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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

"Oh, Master Grimwald, since you're wearing my Lens, cast Frailty on the Gold Rats--I'll still be immune to the effect if they damage me, and it'll make them go down much quicker. You'll still be able to attack, or to heal yourself if somehow Lady Erdathcath fails in her healing."

Posted

OOC: The Frailty is a free action since you're wearing my Lens; you can cast any Scroll in addition to attacking or healing. :wink:

Posted

OOC: Forgot, sorry. :blush:

Grimwald attacks Dirt Rat A; if healed, he attacks it again (same row and weapon as before) - if not, he heals himself. He also attempts to cast Frailty twice on Gold Rat A, or on Gold Rat B the second time if he is successful the first time.

Posted (edited)

Round Two of the Quartz Cave Clash!

>Arthur VS Gold Rat B (back): Hit Critical Hit (11x2=22+31=53x2=106-8=98 damage, Bleeding inflicted, Gladiator Trident thrown) (Re-calculation: 53-8=45 damage)

>Erdathcath uses a Smelling Salts on Arthur (back)

>Erdathcath heals Grimwald (back): No heal No heal

>Arthur VS Gold Rat A (back): Hit Hit (8+31=39x2=78-8=70 damage, Spider Leg thrown) (Re calculation: 39=8 = 31 damage)

>Grimwald heals himself (back): Heal (6+12=18 HP healed)

>Grimwald casts Frailty on Gold Rat A (back): Success!

>Grimwald VS Dirt Rat A (back): Damage (25/2=13/2=7 damage)

>Grimwald casts Frailty on Gold Rat B (back): Success!

>Minoid VS Dirt Rat B (back): Shield: Dance of Drills (18+13=31x2=62/2=31; 31+8x2=47x2=94 damage to Gold Rats, 31+5x2=41 damage to Charcoal Rats, 31+3x2=37 damage to Dirt Rats)

>Charcoal Rat VS Arthur (back): 35/2=18/2=9-20=0 damage

>Charcoal Rat VS Erdathcath (back): 35/2=18/2=9 damage

Arthur leads the charge, lobbing his spears at the rodent menaces. Erdathcath does her duidic duties, doing her best to keep the party up to snuff - but fails to heal Grimwald. He does a fine job of healing himself, chanting off the arcane words of the scrolls to weaken the rats. The Minoid goes on a drilling spree, doing hefty damage to all enemies.

5kv3dx9.png

"OBSERVATION: Some form of restoration, whether in liquid or ethereal form, is needed for me to continue prolonged operation."

PaaZpgx.png

Gold Rat A, Level 44 Vermin *Poison 11!* *Confused! 2 rounds remaining* *Fragile! 3 rounds remaining*

HP: 202/430

SP: 8

Specials:

Shiny!: The Gold Rat assaults the hero who rolled Special Damage, halving their SP and WP of their current weapon for the rest of the battle.

Hyper Contagion: The Gold Rat inflicts Poison 10 on all heroes.

Specials alternate.

Passive Specials:

Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero.

Drops: Minoid Arm

PaaZpgx.png

Gold Rat B, Level 44 Vermin *Poison 11!* *Confused! 2 rounds remaining* *Bleeding!* *Fragile! 3 rounds remaining*

HP: 186/430

SP: 8

Specials:

Shiny!: The Gold Rat assaults the hero who rolled Special Damage, halving their SP and WP of their current weapon for the rest of the battle.

Hyper Contagion: The Gold Rat inflicts Poison 10 on all heroes.

Specials alternate.

Passive Specials:

Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero.

Drops: Plague Venom

6mcRBUd.png

Charcoal Rat A, Level 35 Vermin *Poison 7!*

HP: 275/330

SP: 5

Specials:

Swarm: The Charcoal Rat rams the hero for 38 damage, making them Fragile.

Lethal Bite: The Charcoal Rat bites the hero, and inflicts the Poison 10 effect.

Specials decided by die roll.

Passive Specials:

Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero.

Drops: Fire Bomb

6mcRBUd.png

Charcoal Rat B, Level 35 Vermin *Poison 7!*

HP: 275/330

SP: 5

Specials:

Swarm: The Charcoal Rat rams the hero for 38 damage, making them Fragile.

Lethal Bite: The Charcoal Rat bites the hero, and inflicts the Poison 10 effect.

Specials decided by die roll.

Passive Specials:

Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero.

