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Posted

Guts uses his life of experience dealing with valuable weapons and his magnifying glass to inspect and taxate the sword. He also looks for any mechanisms or traps around the item.

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Posted

Hoke investigates the items laying about the sun room as well as the various plants. He also looks for possible concealed places where one so inclined may break/sneak in.

The plants potted in the room appear to be tropical in nature. Looking about, he can't find any concealed areas to sneak or break into from.

Alexandre inspects the glass, and then examines the mushroom carefully.

The glass surrounding the Sun Room seems brittle and thin. A few cracks are already present in the windows. Looking the mushroom over, Alexandre isn't quite sure what to make of it. It may be helpful, it may not. He didn't have the credentials to determine what it was.

Arthur uses his Magnifying Glass to examine the bookshelves for any traps, triggers, and/or hidden passages.

Looking around the Library's bookshelves, Arthur comes across many varying titles: Among the Sheep Tribe, Love Amidst the Dragons, A Collection of Pyrian Tragedy and Comedy, How to Train Your Dragon, War and Bricks, 1001 Abran Nights, Loot Island... however, his magnifying glass pulls nothing up.

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Lind, hearing the breathing, spins around to see the source. While he does so, he draws the Frozen Saber Hoke lent him. He also draws a deep breath so as to be able to call and alert his companions if he is facing an enemy.

Turning around, Lind comes face to face with huge, hulking werewolf! Arms raised above his head, the beast lets loose a horrible roar as the munchkin turned to face him.

It really was a horrible roar. The werewolf doubled over, trying hard not to laugh but failing.

7928421784_e78469c6cb_s.jpg

"Hah! You shoulda seen the look on your face! Oh, this is gonna be a fun night."

Guts uses his life of experience dealing with valuable weapons and his magnifying glass to inspect and taxate the sword. He also looks for any mechanisms or traps around the item.

Looking the sword over, Guts can tell the weapon is worth over 400 gold easily. Their doesn't appear to be any traps around the sword.

Posted (edited)

Turning around, Lind comes face to face with huge, hulking werewolf! Arms raised above his head, the beast lets loose a horrible roar as the munchkin turned to face him.

It really was a horrible roar. The werewolf doubled over, trying hard not to laugh but failing.

7928421784_e78469c6cb_s.jpg

"Hah! You shoulda seen the look on your face! Oh, this is gonna be a fun night."

With the ever-present mindfulness so well attributed to his kind, not wasting a moment worrying over the size of the beast, Lind attacks the werewolf without pause.

I'm assuming that he probably wouldn't tell me anything if I asked him. Also, when I talk about mindfulness, I'm saying that Lind doesn't need time to "let his heart calm down." Granted, a really mindful person would probably run away instantly, but I was also assuming that the werewolf, although definitely not something I should engage for more than one round, is partially incapacitated by his laughter, and is not as able to attack directly?

(Of course, this is a game of dice, not a game of complete real-world accuracy, but I figure it can't hurt asking.)

Also, I'm really sorry that I didn't post quicker - I just finished an eight-hour car trip that should only have lasted five... :sceptic:

Edited by Lind Whisperer
Posted

The werewolf continues laughing as he deftly parries the Munchkin's saber.

"Woah there, easy kid! Hah hah!"

He reaches up and pulls the Trickster's Mask from his face, reversing the magical facade.

Posted

Guts inspects the mushroom, and cross references it with mushrooms he has seen or eaten before. If he doesn't turn up anything, he takes a small nibble to check it for poison. "You sure we should be taking everything that's not bolted down, Alexandre?"

Posted

Guts inspects the mushroom, and cross references it with mushrooms he has seen or eaten before. If he doesn't turn up anything, he takes a small nibble to check it for poison. "You sure we should be taking everything that's not bolted down, Alexandre?"

"It could be useful, and besides, we could just check what's in it and return it. If the mushroom has any sort of magical properties it could be valuable. So we may have to protect it."

Posted

The werewolf continues laughing as he deftly parries the Munchkin's saber.

"Woah there, easy kid! Hah hah!"

He reaches up and pulls the Trickster's Mask from his face, reversing the magical facade.

Lind laughs along with Thormanil for several minutes. "Well played, Master Nihai, well played. But, if I might make a suggestion, although this once was a very good joke, with the current investigation in progress, it might not be wise to reattempt it."

Posted

Upon hearing the roar and yelp, Arthur races back to the wine cellar.

Arthur rushes into the cellar, his worst fears rushing into his head. Moving to the vintage wine rack, everything seems to be the way the party left it.

Guts inspects the mushroom, and cross references it with mushrooms he has seen or eaten before. If he doesn't turn up anything, he takes a small nibble to check it for poison. "You sure we should be taking everything that's not bolted down, Alexandre?"

Looking it over, Guts uses his alchemical experience to deduce the item is in fact a...

7236625618_234fc44536_t.jpgGrowshroom Cap - Raises power by 1 permanently.

What will Guts and Alexandre do with their newly found mushroom?

A clock chimes from the foyer, once, twice, thrice, until it ends on the sixth chime. Night fall was closing in...

Posted (edited)

Lind examines the closet for clothes hanging there. He looks around for any dressers or bookcases and looks inside of them. He also checks to see if there is a chimney, and if there is, he checks to see if the flue is properly closed or if Alfendi could make an entrance there.

