NiceMarmot Posted September 5, 2014 Posted September 5, 2014 (edited) Messahmuk Finally getting around to posting for Messahmuk, a decent sized city on the south coast of Kaliphlin. Military (gatehouse): Departure of the Southern Lions Scholars: Thieves Guild library (I'm not really sure what category this one fits under, but this seemed like a good fit) Agriculture: market selling pumpkins - The Mapmaker Craftsmen (Specialty): jeweler - The Mapmaker Services: cartographer - The Mapmaker Edited September 7, 2014 by NiceMarmot Quote
Gunman Posted September 12, 2014 Posted September 12, 2014 (edited) Euosmos is a growing city in Mitgardia, at Tundra region, at the end of the Ancler River at Winter Lakes, supervised by Sir Gunman the Lurikeen. Mitgardian army heading towards Demon's Ridge is usually passing from there and it slowly becomes a trading center between Tundra farmers and Winter Lakes fishers. HSS REQ - Agriculture - Grains & Produce :Euosmos's Windmill, Hlia's Warehouse, Barba Giorgi's mill HSS Agriculture - Livestock:A Typical Tundra Cottage HSS Nautical:Eldritch's Carpentry HSS REQ - Military:Egnatia Fortress,Euosmo's Beacon,Alexander fortress, Kastra Gatehouse HSS Religious: City of Salonica HSS Medical: Apothecary HSS Hospitality- Food & Beverage :Saki's Beer Garden,Alexander fortress HSS REQ - Hospitality - Lodging:Returning to Safety, Gunman's House, Barba Giorgi's mill HSS REQ - Laborers : Eldritch's Carpentry, The Ancler River, Euosmos's Windmill HSS REQ - Craftsmen - General Goods:Eldritch's Carpentry HSS Craftsmen/Merchant - Arms & Armor:Alexander fortress HSS Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill HSS Craftsmen/Merchant - Specialty:A rod for meh please..! HSS Services: Sandboarding Queenscross HSS Scholars: Dragonslayer's Windmill HSS Entertainers: City of Salonica HSS Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse Edited November 18, 2018 by Gunman Quote
cesbrick Posted September 15, 2014 Posted September 15, 2014 (edited) This is my entry for the 4th task! http://www.eurobricks.com/forum/index.php?showtopic=100254 Edited September 15, 2014 by cesbrick Quote
the lego dwarf Posted September 17, 2014 Posted September 17, 2014 (edited) Necropolis,Nocturnus REQ - Agriculture - Farm in Necropolis http://www.eurobricks.com/forum/index.php?showtopic=100426 REQ - Military - REQ - Hospitality - REQ - Laborers - REQ - Craftsmen - Edited September 19, 2014 by the lego dwarf Quote
Kerntechniker Posted September 17, 2014 Posted September 17, 2014 (edited) Burrium Aqua, Avalonia HSS Craftsmen Crossbow Workshop HSS REQ-Military Gatehouse HSS AG Swineherd HSS REQ-Hospitality-Lodging Stable HSS REQ-Laborer Stonecutter HSS Religious Temple Edited September 28, 2014 by Kerntechniker Quote
cablefoxley Posted September 18, 2014 Posted September 18, 2014 (edited) Camp Funem, province of Ardor, Avalonia. Here is the start if the story as funem sets up camp. http://www.eurobrick...howtopic=100396 REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard Agriculture - Livestock: Farm*, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort. Ballista Tower, http://www.eurobricks.com/forum/index.php?showtopic=133771 Religious: Chapel, Monastery, Temple, ShrineMedical: Apothecary, Herbalist, Infirmary, Physician Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern REQ - Hospitality - Lodging: Inn, Stables, Coach House REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason - Stone Quarry, http://www.eurobricks.com/forum/index.php?showtopic=100934 REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House Scholars: Observatory, Alchemist, Philosopher, Astrologer Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse Edited June 2, 2016 by cablefoxley Quote
Pyf Posted September 22, 2014 Posted September 22, 2014 Gloomville on the Gloomy Isles Watchtower http://www.eurobricks.com/forum/index.php?showtopic=100543 Quote
