CMP Posted June 26, 2014 Author Posted June 26, 2014 Dual-strike lets you damage the targetted enemy twice or the next enemy in order, not the enemy of your choosing. Round Ten of Observatory Battle A Battle Order >Eva attacks Crippled Shade A - Martial Hit Special Guard: Imperfection (No redirect, no effect) Jeaux attacks Crippled Shade A - Hit Special Damage: Imperfection (No redirect, no effect) Jeaux attacks Crippled Shade A - Critical Hit Hit (11 damage) Soryx attacks Shade B (and Shade B) - Hit (29 x 3 = 87 x 2 = 174 damage) Pretzel vs. Crippled Shade A - Deflected Damage Shield: Guardian Angel (Party protected) Pretzel vs. Shade C - Deflected Damage Shield: Guardian Angel (Party protected) >Em attacks Shade C - Critical Hit (30 damage) Wally attacks Shade B - Special Damage Bargain (No effect) Posco attacks Shade B (and Shade C) - Special Damage Lethal Aim (50 damage to Shades, Shade C turns into Void Husk C) Posco attacks Shade C B (and Shade C B) - Special Damage Lethal Aim (50 x 2 = 100 damage) Hybros attacks Crippled Shade A - Special Damage Lethal Hit (37 x 2 = 74 damage) Hybros attacks Crippled Shade A - Special Damage Lethal Hit (37 x 2 = 74 damage, Crippled Shade A KO'd) Melvin does nothing Crippled Shade A poisoned by 11 Pretzel's angel hovers around as the party kills two more enemies - one dissipates, the other's color ebbs away, leaving another void husk. Junction A Enemies Shade B Level 50 Dark Ethereal *Immune to instant kill and negative effects* Health: 139/830 Special: Blackest Night – Shade deals 10 darkness damage 1-6 times plus the jinxed and blinded effect to each hero. They then vanish, avoiding all actions and damage for the remainder of the round. Drops: Nothing Void Husk C Level 20 Ethereal Undead Health: 150/150 Special: Possession – The Void Husk attaches itself to the hero, seizing control of their actions for the duration of the round. Attacks made and items used on the Void Husk (disregarding conditions) will instead be redirected to the hero (the hero’s row does not reduce damage taken from allies, but defense does), and it will retaliate on rolls of Damage using the hero’s level added to the Void Husk’s. Rolls of Special Damage will cause the shadowed hero to use their Shield skill against the attacking hero and/or the party. Knocking out the hero will defeat the Void Husk. Passive Special: Gathering Dark – Void Husk will revert back to a Shade after one round with half the Shade’s maximum health if not defeated. Drops: Nothing Junction A Party Jeaux Elmfyre (joeshmoe554) *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Party Leader* *Hastened* *Jinxed* Unknown age automaton male Evoker Level 17.5 Power Bonus: 0 Defense: 2 Health: 25/25 Ether: 18/18 Gold: 615 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Tonic, Grand Tonic x2, Grand Potion x6, Remedy x2, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Amethyst, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), 3 Health Cores, Phoenix Essence, Crescent Shield (SP: 5, halved damage from elemental attacks, shield) Summons: Nilrem Soryx Dourskull (NPC, controlled by Palathadric) *Favors Dark* *Counterstriking* *Immune to Darkness, Ice, Hexed, and Confused* 43 years old male wereviper Hunter Level 22.66 Power Bonus: 0 Defense: 16 Health: 37/37 Gold: 26 Equipment: Vanquisher (WP: 23, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, hexed, and confused, bodywear), Counterstrike Gauntlets (Suitable for Soryx, SP: 7, if the wearer is damaged by a Free Hit, they counter with strength equal to their level), Frost Helmet (SP: 3, ice immune) Inventory: Dastan Dual Axes (WP: 7, 1/6 chance to seal dragons, dual-strike, axes), Cracked Starbeam Dagger (WP: 10, damages undead, double WP from dusk until dawn, breaks after one use, throwing weapon) Erveka "Eva" (NPC, controlled by joeshmoe554) *Regenerating* *Jinxed* 19 years old female kobold Chi Monk Level 17 Power Bonus: 0 Health: 36/36 Ether: 18/20 Equipment: Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory) Inventory: Amethyst, Pointy Teeth (Suitable for kobolds, martial hits deal the bleeding effect, accessory) Em (emjajoas) *Lucky* *Jinxed* Unknown age human male Warden Level 16.5 Power Bonus: 4 Defense: 19 Health: 34/34 Gold: 56 Equipment: Aquabow (WP: 7, Water-elemental, poisoned by 10), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Fashionable Shield (SP:7), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x3, Remedy x2, Venom, Grand Potion x3, Mead x2, Ambrosia, Phoenix Incense Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5), Aging Starbeam Blade (WP: 9, damages undead, double WP from dusk until dawn, breaks after one use, longsword) Tools: Bedroll, Shovel, Pickaxe, Equipment: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), x2 Crescent Shields (SP: 5, halved damage from elemental attacks, shield), Posco Padfoot (NPC, controlled by emjajoas) *Immune to blinded* *Explodes when knocked out* *Lucky* *Hastened* 111 year old male halfling Assassin Level 75.2 Power Bonus: 0 Defense: 10 Health: 69/90 Gold: 29172 Equipment: Hellfire and Damnation (WP: 50, dual strike, deals damage to undead, deals poisoned by 250, daggers), Cloak of the Ex-Blue Assassin (Suitable for former blue assassins, immune to blinded SP: 10, backwear), Tattered Hood (Suitable for Posco, attacks deal the fragile effect if assassination fails, headwear), Peasant’s Robe (Suitable for anyone, +4 maximum health, bodywear), Talisman of the Last Resort (Suitable for suicidal old men, wearer explodes on being knocked out, dealing 200 damage to all enemies, accessory) Inventory: 82 Spoiled Nostrums (Deals the doomed and lucky effects), 85 Spoiled Smelling Salts (Deals the bleeding and hastened effects), 89 Spoiled Meads (Deals the poisoned by 25 and encouraged effects), 55 Deadly Venoms, 45 Venoms Melvin (NPC, controlled by JimButcher) *Civilian* *Slowed* *Jinxed* 82 years old male dwarf Minstrel Level 1 Power Bonus: 0 Health: 16/16 Ether: 4/9 Gold: 0 Equipment: Out of Tune Slidewhistle (WP: 1, instrument), Spare Mirror (Suitable for anyone, carrier is slowed, accessory) Inventory: Phoenix Incense Note: As a civilian, the NPC dies when knocked out at the end of battle. Wally (NPC, controlled by Palathadric) 11 years old male gnomish Artisan *Immune to Blinded, Doomed, Fire, and Light* *Lucky* Level 15.5 Power Bonus: 0 Defense: 2 Health: 26/35 Gold: 0 Equipment: All-Purpose Wrench (WP: 17, damages undead, hammer), Neat-o Goggles (Immune to blinded, light, and fire, accessory, suitable for Wally), Syndicate Cowl (SP: 2, Immune to Doomed effect) Inventory: Telescope, Magnifying Glass, Bedroll, 2 Pickaxes, 2 Shovels, 4 Potions, 4 Grand Potions, 5 Health Cores, Handy Suitcase (SP-2, use 2 Items; accessory) Hybros (JimButcher)*Hastened* *Lucky* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* *Bonded with Pretzel* (*Immune to Fragile*) 53-year-old male imp Assassin Level: 30.25 Power Bonus: +1 Defense: 0 Health: 45/45 Gold: 1314 Equipment: Sword of Ancestral Hatred (WP: 45, gains 1/4 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword, poisoned by 10), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Minuet of the Forest (Causes Wood damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), 8 Potions, Grand Potion, 6 Health Cores, Tiger Balm, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 4 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), x2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Pauldrons (suitable for knights, dragoons, and skirmishers, SP: 2, accessory), Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), Ancient Starbeam Dagger (WP: 12, damages undead, double WP from dusk until dawn, breaks after one use, throwing weapon), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs) Monk Pretzel (Played by Palathadric) *Immune to Fragile* *Bonded with Hybros* (*Hastened* *Lucky* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements*) 463-year-old male "hermit" Paladin Level 28.33 Power Bonus: 5 in front Defense: 25 (30 in back) Health: 41/49 Ether: 26/37 Gold: 936 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Heavy Armour (SP:5, Immune to Fragile, Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) Inventory: Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Shackles of War (accessory), Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 7 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Incense, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Magnifying Glass, Telescope, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption), Archaic Starbeam Blade (WP: 15, damages undead, double WP from dusk until dawn, breaks after one use, longsword), 2 Health Cores, Bunch of Cherries (A bunch of 10 cherries that each restore 1 ether when eaten; it is up to the user to choose how many they eat at a time), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Counterstrike Gloves (handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear)
JimBee Posted June 26, 2014 Posted June 26, 2014 Dual-strike lets you damage the targetted enemy twice or the next enemy in order, not the enemy of your choosing. Joeshmoe bought this up in PM, but like I said to him, I've been using Dual Strike as being able to choose secondary targets since Q50. I'm pretty sure the FAQ is out of date in that regard. Hybros attacks Shade B from the front row twice (double). Melvin does nothing.