Drops: Smoke Bomb

BkTNtwz.png

Dirt Rat A, Level 25 Vermin *Poison 4*

HP: 140/230

SP: 3

Specials:

Dirt Nap: The Dirt Rat sinks its fangs into the hero who rolls Special Damage, Dooming them.

Gold Snatch: The Dirt Rat steals gold equal to the hero's remaining HP.

Specials alternate.

Passive Specials:

Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero.

Drops: 33 gold

BkTNtwz.png

Dirt Rat B, Level 25 Vermin *Poison 4*

HP: 185/230

SP: 3

Specials:

Dirt Nap: The Dirt Rat sinks its fangs into the hero who rolls Special Damage, Dooming them.

Gold Snatch: The Dirt Rat steals gold equal to the hero's remaining HP.

Specials alternate.

Passive Specials:

Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero.

Drops: 33 gold

The Party:

13420418593_2f10c929e7_o.jpg

Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Lucky!* *Hastened!* *Phalanx! 2 rounds remain* *Party Leader!*

Power: 42 (31 + WP:11)

Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*)

Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30)

Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1)

Gold: 73 (Owed 128 gold by Boomingham)

Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.)

Inventory:

Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear),

(Unsuitable weapons: Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill),

Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key

(Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) )

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: All Lent!

Consumables:

*Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x8, Ether Core, Remedy x9, Elixir x4, Sushi x3

*Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x4, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2,

*Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.),

*Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.),

*Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.),

*Currency: Scrap Metal x2, Silver Ore

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old, *Hastened!*

Level 20.33 Druid

Power: 35

Health: 12/34

Ether: 22/23

Gold: 87

Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory)

Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear),

8605602704_4e09abb709_t.jpg

69 year old male gnome Cleric (Immune to Weakened) *Hastened!* *Poison 4!*

Level: 12.5

Power: 19 (12 + 6 + permanent boost of 1)

SP: 0

Health: 9/20

Ether: 13/16

Gold: 100

Equipment: Knotted Broom (WP: 6), Pugilist's Gloves (Power +2, protects from Weakened ), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.),

Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round),

Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear),

5kv3dx9.png "Progress is needed."

Minoid, Level 18 Drilling Automaton *Crippled!* *Poison 10!*

HP: 10/30

Power: 28

SP: 2

Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight)

Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia

Edited by Endgame
Posted

OOC: I'm not encouraged by Assistance, only the others are, so Gold Rats A and B should be up some health. Also, Grimwald should have Poison 8 now that poison stacks. :sceptic: (unless I've missed something?)

"Lady Erdathcath, care to heal Master Grimwald and our automaton friend? Good work, Master Grimwald, keep it up. If you manage to Frail the Dirt Rats, you could probably take them out in just two hits--but take a moment to clear up that poison first, unless Lady Erdathcath manages to heal you. Master Minoid, I'd appreciate your assistance with Gold Rat B, from the Back Row as usual."

Arthur drinks a Mead and then throws his Duplovian Swift Halberd at Gold Rat A from the Back Row.

Battle Order:

>Minoid

>Arthur

>Arthur

>Erdathcath

>Erdathcath

>Grimwald

>Grimwald

Posted (edited)

QM Note: The first issue has been resolved, but I don't believe poisons stack.

5kv3dx9.png

"REMARK: referring to me as "Master Minoid" is an unnecessary social convention. QUERY: Why do you do such things?"

Edited by Endgame
Posted

QM Note: The first issue has been resolved, but I don't believe poisons stack.

5kv3dx9.png

"REMARK: referring to me as "Master Minoid" is an unnecessary social convention. QUERY: Why do you do such things?"

"A Quest I went on a while back taught me the importance of showing respect to one's colleagues. I've also found that treating people who are not initially my allies with respect and compassion often convinces them to become my allies, and quite often comrades-in-arms as well. The habit has also proven quite helpful in boosting the morale of those Heroes who are new to the organization--although once or twice that's turned out to be a mistake."

Posted (edited)

5kv3dx9.png

"I am a machine. Although I have defintions for every emotion, as well as detailed explanations on them, I do not see any need to actually apply them. STATEMENT: If you wish to continue with your social trivilaities, then so be it, but know that they are unnecesary. I am a machine. I do not "feel". I only percieve and analyze."

Round Three of the Quartz Cave Clash!

