June 18, 201410 yr OOC: I shouldn't be Hastened while Erdy should be--she used the Smelling Salts on herself. Neither she nor Grimwald should be Immersed anymore. Also, why is Grimwald Poisoned for 10? Erdy's handcannon should be Poisoned 10, not Grimwald. "Was hoping to avoid having to do this...shame. Grimwald, you're on roof duty." Arthur throws Zoot's Rebel at the Mortar Cannon from the Back Row, as Minoid does the same with the Unlucky Horseshoe. Battle Order: Arthur Minoid Grimwald Erdathcath Erdathcath Edited June 18, 201410 yr by Flipz
June 18, 201410 yr "Monolith dear, I'm truly sorry that we have to do this, but it is for the betterment of all, though I'm sure you understand that." Erdathcath fires her Handcannon at the Left and Right hands, back row.
June 18, 201410 yr Author QM Note: Fixed, although I don't recall Erdathcath's handcannon ever getting poisoned again. On 6/18/2014 at 12:42 AM, Flipz said: "Was hoping to avoid having to do this...shame." "I tried... I tried what I could... But ultimately, I am a slave. Nothing more." On 6/18/2014 at 12:51 AM, The_Customizer said: "Monolith dear, I'm truly sorry that we have to do this, but it is for the betterment of all, though I'm sure you understand that." "I know. I need no sympathy. Only your mercy - in whatever form you choose to deliver it in. But I cannot defy my Master's order - and I will fight to my last breath, whether I want to or NUUUUuuurgggghhh..." Monolith experiences yet another wave of shock therapy.
June 18, 201410 yr On 6/18/2014 at 1:28 AM, Endgame said: QM Note: Fixed, although I don't recall Erdathcath's handcannon ever getting poisoned again. On 6/16/2014 at 11:36 PM, The_Customizer said: Erdathcath uses a Smelling salts on herself, and applies Deadly poison to her Handcannon. "I'm really sorry that we have to do this, but don't fear, the Regret will be killed, I'm just so sorry you have to die against your will."
June 18, 201410 yr OOC: Alright, heading out today, I should be able to jump back in again in about 2-3 days. Arthur has control of Erdy.
June 18, 201410 yr OOC: Unfortunately, action summaries are one of the few things that are too much for me to do on mobile, sorry. Assuming no one is in danger of K.O., I think we'd all be fine repeating for just one Round.
June 19, 201410 yr Author "Then let us begin..." Round One of the Final Battle! >Arthur VS The Mortar Cannon (back): Damage Critical Hit (20x2=40+31=71 damage) >Minoid VS The Mortar Cannon (back): Critical Hit (13x2=26+20=46x2=92 damage) >Grimwald VS Needle Cavern Roof (back): Hit (8+15=23x2=46 damage) >Erdathcath VS Left Hand (back): Hit Critical Hit (15x2=30+21=51x2=102 damage) >Erdathcath VS Right Hand (back): Damage Aim (21 damage) >Monolith VS Arthur (back): 64/2=32-20=12 damage The party does well in its first clash against the gargantuan foe. Monolith keeps a watchful eye on the heroes, but the group moves in almost perfect synchronization. They carefully avoid his constantly barrage of calculated strikes, the party narrowley dodging a swift dismemberment several times over. Minoid and Arthur team up against Monolith's mortar cannon, dodging its spray of bombs and returning fire. Grimwald aims for the ceiling, ramming into it with his Splinter Broom. Erdathcath ducks and weaves through a series of monolith's attacks, hitting each of his hands. "Hmm. Well done." Monolith, Level 64 Ancient HP: 400/400 SP: 10 Immune to Blindness and Sealing! Specials: Deadly Discharge: Monolith unleashes a column of light and electricity from his eye, sweeping the battlefield. All heroes receive the Electrified 8 effect, and the hero who rolled Special Damage takes 60 damage. Target Acquired: Monolith fixates on the hero who rolled Special Damage, making them take an automatic free hit from him every round until his head id deactivated. Can stack on multiple heroes. Stalagmite Fright: Monolith slices up the ceiling, causing sharp rocks to tumble onto the heroes. All heroes to 14 damage, disreagrding row and SP. Specials decided by die roll. Passive Specials: Major Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 25 damage. Drops: Emergency Essence, Topaz Monolith's Heart *UNTARGETTABLE, Invincible?, Immune to all Negative Effects? HP: 1100/1100 Passive Specials: Resurrection: Each body part is resurrected after 3 rounds by the Heart. When the Heart bursts, the battle is won. Endgame Syndrome: Activates when the Heart's HP hits zero... Infection: Any negative effects inflicted onto impaled stalagmites are passed onto the heart. The effects wear off when the stalagmite breaks. Drops: Machine Heart Mortar Cannon, Level 48 Ancient *Jinxed!* HP: 133/300 Immune to Sleep and Sealing! Specials: Bomb Barrage: Monolith launches off a series of explosives; this does anywhere from 10 to 20 damage disregarding row and SP, decided by a random number generator. Smokescreen: The Mortar Cannon releases some smog, making itself Hastened and Counterstriking for a round. Additionally, the hero who rolled Special Damage recieves the Poison 10 effect. Specials alternate. Passive Specials: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Malfunction: Drops: 150 gold Left Hand, Level 44 Ancient *Poison 10!