CMP Posted June 26, 2014 Author Posted June 26, 2014 Joeshmoe bought this up in PM, but like I said to him, I've been using Dual Strike as being able to choose secondary targets since Q50. I'm pretty sure the FAQ is out of date in that regard. There was a discussion about in the Rules a while ago. I think it was changed to make it more balanced.
Emjajoas Posted June 26, 2014 Posted June 26, 2014 (edited) Posco attacks Void Husk C (Shade/Void Husk B) twice from the front row. Em attacks Shade B from the back row. Edited June 26, 2014 by emjajoas
joeshmoe554 Posted June 26, 2014 Posted June 26, 2014 Jeaux attacks Shade B twice from the back row. Eva attacks Shade B once from the front row
Palathadric Posted June 26, 2014 Posted June 26, 2014 (edited) I attack Shade B twice with the Heavy Flail from the Front Row. Wally attacks Void Husk C from the Front Row. Soryx attacks Shade B with Dastan Dual Axes (Double), if dead, does nothing. "Posco, I must say it is a pleasure working with you. It seems the retirees are better than the still working assassins." Edited June 26, 2014 by Palathadric
joeshmoe554 Posted June 27, 2014 Posted June 27, 2014 Battle Order Soryx attacks Shade B (double) Em attacks Shade B Jeaux attacks Shade B Jeaux attacks Shade B Eva attacks Shade B Pretzel attacks Shade B Pretzel attacks Shade B Hybros attacks Shade B (double) Hybros attacks Shade B (double) Wally attacks Husk C Posco attacks Husk C (+ Shade/Husk B) Posco attacks Husk C (+ Shade/Husk B)
CMP Posted June 27, 2014 Author Posted June 27, 2014 Round Eleven of Observatory Battle A Battle Order Soryx attacks Shade B (and Shade B) - Damage (No effect) >Em attacks Shade B - Special Damage: Blackest Night (No effect) Jeaux attacks Shade B - Aim Aim (11 damage) Jeaux attacks Shade B - Shield Aim (11 damage) >Eva attacks Shade B - Shield Damage (No effect) Pretzel vs. Shade B - Special Damage Deflected Damage (No effect) Pretzel vs. Shade B - Deflected Damage Hit (38 damage) Hybros attacks Shade B - Lethal Aim Lethal Hit (37 x 2 = 74 damage, Shade B turned into Void Husk B) Hybros attacks Void Husk B - Special Damage Lethal Hit (No effect, no assassination) Wally attacks Void Husk C - Special Damage Enhancement (+1 WP) Posco attacks Husk C (and B) - Special Damage Lethal Critical Hit (200 damage to both Husks, both Husks KO'd) Posco attacks Husk C (and B) Melvin does nothing Jeaux lays down some suppressive fire as Pretzel and Hybros team up on the Shade, turning him into a husk just in time for Posco to kill them both. The party breathes a sigh of relief as their last enemies fall, and the silence settles in. THE BATTLE IS VICTORIOUS! Everyone gains experience. The enemies drop one Potion, 80 gold, a Diamond, and six Grand Potions. Party leader, how will the loot be divided? Junction A Party Jeaux Elmfyre (joeshmoe554) *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Party Leader* Unknown age automaton male Evoker Level 18 Power Bonus: 0 Defense: 2 Health: 26/26 Ether: 19/19 Gold: 615 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Tonic, Grand Tonic x2, Grand Potion x6, Remedy x2, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Amethyst, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), 3 Health Cores, Phoenix Essence, Crescent Shield (SP: 5, halved damage from elemental attacks, shield) Summons: Nilrem Soryx Dourskull (NPC, controlled by Palathadric) *Favors Dark* *Counterstriking* *Immune to Darkness, Ice, Hexed, and Confused* 43 years old male wereviper Hunter Level 23 Power Bonus: 0 Defense: 16 Health: 38/38 Gold: 26 Equipment: Vanquisher (WP: 23, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, hexed, and confused, bodywear), Counterstrike Gauntlets (Suitable for Soryx, SP: 7, if the wearer is damaged by a Free Hit, they counter with strength equal to their level), Frost Helmet (SP: 3, ice immune) Inventory: Dastan Dual Axes (WP: 7, 1/6 chance to seal dragons, dual-strike, axes), Cracked