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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted (edited)

A look of growing concern passes over Arthur's face. He feels his muscles rippling--literally--and has to make an effort to keep himself under control. "I really hope you're not who--or rather, what--I think you are. For your sake."

Arthur looks to the others. "If I'm right, this situation just got a whole lot worse."

Edited by Flipz
Posted (edited)

4jyJ6Pq.png

"Awww, you're no fun. You're lucky. Usually for most humans, I just come out of whatever vessel I'm currently possesing, suck their souls dry, and call it a day."

kE4Gw73.png

"You folks are getting special treatment."

A look of growing concern passes over Arthur's face. He feels his muscles rippling--literally--and has to make an effort to keep himself under control. "I really hope you're not who--or rather, what--I think you are."

Arthur looks to the others. "If I'm right, this situation just got a whole lot worse."

4jyJ6Pq.png

"Hit us up with your best guess."

kE4Gw73.png

"Indulge us, why don't you?"

Edited by Endgame
Posted

Arthur listens as the last piece of the puzzle clicks into place. "Oh believe me, it's not a guess now. You've caused a lot of pain for some good friends of mine...so I owe you repayment in kind. With interest." Arthur unsheaths his sword, holding it in one hand while pointing his spear at the devilish duo. "Bring it, Oculoids."

Posted (edited)

QM Note: What's the cloak of misfortune? It isn't in your inventory.

The two giants unleash hollowing laughter - Scafflord's laughter raspy and creaky, and Bouldlord's gruff and gravelly.

4jyJ6Pq.png

"Hah! Guilty as charged!"

kE4Gw73.png

"One point for "Team Worthless", it looks like."

4jyJ6Pq.png

"You really are bitter about your pitiful little friends, eh?"

kE4Gw73.png

"We made your mentor and your wretched little crush scream!"

4jyJ6Pq.png

"And you're next in line, you abomination - hiding under the guise of flesh! I am Oculoid Chief 0113..."

kE4Gw73.png

"...And I am Oculoid Chief 0114."

4jyJ6Pq.pngkE4Gw73.png

"And we sentence all of you to death!"

The party draws their weapons as the colluses approach with shocking agility - it was time to throw down with just two of these menaces!

Prepare For Battle!

4jyJ6Pq.png "You're gonna die here!"

Scafflord, Level 38 Mechanical Plant

HP: 900/900

SP: 7

Immune to Sealing and Blindness!

Specials:

If Bouldlord Is Alive: Pillar Sweep: Scafflord grabs Bouldord and holds him like a club, smashing each hero. All heroes take damage equal to their level times 1.5.

If Scafflord Is Alone: Splinter Storm: Scafflord unleashes a flurry of wooden stakes. Two random heroes take 30 damage, disregarding SP.

Passive Specials:

Splinter Effect: Every succesful attack on Scafflord raises his level by 2.

Vengeance!: If Bouldord dies, Scafflord becomes lucky.

Drops:

Splinter Broom

kE4Gw73.png "No one will mourn any of you."

Bouldlord, Level 42 Rock

HP: 900/900

SP: 7

Immune to Sealing and Blindness!

Specials:

If Scafflord Is Alive: Tremor Drop: Scafflord picks up Bouldlord and throws him up in the air, the rock monster landing with a thud. The resulting quake has a 1/2 chance of Stunning each hero, and has a 1/6 chance of dequipping each hero's artifacts.

If Bouldlord Is Alive: Tower Power: Bouldlord crushes the hero, cutting their health and ether in half instantly, defying row and SP.

Passive Specials:

Collapse: Every single time Bouldlord is damaged, he has a 1/3 chance of toppling on top of the hero. This halves their health, regarding row and SP.

Vengeance!: If Scafflord is defeated, Bouldlord becomes Hastened.

Drops:

Silver Ore x2

The Party:

13420418593_2f10c929e7_o.jpg

Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.33 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!*

Power: 42 (31 + WP:11)

Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*)

Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30)

Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1)

Gold: 198 (Owed 128 gold by Boomingham)

Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round)Inventory:

Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear),

(Unsuitable weapons: Hollow Blade Dagger (WP:6, dagger, hollow-blade [nothing]), Ammit (Greatsword, WP 6, gains 5 Ether for each kill),

Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key

(Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) )

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: All Lent!