* *Confused!* HP: 128/250 Immune to Sleep and Sealing! Specials: Slice and Dice: Monolith tears through the party with his massive chainsaw spear. All heroes have their Health and Ether cut in half, and receive the Bleeding 5 effect. Dirt Nap: Monolith slams the hero who rolled Special Damage into the ground. That hero is reduced to 1 HP, becomes Doomed, and has all of their artifacts unequipped. Specials decided by die roll. Passive Specials: Brutal Bludgeon: On rolls of damage and Free hits, the hero is made Weakened. Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Drops: Neutralizer Right Hand, Level 44 Ancient *Poison 10!* *Confused!* HP: 219/250 Immune to Sleep and Sealing! Specials: Slice and Dice: Monolith tears through the party with his massive chainsaw spear. All heroes have their Health and Ether cut in half, and receive the Bleeding 5 effect. Skewer: Monolith stabs the hero who rolled Special Damage, reducing their max health by 5 for the rest of the battle and doing 48 damage. Specials decided by die roll. Passive Specials: Brutal Bludgeon: On rolls of damage and Free hits, the hero is made Fragile. Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Drops: Tiger Balm Needle Cavern Roof, Level 0 Ancient (Can only be hit by ranged attacks) Damage Recieved: (46 damage) (0 stalagmites dropped) Immune to Poison, Fragile and Bleeding! Specials: Spike Drop: A spike plummets into the hero's body, making them fragile until it is destroyed. Passive Specials: Controlled Collapse: Every 75 damage the roof recieves, a stalagmite is dislodged that plummets into Monolith's heart. Each stalagmite lasts 2 rounds, and can be attacked. Any damage that each stalamgite recives is passed onto the normally invincible Monolith's Heart. The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32.25 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Lucky!* *Blessed!* Power: 42 (31 + WP:11) Health: 45/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 454 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Heavy Armor (SP: 5) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x4 *Status: Nostrum x2, Hurricane, Mead x2, Ambrosia x2, Jinxy Juice, Blind Fury, Love Potion *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round) *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Bookmark is hitching a ride. Erdathcath Madilinas, 199 years old, *Hastened!* Level 22 Druid Power: 37 Health: 36/36 Ether: 15/25 Gold: 620 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10!*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, Grand Potion, 6 Mead, 2 Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Elixir, Emergency Essence, Qlice (WP: 8, permanent Poison 4, Club), Agni Bomb, Sushi 69 year old male gnome Cleric Level: 15 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 13/23 Ether: 7/19 Gold: 513 Equipment: Knotted Broom (WP: 6), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Tricorne (SP: 3) Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum, Sushi x2, Smelling Salts, Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), "This ends..." Minoid, Level 20.33 Drilling Automaton HP: 32/32 Power: 33 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Grand Potion x2 ------------------------------------------------------------------------------- QM Note: Since you expressed interest in autorolling, I had Arthur default to his next throwing weapon and had the Minoud use the Quick Bow - in case the Minoid needs to use the one shot second turn in a pinch, I only had him take one action. Round Two of the Final Battle! >Arthur VS The Mortar Cannon (Gladiator's Trident) (back): Special Damage Damage Damage Critical Hit (11x2=22+31=53 damage) >Minoid VS The Mortar Cannon (Quick Bow) (back): Miss Shield: Dance of Drills (6+20=26+Enemies's SP x2) >Grimwald VS Needle Cavern Roof (back): Critical Hit (8x2=16+15=31x2=62 damage) >Erdathcath VS Left Hand (back): Damage Hit (15+21=36x2=72 damage) >Erdathcath VS Right Hand (back): Special Damage Special Damage (Slice and Dice: all heroes have their health/ether halved) >Monolith VS Arthur (back): 64/2=32-20=12 damage The round starts well, but takes a turn for the dire. Minoid, Arthur, and Grimwald all cooperate to not only weakn the Mortar Cannon, but also to cause two stalagmites to plunge into Monolith's heart. Erdathcath even manages to knock out one of Monolith's hands. However, with a gigantic slice, Monolith cleaves through the entire party, crippling them. "Not good enough. If you hope to lay a finger on my master, you will have to be nothing short of perfect - and you appear to be unwell, currently. I say this not to boast, but as a warning and an opposer to The RegrrUUUUURRRggggghhhhh..." Another jolt of electricity courses through monolith's impaled heart. "How... unpleasant, to have something lodged