Zepher Posted September 30, 2014 Author Posted September 30, 2014 OoC: Yup, not suggesting you should attack a certain foe or not! Just explaining that the souls locking down players was to add prioritizing, not to block abilities blindly. Light Combat Round 4 Nyx v. Light Soul C - Damage (30/2-8=7 Damage) Deborah v. Light Soul E - Damage (40/2-20=0 Damage, 10 damage returned) Skrall v. Light Soul A - Critical Hit ([[12+2]*2+37]*2*3=390, KO) Ellaria v. Light Soul D - Special Damage ([40/2]-7=13 Damage) Minoid v. Light Soul F - Miss Free Hits: Light Soul G v. Nyx - ([40/2]-8=12 Damage) Soul of the Paladins v. Deborah - 50/2=25-20=5 damage; Soul of the Paladins Light Soul E: 20/2=10 damage Light Soul D: -15 (poisoned), Ellaria -4 Health The souls continue to put up a damn good fight. Whoever sealed that door does not want it opened. Ellaria and Nyx are both rattled to their core, but Skrall blasts through the Soul hanging over Hybros. "I'll be with you shortly, Skrall," grunts the still blind Deborah. The Enemies Light Soul C (Nyx) Level 30 Luminous Health: 262/400 Special: Lost Soul - The soul passes through the hero, jinxing and hexing them. Light Soul D (Ellaria) *poisoned by 15* Level 20 Luminous Health: 89/145 Special: Light Souls - Deals 40 light damage and "possesses" the hero - all damage to the light soul will be dealt to the hero (divided by 4). Light Soul E (Deborah) Level 40 Luminous Health: 8/130 Special: Blinding Light - Blinds the hero and deals 20 light damage ignoring SP/row. Light Soul F (Minoid) Level 25 Luminous Health: 67/100 Special: Out of Body Experience - The hero is removed from combat the following round. Light Soul G (Heweyrt) Level 40 Luminous Health: 200/200 Soul of the Paladins (Daneeka) Level 50 Luminous Health: 430/430 Special: The Soul of the Paladins - Removes the hero from battle for the remainder of the battle. Any hero may spend a turn to retrieve the lost hero and take their place. If all heroes are removed from combat, the battle is lost. The Party Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements except wood* *Intimidation* (Party Leader) *KO'd* Level: 31.5 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 0/53 (7+30+12+3*) Ether: 24/34 (30+3) Gold: 1184 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal •13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, 3 Grand Tonics, Soma • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 37.50 *Favors Luminous and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* *Encouraged!* Power Bonus: +2 WP Defense: 8 Health: 27/51 Gold: 83 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: • Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword) Wooden Shield (SP:5) • Lucky Doubloon (Grants "Special Guard"), Darksteel Armour (SP:6, Max. Health +3; bodywear) • Potion, Grand Potion, Remedy, Phoenix Essence, 5 Phoenix Incenses, • 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, 4 Bone, • Feather of Lithe, Minimizing Dust, 3 Meads, Nostrum, • 6 Venoms, 1 Deadly Venoms, Blind Fury, • Amethyst • Wolfgang Insignia, Black Goo Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* Level: 31.75 Power: 47 Defense: 8 Health: 16/42 Ether: 31/43 Gold: 282 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear). Inventory: • Book of a Thousand Creatures (WP:15, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Healing Staff (WP: 5), Darksteel Dagger WP: 13, blinded effect) Bone Scepter (WP: 10, On Hit, gives enemies the Undead type if they do not have a second type, Wand.) • Sandman's Parasol (Immune to Asleep and Fast Asleep effects; accessory), Monkey Bar (all minions, pets, summons etc are Hastened; accessory), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory), Scarlet Fascinator (Max. Ether +1, suitable to females only; headwear) • Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), • 2 Potions, 4 Tonics, 2 Grand Tonics, Ether Core, 3 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), • 3 Meads, 2 Nostrums, Ambrosia, Smelling Salts, Feather of Lithe • 6 Venoms, 5 Deadly Venoms, Paralyzing Venom, • Fire Bomb, Smoke Bomb, Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies), • 2 Bedrolls, 5 Bones, Amethyst, Bright Polish, Ellaria Arbour (Sandy) 23 years old female human Druid Level 28.66 *Immune to Sealing, Poisoned and Bleeding* *Ignis Fatuus: permanently poisoned by 15* *Possessed by Soul D* Power: 40 (27+12) Defense: 7 (3+4) Health: 10/44 (9+26+7+1) Ether: 7/42 (5+26+5+1+2) Gold: 93 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear) Inventory: Weapons: Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Paper Doll (Protects from Hexed, Accessory) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Deborah, The Golden Warden Level 26 Warden *Immune to Afraid, Cursed, Hexed, Instant Kill* Power Bonus: 0 Health: 38/48 SP: 20 Equipment: Crossbow (WP: 10), Deborah's Helm (SP: 4, Immune to Afraid), Deborah's Armor (SP: 6, Immunity to Cursed, Hexed and Instant Kill), Shield of the She-Wolf (SP: 10, on rolls of damage/free hits user deals SP to opponent if they survive the attack) Inventory: Mead, Grand Potion, Soma x2, Ambrosia Minoid 2.0 Level 21.66 Drilling Automaton HP: 22/33 SP: 2 Equipment: Minoid Drill Arm (WP: 10), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: None Quote
