CMP Posted May 20, 2014 Author Posted May 20, 2014 (edited) "If these do represent the celestial bodies, then perhaps the numbers refer to the specific times of the year. I don't know of anything significant about the dates, though I am not well versed in the history and culture of the Moon Elves." Jeaux pushed the brown sphere to the 310 mark and the white orb to the 155 mark Wally looked down as Jeaux pushed the spheres further. "I think you're right...this combination looks kinda like a solar ecl-" The golden sphere quarters slid open further, and the chain was lodged underneath one snapped, sending Wally stumbling backward off of it. Underneath the sphere was a glass disk, which immediately was shot through with the beam of intense white light from the ceiling. A tremor shook through the entire tower. Soryx looked back and forth rapidly, nearly losing his balance as an enormous splintering sound echoed through the room. The window through which the heroes came in began to move - the gap leading into the sewers slid upward out of sight, replaced by rank, muddy earth. The motion stopped after a minute, as did the tremors wracking the tower. Soryx walked over to the window, examining the earth briefly. "Whatever we just did activated...something." He ran his armored finger across the earth that now filled the window. "And whatever it was seems to have broken the tower we're in, and sunk it. We're at least a hundred feet underground, heroes." "Damn. Now my prison gets to be my coffin, too?" Edited May 20, 2014 by CallMePie
Palathadric Posted May 20, 2014 Posted May 20, 2014 (edited) "I didn't think releasing him would be a good idea," I mumble angrily. I look around just to make sure that the baron and Moke did not enter with us. Assuming they didn't, "Let's hope our gnomish friends got to safety." "Party leader, I suggest you give out those swords right quick. Wally, is there anything else of use in this room, for either you or us?" I knock through the books on the shelf to see if there's anything of use there and check under the shelf too. Edited May 20, 2014 by Palathadric
joeshmoe554 Posted May 20, 2014 Posted May 20, 2014 "Here, each of you take a blade." Jeaux hands the glowing blades to the party Hybros: Ancient Starbeam Dagger (WP: 12) Soryx: Cracked Starbeam Dagger (WP: 10) Pretzel: Archaic Starbeam Blade (WP: 15) Em: Aging Starbeam Blade (WP: 9) "Hybros, did you say you had been here before? Is there another route out of this underground city?"
Palathadric Posted May 20, 2014 Posted May 20, 2014 After doing my searches, I tap outside the window with my Pickaxe to see if the area is hollow, or if there's anything of worth there. "I think the stairs may be our only option right now."
Emjajoas Posted May 20, 2014 Posted May 20, 2014 Em frowns, glancing around quickly. He needed to stop going underground so often-- it made him nervous. "He's a risk," Em repeated, shaking his head. He heads towards the stairs, glancing down them. "Could be worse," he mutters.
CMP Posted May 20, 2014 Author Posted May 20, 2014 I knock through the books on the shelf to see if there's anything of use there and check under the shelf too. The aged books all have elvish titles, and there's nothing underneath the shelf. He heads towards the stairs, glancing down them. There's nothing but darkness down the stairs, currently. After doing my searches, I tap outside the window with my Pickaxe to see if the area is hollow, or if there's anything of worth there. Pretzel's pick turns up nothing but moist earth. It seems they really were buried.
Palathadric Posted May 20, 2014 Posted May 20, 2014 Wally's free, right? If so, can we get a look at his stats. I head to the stairs, "We don't have any other option, do we now?"
JimBee Posted May 20, 2014 Posted May 20, 2014 "Hybros, did you say you had been here before? Is there another route out of this underground city?" "I am not even sure where here is. It may or may not be part of the Zoot's Temple that I was in, but none of this seems familiar..." Em frowns, glancing around quickly. He needed to stop going underground so often-- it made him nervous. "He's a risk," Em repeated, shaking his head. "You can trust Wally to look out for himself, now that we have freed him." "I think Jeaux is right about the numbers, and what appear to be models of the sun, moon, and our world. I do not know much about the sky, but it seems that the numbers represent positions of the orbs according to their real positions in the sky. Perhaps if we shift them to the final set of numbers, the tower will rise again. For now, though..." Hybros follows the party down the stairs.