in your heart..." Monolith, Level 64 Ancient HP: 328/400 SP: 10 Immune to Blindness and Sealing! Specials: Deadly Discharge: Monolith unleashes a column of light and electricity from his eye, sweeping the battlefield. All heroes receive the Electrified 8 effect, and the hero who rolled Special Damage takes 60 damage. Target Acquired: Monolith fixates on the hero who rolled Special Damage, making them take an automatic free hit from him every round until his head id deactivated. Can stack on multiple heroes. Stalagmite Fright: Monolith slices up the ceiling, causing sharp rocks to tumble onto the heroes. All heroes to 14 damage, disreagrding row and SP. Specials decided by die roll. Passive Specials: Major Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 25 damage. Drops: Emergency Essence, Topaz Monolith's Heart *UNTARGETTABLE, Invincible?, Immune to all Negative Effects? HP: 1100/1100 Passive Specials: Resurrection: Each body part is resurrected after 3 rounds by the Heart. When the Heart bursts, the battle is won. Endgame Syndrome: Activates when the Heart's HP hits zero... Infection: Any negative effects inflicted onto impaled stalagmites are passed onto the heart. The effects wear off when the stalagmite breaks. Drops: Machine Heart Stalagmite A, Level 0 Ancient Damage Recieved: 0 Turns Remaining: 2 Heroes do not give or recieve damage on rolls of Damage and Special Damage. Stalagmite B, Level 0 Ancient Damage Recieved: 0 Turns Remaining: 2 Heroes do not give or recieve damage on rolls of Damage and Special Damage. Mortar Cannon, Level 48 Ancient *Jinxed!* *Bleeding!* HP: 23/300 Immune to Sleep and Sealing! Specials: Bomb Barrage: Monolith launches off a series of explosives; this does anywhere from 10 to 20 damage disregarding row and SP, decided by a random number generator. Smokescreen: The Mortar Cannon releases some smog, making itself Hastened and Counterstriking for a round. Additionally, the hero who rolled Special Damage recieves the Poison 10 effect. Specials alternate. Passive Specials: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Malfunction: Drops: 150 gold Left Hand, Level 44 Ancient *Under Repair! 3 rounds remaining* HP: 0/250 Immune to Sleep and Sealing! Specials: Slice and Dice: Monolith tears through the party with his massive chainsaw spear. All heroes have their Health and Ether cut in half, and receive the Bleeding 5 effect. Dirt Nap: Monolith slams the hero who rolled Special Damage into the ground. That hero is reduced to 1 HP, becomes Doomed, and has all of their artifacts unequipped. Specials decided by die roll. Passive Specials: Brutal Bludgeon: On rolls of damage and Free hits, the hero is made Weakened. Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Drops: Neutralizer Right Hand, Level 44 Ancient *Poison 10!* *Confused!* HP: 157/250 Immune to Sleep and Sealing! Specials: Slice and Dice: Monolith tears through the party with his massive chainsaw spear. All heroes have their Health and Ether cut in half, and receive the Bleeding 5 effect. Skewer: Monolith stabs the hero who rolled Special Damage, reducing their max health by 5 for the rest of the battle and doing 48 damage. Specials decided by die roll. Passive Specials: Brutal Bludgeon: On rolls of damage and Free hits, the hero is made Fragile. Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Drops: Tiger Balm Needle Cavern Roof, Level 0 Ancient (Can only be hit by ranged attacks) Damage Recieved: (150 damage) (2 stalagmites dropped) Immune to Poison, Fragile and Bleeding! Specials: Spike Drop: A spike plummets into the hero's body, making them fragile until it is destroyed. Passive Specials: Controlled Collapse: Every 75 damage the roof recieves, a stalagmite is dislodged that plummets into Monolith's heart. Each stalagmite lasts 2 rounds, and can be attacked. Any damage that each stalamgite recives is passed onto the normally invincible Monolith's Heart. The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32.25 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Lucky!* *Blessed!* *Bleeding!* Power: 42 (31 + WP:11) Health: 6/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 454 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Heavy Armor (SP: 5) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x4 *Status: Nostrum x2, Hurricane, Mead x2, Ambrosia x2, Jinxy Juice, Blind Fury, Love Potion *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round) *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Bookmark is hitching a ride. Erdathcath Madilinas, 199 years old, *Hastened!* *Bleeding!* Level 22 Druid Power: 37 Health: 13/36 Ether: 8/25 Gold: 620 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10!*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, Grand Potion, 6 Mead, 2 Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Elixir, Emergency Essence, Qlice (WP: 8, permanent Poison 4, Club), Agni Bomb, Sushi 69 year old male gnome Cleric *Bleeding!* Level: 15 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 2/23 Ether: 4/19 Gold: 513 Equipment: Knotted Broom (WP: 6), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Tricorne (SP: 3) Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum, Sushi x2, Smelling Salts, Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), "This ends..." Minoid, Level 20.33 Drilling Automaton *Bleeding!* HP: 5/32 Power: 33 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Grand Potion x2