Consumables:

*Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x6, Ether Core, Remedy x9, Elixir x4, Sushi x3

*Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x2, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2,

*Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.),

*Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.),

*Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.),

*Currency: Scrap Metal x2, Silver Ore

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old,

Level 20.66 Druid *Encouraged!*

Power: 35

Health: 34/34

Ether: 20/23

Gold: 221

Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Overkill Gloves

Inventory: Longbow (WP:7), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5),

8605602704_4e09abb709_t.jpg

69 year old male gnome Cleric (Immune to Weakened)

Level: 13

Power: 20 (13 + 6 + permanent boost of 1)

SP: 0

Health: 21/21

Ether: 3/17

Gold: 226

Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.),

Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened)

5kv3dx9.png "To battle."

Minoid, Level 18.5 Drilling Automaton

HP: 23/30

Power: 28

SP: 2

Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight)

Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia

---------------------------

5kv3dx9.png

"QUERY: To properly convey my current sentiments, I am going to use a quote. Stirlance, Play A Midwinter Day's Illusion, page 14, paragraph 2: QUOTE: "What the #@$% is going on here?!" END QUOTE."

Edited by Endgame
Posted (edited)

OOC: Meant the Cloak of Deception. :blush: My equipped artifacts should be Duke's Coat-of-Arms, Unicorn Helmet, Zap-Tap Badge, Cloak of Deception. The others' are correct. :wink: Also, Erdy drank a Smelling Salts before the battle, and I'm not sure if you accounted for the one I handed her after the last battle. I also lent the Minoid my Hollow Blade Dagger, and I think Erdy lent him her Quick Bow.

"Burn the witch scaffold! Though you should throw my Horseshoe at it first, Lady Erdathcath. Master Grimwald, we'll need you solely on Scroll and healing duty--use my Healing Staff, since it won't cost you any Ether." Arthur throws his Gladiator Trident at Scafflord from the Back Row.

Battle Order:

Arthur

Grimwald

Erdathcath

Minoid

Erdathcath

Edited by Flipz
Posted (edited)

"I'm still a bit confused about what exactly is going on, but if it's a battle they want, it's one they'll get!"

Grimwald heals the Minoid and himself from the back row using the Healing Staff, and also casts Fragility on Scafflord until successful. If successful the first time, he also casts it on Bouldlord.

Edited by LordoftheNoobs
Posted (edited)

Erdathcath attacks Scafflord with her Handcannon from the back row, twice! "Die scum, die!"

OOC: For Bouldlord's passive "collapse" is it supposed to say "regarding" or "disregarding"?

Edited by The_Customizer
Posted (edited)

QM: Disregarding, my bad.

Round One of The Battle Of The Lords!

>Arthur VS Scafflord (back): Critical Hit (11x2=22+31=53-7=46 damage)

>Grimwald cats Frailty on Scafflord (back): Success!

>Grimwald heals the Minoid (back): Greater Heal (6x2=12+12=24 HP healed)

>Erdathcath VS Scafflord (back): Aim Critical Hit (15x2=30+20=50x4=200x2=400-9=393) (formerly 193)

>Minoid VS Bouldlord (back): Damage (42/2=21-2=19 damage)

>Erdathcath VS Scafflord (back): Aim Aim (20x4=120x2=240-7=113 233) (formerly 113)

The party focusses their efforts on Scafflord, managing to dish out a decent amount of damage to the wooden menace. He begins to spurt and bleed... black ink?

The Minoid stands up to the Bouldlord, only to get crushed by the beast's girth.

4jyJ6Pq.png "Nnnnnrrrrk."

Scafflord, Level 44 Mechanical Plant *Bleeding!* *Fragile! 3 rounds remaining* *Poison 20!*

HP: 178/900

SP: 7

Immune to Sealing and Blindness!

