The_Customizer Posted June 8, 2014 Posted June 8, 2014 (edited) Erdathcath uses the Healing staff on Trian. Back row. "So, you think you can defeat us? Don't worry this battle is just beginning!" Edited June 8, 2014 by The_Customizer Quote
Endgame Posted June 8, 2014 Author Posted June 8, 2014 QM Note: I don't quite understand what you mean by Claire's "twitching", Arthur. Alos, Claire is not hastened. Question: Can you recieve damage if you use a healing staff on an enemy? Quote
Flipz Posted June 8, 2014 Posted June 8, 2014 (edited) OOC: Just an IC way of saying the plan had changed. I'll be taking D's Free Hit, just have Claire take Trian. Yes, Healing Staff takes damage from Damage and Special Damage. Edited June 8, 2014 by Flipz Quote
Endgame Posted June 8, 2014 Author Posted June 8, 2014 (edited) QM Note: Good music choices, Flipz - I chose Running Wild originally for the battle! Round One of the Primordial Pummel! >Arthur consumes a Smelling Salts (back) >Arthur uses Jinxy Juice on Trian (back) >Minoid VS Lynne (back): Shield: Dance of Drills (20+13=33x2=66/3=33 damage + SP of each enemy to every enemy!) >Claire VS Trian (back): Damage Hit (5+21=26 HP healed) >Grimwald VS Pont (back): Miss >Grimwald casts Sleep on Dodekka (back): Failure! >Dodekka VS Arthur (back): 60/2=30-2=0=10 damage The party fails to accomplish much. The Minoid goes on a drilling frenzy, and that's about it... "QUERY: What do you hope to accomplish weilding healing staves? Even Lynne must be knocked out if we seek to help her. Using those accomplish nothing and put us at a disadvantage." "Hrrrrm..." Primordial Devil Dodekka, Level 60 Mechanical Humanoid HP: 659/700 SP: 8 Immune to Blindness and Sealing! Specials: Rising Rage: Dodekka grows more ferocious. He adds the WP of the weapon being used to attack him to his level, and uses his new level to attack the hero who rolled Special Damage. Scornful Slashing: Dodekka slashes at the heroes with the surgical axe left in the room. Two random heroes become Doomed due to the fatal wounds. Specials alternate. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Dodekka's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Drops: Heavy Armor "What did you do?!" Primordial Devil Trian, Level 50 Mechanical Human *Jinxed! 2 rounds remaining* HP: 587/600 SP: 6 Immune to Sealing and Sleep! Specials: Battle Frenzy: In a delirious frenzy, Trian hits all heroes for damage equal to their level, disregarding SP. Calculated Risk: Trian puts all of his effort into one attack, halving his current HP but instantly knocking out the hero who rolled Special Damage. Specials alternate. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Trian's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Healing: Heals 5 HP on rolls of Damage. Drops: Smelling Salts x2 "Hisssssss..." Primordial Devil Lynne, Level 42 Mechanical Humanoid HP: 507/550 SP: 10 Immune to Sleep and Jinxed! Specials: Ether Bolt: Lynne uses some of her ehtereal might to zap all of the heors, giving them all the *Electrified 8* effect. (Functions like poison.) Passive Pulse: Lynne releases a ring of ether, which inflicts 20 damage to all heroes, and uses all of Lynne's acquired passives. Specials deicded by die roll. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Lynne's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Antidote Aura: Lynne's powers are running wild, causing Lynne to release a healing aura. All negative effects on all enemies last only 2 rounds. Drops: 60 gold "We... must win..." Primordial Devil Pont, Level 30 Mechanical Humanoid HP: 261/300 SP: 6 Immune to Jinxing and Fragile! Specials: Hand To Hand: Pont delivers a swift punch to the gut to the hero who rolled Special Damage, dealing 40 damage and making them dequip their artifacts. Battle Cry: With a roar, Pont makes all Devils Counterstrike for 1 round. Specials alternate. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Pont's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Drops: 60 gold The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Hastened!