Scubacarrot Posted February 19, 2014 Author Posted February 19, 2014 OoC: Does the Nightmaster's effect "At a bad angle" prevent him from being targetted at all or just not affected by AoE? Both. Quote
Waterbrick Down Posted February 19, 2014 Posted February 19, 2014 Both. OoC: Alright. I'm still slightly confused why he has "special damage" if we can never target him. "I'll keep the panther occupied." Skrall took aim with his Hunter's Crossbow at the Outlaw from the back row. "What do ya say, pussy cat?" Quote
Zepher Posted February 19, 2014 Posted February 19, 2014 "Hm, doesn't look like they care to explain their anger. Alright, then." Boomingham gives his sword a few swings. "The only fellow I talked to ran. Looks like you all need to work on your people skills. Elpis, try not to get us all killed." Boomingham turns suddenly and attacks the Lowlife from the front row. Quote
Pandora Posted February 19, 2014 Posted February 19, 2014 Nyx glares up at the 'Nightmaster', muttering "coward" under her breath. She sighs and focuses on the assembled masses. "Eeeny, meeny, miney...." she scans across the gathered ruffians "Moe." She grins malevolently, casting a Darkness spell at the Scoundrel through her Standard from the back row. Quote
Sandy Posted February 19, 2014 Posted February 19, 2014 OoC: Alright. I'm still slightly confused why he has "special damage" if we can never target him. OoC: I guess that will change at some point, since we cannot really win this battle otherwise. Ellaria's words echo to deaf ears as the outlaws gather around them. "Looks like a tough crowd, and the coward up there won't make things any easier for us. We have to be prepared to flee if things get too rough for us to handle. But for now, we should show what we've made of. My Pumpkin Bomb will keep them at bay for the time being. But in the future, we have to keep the thug, the rogue and the outlaw targetted, their Free Hits are too much to endure in the long run." Ellaria tosses a Pumpkin Bomb at the enemies from the back row. Order of Action: Ellaria Skrall Boomingham Atramor Nyx Quote
CMP Posted February 19, 2014 Posted February 19, 2014 Atramor's currently wild mind kicked in as soon as the enemies came to surround the party. He drew his Tiger Claws, dealing a free hit to Thug from the front row, then attacking him twice more. Quote
Scubacarrot Posted February 20, 2014 Author Posted February 20, 2014 (edited) To clarify, the enemies flee when they are at <10% health at the end of the round. They don't flee during a round. Results of round 1 of Yoren's Square Survival: Ellaria throws Pumpkin Bomb - All enemies except Nightmaster are Stunned, Blinded, Sealed, Asleep, Poisoned, Confused Skrall vs Outlaw - Damage - Outlaw no longer Stunned. Boomingham vs Lowlife - Shield Guardian Angel - Party protected for end of the round + next round. Atramor (Chaotic) vs Thug - Wild Mind = 15x2+31 x2=122 Damage, Thug woke up Atramor (Chaotic) vs Thug - Chaotic Strike = 15x2x3+31 = 121x2 = 242 Damage, dual strike, + 242 Damage to Thug Atramor (Chaotic) vs Thug Cutpurse - Shield Internal Conflict - Atramor now orderly, Cutpurse's health halved (400/2=200) Nyx vs Scoundrel - Greater Spell = 15x3+30+1 = 76 x 2 x 2 = 304 Damage, -1 ether, Scoundrel Woke up. The heroes get a massive advantage due to Ellaria's Bomb, Skrall is not able to profit, but Boomingham manages to call out his angel to protect them further. Atramor is able to do a lot of damage to the Thug, and kill him, and instantly half the health of the cutpurse. Nyx manages to do a fair amount of damage as well. Free hits: Cutpurse is no longer stunned. Rogue is no longer stunned. Goon is no longer stunned. Bandit is no longer stunned. Hoodlum is no longer stunned. The Nightmaster throws a spear at Skrall (94 health - 50/2 = 69 Health), but Boomingham's Guardian Angel is not quick enough to protect them from harm. An Obsidian Spear is added to the loot pile. The Nightmaster Hastens Outlaw All enemies except the Nightmaster suffer 1 damage from poison. Bum, Ruffian, Wretch and Delinquent join the battle! The Enemies: The Nightmaster *Immune to instant kill**At a bad angle, untargettable, doesn't get hit by area of effect* Level 100 Humanoid Health: 650/650 Defense: 40 Special: Javelin Joust: Deal a hit to ALL enemies equal to the target's SP, if the Nightmaster has allies present, he also grants one of them a positive effect Drops: Obsidian Spear, Nightmaster's Garb Passive: The Nightmaster does not deal free hits. Instead, at the end of the round, he throws a spear at the enemy party, rolling dice, that person in the battle order get hits for 50 damage ignoring defense (but taking into account row) Every Round, the Nightmaster calls forth help to replenish his allies, until all of them are defeated. At the end of every round, he also grants one ally one of the