Starbeam Dagger (WP: 10, damages undead, double WP from dusk until dawn, breaks after one use, throwing weapon) Erveka "Eva" (NPC, controlled by joeshmoe554) *Regenerating* 19 years old female kobold Chi Monk Level 17.5 Power Bonus: 0 Health: 36/36 Ether: 18/20 Equipment: Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory) Inventory: Amethyst, Pointy Teeth (Suitable for kobolds, martial hits deal the bleeding effect, accessory) Em (emjajoas) Unknown age human male Warden Level 17 Power Bonus: 4 Defense: 19 Health: 35/35 Gold: 56 Equipment: Aquabow (WP: 7, Water-elemental, poisoned by 10), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Fashionable Shield (SP:7), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x3, Remedy x2, Venom, Grand Potion x3, Mead x2, Ambrosia, Phoenix Incense Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5), Aging Starbeam Blade (WP: 9, damages undead, double WP from dusk until dawn, breaks after one use, longsword) Tools: Bedroll, Shovel, Pickaxe, Equipment: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), x2 Crescent Shields (SP: 5, halved damage from elemental attacks, shield), Posco Padfoot (NPC, controlled by emjajoas) *Immune to blinded* *Explodes when knocked out* 111 year old male halfling Assassin Level 75.4 Power Bonus: 0 Defense: 10 Health: 69/90 Gold: 29172 Equipment: Hellfire and Damnation (WP: 50, dual strike, deals damage to undead, deals poisoned by 250, daggers), Cloak of the Ex-Blue Assassin (Suitable for former blue assassins, immune to blinded SP: 10, backwear), Tattered Hood (Suitable for Posco, attacks deal the fragile effect if assassination fails, headwear), Peasant’s Robe (Suitable for anyone, +4 maximum health, bodywear), Talisman of the Last Resort (Suitable for suicidal old men, wearer explodes on being knocked out, dealing 200 damage to all enemies, accessory) Inventory: 82 Spoiled Nostrums (Deals the doomed and lucky effects), 85 Spoiled Smelling Salts (Deals the bleeding and hastened effects), 89 Spoiled Meads (Deals the poisoned by 25 and encouraged effects), 55 Deadly Venoms, 45 Venoms Melvin (NPC, controlled by JimButcher) *Civilian* 82 years old male dwarf Minstrel Level 2 Power Bonus: 0 Health: 17/17 Ether: 5/10 Gold: 0 Equipment: Out of Tune Slidewhistle (WP: 1, instrument), Spare Mirror (Suitable for anyone, carrier is slowed, accessory) Inventory: Phoenix Incense Note: As a civilian, the NPC dies when knocked out at the end of battle. Wally (NPC, controlled by Palathadric) 11 years old male gnomish Artisan *Immune to Blinded, Doomed, Fire, and Light* Level 16 Power Bonus: 0 Defense: 2 Health: 27/36 Gold: 0 Equipment: All-Purpose Wrench (WP: 17, damages undead, hammer), Neat-o Goggles (Immune to blinded, light, and fire, accessory, suitable for Wally), Syndicate Cowl (SP: 2, Immune to Doomed effect) Inventory: Telescope, Magnifying Glass, Bedroll, 2 Pickaxes, 2 Shovels, 4 Potions, 4 Grand Potions, 5 Health Cores, Handy Suitcase (SP-2, use 2 Items; accessory) Hybros (JimButcher)*Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* *Bonded with Pretzel* (*Immune to Fragile*) 53-year-old male imp Assassin Level: 30.5 Power Bonus: +1 Defense: 0 Health: 45/45 Gold: 1314 Equipment: Sword of Ancestral Hatred (WP: 45.25, gains 1/4 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword, poisoned by 10), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Minuet of the Forest (Causes Wood damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), 8 Potions, Grand Potion, 6 Health Cores, Tiger Balm, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 4 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), x2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Pauldrons (suitable for knights, dragoons, and skirmishers, SP: 2, accessory), Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), Ancient Starbeam Dagger (WP: 12, damages undead, double WP from dusk until dawn, breaks after one use, throwing