* Power: 42 (31 + WP:11) Health: 44/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 233 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Grand Potion x1, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x4, Sushi x3 *Status: Nostrum x2, Hurricane, Mead x2, Ambrosia x2, Dragon Scale, Jinxy Juice, Blind Fury, Love Potion *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round) *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Bookmark is hitching a ride. Claire, 23 Year Old Northern Human *Immersed!* Level 21.66 Druid Power: 36 Health: 35/35 Ether: 18/24 Gold: 702 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing) Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 2 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Elixir, Emergency Essence, Qlice (WP: 8, permanent Poison 4, Club), Agni Bomb Cliff, 42 Year Old Ogre *Immersed!* Level: 14.5 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 22/22 Ether: 0/18 Gold: 271 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum "QUERY??" Minoid, Level 20 Drilling Automaton HP: 32/32 Power: 33 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Grand Potion, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) Edited June 8, 2014 by Endgame Quote
Flipz Posted June 8, 2014 Posted June 8, 2014 OOC: The "Healing" effect of the Healing Staff is a passive trait, which Trian has now copied, which means that Trian will now heal us on rolls of Damage and Free Hits. Also, Jinxed doesn't have a timer unless an enemy Special gives it one--it's just like Lucky that way. In other news: Zoot's Rebel is now mechanically a halberd, as per Sandy's ruling. Flavor-wise, he'll just regenerate the lost essence rather than physically retrieving it when he throws, but of course mechanically it's still a retrieval action. "Great job, now for Dodekka! Minoid, with me on Lynne. Cliff--Grimwald--keep trying to hit Pont, I'll refill your Ether reserves. Go ahead and Frail Lynne for us if you can." Arthur takes a moment to dump his last Grand Tonic on Cliff/Grimwald from the Back Row before he begins to hover above the ground and launch bolts of his own essence (Zoot's Rebel) at Lynne from the Back Row. Battle Order: Arthur Grimwald Grimwald Arthur Minoid Erdathcath Quote
Endgame Posted June 8, 2014 Author Posted June 8, 2014 (edited) QM Note: Right on the first count, wrong on the second. Lynne gained a new passive when she become infuriated by Dodekka's injection. Edited June 8, 2014 by Endgame Quote
Flipz Posted June 8, 2014 Posted June 8, 2014 Arthur frowns. "New strategy: Grimwald, focus both actions on Frail-ing Lynne, and if she's successfully Frailed then Sleep Dodekka. Claire, I need you to use your handcannon on Lynne from the Back Row--Minoid, go ahead and use your Quick Bow on Lynne." Battle Order: Arthur Grimwald Minoid Arthur Erdathcath OOC: Correct me if I'm wrong, the Free Hits should go: Dodekka + Pont vs. Arthur (60+30=90/2=45-SP:20=25 damage) Trian (healing) vs. Grimwald Lynne vs. Minoid (42/2=21-SP:2=19 damage) Is that correct? Quote
Endgame Posted June 8, 2014 Author Posted June 8, 2014 QM Note: You are indeed. I'll start rolling ASAP. Quote
Flipz Posted June 8, 2014 Posted June 8, 2014 (edited) OOC: Forgot that the bow makes Minoid Hastened this Round. Stick his second attack after my attack; if Lynne's down, have him take Trian with said attack. Same goes for Erdy if Lynne is down. Also, if Lynne is down (and ONLY if she's down), include her in Erdy's SHIELD roll. Edited June 8, 2014 by Flipz Quote
Endgame Posted June 9, 2014 Author Posted June 9, 2014 (edited) Round Two of the Primordial Pummel! >Arthur uses a Grand Tonic on Grimwald (back) >Grimwald casts Frailty on Lynne (back): Success! >Grimwald casts Sleep on Dodekka (back): Failure! >Minoid VS Lynne (back): Critical Hit (6+20=26x4=104-10=94 damage) >Arthur VS Lynne (back): Hit (20+31=52x2=104-10=94 damage) >Minoid VS Lynne (back): Miss >Erdathcath VS Lynne (back): Damage Critical Hit (15x2=30+21=51x4=204-10=194 damage) >Dodekka and Pont VS Arthur (back): 30+60=90/2=45-20=25 damage >Trian VS Grimwald (back): 5 HP healed! >Lynne VS Minoid (back): 42/2=21-2=19 damage The battle continues - Lynne is whittled down, nearly at the point of collapse. "Lynne, stand strong!" Primordial Devil Dodekka, Level 60 Mechanical Humanoid HP: 659/700 SP: 8 Immune to Blindness and Sealing! Specials: Rising Rage: Dodekka grows more ferocious. He adds the WP of the weapon being used to attack him to his level, and uses his new level to attack the hero who rolled Special Damage. Scornful Slashing: Dodekka slashes at the heroes with the surgical axe left in the room. Two random heroes become Doomed due to the fatal wounds. Specials alternate. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Dodekka's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Drops: Heavy Armor "I don't feel... well..." Primordial Devil Trian, Level 50 Mechanical Human *Jinxed! 1 rounds remaining* HP: 587/600 SP: 6 Immune to Sealing and Sleep! Specials: Battle Frenzy: In a delirious frenzy, Trian hits all heroes for damage equal to their level, disregarding SP. Calculated Risk: Trian puts all of his effort into one attack, halving his current HP but instantly knocking out the hero who rolled Special Damage. Specials alternate. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Trian's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Healing: Heals 5 HP on rolls of Damage. Drops: Smelling Salts x2 "Uugggggh..." Primordial Devil Lynne, Level 42 Mechanical Humanoid *Fragile! 2 rounds remaining* *Hastened!* HP: 125/550 SP: 10 Immune to Sleep and Jinxed! Specials: Ether Bolt: Lynne uses some of her ehtereal might to zap all of the heors, giving them all the *Electrified 8* effect. (Functions like poison.) Passive Pulse: Lynne releases a ring of ether, which inflicts 20 damage to all heroes, and uses all of Lynne's acquired passives. Specials deicded by die roll. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Lynne's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Antidote Aura: Lynne's powers are running wild, causing Lynne to release a healing aura. All negative effects on all enemies last only 2 rounds. Hastened: Lynne is Hastened. Drops: 60 gold "Die...!" Primordial Devil Pont, Level 30 Mechanical Humanoid HP: 261/300 SP: 6 Immune to Jinxing and Fragile! Specials: Hand To Hand: Pont delivers a swift punch to the gut to the hero who rolled Special Damage, dealing 40 damage and making them dequip their artifacts. Battle Cry: With a roar, Pont makes all Devils Counterstrike for 1 round. Specials alternate. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Pont's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Drops: 60 gold The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Hastened!* Power: 42 (31 + WP:11) Health: 19/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 233 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x4, Sushi x3 *Status: Nostrum x2, Hurricane, Mead x2, Ambrosia x2, Dragon Scale, Jinxy Juice, Blind Fury, Love Potion *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round) *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Bookmark is hitching a ride. Claire, 23 Year Old Northern Human *Immersed!* Level 21.66 Druid Power: 36 Health: 35/35 Ether: 18/24 Gold: 702 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing) Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 2 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Elixir, Emergency Essence, Qlice (WP: 8, permanent Poison 4, Club), Agni Bomb Cliff, 42 Year Old Ogre *Immersed!* Level: 14.5 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 22/22 Ether: 13/18 Gold: 271 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum "QUERY??" Minoid, Level 20 Drilling Automaton HP: 13/32 Power: 33 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Grand Potion, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) Edited June 9, 2014 by Endgame Quote
Flipz Posted June 9, 2014 Posted June 9, 2014 OOC: If Lynne goes down this Round, will Trian's Jinxing stick? "Grimwald, Sleep Dodekka and then use that Healing Staff against Pont, Back Row. Claire, it's you and me versus Lynne--do try to raise her if I manage to take her down, would you? If she's down, take on Trian. Minoid, I need you to use that Grand Potion on me, pronto." Arthur concentrates to draw plasm back to him (retrieve Zoot's Rebel) and then throws it at Lynne from the Back Row again. Battle Order: Arthur Minoid Grimwald Arthur Erdathcath Quote
LordoftheNoobs Posted June 9, 2014 Posted June 9, 2014 (edited) Grimwald casts Sleep on Dodekka and then uses the Healing Staff on Pont from the back row. Edited June 9, 2014 by LordoftheNoobs Quote
The_Customizer Posted June 9, 2014 Posted June 9, 2014 OOC: The next 2-3 days are my finals, as such I will probably not even log into Eurobricks, other than for a few seconds. Really sorry I can't participate more. Flipz has control of Claire until I return either Wednesday or Thursday. Quote