You guys could try splitting the growshroom, and each gain 1/2 a Power level...

Edited by Lind Whisperer
Posted

Seeing that the wine was indeed safe, Arthur heads back to the main floor and hears laughter coming from upstairs. He shakes his head. Didn't they know time was short? Deciding to get back to their mission, Arthur returns to the Library and examines the globe, also trying to recall from his conversations with Byblos which books are most valuable.

"Guys," he calls out while he's still walking through the upstairs hallway, "Have you figured out what the valuable item in each room is? Maybe we should just grab 'em and keep 'em in the cellar with us."

Posted

Thormanil checks the windows in the room for proper locks.

The rooms in the Master Bedroom do have proper locks, however, being windows, they could be broken.

Lind examines the closet for clothes hanging there. He looks around for any dressers or bookcases and looks inside of them. He also checks to see if there is a chimney, and if there is, he checks to see if the flue is properly closed or if Alfendi could make an entrance there.

You guys could try splitting the growshroom, and each gain 1/2 a Power level...

QM Note: How am I supposed to calculate 1/2 damage? :wacko::laugh:

Looking around, Lind can't find anything of value besides, well, personal valuables akin to jewelry and clothing. Looking the clothes over, they seem mundane enough, although very elegant and light. Looking up the fireplace, Lind can't really see how small it is or how if the flue is shut; it appears Sally has forgotten to clean the chimney's for quite some time.

Hoke quickly deduces which rooms haven't been check over yet and explores them.

Hoke meanders about, trying to deduce which rooms he hasn't checked.

QM Note: I'll give you a heads up that your going to need to be more specific for later on. :devil:

Seeing that the wine was indeed safe, Arthur heads back to the main floor and hears laughter coming from upstairs. He shakes his head. Didn't they know time was short? Deciding to get back to their mission, Arthur returns to the Library and examines the globe, also trying to recall from his conversations with Byblos which books are most valuable.

"Guys," he calls out while he's still walking through the upstairs hallway, "Have you figured out what the valuable item in each room is? Maybe we should just grab 'em and keep 'em in the cellar with us."

Returning to the Library, Arthur can determine that globe must be worth something. Discovering a latch, he opens the globe up to reveal a hidden set of shot glasses and a bottle of wine, stamped with the Akrone Vineyard's seal. Arthur can determine that perhaps a few of the books are valuable, the entire set is worth a bit in gold. Would the thieves attempt to steal the entire library's collection?

Posted

Alexandre finds Arthur and says "does anyone know about that globe? If not we could hide things in there. Also, I wonder if one or two of the books were removed, then the set might become worthless. So maybe we should split them up? "

Posted

"Just you and me...that might be a plan. You carry it down to the cellar while I grab a couple key books." Arthur removes Love Amidst the Dragons and How to Train Your Dragon from the shelf.

Posted (edited)

Dining Hall, Foyer, Downstairs Corridor, Upstairs Hallway, Spare Bedroom, Bathing Room each have yet to be visited.

"Sorry, sorry, yer right. It's gettin' late and I'm just foolin' around. C'mon, Arx, let's go check the hallways."

Thormanil and Arx step out of the master bedroom into the Upstairs Hallway, taking better note of the surroundings this time than when they had first hurried through to get ahead of Lind.

Edited by swils
Posted

Looking around, Lind can't find anything of value besides, well, personal valuables akin to jewelry and clothing. Looking the clothes over, they seem mundane enough, although very elegant and light. Looking up the fireplace, Lind can't really see how small it is or how if the flue is shut; it appears Sally has forgotten to clean the chimney's for quite some time.

Lind spreads the jewelry out on the bed, using the best of his limited knowledge of petrology(mostly gleaned from repeated readings of Twenty and One Days Among the Rock Hounds by Jewels Vern.) to try to ascertain if any of them are of value significant to steal, and if any of them form a set which would be worth stealing.

He then checks underneath the bed, to see if there is anything stashed down there.

Action 1: Lind stepped back to the chimney. Bending over, he thrusts his arm up into the flue, his fingers searching for anything that might be stuffed away up there.

Action 2: Lind grips the Ethereal Deck in his hand. Although the light does not seem to come from the cards directly, a glowing aurora seems to surround them. Looking up into the chimney, he suddenly tosses the cards upwards. They fly up with a sound like a sword being rapidly unsheathed, as if they are cutting the air itself. They cast just enough light to see if the chimney is holding anything inside it**.

*If it's that the flue is too small to stick his head up, Lind makes Action 1, if it's that it's too dark to see to the top, Lind makes Action 2.

**If I'm pushing the RP to far with this, and giving things RP abilities that are too powerful, I apologize. I've always pictured Lind's battle stance as him throwing this hand of brightly glowing cards, and I was applying that here. If I'm pushing too hard, I can change my action.

I know I'm probably barking up the wrong tree(or throwing cards up the wrong flue), but I'm not sure where else a valuable might be hiding, if it's not in the jewelry or under the bed...

Posted (edited)

Guts takes the shiny sword with him and gives the room a once over for anything else remarkable, including opening the chest. He then turns to Alexandre again. "It's an expensive mushroom, sure, but not worth this 'master thief's' attention. I say we make use of it, before our enemies do. If you're not eating it, I am."

Edited by Scubacarrot

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