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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

"Pfft, is that all you've got, sonny? I've been called much worse than that. Being mistaken for one may be annoying, but I certainly don't think of it as an insult."

The gnome was trying very hard not to seem as scared as he really felt.

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Posted

"Fear not Grimwald, just a little while longer and Bouldlord will fall as well. Speaking of which, could you use that healing staff on me?" Erdathcath throws the unlucky horseshoe at Bouldlord (back row), then proceeds to shoot him with her Long Bow (back row)

Posted (edited)

OOC: Is there a particular reason Minoid is disregarding my orders? I specifically asked him to attack Scafflord from the Back with the Quick Bow this Round, since I was at the top of the Order to tank the Free Hit (and speaking of which, that'll need a roll for Cloak of Deception as well as a roll for Zap-Tap if that fails :wink: ).

Arthur finds himself at a loss for words, and so decides to let his attack speak for him.

Throw Spider Leg vs. Bouldlord, Back Row

Battle Order:

Arthur

Grimwald

Grimwald

Minoid

Erdathcath

Erdathcath

Edited by Flipz
Posted

QM Note; That was a mistake on my part. However, if I was to reroll it, Erdathcath would lose her overkill, and Bouldlord would recieve less damage, so I'll let you benefit from my mistake.

Posted (edited)

Boudlord bends down, practically cut his height down more than a half. He glares at Grimwald with his single, glowing eye.

kE4Gw73.png

"Oh, like you can hide your fear from me, gnome. Allow me to tell you something. No matter who we possess, who we imitate, us oculoids always have three powers that persist through our entire being... One is mind reading. I can feel your fear. I can see your past, and I can predcit your future... And that future is? As a small splat in the floor of this cave, the entrails of you and your puny friend splattered across the wall!"

Round Three of The Battle Of The Lords!

>Arthur VS Bouldlord (back): Hit (8+31=39-7=32 damage)

>Grimwald heals the Minoid (back): Heal (12+5=17 HP healed)

>Minoid VS Bouldlord (back): Hit (6+18=24x2=48-7=41 damage, -2 SP)

>Erdathcath VS Bouldlord (back): Damage Critical Hit (15x2=30+20=50x2=100-5=95 damage)

>Erdathcath VS Bouldlord (back): Aim Special Damage Critical Hit Critical Hit (15x2=30+20=50x2=100-5=95 damage)

>Bouldlord VS Arthur (back): 42/2=21-20=1 damage

Bouldord fights on, but is repelled... for now.

kE4Gw73.png "You'll pay for what you did to Scafflord."

Bouldlord, Level 42 Rock *Hastened!* *Poison 20!* *Jinxed!*

HP: 471/900

SP: 5

Immune to Sealing and Blindness!

Specials:

If Scafflord Is Alive: Tremor Drop: Scafflord picks up Bouldlord and throws him up in the air, the rock monster landing with a thud. The resulting quake has a 1/2 chance of Stunning each hero, and has a 1/6 chance of dequipping each hero's artifacts.

If Bouldlord Is Alive: Tower Power: Bouldlord crushes the hero, cutting their health and ether in half instantly, defying row and SP.

Passive Specials:

Collapse: Every single time Bouldlord is damaged, he has a 1/3 chance of toppling on top of the hero. This halves their health, disregarding row and SP.

Vengeance!: If Scafflord is defeated, Bouldlord becomes Hastened.

Drops:

Silver Ore x2

The Party:

13420418593_2f10c929e7_o.jpg

Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.33 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!*

Power: 42 (31 + WP:11)

Health: 50/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*)

Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30)

Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1)

Gold: 198 (Owed 128 gold by Boomingham)

Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent

Inventory:

Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear),

(Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill),

Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key

(Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) )

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: All Lent!

Consumables:

*Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x6, Ether Core, Remedy x8, Elixir x4, Sushi x3

*Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x2, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2,

*Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.),

*Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.),

*Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.),

*Currency: Scrap Metal x2, Silver Ore

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old,

Level 20.66 Druid *Encouraged!* *Hastened!*

Power: 35

Health: 12/34

Ether: 20/23

Gold: 316

Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Overkill Gloves

Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5),

8605602704_4e09abb709_t.jpg

69 year old male gnome Cleric (Immune to Weakened)

Level: 13

Power: 20 (13 + 6 + permanent boost of 1)

SP: 0

Health: 21/21

Ether: 0/17

Gold: 226

Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.),

Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round)

5kv3dx9.png "To battle."

Minoid, Level 18.5 Drilling Automaton

HP: 30/30

Power: 28

SP: 2

Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight)

Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia, Hollow Blade Dagger (WP:6, dagger, hollow-blade [remedy]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle)

Edited by Endgame
Posted

Erdathcath carries on with her previous attacks. "Bouldlord, are you daring to threaten Grimwald? If you even THINK you can do anything to us, you are sorely wrong. And soon, you'll be even sore-er."

