Jebediahs Posted August 22, 2014 Posted August 22, 2014 En Sabah Nur handed a Flood Bomb behind him to Peri as he dared not make any big movements. He quickly pointed in Dain's direction with his head hoping she'd get the bomb to him. Quote
Khorne Posted August 23, 2014 Posted August 23, 2014 Periwinkle gave Nur a dumb look as if not understanding what he was trying to say. Which was in truth, the case. It took her some moments before she realized what the mage was trying to say. She nodded and then handed the bomb to Dain. Sorry for my absence somewhat. I'm having difficulties with my internet connection and it's almost impossible to post anything decent here. It should be up and running normal again tuesday. I'll try to keep up and post once a day, but I can't promise anything. In case of a battle and I'm not here, K-Nut can control both Eric and Peri. Quote
K-Nut Posted August 23, 2014 Posted August 23, 2014 Assuming that the party has agreed to fight the Golem's, Dain will attempt to launch the Flood Bomb from his Mace. I assume that the passing of the bomb itself means that we'll fight them, but I'll wait for some confirmation from Jeb and/or Pyro first. Also, I don't know if launching a bomb before battle is technically allowed, either... Quote
Sandy Posted August 23, 2014 Author Posted August 23, 2014 He then attempted to gesture for Nur to pass over a Flood Bomb to Dain, seeing as he could do a bit more damage with it and cripple the squad of Golem's. Assuming that the party has agreed to fight the Golem's, Dain will attempt to launch the Flood Bomb from his Mace. Nur and Periwinkle managed to sneak the Flood Bomb to Dain, but before the alchemist could do anything with it, the Seneschal noticed that there were too many golems in the formation. "You are not servants of this Tower, but those inquiring travellers from last night. I told you to turn around, did I not? Now we must unfortunately exterminate you for your intrusion. Golems, please eliminate these ladies and gentlemen in muddy disguise." The real golems turned around to face the heroes, who quickly drew their weapons. PREPARE FOR BATTLE! Current Weather Condition: The sky is still dim for the sun has yet to rise, so darkness-elemental damage is doubled while light-elemental damage is halved.Special Condition: The Tower emits strong anti-magical power, sapping 10% of maximum ether from all combatants per each passing round. Enemies: The Seneschal *Absorbs Earth* *Immune to stunned, asleep, fast asleep, confused, hexed, jinxed, slowed, minimized, cursed, petrified, doomed and sudden death* Type: Ethereal/Rock Level: 50 Defense: 5 Health: 1521/1521 Special: Earth Pulse – Causes 25 earth-elemental damage to all combatants and removes all effects from them. Drops: Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), 2 Garnets Clay Golem *Absorbs Earth* Type: Humanoid/Rock Level: 27 Defense: 2 Health: 322/322 Special: Feet of Clay – All opponents become bound. Drops: 20 gold Copper Golem *Absorbs Earth* Type: Humanoid/Rock Level: 33 Defense: 3 Health: 364/364 Special: Copper Conversion – The target becomes hexed. Drops: 20 gold Feldspar Golem *Absorbs Earth* Type: Humanoid/Rock Level: 36 Defense: 3 Health: 378/378 Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self. Drops: 20 gold Gold Golem *Absorbs Earth* Type: Humanoid/Rock Level: 29 Defense: 2 Health: 291/291 Special: Gold Rush – All allies become hastened. Drops: 20 gold Granite Golem *Absorbs Earth* Type: Humanoid/Rock Level: 34 Defense: 4 Health: 382/382 Special: Granite Headbutt – Causes 68 damage to the target and stunned-effect to self. Drops: 20 gold Jade Golem *Absorbs Earth* Type: Humanoid/Rock Level: 37 Defense: 3 Health: 354/354 Special: Jade Dust – All allies become blessed. Drops: 20 gold Iron Golem *Absorbs Earth* Type: Humanoid/Rock Level: 35 Defense: 4 Health: 339/339 Special: Iron Wall – Adds 1 SP to all allies. Drops: 20 gold Mud Golem *Absorbs Earth* Type: Humanoid/Rock Level: 26 Defense: 2 Health: 273/273 Special: Mud Sling – All opponents become blinded. Drops: 20 gold Sand Golem *Absorbs Earth* Type: Humanoid/Rock Level: 24 Defense: 2 Health: 237/237 Special: Quicksand – All opponents become doomed. Drops: 20 gold Party: Althior Emorith (K-Nut) *Party Leader* 32 years old male human Necromancer Level 41 3/5 *Gain Triple Experience* *Ether Sapped* Power: 57 (41+16) (Spellpower: 62 (41+16+5)) Defense: 6 (4+2) Health: 51/52 (5+40+5+1) Ether: 15/56 (5+40+5+4+2) Gold: 40 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Weapons: Metasimian Dory (WP:9, pierces defense; spear), Artifacts: The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness) x2, Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, Grand Potion, 11 Tonics, 5 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, Mead, Nostrum, Smelling Salts, Dragon Scale, 4x Agni Bomb, 4x Gaia Bomb, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 3 Bones Eric (Khorne) 30 year old Human Nord Level 24 2/3 Raider *Natural Respite* *Immune to Fragile and Weakened* *Evasion* Power: 48 (24+22+2) Defense: 5 Health: 42/42 (8+23+7+4) Gold: 120 Equipment: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; longsword), Pugilist's Gloves (Power +2, protects from weakened-effect), Boots of Evasion (Wearer takes half damage in front row), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Conspirator (WP: 15, causes blinded; longsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Small Spiked Club (WP:5, earth-elemental club), Pitchfork of Abomination (WP:1, pierces all defenses but breaks after one use; suitable to all classes), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to their level), Crocodile Belt (Max. health +2, immunity to water; accessory), Garnet (Earth), Scroll of Sleep, 8 Grand Potions, Health Core, 3 Remedies, Neutralizer, Phoenix Essence, 7 Meads, 6 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Deadly Venom, Fire Bomb, Lightning Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Sgt. Jon McEncy (Pyrovisionary) 54 year old male human Black Knight Level 22 *Gain Triple Experience* *Immune to Blinded and Stunned* *Poisonous Defense* *Permanently Hastened* Power: 44 (22+18+2+2) Defense: 14 (10+4) Health: 46/46 (7+21+9+3+3+3) Gold: 69 Equipment: Zoidberg Gauntlets (WP:21, dual strike, Light and Darkness elemental, Hollow [-], dagger), Serpenthead Shield (SP:10, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent Hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Medal of Glory (Allows the wearer to gain triple experience from battles, accessory) Inventory: Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Spark Hammer (WP:8, lightning-elemental hammer), Wooden Spear (WP:4, wood-elemental spear), Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), 5 Potions, Grand Potion, Health Core, 4 Remedies, 2 Phoenix Essences, Mead, 4 Venoms, Deadly Venom, 3 Smoke Bombs, Military Grade Fire Bomb, Demeter Bomb (Causes 100 wood-elemental damage to all opponents when used.), Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, 2 Bones, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) En Sabah Nur (Jebediahs) 31 year old male human Evoker Level 31 *Immune to Darkness* *Converts Ether to Health* *Reflects Ether-Based Attacks* *Absorb Poison* *Ether Sapped* Power: 49 (31+18) (67 against Humanoids (31+36)) Defense: 1 Health: 48/48 (5+30+3+5+5) Ether: 17/38 (5+30+1+2) Gold: 25 Equipment: Quarterstaff (WP:18/36 against humanoids, staff), Traveler's Cloak (SP:1, backwear), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted, Darkness Immunity, suitable to classes with ether, bodywear), Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, headwear), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, accessory) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP:5), En & Sabah & Nur (WP:5, Shurikens 3/3), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Wooden Shield (SP:5, immunity to wood) Artefacts: Sedge Hat (+4 Max. Ether, headwear), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, accessory), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects, suitable for barbarians, knights, dragoons, skirmishers and regulators, bodywear), Little Jane's Muff (Protects from sealed-effect, accessory), Shackles of War (Prevents anyone from fleeing battles, accessory), Lock & Chain (prevents items in the inventory from getting stolen; accessory) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Smelling Salts, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, Dirt Bomb, 2 Floral Bombs, 2 Trail of Dust Bombs (Causes 5 earth-elemental damage to all opponents and allows the party to flee the battle when used.), 2 Blind Faith Bombs (Causes 10 light-elemental damage and the blinded-effect to all opponents when used.), Flood Bomb (Causes 20 water-elemental damage to all opponents when used.), Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools: Bedroll, Pickaxe, Magnifying Glass Summons: Chidoris Obelisk (Topaz), Earthen Shield (Garnet), Emerald the Rockling (Ruby), B.A.S.H. (Aquamarine) Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Walbartan (NPC, controlled by K-Nut) 45 years old female pongcanis Druid Level 43 4/5 *Ether Sapped* Power: 50 (43+7) Defense: 3 Health: 60/60 (9+42+7+2) Ether: 35/49 (5+42+1+1) Gold: 104 Equipment: Oaken Mace (WP:7, wood-elemental mace), Crinkah Tribal Armor (SP:3, Max. Health +2, Max. Ether +1; suitable to pongcanae only; bodywear) Inventory: Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) Hodurr Thornback (NPC, controlled by K-Nut) 167 years old male dwarven Berserker Level 40 1/5 *Natural Respite* *Thorny Defense* Power: 50 (40+10) Defense: 4 Health: 57/57 (8+39+10) Gold: 14 Equipment: Amethyst Axe (WP:10, darkness-elemental axe), Thorny Leather Armor (SP:4; causes damage equal to the armor's SP to all that attack the user physically; suitable to barbarians and beast warriors; bodywear) Inventory: Smelling Salts, Nostrum, Soma Periwinkle (NPC, controlled by Khorne) 19 years old female human Harlot Level 30 2/4 *Money Maker* *Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed* Power: 37 (30+7) Health: 51/51 (7+29+15) Gold: 32 Equipment: Leather Whip (WP:7, makes target enraged; whip), Narcissus Mirror (User has 1/2 chance to divert all attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear) Inventory: Remedy, Neutralizer, Tiger Balm Dain Almight (NPC, controlled by K-Nut) 72 years old male dwarven Alchemist Level 1 *Instant Items* *Immune to elements* Power: 14 (13+1) Health: 10/10 Gold: 100 Equipment: Oculoid Claw (WP:13, 1/6 chance of infecting the targeted enemy on successful hits; club.), Safety Goggles (Grant immunity to all elements; suitable for Dain only; accessory) Inventory: Bombastic Mace (WP:5, can be used to launch bombs at enemies, adding the WP to the bomb's power; mace), Potion, Tonic, Remedy, Phoenix Essence, Smoke Bomb, Fire Bomb, Confuse Bomb, Flood Bomb (Causes 20 water-elemental damage to all opponents when used.), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fuse & Detonator (quest item) Quote
K-Nut Posted August 23, 2014 Posted August 23, 2014 Althior feels a bit of power leave him. "What- What's happening to me? What did you do?" He fires a Darkness Spell at the Clay Golem from the back row. Walbartan swings her mace at Copper Golem from the Front Row Hodurr swings his axe at Feldspar Golem from the Front Row Dain launches a Flood Bomb with his mace from the Back Row Eric swings Conspirator at Seneschal from the Front Row Periwinkle swings her whip at Gold Golem from the Front Row Battle Order: Eric Sarge Nur Dain Althior Walbartan Hodurr Periwinkle Quote
Jebediahs Posted August 24, 2014 Posted August 24, 2014 "Oh dear. I was looking forward to a rewarding day of hard manual labor." Dejected, Nur threw an Unlucky Horseshoe at Jade Golem as he made his way to the back row. That strange water spirit I made a deal with could do some serious damage to these creations. Not too much though, I'd like to keep one of these golems until I can regularly create my own. Quote
Sandy Posted August 24, 2014 Author Posted August 24, 2014 QM Note: Still missing Sarge's input, so I can't update today. Sorry! Quote
K-Nut Posted August 24, 2014 Posted August 24, 2014 Sarge attacks Granite Golem from the back row and Iron Golem from the front row. Pyro posted in Quest #106 that he's out of town, so I figured we can move this along, seeing as these are who he'd probably target. Quote
Pyrovisionary Posted August 25, 2014 Posted August 25, 2014 Ooc: I'm back now just five minutes ago, sorry for forgetting to post my absence in this quest thread aswell. Anyway, glad to be back! Quote
Sandy Posted August 25, 2014 Author Posted August 25, 2014 Results of Round One of the Golem Battle: Eric (Conspirator) vs. The Seneschal - Steal (no effect) >Sarge vs. Granite Golem - Critical Mortal Hit (Granite: 382 health+4 SP-(65x4/4=65+65=130 dmg)=256 health) Sarge vs. Iron Golem - Mortal Hit (Iron: 339 health+4 SP-(44x4/2=88+88=176 dmg)=167 health) >Nur (Unlucky Horseshoe) vs. Jade Golem - Critical Hit (Jade: 354 health+3 SP-44 dmg=313 health+jinxed) >Dain uses a Flood Bomb through his Bombastic Mace - (The Seneschal: 1521 health+5 SP-(20+5x2=50 dmg)=1476 health; Clay: 322 health+2 SP-(20+5x2=50 dmg)=274 health; Copper: 364 health+3 SP-(20+5x2=50 dmg)=317 health; Feldspar: 378+3 SP-(20+5x2=50 dmg)=331 health; Gold: 291 health+2 SP-(20+5x2=50 dmg)=243 health; Granite: 256 health+4 SP-(20+5x2=50 dmg)=210 health; Jade: 313 health+3 SP-(20+5x2=50 dmg)=266 health; Iron: 167 health+4 SP-(20+5x2=50 dmg)=121 health; Mud: 273 health+2 SP-(20+5x2=50 dmg)=225 health; Sand: 237 health+2 SP-(20+5x2=50 dmg)=189 health) >Althior (Darkness) vs. Clay Golem - Amplified Spell (Clay: 274 health+2 SP-(62x4=248 health)=28 health; Althior: -1 ether) Walbartan vs. Copper Golem - Damage (Walbartan: 60 health+3 SP-33 dmg=30 health) Hodurr vs. Feldspar Golem - Damage (Hodurr: 57 health+4 SP-36 dmg=25 health; Feldspar: 331 health+3 SP-4 dmg=330 health) Periwinkle vs. Gold Golem - Kiss & Make Up (Gold: 243 health+2 SP-44 dmg=201 health+enraged+enamored) Mud Golem - Free Hit on Eric (Eric: 42 health+5 SP-(26/2=13 health)=34 health) Sand Golem - Free Hit on Sarge (Sarge: 46 health+14 SP-24 health=36 health; Sand: poisoned by 2) Sand Golem - Poisoned by 2 Althior - Ether Sapped (-6 max. ether) Nur - Ether Sapped (-4 max. ether) Walbartan - Ether Sapped (-5 max. ether) The party defended themselves well, hitting the golems hard, but none of their opponents fell yet. The Tower began to block the spellcasters and healers in the party from the ether flow with its strong anti-magic aura. Ten enemies remain. Current Weather Condition: The sky is still dim for the sun has yet to rise, so darkness-elemental damage is doubled while light-elemental damage is halved.Special Condition: The Tower emits strong anti-magical power, sapping 10% of maximum ether from all combatants per each passing round. Enemies: The Seneschal *Absorbs Earth* *Immune