Specials:

If Bouldlord Is Alive: Pillar Sweep: Scafflord grabs Bouldord and holds him like a club, smashing each hero. All heroes take damage equal to their level times 1.5.

If Scafflord Is Alone: Splinter Storm: Scafflord unleashes a flurry of wooden stakes. Two random heroes take 30 damage, disregarding SP.

Passive Specials:

Splinter Effect: Every succesful attack on Scafflord raises his level by 2.

Vengeance!: If Bouldord dies, Scafflord becomes lucky.

Drops:

Splinter Broom

kE4Gw73.png "Can't lay a finger on me!"

Bouldlord, Level 42 Rock

HP: 900/900

SP: 7

Immune to Sealing and Blindness!

Specials:

If Scafflord Is Alive: Tremor Drop: Scafflord picks up Bouldlord and throws him up in the air, the rock monster landing with a thud. The resulting quake has a 1/2 chance of Stunning each hero, and has a 1/6 chance of dequipping each hero's artifacts.

If Bouldlord Is Alive: Tower Power: Bouldlord crushes the hero, cutting their health and ether in half instantly, defying row and SP.

Passive Specials:

Collapse: Every single time Bouldlord is damaged, he has a 1/3 chance of toppling on top of the hero. This halves their health, disregarding row and SP.

Vengeance!: If Scafflord is defeated, Bouldlord becomes Hastened.

Drops:

Silver Ore x2

The Party:

13420418593_2f10c929e7_o.jpg

Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.33 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!*

Power: 42 (31 + WP:11)

Health: 54/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*)

Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30)

Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1)

Gold: 198 (Owed 128 gold by Boomingham)

Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent

Inventory:

Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear),

(Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill),

Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key

(Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) )

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: All Lent!

Consumables:

*Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x6, Ether Core, Remedy x8, Elixir x4, Sushi x3

*Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x2, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2,

*Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.),

*Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.),

*Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.),

*Currency: Scrap Metal x2, Silver Ore

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old,

Level 20.66 Druid *Encouraged!* *Hastened!*

Power: 35

Health: 34/34

Ether: 20/23

Gold: 221

Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Overkill Gloves

Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5),

8605602704_4e09abb709_t.jpg

69 year old male gnome Cleric (Immune to Weakened)

Level: 13

Power: 20 (13 + 6 + permanent boost of 1)

SP: 0

Health: 21/21

Ether: 1/17

Gold: 226

Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.),

Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round)

5kv3dx9.png "To battle."

Minoid, Level 18.5 Drilling Automaton

HP: 11/30

Power: 28

SP: 2

Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight)

Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia, Hollow Blade Dagger (WP:6, dagger, hollow-blade [remedy]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle)

Edited by Endgame
Posted

OOC: Erdy's hits are Fire-elemental, so she gets another x2 multiplier on Scafflord. :wink: Also, I should be Level 31.25, not 31.33. :wink:

"Ah! Minoid, stand back and use the Quick Bow on Scafflord. Everyone else, same target."

Arthur grunts in concern as a few drops of ink fall on bare skin, and are absorbed. Hoping none of the others had noticed, he throws his Spider Leg at Scafflord from the Back Row.

Battle Order:

Arthur

Grimwald

Minoid

Minoid

Erdathcath

Erdathcath

Posted

Erdathcath fires up her Handcannon and attacks Scafflord from the back row, twice. (If the first attack kills him, Erdathcath throws the unlucky horseshoe at Bouldlord, back row.) "Like I said Scafflord, you will die!"

Posted

Round Two of The Battle Of The Lords!

>Arthur VS Scafflord (back): Damage (44/2=22-20=2 damage)

>Grimwald heals the Minoid (back): Greater Heal (6x2=12+12=24 HP healed)

>Grimwald casts frailty on Bouldlord (back): Failure!

>Minoid VS Bouldlord (back): Critical Hit (6x2=12+18=30x2=60-7=53 damage) (Crushed!)