June 19, 201410 yr OOC: Regular access resumed. Also, dammit...did you roll for my Cloak of Deception? How about for Confusion on the Right Hand? THAT would be awesome. *crosses fingers* Customizer, if, when you come back, you object to this use of your Smelling Salts, I'll buy you a new one after the Quest is over. "Ungh...I'm rethinking my previous strategy...Erdy, I need a Smelling Salts, pronto! Grimwald, Frail up the stalactites if you would, we need to take advantage of this opportunity--but use a Grand Potion on me first, otherwise I won't survive my attack." Arthur uses an Elixir on Grimwald, then drinks the Ambrosia from his Swift Halberd before lobbing it at the Right Hand. Erdy uses a Smelling Salts on Arthur, then fires her handcannon at the Mortar Cannon. Minoid fights tactically: if Erdy has not rolled Roots of Life, he Remedies himself; otherwise, he fires the Quick Bow once at whichever stalactite Grimwald cast Frailty at. Battle Order and suggested actions: >Arthur uses Elixir on Grimwald >Erdy uses Smelling Salts on Arthur >Erdy (Tritech Handcannon) VS Mortar Cannon (back): >Grimwald casts Frailty on Stalactite of choice >Grimwald uses Grand Potion on Arthur (unless Roots rolled, in which case (Splinter Broom) VS Stalactite of choice): >Arthur drinks Ambrosia from Hollow Blade >Arthur (Duplovian Swift Halberd) VS Right Hand (back): >Minoid uses Remedy on self (unless Roots rolled, in which case (Quick Bow) VS whichever Stalactite Grimwald has cast Frailty at):
June 20, 201410 yr Author QM Note: I did roll for all scenarios described - sorry, you're more or less stuck with this. Round Three of the Final Battle! >Arthur uses an Elixir on Grimwald (back) >Erdathcath uses a Smelling Salts on Arthur (back) >Erdathcath VS Mortar Cannon (back): Hit Shield: Roots of Life (15+21=36 HP healed) >Grimwald casts Frailty on Stalagmite A (back): Success! >Grimwald VS Stalagmite A (back): Critical Hit (8x2=16+15=31+10x4=164 damage) >Arthur drinks Ambrosia from Hollow Blade >Arthur VS Right Hand (back): Hit Critical Hit (3x2=6+30=36 damage) >Minoid VS Stalagmite A (back): Hit (6+20=26+10=36x4=144 damage) >Monolith VS Arthur (back): 64/2=32-40=0 damage The party gracefully recovers from their previous barrage at Monolith's hands; Erdathcath summons up the Roots of Life, and the Minoid and Grimwald launch an assault at Monolith's imapled heart. The Minoid drives an arrow in with an arrow, while Grimwald rams into it, causing quite a system shock. "That... hurts... There must be cleaner way to do this, heroes... please...!" Monolith, Level 64 Ancient HP: 328/400 SP: 10 Immune to Blindness and Sealing! Specials: Deadly Discharge: Monolith unleashes a column of light and electricity from his eye, sweeping the battlefield. All heroes receive the Electrified 8 effect, and the hero who rolled Special Damage takes 60 damage. Target Acquired: Monolith fixates on the hero who rolled Special Damage, making them take an automatic free hit from him every round until his head id deactivated. Can stack on multiple heroes. Stalagmite Fright: Monolith slices up the ceiling, causing sharp rocks to tumble onto the heroes. All heroes to 14 damage, disreagrding row and SP. Specials decided by die roll. Passive Specials: Major Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 25 damage. Drops: Emergency Essence, Topaz Monolith's Heart *UNTARGETTABLE, Invincible?, Immune to all Negative Effects? *Fragile from Stalagmite A!* HP: 792/1100 Passive Specials: Resurrection: Each body part is resurrected after 3 rounds by the Heart. When the Heart bursts, the battle is won. Endgame Syndrome: Activates when the Heart's HP hits zero... Infection: Any negative effects inflicted onto impaled stalagmites are passed onto the heart. The effects wear off when the stalagmite breaks. Drops: Machine Heart Stalagmite A, Level 0 Ancient Damage Recieved: 308 Turns Remaining: 2 Heroes do not give or recieve damage on rolls of Damage and Special Damage. Stalagmite B, Level 0 Ancient Damage Recieved: 0 Turns Remaining: 2 Heroes do not give or recieve damage on rolls of Damage and Special Damage. Mortar Cannon, Level 48 Ancient *Jinxed!* *Bleeding!* HP: 23/300 Immune to Sleep and Sealing! Specials: Bomb Barrage: Monolith launches off a series of explosives; this does anywhere from 10 to 20 damage disregarding row and SP, decided by a random number generator. Smokescreen: The Mortar Cannon releases some smog, making itself Hastened and Counterstriking for a round. Additionally, the hero who rolled Special Damage recieves the Poison 10 effect. Specials alternate. Passive Specials: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Malfunction: Drops: 150 gold Left Hand, Level 44 Ancient *Under Repair! 