weapon), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs) Monk Pretzel (Played by Palathadric) *Immune to Fragile* *Bonded with Hybros* (*Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements*) 463-year-old male "hermit" Paladin Level 28.66 Power Bonus: 5 in front Defense: 25 (30 in back) Health: 41/49 Ether: 26/37 Gold: 936 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Heavy Armour (SP:5, Immune to Fragile, Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) Inventory: Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Shackles of War (accessory), Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 7 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Incense, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Magnifying Glass, Telescope, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption), Archaic Starbeam Blade (WP: 15, damages undead, double WP from dusk until dawn, breaks after one use, longsword), 2 Health Cores, Bunch of Cherries (A bunch of 10 cherries that each restore 1 ether when eaten; it is up to the user to choose how many they eat at a time), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Counterstrike Gloves (handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear)
Emjajoas Posted June 27, 2014 Posted June 27, 2014 Em puts his hands on his knees, sighing in relief, sweat beading on his forehead. "Well fought," he nods, before inspecting the puzzle that yet awaited them. "Has anyone figured out our mirror problem yet?"
joeshmoe554 Posted June 27, 2014 Posted June 27, 2014 Jeaux places the diamond in his briefcase next to his other two gemstones, before handing out the rest of the spoils. Loot Distribution Jeaux - Diamond Hybros - 2 Grand Potions, 1 Potion, 20 Gold Pretzel - 2 Grand Potions, 30 Gold Em - 2 Grand Potions, 30 Gold OOC: New summon order for Jeaux Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor) Jeaux looks up at the reflective ceiling to get a better understanding of the room's layout."Now that the creatures are destroyed, we can devote more thought to it." OOC: Can we move the existing mirrors, or are we restricted to only adding the 1 spare mirror we have to a location in the room?
CMP Posted June 27, 2014 Author Posted June 27, 2014 Jeaux looks up at the reflective ceiling to get a better understanding of the room's layout."Now that the creatures are destroyed, we can devote more thought to it." OOC: Can we move the existing mirrors, or are we restricted to only adding the 1 spare mirror we have to a location in the room? No, you're only placing the one mirror, but it has to be on the edge of one of the pedestals like the other ones. Jeaux looked up to get an idea of what destroying the AIUPIIUP had done to the flow of light in the room.
JimBee Posted June 27, 2014 Posted June 27, 2014 Hybros ignored Pretzel's previous comment. The Soul Link Chain's grip loosened around his arm, and it dropped to the ground. He rubbed his arm to soothe the pain. "That is the last time I bond my soul to the likes of you..." he grumbled. Still, the pressure of the battle was over and with the release of the Soul Link also departed some feelings of negativity to Pretzel. It was a strange magic. Hybros looked up at the mirrored ceiling to observe the light patterns, then shook his head, leaving it to the others to solve the puzzle. Such calculations with the behavior of light were not his forte. Instead, he pulled out the Baron's Pauldrons and fitted them onto his shoulders again.
Palathadric Posted June 28, 2014 Posted June 28, 2014 How big is the mirror supposed to be in length? Also the mirror can face the black parts as well as the grey, correct?
CMP Posted June 28, 2014 Author Posted June 28, 2014 How big is the mirror supposed to be in length? Also the mirror can face the black parts as well as the grey, correct? It's a magic mirror so it conforms to the exact length of the pedestal it's placed on. The mirror is reflective on both sides.