Emjajoas Posted May 20, 2014 Posted May 20, 2014 (edited) "Whether or not he can look after himself, who knows how far underground we've dropped. Whatever we activated makes me... Nervous, I suppose." Em also heads down the stairs. Edited May 20, 2014 by emjajoas
joeshmoe554 Posted May 20, 2014 Posted May 20, 2014 Jeaux heads down the stairs with the rest of the party
CMP Posted May 21, 2014 Author Posted May 21, 2014 (edited) The party hits a small antechamber. The beam of light passes from the ceiling of the room down to the floor, and through a glass disk beyond. Three separate stairways lead downward, all of them just as shrouded in darkness. "Wait...I've seen this before, when the shades were interrogating me. They were taking...they took the others down here, and split them up." He frowns, thinking. "The shades are mentally connected, so they'll know when breach one of the paths." "In other words...when we go down one tunnel, there's a good chance they'll take the hostages from the others and fall back. If that's the case...we need to decide if we'll split up or not. We'd have the advantage of surprise and potentially save everyone right now, but obviously we'd have a more difficult time against whatever we find." The Party Hybros (JimButcher)*Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* 53-year-old male imp Assassin Level: 30 Power Bonus: +1 Defense: 0 Health: 45/45 Gold: 949 Equipment: Sword of Ancestral Hatred (WP: 44.33, gains 1/3 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Minuet of the Forest (Causes Wood damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), 14 Potions, 12 Grand Potions, 17 Health Cores, Tiger Balm, 15 Remedies, 2 Neutralizers, 3 Elixirs, 3 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 6 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), x2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Pauldrons (suitable for knights, dragoons, and skirmishers, SP: 2, accessory), Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Ancient Starbeam Dagger (WP: 12, damages undead, double WP from dusk until dawn, breaks after one use, throwing weapon) Monk Pretzel (Played by Palathadric) *Immune to Fragile* *Counterstriking* *Regenerating* 463-year-old male "hermit" Paladin Level 28 Power Bonus: 0 Defense: 22 Health: 18/49 Ether: 28/37 Gold: 936 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), , Ethereal Cloak (SP:2, Max Ether +4; backwear), Counterstrike Gloves (handwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory) Inventory: Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Heavy Armour (SP:5, Immune to Fragile), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), , Shackles of War (accessory), , Amethyst, Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 7 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 3 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Pickaxe, Magnifying Glass, Telescope, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Archaic Starbeam Blade (WP: 15, damages undead, double WP from dusk until dawn, breaks after one use, longsword) Jeaux Elmfyre (joeshmoe554) *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Party Leader* Unknown age automaton male Evoker Level 17 Power Bonus: 0 Defense: 2 Health: 25/25 Ether: 18/18 Gold: 615 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Smelling Salts, Tonic, Grand Tonic x2, Grand Potion x2, Remedy x4, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Amethyst, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar) Summons: Thunder Mode Em (emjajoas) Unknown age human male Warden Level 16 Power Bonus: 4 Defense: 19 Health: 34/34 Gold: 6 Equipment: Aquabow (WP: 7, Water-elemental), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Fashionable Shield (SP:7) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x3, Remedy x3, Venom, Grand Potion x3, Mead x2, Ambrosia Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5), Aging Starbeam Blade (WP: 9, damages undead, double WP from dusk until dawn, breaks after one use, longsword) Tools: Bedroll, Shovel, Pickaxe, Equipment: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), Syndicate Cowl (SP: 2, Immune to Doomed effect) Wally (NPC, controlled by JimButcher) 11 years old male gnomish Artisan *Immune to Blinded, Fire, and Light* Level 15 Power Bonus: 0 Health: 35/35 Gold: 0 Equipment: All-Purpose Wrench (WP: 15, damages undead, hammer), Neat-o Goggles (Immune to blinded, light, and fire, accessory, suitable for Wally) Inventory: Telescope, Magnifying Glass, Bedroll Soryx Dourskull (NPC, controlled by Palathadric) *Favors Dark* *Counterstriking* *Immune to Darkness, Ice, Hexed, and Confused* 43 years old male wereviper Hunter Level 22.33 Power Bonus: 0 Defense: 16 Health: 37/37 Gold: 26 Equipment: Vanquisher (WP: 23, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, hexed, and confused, bodywear), Counterstrike Gauntlets (Suitable for Soryx, SP: 7, if the wearer is damaged by a Free Hit, they counter with strength equal to their level), Frost Helmet (SP: 3, ice immune) Inventory: Dastan Dual Axes (WP: 7, 1/6 chance to seal dragons, dual-strike, axes), Cracked Starbeam Dagger (WP: 10, damages undead, double WP from dusk until dawn, breaks after one use, throwing weapon) Edited May 21, 2014 by CallMePie
Palathadric Posted May 21, 2014 Posted May 21, 2014 I hand Wally my Pickaxe. "This should serve you better than me. I would strongly advise that one of you give him one of your shovels. Also, perhaps Wally could use the Syndicate Cowl and perhaps even the Handy Suitcase as well." I heal myself to full health and dawn my usual artifacts: the Ethereal Cloak, Heavy Armour, and Strategist Shako.