to stunned, asleep, fast asleep, confused, hexed, jinxed, slowed, minimized, cursed, petrified, doomed and sudden death* Type: Ethereal/Rock Level: 50 Defense: 5 Health: 1476/1521 Special: Earth Pulse – Causes 25 earth-elemental damage to all combatants and removes all effects from them. Drops: Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), 2 Garnets Clay Golem *Absorbs Earth* Type: Humanoid/Rock Level: 27 Defense: 2 Health: 28/322 Special: Feet of Clay – All opponents become bound. Drops: 20 gold Copper Golem *Absorbs Earth* Type: Humanoid/Rock Level: 33 Defense: 3 Health: 317/364 Special: Copper Conversion – The target becomes hexed. Drops: 20 gold Feldspar Golem *Absorbs Earth* Type: Humanoid/Rock Level: 36 Defense: 3 Health: 330/378 Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self. Drops: 20 gold Gold Golem *Absorbs Earth* *Enraged* *Enamored with Periwinkle for 3 rounds* Type: Humanoid/Rock Level: 29 Defense: 2 Health: 201/291 Special: Gold Rush – All allies become hastened. Drops: 20 gold Granite Golem *Absorbs Earth* Type: Humanoid/Rock Level: 34 Defense: 4 Health: 210/382 Special: Granite Headbutt – Causes 68 damage to the target and stunned-effect to self. Drops: 20 gold Jade Golem *Absorbs Earth* *Jinxed* Type: Humanoid/Rock Level: 37 Defense: 3 Health: 266/354 Special: Jade Dust – All allies become blessed. Drops: 20 gold Iron Golem *Absorbs Earth* Type: Humanoid/Rock Level: 35 Defense: 4 Health: 121/339 Special: Iron Wall – Adds 1 SP to all allies. Drops: 20 gold Mud Golem *Absorbs Earth* Type: Humanoid/Rock Level: 26 Defense: 2 Health: 225/273 Special: Mud Sling – All opponents become blinded. Drops: 20 gold Sand Golem *Absorbs Earth* *Poisoned by 2* Type: Humanoid/Rock Level: 24 Defense: 2 Health: 187/237 Special: Quicksand – All opponents become doomed. Drops: 20 gold Party: Althior Emorith (K-Nut) *Party Leader* 32 years old male human Necromancer Level 41 3/5 *Gain Triple Experience* *Ether Sapped* Power: 57 (41+16) (Spellpower: 62 (41+16+5)) Defense: 6 (4+2) Health: 51/52 (5+40+5+1) Ether: 14/56 50 (5+40+5+4+2) Gold: 40 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Weapons: Metasimian Dory (WP:9, pierces defense; spear), Artifacts: The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness) x2, Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, Grand Potion, 11 Tonics, 5 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, Mead, Nostrum, Smelling Salts, Dragon Scale, 4x Agni Bomb, 4x Gaia Bomb, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 3 Bones Eric (Khorne) 30 year old Human Nord Level 24 2/3 Raider *Natural Respite* *Immune to Fragile and Weakened* *Evasion* Power: 41 (24+15+2) Defense: 5 Health: 34/42 (8+23+7+4) Gold: 120 Equipment: Conspirator (WP: 15, causes blinded; longsword), Pugilist's Gloves (Power +2, protects from weakened-effect), Boots of Evasion (Wearer takes half damage in front row), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; longsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Small Spiked Club (WP:5, earth-elemental club), Pitchfork of Abomination (WP:1, pierces all defenses but breaks after one use; suitable to all classes), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to their level), Crocodile Belt (Max. health +2, immunity to water; accessory), Garnet (Earth), Scroll of Sleep, 8 Grand Potions, Health Core, 3 Remedies, Neutralizer, Phoenix Essence, 7 Meads, 6 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Deadly Venom, Fire Bomb, Lightning Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Sgt. Jon McEncy (Pyrovisionary) 54 year old male human Black Knight Level 22 *Gain Triple Experience* *Immune to Blinded and Stunned* *Poisonous Defense* *Permanently Hastened* Power: 44 (22+18+2+2) Defense: 14 (10+4) Health: 36/46 (7+21+9+3+3+3) Gold: 69 Equipment: Zoidberg Gauntlets (WP:21, dual strike, Light and Darkness elemental, Hollow [-], dagger), Serpenthead Shield (SP:10, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent Hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Medal of Glory (Allows the wearer to gain triple experience from battles, accessory) Inventory: Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Spark Hammer (WP:8, lightning-elemental hammer), Wooden Spear (WP:4, wood-elemental spear), Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), 5 Potions, Grand Potion, Health Core, 4 Remedies, 2 Phoenix Essences, Mead, 4 Venoms, Deadly Venom, 3 Smoke Bombs, Military Grade Fire Bomb, Demeter Bomb (Causes 100 wood-elemental damage to all opponents when used.), Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, 2 Bones, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) En Sabah Nur (Jebediahs) 31 year old male human Evoker Level 31 *Immune to Darkness* *Converts Ether to Health* *Reflects Ether-Based Attacks* *Absorb Poison* *Ether Sapped* Power: 49 (31+18) (67 against Humanoids (31+36)) Defense: 1 Health: 48/48 (5+30+3+5+5) Ether: 17/38 34 (5+30+1+2) Gold: 25 Equipment: Quarterstaff (WP:18/36 against humanoids, staff), Traveler's Cloak (SP:1, backwear), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted, Darkness Immunity, suitable to classes with ether, bodywear), Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, headwear), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, accessory) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP:5), En & Sabah & Nur (WP:5, Shurikens 3/3), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Wooden Shield (SP:5, immunity to wood) Artefacts: Sedge Hat (+4 Max. Ether, headwear), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, accessory), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects, suitable for barbarians, knights, dragoons, skirmishers and regulators, bodywear), Little Jane's Muff (Protects from sealed-effect, accessory), Shackles of War (Prevents anyone from fleeing battles, accessory), Lock & Chain (prevents items in the inventory from getting stolen; accessory) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Smelling Salts, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, Dirt Bomb, 2 Floral Bombs, 2 Trail of Dust Bombs (Causes 5 earth-elemental damage to all opponents and allows the party to flee the battle when used.), 2 Blind Faith Bombs (Causes 10 light-elemental damage and the blinded-effect to all opponents when used.), Flood Bomb (Causes 20 water-elemental damage to all opponents when used.), Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools: Bedroll, Pickaxe, Magnifying Glass Summons: B.A.S.H. (Aquamarine), Chidoris Obelisk (Topaz), Earthen Shield (Garnet), Emerald the Rockling (Ruby) Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Walbartan (NPC, controlled by K-Nut) 45 years old female pongcanis Druid Level 43 4/5 *Ether Sapped* Power: 50 (43+7) Defense: 3 Health: 30/60 (9+42+7+2) Ether: 35/49 44 (5+42+1+1) Gold: 104 Equipment: Oaken Mace (WP:7, wood-elemental mace), Crinkah Tribal Armor (SP:3, Max. Health +2, Max. Ether +1; suitable to pongcanae only; bodywear) Inventory: Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) Hodurr Thornback (NPC, controlled by K-Nut) 167 years old male dwarven Berserker Level 40 1/5 *Natural Respite* *Thorny Defense* Power: 50 (40+10) Defense: 4 Health: 25/57 (8+39+10) Gold: 14 Equipment: Amethyst Axe (WP:10, darkness-elemental axe), Thorny Leather Armor (SP:4; causes damage equal to the armor's SP to all that attack the user physically; suitable to barbarians and beast warriors; bodywear) Inventory: Smelling Salts, Nostrum, Soma Periwinkle (NPC, controlled by Khorne) 19 years old female human Harlot Level 30 2/4 *Money Maker* *Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed* Power: 37 (30+7) Health: 51/51 (7+29+15) Gold: 32 Equipment: Leather Whip (WP:7, makes target enraged; whip), Narcissus Mirror (User has 1/2 chance to divert all attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear) Inventory: Remedy, Neutralizer, Tiger Balm Dain Almight (NPC, controlled by K-Nut) 72 years old male dwarven Alchemist Level 1 *Instant Items* *Immune to elements* Power: 6 (1+5) Health: 10/10 Gold: 100 Equipment: Bombastic Mace (WP:5, can be used to launch bombs at enemies, adding the WP to the bomb's power; mace), Safety Goggles (Grant immunity to all elements; suitable for Dain only; accessory) Inventory: Oculoid Claw (WP:13, 1/6 chance of infecting the targeted enemy on successful hits; club.), Potion, Tonic, Remedy, Phoenix Essence, Smoke Bomb, Fire Bomb, Confuse Bomb, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fuse & Detonator (quest item) Quote
