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THIS IS THE TEST SITE OF EUROBRICKS!

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Posted (edited)

Guest QM Note: Whoops, I keep forgetting that the weather conditions don't get quoted automatically. :blush: It's been fixed. :wink:

Results of Round Seven of the Golem Battle:

>Nur (Water) vs. Copper Golem - Spell Aim (Copper Golem: 17 health+3 SP-(36*2=72 dmg)=0 health; Nur: -1 Ether)

>Dain does nothing

Eric vs. Feldspar Golem - Extra Critical Hit Steal (Eric: +36 Gold)

>Walbartan heals Nur - SHIELD (Roots of Life - Periwinkle: Revived; All allies: +50 health restored and negative effects removed; Walbartan: -1 ether)

>Althior (Darkness) vs. Mud Golem - SHIELD Special Damage (Raise the Undead - Clay Golem, Copper Golem, Gold Golem, Granite Golem, Jade Golem, and Iron Golem join Althior's army of undead)

Hodurr vs. Feldspar Golem - Special Damage Deflected Counter (Feldspar's Fortune - Confused! Hodurr Feldspar Golem: jinxed; Feldspar: no effect, already lucky)

Sarge vs. Mud Golem (& Sand Golem) - Hide SHIELD (Arrogant Prick - Mud Golem: 208 health+2SP-(21*4=84+22=106*4/2=212 dmg)=0 health; Sand Golem: 222 health+2 SP-(21*4=84+22=106*4/2=212 dmg)=12 health; Sarge: steal 40 Gold)

Sarge vs. Sand Golem (& The Seneschal) - SHIELD (Arrogant Prick - Sand Golem: 12 health+2SP-(21*4=84+22=106*4/2=212 dmg)=0 health; The Seneschal: 1435 health+5 SP-(21*4=84+22=106*4/2*0=0 dmg)=1435 health; Sarge: steals Robe of the Seneschal and 2 Garnets)

The Seneschal - Free Hit on Nur (Nur: no effect)

Althior - Ether Sapped (-3 max. ether)

Nur - Ether Sapped (-2 max. ether)

Walbartan - Ether Sapped (-3 max. ether)

The party steals the dice karma of the Heroes operating in the nearby Lost Forest rallies hard. Nur produces a weak water whip that nonetheless is more than enough to take out the Copper Golem, just in time for Althior to raise it with the rest of the previously-defeated golems. Walbartan restores the party to full health, reviving Periwinkle in the process, and, now remedied of his Jinxing, Hodurr manages to trick the Feldspar Golem into jinxing itself. Sarge wraps up the Round by decimating the Mud and Sand golems and stealing their and The Seneschal's drops.

Two Blind (but not Sealed!) enemies are standing against eight fully-healed Heroes and an undead army bolstered by the Dim weather.

Current Weather Condition: The sky is still dim for the sun has yet to rise, so darkness-elemental damage is doubled while light-elemental damage is halved.

Special Condition: The Tower emits strong anti-magical power, sapping 10% of maximum ether from all combatants per each passing round.

Enemies:

heroicaquest100-senechal.jpg

The Seneschal

*Absorbs
Earth
* *Immune to stunned, asleep, fast asleep, confused, hexed, jinxed, slowed, minimized, cursed, petrified, doomed and sudden death*
*Blinded (2 Rounds)*

Type: Ethereal/Rock

Level: 50

Defense: 5

Health: 1435/1521

Special:
Earth Pulse
– Causes 25
earth
-elemental damage to all combatants and removes all effects from them.

Drops:
Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), 2 Garnets
Stolen by Sarge

heroicaquest100-golemfeldspar.jpg

Feldspar Golem

*Absorbs
Earth
*
*Lucky*
*Blinded (2 Rounds)*
*Confused (2 Rounds)*
*Jinxed*

Type: Humanoid/Rock

Level: 36

Defense: 3

Health: 366/378

Special:
Feldspar’s Fortune
– Causes jinxed-effect to the target and lucky-effect to self.

Drops: 20 gold

Party:

8664722617_bb6be3521f_t.jpg

Althior Emorith
(K-Nut) *Party Leader*

32 years old male human Necromancer

Level 41 3/5
*Gain Triple Experience*
*Ether Sapped*

Power:
57
(41+16)
(
Spellpower:
62
(41+16+5)
)

Defense:
6
(4+2)

Health:
52/52
(5+40+5+1)

Ether:
13/
56
22
(5+40+5+4+2)

Gold:
40

Equipment:
Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear)

Inventory:

Weapons:
Metasimian Dory (WP:9, pierces defense; spear),

Artifacts:
The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear)

Spell Items:
Diamond
(Light)
, Topaz
(Lightning)
, Amethyst
(Darkness)
x2, Ruby
(Fire)
, Sapphire
(Wind)
, Garnet
(Earth)
, Opal
(Ice)
, Aquamarine
(Water)
, Emerald
(Wood)

Consumables:
4 Potions, 11 Tonics, 5 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, Mead, Nostrum, Smelling Salts, Dragon Scale, 4x Agni Bomb, 4x Gaia Bomb, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.)

Tools & Treasure:
Bedroll, Pickaxe, 3 Bones

heroicaquest100-golemclay.jpg

Clay Golem
(Undead)

Element:
Darkness

Power:
27

heroicaquest100-golemcopper.jpg

Copper Golem
(Undead)

Element:
Darkness

Power:
33

heroicaquest100-golemgold.jpg

Gold Golem
(Undead)

Element:
Darkness

Power:
29

heroicaquest100-golemgranite.jpg

Granite Golem
(Undead)

Element:
Darkness

Power:
34

heroicaquest100-golemjade.jpg

Jade Golem
(Undead)

Element:
Darkness

Power:
37

heroicaquest100-golemiron.jpg

Iron Golem
(Undead)

Element:
Darkness

Power:
35

eric_4_av_zps2b93f651.jpg

Eric
(Khorne)

30 year old Human Nord

Level 24 2/3 Raider
*Natural Respite*
*Immune to Fragile and Weakened* *Evasion*

Power:
41
(24+15+2)

Defense:
5

Health:
42/42
(8+23+7+4)

Gold:
156

Equipment:
Conspirator (WP: 15, causes blinded; longsword), Pugilist's Gloves (Power +2, protects from weakened-effect), Boots of Evasion (Wearer takes half damage in front row), Heavy Armor (SP:5, protects from fragile-effect)

Inventory:
Godricsleif (WP: 22;
Ice
-,
Lightning
-,
Darkness
-elemental; longsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Small Spiked Club (WP:5,
earth
-elemental club), Pitchfork of Abomination (WP:1, pierces all defenses but breaks after one use; suitable to all classes), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to their level), Crocodile Belt (Max. health +2, immunity to
water
; accessory), Garnet (
Earth
), Scroll of Sleep, 6 Grand Potions, Health Core, 3 Remedies, Neutralizer, Phoenix Essence, 7 Meads, 6 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Deadly Venom, Fire Bomb, Lightning Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.)