Palathadric Posted June 28, 2014 Posted June 28, 2014 Well that won't work then. We are trying to get the light to the circle at the bottom left, correct?
joeshmoe554 Posted June 28, 2014 Posted June 28, 2014 (edited) Jeaux looks at the room and begins to trace the various angles of the light. An image starts to form in his mind as to how they might solve their problem. OOC: The blue line is where the mirror is placed, the green line is the expected path of the light. Jeaux looks at Melvin, Give me the mirror and I will place it at what I believe to be the proper location. Edited June 28, 2014 by joeshmoe554
Palathadric Posted June 28, 2014 Posted June 28, 2014 I am too relieved to be disbonded from Hybros to offer any resistance to Jeaux. I sit back in some exhaustion. "Haven't killed so many enemies in a while!" I mutter, closing my eyes for a moment, but then remembering the kind of company I am with, and quickly popping my eyes open again. After taking a moment of reprieve, I rise up and heal Posco and Wally.
CMP Posted June 28, 2014 Author Posted June 28, 2014 (edited) Jeaux placed the mirror, interfering with the beam of light to the point where it impacted the sphere overlooking the door in the corner. Fully lit up, the narrow, metallic black limbs serving to bar the door retreated. Their way had been cleared. "Awesome job!! Hopefully Doc's still alright in there..." "I wouldn't mind if we found his own monsters had devoured him." Wally shot Posco a startled look, but the aged assassin merely coughed, exhausted from the combat, and shook his head. "I know damn well when someone's in over their head with business they know nothing about. If we find the good Doctor alive in there, I'm not leaving until that changes. He's a threat to the entire city, if all of this wasn't enough to figure that out." Edited June 28, 2014 by CallMePie
Emjajoas Posted June 28, 2014 Posted June 28, 2014 Em raises his eyebrow at Posco, shrugging. "If you wish to further stain your hands, I doubt we could stop you," he remarks offhandedly.
Palathadric Posted June 28, 2014 Posted June 28, 2014 "I would have to meet the doctor first, but for now I stand by Posco. It is not common for demons to be the creation of a righteous and just man."
JimBee Posted June 29, 2014 Posted June 29, 2014 "You will do no such thing." Hybros commands Posco. "The threat has been defeated. We will see about this Doctor before we make an death threats. I doubt these circumstances were as much his fault as Wally's... I do not believe they intended for this to happen."
CMP Posted June 29, 2014 Author Posted June 29, 2014 "You will do no such thing." Hybros commands Posco. "The threat has been defeated. We will see about this Doctor before we make an death threats. I doubt these circumstances were as much his fault as Wally's... I do not believe they intended for this to happen." "Really. Wally said they dragged him down into the forge. I'm sure there's still at least a few more left to fight, probably the leaders if they have them. Knowingly excavating the ruins of an ancient, demon-infested city and using its magics is not the move of someone concerned with the well-being of those around him. I'm not standing by and letting him put everyone at risk again."
joeshmoe554 Posted June 29, 2014 Posted June 29, 2014 "We won't know his intentions until we see him. Wally seems to think this was an accident, and it is reasonable to accept that explanation until the evidence suggests another. Should we move on?" Jeaux says indicating to the door.
Emjajoas Posted June 29, 2014 Posted June 29, 2014 (edited) Em nods, ready to move on. OOC: My grandfather just passed away; my posting is going to be inconsistent this week. I'm sorry-- I'll be on as much as I can. I leave Em in your capable hands. Edited June 29, 2014 by emjajoas
JimBee Posted June 29, 2014 Posted June 29, 2014 Knowingly excavating the ruins of an ancient, demon-infested city and using its magics is not the move of someone concerned with the well-being of those around him. Hybros looked down, knowing the irony of that statement, for he planned to do the same thing. What if he did actually find his people, and they were infested with a similar magic? Or worse, they themselves were hostile... He shook his head. "Killing him is not the answer. As I said before, killing without sense is never the answer. Every kill I have claimed has been for a good reason - can you or the Blue Assassins say the same? If you are going to insist on killing the doctor, then I will not let you in those doors. There is no doubt that if we get out of this alive, you will try to kill the doctor anyway. I can not let that happen. Not without knowing the full story behind this." "You have helped us this far. You need to help save your city. It will be difficult to defeat whatever is in there without your help. But I need your word that you will not kill the doctor, not without knowing what he has to say first." Hybros tries to sound as commanding as he can. (OOC: is Command not working?)
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