Jebediahs Posted August 25, 2014 Posted August 25, 2014 En Sabah Nur casts a water spell at Jade Golem from the back row. Quote
K-Nut Posted August 25, 2014 Posted August 25, 2014 Dain swings the Oculoid Claw at the Mud Golem from the back row. Everyone else repeats in the same Battle Order. Quote
Sandy Posted August 26, 2014 Author Posted August 26, 2014 QM Note: I want to warn you beforehand that we will not reach the end of this quest before my two-week vacation, unfortunately. We're leaving this Friday. I'll try to update from the trip, but it might not be always possible... Just so you know. Results of Round Two of the Golem Battle: Eric (Conspirator) vs. The Seneschal - Extra Critical Hit (The Seneschal: 1476 health+5 SP-71 dmg=1410 health+blinded) >Sarge vs. Granite Golem - Deflected Damage (Sarge: 36 health+14 SP-(34/2=17 dmg)=33 health; Granite: poisoned by 2) Sarge vs. Iron Golem - Hide >Nur (Water) vs. Jade Golem - Special Damage/Special Damage (Jade Dust - All enemies: blessed) >Dain (Oculoid Claw) vs. Mud Golem - Damage (Dain: 10 health-(26/2=13 dmg)=0 health) >Althior (Darkness) vs. Clay Golem - Damage (Althior: 51 health+6 SP-(27/2=14 dmg)=43 health) Walbartan vs. Copper Golem - Critical Hit (Copper: 317 health+3 SP-(57x2=114 dmg)=206 health) Hodurr vs. Feldspar Golem - Special Damage (Feldspar's Fortune - Hodurr: jinxed; Feldspar: lucky) Periwinkle vs. Gold Golem - Hit (Gold: 201 health+2 SP-37 dmg=166 health) Mud Golem - Free Hit on Eric (Eric: 34 health+5 SP-(26/2=13 health)=26 health) Sand Golem - Free Hit on Sarge Nur (Nur: 48 health+1 SP-(24/2=12 dmg)=37 health) The Seneschal - Blessed (+3 health) Clay Golem - Blessed (+3 health) Copper Golem - Blessed (+3 health) Feldspar Golem - Blessed (+3 health) Gold Golem - Blessed (+3 health) Granite Golem - Poisoned by 2 & Blessed (+1 health) Iron Golem - Blessed (+3 health) Jade Golem - Blessed (+3 health) Mud Golem - Blessed (+3 health) Sand Golem - Poisoned by 2 & Blessed (+1 health) Althior - Ether Sapped (-5 max. ether) Nur - Ether Sapped (-4 max. ether) Walbartan - Ether Sapped (-5 max. ether) The golems begin to counterattack, and Dain gets knocked out in the process. Jade Golem blesses all the golems, making them that much harder to kill. All ten enemies still remain. Current Weather Condition: The sky is still dim for the sun has yet to rise, so darkness-elemental damage is doubled while light-elemental damage is halved.Special Condition: The Tower emits strong anti-magical power, sapping 10% of maximum ether from all combatants per each passing round. Enemies: The Seneschal *Absorbs Earth* *Immune to stunned, asleep, fast asleep, confused, hexed, jinxed, slowed, minimized, cursed, petrified, doomed and sudden death* *Blinded for 3 rounds* *Blessed* Type: Ethereal/Rock Level: 50 Defense: 5 Health: 1413/1521 Special: Earth Pulse – Causes 25 earth-elemental damage to all combatants and removes all effects from them. Drops: Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), 2 Garnets Clay Golem *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 27 Defense: 2 Health: 31/322 Special: Feet of Clay – All opponents become bound. Drops: 20 gold Copper Golem *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 33 Defense: 3 Health: 209/364 Special: Copper Conversion – The target becomes hexed. Drops: 20 gold Feldspar Golem *Absorbs Earth* *Blessed* *Lucky* Type: Humanoid/Rock Level: 36 Defense: 3 Health: 333/378 Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self. Drops: 20 gold Gold Golem *Absorbs Earth* *Enraged* *Enamored with Periwinkle for 2 rounds* *Blessed* Type: Humanoid/Rock Level: 29 Defense: 2 Health: 169/291 Special: Gold Rush – All allies become hastened. Drops: 20 gold Granite Golem *Absorbs Earth* *Poisoned by 2* *Blessed* Type: Humanoid/Rock Level: 34 Defense: 4 Health: 211/382 Special: Granite Headbutt – Causes 68 damage to the target and stunned-effect to self. Drops: 20 gold Jade Golem *Absorbs Earth* *Jinxed* *Blessed* Type: Humanoid/Rock Level: 37 Defense: 3 Health: 269/354 Special: Jade Dust – All allies become blessed. Drops: 20 gold Iron Golem *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 35 Defense: 4 Health: 124/339 Special: Iron Wall – Adds 1 SP to all allies. Drops: 20 gold Mud Golem *Absorbs Earth* *Blessed* Type: Humanoid/Rock Level: 26 Defense: 2 Health: 228/273 Special: Mud Sling – All opponents become blinded. Drops: 20 gold Sand Golem *Absorbs Earth* *Poisoned by 2* *Blessed* Type: Humanoid/Rock Level: 24 Defense: 2 Health: 190/237 Special: Quicksand – All opponents become doomed. Drops: 20 gold Party: Althior Emorith (K-Nut) *Party Leader* 32 years old male human Necromancer Level 41 3/5 *Gain Triple Experience* *Ether Sapped* Power: 57 (41+16) (Spellpower: 62 (41+16+5)) Defense: 6 (4+2) Health: 43/52 (5+40+5+1) Ether: 14/56 45 (5+40+5+4+2) Gold: 40 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Weapons: Metasimian Dory (WP:9, pierces defense; spear), Artifacts: The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness) x2, Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, Grand Potion, 11 Tonics, 5 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, Mead, Nostrum, Smelling Salts, Dragon Scale, 4x Agni Bomb, 4x Gaia Bomb, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 3 Bones Eric (Khorne) 30 year old Human Nord Level 24 2/3 Raider *Natural Respite* *Immune to Fragile and Weakened* *Evasion* Power: 41 (24+15+2) Defense: 5 Health: 26/42 (8+23+7+4) Gold: 120 Equipment: Conspirator (WP: 15, causes blinded; longsword), Pugilist's Gloves (Power +2, protects from weakened-effect), Boots of Evasion (Wearer takes half damage in front row), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; longsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Small Spiked Club (WP:5, earth-elemental club), Pitchfork of Abomination (WP:1, pierces all defenses but breaks after one use; suitable to all classes), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to their level), Crocodile Belt (Max. health +2, immunity to water; accessory), Garnet (Earth), Scroll of Sleep, 8 Grand Potions, Health Core, 3 Remedies, Neutralizer, Phoenix Essence, 7 Meads, 6 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Deadly Venom, Fire Bomb, Lightning Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Sgt. Jon McEncy (Pyrovisionary) 54 year old male human Black Knight Level 22 *Gain Triple Experience* *Immune to Blinded and