9576873157_492775f320_o.jpg

Sgt. Jon McEncy
(Pyrovisionary)

54 year old male human Black Knight

Level 22
*Gain Triple Experience*
*Immune to Blinded and Stunned* *
Poisonous
Defense*
*Permanently Hastened*

Power:
44
(22+18+2+2)

Defense:
14
(10+4)

Health:
46/46
(7+21+9+3+3+3)

Gold:
149

Equipment:
Zoidberg Gauntlets (WP:21, dual strike,
Light
and
Darkness
elemental, Hollow [-], dagger), Serpenthead Shield (SP:10, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent
Hastened
effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Medal of Glory (Allows the wearer to gain triple experience from battles, accessory)

Inventory:
Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Spark Hammer (WP:8,
lightning
-elemental hammer), Wooden Spear (WP:4,
wood
-elemental spear), Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), 5 Potions, Grand Potion, Health Core, 4 Remedies, 2 Phoenix Essences, Mead, 4 Venoms, Deadly Venom, 3 Smoke Bombs, Military Grade Fire Bomb, Demeter Bomb (Causes 100 wood-elemental damage to all opponents when used.), Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, 2 Bones, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), 2x Garnet (
Earth
)

ico_evoker.jpg

En Sabah Nur
(Jebediahs)

31 year old male human Evoker

Level 31
*Immune to
Darkness
*
*Converts Ether to Health*
*Reflects Ether-Based Attacks* *Absorb Poison*
*Ether Sapped*

Power:
49
(31+18)
(67 against Humanoids
(31+36)
)

Defense:
1

Health:
48/48
(5+30+3+5+5)

Ether:
14/
38
14
(5+30+1+2)

Gold:
25

Equipment:
Quarterstaff (WP:18/36 against humanoids, staff), Traveler's Cloak (SP:1, backwear), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted,
Darkness
Immunity, suitable to classes with ether, bodywear), Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, headwear), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, accessory)

Inventory:

Weapons:
Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon)
, Sangriste Dagger (WP:5), En & Sabah & Nur (WP:5, Shurikens 3/3), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Wooden Shield (SP:5, immunity to
wood
)

Artefacts:
Sedge Hat (+4 Max. Ether, headwear), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, accessory), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects, suitable for barbarians, knights, dragoons, skirmishers and regulators, bodywear), Little Jane's Muff (Protects from sealed-effect, accessory), Shackles of War (Prevents anyone from fleeing battles, accessory), Lock & Chain (prevents items in the inventory from getting stolen; accessory)

Spell Items:
Garnet (
Earth
), Aquamarine (
Water
), Topaz (
Lightning
), Ruby (
Fire
), Scroll of Confusion

Consumables:
6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, Dirt Bomb, 2 Floral Bombs, 2 Trail of Dust Bombs (Causes 5 earth-elemental damage to all opponents and allows the party to flee the battle when used.), Flood Bomb (Causes 20 water-elemental damage to all opponents when used.), Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.)

Tools:
Bedroll, Pickaxe, Magnifying Glass

Summons:
B.A.S.H. (Aquamarine), Chidoris Obelisk (Topaz), Earthen Shield (Garnet), Emerald the Rockling (Ruby)

Decamon Deck:
Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

heroicaquest100-walbartan.jpg

Walbartan
(NPC, controlled by K-Nut)

45 years old female pongcanis Druid

Level 43 4/5
*Ether Sapped*

Power:
50
(43+7)

Defense:
3

Health:
60/60
(9+42+7+2)

Ether:
18/
49
18
(5+42+1+1)

Gold:
104

Equipment:
Oaken Mace (WP:7,
wood
-elemental mace), Crinkah Tribal Armor (SP:3, Max. Health +2, Max. Ether +1; suitable to pongcanae only; bodywear)

Inventory:
Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects)

heroicaquest100-hodurrthornback.jpg

Hodurr Thornback
(NPC, controlled by K-Nut)

167 years old male dwarven Berserker

Level 40 1/5
*Natural Respite*
*Thorny Defense*
*Current Target: Feldspar Golem*

Power:
50
(40+10)

Defense:
4

Health:
57/57
(8+39+10)

Gold:
14

Equipment:
Amethyst Axe (WP:10,
darkness
-elemental axe), Thorny Leather Armor (SP:4; causes damage equal to the armor's SP to all that attack the user physically; suitable to barbarians and beast warriors; bodywear)

Inventory:
Smelling Salts, Soma

heroicaquest100-periwinkle.jpg

Periwinkle
(NPC, controlled by Khorne)

19 years old female human Harlot

Level 30 2/4
*Money Maker*
*Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed*
*Knocked Out*

Power:
37
(30+7)

Health:
51/51
(7+29+15)

Gold:
32

Equipment:
Leather Whip (WP:7, makes target enraged; whip), Narcissus Mirror (User has 1/2 chance to divert all attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear)

Inventory:
Remedy, Neutralizer, Tiger Balm

heroicaquest100-dainalmight.jpg

Dain Almight
(NPC, controlled by K-Nut)

72 years old male dwarven Alchemist

Level 1
*Instant Items* *Immune to elements*

Power:
14
(1+13)

Health:
10/10

Gold:
100

Equipment:
Oculoid Claw (WP:13, 1/6 chance of infecting the targeted enemy on successful hits; club), Safety Goggles (Grant immunity to all elements; suitable for Dain only; accessory)

Inventory:
Bombastic Mace (WP:5, can be used to launch bombs at enemies, adding the WP to the bomb's power; mace), Potion, Tonic, Remedy, Phoenix Essence, Smoke Bomb, Fire Bomb, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fuse & Detonator (quest item)
Edited by Flipz
Posted (edited)

Sarge stabs the Mud golem, further ruining his cloak, then executes the sand golem, his weapon glancing off of the Seneschal, though catching his robes.

Sarge lunges at the Feldspar golem (Double) from the front row twice!

Edited by Pyrovisionary
Posted

"Thank you, Walbartan." En Sabah Nur jealously looked upon Althior's cadre of rock men before he continued with his water bending. He focused his water spell on Feldspar Golem from the back row.

Posted (edited)

I'm obviously missing something and this is perhaps a stupid question, but why did my Extra Critical Hit change to Steal?

Eric smirked as he pocketed the gold he had gained. Feeling rejuvenated, he once more lunged forward and tried to strike the Seneschal.

Meanwhile, Periwinkle slowly got back up and rubbed her head. "Geez, that was a weird experience."

Slowly adjusting from getting freshly revived, the Harlot cracked her whip, aiding Eric in his attack.

Eric attacks the Seneschal from the front row, using Conspirator

Periwinkle attacks the Seneschal, from the back row.

Thanks, Pyro

Edited by Khorne
Posted

I'm obviously missing something and this is perhaps a stupid question, but why did my Extra Critical Hit change to Steal?

Guest QM Note: As noted in the discussion topic, the Feldspar Golem was Lucky. :wink:

Posted

"Everyone, take on the Seneschal! My new undead will take care of our other friend here." Althior grins. Finally, he felt good. He swings his staff at the Seneschal from the back row. Walbartan, Hodurr, and Dain do nothing in the back row.

Battle Order

Undead

Eric

Althior

Sarge

Nur

Periwinkle

Hodurr

Walbartan

Posted (edited)

Nur lets his water spell splash harmlessly to the ground. "Alright. This'll be more fun anyway." He grins and attacks the Seneschal from the back row with his Poisonous Rod.