3 rounds remaining* HP: 0/250 Immune to Sleep and Sealing! Specials: Slice and Dice: Monolith tears through the party with his massive chainsaw spear. All heroes have their Health and Ether cut in half, and receive the Bleeding 5 effect. Dirt Nap: Monolith slams the hero who rolled Special Damage into the ground. That hero is reduced to 1 HP, becomes Doomed, and has all of their artifacts unequipped. Specials decided by die roll. Passive Specials: Brutal Bludgeon: On rolls of damage and Free hits, the hero is made Weakened. Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Drops: Neutralizer Right Hand, Level 44 Ancient *Poison 10!* *Confused!* HP: 111/250 Immune to Sleep and Sealing! Specials: Slice and Dice: Monolith tears through the party with his massive chainsaw spear. All heroes have their Health and Ether cut in half, and receive the Bleeding 5 effect. Skewer: Monolith stabs the hero who rolled Special Damage, reducing their max health by 5 for the rest of the battle and doing 48 damage. Specials decided by die roll. Passive Specials: Brutal Bludgeon: On rolls of damage and Free hits, the hero is made Fragile. Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Drops: Tiger Balm Needle Cavern Roof, Level 0 Ancient (Can only be hit by ranged attacks) Damage Recieved: (150 damage) (2 stalagmites dropped) Immune to Poison, Fragile and Bleeding! Specials: Spike Drop: A spike plummets into the hero's body, making them fragile until it is destroyed. Passive Specials: Controlled Collapse: Every 75 damage the roof recieves, a stalagmite is dislodged that plummets into Monolith's heart. Each stalagmite lasts 2 rounds, and can be attacked. Any damage that each stalamgite recives is passed onto the normally invincible Monolith's Heart. The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32.25 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Lucky!* *Blessed!* *Hastened!* *Reinforced!* Power: 42 (31 + WP:11) Health: 42/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 454 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Heavy Armor (SP: 5) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x3 *Status: Nostrum x2, Hurricane, Mead x2, Ambrosia x2, Jinxy Juice, Blind Fury, Love Potion *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round) *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Bookmark is hitching a ride. Erdathcath Madilinas, 199 years old, *Hastened!* Level 22 Druid Power: 37 Health: 36/36 Ether: 7/25 Gold: 620 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10!*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, Grand Potion, 6 Mead, Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Elixir, Emergency Essence, Qlice (WP: 8, permanent Poison 4, Club), Agni Bomb, Sushi 69 year old male gnome Cleric Level: 15 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 23/23 Ether: 13/19 Gold: 513 Equipment: Knotted Broom (WP: 6), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Tricorne (SP: 3) Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum, Sushi x2, Smelling Salts, Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), "This ends..." Minoid, Level 20.33 Drilling Automaton HP: 32/32 Power: 33 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Grand Potion x2
June 20, 201410 yr OOC: Stun on Right Hand? And mortar cannon should have taken a tick of Bleeding, and the stalactites should have ticked down a Round as well. Since I'm asking Grimwald to potentially use a rare and expensive item, I'd prefer we get direct input from him before proceeding. Arthur smiled--now was the time to take some risks. "Great timing on your spells, Grimwald, Erdathcath. Everyone on Stalactite A--I can take the hits from the rest." Arthur throws his Dauntlet Index and Spider Leg at Stalactite A from the Back Row. Minoid fires the Quick Bow at Stalactite A twice from the Back Row. Erdathcath fires her handcannon at Stalactite A twice from the Back Row. "Grimwald, remember those bombs we got on Foundation Day? If you see an opening (OOC: that is, if the heart's HP is less than 340), throw it. Otherwise, try to Sleep Monolith's head and attack the roof." Battle Order: and suggested actions Arthur VS Stalactite A (back): Minoid VS Stalactite A (back): Arthur VS Stalactite A (back): Minoid VS Stalactite A (back): Erdathcath VS Stalactite A (back): Erdathcath VS Stalactite A (back): Grimwald throws Chaotic Bomb (back) OR VS Needle Cavern Roof (back): Grimwald casts Sleep on Monolith (back): OOC: Free Hits (if it comes to that) should be: Monolith + Mortar Cannon VS Arthur: (64+48=112/2=56-40=16 damage) Stalactite B VS Minoid (nothing happens) Right Hand VS Minoid (recovers from Stunned) Edited June 20, 201410 yr by Flipz
June 20, 201410 yr Author "You've done well thus far. Perhaps you do have a glimmer of a chance against him... Entire armies have thought the same, however. They... didn't come back."
