Palathadric Posted August 10, 2014 Posted August 10, 2014 I Dual-Heal Ravenous Remains A and B from the Back Row. "These demons have been overcome by the power of our light since the beginning. They melt before God's divine wrath."
CMP Posted August 10, 2014 Posted August 10, 2014 (edited) Magwin should've dealt 25 x 2 = 50 damage even if her weapon power multiplier is 0. Atramor came out grinning as he tore apart the undead mob, using his shield to clear a path through the slew of bones. "Everyone pick a target." He turned on his heel, charging into Mob A in the back row. Magwin did the same, unless he had in aura, in which case she attack from the front. Battle Order >Pretzel heals Ravenous Remains A (and B - >Atramor vs. Mob A - Thalion Aroosie Heckz >Ratabor heals Mob A - >Magwin vs. Mob A - Edited August 10, 2014 by CallMePie
-obelix- Posted August 10, 2014 Posted August 10, 2014 (edited) Thalion attacks Baneful Body A (and Mob A) from back row, and Aroosie throws Paragon's Progress at Mob A from back row. Edited August 10, 2014 by -obelix-
Waterbrick Down Posted August 10, 2014 Author Posted August 10, 2014 Magwin should've dealt 25 x 2 = 50 damage even if her weapon power multiplier is 0. QM Note: I'm missing where the x2 multiplier is coming from, anointed weapons only deal damage to Undead, they aren't imbued with a diamond. Also, the health of the Skeleton Decoy has been updated according to Sandy's ruling.
CMP Posted August 10, 2014 Posted August 10, 2014 QM Note: I'm missing where the x2 multiplier is coming from, anointed weapons only deal damage to Undead, they aren't imbued with a diamond. Also, the health of the Skeleton Decoy has been updated according to Sandy's ruling. Mob A is fragile.
Palathadric Posted August 10, 2014 Posted August 10, 2014 If I heal an undead enemy who is fragile, do I still do double damage?
Cutcobra Posted August 10, 2014 Posted August 10, 2014 Heckz attacks Mob A from the back row. (Front row if Atramir has aura).
Waterbrick Down Posted August 10, 2014 Author Posted August 10, 2014 (edited) Round 3 of the Morbid Mob Fight: >Pretzel vs. Ravenous Remains A (Ravenous Remains B) - Heal More Meditate (55 Damage each, both KO'd) >Atramor vs. Mob A - Inner Conflict Special Damage (75 Damage, No Aura) Thalion vs. Baneful Body A (and Mob A) - Damage Damage (Stunned) >Aroosie vs. Mob A (Paragon's Progress) - Critical Educated Hit Special Damage (0 Damage, Mob A made Slow) >Heckz vs. Mob A - Sleight of Hand Sleight of Hand (- 1 Ether, Mob A made confused) >Ratabor vs. Baneful Body A - Miracle Healing less (Party Healed to full Health) >Magwin vs. Mob A - Meditate Special Damage (+1 Ether) Pretzel smites more enemies as Atramor continues to wipe out the mob of skeletons. Aroosie tosses his last book at the mob as Ratabor brings the party back to full health. One of the undead almost manages to maul Thalion, but the sorcerer is able to avoid the stunned corpse. The Enemy: Baneful Body A Undead *Deals Poisoned 10* *Jinxed* Level: 20 Health: 8/50 Defense: 0 Special: Morbid Mauling - The monster mauls the target for 15 Poison Damage. Passive Special: Causes the poisoned by 10 Drops: Deadly Venom Skittish Skeletons A *Fragile* *Jinxed* *Afraid* *Slow* *Confused* Undead *Mob 10* Level: 20 (4*5) Health: 75/80 (4*20) Defense: 0 Special: Frenzied Rush - Does 20 Damage to every party member in the same row as the target. Drops: Skeleton Decoy, 100 Gold QM Note: The Mob counts as one target but is made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob is Hastened. Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32.25 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Orderly* Power Bonus: 0 Defense: 26 Health: 62/62 Gold: 11 Equipment: Pheles Kris (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Anointed Spear (WP: 5, damages undead), Flint & Steel (Handy for starting fires), High Heels (Power +1; suitable for women.), Bone, Paladin Shield (SP 5) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 23 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 31/31 Ether: 33/34 Gold: 779 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Deluxe Skeleton Decoy Health: 25/100 Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Paladin Level: 29 1/3 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 30/38 Gold: 1021 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Blessed Amulet (Protects from cursed-effect.), 2 Bones Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 28 2/3 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 37/43 Gold: 640 Equipment: Dual Staff (WP:8,Ice,Lightning,Fire,Wind,Light; dual strike; staff), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Peasant’s Hood (Max. Health +1.), Leather Armour (SP:1, suitable for barbarians, knights, rogues, rangers, minstrels, cannoneers, dragoons, beast warriors, skirmishers, harlots, inflitrators, regulators and winged warriors.), Bone Ratabor Mossycloak (Takes suggestions from Monk Pretzel) Male Human Cleric Level: 20 1/3 Power Bonus: 0 Defense: 2 Health: 30/30 Ether: 25/29 Gold: 0 Equipment: Oaken Staff (WP: 10, stave), Ethereal Cloak (SP: 2, Max Ether +4, backwear) Aroosie (Takes suggestions from Thalion) Male Cherubian Scholar Level: 30 Power Bonus: 0 Defense: 0 Health: 41/41 Ether: 10/44 Gold: 0 Equipment: "Of Were-mice & Men" (WP:15, inflicts Afraid; retrievable book) Inventory: Scroll of Ice Armor (Enables the user to conjur a layer of ice on the the target for the duration of one battle. After a player rolls and is inflicted with Damage or Special Damage, the opponent has a 50/50 chance of being Stunned for the next round. Each casting has a 50/50 chance of success and costs 5 ether), Scroll of Fire Armor (Enables the user to conjur a layer of ice on the the target for the duration of one battle. After a player rolls and is inflicted with Damage or Special Damage, the opponent has a 50/50 chance of being Burned 10. Each casting has a 50/50 chance of success and costs 5 ether), "Paragon's Progress" (WP:10, inflicts Slowed; retrievable book), "The Crimson Z-mail" (WP:10, inflicts Fragile; retrievable book) Magwin (Takes suggestions from Atramor) Female Were-vulture Necromancer Level: 25 Power Bonus: 0 Defense: 3 Health: 35/35 Ether: 12/35 Gold: 0 Equipment: Anointed Gladius (WP: 8, greatsword; deals damage to Undead.), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear) Inventory: Opal Party Leader, please provide a battle order, Party members please dictate an action and a row to perform it from. Edited August 10, 2014 by Waterbrick Down
-obelix- Posted August 10, 2014 Posted August 10, 2014 Thalion attacks Mob A (twice) from back row. Aroosie retrieves Of Were-mice & Men. OOC: WBD, why does Thalion have so much Ether spent?
Palathadric Posted August 10, 2014 Posted August 10, 2014 I Dual-Heal Skittish Skeletons A and Baneful Body A from the Back Row. "Let's take them down. How are you paladins holding up?"
Waterbrick Down Posted August 10, 2014 Author Posted August 10, 2014 Thalion attacks Mob A (twice) from back row. Aroosie retrieves Of Were-mice & Men. OOC: WBD, why does Thalion have so much Ether spent? QM Note: My apologies, I read Razzmatazz wrong, it's 2 ether total for the spell not 2 per enemy. Fixed.