Edited by Jebediahs
Posted

Results of Round Eight of the Golem Battle:

Jade Golem hits Feldspar Golem (Feldspar Golem: 336 health+2 SP-(37*4=148 dmg)=190 health; Althior: -1 Ether)

Iron Golem hits Feldspar Golem (Feldspar Golem: 190 health+2 SP-(35*4=140 dmg)=52 health; Althior: -1 Ether)

Granite Golem hits Feldspar Golem (Feldspar Golem: 190 health+2 SP-(34*4=136 dmg)=0 health; Althior: -1 Ether)

Eric vs. The Seneschal - SHIELD (Ravage - The Seneschal: 1435 health+5 SP-(15*2=30+24=54 dmg)=1386 health + Blinded)

>Althior vs. The Seneschal - Amplified Hit (The Seneschal: 1386 health+5 SP-(16*6=96+41=137/2=68 dmg)=1323 health)

Sarge vs. The Seneschal - Hide (Sarge: hides)

Sarge vs. The Seneschal - SHIELD (Arrogant Prick - The Seneschal: 1323 health+5 SP-(12*4=48+22=70 dmg)=1253 health)

>Nur vs. The Seneschal - Special Damage (Earth Pulse - The Seneschal: 1253 health+(25 health-5 SP=20 health)=1273 health; Althior: 52 health+6 SP-(25/2=13 dmg)=45 health; Eric: 42 health+5 SP-(25/2=13 dmg)=34 health; Sarge: 46 health+14 SP-25 dmg=35 health; Nur: 48 health+1 SP-(25/2=13 dmg)=36 health; Walbartan: 60 health+3 SP-(25/2=13 dmg)=50 health; Hodurr: 57 health+4 SP-(25/2=13 dmg)=48 health; Periwinkle: attack diverted to Hodurr, Hodurr: 48 health-(25/2=13 dmg)=39 health; Dain: no effect; All combatants: temporary effects removed)

>Periwinkle vs. The Seneschal - Special Damage (Earth Pulse - The Seneschal: 1273 health+(25 health-5 SP=20 health)=1293 health; Althior: 45 health+6 SP-(25/2=13 dmg)=38 health; Eric: 34 health+5 SP-(25/2=13 dmg)=26 health; Sarge: 35 health+14 SP-25 dmg=24 health; Nur: 36 health+1 SP-(25/2=13 dmg)=24 health; Walbartan: 50 health+3 SP-(25/2=13 dmg)=40 health; Hodurr: 39 health+4 SP-(25/2=13 dmg)=30 health; Periwinkle: attack not diverted, 51 health-(25/2=13 dmg)=38 health; Dain: no effect; All combatants: temporary effects removed)

>Hodurr does nothing

>Walbartan does nothing

>Dain does nothing

Althior - Ether Sapped (-3 max. ether)

Nur - Ether Sapped (-2 max. ether)

Walbartan - Ether Sapped (-3 max. ether)

Althior's undead army shatters the Feldspar Golem before holding The Seneschal in place for a mighty hit; Eric follows up by Ravaging the golem commander while Sarge pierces him repeatedly with his lance. Then, disaster strikes, with Nur and Periwinkle both provoking Earth Pulses from The Seneschal. The Heroes still have a long road ahead.

The Seneschal stands alone against the eight injured Heroes.

Current Weather Condition: The sky is still dim for the sun has yet to rise, so darkness-elemental damage is doubled while light-elemental damage is halved.

Special Condition: The Tower emits strong anti-magical power, sapping 10% of maximum ether from all combatants per each passing round.

Enemies:

heroicaquest100-senechal.jpg

The Seneschal

*Absorbs
Earth
* *Immune to stunned, asleep, fast asleep, confused, hexed, jinxed, slowed, minimized, cursed, petrified, doomed and sudden death*

Type: Ethereal/Rock

Level: 50

Defense: 5

Health: 1293/1521

Special:
Earth Pulse
– Causes 25
earth
-elemental damage to all combatants and removes all effects from them.

Drops:
Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), 2 Garnets
Stolen by Sarge

Party:

8664722617_bb6be3521f_t.jpg

Althior Emorith
(K-Nut) *Party Leader*

32 years old male human Necromancer

Level 41 3/5
*Gain Triple Experience*
*Ether Sapped*

Power:
57
(41+16)
(
Spellpower:
62
(41+16+5)
)

Defense:
6
(4+2)

Health:
38/52
(5+40+5+1)

Ether:
10/
56
19
(5+40+5+4+2)

Gold:
40

Equipment:
Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear)

Inventory:

Weapons:
Metasimian Dory (WP:9, pierces defense; spear),

Artifacts:
The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear)

Spell Items:
Diamond
(Light)
, Topaz
(Lightning)
, Amethyst
(Darkness)
x2, Ruby
(Fire)
, Sapphire
(Wind)
, Garnet
(Earth)
, Opal
(Ice)
, Aquamarine
(Water)
, Emerald
(Wood)

Consumables:
4 Potions, 11 Tonics, 5 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, Mead, Nostrum, Smelling Salts, Dragon Scale, 4x Agni Bomb, 4x Gaia Bomb, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.)

Tools & Treasure:
Bedroll, Pickaxe, 3 Bones

heroicaquest100-golemclay.jpg

Clay Golem
(Undead)

Element:
Darkness

Power:
27

heroicaquest100-golemcopper.jpg

Copper Golem
(Undead)

Element:
Darkness

Power:
33

heroicaquest100-golemgold.jpg

Gold Golem
(Undead)

Element:
Darkness

Power:
29

heroicaquest100-golemgranite.jpg

Granite Golem
(Undead)

Element:
Darkness

Power:
34

heroicaquest100-golemjade.jpg

Jade Golem
(Undead)

Element:
Darkness

Power:
37

heroicaquest100-golemiron.jpg

Iron Golem
(Undead)

Element:
Darkness

Power:
35

eric_4_av_zps2b93f651.jpg

Eric
(Khorne)

30 year old Human Nord

Level 24 2/3 Raider
*Natural Respite*
*Immune to Fragile and Weakened* *Evasion*

Power:
41
(24+15+2)

Defense:
5

Health:
26/42
(8+23+7+4)

Gold:
156

Equipment:
Conspirator (WP: 15, causes blinded; longsword), Pugilist's Gloves (Power +2, protects from weakened-effect), Boots of Evasion (Wearer takes half damage in front row), Heavy Armor (SP:5, protects from fragile-effect)

Inventory:
Godricsleif (WP: 22;
Ice
-,
Lightning
-,
Darkness
-elemental; longsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Small Spiked Club (WP:5,
earth
-elemental club), Pitchfork of Abomination (WP:1, pierces all defenses but breaks after one use; suitable to all classes), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to their level), Crocodile Belt (Max. health +2, immunity to
water
; accessory), Garnet (
Earth
), Scroll of Sleep, 6 Grand Potions, Health Core, 3 Remedies, Neutralizer, Phoenix Essence, 7 Meads, 6 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Deadly Venom, Fire Bomb, Lightning Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.)