>Minoid VS Gold Rat B (back): Critical Hit (13x2=26+18=44x4=176/2=88 damage)

>Arthur uses a Mead (back)

>Arthur VS Gold Rat A (back): Damage Hit (31+3=34x4=136-8=128 damage, Gold Rat A stunned)

>Erdathcath heals Minoid (back): Heal Greater Heal (15x2=30+20=50 HP healed)

>Erdathcath heals Grimwald: No heal Lesser Heal (20 HP healed)

>Grimwald casts frailty on Dirt Rat A (back): Failure!

>Grimwald VS Dirt Rat A (back): Miss

>Grimwald casts frailty on Dirt Rat B (back): Success!

>Grimwald VS Dirt Rat B (back): Critical Hit (6x2=12+12=24x4=96-3=93 damage)

>Charcoal Rat VS Arthur (back): 35/2=18/2=9-20=0 damage

>Charcoal Rat VS Minoid (back): 35/2=18/2=9-2=7 damage

The rounds goes wonderfully, four out of the six rats being reduced to their last legs.

5kv3dx9.png

"OBSERVATION: Some form of restoration, whether in liquid or ethereal form, is needed for me to continue prolonged operation."

PaaZpgx.png

Gold Rat A, Level 44 Vermin *Poison 11!* *Confused! 1 rounds remaining* *Fragile! 2 rounds remaining* *Stunned!*

HP: 52/430

SP: 8

Specials:

Shiny!: The Gold Rat assaults the hero who rolled Special Damage, halving their SP and WP of their current weapon for the rest of the battle.

Hyper Contagion: The Gold Rat inflicts Poison 10 on all heroes.

Specials alternate.

Passive Specials:

Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero.

Drops: Minoid Arm

PaaZpgx.png

Gold Rat B, Level 44 Vermin *Poison 11!* *Confused! 1 rounds remaining* *Bleeding!* *Fragile! 2 rounds remaining*

HP: 66/430

SP: 8

Specials:

Shiny!: The Gold Rat assaults the hero who rolled Special Damage, halving their SP and WP of their current weapon for the rest of the battle.

Hyper Contagion: The Gold Rat inflicts Poison 10 on all heroes.

Specials alternate.

Passive Specials:

Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero.

Drops: Plague Venom

6mcRBUd.png

Charcoal Rat A, Level 35 Vermin *Poison 7!*

HP: 268/330

SP: 5

Specials:

Swarm: The Charcoal Rat rams the hero for 38 damage, making them Fragile.

Lethal Bite: The Charcoal Rat bites the hero, and inflicts the Poison 10 effect.

Specials decided by die roll.

Passive Specials:

Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero.

Drops: Fire Bomb

6mcRBUd.png

Charcoal Rat B, Level 35 Vermin *Poison 7!*

HP: 268/330

SP: 5

Specials:

Swarm: The Charcoal Rat rams the hero for 38 damage, making them Fragile.

Lethal Bite: The Charcoal Rat bites the hero, and inflicts the Poison 10 effect.

Specials decided by die roll.

Passive Specials:

Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero.

Drops: Smoke Bomb

BkTNtwz.png

Dirt Rat A, Level 25 Vermin *Poison 4*

HP: 136/230

SP: 3

Specials:

Dirt Nap: The Dirt Rat sinks its fangs into the hero who rolls Special Damage, Dooming them.

Gold Snatch: The Dirt Rat steals gold equal to the hero's remaining HP.

Specials alternate.

Passive Specials:

Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero.

Drops: 33 gold

BkTNtwz.png

Dirt Rat B, Level 25 Vermin *Poison 4* *Fragile! 3 rounds remaining*

HP: 84/230

SP: 3

Specials:

Dirt Nap: The Dirt Rat sinks its fangs into the hero who rolls Special Damage, Dooming them.

Gold Snatch: The Dirt Rat steals gold equal to the hero's remaining HP.

Specials alternate.

Passive Specials:

Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero.

Drops: 33 gold

The Party:

13420418593_2f10c929e7_o.jpg

Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Lucky!* *Hastened!* *Encouraged!* *Phalanx! 1 rounds remain* *Party Leader!*

Power: 42 (31 + WP:11)

Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*)

Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30)

Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1)

Gold: 73 (Owed 128 gold by Boomingham)

Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.)

Inventory:

Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear),

(Unsuitable weapons: Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill),

Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key

(Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) )

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: All Lent!