Hastened, Lucky and Encouraged effects. Lowlife Blinded, Sealed, Asleep, Confused, (2 rounds), Poisoned Level 40 Humanoid/Beast Health: 400/400 Defense: 0 Special: Hair of the dog: Doubles Health and Level. Can be used multiple times. Drops: Hair of the Dog Passive: If at less than 10% Health, will flee the battle and take their loot with them. Scoundrel Blinded, Sealed, Confused, (2 rounds), Poisoned Level 40 Humanoid Health: 95/400 Defense: 0 Special: Bottle Smash: Breaks a bottle over the hero's head, causing them to be confused. Drops: Cutlass Passive: If at less than 10% Health, will flee the battle and take their loot with them. Cutpurse Blinded, Sealed, Asleep, Confused, (2 rounds), Poisoned Level 40 Humanoid Health: 399/400 Defense: 0 Special: Disarm: Disarms the hero, causing them to have to use another weapon or spend a turn retrieving it. Drops: Cutlass, 10 gold Passive: If at less than 10% Health, will flee the battle and take their loot with them. Rogue Blinded, Sealed, Asleep, Confused, (2 rounds), Poisoned Level 80 Humanoid/Demon Health: 566/567 Defense: 0 Special: Overwhelm: Unequips all artifacts from the target. Drops: Spear Goon Blinded, Sealed, Asleep, Confused, (2 rounds), Poisoned Level 40 Humanoid Health: 399/400 Defense: 0 Special: Vital hit: Stuns and causes the target to bleed for 5 each turn until remedied or healed to full health. Drops: Darksteel Dagger Passive: If at less than 10% Health, will flee the battle and take their loot with them. Bandit Blinded, Sealed, Asleep, Confused (2 rounds) Poisoned Level 40 Humanoid Health: 399/400 Defense: 0 Special: "Nick": Hits the target equal to his level, and has an additional 1/3 chance to instantly take the hero out. Drops: Knife Passive: If at less than 10% Health, will flee the battle and take their loot with them. Hoodlum Blinded, Sealed, Asleep, Confused, (2 rounds), Poisoned Level 40 Humanoid Health: 399/400 Defense: 0 Special: Hit and Run: Hits the target equal to his level, takes half the target's gold, and leaves the battle. Drops: 50 gold Passive: If at less than 10% Health, will flee the battle and take their loot with them. Outlaw Blinded, Sealed, Asleep, Confused, (2 rounds) Poisoned, Hastened Level 80 Humanoid/Beast/Dark Health: 566/567 Defense: 0 Special: Ravaging Slashes: Deals damage equal to his level times the amount of people in the back row. Drops: Spear Bum Level 40 Humanoid Health: 400/400 Defense: 0 Special: Insane Ravings: Confuses and Seals the target Drops: Knife Wretch Level 40 Humanoid Health: 400/400 Defense: 0 Special: Special Talent: Weakens, Poisons for 10, and causes the target to be afraid. Drops: Knife Delinquent Level 40 Humanoid/Plant Health: 400/400 Defense: 0 Special: Chop, Chop: Cuts at the target's legs with a poisoned axe, dealing poison for 10 and binding and slowing them in place. Drops: Handaxe Ruffian Level 40 Humanoid Health: 400/400 Defense: 0 Special: Overdose: If the target has any buffs, deals damage equal to level and poisons them for 10, if not, buffs them with Encouraged. Drops: 1x mead, 1x Nostrum The Party: Atramor Gibbin (CallMePie) 31 year old male human Regulator Level 31 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Orderly* HASTENED Power: 51 (31 + 20) Defense: 26 (4 + 6 + 4 + 12) Health: 61/61 (7 + 30 + 12 + 6 + 6*) Gold: 41 Equipment: Pheles Rod (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental staff), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Pickaxe, Shovel, Agni Bomb, Ambrosia, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Gaia Bomb, 3 Grand Potions, Health Core, 3 Mulled Wines, Neutralizer, Nostrum, Phoenix Essence, 2 Smelling Salts, Smoke Bomb, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Ellaria Arbour (Sandy) 22 years old female human Druid Level 26 1/3 *Immune to Sealing, Poisoned and Bleeding* LUCKY Power: 41 (26+12+3) Defense: 3 Health: 42/42 (9+25+7+1) Ether: 33/38 (5+25+5+1+2) Gold: 198 Equipment: Ignis Fatuus (WP:12, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear) Inventory: Weapons Sylvania's Crossbow (WP:8, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Tricorne (SP:3, headwear), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies)(Borrowed) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 1 Phoenix Essences, 2 Meads, 1 Smelling Salts, 1 Nostrum, 2 Soma, Ambrosia Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 2 Pumpkin Bombs (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) Level 30 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row* ENCOURAGED Power: 49 (Level 29 + WP: 14 + Power Bonus: 5) Power Bonus: 5 Defense: 10 (SP: 7 + SP: 3) Health: 53/53 (Base HP: 10 + Level bonus: 39 + Class bonus: 11 + Permanent bonus: 3) Ether: 29/29 (Base Ether: 0 + Level/Class bonus: 29) Gold: 176 