's dark coloring, and the steel's ability to blind a man with it's lightning fast speed." The Party: Atramor Gibbin (CallMePie) 31 year old male human Regulator Level 31.75 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Chaotic* Power: 51 Defense: 26 Health: 61/61 Gold: 26 Equipment: Pheles Kris (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Pickaxe, Shovel, Agni Bomb, Ambrosia, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, 3 Grand Potions, Health Core, 2 Mulled Wines, Neutralizer, Phoenix Essence, 2 Smelling Salts, Nostrum, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Essence of Ridicule (Revives an Ally, but the ally is weakened, fragile and slowed) Ellaria Arbour (Sandy) Party Leader 22 years old female human Druid Level 27.33 *Immune to Sealing, Poisoned and Bleeding**Reinforced**Encouraged**Well fed, each move has a 1 in 6 chance of having double effect.* Power: 42 Defense: 3x2 Health: 43/43 Ether: 39/39 Gold: 78 Equipment: Ignis Fatuum (WP:12, Permanently poisoned for 15, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear) Inventory: Weapons Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Tricorne (SP:3, headwear), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies)(Borrowed), Ruby Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 2 Phoenix Essences, 1 Mead, 2 Smelling Salts, 1 Nostrum, 2 Soma, Ambrosia Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 1 Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), Silver Anvil Voucher Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) Level 30.75 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row* Power: 49 Power Bonus: 5 Defense: 10 Health: 53/53 Ether: 29/29 Gold: 286 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)*Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), 4x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Smoke Bomb • Bedroll Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep**Intoxicated, every attack has a 1 in 6 chance of having an unexpected result* Level: 30.75 Power: 46 Defense: 8 Health: 41/41 Ether: 42/42 Gold: 292 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear).[/color] Inventory: Book of a Thousand Creatures (WP:15, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Healing Staff (WP: 5), Darksteel Dagger WP: 13, blinded effect) * Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory). Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song) *Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice).Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness. 3 Meads, 2 Nostrums, Smelling Salts, Ambrosia, 4 Deadly Venoms, 4 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 4 Tonics, 2 Grand Tonics, Ether Core. Fire Bomb, Smoke Bomb, , Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Rudra Bomb 'X2' (Deals 100 lightning damage to all enemies and ignores SP), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies). 2 Bedrolls, 5 Bones. Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 36 *Favors Demons and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* Power Bonus: +2 WP Defense: 8 Health: 50/50 Gold: 167 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword) Wooden Shield (SP:5), Lucky Doubloon (Grants "Special Guard"), Darksteel Armour, SP:6, Max. Health +3; bodywear, 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, 6 Venoms, 1 Deadly Venoms, Potion, 1 Grand Potion, Phoenix Essence, 5 Phoenix Incenses, 3 Meads, 1 Nostrums, 1 Remedy, Blind Fury, Wolfgang Insignia, Black Goo, Darksteel Shard. Tomorrow you will go to Mercutio's street, so finish all transactions soon! Edited May 4, 2014 by Scubacarrot Quote
Waterbrick Down Posted May 4, 2014 Posted May 4, 2014 "Here." Skrall hands Boomingham the required gold. Quote
Zepher Posted May 5, 2014 Posted May 5, 2014 Boomingham takes the gold. "Thank you, Ogre. I owe you." Boomingham hands 400 gold over to Sultan, and winks at the little dwarf. "Make it a good one, or the Ogre will scalp me for mis-using his gold." While the dwarf works, Boomingham turns to Skrall. "It appears that our younger compatriots have gotten rather mute of late. Tell me, what sort of trouble did you get into last evening. Or were you just wandering the streets looking for company?" Boomingham makes an honest effort to smile at the Ogre. The results are... off-putting, but the feeling is apparent. Quote
Sandy Posted May 5, 2014 Posted May 5, 2014 "It's a nice looking weapon you've got there, daughter. And now we're matching." Ellaria beams at Boomingham. "Thanks, daddy! You know how I always want to follow on your footsteps, don't you?" Quote
Zepher Posted May 5, 2014 Posted May 5, 2014 "But if you follow in my footsteps you'll end up herding a bunch of sarcastic uppity young sell swords through the streets of Strivvi, and I can tell you, it's quite a chore." Boomingham looks at his three young companions: "Perhaps the weapon is as far as you'd like to go." Quote
Waterbrick Down Posted May 5, 2014 Posted May 5, 2014 Boomingham takes the gold. "Thank you, Ogre. I owe you." Boomingham hands 400 gold over to Sultan, and winks at the little dwarf. "Make it a good one, or the Ogre will scalp me for mis-using his gold." While the dwarf works, Boomingham turns to Skrall. "It appears that our younger compatriots have gotten rather mute of late. Tell me, what sort of trouble did you get into last evening. Or were you just wandering the streets looking for company?" Boomingham makes an honest effort to smile at the Ogre. The results are... off-putting, but the feeling is apparent. "No problem. Bar tender mentioned a small pest control problem of one of his clients. Turned out to be more of a demonic assailant with a pet rodent than a pest, I took care of 'em without too much trouble." The ogre shurgged. "Yerself? Wanderin' or did ya find somethin' to keep ya entertained?" Quote
Pandora Posted May 5, 2014 Posted May 5, 2014 Nyx looks right back at Boomingham with a steely glare tinged with fire. "Perhaps if you didn't 'herd' us like some sort of underlings, but in fact treated us as the equals we actually are, then maybe we wouldn't be so damn uppity and sarcastic, old man. Remind me not to bother to offer to lend you gold in the future." Nyx composes herself before accepting her improved weapons from the smithy, forcing down the anger that was so quick to rise. "Thank you for these; very fine craftsmanship indeed. I love what you've done with the book: anyone who survives a blow from it will now have a beautiful and intricate pattern transferred onto their face. It's lovely." FYI: Leaving first thing tomorrow (UK time, obviously) for stage one of the journey to Billund. Won't actually get to Billund until Wednesday evening, which is most likely the next time I'll post after this evening. Seeing as Scuba will be in Billund too, I'm sure he'll understand. Quote
Zepher Posted May 5, 2014 Posted May 5, 2014 OoC: Have fun! Boomingham smiles bravely at Nyx. "My dearest, for someone who is so uppity and sarcastic you seem to have failed to identify sarcasm in others. Trust me, you're herding me around more than the other way around. You know I'd get lost in these streets within a minute if you and Elpis weren't guiding me." Boomingham turns then to Skrall, raising an eyebrow, but keeping the conversation casual. "I'm glad you made the streets of the city a little cleaner, Ogre. Can't hurt. I was doing much of the same. Some crazy old witch of some sort." Quote
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