Consumables:

*Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x8, Ether Core, Remedy x9, Elixir x4, Sushi x3

*Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x3, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2,

*Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.),

*Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.),

*Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.),

*Currency: Scrap Metal x2, Silver Ore

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old, *Hastened!*

Level 20.33 Druid

Power: 35

Health: 12/34

Ether: 22/23

Gold: 87

Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory)

Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear),

8605602704_4e09abb709_t.jpg

69 year old male gnome Cleric (Immune to Weakened) *Hastened!*

Level: 12.5

Power: 19 (12 + 6 + permanent boost of 1)

SP: 0

Health: 20/20

Ether: 11/16

Gold: 100

Equipment: Knotted Broom (WP: 6), Pugilist's Gloves (Power +2, protects from Weakened ), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.),

Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round),

Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear),

5kv3dx9.png "Progress is needed."

Minoid, Level 18 Drilling Automaton *Crippled!*

HP: 23/30

Power: 28

SP: 2

Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight)

Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia

Edited by Endgame
Posted

OOC: Free Hits should have gone to Minoid and to me. :wink:

"Great work, Master Grimwald. Minoid, please take one of the Charcoal Rats this time, and Lady Erdathcath, I'd like you to take the same one once you've healed yourself."

Arthur retrieves his thrown weapons and then throws his Spider Leg at Gold Rat B.

Battle Order:

Grimwald

Arthur

Arthur

Minoid

Erdathcath

Erdathcath

Grimwald

OOC: Free hits should be:

Gold Rat A vs. Grimwald--no damage (recovers from Stun)

Charcoal Rat A + Dirt Rat A = 60/4= 15 - SP:20 = 0 damage

Posted (edited)

"Minoid, together this rat truly has no chance, let's end their plague, as a team!"

5kv3dx9.png

"Affirmative. STATEMENT: You are a druid. STATEMENT: I am a machine. QUERY: Do you not feel some disdain for my presence?"

Round Four of the Quartz Cave Clash!

>Grimwald casts Frailty on Dirt Rat A (back): Success!

>Grimwald VS Dirt Rat A (back): Critical Hit (6x2=12+12=24x2=48x2=96-3=93 damage)

>Arthur retrieves his weapons

>Arthur VS Gold Rat B (Spider Leg, back): Special Damage Critical Hit (8x2=16+31=47x4=188-8=180 damage, 114 gold overkill)

>Minoid VS Charcoal Rat B (back): Shield: Dance of Drills (13+18=31, 31+8x2=47x2=94 damage to Gold Rats, 31+5x2=41 damage to Charcoal rats, 31+3x2=37x2=74 damage)

>Erdathcath heals herself (back): No heal Lesser heal (20 HP restored)

>Erdathcath VS Charcoal Rat A (back): Damage Damage (35/2=18/2=9 damage, Poison 7 transferred)

>Grimwald VS Dirt Rat B (back): Hit Hit (12+6=18x4=64-3=61 damage)

The party has another great round, shredding the vermin's numbers all the way down from 6 to 2. Now only 2 Charcoal rats remained, their superiors and inferiors vanquished by Arthur, Grimwald, and the Minoid.

6mcRBUd.png

Charcoal Rat A, Level 35 Vermin *Poison 7!*

HP: 227/330

SP: 5

Specials:

Swarm: The Charcoal Rat rams the hero for 38 damage, making them Fragile.

Lethal Bite: The Charcoal Rat bites the hero, and inflicts the Poison 10 effect.

Specials decided by die roll.

Passive Specials:

Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero.

Drops: Fire Bomb

6mcRBUd.png

Charcoal Rat B, Level 35 Vermin *Poison 7!*

HP: 227/330

SP: 5

Specials:

Swarm: The Charcoal Rat rams the hero for 38 damage, making them Fragile.

Lethal Bite: The Charcoal Rat bites the hero, and inflicts the Poison 10 effect.

Specials decided by die roll.

Passive Specials:

Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero.

Drops: Smoke Bomb

The Party:

13420418593_2f10c929e7_o.jpg

Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Lucky!* *Hastened!* *Encouraged!* *Party Leader!*

Power: 42 (31 + WP:11)

Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*)

Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30)

Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1)

Gold: 187 (Owed 128 gold by Boomingham)

Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.)

Inventory:

Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear),

(Unsuitable weapons: Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill),

Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key

(Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) )

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: All Lent!

Consumables:

*Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x8, Ether Core, Remedy x9, Elixir x4, Sushi x3

*Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x3, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2,

*Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.),

*Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.),

*Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.),

*Currency: Scrap Metal x2, Silver Ore

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old, *Hastened!* *Poison 7!*

Level 20.33 Druid

Power: 35

Health: 16/34

Ether: 21/23

Gold: 87

Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory)

Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear),

8605602704_4e09abb709_t.jpg

69 year old male gnome Cleric (Immune to Weakened) *Hastened!*

Level: 12.5

Power: 19 (12 + 6 + permanent boost of 1)

SP: 0

Health: 20/20

Ether: 10/16

Gold: 100

Equipment: Knotted Broom (WP: 6), Pugilist's Gloves (Power +2, protects from Weakened ), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.),

Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round),

Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear),

5kv3dx9.png "Progress is needed."