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)*Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song) • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Milk, 4x Mead, x2 Nostrum, Ambrosia, x2 Smelling Salts • Bedroll Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* ENCOURAGED Level: 30 1/4 Power: 45 (WP 15 + Lvl 30) Defense: 8 ([Robe of the Archmagi + Bright Polish] 4 + 4 [Helmet of Azzurat]) Health: 41/41 (Base 5 [Mage], +29 [per level], +5 [Advanced Class], +2 [Grand Zoot's Cookie]) Ether: 42/42(Base 5 [Mage], +29 [per level], +1 [Advanced Class], +5 [Robe of the Archmagi], +1 [Doomshroom] +1 [Doomshroom]) Gold: 582 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Earth- and Wind-elements and confused- and hexed-effects), Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Helmet of Azzurat (SP:4, immune to poisoned, headwear).[/color] Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Dagger of the Blue Assassin (WP: 4, Aims become Hits).High Heels (+1 Power), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory). Ruby (Fire), Diamond (Light), Amethyst (Darkness) X2, Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice).Scroll of Sleep, Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness.1 Meads, Nostrum, Smelling Salts, Ambrosia, 4 Deadly Venoms, 4 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core.Fire Bomb, Smoke Bomb, Rudra Bomb (100 Lightning Elemental damage to all opponents), Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies).2 Bedrolls, 5 Bones. Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 33.75 *Favors Ancient and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience*ENCOURAGED+INSPIRED Power Bonus: +2 WP Defense: 8 Health: 69/94 47x2 Gold: 207 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Wooden Shield (SP:5), Lucky Doubloon (Grants "Special Guard"), 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, 6 Venoms, 2 Deadly Venoms, Potion, 3 Grand Potions, Phoenix Essence, 6 Phoenix Incenses, 3 Meads, 2 Nostrums, 1 Smelling Salt, 1 Titan Heart (Grants encouraged- and inspired-effects when consumed), 1 Deluxe Skeleton, 1 Remedy, Jinxy Juice, Blind Fury The heroes can hear footsteps coming from the stairs out of the square... And there's no reason to think they might be friendly. Also, not all the enemies joined the fray yet. Likely there will be new enemies joining every round. Party leader, please give a battle order, everyone state your actions. Edited February 21, 2014 by Scubacarrot Quote
Waterbrick Down Posted February 20, 2014 Posted February 20, 2014 (edited) OoC: Unfortunately, Guardian Angel, only takes effect during the next round, so Skrall should be down 25 HP. Also, Duel Strike hits the next available target in the battle order, so I believe instead of hitting the Thug twice, Atramor would have hit the Thug and the Lowlife each once. Additionally, the Tiger Claws WP is doubled against humanoids so he should have done 242 Damage with each strike. Skrall staggeres back from the spear lodged in his shoulder. "Soddin' coward, get yer mug down here and fight." The ogre yanks the spear out and pops open a vial of smelling salts. Feeling the invigorating rush, Skralls aims at the outlaw again from the back row. Edited February 20, 2014 by Waterbrick Down Quote
Scubacarrot Posted February 20, 2014 Author Posted February 20, 2014 OoC: Unfortunately, Guardian Angel, only takes effect during the next round, so Skrall should be down 25 HP. Also, Duel Strike hits the next available target in the battle order, so I believe instead of hitting the Thug twice, Atramor would have hit the Thug and the Lowlife each once. Additionally, the Tiger Claws WP is doubled against humanoids so he should have done 242 Damage with each strike. Thanks! I editted it according to your instructions, so it should be good now. Quote
Sandy Posted February 20, 2014 Posted February 20, 2014 "Alright, Barty will keep us safe next round, so hit hard, everyone!" Ellaria aims at the Delinquent from the front row, hoping that her fiery staff would burn the plantman fast. The battle order remains the same. Quote
Zepher Posted February 20, 2014 Posted February 20, 2014 Boomingham attacks the Outlaw from the front row. "Nasty amount of people to join in the scuffle. Thought they might be scared off by a bomb, not encouraged. Aw well, what the Hel." Quote
CMP Posted February 20, 2014 Posted February 20, 2014 OoC: Also, Duel Strike hits the next available target in the battle order, so I believe instead of hitting the Thug twice, Atramor would have hit the Thug and the Lowlife each once. Actually, it was my intention to hit the Thug twice with dual strike, it's up to the player to decided whether to hit a target twice or the next enemy in order as well. I did specify this, but forgot I was Hastened as well...so I should've said I attack the Thug four times. In any case, Thug should be down but I think Lowlife should be at 200 health, since with Thug dead Internal Conflict would've been directed at the next enemy in order. Atramor moves his gaze onto Lowlife after felling the Thug, tearing into the werewolf four times from the front row. "Sure ya' don't wanna consider usin' that scroll first, Ellaria?" Quote