Endgame Posted June 9, 2014 Author Posted June 9, 2014 (edited) OOC: The next 2-3 days are my finals, as such I will probably not even log into Eurobricks, other than for a few seconds. Really sorry I can't participate more. Flipz has control of Claire until I return either Wednesday or Thursday. QM Note: Understood, and don't worry about it. Academics are a wee bit more important than Heroica. Also: I had to switch the order of Grimwald's actions. His second action is strictly scrolls. Round Three of the Primordial Pummel! >Arthur retrieves Zoot's Rebel (back) >Minoid uses a Grand Potion on Arthur (back) >Cliff VS Pont (back): Miss >Cliff casts Sleep on Dodekka (back): Failure! >Arthur VS Lynne (back): Special Damage (Ether Bolt: All heroes recive the Electrified 8 effect) >Claire VS Lynne (back): Damage Critical Hit (15x2=30+21=51x4=204-10=194 damage, 80 gold overkill) The battle rages on. Arthur holds out his arm's stub, the gooey plasm of Zoot's Rebel soon gravitating back into position. It grapples with the remnants of Arthur's arm, soon melding back. The Minoid douses Arthur with a Grand Potion, the Skirmisher absorbing the healing fluid through his inky skin. Cliff swings at Pont, but misses when he Devil jaunts out of the way. Cliff proceeds to chant a scroll, but his ogre tongue fumbles the pronunciation, rendering the spell null. Arthur attempts to strike down the delirious Lynne, but the devil retaliates. She elctrocutes the entire party, making them jittery and charged with static. Claire aims true, however, and manages to knock Lynne unconscious. "Aiiiiiiigggghhh..." The Devil collapses to the ground, her armor cracking in the process. "Gah! We lost one..." Primordial Devil Dodekka, Level 60 Mechanical Humanoid HP: 659/700 SP: 8 Immune to Blindness and Sealing! Specials: Rising Rage: Dodekka grows more ferocious. He adds the WP of the weapon being used to attack him to his level, and uses his new level to attack the hero who rolled Special Damage. Scornful Slashing: Dodekka slashes at the heroes with the surgical axe left in the room. Two random heroes become Doomed due to the fatal wounds. Specials alternate. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Dodekka's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Drops: Heavy Armor "Your poison is gone." Primordial Devil Trian, Level 50 Mechanical Human HP: 587/600 SP: 6 Immune to Sealing and Sleep! Specials: Battle Frenzy: In a delirious frenzy, Trian hits all heroes for damage equal to their level, disregarding SP. Calculated Risk: Trian puts all of his effort into one attack, halving his current HP but instantly knocking out the hero who rolled Special Damage. Specials alternate. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Trian's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Healing: Heals 5 HP on rolls of Damage. Drops: Smelling Salts x2 "You missed!" Primordial Devil Pont, Level 30 Mechanical Humanoid HP: 261/300 SP: 6 Immune to Jinxing and Fragile! Specials: Hand To Hand: Pont delivers a swift punch to the gut to the hero who rolled Special Damage, dealing 40 damage and making them dequip their artifacts. Battle Cry: With a roar, Pont makes all Devils Counterstrike for 1 round. Specials alternate. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Pont's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Drops: 60 gold The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Hastened!* *Electrified 8!* Power: 42 (31 + WP:11) Health: 41/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 233 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x4, Sushi x3 *Status: Nostrum x2, Hurricane, Mead x2, Ambrosia x2, Dragon Scale, Jinxy Juice, Blind Fury, Love Potion *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round) *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Bookmark is hitching a ride. Claire, 23 Year Old Northern Human *Immersed!* *Electrified 8!* Level 21.66 Druid Power: 36 Health: 27/35 Ether: 17/24 Gold: 782 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing) Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 2 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Elixir, Emergency Essence, Qlice (WP: 8, permanent Poison 4, Club), Agni Bomb Cliff, 42 Year Old Ogre *Immersed!* *Electrified 8!* Level: 14.5 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 14/22 Ether: 12/18 Gold: 271 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum "QUERY??" Minoid, Level 20 Drilling Automaton *Electrified 8!* HP: 5/32 Power: 33 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) Edited June 10, 2014 by Endgame Quote