Posted (edited)

"On the contrary, it is you who will be left as a splat on the floor, Bouldlord. You will regret crossing us."

Arthur throws his Duplovian Halberd at Bouldlord from the Back Row.

Battle Order:

Arthur

Grimwald

Minoid

Erdathcath

Erdathcath

Edited by Flipz
Posted (edited)

Round Four of The Battle Of The Lords!

>Arthur VS Bouldlord (back): Special Damage Special Damage (Tower Power)

>Grimwald heals Erdathcath (back): Heal Less (12 HP healed)

>Minoid VS Bouldlord (back): Special Damage Damage (42/2=21-2=19 damage)

>Erdathcath VS Bouldlord (back): Special Damage Special Damage Damage Critical Hit (15x2=30+20=50x2=100-5=95 damage)

>Erdathcath VS Bouldlord (back): Special Damage Aim Hit Critical Hit (15x2=30+20=50x2=100-5=95 damage)

>Bouldlord VS Arthur (back): 42/2=21-20=1 damage

Bouldlord unleashes an unslaught, crushing both Arthur and the Minoid. Erdathcath narrowley avoids the giant, pumping two more arm cannon shots into its side.

5kv3dx9.png

"STATEMENT: I have no information on this enemy besides the obviously demonstrated combat prowess. STATEMENT: My ability relies largely on knowledge of my foes. STATISTIC: There is 78% chance that this lack of information is leading to my constant beatings. STATEMENT: Arthur appears to have prior knowledge on this foe. REQUEST: Relinquish this knowledge. We are suffering from a severe lack of information."

kE4Gw73.png "Gahahahhahahaha!"

Bouldlord, Level 42 Rock *Hastened!* *Poison 40!* *Jinxed!*

HP: 258/900

SP: 5

Immune to Sealing and Blindness!

Specials:

If Scafflord Is Alive: Tremor Drop: Scafflord picks up Bouldlord and throws him up in the air, the rock monster landing with a thud. The resulting quake has a 1/2 chance of Stunning each hero, and has a 1/6 chance of dequipping each hero's artifacts.

If Bouldlord Is Alive: Tower Power: Bouldlord crushes the hero, cutting their health and ether in half instantly, defying row and SP.

Passive Specials:

Collapse: Every single time Bouldlord is damaged, he has a 1/3 chance of toppling on top of the hero. This halves their health, disregarding row and SP.

Vengeance!: If Scafflord is defeated, Bouldlord becomes Hastened.

Drops:

Silver Ore x2

The Party:

13420418593_2f10c929e7_o.jpg

Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.33 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!*

Power: 42 (31 + WP:11)

Health: 25/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*)

Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30)

Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1)

Gold: 198 (Owed 128 gold by Boomingham)

Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent

Inventory:

Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear),

(Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill),

Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key

(Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) )

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: All Lent!

Consumables:

*Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x6, Ether Core, Remedy x8, Elixir x4, Sushi x3

*Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x2, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2,

*Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.),

*Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.),

*Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.),

*Currency: Scrap Metal x2, Silver Ore

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old,

Level 20.66 Druid *Encouraged!* *Hastened!*

Power: 35

Health: 24/34

Ether: 20/23

Gold: 316

Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Overkill Gloves

Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5),

8605602704_4e09abb709_t.jpg

69 year old male gnome Cleric (Immune to Weakened)

Level: 13

Power: 20 (13 + 6 + permanent boost of 1)

SP: 0

Health: 21/21

Ether: 0/17

Gold: 226

Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.),

Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round)

5kv3dx9.png "To battle."

Minoid, Level 18.5 Drilling Automaton

HP: 11/30

Power: 28

SP: 2

Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight)

Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia, Hollow Blade Dagger (WP:6, dagger, hollow-blade [remedy]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle)

Edited by Endgame
Posted

"To make a long story short--" Arthur grunts in pain as he takes a heavier-than-usual blow. "I just know what they've done--Hexed and possessed people, sucked out their souls, stole memories--they even stole memories from Masson, meaning they probably have your specs, now I think of it. If you're looking for somebody who's actually fought them, I'm afraid I'm of little help."

Same Battle Order and actions.

"Master Grimwald, drink a Tonic and keep trying to make that thing Fragile--the fight will be over a lot sooner if you do."