>Minoid VS Bouldlord (back): Critical Hit (6x2=12+18=30x2=60-7=53 damage)

>Erdathcath VS Scafflord (back): Special Damage Damage (44/2=22 damage)

>Erdathcath VS Scafflord (back): Miss Hit (15+20=35x8=280-7=273 damage, 273 - 178 = 95 gold Overkill)

>Bouldlord VS Arthur (back): 42/2=21-20=1 damage

The Bouldlord and Scafflord dish out some damage, but it isn't enough to save the Scafflord's life. Fire consumes the beast, the wooden monster bleeding out huge amounts of black ink before going up in smoke completely. He collapses into a pile of rubble, Bouldlord looking on in horror and anger.

kE4Gw73.png "HOW DARE YOU?"

Bouldlord, Level 42 Rock *Hastened!*

HP: 754/900

SP: 7

Immune to Sealing and Blindness!

Specials:

If Scafflord Is Alive: Tremor Drop: Scafflord picks up Bouldlord and throws him up in the air, the rock monster landing with a thud. The resulting quake has a 1/2 chance of Stunning each hero, and has a 1/6 chance of dequipping each hero's artifacts.

If Bouldlord Is Alive: Tower Power: Bouldlord crushes the hero, cutting their health and ether in half instantly, defying row and SP.

Passive Specials:

Collapse: Every single time Bouldlord is damaged, he has a 1/3 chance of toppling on top of the hero. This halves their health, disregarding row and SP.

Vengeance!: If Scafflord is defeated, Bouldlord becomes Hastened.

Drops:

Silver Ore x2

The Party:

13420418593_2f10c929e7_o.jpg

Arthur Justus Regulus VII, a Hero Who Is Actually Worth Something (played by Flipz), Level 31.33 Mystic Knight, 22-year-old male Human *Immune to Fragile and all Poisons* *Only Receives One Negative Effect At A Time* [ Currently in: Six Thousand Feet Under] *Party Leader!*

Power: 42 (31 + WP:11)

Health: 51/54 (Basic Health: 5 + Level Bonus: 30 + Class Boost: 15 + Permanent Boost: 4*)

Ether: 36/36 (Basic Ether: 5 + Level Bonus: 30)

Defense: 20 (Arm Shield: 14 + Duke's Coat-of-Arms: 5 + Unicorn Helmet: 1)

Gold: 198 (Owed 128 gold by Boomingham)

Equipment: Gladiator Trident (WP: 11, Spear, causes bleeding effect), Arm Shield (SP:14), Duke's Coat-of-Arms (Protects against Fragile and all Poisons, SP; 5, suitable for knights, dragoons, skirmishers and regulators; bodywear), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors; headwear), Zap-Tap Badge (Artefact, Accessory. Has a 1/2 chance to deal Electric damage to an opponent who has dealt damage to a hero, equal to the hero's level.), Cloak of Deception (Backwear, Free hits against the wearer have a 1/6 chance to be redirected to a random opponent

Inventory:

Weapons: Zoot's Rebel (WP:20 broomstick, suitable to Arthur only), Sir Roderick's Sword (WP:12, Longsword), Sword of the Vampir (WP:17, user is Jinxed), Duplovian Swift Halberd (WP:3, stuns on successful hits, Hollow [Ambrosia] halberd),Spider Leg (WP:8, doubled against flying enemies; spear),

(Unsuitable weapons: Ammit (Greatsword, WP 6, gains 5 Ether for each kill),

Artifacts: Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing), Shackles of War (Accessory, Prevents anyone from fleeing battles), Jester's Hat (Headwear, Wearer may choose to gain one immunity from targeted enemy), Stingy Gloves (Handwear, wearable by everybody. Prevents enemies from ever stealing gold from you.), Minoid Card Key

(Unsuitable Artifacts: Sticky Gloves (Handwear, Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors) (sent to Isaac Shawe) )

Gems: Opal (Ice), Amethyst (Darkness), Topaz (Lightning), Diamond (Light), Garnet (Earth),

Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass

Scrolls: All Lent!