June 20, 201410 yr Grimwald does as Arthur says (first action is chucking the bomb). Edited June 20, 201410 yr by LordoftheNoobs
June 20, 201410 yr "We're not an army--we're Heroes. Right, Grimwald?" Arthur gives a confident smirk to the little old gnome.
June 20, 201410 yr "Right! And together, we can do anything! We'll be making calamari out of those Occuloids and thermidor out of... whatever Regret is... eventually!"
June 20, 201410 yr Erdathcath follows Arthur's commands. OOC: I'm back! still just going to follow Arthur for today, got some catching up to do.
June 20, 201410 yr Author Round Four of the Final Battle! >Arthur VS Stalactite A (back): Damage Hit (8+31=39+10x2=98 damage) >Minoid VS Stalactite A (back): Miss >Arthur VS Stalactite A (back): Special Damage Critical Hit (8x2=16+31+10=59x2=118 damage) >Minoid VS Stalactite A (back): Critical Hit (6x2=12+20=32+10=42x4=168 damage) >Erdathcath VS Stalactite A (back): Special Damage Special Damage >Erdathcath VS Stalactite A (back): Damage Hit (15+21=36+10=46x4=184 damage) >Grimwald throws Chaotic Bomb (back): 100x4=400 damage to Monolith's Heart ...?! The party goes in for an all or nothing assault, bombarding Monolith's impaled heart. Grimwald delivers the coup de grace after Arthur, Erdathcath, and the Minoid soften up the pulsating organ, throwing down a Chaotic Bomb. The bomb causes the spikes to plung einto the giant's heart, Monolith staggering backwards and howling in pain. Electiricty begins to course through his body, tendrils of static dancing haphazardly from limb to limb... He spasms and shakes, gripping his weapon tighter and tigher. Finally, steam billows out from his chainsaw spear... and Monolith tears the weapon into two, functional halves. Monolith takes heavy steps towards the heroes, the gargantuan machine shaking the ground with every titanic step. "You've pushed me this far... Well done. But this isn't over. Far from over. Heroes... The Regret has obtained something I don't think humanity ever will. Unity. Perfect unity. His every soldier obeys him to the letter, his entire legion one cohesive unit. With his mind guiding such a powerful force, you will fall at the slightest misstep. Comapred to the perfect cooperation of The Regret's legion, you might as well be fighting alone. Every iota of distrust will weaken you. Any amount of friction or resentment will cripple you. If you hope to ever lay a finger on The Regret's base, the Shadow Citadel, you will have to be nothing short of perfection! Now, heroes. Allow me to be your final test, before this bloodstained saga begins its final act. Let us finish this." Monolith dashes into the fray, and the battle begins anew! Time to end this, once and for all! "STATEMENT: Heroes. We must put Monolith out of his misery. We must. QUERY: A machine that can suffer. Did you ever think it possible? Will I eventually become one...?" The heroes draw their weapons, and prepare for the last bout's climax. "Kill or be killed. Kill or be killed..." Monolith, Level 70 Ancient *Electrocuted!* HP: 400/400 SP: 10 Immune to Blindness and Sealing! Specials: Deadly Discharge: Monolith unleashes a column of light and electricity from his eye, sweeping the battlefield. All heroes receive the Electrified 8 effect, and the hero who rolled Special Damage takes 60 damage. Target Acquired: Monolith fixates on the hero who rolled Special Damage, making them take an automatic free hit from him every round until his head id deactivated. Can stack on multiple heroes. Stalagmite Fright: Monolith slices up the ceiling, causing sharp rocks to tumble onto the heroes. All heroes to 14 damage, disreagrding row and SP. Specials decided by die roll. Passive Specials: Major Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 25 damage. Drops: Emergency Essence, Topaz Monolith's Heart *UNTARGETTABLE, Invincible?, Immune to all Negative Effects? HP: 1650/1650 Passive Specials: Resurrection: Each body part is resurrected after 3 rounds by the Heart. When the Heart bursts, the battle is won. Surge: Monolith's heart beats wildly, its electricty mechanism on the fritz. Each round, one of Monolith's body parts is Electrocuted at random. Electrocuted body parts defy SP on free hits and rolls of damage, and inflict the *Electrified 3!