Rogue Angel Posted October 14, 2014 Author Posted October 14, 2014 The Royal Cartographer's Guild of Albion is pleased to announce the following official entries into the Royal Registry of Historica's Locations of Note. The Village of Sionach, located in Avalonia, has been official registered. Congratulation DeGothia! The Port Village of Belynia, located in Avalonia, has been officially registered. Congratulations Simon S! The Port City of Mpya Stedor, located in Kaliphlin, has been officially registered. Congratulations Maxim! The Hamlet of Trifork, located in Avalonia, has been officially registered. Congratulations Bregir! The Village of Euosmos, located in Mitgardia, has been officially registered. Congratulations Gunman! The Hamlet of Burrium Aqua, located in Avalonia, has been officially registered. Congratulations Kerntechniker! There are quite a few communities that have more than enough builds to be recognized, but are still missing one or two required categories. Keep up the great work everyone! I've cleaned up the thread, and wanted to post a few things about this thread. 1. Keep adding new posts when you update your communities 2. There is a minimum amount of effort required for buildings to be approved. I will try to PM you to let you know if something needs to be upgraded, or enlarged. If you only have one of these in your City - it's not a big deal, it's more of an overall effort type of thing. 3. It's OK to count someone else's build (cough... Mike S.... cough cough), but at least 75% of your builds must be your own for minimum community requirements. Quote
Bacon Potatoes Posted October 15, 2014 Posted October 15, 2014 (edited) Mirameth, Ambalar, Avalonia A port city located on the rocky coast of Ambalar. Agriculture - Livestock: Farm, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern REQ - Hospitality - Lodging: Inn REQ - Laborers: Iron Mine REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower Craftsmen/Merchant - Specialty: Potter Services: Cartographer Scholars: Observatory, Alchemist, Philosopher, Astrologer Edited November 23, 2014 by Bacon Potatoes Quote
LordDan Posted November 5, 2014 Posted November 5, 2014 Araluen, Avalonia A small settlement in the provience of awlegoyr, in Avalonia, and is the home of Lord Dan. it is built on the site of a much older settlement, which was recently rediscovered, and structures from the old settlement make up the core of the settlement that stands today. REQ-Laborers- Quarry Quote
Rogue Angel Posted February 9, 2015 Author Posted February 9, 2015 The Royal Cartographer's Guild of Albion is pleased to announce the following official entries into the Royal Registry of Historica's Locations of Note. The Port City of Sionach, located in Avalonia, has been officially upgraded from a Village to a Port City. Congratulation DeGothia! The Port Town of Barqua, located in Kaliphlin, has been officially registered. Congratulations Gideon! The City of Dalig Ulv, located in Mitgardia, has been officially registered. Congratulations MKJoshA! The Hamlet of Shadowmere, located in Nocturnus, has been officially registered. Congratulations Lord Vladivus! The Village of Daydelon, located in Mitgardia, has been officially registered. Congratulations Soccerkid! The Port Town of Euosmos, located in Mitgardia, has been officially upgraded from a Village to a Port Town. Congratulations Gunman! I am being a little more lenient on the requirements if the Settlement has significantly more buildings then required, or if the builders have put forward some larger, high quality builds. The requirements still stand, but I may choose to forgo them if I so choose (please don't ask, or plan on this. There are still a few communities that have than enough builds to be recognized or upgraded, but are still missing one or two required categories. Again - Keep up the great work everyone! Quote
Hammerhand Posted March 8, 2015 Posted March 8, 2015 Dinas Brynmor HSS REQ - Military (Gatehouse): Gates of Dinas Brynmor Quote
Kai NRG Posted May 10, 2015 Posted May 10, 2015 (edited) Auner, Kaliphlin A small village just springing up, under the care of Ageven, Representative of Qarkyr, High Lord of Kaliphlin, Graduated Doctor of Petraea University, Vice Admiral of Kaliphlin Fleet, Exalted Third Centurion of Ulandus. HSS Builds: REQ - Hospitality - Lodging: Inn Religious: Laying the First Stone, Chapel Craftsmen/Merchant: Blacksmith Other builds: Residence: Ageven's Manor Map: Micro Village - The Start of Auner Edited May 2, 2016 by Kai NRG Quote
LittleJohn Posted July 27, 2015 Posted July 27, 2015 (edited) Katoren, Kaliphlin Located where the oil road and the small road going south to the qar-akhen river meet. REQ - Agriculture - Grains & Produce: Katoren Windmill Agriculture - Livestock: Nautical: REQ - Military: Katoren Gatehouse (by Soccerkid6) Religious: Badshahi Mosque Medical: Katoren Hospital Hospitality: REQ - Hospitality - Lodging: REQ - Laborers: REQ - Craftsmen - General Goods: Craftsmen/Merchant - Arms & Armor: Craftsmen/Merchant - Clothing: Katoren Market (by Soccerkid6) Craftsmen/Merchant - Specialty: Katoren Market (by Soccerkid6) Services: Aymeri of Kaliphlin (cartographer) Scholars: Entertainers: Administrative (Town or City only): Katoren City Hall Edited May 18, 2016 by LittleJohn Quote