Stunned* *Poisonous Defense* *Permanently Hastened* Power: 44 (22+18+2+2) Defense: 14 (10+4) Health: 33/46 (7+21+9+3+3+3) Gold: 69 Equipment: Zoidberg Gauntlets (WP:21, dual strike, Light and Darkness elemental, Hollow [-], dagger), Serpenthead Shield (SP:10, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent Hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Medal of Glory (Allows the wearer to gain triple experience from battles, accessory) Inventory: Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Spark Hammer (WP:8, lightning-elemental hammer), Wooden Spear (WP:4, wood-elemental spear), Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), 5 Potions, Grand Potion, Health Core, 4 Remedies, 2 Phoenix Essences, Mead, 4 Venoms, Deadly Venom, 3 Smoke Bombs, Military Grade Fire Bomb, Demeter Bomb (Causes 100 wood-elemental damage to all opponents when used.), Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, 2 Bones, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) En Sabah Nur (Jebediahs) 31 year old male human Evoker Level 31 *Immune to Darkness* *Converts Ether to Health* *Reflects Ether-Based Attacks* *Absorb Poison* *Ether Sapped* Power: 49 (31+18) (67 against Humanoids (31+36)) Defense: 1 Health: 37/48 (5+30+3+5+5) Ether: 17/38 30 (5+30+1+2) Gold: 25 Equipment: Quarterstaff (WP:18/36 against humanoids, staff), Traveler's Cloak (SP:1, backwear), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted, Darkness Immunity, suitable to classes with ether, bodywear), Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, headwear), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, accessory) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP:5), En & Sabah & Nur (WP:5, Shurikens 3/3), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Wooden Shield (SP:5, immunity to wood) Artefacts: Sedge Hat (+4 Max. Ether, headwear), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, accessory), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects, suitable for barbarians, knights, dragoons, skirmishers and regulators, bodywear), Little Jane's Muff (Protects from sealed-effect, accessory), Shackles of War (Prevents anyone from fleeing battles, accessory), Lock & Chain (prevents items in the inventory from getting stolen; accessory) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Smelling Salts, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, Dirt Bomb, 2 Floral Bombs, 2 Trail of Dust Bombs (Causes 5 earth-elemental damage to all opponents and allows the party to flee the battle when used.), 2 Blind Faith Bombs (Causes 10 light-elemental damage and the blinded-effect to all opponents when used.), Flood Bomb (Causes 20 water-elemental damage to all opponents when used.), Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools: Bedroll, Pickaxe, Magnifying Glass Summons: B.A.S.H. (Aquamarine), Chidoris Obelisk (Topaz), Earthen Shield (Garnet), Emerald the Rockling (Ruby) Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Walbartan (NPC, controlled by K-Nut) 45 years old female pongcanis Druid Level 43 4/5 *Ether Sapped* Power: 50 (43+7) Defense: 3 Health: 30/60 (9+42+7+2) Ether: 35/49 39 (5+42+1+1) Gold: 104 Equipment: Oaken Mace (WP:7, wood-elemental mace), Crinkah Tribal Armor (SP:3, Max. Health +2, Max. Ether +1; suitable to pongcanae only; bodywear) Inventory: Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) Hodurr Thornback (NPC, controlled by K-Nut) 167 years old male dwarven Berserker Level 40 1/5 *Natural Respite* *Thorny Defense* *Jinxed* Power: 50 (40+10) Defense: 4 Health: 25/57 (8+39+10) Gold: 14 Equipment: Amethyst Axe (WP:10, darkness-elemental axe), Thorny Leather Armor (SP:4; causes damage equal to the armor's SP to all that attack the user physically; suitable to barbarians and beast warriors; bodywear) Inventory: Smelling Salts, Nostrum, Soma Periwinkle (NPC, controlled by Khorne) 19 years old female human Harlot Level 30 2/4 *Money Maker* *Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed* Power: 37 (30+7) Health: 51/51 (7+29+15) Gold: 32 Equipment: Leather Whip (WP:7, makes target enraged; whip), Narcissus Mirror (User has 1/2 chance to divert all attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear) Inventory: Remedy, Neutralizer, Tiger Balm Dain Almight (NPC, controlled by K-Nut) 72 years old male dwarven Alchemist Level 1 *Instant Items* *Immune to elements* *Knocked Out* Power: 14 (1+13) Health: 0/10 Gold: 100 Equipment: Oculoid Claw (WP:13, 1/6 chance of infecting the targeted enemy on successful hits; club), Safety Goggles (Grant immunity to all elements; suitable for Dain only; accessory) Inventory: Bombastic Mace (WP:5, can be used to launch bombs at enemies, adding the WP to the bomb's power; mace), Potion, Tonic, Remedy, Phoenix Essence, Smoke Bomb, Fire Bomb, Confuse Bomb, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fuse & Detonator (quest item) Quote
K-Nut Posted August 26, 2014 Posted August 26, 2014 Althior uses Darkness on the Iron Golem from the Back Row Walbartan attempts to heal Hodurr from the Back Row Hodurr uses a Nostrum on Walbartan from the Back Row Eric repeats his action Periwinkle repeats her action Battle Order: Eric Sarge Althior Nur Hodurr Walbartan Periwinkle Quote
Jebediahs Posted August 26, 2014 Posted August 26, 2014 En Sabah Nur casts a water spell at Jade Golem from the back row. Quote
Khorne Posted August 27, 2014 Posted August 27, 2014 "The Seneschal is blinded, he won't be attacking us for a while. I'll take one of the other golems down in the meantime", Eric shouted to Althior, his voice booming over the clamour of battle. Eric attacks the Mud Golem from the front row, this time using Godricsleif Quote
Sandy Posted August 27, 2014 Author Posted August 27, 2014 QM Note: Sorry, Khorne, your battle action came a smidgeon too late... Results of Round Three of the Golem Battle: Eric (Conspirator) vs. The Seneschal - Special Damage (Earth Pulse - The Seneschal: 1413 health+(25 health-5 SP=20 health)=1433 health; Clay: 31 health+(25 health-2 SP=23 health)=54 health; Copper: 209 health+(25 health-3 SP=22 health)=231 health; Feldspar: 333 health+(25 health-3 SP=22 health)=355 health; Gold: 169 health+(25 health-2 SP=23 health)=192 health; Granite: 211 health+(25 health-4 SP=21 health)=232 health; Jade: 269 health+(25 health-3 SP=22 health)=291 health; Iron: 124 health+(25 health-4 SP=21 health)=145 health; Mud: 228 health+(25 health-2 SP=23 health)=251 health; Sand: 190 health+(25 health-2 SP=23 health)=213 health; Althior: 43 health+6 SP-(25/2=13 dmg)=36 health; Eric: 26 health+5 SP-(25/2=13 dmg)=18 health; Sarge: 33 health+14 SP-(25/2=13 dmg)=33 health; Nur: 37 health+1 SP-(25/2=13 dmg)=25 health; Walbartan: 30 health+3 SP-(25/2=13 dmg)=20 health; Hodurr: 25 health+4 SP-(25/2=13 dmg)=16 health; Periwinkle: attack not diverted, 51 health-25 dmg=26 health; All combatants: temporary effects removed) >Sarge vs. Granite Golem - Shield (Arrogant Prick - Granite: 232 health-(107x4/2=214+214=428 dmg)=0 health; Sarge: steal 20 gold) Sarge vs. Iron Golem - Hide >Althior (Darkness) vs. Iron Golem - Damage (Althior: 36 health+6 SP-(35/2=18 dmg)=24 health) >Nur (Water) vs. Jade Golem - Spell Aim (Jade: 291 health+3 SP-(36x2=72 dmg)=222 health; Nur: -1 ether) >Hodurr uses Nostrum on Walbartan - (Walbartan: lucky) >Walbartan nurtures Hodurr - No Nurturing/Nurture (Hodurr: +50 health; Walbartan: -1 ether) Periwinkle vs. Gold Golem - Kiss & Make Up (Gold: 192 health+2 SP-44 dmg=150 health+enraged+enamored) Clay