Flipz Posted June 9, 2014 Posted June 9, 2014 OOC: Should be no problem with the Scroll action taking place before or after, so long as one is a scroll action and they're directly adjacent. Also, Overkill from Claire, and if she rolls Roots she'll include Lynne in them. "Claire, heal Minoid. Minoid, Dodekka, Back Row with that Drill Arm of yours. Cliff, Frail Dodekka for us please, then heal yourself." Arthur launches more plasm, this time at Dodekka, still from the Back Row; if successful, he retrieves, otherwise he repeats. Battle Order: Grimwald Arthur Arthur Minoid Claire Quote
Endgame Posted June 10, 2014 Author Posted June 10, 2014 QM Note: I believe the Lens say scroll casting the action immediately after... Otherwise, the Lens would allow someone to frail an enemy and than attack on the same turn without being hastened. Forcing the attack --> scroll order fixes that. Round Four of the Primordial Pummel! >Grimwald heals himself (back): Greater Heal (8x2=16+14=30 HP healed) >Grimwald casts Fragility on Dodekka (back): Success! >Arthur VS Dodekka (back): Damage (60/2=30-20=10 damage) >Arthur VS Dodekka (back): Critical Hit (20x2=40+31=71x2=142-8=134 damage) >Minoid VS Dodekka (back): Critical Hit (13x2=26+20=46x4=184/2=92-8=84 damage) >Claire heals the Minoid (back): No heal Heal (21+15=36 HP healed) >Trian VS Grimwald (back): 5 HP healed >Pont VS Arthur (back): 30/2=15 -20 =0 damage Dodekka is next on the list Cliff succeeds in making the Devil fragile, Arthur attempting to impale him with a spiky tendril from his arm. Dodekka rolls out of the way and slashes at Arthur, splattering his inky blood all over the room. Arthur counterattacks, landing a powerful hit on the Devil. The Minoid does the same, further weakening the Devil leader. Claire heals the Minoid's wounds, purging the surplus electricity from his sytems. The rest of the Devils pounce, but are for the most part uneffective. However, static courses through the rest of the heroes, weakening them... "NNNNRRRGH!" Primordial Devil Dodekka, Level 60 Mechanical Humanoid *Fragile! 3 rounds remaining* HP: 441/700 SP: 8 Immune to Blindness and Sealing! Specials: Rising Rage: Dodekka grows more ferocious. He adds the WP of the weapon being used to attack him to his level, and uses his new level to attack the hero who rolled Special Damage. Scornful Slashing: Dodekka slashes at the heroes with the surgical axe left in the room. Two random heroes become Doomed due to the fatal wounds. Specials alternate. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Dodekka's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Drops: Heavy Armor "We can still win with only three!" Primordial Devil Trian, Level 50 Mechanical Human HP: 587/600 SP: 6 Immune to Sealing and Sleep! Specials: Battle Frenzy: In a delirious frenzy, Trian hits all heroes for damage equal to their level, disregarding SP. Calculated Risk: Trian puts all of his effort into one attack, halving his current HP but instantly knocking out the hero who rolled Special Damage. Specials alternate. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Trian's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Healing: Heals 5 HP on rolls of Damage. Drops: Smelling Salts x2 "Are you afraid?!" Primordial Devil Pont, Level 30 Mechanical Humanoid HP: 261/300 SP: 6 Immune to Jinxing and Fragile! Specials: Hand To Hand: Pont delivers a swift punch to the gut to the hero who rolled Special Damage, dealing 40 damage and making them dequip their artifacts. Battle Cry: With a roar, Pont makes all Devils Counterstrike for 1 round. Specials alternate. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Pont's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Drops: 60 gold The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Hastened!* *Electrified 8!