9576873157_492775f320_o.jpg

Sgt. Jon McEncy
(Pyrovisionary)

54 year old male human Black Knight

Level 22
*Gain Triple Experience*
*Immune to Blinded and Stunned* *
Poisonous
Defense*
*Permanently Hastened*

Power:
44
(22+18+2+2)

Defense:
14
(10+4)

Health:
24/46
(7+21+9+3+3+3)

Gold:
149

Equipment:
Zoidberg Gauntlets (WP:21, dual strike,
Light
and
Darkness
elemental, Hollow [-], dagger), Serpenthead Shield (SP:10, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent
Hastened
effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Medal of Glory (Allows the wearer to gain triple experience from battles, accessory)

Inventory:
Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Spark Hammer (WP:8,
lightning
-elemental hammer), Wooden Spear (WP:4,
wood
-elemental spear), Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), 5 Potions, Grand Potion, Health Core, 4 Remedies, 2 Phoenix Essences, Mead, 4 Venoms, Deadly Venom, 3 Smoke Bombs, Military Grade Fire Bomb, Demeter Bomb (Causes 100 wood-elemental damage to all opponents when used.), Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, 2 Bones, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), 2x Garnet (
Earth
)

ico_evoker.jpg

En Sabah Nur
(Jebediahs)

31 year old male human Evoker

Level 31
*Immune to
Darkness
*
*Converts Ether to Health*
*Reflects Ether-Based Attacks* *Absorb Poison*
*Ether Sapped*

Power:
49
(31+18)
(67 against Humanoids
(31+36)
)

Defense:
1

Health:
24/48
(5+30+3+5+5)

Ether:
12/
38
12
(5+30+1+2)

Gold:
25

Equipment:
Quarterstaff (WP:18/36 against humanoids, staff), Traveler's Cloak (SP:1, backwear), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted,
Darkness
Immunity, suitable to classes with ether, bodywear), Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, headwear), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, accessory)

Inventory:

Weapons:
Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon)
, Sangriste Dagger (WP:5), En & Sabah & Nur (WP:5, Shurikens 3/3), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Wooden Shield (SP:5, immunity to
wood
)

Artefacts:
Sedge Hat (+4 Max. Ether, headwear), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, accessory), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects, suitable for barbarians, knights, dragoons, skirmishers and regulators, bodywear), Little Jane's Muff (Protects from sealed-effect, accessory), Shackles of War (Prevents anyone from fleeing battles, accessory), Lock & Chain (prevents items in the inventory from getting stolen; accessory)

Spell Items:
Garnet (
Earth
), Aquamarine (
Water
), Topaz (
Lightning
), Ruby (
Fire
), Scroll of Confusion

Consumables:
6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, Dirt Bomb, 2 Floral Bombs, 2 Trail of Dust Bombs (Causes 5 earth-elemental damage to all opponents and allows the party to flee the battle when used.), Flood Bomb (Causes 20 water-elemental damage to all opponents when used.), Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.)

Tools:
Bedroll, Pickaxe, Magnifying Glass

Summons:
B.A.S.H. (Aquamarine), Chidoris Obelisk (Topaz), Earthen Shield (Garnet), Emerald the Rockling (Ruby)

Decamon Deck:
Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

heroicaquest100-walbartan.jpg

Walbartan
(NPC, controlled by K-Nut)

45 years old female pongcanis Druid

Level 43 4/5
*Ether Sapped*

Power:
50
(43+7)

Defense:
3

Health:
40/60
(9+42+7+2)

Ether:
16/
49
16
(5+42+1+1)

Gold:
104

Equipment:
Oaken Mace (WP:7,
wood
-elemental mace), Crinkah Tribal Armor (SP:3, Max. Health +2, Max. Ether +1; suitable to pongcanae only; bodywear)

Inventory:
Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects)

heroicaquest100-hodurrthornback.jpg

Hodurr Thornback
(NPC, controlled by K-Nut)

167 years old male dwarven Berserker

Level 40 1/5
*Natural Respite*
*Thorny Defense*

Power:
50
(40+10)

Defense:
4

Health:
30/57
(8+39+10)

Gold:
14

Equipment:
Amethyst Axe (WP:10,
darkness
-elemental axe), Thorny Leather Armor (SP:4; causes damage equal to the armor's SP to all that attack the user physically; suitable to barbarians and beast warriors; bodywear)

Inventory:
Smelling Salts, Soma

heroicaquest100-periwinkle.jpg

Periwinkle
(NPC, controlled by Khorne)

19 years old female human Harlot

Level 30 2/4
*Money Maker*
*Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed*

Power:
37
(30+7)

Health:
38/51
(7+29+15)

Gold:
32

Equipment:
Leather Whip (WP:7, makes target enraged; whip), Narcissus Mirror (User has 1/2 chance to divert all attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear)

Inventory:
Remedy, Neutralizer, Tiger Balm

heroicaquest100-dainalmight.jpg

Dain Almight
(NPC, controlled by K-Nut)

72 years old male dwarven Alchemist

Level 1
*Instant Items* *Immune to elements*

Power:
14
(1+13)

Health:
10/10

Gold:
100

Equipment:
Oculoid Claw (WP:13, 1/6 chance of infecting the targeted enemy on successful hits; club), Safety Goggles (Grant immunity to all elements; suitable for Dain only; accessory)

Inventory:
Bombastic Mace (WP:5, can be used to launch bombs at enemies, adding the WP to the bomb's power; mace), Potion, Tonic, Remedy, Phoenix Essence, Smoke Bomb, Fire Bomb, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fuse & Detonator (quest item)
Posted

Ooc: ARE YOU JOKING?!? 70 damage on a :sceptic: SHIELD?! :cry_sad: That's the lowest damage I've done since...

Right, seeing as sarge has two moves and is useless as a DPS, I propose that he uses his array of potions and a grand potion tto heal everyone aswell as Walbartan. sound good?

Sarge dismays at the lack of damage he seems to be able to do with his most powerful strike. The weapon was partly to blame but using it as an excuse make Sarge feel as if he were helpless again. Like in the Charis campaign, like when he was told he... Oh go ahead and remind yourself of that why don't you you prick.

Sarge uses a grand otion on himself and a potion on Eric!

Posted

Would a Darkness Elemental attack damage the Senschal due to the weather condition? That may affect what I do. Also, did you do a separate roll for my chance of cursed?

Althior stands back after merely bruising this Seneschal, contemplating his next course of action. This being was strong, but with his undead on his side, he was stronger. He'd missed it.

Posted

Guest QM Note: No Cursed, unfortunately (though it would have been removed by Earth Pulse anyway), and I don't believe Darkness would affect The Seneschal. Water and Wood would do normal damage, however.

Posted

Yup. Just wanted to make sure I didn't waste time on Undead attacks.

Althior sends a Water Spell at the Seneschal from the back row.

Walbartan attacks the Seneschal from the back row.

Hodurr and Dain repeat.

Same Battle Order.