CMP Posted August 11, 2014 Posted August 11, 2014 Atramor hacks at Skeleton Mob A from the back row while Magwin slashes at Baneful Body A from the front row. Battle Order >Pretzel heals Skeletons A (and Body B) - >Atramor vs. Mob A - >Thalion vs. Mob A (twice) - Aroosie retrieves of Weremice and Men Heckz >Ratabor heals Mob A - >Magwin vs. Mob A -
Waterbrick Down Posted August 11, 2014 Author Posted August 11, 2014 (edited) QM Note: Sorry folks I had the round all run earlier and my editor goofed up and didn't have any more time during lunch. Also note that I will be gone on my wedding and honeymoon the 15th through the 23rd, so if the quest goes that long we'll have a week pause in the quest. Just so everybody is in the know. Round 4 of the Morbid Mob Fight: >Pretzel vs. Baneful Body A (Mob A) - Meditate Special Damage (+1 Ether) >Atramor vs. Mob A - Rally Special Damage (Mob A KO'd) Thalion vs. Baneful Body A - Hit Damage (Baneful Body A KO'd) Pretzel takes a brief moment to meditate on his recent success as Atramor and Thalion finish off the last enemies. The Battle is Victorious! Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32 1/2 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Orderly* Power Bonus: 0 Defense: 26 Health: 62/62 Gold: 11 Equipment: Pheles Kris (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Anointed Spear (WP: 5, damages undead), Flint & Steel (Handy for starting fires), High Heels (Power +1; suitable for women.), Bone, Paladin Shield (SP 5) John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 23 1/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 31/31 Ether: 33/34 Gold: 779 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Paladin Level: 29 2/3 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 30/38 Gold: 1021 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Blessed Amulet (Protects from cursed-effect.), 2 Bones Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 29 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 37/43 Gold: 640 Equipment: Dual Staff (WP:8,Ice,Lightning,Fire,Wind,Light; dual strike; staff), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Peasant’s Hood (Max. Health +1.), Leather Armour (SP:1, suitable for barbarians, knights, rogues, rangers, minstrels, cannoneers, dragoons, beast warriors, skirmishers, harlots, inflitrators, regulators and winged warriors.), Bone Ratabor Mossycloak (Takes suggestions from Monk Pretzel) Male Human Cleric Level: 20 Power Bonus: 0 Defense: 2 Health: 30/30 Ether: 25/29 Gold: 0 Equipment: Oaken Staff (WP: 10, stave), Ethereal Cloak (SP: 2, Max Ether +4, backwear) Aroosie (Takes suggestions from Thalion) Male Cherubian Scholar Level: 30 Power Bonus: 0 Defense: 0 Health: 41/41 Ether: 10/44 Gold: 0 Equipment: "Of Were-mice & Men" (WP:15, inflicts Afraid; retrievable book) Inventory: Scroll of Ice Armor (Enables the user to conjur a layer of ice on the the target for the duration of one battle. After a player rolls and is inflicted with Damage or Special Damage, the opponent has a 50/50 chance of being Stunned for the next round. Each casting has a 50/50 chance of success and costs 5 ether), Scroll of Fire Armor (Enables the user to conjur a layer of ice on the the target for the duration of one battle. After a player rolls and is inflicted with Damage or Special Damage, the opponent has a 50/50 chance of being Burned 10. Each casting has a 50/50 chance of success and costs 5 ether), "Paragon's Progress" (WP:10, inflicts Slowed; retrievable book), "The Crimson Z-mail" (WP:10, inflicts Fragile; retrievable book) Magwin (Takes suggestions from Atramor) Female Were-vulture Necromancer Level: 25 Power Bonus: 0 Defense: 3 Health: 35/35 Ether: 12/35 Gold: 0 Equipment: Anointed Gladius (WP: 8, greatsword; deals damage to Undead.), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear) Inventory: Opal Party Leader, please divide the Loot: 220 Gold 2x Bones 2x Skeleton Decoys 2x Deadly Venom 2x Jinxy Juices The Party makes their way over the piles of corpses and dead Paladins and meets a small group of 6 badly wounded servants of Ennoc. "Help at long last. We had nearly resigned ourselves to our fate. Tell me, to whom do we owe the pleasure of this rescue?" Edited August 11, 2014 by Waterbrick Down
CMP Posted August 12, 2014 Posted August 12, 2014 Loot Atramor - Jinxy Juice, Bone, 55 gold Heckz - Deadly Venom, Skeleton Decoy, 55 gold Pretzel - Jinxy Juice, Bone, 55 gold Thalion - Deadly Venom, Skeleton Decoy, 55 gold Atramor hands out the loot, sheaths the Pheles Kris, and nods to the paladin. "Heroica. And these three. Greenhood got a message to the outside, and we're here to answer it. He mentioned gettin' separated from the paladins. I guess that's you guys."
