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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

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After

crash landing on the forest moon, and without a tracking beacon, Goatm An 4-61 heads in the direction of the Imperial construction site. He decides to stay in the canopy, moving from tree to tree, because of the relative safety and vantage point the great height provides. After a considerable distance, Goatm feels the trees shake. He presses himself against the rough bark and readies his only weapon, a spear taken from an unfortunate creature. A giant beast moves past him, stopping to smell the area. Luckily, faintly in the distance an obnoxious song echos through the timbers. Apparently the local creatures are celebrating something by singing about their yub nubs.

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*6/12 Edit - I was playing with the tree design and decided to change up this freebuild. I hope y'all like it. It's a little abstract because I didn't want to build the entire Gorax. C&C are welcome. I would like this judged; thanks in advance.

Posted

Hehe, interesting to see your character becoming completely wild, with bare chest and a spear. Indeed, he is the Star Wars Tarzan! And he is standing in a very nice tree. The texture of the bark is extremely well done, and it's good to see those branches sitting at different angles. The variation between tiles, studs, slopes and curves make for some very nice vertical detail, and even the little ridges are pretty convincing. But the fact that it consists of two distinct parts is a bit too obvious... The tree looks very smooth (sort of), but then there's that rather sharp angle between the sections. It would be nice to have osme kind of transistion region, an angles portion in between the two flanks to make the tree look less square. Then the illusion would be almost perfect. Still, it could be a bit better. I'd like to see some really big branches. Goatm could be standing on one for example. In general, it would be good to have some more substantial branches because that would show how Goatm moves around: it would give him more secure ground, and it would enhance the fact that the story is taking place in the high canopies of the trees. Because as it is now, it seems that your character will have a hard time to move on with all those tiny twigs... Still, you did a great job depicting the natural location!

I'm rather fond of the ragged Gorax. The mumble of slopes and curves are very effective for the rough hair, and the nose, single tooth, pointy ear and heavy brown add a lot of character to the face. Not much to improve, except perhaps a skin with more wrinkles. I think pneumatic tubing could work fine, or adding some height differencet between the several layers of bows that make up the brow, or working more with cheese slopes... To add yet some more, an actual eye would be a nice touch. Now it seems kind of empty, and those studs showing through don't exactly add to the realism. Just osme black tiles could do, or some black ball joinst... a good choice for the eyes would really enhance the already great monster you depicted. Finally: the placing of the head. Actually I love the way it is positioned now, towering over everything. And I know it's an abstract take on it, but maybe there could be a more realistic placing for the head, maybe to the side of the build and more in the distance. But the idea I have about it is very vague, and let me say it again that this solution already has a very distinct visual impact.

So yet another terrific freebuild. I love the fact that you keep playing with different textures, and this face (is it the first time you build something like it?) looks really good. Keep it up!

Posted

I really like the idea and the fact that you decided to build something like this. The execution thoug h lacks a little bit for my taste and that is for two reasons. Firstly the tree looks too flat - more like backdrops since it's not built all around or at least so that it's not too obvious it's hollow and flat from the angle you take the pictures from. Second is that everyone already knows I'm not a fan of brickbuilt creatures in any size. I think it's really hard to achieve decent smoothness of life forms with bricks that are mostly square. I admit that I didn't know those beeings even existed. And if it wasn't for the title and google I would have no idea what I'm looking at atop that tree.

But in general it's an OK MOC, the branch work is nice and I really like the story you're developing around your character! You've built quite something and let me remind you that you're only alowed 4 judged freebuilds between episodes. I can't remember if you've exceeded that number, but if you did, choose which to get judged or save some for after this episode is finished :wink:

Posted

You've built quite something and let me remind you that you're only alowed 4 judged freebuilds between episodes. I can't remember if you've exceeded that number, but if you did, choose which to get judged or save some for after this episode is finished :wink:

I meant to link to these in my last build, and will go back and edit them in. I may still redo the crash landing, I'm kind of sick of trees though. Thank you for the comments.

SoNE V Entry - Hangar 29 - Preparing for the Mission

Freebuild 1 - Tie Phantom

Freebuild 2 - Crash Landing

Freebuild 3 - Gorax

Freebuild 4 - Exhaust Hatch

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