Posted

QM Note: Peeking in to say the weather boost given to darkness DOES affect the Seneschal, since enemy types do not give full immunity to elements. Ie. he should take normal damage from darkness. ;)

Posted

Guest QM Note: K-Nut, I've gone ahead and rearranged the order your undead are listed in so that they are now listed in order of Power from highest to lowest. Let me know if you like this format or not. :wink:

Results of Round Nine of the Golem Battle:

Jade Golem hits The Seneschal (The Seneschal: 1293 health+5 SP-(37*2/2=37 dmg)=1261 health; Althior: -1 Ether)

Iron Golem hits The Seneschal (The Seneschal: 1261 health+5 SP-(35*2/2=35 dmg)=1231 health; Althior: -1 Ether)

Granite Golem hits The Seneschal (The Seneschal: 1231 health+5 SP-(34*2/2=34 dmg)=1202 health; Althior: -1 Ether)

Copper Golem hits The Seneschal (The Seneschal: 1202 health+5 SP-(33*2/2=33 dmg)=1174 health; Althior: -1 Ether)

Gold Golem hits The Seneschal (The Seneschal: 1174 health+5 SP-(29*2/2=29 dmg)=1150 health; Althior: -1 Ether)

Clay Golem hits The Seneschal (The Seneschal: 1150 health+5 SP-(27*2/2=27 dmg)=1128 health; Althior: -1 Ether)

Eric vs. The Seneschal - Steal (no effect)

>Althior vs. The Seneschal - SHIELD (Raise the Undead - Feldspar Golem, Mud Golem, and Sand Golem join Althior's army of undead)

Sarge uses Grand Potion on himself - (Sarge: +25 health)

Sarge uses Potion on Eric - (Eric: +10 health)

>Nur equips Sedge Hat

>Periwinkle vs. The Seneschal - SHIELD (Pleasure House - Major Infection - The Seneschal: Poisoned-by-10; Periwinkle: +1 Gold)

>Hodurr does nothing

>Walbartan vs. The Seneschal - Critical Hit (The Seneschal: 1128 health+5 SP-(7*2=14+43=57*2/2/2=29 dmg)=1104 health)

>Dain does nothing

The Seneschal - Poisoned (-10 health)

Althior - Ether Sapped (-2 max. ether)

Nur - Ether Sapped (-2 max. ether)

Walbartan - Ether Sapped (-3 max. ether)

Althior's undead pound away at their former master while the Necromancer himself raises the remaining three golems as undead. Eric instinctively tries to reach into where The Seneschal's pockets would be for Gold, but finds something else instead; Periwinkle smirks. Sarge rubs healing potion all over himself and Eric, while Nur takes off his nemes and puts on his pointy round Sedge Hat. Thus inspired, Periwinkle works her unique brand of magic, badly poisoning The Seneschal. Walbartan, not wanting to be left out, wallops the golem commander with her mace.

The Seneschal stands alone against the eight Heroes, more than two-thirds of his health still remaining in spite of the Heroes' beating.

Current Weather Condition: The sky is still dim for the sun has yet to rise, so darkness-elemental damage is doubled while light-elemental damage is halved.

Special Condition: The Tower emits strong anti-magical power, sapping 10% of maximum ether from all combatants per each passing round.

Enemies:

heroicaquest100-senechal.jpg

The Seneschal

*Absorbs
Earth
* *Immune to stunned, asleep, fast asleep, confused, hexed, jinxed, slowed, minimized, cursed, petrified, doomed and sudden death*
*
Poisoned by 10
*

Type: Ethereal/Rock

Level: 50

Defense: 5

Health: 1094/1521

Special:
Earth Pulse
– Causes 25
earth
-elemental damage to all combatants and removes all effects from them.

Drops:
Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), 2 Garnets
Stolen by Sarge

Party:

8664722617_bb6be3521f_t.jpg

Althior Emorith
(K-Nut) *Party Leader*

32 years old male human Necromancer

Level 41 3/5
*Gain Triple Experience*
*Ether Sapped*

Power:
57
(41+16)
(
Spellpower:
62
(41+16+5)
)

Defense:
6
(4+2)

Health:
38/52
(5+40+5+1)

Ether:
4/
56
17
(5+40+5+4+2)

Gold:
40

Equipment:
Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear)

Inventory:

Weapons:
Metasimian Dory (WP:9, pierces defense; spear),

Artifacts:
The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear)

Spell Items:
Diamond
(Light)
, Topaz
(Lightning)
, Amethyst
(Darkness)
x2, Ruby
(Fire)
, Sapphire
(Wind)
, Garnet
(Earth)
, Opal
(Ice)
, Aquamarine
(Water)
, Emerald
(Wood)

Consumables:
4 Potions, 11 Tonics, 5 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, Mead, Nostrum, Smelling Salts, Dragon Scale, 4x Agni Bomb, 4x Gaia Bomb, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.)

Tools & Treasure:
Bedroll, Pickaxe, 3 Bones

heroicaquest100-golemjade.jpg

Jade Golem
(Undead)

Element:
Darkness

Power:
37

heroicaquest100-golemfeldspar.jpg

Feldspar Golem
(Undead)

Element:
Darkness

Power:
36

heroicaquest100-golemiron.jpg

Iron Golem
(Undead)

Element:
Darkness

Power:
35

heroicaquest100-golemgranite.jpg

Granite Golem
(Undead)

Element:
Darkness

Power:
34

heroicaquest100-golemcopper.jpg

Copper Golem
(Undead)

Element:
Darkness

Power:
33

heroicaquest100-golemgold.jpg

Gold Golem
(Undead)

Element:
Darkness

Power:
29

heroicaquest100-golemclay.jpg

Clay Golem
(Undead)

Element:
Darkness

Power:
27

heroicaquest100-golemmud.jpg

Mud Golem
(Undead)

Element:
Darkness

Power:
26

heroicaquest100-golemsand.jpg

Sand Golem
(Undead)

Element:
Darkness

Power:
24

eric_4_av_zps2b93f651.jpg

Eric
(Khorne)

30 year old Human Nord

Level 24 2/3 Raider
*Natural Respite*
*Immune to Fragile and Weakened* *Evasion*

Power:
41
(24+15+2)

Defense:
5

Health:
36/42
(8+23+7+4)

Gold:
156

Equipment:
Conspirator (WP: 15, causes blinded; longsword), Pugilist's Gloves (Power +2, protects from weakened-effect), Boots of Evasion (Wearer takes half damage in front row), Heavy Armor (SP:5, protects from fragile-effect)

Inventory:
Godricsleif (WP: 22;
Ice
-,
Lightning
-,
Darkness
-elemental; longsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Small Spiked Club (WP:5,
earth
-elemental club), Pitchfork of Abomination (WP:1, pierces all defenses but breaks after one use; suitable to all classes), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to their level), Crocodile Belt (Max. health +2, immunity to
water
; accessory), Garnet (
Earth
), Scroll of Sleep, 6 Grand Potions, Health Core, 3 Remedies, Neutralizer, Phoenix Essence, 7 Meads, 6 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Deadly Venom, Fire Bomb, Lightning Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.)