Sandy Posted February 20, 2014 Posted February 20, 2014 "Sure ya' don't wanna consider usin' that scroll first, Ellaria?" "Good call, I almost forgot you gave it to me. However, there seems to be even more ruffians approaching us, so I think I'll wait a bit more to make it worth the hole it causes to my ether reserves. Sorry." Quote
Pandora Posted February 20, 2014 Posted February 20, 2014 OoC: Scuba, my inventory is wrong - I had changed my equipment and bought some stuff before starting the quest - it's all on my stats page (even though I still haven't added in the song given by Boomingham there either) - and Nyx is wearing her High Heels, which should affect her damage output, because if they don't they need to be reclassified so that they do, as was originally intended. "I don't really want to wake anyone up unnecessarily; are you all sure about your targets?" Nyx looks at her comrades "And it's Elpis" she hisses at Atramor Nyx focuses a Darkness spell on the new Bum through her Standard from the back row. Quote
CMP Posted February 20, 2014 Posted February 20, 2014 Nyx looks at her comrades "And it's Elpis" she hisses at Atramor "Who gives a damn, they'll all be dead in a minute anyway," the regulator grumbles back. Quote
Scubacarrot Posted February 21, 2014 Author Posted February 21, 2014 (edited) Results of round 2 of Yoren's Square Survival: Ellaria vs. Delinquent - Hit/Damage- 41 x 2 = 82 damage Skrall takes a Smelling Salts Skrall vs. Outlaw - Special Damage - Sealed/Guardian Angel protects from harm Boomingham vs. Outlaw - Shield Guardian Angel Atramor (orderly) vs. Lowlife - Hit - 15x2+31 = 61x2=122 Damage, Lowlife wakes up, Dual strike + 122 damage to Lowlife Atramor (orderly) vs. Lowlife - Damage - Blinded/Guardian Angel protects from harm Nyx vs. Bum - Damage - Guardian Angel protects from harm Despite the fact that they have an angel up, the heroes inflict minimal damage, and even more enemies join the fray... Free hits: Wretch vs. Ellaria - No damage, Guardian Angel Ruffian vs. Skrall - No damage, Guardian Angel All other enemies targetted or incapacitated. The Nightmaster throws a spear at Boomingham but Boomingham's Guardian Angel protects from harm. An Obsidian Spear is added to the loot pile. The Nightmaster Hastens Outlaw, already hastened - no effect. Some enemies suffer 1 damage from poison. Rapscallion, Vagabond, and Felon join the battle! The Enemies: The Nightmaster *Immune to instant kill**At a bad angle, untargettable, doesn't get hit by area of effect* Level 100 Humanoid Health: 650/650 Defense: 40 Special: Javelin Joust: Deal a hit to ALL enemies equal to the target's SP, if the Nightmaster has allies present, he also grants one of them a positive effect Drops: Obsidian Spear, Nightmaster's Garb Passive: The Nightmaster does not deal free hits. Instead, at the end of the round, he throws a spear at the enemy party, rolling dice, that person in the battle order get hits for 50 damage ignoring defense (but taking into account row) Every Round, the Nightmaster calls forth help to replenish his allies, until all of them are defeated. At the end of every round, he also grants one ally one of the Hastened, Lucky and Encouraged effects. Lowlife Blinded, Sealed, Confused, (1 rounds), Poisoned Level 40 Humanoid/Beast Health: 154/400 Defense: 0 Special: Hair of the dog: Doubles Health and Level. Can be used multiple times. Drops: Hair of the Dog Passive: If at less than 10% Health, will flee the battle and take their loot with them. Scoundrel Blinded, Sealed, Confused, (1 rounds), Poisoned Level 40 Humanoid Health: 98/400 Defense: 0 Special: Bottle Smash: Breaks a bottle over the hero's head, causing them to be confused. Drops: Cutlass Passive: If at less than 10% Health, will flee the battle and take their loot with them. Cutpurse Blinded, Sealed, Asleep, Confused, (1 rounds), Poisoned Level 40 Humanoid Health: 198/400 Defense: 0 Special: Disarm: Disarms the hero, causing them to have to use another weapon or spend a turn retrieving it. Drops: Cutlass, 10 gold Passive: If at less than 10% Health, will flee the battle and take their loot with them. Rogue Blinded, Sealed, Asleep, Confused, (1 rounds), Poisoned Level 80 Humanoid/Demon Health: 565/567 Defense: 0 Special: Overwhelm: Unequips all artifacts from the target. Drops: Spear Goon Blinded, Sealed, Asleep, Confused, (1 rounds), Poisoned Level 40 Humanoid Health: 398/400 Defense: 0 Special: Vital hit: Stuns and causes the target to bleed for 5 each turn until remedied or healed to full health. Drops: Darksteel Dagger Passive: If at