Emjajoas Posted May 21, 2014 Posted May 21, 2014 Em tosses his Syndicate Cowl to Wally. "I'm not sure we should split up. Depending on how quickly we move individually, we may end up in more danger than we're avoiding."
JimBee Posted May 22, 2014 Posted May 22, 2014 "Hmm..." Hybros thinks, and waves his hands between the beam and the floor, and holds them there to block the light to see if anything would happen. "If we do split up, I suggest three balanced groups of two. I will go with Em, Wally can go with the Monk, and Soryx can go with Jeaux. And I am not taking any chances this time." He hands a Phoenix Essence and five Grand Potions and three Health Cores to Jeaux with a stern look, and five potions, five Grand Potions, and five Health Cores, along with his shovel to Wally. He then passes two Health Cores to Monk Pretzel. "I would like whatever you do not use back, eheh..." OOC: Sticky Gloves should be equipped.
joeshmoe554 Posted May 22, 2014 Posted May 22, 2014 "There seems to be one vote in favor of splitting the party and one against. Given the opposition on each path is unknown, there is a risk to splitting the party now but we will very likely lose a good portion of the village if we don't. I think Hybros's suggestion for the different groups makes sense and each team would have a smoke bomb to cover their escape if necessary, though I would like to hear what the rest of you think before we divide our forces."
Palathadric Posted May 23, 2014 Posted May 23, 2014 Jeaux should give Wally the Handy Suitcase or Hybros should give him the Pauldrons as they'll most likely be of more use than his Neat-o Goggles. He then passes two Health Cores to Monk Pretzel. I gaze suspiciously at the Health Cores handed to me, but then pocket them. For once I am not sure which is the better course of action to take. I cast a glance at Wally as if sizing up whether he would be more of a risk than a help. "We should make our move quickly. It's likely that the Shades have already been alerted to our presence and delaying can only benefit them." CMP, I hate your giving all these neat artifacts to Soryx and the Baron and of course all are only useable by them.
joeshmoe554 Posted May 23, 2014 Posted May 23, 2014 "Very well, we shall split our forces between the three paths. Soryx and I will take the tunnel to the left, Em and Hybros will take the tunnel on the right, and the monk and gnome can take the center route. If anyone finds themselves overwhelmed, they can utilize a smoke bomb for a quick escape, and join one of the other two groups. Unless anyone else has something to say, then I suppose we should get underway."
Palathadric Posted May 23, 2014 Posted May 23, 2014 "...Unless anyone else has something to say, then I suppose we should get underway." "Yes. As I mentioned previously, you do not seem to be using that case and it would likely be useful in Wally's possession. If you plan on using it, then perhaps our little friend should hand over those pauldrons to...our other little friend. Once that's done, I'll be ready to go. Anything else Wally?"
JimBee Posted May 23, 2014 Posted May 23, 2014 "It does not appear as though these pauldrons will fit our gnome friend here." Hybros nods to Jeaux. "I am ready then. Em, with me." He and the Warden head down the right path.
joeshmoe554 Posted May 24, 2014 Posted May 24, 2014 "Very well, I suppose Wally can borrow my briefcase for the moment, though I suspect it will be less useful than you seem to think." Jeaux begins to remove the items, including the still unconcious Turdwing from the briefcase before Handing it to the gnome before making his way down the left path with Soryx.
Emjajoas Posted May 24, 2014 Posted May 24, 2014 Em nods that he, too, is ready, and follows Hybros; his eyes peeled for any signs of danger, his bow in-hand.