Posted

OOC: :facepalm: Um...by the way, Bouldlord ought to be Jinxed...you know...since Erdy threw my Unlucky Horseshoe back in Round 3 and hit... :wall:

Posted (edited)

kE4Gw73.png

"I'll say it once, and I'll say it again - not once have you encountered a piece of our main force, druid. The one time you did it was a squadron assembled by an incompetent imbecile, chosen only so our Master could have the benefit of degrading her. Allow me to share a secret, treehugger: You killed, what, 30 Oculoids that day? We made 150 more by the night's end. We multiply. You've been facing us in these petty squabbles, these little one on ones against the table scraps of the Legion... But know this. If you ever dare come to our home turf, you will be dead in a matter of seconds. The Oculoids approach 10,000 strong! 10,00 demons, under the control of one glorious mastermind. Isn't that beatiful?!"

5kv3dx9.png

"...Obtained... ...My... ...Specifications...?"

QM Note: Fixed everything. The dice were downright evil, but Erdathcath did manage to get some extra damage in.

Round Five of The Battle Of The Lords!

>Arthur VS Bouldlord (back): Special Damage Hit (3+31=34-5=29 damage)

>Grimwald drinks a tonic (back)

>Grimwald casts Fragility on Bouldlord (back): Success!

>Minoid VS Bouldlord (back): Special Damage Critical Hit (6x2=12+18=30x2=60 damage)

>Erdathcath VS Bouldlord (back): Hit Aim Critical Hit Shield: Roots Of Life (15+20=35 HP restored to all)

>Erdathcath VS Bouldlord (back): Special Damage Aim Damage Critical Hit (15x2=30+20=50x2=100-5=95 damage)

Bouldlord is down to his last leg - or, perhaps "last totem" would be more accurate.

kE4Gw73.png "Nonnononononoonnononoono..."

Bouldlord, Level 42 Rock *Hastened!* *Poison 50!* *Jinxed!* *Stunned!*

HP: 4/900

SP: 5

Immune to Sealing and Blindness!

Specials:

If Scafflord Is Alive: Tremor Drop: Scafflord picks up Bouldlord and throws him up in the air, the rock monster landing with a thud. The resulting quake has a 1/2 chance of Stunning each hero, and has a 1/6 chance of dequipping each hero's artifacts.

If Bouldlord Is Alive: Tower Power: Bouldlord crushes the hero, cutting their health and ether in half instantly, defying row and SP.

Passive Specials:

Collapse: Every single time Bouldlord is damaged, he has a 1/3 chance of toppling on top of the hero. This halves their health, disregarding row and SP.

Vengeance!: If Scafflord is defeated, Bouldlord becomes Hastened.

Drops:

Silver Ore x2

The Party:

13420418593_2f10c929e7_o.jpg

Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.33 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!*

Power: 42 (31 + WP:11)

Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*)

Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30)

Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1)

Gold: 198 (Owed 128 gold by Boomingham)

Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent

Inventory:

Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear),

(Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill),

Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key

(Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) )

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: All Lent!

Consumables:

*Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x6, Ether Core, Remedy x8, Elixir x4, Sushi x3

*Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x2, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2,

*Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.),

*Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.),

*Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.),

*Currency: Scrap Metal x2, Silver Ore

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old,

Level 20.66 Druid *Encouraged!* *Hastened!*

Power: 35

Health: 34/34

Ether: 20/23

Gold: 316

Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Overkill Gloves

Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5),

8605602704_4e09abb709_t.jpg

69 year old male gnome Cleric (Immune to Weakened)

Level: 13

Power: 20 (13 + 6 + permanent boost of 1)

SP: 0

Health: 21/21

Ether: 10/17

Gold: 226

Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.),

Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round)

5kv3dx9.png "To battle."

Minoid, Level 18.5 Drilling Automaton

HP: 30/30

Power: 28

SP: 2

Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight)

Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia, Hollow Blade Dagger (WP:6, dagger, hollow-blade [remedy]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle)

-----------------------------------------------------------------------------------------------------------------

Round Six of The Battle Of The Lords!

>Erdathcath VS Bouldlord (back): Hit Aim Hit Critical Hit (95 damage, 91 gold overkill.)

With one final blast, Erdathcath shoots a cannonball through Bouldlord's eye. it tears through his body, a horrific black ink spurting out in a large explosion of Oculoid blood. Bouldlord shivers before collapsing to the ground, dissassembling into battered boulders. Black ink pools at near the corpses of the two fallen constructs, the demons themselves nowhere to be seen...

The Battle Is Victorious! All heroes gain their respective amount of EXP.

Party Leader, Please Distribute The Loot:

Silver Ore x2

UOZkuY9.pngSplinter Broom: WP: 8, Broom. A sharp piece of shrapnel from the defeated Scafflord. Defies SP.

The Party:

13420418593_2f10c929e7_o.jpg

Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.5 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!*

Power: 42 (31 + WP:11)

Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*)

Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30)

Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1)

Gold: 198 (Owed 128 gold by Boomingham)

Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent

Inventory:

Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear),

(Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill),

Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key

(Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) )

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: All Lent!