less than 10% Health, will flee the battle and take their loot with them. Bandit Blinded, Sealed, Asleep, Confused (1 rounds) Poisoned Level 40 Humanoid Health: 398/400 Defense: 0 Special: "Nick": Hits the target equal to his level, and has an additional 1/3 chance to instantly take the hero out. Drops: Knife Passive: If at less than 10% Health, will flee the battle and take their loot with them. Hoodlum Blinded, Sealed, Asleep, Confused, (1 rounds), Poisoned Level 40 Humanoid Health: 398/400 Defense: 0 Special: Hit and Run: Hits the target equal to his level, takes half the target's gold, and leaves the battle. Drops: 50 gold Passive: If at less than 10% Health, will flee the battle and take their loot with them. Outlaw Blinded, Sealed, Asleep, Confused, (1 rounds) Poisoned, Hastened Level 80 Humanoid/Beast/Dark Health: 565/567 Defense: 0 Special: Ravaging Slashes: Deals damage equal to his level times the amount of people in the back row. Drops: Spear Bum Level 40 Humanoid Health: 400/400 Defense: 0 Special: Insane Ravings: Confuses and Seals the target Drops: Knife Wretch Level 40 Humanoid Health: 400/400 Defense: 0 Special: Special Talent: Weakens, Poisons for 10, and causes the target to be afraid. Drops: Knife Delinquent Level 40 Humanoid/Plant Health: 318/400 Defense: 0 Special: Chop, Chop: Cuts at the target's legs with a poisoned axe, dealing poison for 10 and binding and slowing them in place. Drops: Handaxe Ruffian Level 40 Humanoid Health: 400/400 Defense: 0 Special: Overdose: If the target has any buffs, deals damage equal to level and poisons them for 10, if not, buffs them with Encouraged. Drops: 1x mead, 1x Nostrum Felon Level 40 Humanoid Health: 400/400 Defense: 0 Special: Abuse: Weakens the target and causes them to be unable to use consumables for the rest of the battle Drops: Knife Rapscallion Level 40 Humanoid Health: 400/400 Defense: 0 Special: Unsanitary Strike: Poisons the hero and the heroes up and down in the battle order for 10. Drops: Deadly Venom Vagabond Level 40 Humanoid Health: 400/400 Defense: 0 Special: Pin: Stuns the target and all free hits are directed to the target Drops: Phoenix Essence The Party: Atramor Gibbin (CallMePie) 31 year old male human Regulator Level 31 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Orderly* HASTENED Power: 51 (31 + 20) Defense: 26 (4 + 6 + 4 + 12) Health: 61/61 (7 + 30 + 12 + 6 + 6*) Gold: 41 Equipment: Pheles Rod (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental staff), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Pickaxe, Shovel, Agni Bomb, Ambrosia, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Gaia Bomb, 3 Grand Potions, Health Core, 3 Mulled Wines, Neutralizer, Nostrum, Phoenix Essence, 2 Smelling Salts, Smoke Bomb, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Ellaria Arbour (Sandy) 22 years old female human Druid Level 26 1/3 *Immune to Sealing, Poisoned and Bleeding* LUCKY Power: 41 (26+12+3) Defense: 3 Health: 42/42 (9+25+7+1) Ether: 33/38 (5+25+5+1+2) Gold: 198 Equipment: Ignis Fatuus (WP:12, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear) Inventory: Weapons Sylvania's Crossbow (WP:8, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Tricorne (SP:3, headwear), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies)(Borrowed) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 1 Phoenix Essences, 2 Meads, 1 Smelling Salts, 1 Nostrum, 2 Soma, Ambrosia Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 2 Pumpkin Bombs (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) Level 30 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row* ENCOURAGED Power: 49 (Level 29 + WP: 14 + Power Bonus: 5) Power Bonus: 5 Defense: 10 (SP: 7 + SP: 3) Health: 53/53 (Base HP: 10 + Level bonus: 39 + Class bonus: 11 + Permanent bonus: 3) Ether: 29/29 (Base Ether: 0 + Level/Class bonus: 29) Gold: 176 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)*Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song) • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Milk, 4x Mead, x2 Nostrum, Ambrosia, x2 Smelling Salts • Bedroll Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* ENCOURAGED Level: 30 1/4 Power: 46 (WP 15 + Lvl 30 + 1 [High Heels]) Defense: 8 ([Robe of the Archmagi + Bright Polish] 4 + 4 [Helmet of Azzurat]) Health: 41/41 (Base 5 [Mage], +29 [per level], +5 [Advanced Class], +2 [Grand Zoot's Cookie]) Ether: 41/42(Base 5 [Mage], +29 [per level], +1 [Advanced Class], +5 [Robe of the Archmagi], +1 [Doomshroom] +1 [Doomshroom]) Gold: 382 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear).[/color] Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Dagger of the Blue Assassin (WP: 4, Aims become Hits). Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory). Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice).Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness. 3 Meads, 2 Nostrums, Smelling Salts, Ambrosia, 4 Deadly Venoms, 4 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core. Fire Bomb, Smoke Bomb, Rudra Bomb (100 Lightning Elemental damage to all opponents), Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies). Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 33.75 *Favors Ancient and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* ENCOURAGED+INSPIRED+HASTENED Power Bonus: +2 WP Defense: 8 Health: 69/94 (47x2) Gold: 207 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Wooden Shield (SP:5), Lucky Doubloon (Grants "Special Guard"), 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, 6 Venoms, 2 Deadly Venoms, Potion, 3 Grand Potions, Phoenix Essence, 6 Phoenix Incenses, 3 Meads, 2 Nostrums, 1 Smelling Salt, 1 Titan Heart (Grants encouraged- and inspired-effects when consumed), 1 Deluxe Skeleton, 1 Remedy, Jinxy Juice, Blind Fury The heroes can hear footsteps coming from the stairs out of the square... And there's no reason to think they might be friendly. Also, not all the enemies joined the fray yet. Likely there will be new enemies joining every round. Party leader, please give a battle order, everyone state your actions. Edited February 21, 2014 by Scubacarrot Quote
Sandy Posted February 21, 2014 Posted February 21, 2014 OoC: The Pumpkin Bomb's effects should be up for three complete rounds. The round it was thrown on should not be counted to those three rounds. "The enemies are starting to overwhelm us. Somebody should make Nyx extra lucky so she could have more chances of dealing mass damage." Ellaria uses the Smelling Salts on herself and Scroll of Arc Frailty on all enemies. OoC: Remember that the casting either succeeds or fails for all enemies together, not for each of them individually. And the ether cost would be 15 in either case... gulp... Order of Action: Ellaria Ellaria Skrall Atramor Nyx Boomingham Atramor Skrall Quote
Waterbrick Down Posted February 21, 2014 Posted February 21, 2014 (edited) "I've got a jinxy juice here. Atramor, if ya want to use a Nostrum on Nyx, I think we'll have a good chance of dealin' with this rabble all in one shot." So saying, Skrall tossed the Jinxy Juice at the Ruffian, before unloading another shot at the Outlaw from the Back Row. Edited February 21, 2014 by Waterbrick Down Quote
Scubacarrot Posted February 21, 2014 Author Posted February 21, 2014 OoC: The Pumpkin Bomb's effects should be up for three complete rounds. The round it was thrown on should not be counted to those three rounds. Of course not. It lasted a full round. It's three rounds, not four. Quote
Zepher Posted February 21, 2014 Posted February 21, 2014 (edited) That's not the convention for round counting within this game. Its three rounds after round used. You didn't correct it when someone used it in the quest you're on. "Hm, more boys looking for a fight! How is it that the entire population of this city wants us dead? And the fancy pantsy Nightmaster won't even tell us what for!" Boomingham turns to Barty. "Thanks for sticking around." "Looks like you need it. I can't stick around forever, though." Boomingham repeats his attack. Edited February 21, 2014 by Zepher Quote
CMP Posted February 21, 2014 Posted February 21, 2014 (edited) Of course not. It lasted a full round. It's three rounds, not four. The first round doesn't count towards it. At the end of the first round, it should be 3 rounds left, and now it should be 2. "Don't miss," remarked Atramor, using a Nostrum on Nyx from the back row, then attacking Lowlife again from the front. Edited February 21, 2014 by CallMePie Quote
Pandora Posted February 21, 2014 Posted February 21, 2014 OoC: so... the High Heels. Damage adjustment for the last round going to happen? Inclusion in this round? Nyx's eyes flicker from Barty to the Jinxed Ruffian. "Thanks" she half-smiles at Atramor "I'll try not to" She steps forward, and once more summons the power of Darkness through her Standard at the Ruffian. Quote
Scubacarrot Posted February 21, 2014 Author Posted February 21, 2014 OoC: so... the High Heels. Damage adjustment for the last round going to happen? Inclusion in this round? It happened. Quote