* Power: 42 (31 + WP:11) Health: 23/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 233 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x4, Sushi x3 *Status: Nostrum x2, Hurricane, Mead x2, Ambrosia x2, Dragon Scale, Jinxy Juice, Blind Fury, Love Potion *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round) *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Bookmark is hitching a ride. Claire, 23 Year Old Northern Human *Immersed!* *Electrified 8!* Level 21.66 Druid Power: 36 Health: 19/35 Ether: 16/24 Gold: 782 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing) Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 2 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Elixir, Emergency Essence, Qlice (WP: 8, permanent Poison 4, Club), Agni Bomb Cliff, 42 Year Old Ogre *Immersed!* *Electrified 8!* Level: 14.5 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 14/22 Ether: 12/18 Gold: 271 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum "QUERY??" Minoid, Level 20 Drilling Automaton HP: 32/32 Power: 33 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) Quote
Flipz Posted June 10, 2014 Posted June 10, 2014 (edited) OOC: That's exactly how it works, and how it's always worked. It follows Hollow Blade rules, and those allow the bonus action to take place before or after the main attack (i.e. drinking a Nostrum from a Hollow Blade immediately before attacking). "Claire, heal me. I'll make it easier on you--if you summon Roots, be sure to raise Lynne, too. Minoid, take Dodekka, still with your drill arm, still Back Row. Grimwald, go ahead and Healing Staff Pont, but only if you're already healed by Erdy--I mean Claire's--Roots." Arthur retrieves his weapon, then swings his Sword of the Vampir at Dodekka from the Back Row. Battle Order: suggestions in gray >Minoid (Minoid Drill Arm) VS Dodekka (back): >Arthur retrieves Zoot's Rebel (back) >Arthur (Sword of the Vampir) VS Dodekka (back): >Claire heals Arthur (back): >Grimwald IF healed, (Healing Staff) VS Dodekka (back): , otherwise does nothing EDIT: OOC: Found a link to Q70 where you were running it my way. Also, in light of making things easier on you, the Battle Order now includes an action summary. Edited June 11, 2014 by Flipz Quote
LordoftheNoobs Posted June 11, 2014 Posted June 11, 2014 "Should I not use Gnome scrolls at all? I will do as you say, this strategy thing hurts my brain..." Quote
The_Customizer Posted June 11, 2014 Posted June 11, 2014 "Arthur dear, am I really going to have to keep healing you? I don't mind doing it, just when do I get a piece of mechanical flesh to rip to shreds?" Claire follows Arthur's directions and heals him. Quote
Flipz Posted June 11, 2014 Posted June 11, 2014 (edited) "Should I not use Gnome scrolls at all? I will do as you say, this strategy thing hurts my brain..." "Good point, go ahead and Weaken Dodekka if you can. Only attack with the Healing Staff from the Back Row IF you are healed and he is Weakened; otherwise, Weaken him or Armor Sunder him." Battle Order: suggestions in gray >Minoid (Minoid Drill Arm) VS Dodekka (back): >Arthur retrieves Zoot's Rebel (back) >Arthur (Sword of the Vampir) VS Dodekka (back): >Claire heals Arthur (back): >Grimwald Weakens Dodekka (back): >Grimwald (Healing Staff) VS Dodekka (back): OR >Grimwald Weakens Dodekka (back): OR >Grimwald Sunders Dodekka (back): "Arthur dear, am I really going to have to keep healing you? I don't mind doing it, just when do I get a piece of mechanical flesh to rip to shreds?" Claire follows Arthur's directions and heals him. "If I'm fortunate enough to land a hit, he'll be jinxed--we can all wail away at him freely once that happens." Edited June 11, 2014 by Flipz Quote
LordoftheNoobs Posted June 11, 2014 Posted June 11, 2014 Cliffwald does as his asked of him (because I'm too lazy to type it out myself ). Quote