MiloNelsiano Posted August 10, 2015 Posted August 10, 2015 (edited) Osgard, Capital of Oros, Province of Avalonia Located in Avalonia, bordering Mitgardia and the Sea to its North, the province of Oros is lead by the Farwinds. Their residence in Valley View Hall is located in the settlement of Osgard. REQ - Agriculture - Grains & Produce: Mill Agriculture - Livestock:Farm Nautical: Dock REQ - Military: Castle Religious: Medical: Hospitality - Food & Beverage: Tavern REQ - Hospitality - Lodging: Inn REQ - Laborers: Farmers REQ - Craftsmen - General Goods: General Store; Market Craftsmen/Merchant - Arms & Armor: Smith/Arms Shop Craftsmen/Merchant - Clothing: Craftsmen/Merchant - Specialty: Carpenter Services: Scholars: Entertainers: Administrative (Town or City only): Attention Royal Cartographer's Guild, Osgard would like to be considered as a Port Town! Also note that even if we someday exceed the normal number of buildings of a town, we don't wish to be classified as a city. Thank you! Edited July 25, 2016 by MiloNelsiano Quote
TitusV Posted August 29, 2015 Posted August 29, 2015 (edited) Drondil, Avalonia REQ - Agriculture - Grains & Produce: The Vineyard Agriculture - Livestock: Drondil's horses Nautical: Docks REQ - Military: The Rivergate Religious: Medical: Hospitality: REQ - Hospitality - Lodging: REQ - Laborers: REQ - Craftsmen - General Goods: Craftsmen/Merchant - Arms & Armor: Craftsmen/ Merchant - Clothing: Craftsmen/Merchant - Specialty: Services: Scholars: Entertainers: Administative (Town or City or city only): Edited December 2, 2015 by TitusV Quote
Brick Man Studios Posted August 31, 2015 Posted August 31, 2015 (edited) La Valetta, Avalonia ; (updated) (More parts of the city would be added soon.) REQ - Hospitality, tavern : the strange Inn of La Valetta REQ - Agriculture - Grains & Produce: The Farm REQ - Military : The West Gatehouse Edited August 31, 2015 by Brick Man Studios Quote
Jacob Nion Posted October 12, 2015 Posted October 12, 2015 (edited) Skavenport, Nocturnus REQ - Agriculture - Grains & Produce: Agriculture - Livestock: Swine Herd Nautical: REQ - Military: Religious: Medical: Hospitality: Bakery and Brewery REQ - Hospitality - Lodging: REQ - Laborers: Carter REQ - Craftsmen - General Goods: Craftsmen/Merchant - Arms & Armor: Craftsmen/Merchant - Clothing: Furrier Craftsmen/Merchant - Specialty: Tinker Services: Scholars: Entertainers: Administrative (Town or City only): Edited January 4, 2016 by Jacob Nion Quote
Tezclatipoca Posted October 13, 2015 Posted October 13, 2015 (edited) Falahuas, Avalonia : Falahuas is the capital of the Principality of the same name. It is located on the river Falahuawin at its arriving in the sea in a great waterfall. The city used to be a commercial port but since the drows' attack on it, it is now just the ruins of its past glory. Lord Faladrin and his wife, the Princess Walaheria are working hard on the restauration of Falahuas. Here are some parts you'll expect to see. Many to come... REQ - Agriculture - Grains & Produce : Farms, Mill, Agriculture - Livestock: Nautical: Harbor, REQ - Military: Religious: Medical: Hospitality - Food & Beverage : The Tavern of the Wharf Delight (First flour) REQ - Hospitality - Lodging : The Inn of the Wharf Delight (second flour) REQ - Laborers: Road workers REQ - Craftsmen - General Goods: Craftsmen/Merchant - Arms & Armor: Craftsmen/Merchant - Clothing: Craftsmen/Merchant - Specialty: Services: Scholars: Entertainers: Performing Troupe Administrative (Town or City only): Edited October 14, 2018 by Faladrin Quote
Adair Posted November 4, 2015 Posted November 4, 2015 Estolad- Kaliphlin REQ - Agriculture - Grains & Produce: Orchard: http://www.eurobricks.com/forum/index.php?showtopic=111186#entry2261451 Agriculture - Livestock: Dairy (the cow near the bottom): http://www.eurobricks.com/forum/index.php?showtopic=116423#entry2366841 Nautical: / REQ - Military: Keep: http://www.eurobricks.com/forum/index.php?showtopic=109756 Religious: Chapel: http://www.eurobricks.com/forum/index.php?showtopic=113129#entry2291454 Medical: / Hospitality: Tavern: http://www.eurobricks.com/forum/index.php?showtopic=116423#entry2366841 REQ - Hospitality - Lodging: Inn (doubles as both): http://www.eurobricks.com/forum/index.php?showtopic=116423#entry2366841 