9576873157_492775f320_o.jpg

Sgt. Jon McEncy
(Pyrovisionary)

54 year old male human Black Knight

Level 22
*Gain Triple Experience*
*Immune to Blinded and Stunned* *
Poisonous
Defense*
*Permanently Hastened*

Power:
44
(22+18+2+2)

Defense:
14
(10+4)

Health:
46/46
(7+21+9+3+3+3)

Gold:
149

Equipment:
Zoidberg Gauntlets (WP:21, dual strike,
Light
and
Darkness
elemental, Hollow [-], dagger), Serpenthead Shield (SP:10, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent
Hastened
effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Medal of Glory (Allows the wearer to gain triple experience from battles, accessory)

Inventory:
Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Spark Hammer (WP:8,
lightning
-elemental hammer), Wooden Spear (WP:4,
wood
-elemental spear), Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), 4 Potions, Health Core, 4 Remedies, 2 Phoenix Essences, Mead, 4 Venoms, Deadly Venom, 3 Smoke Bombs, Military Grade Fire Bomb, Demeter Bomb (Causes 100 wood-elemental damage to all opponents when used.), Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, 2 Bones, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), 2x Garnet (
Earth
)

ico_evoker.jpg

En Sabah Nur
(Jebediahs)

31 year old male human Evoker

Level 31
*Immune to
Darkness
*
*Converts Ether to Health*
*Reflects Ether-Based Attacks* *Absorb Poison*
*Ether Sapped*

Power:
49
(31+18)
(67 against Humanoids
(31+36)
)

Defense:
1

Health:
24/48
(5+30+3+5+5)

Ether:
12/
42
14
(5+30+1+2+4)

Gold:
25

Equipment:
Quarterstaff (WP:18/36 against humanoids, staff), Traveler's Cloak (SP:1, backwear), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted,
Darkness
Immunity, suitable to classes with ether, bodywear), Sedge Hat (+4 Max. Ether, headwear), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, accessory)

Inventory:

Weapons:
Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon)
, Sangriste Dagger (WP:5), En & Sabah & Nur (WP:5, Shurikens 3/3), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Wooden Shield (SP:5, immunity to
wood
)

Artefacts:
Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, headwear), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, accessory), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects, suitable for barbarians, knights, dragoons, skirmishers and regulators, bodywear), Little Jane's Muff (Protects from sealed-effect, accessory), Shackles of War (Prevents anyone from fleeing battles, accessory), Lock & Chain (prevents items in the inventory from getting stolen; accessory)

Spell Items:
Garnet (
Earth
), Aquamarine (
Water
), Topaz (
Lightning
), Ruby (
Fire
), Scroll of Confusion

Consumables:
6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, Dirt Bomb, 2 Floral Bombs, 2 Trail of Dust Bombs (Causes 5 earth-elemental damage to all opponents and allows the party to flee the battle when used.), Flood Bomb (Causes 20 water-elemental damage to all opponents when used.), Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.)

Tools:
Bedroll, Pickaxe, Magnifying Glass

Summons:
B.A.S.H. (Aquamarine), Chidoris Obelisk (Topaz), Earthen Shield (Garnet), Emerald the Rockling (Ruby)

Decamon Deck:
Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

heroicaquest100-walbartan.jpg

Walbartan
(NPC, controlled by K-Nut)

45 years old female pongcanis Druid

Level 43 4/5
*Ether Sapped*

Power:
50
(43+7)

Defense:
3

Health:
40/60
(9+42+7+2)

Ether:
16/
49
14
(5+42+1+1)

Gold:
104

Equipment:
Oaken Mace (WP:7,
wood
-elemental mace), Crinkah Tribal Armor (SP:3, Max. Health +2, Max. Ether +1; suitable to pongcanae only; bodywear)

Inventory:
Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects)

heroicaquest100-hodurrthornback.jpg

Hodurr Thornback
(NPC, controlled by K-Nut)

167 years old male dwarven Berserker

Level 40 1/5
*Natural Respite*
*Thorny Defense*

Power:
50
(40+10)

Defense:
4

Health:
30/57
(8+39+10)

Gold:
14

Equipment:
Amethyst Axe (WP:10,
darkness
-elemental axe), Thorny Leather Armor (SP:4; causes damage equal to the armor's SP to all that attack the user physically; suitable to barbarians and beast warriors; bodywear)

Inventory:
Smelling Salts, Soma

heroicaquest100-periwinkle.jpg

Periwinkle
(NPC, controlled by Khorne)

19 years old female human Harlot

Level 30 2/4
*Money Maker*
*Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed*

Power:
37
(30+7)

Health:
38/51
(7+29+15)

Gold:
33

Equipment:
Leather Whip (WP:7, makes target enraged; whip), Narcissus Mirror (User has 1/2 chance to divert all attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear)

Inventory:
Remedy, Neutralizer, Tiger Balm

heroicaquest100-dainalmight.jpg

Dain Almight
(NPC, controlled by K-Nut)

72 years old male dwarven Alchemist

Level 1
*Instant Items* *Immune to elements*

Power:
14
(1+13)

Health:
10/10

Gold:
100

Equipment:
Oculoid Claw (WP:13, 1/6 chance of infecting the targeted enemy on successful hits; club), Safety Goggles (Grant immunity to all elements; suitable for Dain only; accessory)

Inventory:
Bombastic Mace (WP:5, can be used to launch bombs at enemies, adding the WP to the bomb's power; mace), Potion, Tonic, Remedy, Phoenix Essence, Smoke Bomb, Fire Bomb, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fuse & Detonator (quest item)
Posted

That helps a ton. Thanks! :thumbup:

Althior takes a Grand Tonic from the back row

All the Undead attack the Seneschal

Walbartan repeats

Hodurr attacks the Seneschal from the front row

Dain does nothing

Battle Order

Althior

Undead

Eric

Sarge

Nur

Walbartan

Hodurr

Periwinkle

Dain

Posted (edited)

Guest QM Note: I'd be happy to autoroll for a bit, if I can get your autoroll actions, order, and stop conditions. :wink:

Results of Round Ten of the Golem Battle:

>Althior drinks Grand Tonic - (Althior: +15 Ether)

Jade Golem hits The Seneschal (The Seneschal: 1094 health+5 SP-(37*2/2=37 dmg)=1062 health; Althior: -1 Ether)

Feldspar Golem hits The Seneschal (The Seneschal: 1062 health+5 SP-(36*2/2=36 dmg)=1031 health; Althior: -1 Ether)

Iron Golem hits The Seneschal (The Seneschal: 1031 health+5 SP-(35*2/2=35 dmg)=1001 health; Althior: -1 Ether)

Granite Golem hits The Seneschal (The Seneschal: 1001 health+5 SP-(34*2/2=34 dmg)=972 health; Althior: -1 Ether)

Copper Golem hits The Seneschal (The Seneschal: 972 health+5 SP-(33*2/2=33 dmg)=944 health; Althior: -1 Ether)

Gold Golem hits The Seneschal (The Seneschal: 944 health+5 SP-(29*2/2=29 dmg)=920 health; Althior: -1 Ether)

Clay Golem hits The Seneschal (The Seneschal: 920 health+5 SP-(27*2/2=27 dmg)=898 health; Althior: -1 Ether)

Mud Golem hits The Seneschal (The Seneschal: 898 health+5 SP-(27*2/2=26 dmg)=877 health; Althior: -1 Ether)

Sand Golem hits The Seneschal (The Seneschal: 877 health+5 SP-(27*2/2=24 dmg)=858 health; Althior: -1 Ether)

Eric vs. The Seneschal - Damage (Eric: 36 health+5 SP-(50/2=25 dmg)=16 health)

Sarge vs. The Seneschal - SHIELD (Arrogant Prick - The Seneschal: 858 health+5 SP-(12*4=48+22=70 dmg)=788 health)

Sarge vs. The Seneschal - Mortal Hit (The Seneschal: 788 health+5 SP-(12+22=34 dmg)=759 health)

>Nur vs. The Seneschal - Hit (The Seneschal: 759 health+5 SP-(5+31=36/2=18 dmg)=746 health + poison 5)

>Periwinkle vs. The Seneschal - Hit (The Seneschal: 746 health+5 SP-(7+30=37/2=19 dmg)=732 health + Enraged)

Hodurr vs. The Seneschal - Furious Hit (The Seneschal: 732 health+5 SP-(10+40=50*2/2=50 dmg)=687 health)

>Walbartan vs. The Seneschal - Hit (The Seneschal: 687 health+5 SP-(7*2=14+43=57*2/2/2=29 dmg)=663 health)

>Dain does nothing

The Seneschal - Poisoned (-15 health)

Althior - Ether Sapped (-2 max. ether)

Nur - Ether Sapped (-2 max. ether)

Walbartan - Ether Sapped (-2 max. ether)

Though Eric gets battered, the rest of the party manages a surprising string of hits against their opponent, whittling him down to just over one-third health.