Consumables:

*Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x6, Ether Core, Remedy x8, Elixir x4, Sushi x3

*Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x2, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2,

*Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.),

*Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.),

*Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.),

*Currency: Scrap Metal x2, Silver Ore

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old,

Level 21 Druid

Power: 36

Health: 35/35

Ether: 21/24

Gold: 407

Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Overkill Gloves

Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5),

8605602704_4e09abb709_t.jpg

69 year old male gnome Cleric (Immune to Weakened)

Level: 13.5

Power: 20 (13 + 6 + permanent boost of 1)

SP: 0

Health: 21/21

Ether: 10/17

Gold: 226

Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.),

Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round)

5kv3dx9.png "VICTORY: Achieved."

Minoid, Level 19 Drilling Automaton

HP: 31/31

Power: 29

SP: 2

Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight)

Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia, Hollow Blade Dagger (WP:6, dagger, hollow-blade [remedy]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle)

5kv3dx9.png

"We appear to be in a last then optimal situation. STATEMENT: Had w enot gotten incredibly lucky in that fight, we would've been crushed several times over. PREDICTION: It is likely there are more of these QUOTE: "Oculoids" END QUOTE in the mine. PREDICTION: Should we get ambushed by more than two, the situation may quickly get dire - especially so if their story of being some of the weakest out of their number of ten thousand is accurate.

QUERY: Shall we proceed down the elevator?"

Edited by Endgame
Posted

"Another one bites the dust!" Erdathcath then brushes the dust off, and readies herself to move on. "It's odd, every time they start bragging about how they'll survive and are invincible, etc, etc. that is right before they die. Anyway, Minoid, don't worry, I am pretty sure we can take a couple more, sure it may be a bit harder, but we can do it. Yes, let's proceed down the elevator." Turning to Grimwald, Erdathcath hands him the broom, and takes one silver ore, giving the other to Arthur.

Posted

Arthur feels a shooting pain followed by relief as Erdathcath's roots pierce the inky plasm of his leg in the process of healing. Hopefully she was too focused on Bouldlord to notice that... He carefully skirts the edge of the pool as he retrieves his thrown polearms, attempting to avoid letting the Oculoids' ink touch him.

"Indeed. Though we ought to stay vigilant nonetheless--if the Oculoids have Minoid's blueprints, they may be able to analyze him (and us) just as easily as he is capable of scanning them." Arthur paused, wondering how much more he should tell his companions, if the Oculoids would use his secrets against him--or if it was better just to let things be and focus on shutting the inky creatures up as quickly as possible.

Regardless, he inserts the key into the elevator and motions the party onward.

Posted

Erdathcath notices Arthur seems a bit quiet after the battle, "Something wrong? All this business, with the Oculoids, it makes me uneasy as well. Who knows what foul creature they could have possessed. Perhaps the giant that is lurking through here is possessed by them, in either case, let's hurry up and get out of here."

Posted (edited)

The Minoid marches into the elvator, grabbing the crank to the elevator.

5kv3dx9.png

"I will bring down the elevator. My arms do not tire, and I can hold a consistent pace and rhythm. Prepare for descent."

The Minoid's arms start churning, causing the elvator to descend at a brisk pace. The sides are mined out, minerals extracted even from the sides of an elevator shaft; it is clear that Cobb runs a tight business. The elevator reaches the bottom, a small puff of dust emitting from the floor as the elvator touches.

5kv3dx9.png

"CURRENT ELEVATION: 1516 feet under."

The party is in a small antehcmaber with nothing of note.

X1m97tG.png

They forge into a far large cavern, with far more intersting sights. It wasa huge cave divided into two halves. The cavern was cut in half by a canal of rushing water, a rather sturdy bridge crossing it. Rach half had an upper and lower ridge, the party currently on the low ridge of the left side. Scaffolding leads from the bottom ridge to the top. The party startles back as they see something else was watching them from the other edge of the bridge...

fo5jKWQ.png

Shrouded in a mist of darkness, a massive colossus watches the heroes from across the bridge...

Edited by Endgame
Posted

"Is anyone else getting a weird urge to slam a staff into the bridge and yell a super-cheesy melodramatic line?"

"Minoid, is that the thing that attacked you before?"

Posted

5kv3dx9.png

"Hmm... Performing a scan now..."

The Minoid's inner mechanisms churn as he tries to scan the beast.

"RESULTS: ...Inconclusive. 42 feet tall, pulsing heart. Matches all prior data we have collected of the giant. Unable to discern any of its combat abilities, physical appearance, whether it is organic or inorganic, among other things."

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