REQ - Laborers: Mine (Miners not in build here): http://www.eurobricks.com/forum/index.php?showtopic=112694 REQ - Craftsmen - General Goods: / Craftsmen/Merchant - Arms & Armor: Fletcher (near bottom, back): http://www.eurobricks.com/forum/index.php?showtopic=116423#entry2366841 Craftsmen/Merchant - Clothing: / Craftsmen/Merchant - Specialty: Wood Carver (background): http://www.eurobricks.com/forum/index.php?showtopic=113129#entry2291454 Services: / Scholars: / Entertainers: / Administrative (Town or City only): Town Hall: http://www.eurobricks.com/forum/index.php?showtopic=110813 I think that fits the minimal town requirements, if barely. I may not have been thorough enough though, so Staff please check me. Also, the reason some of the categories were so bunched together is that I wanted to finish them before I... *Mumbles incoherently.* Quote
Spader Posted November 19, 2015 Posted November 19, 2015 (edited) Skaljarik, Mitgardia Skaljarik is a small Viking settlement on the eastern coast of Mitgardia. REQ - Agriculture - Grains & Produce: Agriculture - Livestock: Fishery Nautical: REQ - Military: Tower/Outpost Religious: Medical: Hospitality: Tavern REQ - Hospitality - Lodging: Stables REQ - Laborers: REQ - Craftsmen - General Goods: Craftsmen/Merchant - Arms & Armor: Craftsmen/Merchant - Clothing: Furrier Craftsmen/Merchant - Specialty: Services: Courier Scholars: Entertainers: Edited November 26, 2015 by Andrew Spader Quote
dzidek1983 Posted December 30, 2015 Posted December 30, 2015 Deez I'dek / Ranevel / Avalonia REQ - Military: Western Tower Craftsmen/Merchant - Arms & Armor: Blacksmith REQ - Hospitality: Inn Quote
LegoEomer Posted February 7, 2016 Posted February 7, 2016 (edited) Rivendell, County of Avon, Avalonia REQ - Agriculture - Grains & Produce: Farm*, Mill, Granary, Orchard, Produce Stand Agriculture - Livestock: Farm, Cattle/Horse Ranch, Swineherd, Sheepfold, Fishery Nautical: Harbor, Shipwright, Quay, Fishery*, Ferryman REQ - Military: Keep, Barracks, Gatehouse, Tower, Castle, Fort, Walls Religious: Chapel, Monastery, Temple, Shrine Medical: Apothecary, Herbalist, Infirmary, Physician Hospitality: Food & Beverage: Bakery, Butcher, Winery, Brewery, Tavern REQ - Hospitality - Lodging: Inn, Stables, Coach House REQ - Laborers: Lumber Mill, Mine, Stone Cutter, Mason, Street Cleaner REQ - Craftsmen - General Goods: Cooper, Wainwright, Tannery, Dyer, Glass Blower Craftsmen/Merchant - Arms & Armor: Blacksmith, Bowyer, Fletcher, Armorer Craftsmen/Merchant - Clothing: Cobbler, Seamstress, Furrier, Woolen Mill Craftsmen/Merchant - Specialty: Candle Maker, Wood Carver, Bookbinder, Jeweler, Potter, Merchant's Guild Services: Herald, Cartographer, Money Lender, Scribe, Courier, Shipping House Scholars: Observatory, Alchemist, Philosopher, Astrologer Entertainers: Minstrel, Fortune Teller, Performing Troupe, Theatre Administrative (Town or City only): Town Hall, Chancery, Forum, Courthouse Edited February 15, 2016 by LegoEomer Quote
BrickCurve Posted April 23, 2016 Posted April 23, 2016 (edited) Anrarr, Kaliphlin Located on an island on the inland sea of Kaliphlin, Anrarr is the current home of Lord Parimere. The castle, town and villages and farms on nearby islands are governed over by him and a trusted network of officials and councillors. Merchant ships from the mainland are often calling to trade and sell their goods to the island inhabitants. REQ - Military Castle Anrarr http://www.eurobrick...howtopic=130562 REQ - Military Beneath Anrarr http://www.eurobricks.com/forum/index.php?showtopic=136832 Edited July 18, 2016 by BrickCurve Quote
mlongworth Posted July 13, 2016 Posted July 13, 2016 (edited) Helenia, Felinia. Req. Miltary cavalry http://www.eurobricks.com/forum/index.php?showtopic=133868&view=getnewpost Req. Military barracks http://www.eurobricks.com/forum/index.php?showtopic=133769&view=getnewpost Req. Laborers stone quarry http://www.eurobricks.com/forum/index.php?showtopic=133865&view=getnewpost Req. Craftsman clothing Seamstress. http://www.eurobricks.com/forum/index.php?showtopic=136964&view=getnewpost Req. Craftsman armor Blacksmith. http://www.eurobricks.com/forum/index.php?showtopic=136965&view=getnewpost Req.Agriculture-Swineherd Req. Lodging This should qualify Helenia as a Hamlet. @Henjiin_Quilones Stables- Helenia Warhorses https://www.eurobricks.com/forum/index.php?/forums/topic/169362-helenia-warhorses/ Edited December 31, 2018 by mlongworth Update Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.