The Seneschal stands alone against the eight Heroes.

Current Weather Condition: The sky is still dim for the sun has yet to rise, so darkness-elemental damage is doubled while light-elemental damage is halved.

Special Condition: The Tower emits strong anti-magical power, sapping 10% of maximum ether from all combatants per each passing round.

Enemies:

heroicaquest100-senechal.jpg

The Seneschal

*Absorbs
Earth
* *Immune to stunned, asleep, fast asleep, confused, hexed, jinxed, slowed, minimized, cursed, petrified, doomed and sudden death*
*
Poisoned by 15
*
*Enraged*

Type: Ethereal/Rock

Level: 50

Defense: 5

Health: 648/1521

Special:
Earth Pulse
– Causes 25
earth
-elemental damage to all combatants and removes all effects from them.

Drops:
Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), 2 Garnets
Stolen by Sarge

Party:

8664722617_bb6be3521f_t.jpg

Althior Emorith
(K-Nut) *Party Leader*

32 years old male human Necromancer

Level 41 3/5
*Gain Triple Experience*
*Ether Sapped*

Power:
57
(41+16)
(
Spellpower:
62
(41+16+5)
)

Defense:
6
(4+2)

Health:
38/52
(5+40+5+1)

Ether:
8/
56
15
(5+40+5+4+2)

Gold:
40

Equipment:
Scepter of Divine Affinity (WP:16, Has ⅙ chance to deal Cursed effect on attacks and ⅙ chance to deal Blessed effect on successful healing, Staff), Spellbound Gloves (+5 spellpower, Handwear), Ethereal Cloak (SP:2, Max Ether +4, Backwear), Medal of Glory (Wearer earns triple experience, Accessory), Robe of the Elven Necromancer (SP: 4, Body Wear)

Inventory:

Weapons:
Metasimian Dory (WP:9, pierces defense; spear),

Artifacts:
The Rat Queen's Cape (Backwear, all Vermin type are Enamored with the wearer for the first three rounds of combat, Suitable for Alchemists, Beast Warriors, Chi Monks, and Witches), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear)

Spell Items:
Diamond
(Light)
, Topaz
(Lightning)
, Amethyst
(Darkness)
x2, Ruby
(Fire)
, Sapphire
(Wind)
, Garnet
(Earth)
, Opal
(Ice)
, Aquamarine
(Water)
, Emerald
(Wood)

Consumables:
4 Potions, 11 Tonics, 5 Grand Tonics, 2 Ether Cores, 7 Remedies, 2 Elixirs, Phoenix Incense, Mead, Nostrum, Smelling Salts, Dragon Scale, 4x Agni Bomb, 4x Gaia Bomb, Garnet Lamp of Summoning, 2 Grating Stones, Skeleton Decoy, Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.)

Tools & Treasure:
Bedroll, Pickaxe, 3 Bones

heroicaquest100-golemjade.jpg

Jade Golem
(Undead)

Element:
Darkness

Power:
37

heroicaquest100-golemfeldspar.jpg

Feldspar Golem
(Undead)

Element:
Darkness

Power:
36

heroicaquest100-golemiron.jpg

Iron Golem
(Undead)

Element:
Darkness

Power:
35

heroicaquest100-golemgranite.jpg

Granite Golem
(Undead)

Element:
Darkness

Power:
34

heroicaquest100-golemcopper.jpg

Copper Golem
(Undead)

Element:
Darkness

Power:
33

heroicaquest100-golemgold.jpg

Gold Golem
(Undead)

Element:
Darkness

Power:
29

heroicaquest100-golemclay.jpg

Clay Golem
(Undead)

Element:
Darkness

Power:
27

heroicaquest100-golemmud.jpg

Mud Golem
(Undead)

Element:
Darkness

Power:
26

heroicaquest100-golemsand.jpg

Sand Golem
(Undead)

Element:
Darkness

Power:
24

eric_4_av_zps2b93f651.jpg

Eric
(Khorne)

30 year old Human Nord

Level 24 2/3 Raider
*Natural Respite*
*Immune to Fragile and Weakened* *Evasion*

Power:
41
(24+15+2)

Defense:
5

Health:
16/42
(8+23+7+4)

Gold:
156

Equipment:
Conspirator (WP: 15, causes blinded; longsword), Pugilist's Gloves (Power +2, protects from weakened-effect), Boots of Evasion (Wearer takes half damage in front row), Heavy Armor (SP:5, protects from fragile-effect)

Inventory:
Godricsleif (WP: 22;
Ice
-,
Lightning
-,
Darkness
-elemental; longsword), Drengazuli Grom'az (WP:6; Dual Strike; axe), 6 Silverfish Wings (WP:8, retrievable, throwing dagger), 2 Diseased Silverfish Wings (WP:8, causes cursed-effect, retrievable, throwing weapon), Small Spiked Club (WP:5,
earth
-elemental club), Pitchfork of Abomination (WP:1, pierces all defenses but breaks after one use; suitable to all classes), Counterstrike Gloves (after the wearer is struck by a Free Hit, they counter with strength equal to their level), Crocodile Belt (Max. health +2, immunity to
water
; accessory), Garnet (
Earth
), Scroll of Sleep, 6 Grand Potions, Health Core, 3 Remedies, Neutralizer, Phoenix Essence, 7 Meads, 6 Smelling Salts, 4 Nostrum, 3 Mulled Wine, Dragon Scale, Venom, Deadly Venom, Fire Bomb, Lightning Bomb, Bone, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.)