* to whomever targets it. EMP: If the current round's electrocuted body part is not succesfully hit, Monolith's heart discharges the extra electiricty in the form of an EMP. All heores take damage equal to their level rounded down, disregarding row and SP. Infection: Any negative effects inflicted onto impaled stalagmites are passed onto the heart. The effects wear off when the stalagmite breaks. Drops: Machine Heart Mortar Cannon, Level 48 Ancient HP: 300/300 Immune to Sleep and Sealing! Specials: Bomb Barrage: Monolith launches off a series of explosives; this does anywhere from 10 to 20 damage disregarding row and SP, decided by a random number generator. Smokescreen: The Mortar Cannon releases some smog, making itself Hastened and Counterstriking for a round. Additionally, the hero who rolled Special Damage recieves the Poison 10 effect. Specials alternate. Passive Specials: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Malfunction: Drops: 150 gold Left Hand, Level 44 Ancient HP: 250/250 Immune to Sleep, Jinxing and Sealing! Specials: Scissor Slash: Monolith catches the party in between both of his blades, slicing them open. All heores have their HP and ether halved, and all heores ahve a 1/3 chance of losing their positive effects. Speed Break: Monolith increases his already impressive agility, Hastening both of his hands for a round. Specials decided by die roll. Passive Specials: Brutal Bludgeon: On rolls of damage and Free hits, the hero is made Weakened. Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Drops: Neutralizer Right Hand, Level 44 Ancient HP: 250/250 Immune to Sleep, Jinxing and Sealing! Specials: Scissor Slash: Monolith catches the party in between both of his blades, slicing them open. All heores have their HP and ether halved, and all heores ahve a 1/3 chance of losing their positive effects. Tremor: With the force of an earthquake, Monolith slams both of his blades into the ground. The hero who rolled Special Damage, and all of the heroes above him/her, recieve 50 damage. Specials decided by die roll. Passive Specials: Brutal Bludgeon: On rolls of damage and Free hits, the hero is made Fragile. Malfunction: When deactivated, any hit on any stalagmite impaled in Monolith's heart does an extra 10 damage. Drops: Tiger Balm Needle Cavern Roof, Level 0 Ancient (Can only be hit by ranged attacks) Damage Recieved: (0 stalagmites dropped) Immune to Poison, Fragile and Bleeding! Specials: Spike Drop: A spike plummets into the hero's body, making them fragile until it is destroyed. Passive Specials: Controlled Collapse: Every 75 damage the roof recieves, a stalagmite is dislodged that plummets into Monolith's heart. Each stalagmite lasts 2 rounds, and can be attacked. Any damage that each stalamgite recives is passed onto the normally invincible Monolith's Heart. The Party: Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 32.25 Skirmisher, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!* *Lucky!* *Blessed!* *Hastened!* *Reinforced!* Power: 42 (31 + WP:11) Health: 42/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*) Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30) Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1) Gold: 454 (Owed 128 gold by Boomingham) Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round) Inventory: Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow halberd),Spider Leg (WP:8, doubled against flying enemies; spear), Dauntlet Index (Spear, WP: 8, WP dobuled against humanoids) (Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill), Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key, Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent) Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), (Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) ) Heavy Armor (SP: 5) Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth), Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass Scrolls: All Lent! Consumables: *Healing: Potion, Tonic, Grand Tonic , Ether Core, Remedy x6, Elixir x3 *Status: Nostrum x2, Hurricane, Mead x2, Ambrosia x2, Jinxy Juice, Blind Fury, Love Potion *Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round) *Permanent Improvement: Bright Polish x2, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), *Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), *Currency: Scrap Metal x2, Silver Ore x2 Bookmark is hitching a ride. Erdathcath Madilinas, 199 years old, *Hastened!* Level 22 Druid Power: 37 Health: 36/36 Ether: 7/25 Gold: 620 Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10!