Golem - Free Hit on Eric (Eric: 18 health+5 SP-(27/2=14 health)=9 health) Copper Golem - Free Hit on Sarge Althior (Althior: 24 health+6 SP-(33/2=17 dmg)=13 health) Feldspar Golem - Free Hit on Nur (Nur: 25 health+1 SP-(36/2=18 dmg)=8 health) Mud Golem - Free Hit on Hodurr (Hodurr: 57 health+4 SP-(26/2=13 dmg)=48 health; Mud: 251 health+2 SP-(4/2=2 dmg)=251 health) Sand Golem - Free Hit on Walbartan (Walbartan: 20 health+3 SP-(24/2=12 dmg)=11 health) Althior - Ether Sapped (-5 max. ether) Nur - Ether Sapped (-3 max. ether) Walbartan - Ether Sapped (-4 max. ether) The Seneschal unleashes an earthly pulse that heals all the golems and damages all the heroes, and also removes all temporary effects from them all. Sarge manages to take out one of the golems with his "arrogant prick" before going into hiding again. The golems injure the party greatly with their Free Hits. Nine enemies remain standing. Current Weather Condition: The sky is still dim for the sun has yet to rise, so darkness-elemental damage is doubled while light-elemental damage is halved.Special Condition: The Tower emits strong anti-magical power, sapping 10% of maximum ether from all combatants per each passing round. Enemies: The Seneschal *Absorbs Earth* *Immune to stunned, asleep, fast asleep, confused, hexed, jinxed, slowed, minimized, cursed, petrified, doomed and sudden death* Type: Ethereal/Rock Level: 50 Defense: 5 Health: 1433/1521 Special: Earth Pulse – Causes 25 earth-elemental damage to all combatants and removes all effects from them. Drops: Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), 2 Garnets Clay Golem *Absorbs Earth* Type: Humanoid/Rock Level: 27 Defense: 2 Health: 54/322 Special: Feet of Clay – All opponents become bound. Drops: 20 gold Copper Golem *Absorbs Earth* Type: Humanoid/Rock Level: 33 Defense: 3 Health: 231/364 Special: Copper Conversion – The target becomes hexed. Drops: 20 gold Feldspar Golem *Absorbs Earth* Type: Humanoid/Rock Level: 36 Defense: 3 Health: 355/378 Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self. Drops: 20 gold Gold Golem *Absorbs Earth* *Enraged* *Enamored with Periwinkle for 3 rounds* Type: Humanoid/Rock Level: 29 Defense: 2 Health: 150/291 Special: Gold Rush – All allies become hastened. Drops: 20 gold Iron Golem *Absorbs Earth* Type: Humanoid/Rock Level: 35 Defense: 4 Health: 145/339 Special: Iron Wall – Adds 1 SP to all allies. Drops: 20 gold Jade Golem *Absorbs Earth* Type: Humanoid/Rock Level: 37 Defense: 3 Health: 222/354 Special: Jade Dust – All allies become blessed. Drops: 20 gold Mud Golem *Absorbs Earth* Type: Humanoid/Rock Level: 26 Defense: 2 Health: 251/273 Special: Mud Sling – All opponents become blinded. Drops: 20 gold Sand Golem *Absorbs Earth* Type: Humanoid/Rock Level: 24 Defense: 2 Health: 213/237 Special: Quicksand – All opponents become doomed. Drops: 20 gold Party: Althior Emorith (K-Nut) *Party Leader* 32 years old male human Necromancer Level 41 3/5 *Gain Triple Experience* *Ether Sapped* Power: 57 (41+16) (Spellpower: 62 (41+16+5)) Defense: 6 (4+2) Health: 13/52 (5+40+5+1) Ether: 14/56 40 (5+40+5+4+2) Gold: 40 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Weapons: Metasimian Dory (WP:9, pierces defense; spear), Artifacts: The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness) x2, Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, Grand Potion, 11 Tonics, 5 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, Mead, Nostrum, Smelling Salts, Dragon Scale, 4x Agni Bomb, 4x Gaia Bomb, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 3 Bones Eric (Khorne) 30 year old Human Nord Level 24 2/3 Raider *Natural Respite* *Immune to Fragile and Weakened* *Evasion* Power: 41 (24+15+2) Defense: 5 Health: 9/42 (8+23+7+4) Gold: 120 Equipment: Conspirator (WP: 15, causes blinded; longsword), Pugilist's Gloves (Power +2, protects from weakened-effect), Boots of Evasion (Wearer takes half damage in front row), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; longsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Small Spiked Club (WP:5, earth-elemental club), Pitchfork of Abomination (WP:1, pierces all defenses but breaks after one use; suitable to all classes), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to their level), Crocodile Belt (Max. health +2, immunity to water; accessory), Garnet (Earth), Scroll of Sleep, 8 Grand Potions, Health Core, 3 Remedies, Neutralizer, Phoenix Essence, 7 Meads, 6 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Deadly Venom, Fire Bomb, Lightning Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Sgt. Jon McEncy (Pyrovisionary) 54 year old male human Black Knight Level 22 *Gain Triple Experience* *Immune to Blinded and Stunned* *Poisonous Defense* *Permanently Hastened* Power: 44 (22+18+2+2) Defense: 14 (10+4) Health: 33/46 (7+21+9+3+3+3) Gold: 89 Equipment: Zoidberg Gauntlets (WP:21, dual strike, Light and Darkness elemental, Hollow [-], dagger), Serpenthead Shield (SP:10, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent Hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Medal of Glory (Allows the wearer to gain triple experience from battles, accessory) Inventory: Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Spark Hammer (WP:8, lightning-elemental hammer), Wooden Spear (WP:4, wood-elemental spear), Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), 5 Potions, Grand Potion, Health Core, 4 Remedies, 2 Phoenix Essences, Mead, 4 Venoms, Deadly Venom, 3 Smoke Bombs, Military Grade Fire Bomb, Demeter Bomb (Causes 100 wood-elemental damage to all opponents when used.), Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, 2 Bones, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) En Sabah Nur (Jebediahs) 31 year old male human Evoker Level 31 *Immune to Darkness* *Converts Ether to Health* *Reflects Ether-Based Attacks* *Absorb Poison* *Ether Sapped* Power: 49 (31+18) (67 against Humanoids (31+36)) Defense: 1 Health: 8/48 (5+30+3+5+5) Ether: 16/38 27 (5+30+1+2) Gold: 25 Equipment: Quarterstaff (WP:18/36 against humanoids, staff), Traveler's Cloak (SP:1, backwear), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted, Darkness Immunity, suitable to classes with ether, bodywear), Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, headwear), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, accessory) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP:5), En & Sabah & Nur (WP:5, Shurikens 3/3), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Wooden Shield (SP:5, immunity to wood) Artefacts: Sedge Hat (+4 Max. Ether, headwear), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, accessory), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects, suitable for barbarians, knights, dragoons, skirmishers and regulators, bodywear), Little Jane's Muff (Protects from sealed-effect, accessory), Shackles of War (Prevents anyone from fleeing battles, accessory), Lock & Chain (prevents items in the inventory from getting stolen; accessory) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Smelling Salts, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, Dirt Bomb, 2 Floral Bombs, 2 Trail of Dust Bombs (Causes 5 earth-elemental damage to all opponents and allows the party to flee the battle when used.), 2 Blind Faith Bombs (Causes 10 light-elemental damage and the blinded-effect to all opponents when used.), Flood Bomb (Causes 20 water-elemental damage to all opponents when used.), Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools: Bedroll, Pickaxe, Magnifying Glass Summons: B.A.S.H. (Aquamarine), Chidoris Obelisk (Topaz), Earthen Shield (Garnet), Emerald the Rockling (Ruby) Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Walbartan (NPC, controlled by K-Nut) 45 years old female pongcanis Druid Level 43 4/5 *Ether Sapped* *Lucky* Power: 50 (43+7) Defense: 3 Health: 11/60 (9+42+7+2) Ether: 34/49 35 (5+42+1+1) Gold: 104 Equipment: Oaken Mace (WP:7, wood-elemental mace), Crinkah Tribal Armor (SP:3, Max. Health +2, Max. Ether +1; suitable to pongcanae only; bodywear) Inventory: Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) Hodurr Thornback (NPC, controlled by K-Nut) 167 years old male dwarven Berserker Level 40 1/5 *Natural Respite* *Thorny Defense* Power: 50 (40+10) Defense: 4 Health: 48/57 (8+39+10) Gold: 14 Equipment: Amethyst Axe (WP:10, darkness-elemental axe), Thorny Leather Armor (SP:4; causes damage equal to the armor's SP to all that attack the user physically; suitable to barbarians and beast warriors; bodywear) Inventory: Smelling Salts, Soma Periwinkle (NPC, controlled by Khorne) 19 years old female human Harlot Level 30 2/4 *Money Maker* *Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed* Power: 37 (30+7) Health: 26/51 (7+29+15) Gold: 32 Equipment: Leather Whip (WP:7, makes target enraged; whip), Narcissus Mirror (User has 1/2 chance to divert all attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear) Inventory: Remedy, Neutralizer, Tiger Balm Dain Almight (NPC, controlled by K-Nut) 72 years old male dwarven Alchemist Level 1 *Instant Items* *Immune to elements* *Knocked Out* Power: 14 (1+13) Health: 0/10 Gold: 100 Equipment: Oculoid Claw (WP:13, 1/6 chance of infecting the targeted enemy on successful hits; club), Safety Goggles (Grant immunity to all elements; suitable for Dain only; accessory) Inventory: Bombastic Mace (WP:5, can be used to launch bombs at enemies, adding the WP to the bomb's power; mace), Potion, Tonic, Remedy, Phoenix Essence, Smoke Bomb, Fire Bomb, Confuse Bomb, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fuse & Detonator (quest item) Quote
K-Nut Posted August 28, 2014 Posted August 28, 2014 "May want to heal yourself there, Eric. Have your lady friend attack from the back, too," Althior takes a Grand Potion from the Back Row Walbartan heals herself from the Back Row. Hodurr swings his axe at the Clay Golem from the Front Row. Battle Order: Sarge Hodurr Eric Periwinkle Walbartan Althior Nur Quote
Jebediahs Posted August 28, 2014 Posted August 28, 2014 That was an impressive earth shake. Nur looked to his teammates hiding and licking their wounds. He needed to help buy them some time to recover. Time to roll the dice! En Sabah Nur consumed a Smelling Salts from the back row then cast a water spell at Jade Golem from the back row. Quote
Khorne Posted August 28, 2014 Posted August 28, 2014 "Goddamnit," Eric barked as he uncorked one of his Grand Potions and chugged it down. He tossed the empty vial aside and relayed Althior's orders to Peri. Periwinkle attacks the Golden Golem from the back row. Quote
Sandy Posted August 28, 2014 Author Posted August 28, 2014 QM Note: Pyrovisionary, your other target is defeated already, so you can't just keep on posting "repeat"... You need to pay attention every once in a while, you know? Results of Round Four of the Golem Battle: >Sarge vs. Granite Iron Golem (twice) - Critical Mortal Hit (Iron: 145 health+4 SP-(65+13=78x4/4=78+78=156 dmg)=0 health) Sarge vs. Iron Jade Golem (twice) - Deflected Damage (Sarge: 33 health+14 SP-37 dmg=10 health; Jade: poisoned by 2) Hodurr vs. Clay Golem - Damage (Hodurr: 48 health+4 SP-27 dmg=25 health; Clay: 54 health+2 SP-4 dmg=52 health) Eric uses a Grand Potion on himself - (Eric: +25 health) >Periwinkle vs. Gold Golem - Masochism (Periwinkle: no effect) >Walbartan nurtures herself - Nurture/Nurture Less (Walbartan: +50 health, -1 ether) >Althior uses a Grand Potion on himself - (Althior: +25 health) >Nur uses Smelling Salts on himself - (Nur: hastened) >Nur (Water) vs. Jade Golem - Great Spell (Jade: 222 health+3 SP-(103x2=206 dmg)=19 health, Nur: -1 ether) The Seneschal - Free Hit on Sarge (Sarge: 10 health+14 SP-50 dmg=0 health; The Seneschal: poisoned by 2) Copper Golem - Free Hit on Hodurr (Hodurr: 25 health+4 SP-27 dmg=2 health; Copper: 52 health+2 SP-4 dmg=50 health) Feldspar Golem - Free Hit on Eric (Eric: 34 health+5 SP-(36/2=18 dmg)=21 health) Mud Golem - Free Hit on Periwinkle (Periwinkle: 26 health-(26/2=13 dmg)=13 health) Sand Golem - Free Hit on Walbartan (Walbartan: 60 health+3 SP-(24/2=12 dmg)=51 health) The Seneschal - Poisoned by 2 Jade Golem - Poisoned by 2 Althior - Ether Sapped (-4 max. ether) Nur - Ether Sapped (-3 max. ether) Walbartan - Ether Sapped (-4 max. ether) Sarge takes out another golem, but the resistance is still too strong, and the heroes get badly beaten despite their efforts to heal themselves. Even the mighty Sarge finally succumbs to the golem's pummeling, but not before poisoning his assailants. The Tower keeps on draining ether from the casters, and the situation seems dire... Eight enemies are standing against six heroes. Current Weather Condition: The sky is still dim for the sun has yet to rise, so darkness-elemental damage is doubled while light-elemental damage is halved.Special Condition: The Tower emits strong anti-magical power, sapping 10% of maximum ether from all combatants per each passing round. Enemies: The Seneschal *Absorbs Earth* *Immune to stunned, asleep, fast asleep, confused, hexed, jinxed, slowed, minimized, cursed, petrified, doomed and sudden death* *Poisoned by 2* Type: Ethereal/Rock Level: 50 Defense: 5 Health: 1431/1521 Special: Earth Pulse – Causes 25 earth-elemental damage to all combatants and removes all effects from them. Drops: Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), 2 Garnets Clay Golem *Absorbs Earth* Type: Humanoid/Rock Level: 27 Defense: 2 Health: 50/322 Special: Feet of Clay – All opponents become bound. Drops: 20 gold Copper Golem *Absorbs Earth* Type: Humanoid/Rock Level: 33 Defense: 3 Health: 231/364 Special: Copper Conversion – The target becomes hexed. Drops: 20 gold Feldspar Golem *Absorbs Earth* Type: Humanoid/Rock Level: 36 Defense: 3 Health: 355/378 Special: Feldspar’s Fortune – Causes jinxed-effect to the target and lucky-effect to self. Drops: 20 gold Gold Golem *Absorbs Earth* *Enraged* *Enamored with Periwinkle for 2 rounds* Type: Humanoid/Rock Level: 29 Defense: 2 Health: 150/291 Special: Gold Rush – All allies become hastened. Drops: 20 gold Jade Golem *Absorbs Earth* *Poisoned by 2* Type: Humanoid/Rock Level: 37 Defense: 3 Health: 17/354 Special: Jade Dust – All allies become blessed. Drops: 20 gold Mud Golem *Absorbs Earth* Type: Humanoid/Rock Level: 26 Defense: 2 Health: 251/273 Special: Mud Sling – All opponents become blinded. Drops: 20 gold Sand Golem *Absorbs Earth* Type: Humanoid/Rock Level: 24 Defense: 2 Health: 213/237 Special: Quicksand – All opponents become doomed. Drops: 20 gold Party: Althior Emorith (K-Nut) *Party Leader* 32 years old male human Necromancer Level 41 3/5 *Gain Triple Experience* *Ether Sapped* Power: 57 (41+16) (Spellpower: 62 (41+16+5)) Defense: 6 (4+2) Health: 38/52 (5+40+5+1) Ether: 14/56 36 (5+40+5+4+2) Gold: 40 Equipment: Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear) Inventory: Weapons: Metasimian Dory (WP:9, pierces defense; spear), Artifacts: The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear) Spell Items: Diamond (Light), Topaz (Lightning), Amethyst (Darkness) x2, Ruby (Fire), Sapphire (Wind), Garnet (Earth), Opal (Ice), Aquamarine (Water), Emerald (Wood) Consumables: 4 Potions, 11 Tonics, 5 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, Mead, Nostrum, Smelling Salts, Dragon Scale, 4x Agni Bomb, 4x Gaia Bomb, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools & Treasure: Bedroll, Pickaxe, 3 Bones Eric (Khorne) 30 year old Human Nord Level 24 2/3 Raider *Natural Respite* *Immune to Fragile and Weakened* *Evasion* Power: 41 (24+15+2) Defense: 5 Health: 21/42 (8+23+7+4) Gold: 120 Equipment: Conspirator (WP: 15, causes blinded; longsword), Pugilist's Gloves (Power +2, protects from weakened-effect), Boots of Evasion (Wearer takes half damage in front row), Heavy Armor (SP:5, protects from fragile-effect) Inventory: Godricsleif (WP: 22; Ice-, Lightning-, Darkness-elemental; longsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Small Spiked Club (WP:5, earth-elemental club), Pitchfork of Abomination (WP:1, pierces all defenses but breaks after one use; suitable to all classes), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to their level), Crocodile Belt (Max. health +2, immunity to water; accessory), Garnet (Earth), Scroll of Sleep, 7 Grand Potions, Health Core, 3 Remedies, Neutralizer, Phoenix Essence, 7 Meads, 6 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Deadly Venom, Fire Bomb, Lightning Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) Sgt. Jon McEncy (Pyrovisionary) 54 year old male human Black Knight Level 22 *Gain Triple Experience* *Immune to Blinded and Stunned* *Poisonous Defense* *Permanently Hastened* *Knocked Out* Power: 44 (22+18+2+2) Defense: 14 (10+4) Health: 0/46 (7+21+9+3+3+3) Gold: 89 Equipment: Zoidberg Gauntlets (WP:21, dual strike, Light and Darkness elemental, Hollow [-], dagger), Serpenthead Shield (SP:10, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent Hastened effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Medal of Glory (Allows the wearer to gain triple experience from battles, accessory) Inventory: Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Spark Hammer (WP:8, lightning-elemental hammer), Wooden Spear (WP:4, wood-elemental spear), Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), 5 Potions, Grand Potion, Health Core, 4 Remedies, 2 Phoenix Essences, Mead, 4 Venoms, Deadly Venom, 3 Smoke Bombs, Military Grade Fire Bomb, Demeter Bomb (Causes 100 wood-elemental damage to all opponents when used.), Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, 2 Bones, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.) En Sabah Nur (Jebediahs) 31 year old male human Evoker Level 31 *Immune to Darkness* *Converts Ether to Health* *Reflects Ether-Based Attacks* *Absorb Poison* *Ether Sapped* *Hastened* Power: 49 (31+18) (67 against Humanoids (31+36)) Defense: 1 Health: 8/48 (5+30+3+5+5) Ether: 15/38 24 (5+30+1+2) Gold: 25 Equipment: Quarterstaff (WP:18/36 against humanoids, staff), Traveler's Cloak (SP:1, backwear), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted, Darkness Immunity, suitable to classes with ether, bodywear), Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, headwear), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, accessory) Inventory: Weapons: Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon), Sangriste Dagger (WP:5), En & Sabah & Nur (WP:5, Shurikens 3/3), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Wooden Shield (SP:5, immunity to wood) Artefacts: Sedge Hat (+4 Max. Ether, headwear), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, accessory), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects, suitable for barbarians, knights, dragoons, skirmishers and regulators, bodywear), Little Jane's Muff (Protects from sealed-effect, accessory), Shackles of War (Prevents anyone from fleeing battles, accessory), Lock & Chain (prevents items in the inventory from getting stolen; accessory) Spell Items: Garnet (Earth), Aquamarine (Water), Topaz (Lightning), Ruby (Fire), Scroll of Confusion Consumables: 6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, Dirt Bomb, 2 Floral Bombs, 2 Trail of Dust Bombs (Causes 5 earth-elemental damage to all opponents and allows the party to flee the battle when used.), 2 Blind Faith Bombs (Causes 10 light-elemental damage and the blinded-effect to all opponents when used.), Flood Bomb (Causes 20 water-elemental damage to all opponents when used.), Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.) Tools: Bedroll, Pickaxe, Magnifying Glass Summons: B.A.S.H. (Aquamarine), Chidoris Obelisk (Topaz), Earthen Shield (Garnet), Emerald the Rockling (Ruby) Decamon Deck: Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8) Walbartan (NPC, controlled by K-Nut) 45 years old female pongcanis Druid Level 43 4/5 *Ether Sapped* *Lucky* Power: 50 (43+7) Defense: 3 Health: 51/60 (9+42+7+2) Ether: 31/49 31 (5+42+1+1) Gold: 104 Equipment: Oaken Mace (WP:7, wood-elemental mace), Crinkah Tribal Armor (SP:3, Max. Health +2, Max. Ether +1; suitable to pongcanae only; bodywear) Inventory: Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects) Hodurr Thornback (NPC, controlled by K-Nut) 167 years old male dwarven Berserker Level 40 1/5 *Natural Respite* *Thorny Defense* Power: 50 (40+10) Defense: 4 Health: 2/57 (8+39+10) Gold: 14 Equipment: Amethyst Axe (WP:10, darkness-elemental axe), Thorny Leather Armor (SP:4; causes damage equal to the armor's SP to all that attack the user physically; suitable to barbarians and beast warriors; bodywear) Inventory: Smelling Salts, Soma Periwinkle (NPC, controlled by Khorne) 19 years old female human Harlot Level 30 2/4 *Money Maker* *Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed* Power: 37 (30+7) Health: 13/51 (7+29+15) Gold: 32 Equipment: Leather Whip (WP:7, makes target enraged; whip), Narcissus Mirror (User has 1/2 chance to divert all attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear) Inventory: Remedy, Neutralizer, Tiger Balm Dain Almight (NPC, controlled by K-Nut) 72 years old male dwarven Alchemist Level 1 *Instant Items* *Immune to elements* *Knocked Out* Power: 14 (1+13) Health: 0/10 Gold: 100 Equipment: Oculoid Claw (WP:13, 1/6 chance of infecting the targeted enemy on successful hits; club), Safety Goggles (Grant immunity to all elements; suitable for Dain only; accessory) Inventory: Bombastic Mace (WP:5, can be used to launch bombs at enemies, adding the WP to the bomb's power; mace), Potion, Tonic, Remedy, Phoenix Essence, Smoke Bomb, Fire Bomb, Confuse Bomb, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fuse & Detonator (quest item) Quote
Pyrovisionary Posted August 28, 2014 Posted August 28, 2014 Sarge reaches into the iron golem, twisting, stabbing and with one final tug pulls triumphantly the innards, all metal and clay, throwing them at the floor. But in this euphoria the old man forgets his other opponents. First, the jade golem sends a fist crashing down. Sarge pulls up his shield but gets knocked down all the same. Finally, the Seneschal kicks him in the crown jewels, and Sarge loses conciousness. Quote
Jebediahs Posted August 28, 2014 Posted August 28, 2014 Nur looked to his pack. Did he even really want to destroy this magnificent tower? He throws a Blind Faith Bomb from the back row. "No worries fellows, if Walbartan fails in her duties, I shall revive ye as soon as I can." Nur drinks a grand potion from the back row. Quote
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