Minoid, Level 18 Drilling Automaton *Crippled!*

HP: 23/30

Power: 28

SP: 2

Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight)

Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia

Edited by Endgame
Posted

5kv3dx9.png

"Noted. CONFESSION: Erdathcath is the first Druid I've had any contact with.

...It has just occurred to me that I have yet to properly file away information regarding your name, cleric. IDENTIFICATION?"

Posted

"Oh, fair enough then. My name is Grimwald Gjinko. Also, I would like to take this time to note that I am a gnome, not a dwarf, just in case there was any confusion..." He strokes his beard thoughtfully. "Although, being an advanced mechanical being, I'm sure you'd be able to figure it out... too bad no-one else seems to be able to."

Posted (edited)

5kv3dx9.png

"IDENTIFICATION: Grimwald Gjinko. Noted, and filed away for future use.

Yes, I deduced your status as a gnome and not a dwarf, I simply required your name for computational purposes. The beard combined with your height made it simple enough to deduce."

Edited by Endgame
Posted

OOC: Overkill. :wink:

"Of course I knew you weren't a dwarf, Master Grimwald, you haven't insulted me or tried to rob me blind or psychotically tried to sabotage the entire party." Arthur shakes his head. "I don't have a lot of experience with dwarves outside of Heroica, but the ones that have been attracted to our organization seem to be among the worst of the lot. I really don't see how anyone could confuse you with them."

"If you could focus on making those rats Frail, Master Grimwald, I'd appreciate it. I'd rather not risk your getting injured now if we can avoid it. Everyone else: pile onto Charcoal Rat A, I'll take the other one for now." One hand goes to his sword s he estimates the strength of his enemy.

If the Minoid rolled another SHIELD:

If Charcoal Rat B is Fragile, Arthur melee attacks Charcoal Rat B from the Back Row with his Gladiator Trident, if successful he throws the Trident at Charcoal Rat A from the Back Row; if his initial attack was unsuccessful he tries his Back Row melee attack again. If Charcoal Rat B is not Fragile, he throws his strongest polearm at it from the Back Row for both actions.

If the Minoid does not roll another SHIELD:

Arthur throws his Gladiator Trident at Charcoal Rat B from the Back Row. If his attack is successful and Charcoal Rat B is Fragile, he will melee attack with Sir Roderick's Sword from the Front Row; if not, he will try throwing his Gladiator Trident again.

Battle Order:

Grimwald

Grimwald

Minoid

Erdathcath

Erdathcath

Arthur

Arthur

Posted

"Minoid, I am part wood and part elf, there are very few of whom I actually hold disdain for. As long as you fight with me and not against me, I count you a friend." Erdathcath heals herself and attacks Charcoal Rat A. (Back row, handcannon)

Posted

Round Five of the Quartz Cave Clash!

>Grimwald casts frailty on Charcoal Rat A (back): Failure!

>Grimwald VS Charcoal Rat A (back): Critical Hit (6x2=12+12=24x2=48-5=43 damage)

>Grimwald casts Frailty on Charcoal Rat B (back): Success!

>Grimwald VS Charcoal Rat A (back): Miss

>Minoid VS Charcoal Rat A (back): Critical Hit (13x2=26+18=44x2=88/2=44 damage)

>Erdathcath heals herself (back): No heal Greater Heal (15x2=30+20=50 HP healed)

>Erdathcath VS Charcoal Rat A (back): Special Damage Hit (15+20=35x2=70-5=65 damage)

>Arthur VS Charcoal Rat B (back): Damage Hit (31+11=42x4=168-5=163 damage)

>Arthur VS Charcocal Rat B (front): Miss Hit (31+12=43x4=172-5=168 damage; 104 gold earned)

One Charcoal rat falls... The other is crippled.

6mcRBUd.png

Charcoal Rat A, Level 35 Vermin *Poison 7!*

HP: 75/330

SP: 5

Specials:

Swarm: The Charcoal Rat rams the hero for 38 damage, making them Fragile.

Lethal Bite: The Charcoal Rat bites the hero, and inflicts the Poison 10 effect.