9576873157_492775f320_o.jpg

Sgt. Jon McEncy
(Pyrovisionary)

54 year old male human Black Knight

Level 22
*Gain Triple Experience*
*Immune to Blinded and Stunned* *
Poisonous
Defense*
*Permanently Hastened*

Power:
44
(22+18+2+2)

Defense:
14
(10+4)

Health:
46/46
(7+21+9+3+3+3)

Gold:
149

Equipment:
Zoidberg Gauntlets (WP:21, dual strike,
Light
and
Darkness
elemental, Hollow [-], dagger), Serpenthead Shield (SP:10, causes poisoned by 2-effect to anyone physically attacking the user, shield), Pegleg of Hastening (Permanent
Hastened
effect to the user; Immune to Blinded, suitable to Sarge only; footwear), Black Knight's Armour (SP:4, protects from stunned-effect; suitable for black knights; bodywear), Medal of Glory (Allows the wearer to gain triple experience from battles, accessory)

Inventory:
Clockwork Lance (WP:12, has 1/3 chance to cause slowed-effect on the target; lance), Spark Hammer (WP:8,
lightning
-elemental hammer), Wooden Spear (WP:4,
wood
-elemental spear), Monkey Armor (SP:4, immune to earth and bound; suitable to knights, beast warriors, dragoons, skirmishers and winged warriors; bodywear), Ranger’s Quiver (WP +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators and winged warriors; backwear), 4 Potions, Health Core, 4 Remedies, 2 Phoenix Essences, Mead, 4 Venoms, Deadly Venom, 3 Smoke Bombs, Military Grade Fire Bomb, Demeter Bomb (Causes 100 wood-elemental damage to all opponents when used.), Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Business Card, 2 Bones, Gold Ring (worth 15 gold; can be given to someone to make them enamored with the giver), Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified; suitable to clerics, mages, chi monks, necromancers and scholars; bodywear), 2x Garnet (
Earth
)

ico_evoker.jpg

En Sabah Nur
(Jebediahs)

31 year old male human Evoker

Level 31
*Immune to
Darkness
*
*Converts Ether to Health*
*Reflects Ether-Based Attacks* *Absorb Poison*
*Ether Sapped*

Power:
49
(31+18)
(67 against Humanoids
(31+36)
)

Defense:
1

Health:
24/48
(5+30+3+5+5)

Ether:
12/
42
12
(5+30+1+2+4)

Gold:
25

Equipment:
Quarterstaff (WP:18/36 against humanoids, staff), Traveler's Cloak (SP:1, backwear), Lichen Armour (The wearer’s ether is counted as additional health if health is depleted,
Darkness
Immunity, suitable to classes with ether, bodywear), Sedge Hat (+4 Max. Ether, headwear), Magic Mirror (The user reflects all ether-based attacks back to the caster without getting damaged by them, accessory)

Inventory:

Weapons:
Unlucky Horseshoe (WP:13, retrievable, causes jinxed-effect; throwing weapon)
, Sangriste Dagger (WP:5), En & Sabah & Nur (WP:5, Shurikens 3/3), Poisonous Rod (WP:5, causes poisoned by 5-effect; staff), Wooden Shield (SP:5, immunity to
wood
)

Artefacts:
Cobra Nemes (Absorbs poison, recovering health instead of taking damage from poisoning, suitable to clerics, mages, chi monks and necromancers, headwear), Fire Amulet (Makes physical attacks do double damage to all enemies that are weak to fire, accessory), Sealed Heavy Armour of Brilliance (SP:5,Immune: fragile, blinded, sealed effects, suitable for barbarians, knights, dragoons, skirmishers and regulators, bodywear), Little Jane's Muff (Protects from sealed-effect, accessory), Shackles of War (Prevents anyone from fleeing battles, accessory), Lock & Chain (prevents items in the inventory from getting stolen; accessory)

Spell Items:
Garnet (
Earth
), Aquamarine (
Water
), Topaz (
Lightning
), Ruby (
Fire
), Scroll of Confusion

Consumables:
6 Potions, 2 Grand Potions, Tonic, Grand Tonic, 3 Ether Cores, Milk (restores 15 health and 15 ether upon consumption), 5 Remedies, Phoenix Essence, Phoenix Incense, 2 Meads, Titan Heart (Grants encouraged- and inspired-effects when consumed), 5 Venoms, Deadly Venom, 3 Fire Bombs, 2 Ice Bombs, 2 Lightning Bombs, Dirt Bomb, 2 Floral Bombs, 2 Trail of Dust Bombs (Causes 5 earth-elemental damage to all opponents and allows the party to flee the battle when used.), Flood Bomb (Causes 20 water-elemental damage to all opponents when used.), Feather of Lithe (Makes the user nimble for three rounds, giving them a 1/3 chance to completely avoid rolls of COUNTER and DAMAGE and Free Hits.), Feather of Flight (Allows the user to flee from the battle when used.)

Tools:
Bedroll, Pickaxe, Magnifying Glass

Summons:
B.A.S.H. (Aquamarine), Chidoris Obelisk (Topaz), Earthen Shield (Garnet), Emerald the Rockling (Ruby)

Decamon Deck:
Shy Shell (Aquatic 2), Demon Ray (Aquatic 3), Will-o'-the-Wisp (Fiery 1), Barghest (Electric 2), Automaton (Electric 5), Vampire Bat (Flying 3), Specter (Icy 2), White Widow (Icy 3), Golden Scorpion (Luminous 2), Gold Golem (Luminous 6), Toxic Toad (Plant 1), Tangleweed (Plant 3), Scarab (Rock 1), Mud Frog (Rock 2), Stone Golem (Rock 8)

heroicaquest100-walbartan.jpg

Walbartan
(NPC, controlled by K-Nut)

45 years old female pongcanis Druid

Level 43 4/5
*Ether Sapped*

Power:
50
(43+7)

Defense:
3

Health:
40/60
(9+42+7+2)

Ether:
12/
49
12
(5+42+1+1)

Gold:
104

Equipment:
Oaken Mace (WP:7,
wood
-elemental mace), Crinkah Tribal Armor (SP:3, Max. Health +2, Max. Ether +1; suitable to pongcanae only; bodywear)

Inventory:
Herbal Infusion (Remove negative effects and cause blessed- and transcended-effects)

heroicaquest100-hodurrthornback.jpg

Hodurr Thornback
(NPC, controlled by K-Nut)

167 years old male dwarven Berserker

Level 40 1/5
*Natural Respite*
*Thorny Defense*
*Current Target: The Seneschal*

Power:
50
(40+10)

Defense:
4

Health:
30/57
(8+39+10)

Gold:
14

Equipment:
Amethyst Axe (WP:10,
darkness
-elemental axe), Thorny Leather Armor (SP:4; causes damage equal to the armor's SP to all that attack the user physically; suitable to barbarians and beast warriors; bodywear)

Inventory:
Smelling Salts, Soma

heroicaquest100-periwinkle.jpg

Periwinkle
(NPC, controlled by Khorne)

19 years old female human Harlot

Level 30 2/4
*Money Maker*
*Divert Attacks* *Immune to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed*

Power:
37
(30+7)

Health:
38/51
(7+29+15)

Gold:
33

Equipment:
Leather Whip (WP:7, makes target enraged; whip), Narcissus Mirror (User has 1/2 chance to divert all attacks to the next ally in turn; accessory), Periwinkle Ribbon (Grants immunity to stunned, poisoned, bleeding, cursed, asleep, fast asleep, confused and hexed; suitable for Periwinkle only; headwear)

Inventory:
Remedy, Neutralizer, Tiger Balm

heroicaquest100-dainalmight.jpg

Dain Almight
(NPC, controlled by K-Nut)

72 years old male dwarven Alchemist

Level 1
*Instant Items* *Immune to elements*

Power:
14
(1+13)

Health:
10/10

Gold:
100

Equipment:
Oculoid Claw (WP:13, 1/6 chance of infecting the targeted enemy on successful hits; club), Safety Goggles (Grant immunity to all elements; suitable for Dain only; accessory)

Inventory:
Bombastic Mace (WP:5, can be used to launch bombs at enemies, adding the WP to the bomb's power; mace), Potion, Tonic, Remedy, Phoenix Essence, Smoke Bomb, Fire Bomb, Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Fuse & Detonator (quest item)
Edited by Flipz

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