Palathadric Posted May 24, 2014 Posted May 24, 2014 "It does not appear as though these pauldrons will fit our gnome friend here." As an Artisan there are no artifacts that are unsuitable to him. "All right then, Wally. Let us head down the centre route and see what lies in store for us. Weapons at the ready." I cautiously head into the darkness. Soryx follow Jeaux.
CMP Posted May 24, 2014 Author Posted May 24, 2014 The party splits, and each pair heads down a different passageway...
Emjajoas Posted May 25, 2014 Posted May 25, 2014 (OOC: Something urgent came up; I'll be going away tomorrow and will not have internet access until I return Friday night. Sorry for the short notice and my absense in advance. I'll be handing control of Em over to JimButcher to make things easier. Again, sorry; I'd stick around if I could help it.)
CMP Posted June 5, 2014 Author Posted June 5, 2014 (edited) Jeaux, Hybros, Em, and their troupe of citizens come down Pretzel's passageway, coming upon a small, ancient library. The monk and Wally stand next to a rockling and another gnome. "Eva!! And, uh, mom!" Posco does a quick headcount. "That's everyone, I think. All the citizens plus the visitor." He points lazily at Melvin, who just shrugs. "And Wally. Who I was not aware was among us." "That bein' the case, how about someone shed some light on just what the hell is going on here, and if we're seriously going to be dragging everyone along with us." Party Jeaux Elmfyre (joeshmoe554) *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Party Leader* Unknown age automaton male Evoker Level 17.5 Power Bonus: 0 Defense: 2 Health: 21/25 Ether: 18/18 Gold: 615 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Smelling Salts, Tonic, Grand Tonic x2, Grand Potion x6, Remedy x4, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Amethyst, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), 3 Health Cores, Phoenix Essence Summons: Thunder Mode Soryx Dourskull (NPC, controlled by Palathadric) *Favors Dark* *Counterstriking* *Immune to Darkness, Ice, Hexed, and Confused* 43 years old male wereviper Hunter Level 22.66 Power Bonus: 0 Defense: 16 Health: 37/37 Gold: 26 Equipment: Vanquisher (WP: 23, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, hexed, and confused, bodywear), Counterstrike Gauntlets (Suitable for Soryx, SP: 7, if the wearer is damaged by a Free Hit, they counter with strength equal to their level), Frost Helmet (SP: 3, ice immune) Inventory: Dastan Dual Axes (WP: 7, 1/6 chance to seal dragons, dual-strike, axes), Cracked Starbeam Dagger (WP: 10, damages undead, double WP from dusk until dawn, breaks after one use, throwing weapon) Erveka "Eva" (NPC, controlled by joeshmoe554) 19 years old female kobold Chi Monk Level 17 Power Bonus: 0 Health: 36/36 Ether: 20/20 Equipment: Pointy Teeth (Suitable for kobolds, martial hits deal the bleeding effect, accessory) Inventory: None Hybros (JimButcher)*Hastened* *Lucky* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* 53-year-old male imp Assassin Level: 30.25 Power Bonus: +1 Defense: 0 Health: 45/45 Gold: 1224 Equipment: Sword of Ancestral Hatred (WP: 45, gains 1/4 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword, poisoned by 10), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear) Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Minuet of the Forest (Causes Wood damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), 8 Potions, Grand Potion, 6 Health Cores, Tiger Balm, 12 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 4 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), x2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Pauldrons (suitable for knights, dragoons, and skirmishers, SP: 2, accessory), Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), Ancient Starbeam Dagger (WP: 12, damages undead, double WP from dusk until dawn, breaks after one use, throwing weapon), x3 Crescent Shields (SP: 5, halved damage from elemental attacks, shield), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear) Em (emjajoas) *Lucky* *Slowed* Unknown age human male Warden Level 16.5 Power Bonus: 2 Defense: 17 Health: 15/32 Gold: 56 Equipment: Aquabow (WP: 7, Water-elemental, poisoned by 10), Spare Mirror (Suitable for anyone, carrier is slowed, accessory), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Fashionable Shield (SP:7) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x3, Remedy x2, Venom, Grand Potion x3, Mead x2, Ambrosia Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5), Aging Starbeam Blade (WP: 9, damages undead, double WP from dusk until dawn, breaks after one use, longsword) Tools: Bedroll, Shovel, Pickaxe, Equipment: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), x2 Crescent Shields (SP: 5, halved damage from elemental attacks, shield), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year) Posco Padfoot (NPC, controlled by emjajoas) *Immune to blinded* *Explodes when knocked out* *Lucky* 111 year old male halfling Assassin Level 75.2 Power Bonus: 0 Defense: 10 Health: 90/90 Gold: 29082 Equipment: Hellfire and Damnation (WP: 50, dual strike, deals damage to undead, deals poisoned by 250, daggers), Cloak of the Ex-Blue Assassin (Suitable for former blue assassins, immune to blinded SP: 10, backwear), Tattered Hood (Suitable for Posco, attacks deal the fragile effect if assassination fails, headwear), Peasant’s Robe (Suitable for anyone, +4 maximum health, bodywear), Talisman of the Last Resort (Suitable for suicidal old men, wearer explodes on being knocked out, dealing 200 damage to all enemies, accessory) Inventory: 83 Spoiled Nostrums (Deals the doomed and lucky effects), 86 Spoiled Smelling Salts (Deals the bleeding and hastened effects), 89 Spoiled Meads (Deals the poisoned by 25 and encouraged effects), 55 Deadly Venoms, 45 Venoms Maggie McFry (NPC, controlled by emjajoas) *Civilian* 37 years old female gnome Artisan Level 1 Power Bonus: 0 Health: 20/20 Gold: 0 Equipment: Hammer (WP: 1, hammer) Note: As a civilian, the NPC dies when knocked out at the end of battle. Melvin (NPC, controlled by JimButcher) *Civilian* 82 years old male dwarf Minstrel Level 1 Power Bonus: 0 Health: 16/16 Ether: 9/9 Gold: 0 Equipment: Out of Tune Slidewhistle (WP: 1, instrument) Note: As a civilian, the NPC dies when knocked out at the end of battle. Shelby (NPC, controlled by joeshmoe554) *Civilian* 22 years old female gnome Cleric Level 1 Power Bonus: 0 Health: 9/9 Gold: 0 Equipment: Rigid Stick (WP: 1, staff) Note: As a civilian, the NPC dies when knocked out at the end of battle. Vinum (NPC, controlled by joeshmoe554) *Civilian* 104 years old male dwarf Alchemist Level 1 Power Bonus: 0 Health: 18/18 Gold: 0 Equipment: Rigid Stick (WP: 1, staff) Note: As a civilian, the NPC dies when knocked out at the end of battle. Monk Pretzel (Played by Palathadric) *Immune to Fragile* 463-year-old male "hermit" Paladin Level 28.33 Power Bonus: 5 in front Defense: 10 (15 in back) Health: 49/49 Ether: 28/37 Gold: 936 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Counterstrike Gloves (handwear), Heavy Armour (SP:5, Immune to Fragile, Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear) Inventory: Heavy Flail (WP:5, causes fragile; mace), Mythril Shield (SP:20), Flying Cross (WP:6; Darkness; broomstick), Ethereal Cloak (SP:2, Max Ether +4; backwear), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), ), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Amethyst, Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 7 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 3 Phoenix Incenses, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Magnifying Glass, Telescope, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption), Archaic Starbeam Blade (WP: 15, damages undead, double WP from dusk until dawn, breaks after one use, longsword), 2 Health Cores, Bunch of Cherries (A bunch of 10 cherries that each restore 1 ether when eaten; it is up to the user to choose how many they eat at a time), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) Shovel, Pickaxe, Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear) Wally (NPC, controlled by Palathadric) 11 years old male gnomish Artisan *Immune to Blinded, Doomed, Fire, and Light* Level 15.5 Power Bonus: 0 Defense: 2 Health: 29/35 Gold: 0 Equipment: All-Purpose Wrench (WP: 17, damages undead, hammer), Neat-o Goggles (Immune to blinded, light, and fire, accessory, suitable for Wally), Syndicate Cowl (SP: 2, Immune to Doomed effect) Inventory: Telescope, Magnifying Glass, Bedroll, Pickaxe, Shovel, 4 Potions, 4 Grand Potions, 5 Health Cores, Handy Suitcase (SP-2, use 2 Items; accessory) Edited June 5, 2014 by CallMePie
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