Specials decided by die roll.

Passive Specials:

Contagion: On rolls of Damage, the Gold Rat inflicts all negatvie effects it currently has onto the damaged hero.

Drops: Fire Bomb

The Party:

13420418593_2f10c929e7_o.jpg

Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Lucky!* *Hastened!* *Encouraged!* *Party Leader!*

Power: 42 (31 + WP:11)

Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*)

Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30)

Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1)

Gold: 291 (Owed 128 gold by Boomingham)

Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.)

Inventory:

Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear),

(Unsuitable weapons: Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill),

Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key

(Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) )

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: All Lent!

Consumables:

*Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x8, Ether Core, Remedy x9, Elixir x4, Sushi x3

*Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x3, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2,

*Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.),

*Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.),

*Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.),

*Currency: Scrap Metal x2, Silver Ore

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old, *Hastened!*

Level 20.33 Druid

Power: 35

Health: 34/34

Ether: 20/23

Gold: 87

Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory)

Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear),

8605602704_4e09abb709_t.jpg

69 year old male gnome Cleric (Immune to Weakened) *Hastened!*

Level: 12.5

Power: 19 (12 + 6 + permanent boost of 1)

SP: 0

Health: 20/20

Ether: 8/16

Gold: 100

Equipment: Knotted Broom (WP: 6), Pugilist's Gloves (Power +2, protects from Weakened ), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.),

Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round),

Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear),

5kv3dx9.png "Progress is needed."

Minoid, Level 18 Drilling Automaton *Crippled!*

HP: 23/30

Power: 28

SP: 2

Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight)

Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia

----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Round Six of the Quartz Cave Clash!

>Grimwald casts frailty on Charcoal Rat A (back): Success!

>Arthur VS Charcoal Rat A (front): Special Damage Hit (31+12=43x4=172-5=168 damage, 93 gold Overkill earned)

The battle is won at last. The vermin are all slaughtered, the Minoid's arm reclaimed and the vermin exterminated for good. Their bloody bodies are scattered across the jagged, shimmering cave.

The Battle is Victorious! All heroes gain the appropriate amount of EXP.

Party Leader, please distribute the loot:

lx46K.jpg Plague Venom: A highly potent venom. Causes 15 damage and -1 SP per round.

heroica-smokebomb.jpg Smoke Bomb

heroica-firebomb.jpg Fire Bomb

heroica-goldpile.jpg 66 gold

The Party:

13420418593_2f10c929e7_o.jpg

Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.33 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!*

Power: 42 (31 + WP:11)

Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*)

Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30)

Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1)

Gold: 384 (Owed 128 gold by Boomingham)

Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Overkill Gloves (Gives the wearer 1 gold for every point of damage they do extra when they defeat an enemy. (Example: Enemy has 50 HP left, you do 75 damage, you earn 25 gold.)), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.)

Inventory:

Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear),

(Unsuitable weapons: Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill),

Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key

(Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) )

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: All Lent!

Consumables:

*Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x8, Ether Core, Remedy x9, Elixir x4, Sushi x3

*Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x3, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2,

*Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.),

*Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.),

*Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.),

*Currency: Scrap Metal x2, Silver Ore

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old,

Level 20.66 Druid

Power: 35

Health: 34/34

Ether: 20/23

Gold: 87

Equipped: Tritech Handcannon (WP:15, Fire-elemental), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory)

Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear),

8605602704_4e09abb709_t.jpg

69 year old male gnome Cleric (Immune to Weakened)

Level: 13

Power: 20 (13 + 6 + permanent boost of 1)

SP: 0

Health: 21/21

Ether: 8/17

Gold: 100

Equipment: Knotted Broom (WP: 6), Pugilist's Gloves (Power +2, protects from Weakened ), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.),

Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round),

Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear),

5kv3dx9.png "Arm reattached."

Minoid, Level 18.5 Drilling Automaton

HP: 23/30

Power: 28

SP: 2

Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight)

Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia

The Minoid takes the liberty of plucking his own arm out of the pile, inserting the tip of his dirll into a small crevice in it to pick it up. With careful, precise movements, he hooks it onto his shoulder and presses the left side of his body against the rock wall. It clicks into place, the body calibrating it. Before long, the hissing and whirring of his body subsides, and the arm is firmly reattached.

5kv3dx9.png

"STATEMENT: I am no longer crippled or impaired. I am currently operating at 99.424242424242% capacity.

QUERY: After the loot is distributed, shall w eproceed through the other gate in the previous room?"

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