JimBee Posted September 30, 2014 Posted September 30, 2014 OOC: Ellaria's going to go down either way - there's no way she can defeat the soul without being defeated herself. Unless she heals herself or Hybros is revived and does some healing. Or Skrall can just defeat it and use an Incense. Hybros lay motionless on the ground. Battle Order: Skrall Deborah Nyx Ellaria Minoid Quote
Waterbrick Down Posted September 30, 2014 Posted September 30, 2014 (edited) OoC: Ellaria's no longer possessed, so she should survive. Dang "Watch out Ellaria," Skrall drew back another arrow and let fly at Light Soul D from the back row. "Good to hear Deborah, now where's that cowardly employer of yers?" Edited September 30, 2014 by Waterbrick Down Quote
Zepher Posted September 30, 2014 Author Posted September 30, 2014 OoC: That's actually a mistake on my part, she should still be possessed. Quote
Sandy Posted September 30, 2014 Posted September 30, 2014 "This is getting tough", Ellaria gasped, falling to her knees. She urgently consumed her Elixir from the back row. Quote
Pandora Posted September 30, 2014 Posted September 30, 2014 Nyx scans her allies; Skrall standing strong, but Hybros lying motionless and Ellaria on her knees with an odd look in her eyes. There's a nagging pain somewhere at the back of Nyx's mind, but she pushes it away. They have to keep standing, there is a purpose here. So she must keep going for as long as possible. She readies her Healing Staff to belt herself from the back row. Quote
Zepher Posted October 1, 2014 Author Posted October 1, 2014 Light Combat Round 5 >Skrall v. Light Soul D - Damage (20/2-8=2 Damage) Deborah v. Light Soul E - Critical Hit (KO) Nyx v. Self - Special Damage (No Effect) Ellaria uses an Elixir (+50 health, +10 ether) Minoid v. Light Soul F - Shield (31 Damage) Free Hits: Light Soul C v. Skrall - ([30/2]-8=7 Damage) Light Soul G v. Deborah - ([40/2]-20=0 Damage, 10 Damage returned) Soul of the Paladins v. Nyx - KO Light Soul D: -15 (poisoned), Ellaria -4 Health The heroes rip through a few more foes as Deborah frees herself from her foe. "Not cowardly, just a little held up," says a voice from within a blinding soul. It sounds a little huffy. "Trying my best to fight, but could use the help. My skill is words, not hands." The Enemies Light Soul C (Nyx) Level 30 Luminous Health: 262/400 Special: Lost Soul - The soul passes through the hero, jinxing and hexing them. Light Soul D (Ellaria) *poisoned by 15* Level 20 Luminous Health: 74/145 Special: Light Souls - Deals 40 light damage and "possesses" the hero - all damage to the light soul will be dealt to the hero (divided by 4). Light Soul F (Minoid) Level 25 Luminous Health: 36/100 Special: Out of Body Experience - The hero is removed from combat the following round. Light Soul G (Heweyrt) Level 40 Luminous Health: 190/200 Soul of the Paladins (Daneeka) Level 50 Luminous Health: 430/430 Special: The Soul of the Paladins - Removes the hero from battle for the remainder of the battle. Any hero may spend a turn to retrieve the lost hero and take their place. If all heroes are removed from combat, the battle is lost. The Party Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements except wood* *Intimidation* (Party Leader) *KO'd* Level: 31.5 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 0/53 (7+30+12+3*) Ether: 24/34 (30+3) Gold: 1184 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal •13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, 3 Grand Tonics, Soma • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 37.50 *Favors Luminous and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* *Encouraged!