Waterbrick Down Posted August 12, 2014 Author Posted August 12, 2014 "That'd be us. We're on a rotation schedule, but we started off with 20 men a week back, 18 infantry and my lieutenant." The Paladin nodded towards the female Paladin. "This place shouldn't exist in the first place, much less be guarded by us." "Things aren't always so black and white, Lieutenant Ferfew, best remember that, ere you get kicked out as one of those Order Imperial coots." Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32 1/2 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Orderly* Power Bonus: 0 Defense: 26 Health: 62/62 Gold: 66 Equipment: Pheles Kris (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Anointed Spear (WP: 5, damages undead), Flint & Steel (Handy for starting fires), High Heels (Power +1; suitable for women.), 2x Bone, Paladin Shield (SP 5), Jinxy Juice John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 23 1/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 31/31 Ether: 33/34 Gold: 829 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Skeleton Decoy, Deadly Venom Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Paladin Level: 29 2/3 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 30/38 Gold: 1076 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Blessed Amulet (Protects from cursed-effect.), 3 Bones, Jinxy Juice Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 29 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 37/43 Gold: 695 Equipment: Dual Staff (WP:8,Ice,Lightning,Fire,Wind,Light; dual strike; staff), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Peasant’s Hood (Max. Health +1.), Leather Armour (SP:1, suitable for barbarians, knights, rogues, rangers, minstrels, cannoneers, dragoons, beast warriors, skirmishers, harlots, inflitrators, regulators and winged warriors.), Bone, Deadly Venom, Skeleton Decoy Ratabor Mossycloak (Takes suggestions from Monk Pretzel) Male Human Cleric Level: 20 Power Bonus: 0 Defense: 2 Health: 30/30 Ether: 25/29 Gold: 0 Equipment: Oaken Staff (WP: 10, stave), Ethereal Cloak (SP: 2, Max Ether +4, backwear) Aroosie (Takes suggestions from Thalion) Male Cherubian Scholar Level: 30 Power Bonus: 0 Defense: 0 Health: 41/41 Ether: 10/44 Gold: 0 Equipment: "Of Were-mice & Men" (WP:15, inflicts Afraid; retrievable book) Inventory: Scroll of Ice Armor (Enables the user to conjur a layer of ice on the the target for the duration of one battle. After a player rolls and is inflicted with Damage or Special Damage, the opponent has a 50/50 chance of being Stunned for the next round. Each casting has a 50/50 chance of success and costs 5 ether), Scroll of Fire Armor (Enables the user to conjur a layer of ice on the the target for the duration of one battle. After a player rolls and is inflicted with Damage or Special Damage, the opponent has a 50/50 chance of being Burned 10. Each casting has a 50/50 chance of success and costs 5 ether), "Paragon's Progress" (WP:10, inflicts Slowed; retrievable book), "The Crimson Z-mail" (WP:10, inflicts Fragile; retrievable book) Magwin (Takes suggestions from Atramor) Female Were-vulture Necromancer Level: 25 Power Bonus: 0 Defense: 3 Health: 35/35 Ether: 12/35 Gold: 0 Equipment: Anointed Gladius (WP: 8, greatsword; deals damage to Undead.), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear) Inventory: Opal
CMP Posted August 12, 2014 Posted August 12, 2014 (edited) Atramor scratched his head. He didn't care for paladins. But now wasn't the time to be picky in his allies. "Ratabor, see what ya' can do for the injured." The regulator turned towards the long-haired man and Ferfew. "The librarian here is about to lead us to our stuff. Once we have that, we can head down the third hall, grab Greenhood, and get the hell outta here. You comin' with?" Edited August 12, 2014 by CallMePie
Waterbrick Down Posted August 12, 2014 Author Posted August 12, 2014 Atramor scratched his head. He didn't care for paladins. But now wasn't the time to be picky in his allies. "Ratabor, see what ya' can do for the injured." The regulator turned towards the long-haired man and Ferfew. "The librarian here is about to lead us to our stuff. Once we have that, we can head down the third hall, grab Greenhood, and get the hell outta here. You comin' with?" Ratabor expends 6 Ether healing the Paladins to full health. The party also find 2 Ether Cores in the Paladin's quarters. "Of course we're coming with you, we ain't daft." "So we're just going to let the undead overrun the place?" "You got any better ideas?" "Excuse me, but we'd best be going, don't know when another group of corpses is going to wander through here." Aroosie lead the party through the labyrinth of doors and hallways, until each of the party members have recovered their supplies. Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32 1/2 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Orderly* Power Bonus: 0 Defense: 26 Health: 62/62 Gold: 66 Equipment: Pheles Kris (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Anointed Spear (WP: 5, damages undead), Flint & Steel (Handy for starting fires), High Heels (Power +1; suitable for women.), 2x Bone, Paladin Shield (SP 5), Jinxy Juice, Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies), Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Agni Bomb, Health Core, Mulled Wine, Phoenix Essence, Smelling Salts, Smoke Bomb, Bone, Grating Stone John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 23 1/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 31/31 Ether: 33/34 Gold: 829 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Skeleton Decoy, Deadly Venom, Rawr (WP:9, dagger), Lovelorn Wand (WP:6, deals enamored-effect), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Spellbound Gloves (Spellpower +5; handwear), Opal (Ice), Garnet (Earth), 2 Amethysts (Darkness), Aquamarine (Water), Ether Core, Elixir, Neutralizer, Soma, 3x Mead, 3x Smelling Salts, Seth Bomb (Causes 100 darkness-elemental damage to all opponents), Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly, 6 Bones Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Paladin Level: 29 2/3 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 30/38 Gold: 1076 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Blessed Amulet (Protects from cursed-effect.), 3 Bones, Jinxy Juice, Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Archaic Starbeam Blade (WP: 15, damages undead, double WP from dusk until dawn, breaks after one use, longsword), Impervious Shield (SP: 5; grants immunity to Fire), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Counterstrike Gloves (handwear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Amethyst, Emerald, Garnet, Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 9 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, Phoenix Essence, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 29 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 37/43 Gold: 695 Equipment: Dual Staff (WP:8,Ice,Lightning,Fire,Wind,Light; dual strike; staff), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Diamond (Light), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2), Weapons: Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Peasant’s Hood (Max. Health +1.), Leather Armour (SP:1, suitable for barbarians, knights, rogues, rangers, minstrels, cannoneers, dragoons, beast warriors, skirmishers, harlots, inflitrators, regulators and winged warriors.) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired-effects for the duration of one battle), Grand Potion (4), Potion (2), Smelling Salts (3), Nostrum (3), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Venom, Smoke Bomb, Skeleton Decoy, Bone, Deadly Venom The Party eventually finds itself in the entry hall where they first transported in. Before them stands the Tertiary Hallway. Shall the party proceed?
CMP Posted August 12, 2014 Posted August 12, 2014 Atramor tosses an Ether Core each to Aroosie and Magwin. "Use those, we need to be as ready as possible. That goes for everyone." Once everyone has had a chance to prepare, Atramor leads the way inside. Basically once everyone posts we can move along. My final boss sense is tingling.
Palathadric Posted August 12, 2014 Posted August 12, 2014 "Thalion, do you want to switch weapons now that you can work your magic, so to speak. Or do you prefer to keep hold of the Dual Staff. The Alpha and Omega won't do a whole lot for me if it's not undead we're facing though. Are we expecting more undead down this way?"
-obelix- Posted August 12, 2014 Posted August 12, 2014 "Thalion, do you want to switch weapons now that you can work your magic, so to speak. Or do you prefer to keep hold of the Dual Staff. The Alpha and Omega won't do a whole lot for me if it's not undead we're facing though. Are we expecting more undead down this way?" Thalion nods, hands Monk Dual Staff and picks up his Alpha and Omega. "Now that's more like it!" he says, as he follows Atramor into the hallway.
Cutcobra Posted August 12, 2014 Posted August 12, 2014 "Yaaasss." Says Heckz in a stupid way when he recovers his stuff. "i think I'm ready, but if someone wants to drink a Mead or A Smelling Salts just tell me."
Waterbrick Down Posted August 13, 2014 Author Posted August 13, 2014 The party moves forward into the hallway, Aroosie leading the way. The party skirt past a large mob of occupied undead off to one side chamber and continue to the final hall near the Necromancers' Quarters. As the turn the corner they note three groups of undead all of which seem to be moving in the exact opposite of the party. How shall the party proceed without being spotted? [/url]
CMP Posted August 13, 2014 Posted August 13, 2014 (edited) So we have to try and make it to the top of the room without being spotted, and whenever we move the undead do the same? Do the arches do anything (can the undead move or see through them)? Edited August 13, 2014 by CallMePie
Waterbrick Down Posted August 13, 2014 Author Posted August 13, 2014 QM Note: Yes, the top of the room is your goal. Whenever you move the undead do the opposite. So you move up 1 tile, they move down 1 tile (if possible) etc. The arches are merely decorative and are actually doors to other pocket dimensions.
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