Consumables:

*Healing: Potion, Grand Potion x10, Tonic, Grand Tonic x6, Ether Core, Remedy x8, Elixir x4, Sushi x3

*Status: Nostrum x3, Hurricane, Smelling Salts x 2, Mead x2, Ambrosia x2, Dragon Scales x2, Jinxy Juice x2,

*Venoms: Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.),

*Permanent Improvement: Bright Polish, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.),

*Bombs: Smoke Bomb x5, 3 Bones, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.),

*Currency: Scrap Metal x2, Silver Ore

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old,

Level 20.66 Druid *Encouraged!* *Hastened!*

Power: 35

Health: 12/34

Ether: 20/23

Gold: 316

Equipped: Tritech Handcannon (WP:15, Fire-elemental *Poison 10*), Satchel of Awesomeness (Permanent Lucky-effect; bodywear), Amulet of Optimism (Adds the confused-effect to all attacks; suitable to Erdathcath only; accessory), Overkill Gloves

Inventory: Longbow (WP:7), Helmet (+1 max. health), 6 Potions, 3 Grand Potions, 6 Mead, 6 Smelling Salts, 15 Venoms, 3 Deadly Venoms, 1 Super Deadly Venom, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Bedroll, Shovel, Pickaxe, Telescope, Saber teeth, Scroll of Weakening, Snake Eye Charm (protects from petrified), Mage's muffler (protects from sealing), Jinxy Juice, Grand Tonic x2, Love Potion, Blind Fury, Grating Stone, Jinxy Juice, Deadly Venom, Mythril Shard, Unlucky Horseshoe (WP:13, retrievable, causes Jinxed-effect; throwing weapon), Staff of Ennon - (WP: 5, Light-Elemental, Restores 2 ether on a roll of 2, 3, or 4), Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Confusion, Healing Staff (WP: 5),

8605602704_4e09abb709_t.jpg

69 year old male gnome Cleric (Immune to Weakened)

Level: 13

Power: 20 (13 + 6 + permanent boost of 1)

SP: 0

Health: 21/21

Ether: 0/17

Gold: 226

Equipment: Knotted Broom (WP: 6), Noble Mask (Wearer gains gold equal to the number of enemies after each victorious battle; headwear), Lens of Speed Reading (Accessory, Allows a scroll to be read in addition to a normal action. Suitable for scroll users.),

Inventory: Shovel, Pickaxe, Scroll of Frailty, Scroll of Sleep, Mead, Tonic, Remedy x3, Potion x2, Bone x2, Grand Potion, Bunch of Cherries (10/10 cherries that each restore 1 ether when eaten), Chaotic Bomb (Causes 100 random elemental damage to all opponents), Bedroll, Ice Bomb, Root beer (Restores 10 health, or can be used as a bomb against Undead enemies for 20 damage (Does not affect non-Undead enemies)), Ambrosia, Scroll of Blindness, Scroll of Confusion, Scroll of Armor Sundering (Reduces target’s SP by 5 and has a 50/50 chance of success), Scroll of Poisoning (Grants target’s weapon the Poisoned 10 effect for one battle at the cost of 5 ether), Scroll of Luck (Grants target the Lucky-effect for one battle. Costs 10 ether.), Scroll of Weakening, Healing Staff (WP: 5), Smoke Bomb, Plague Venom, Staff of the Cultist Battlemage (WP: 7, 50% chance of Fleeing upon being KO'd; suitable for Mages and Clerics), Tricorne (suitable for anyone, SP: 3, headwear), Grand Tonic x2, Pugilist's Gloves (+2 power/immune to Weakened), Scarf of Misfortune (Accessory, Wearer deals the Jinxed effect on every third round)

5kv3dx9.png "To battle."

Minoid, Level 18.5 Drilling Automaton

HP: 15/30

Power: 28

SP: 2

Equipment: Minoid Drill Arm (WP: 13), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight)

Inventory: Ether Core, Health Core, Remedy x3, Grand Potion x3, Ambrosia, Hollow Blade Dagger (WP:6, dagger, hollow-blade [remedy]), Quick bow (WP: 6, Suitable to rangers, provides hastened effect for one round each battle)

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