*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Overkill Gloves, Mage's muffler (protects from sealing), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, Grand Potion, 6 Mead, Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), , Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Mythril Shard, Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Silver Ore, Elixir, Emergency Essence, Qlice (WP: 8, permanent Poison 4, Club), Agni Bomb, Sushi 69 year old male gnome Cleric Level: 15 Power: 23 (14 + 8 + permanent boost of 1) SP: 0 Health: 23/23 Ether: 13/19 Gold: 513 Equipment: Knotted Broom (WP: 6), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.), Tricorne (SP: 3) Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Splinter Broom (WP: 8, defies SP), Opal, Amethyst, Diamond, Nostrum, Sushi x2, Smelling Salts, Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), "STATEMENT: Let us finish this!" Minoid, Level 20.33 Drilling Automaton HP: 32/32 Power: 33 SP: 2 Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: Remedy x2, Hollow Blade Dagger (WP:6, dagger, hollow-blade [Phoenix Essence]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Grand Potion x2 Edited June 20, 201410 yr by Endgame
June 20, 201410 yr "I apologize, Grimwald, Erdathcath, you will not be conscious for the end of this fight. Minoid...I will do my best to protect you, but I cannot guarantee it, nor give you good odds. Will you survive catastrophic damage again?" Arthur retrieves his throwing weapons, then throws the Gladiator Trident at Monolith from the Back Row. Minoid fires his Quick Bow at Mortar Cannon from the Back Row. Erdathcath fires her handcannon twice at the Needle Cannon Roof from the Back Row. Grimwald Blinds the Left Hand, then attacks the Needle Cannon Roof with his Splinter Broom from the Back Row. Battle Order and actions: >Arthur retrieves throwing weapons >Arthur (Gladiator Trident) VS Monolith (Back Row): >Minoid (Quick Bow) VS Mortar Cannon (Back Row): >Grimwald blinds Left Hand: >Grimwald (Splinter Broom) VS Needle Cavern Roof (Back Row): >Erdathcath (Tritech Handcannon) VS Needle Cavern Roof (Back Row): >Erdathcath (Tritech Handcannon) VS Needle Cavern Roof (Back Row):
June 20, 201410 yr Author "QUERY: Why are you forecasting Erdathcath and Grimwald's defeat, but not my fall? CONCLUSION: I can survive another deactivation." "Arthur, hon, hate to say it, but something tells me pessimism is the last thing you're gonna want to be using against an enemy that powerful..."
June 21, 201410 yr "Because I could take drastic measures to save perhaps one individual, but I don't think I could risk it more than once without the battle falling to pieces like this cavern is." "I wish I could use Pessimism against this enemy, but I'm not a Regulator yet and he's mostly immune to Jinxed anyway. We can beat him, but I don't lay good odds on the number of conscious Heroes, what with all of those ranged armor-piercing area attacks." Edited June 21, 201410 yr by Flipz
June 21, 201410 yr Author "Please... End this nightmare. For all involved. I have guided your fate thus far, heroes. I do not want your blood on my hands. If I must be buried under a mountain of spikes and needles, so be it." "QUERY: Guided our fate? QUERY: How do you feel compassion for organic life forms? How do you do it?" "It's... Not some algorithm. It's not just a switch. You're unable to process the vague. The unknown. You're nothing but logical, and that is your ultimate roadblock. Should you survive, perhaps you will figure out how. Sometimes, pragmatism and self perseverance must be surrendered in order to "feel"..." Edited June 21, 201410 yr by Endgame
June 21, 201410 yr On 6/21/2014 at 12:56 AM, Endgame said: "QUERY: Guided our fate?" "What he said." OOC: For clarity: Arthur's seconding Minoid's question.
June 21, 201410 yr Author "When I confronted you on the bridge back in the mines, I was deprived completely of any free will - moreso than now. There is a reason for that. I delibrately caused collapses instead of outright murder whenever my programming would allow. I tried to preserve as many human lives as I could... Without my resistance, you would've found corpses, not prisoners. I saved their lives, and in return, from when you saw me on the bridge from when you arrived here, I was a mindless slave. It seems The Regret has loosened his grip, all so I could realize the atrocity I am committing. Another act of sadism. I had also scattered The Regret's journal as well, so you could perhaps familiarize yourself with your foe. Preserving human life, scattering the journals, destroying the bridge, and now, combat... I have done what I can to save as many lives as I can. And now, my only goal is to determine whether or not you are capable of doing battle with The Regret." Edited June 21, 201410 yr by Endgame
June 21, 201410 yr Author QM Note: I'll wait until someone else confrims an action before I roll the round.
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