Endgame Posted June 11, 2014 Author Posted June 11, 2014 QM Note: Fair enough, I surrender. Round Five of the Primordial Pummel! >Minoid VS Dodekka (back): Special Damage (60+13=73/2=37-2=35 damage) >Arthur retrieves Zoot's Rebel (back) >Arthur VS Dodekka (back): Miss Damage (73/2=37-20=17 damage) >Claire heals Arthur (back): Heal Heal (15+21=36 HP healed) >Grimwald Weakens Dodekka (back): Success! >Grimwald VS Dodekka (back): Hit (5+14=19/2=10-8=2 HP healed) >Trian VS Grimwald (back): 5 HP healed >Pont VS Arthur (back): 30/2=15 -20 =0 damage The battle goes a bit downhill. The Minoid strikes, and is quickly countered by Dodekka. Using the robot's momentum,he delivers a crushing blow that knocks the Minoid out unconscious instantly. He clanks and whirrs as he hits the floor, chanting errors in a scratchy monotone. This round's only saving grace is Cliff's quick manuevers, weakening Dodekka and then rendering his normal physical attacks null. "What...?" Primordial Devil Dodekka, Level 60 Mechanical Humanoid *Fragile! 2 rounds remaining* *Weakened! 3 rounds remaining* HP: 443/700 SP: 8 Immune to Blindness and Sealing! Specials: Rising Rage: Dodekka grows more ferocious. He adds the WP of the weapon being used to attack him to his level, and uses his new level to attack the hero who rolled Special Damage. Scornful Slashing: Dodekka slashes at the heroes with the surgical axe left in the room. Two random heroes become Doomed due to the fatal wounds. Specials alternate. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Dodekka's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Healing: Heals 5 HP on rolls of Damage. Drops: Heavy Armor "Oh no..." Primordial Devil Trian, Level 50 Mechanical Human HP: 587/600 SP: 6 Immune to Sealing and Sleep! Specials: Battle Frenzy: In a delirious frenzy, Trian hits all heroes for damage equal to their level, disregarding SP. Calculated Risk: Trian puts all of his effort into one attack, halving his current HP but instantly knocking out the hero who rolled Special Damage. Specials alternate. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Trian's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Healing: Heals 5 HP on rolls of Damage. Drops: Smelling Salts x2 "Huh?" Primordial Devil Pont, Level 30 Mechanical Humanoid HP: 261/300 SP: 6 Immune to Jinxing and Fragile! Specials: Hand To Hand: Pont delivers a swift punch to the gut to the hero who rolled Special Damage, dealing 40 damage and making them dequip their artifacts. Battle Cry: With a roar, Pont makes all Devils Counterstrike for 1 round. Specials alternate. Passive Specials: Mimicry: If hit with a weapon with a passive trait, that trait is added into Pont's list of passive specials for the rest of the battle, which are activated on rolls of damage and free hits. Drops: 60 gold The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Hastened!* Power: 42 (31 + WP:11) Health: 42/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 233 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x4, Sushi x3 *Status: Nostrum x2, Hurricane, Mead x2, Ambrosia x2, Dragon Scale, Jinxy Juice, Blind Fury, Love Potion *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round) *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Bookmark is hitching a ride. Claire, 23 Year Old Northern Human *Immersed!* *Electrified 8!* Level 21.66 Druid Power: 36 Health: 11/35 Ether: 15/24 Gold: 782 Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing) Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 2 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Elixir, Emergency Essence, Qlice (WP: 8, permanent Poison 4, Club), Agni Bomb Cliff, 42 Year Old Ogre *Immersed!* *Electrified 8!* Level: 14.5 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 11/22 Ether: 10/18 Gold: 271 Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum "F-FATAL E...RROR..." Minoid, Level 20 Drilling Automaton *Knocked Out!* HP: 0/32 Power: 33 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle) Quote
Flipz Posted June 11, 2014 Posted June 11, 2014 (edited) OOC: Should have clarified that I meant Healing Staff use from Claire. Oh, well. "Damn it. Claire, you want to bash stuff? Go to town on Dodekka. Grimwald, take Dodekka with your Knotted Broom. No Scroll, we're taking this slow." Arthur attacks Dodekka with the Sword of the Vampir from the Back Row, repeating if unsuccessful and throwing Zoot's Rebel if he is. Battle Order: Arthur Grimwald Arthur Erdathcath Edited June 11, 2014 by Flipz Quote
LordoftheNoobs Posted June 11, 2014 Posted June 11, 2014 "Attacking is more the new me' style anyhow. I shall do this." Quote
The_Customizer Posted June 11, 2014 Posted June 11, 2014 Claire fires her Handcannon furiously at Dodekka, from the back row. "Scum, when I'm done with you today, they'll have to glue to back together...in HELL!" Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.