Scubacarrot Posted February 22, 2014 Author Posted February 22, 2014 (edited) Results of round 3 of Yoren's Square Survival: Ellaria uses Smelling Salts on herself. Ellaria uses Scroll of Arc Frailty - Success, All enemies except Nightmaster fragile, -15 ether Skrall uses Jinxy Juice on Ruffian - Ruffian Jinxed (?) Atramor uses Nostrum on Nyx Nyx vs. Ruffian - Greater Spell/Special Damage/Spell Counter/Spell - WP: 15 x 3 +30 +1 x2 x2 x2= 608 Damage, Ruffian dead Boomingham vs. Outlaw - Shield Guardian Angel QM Note: What. Atramor (orderly) vs. Lowlife - Rally - 15x2 + 31 x 2 x 2 = 244 Damage, Lowlife dead, dual strike, 244 damage to Scoundrel, Scoundrel dead Skrall vs. Outlaw - Damage - Guardian Angel protects from damage The heroes start making serious progress. Somewhere, the heroes can hear the faint sound of breaking glass. The heroes wonder what it means? Free hits: No Free hits due to Guardian Angel and Rally The Nightmaster throws a spear at Ellaria but Boomingham's Guardian Angel protects from harm. An Obsidian Spear is added to the loot pile. The Nightmaster Hastens Wretch. Some enemies suffer 1 damage from poison. Criminal and Brute join the battle! The Enemies: The Nightmaster *Immune to instant kill**At a bad angle, untargettable, doesn't get hit by area of effect* Level 100 Humanoid Health: 650/650 Defense: 40 Special: Javelin Joust: Deal a hit to ALL enemies equal to the target's SP, if the Nightmaster has allies present, he also grants one of them a positive effect Drops: Obsidian Spear, Nightmaster's Garb Passive: The Nightmaster does not deal free hits. Instead, at the end of the round, he throws a spear at the enemy party, rolling dice, that person in the battle order get hits for 50 damage ignoring defense (but taking into account row) Every Round, the Nightmaster calls forth help to replenish his allies, until all of them are defeated. At the end of every round, he also grants one ally one of the Hastened, Lucky and Encouraged effects. Cutpurse Blinded, Sealed, Asleep, Confused, (1 rounds), Poisoned, Fragile Level 40 Humanoid Health: 197/400 Defense: 0 Special: Disarm: Disarms the hero, causing them to have to use another weapon or spend a turn retrieving it. Drops: Cutlass, 10 gold Passive: If at less than 10% Health, will flee the battle and take their loot with them. Rogue Blinded, Sealed, Asleep, Confused, (1 rounds), Poisoned, Fragile Level 80 Humanoid/Demon Health: 564/567 Defense: 0 Special: Overwhelm: Unequips all artifacts from the target. Drops: Spear Goon Blinded, Sealed, Asleep, Confused, (1 rounds), Poisoned, Fragile Level 40 Humanoid Health: 397/400 Defense: 0 Special: Vital hit: Stuns and causes the target to bleed for 5 each turn until remedied or healed to full health. Drops: Darksteel Dagger Passive: If at less than 10% Health, will flee the battle and take their loot with them. Bandit Blinded, Sealed, Asleep, Confused (1 rounds) Poisoned, Fragile Level 40 Humanoid Health: 397/400 Defense: 0 Special: "Nick": Hits the target equal to his level, and has an additional 1/3 chance to instantly take the hero out. Drops: Knife Passive: If at less than 10% Health, will flee the battle and take their loot with them. Hoodlum Blinded, Sealed, Asleep, Confused, (1 rounds), Poisoned, Fragile Level 40 Humanoid Health: 397/400 Defense: 0 Special: Hit and Run: Hits the target equal to his level, takes half the target's gold, and leaves the battle. Drops: 50 gold Passive: If at less than 10% Health, will flee the battle and take their loot with them. Outlaw Blinded, Sealed, Asleep, Confused, (1 rounds) Poisoned, Hastened, Fragile Level 80 Humanoid/Beast/Dark Health: 564/567 Defense: 0 Special: Ravaging Slashes: Deals damage equal to his level times the amount of people in the back row. Drops: Spear Bum, Fragile Level 40 Humanoid Health: 400/400 Defense: 0 Special: Insane Ravings: Confuses and Seals the target Drops: Knife Wretch Hastened, Fragile Level 40 Humanoid Health: 400/400 Defense: 0 Special: Special Talent: Weakens, Poisons for 10, and causes the target to be afraid. Drops: Knife Delinquent , Fragile Level 40 Humanoid/Plant Health: 318/400 Defense: 0 Special: Chop, Chop: Cuts at the target's legs with a poisoned axe, dealing poison for 10 and binding and slowing them in place. Drops: Handaxe Felon , Fragile Level 40 Humanoid Health: 400/400 Defense: 0 Special: Abuse: Weakens the target and causes them to be unable to use consumables for the rest of the battle Drops: Knife Rapscallion , Fragile Level 40 Humanoid Health: 400/400 Defense: 0 Special: Unsanitary Strike: Poisons the hero and the heroes up and down in the battle order for 10. Drops: Deadly Venom Vagabond , Fragile Level 40 Humanoid Health: 400/400 Defense: 0 Special: Pin: Stuns the target and all free hits are directed to the target Drops: Phoenix Essence Brute Level 40 Humanoid Health: 400/400 Defense: 0 Special: On the horns: The hero is stunned for three turns. Drops: The Silver Anvil Voucher Criminal Level 40 Humanoid/Fiery Health: 400/400 Defense: 0 Special: Firebreath: Sets everyone in the row of the attacker ablaze, dealing 50 fire damage and Burning them for 5 damage every turn that increases by 5 every turn. Drops: Tonic The Party: Atramor Gibbin (CallMePie) 31 year old male human Regulator Level 31 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Orderly* HASTENED Power: 51 (31 + 20) Defense: 26 (4 + 6 + 4 + 12) Health: 61/61 (7 + 30 + 12 + 6 + 6*) Gold: 41 Equipment: Pheles Rod (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental staff), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: General's Dagger (WP: 7, pierces SP, cannot be upgraded, dagger), Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Pickaxe, Shovel, Agni Bomb, Ambrosia, Bomb XX (Deals 30 damage to all enemies and 10 damage to all heroes, all damage ignoring SP/row), Elixir, Gaia Bomb, 3 Grand Potions, Health Core, 3 Mulled Wines, Neutralizer, Nostrum, Phoenix Essence, 2 Smelling Salts, Smoke Bomb, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Ellaria Arbour (Sandy) 22 years old female human Druid Level 26 1/3 *Immune to Sealing, Poisoned and Bleeding* LUCKY Power: 41 (26+12+3) Defense: 3 Health: 42/42 (9+25+7+1) Ether: 18/38 (5+25+5+1+2) Gold: 198 Equipment: Ignis Fatuus (WP:12, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear) Inventory: Weapons Sylvania's Crossbow (WP:8, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Tricorne (SP:3, headwear), Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies)(Borrowed) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizer, Tiger Balm, 1 Phoenix Essences, 2 Meads, 1 Smelling Salts, 1 Nostrum, 2 Soma, Ambrosia Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 2 Pumpkin Bombs (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Lord Lawrence Boomingham (Zepher) Level 30 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Pierces SP From Front Row* *SP Ignored From Back Row* ENCOURAGED Power: 49 (Level 29 + WP: 14 + Power Bonus: 5) Power Bonus: 5 Defense: 10 (SP: 7 + SP: 3) Health: 53/53 (Base HP: 10 + Level bonus: 39 + Class bonus: 11 + Permanent bonus: 3) Ether: 29/29 (Base Ether: 0 + Level/Class bonus: 29) Gold: 176 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle)*Pseudo's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song) • Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Milk, 4x Mead, x2 Nostrum, Ambrosia, x2 Smelling Salts • Bedroll Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* ENCOURAGED Level: 30 1/4 Power: 46 (WP 15 + Lvl 30 + 1 [High Heels]) Defense: 8 ([Robe of the Archmagi + Bright Polish] 4 + 4 [Helmet of Azzurat]) Health: 41/41 (Base 5 [Mage], +29 [per level], +5 [Advanced Class], +2 [Grand Zoot's Cookie]) Ether: 41/42(Base 5 [Mage], +29 [per level], +1 [Advanced Class], +5 [Robe of the Archmagi], +1 [Doomshroom] +1 [Doomshroom]) Gold: 382 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear).[/color] Inventory: Book of a Thousand Creatures (WP:14, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Explosive Staff – WP: 12 (Does 1/2 damage to all enemies on a successful hit (normal damage to targeted enemy) and 1/2 WP damage to self on a roll of 4 (disregarding SP/row)), Healing Staff (WP: 5), Dagger of the Blue Assassin (WP: 4, Aims become Hits). Sandman's Parasol (Immune to Asleep and Fast Asleep effects), Monkey Bar (all minions, pets, summons etc are Hastened), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory). Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice).Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness. 3 Meads, 2 Nostrums, Smelling Salts, Ambrosia, 4 Deadly Venoms, 4 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), Potion, 3 Tonics, 2 Grand Tonics, Ether Core. Fire Bomb, Smoke Bomb, Rudra Bomb (100 Lightning Elemental damage to all opponents), Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Bomb 'X2' (May be combined with a bomb to get it to ignore SP), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies). Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 33.75 *Favors Ancient and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* ENCOURAGED+INSPIRED+HASTENED Power Bonus: +2 WP Defense: 8 Health: 69/94 (47x2) Gold: 207 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Wooden Shield (SP:5), Lucky Doubloon (Grants "Special Guard"), 9 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, Minimizing Dust, 4 Bone, 6 Venoms, 2 Deadly Venoms, Potion, 3 Grand Potions, Phoenix Essence, 6 Phoenix Incenses, 3 Meads, 2 Nostrums, 1 Smelling Salt, 1 Titan Heart (Grants encouraged- and inspired-effects when consumed), 1 Deluxe Skeleton, 1 Remedy, Jinxy Juice, Blind Fury The heroes can hear footsteps coming from the stairs out of the square... And there's no reason to think they might be friendly. Also, not all the enemies joined the fray yet. Likely there will be new enemies joining every round. Party leader, please give a battle order, everyone state your actions. Edited February 22, 2014 by Scubacarrot Quote
Waterbrick Down Posted February 22, 2014 Posted February 22, 2014 Skrall shot at the Outlaw again twice from the back row, preparing another shot for the Wretch if he managed to down the were-panther with his first shot. "They seem to be comin' at a slower pace, I think we're gettin' close to the last of 'em." Quote
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