* Power Bonus: +2 WP Defense: 8 Health: 18/51 Gold: 83 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: • Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword) Wooden Shield (SP:5) • Lucky Doubloon (Grants "Special Guard"), Darksteel Armour (SP:6, Max. Health +3; bodywear) • Potion, Grand Potion, Remedy, Phoenix Essence, 5 Phoenix Incenses, • 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, 4 Bone, • Feather of Lithe, Minimizing Dust, 3 Meads, Nostrum, • 6 Venoms, 1 Deadly Venoms, Blind Fury, • Amethyst • Wolfgang Insignia, Black Goo Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* Level: 31.75 Power: 47 Defense: 8 Health: 16/42 Ether: 31/43 Gold: 282 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear). Inventory: • Book of a Thousand Creatures (WP:15, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Healing Staff (WP: 5), Darksteel Dagger WP: 13, blinded effect) Bone Scepter (WP: 10, On Hit, gives enemies the Undead type if they do not have a second type, Wand.) • Sandman's Parasol (Immune to Asleep and Fast Asleep effects; accessory), Monkey Bar (all minions, pets, summons etc are Hastened; accessory), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory), Scarlet Fascinator (Max. Ether +1, suitable to females only; headwear) • Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), • 2 Potions, 4 Tonics, 2 Grand Tonics, Ether Core, 3 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), • 3 Meads, 2 Nostrums, Ambrosia, Smelling Salts, Feather of Lithe • 6 Venoms, 5 Deadly Venoms, Paralyzing Venom, • Fire Bomb, Smoke Bomb, Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies), • 2 Bedrolls, 5 Bones, Amethyst, Bright Polish, Ellaria Arbour (Sandy) 23 years old female human Druid Level 28.66 *Immune to Sealing, Poisoned and Bleeding* *Ignis Fatuus: permanently poisoned by 15* *Possessed by Soul D* Power: 40 (27+12) Defense: 7 (3+4) Health: 40/44 (9+26+7+1) Ether: 17/42 (5+26+5+1+2) Gold: 93 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear) Inventory: Weapons: Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Paper Doll (Protects from Hexed, Accessory) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Deborah, The Golden Warden Level 26 Warden *Immune to Afraid, Cursed, Hexed, Instant Kill* Power Bonus: 0 Health: 33/48 SP: 20 Equipment: Crossbow (WP: 10), Deborah's Helm (SP: 4, Immune to Afraid), Deborah's Armor (SP: 6, Immunity to Cursed, Hexed and Instant Kill), Shield of the She-Wolf (SP: 10, on rolls of damage/free hits user deals SP to opponent if they survive the attack) Inventory: Mead, Grand Potion, Soma x2, Ambrosia Minoid 2.0 Level 21.66 Drilling Automaton HP: 22/33 SP: 2 Equipment: Minoid Drill Arm (WP: 10), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: None Quote
Sandy Posted October 1, 2014 Posted October 1, 2014 Feeling better after the elixir, Ellaria attacks from the back row again. Quote
JimBee Posted October 1, 2014 Posted October 1, 2014 Hybros mumbled something on the ground. Clearly, he was coming to, just needed an extra boost to get up... and with Deborah occupied with Soul G in the back row, Skrall was the only one who could help... Battle Order: Deborah Skrall Hybros (if revived heals Skrall) Hybros (heals Skrall if unsuccessful, otherwise heals Nyx) Ellaria Nyx Minoid Quote
Waterbrick Down Posted October 1, 2014 Posted October 1, 2014 (edited) "Keep 'em busy Deborah. I guess we should work on gettin' Hewyrt free too." Skrall popped open a Phoenix Insence from the back row. "Need a little help folks." Edited October 1, 2014 by Waterbrick Down Quote
JimBee Posted October 1, 2014 Posted October 1, 2014 OOC: I just noticed that Nyx should have received a free hit last round... I didn't know that she was going to use the Healing Staff otherwise I would've changed the battle order, but in the order that was stated, Skrall should've taken a free hit from Soul C, Deborah from Soul G, and Nyx from the Soul of Paladins, taking 50/2 -8=17 damage... just enough to knock her out. Quote
Zepher Posted October 1, 2014 Author Posted October 1, 2014 OoC: Damn, I wish I could award honesty like that. I see Skrall is now using a Phoenix Incense - if Hybros wants to pick a new conditional action should he heal Skrall, I can run the round within a few hours. Quote
JimBee Posted October 1, 2014 Posted October 1, 2014 Ooc: he will attack soul g in the event of a successful heal. Quote
Pandora Posted October 1, 2014 Posted October 1, 2014 OoC: Dammit, sorry. Thanks WBD, for the incense. And I forgot to say thanks to Zeph for the flashback. Nyx, distracted by her malfunctioning Healing Staff, fails to notice the side swipe from the Soul of the Paladins and falls to the ground like a furious, yet broken, doll. As she falls, she dreams she can strike back. A Darkness spell, through her Book, from the back row at the soul tied to her. Quote
Zepher Posted October 1, 2014 Author Posted October 1, 2014 Light Combat Round 6 >Deborah v. Soul G - Shield (Aura) >Skrall uses Phoenix Incense (Nyx/Hybros Revived) >Hybros heals Skrall - Shield (Hybros Blessed) >Hybros heals Skrall - Heal Less (+31 health Skrall, -1 ether Hybros) >Ellaria v. Soul D - Critical Hit ([12*2]+28=52 Damage, -15 poisoned, 13 Damage Ellaria Deborah) >Nyx v. Light Soul C - Damage (0 Damage Deborah) >Minoid v. Soul F - Damage ([25/2]-20=0 Damage Deborah) Free Hits: Soul of the Paladins v. Deborah - 5 Damage Deborah, 10 Damage Soul Light Soul D: -30 (poisoned), Ellaria Deborah -8 Health The heroes continue to tear through their soul foes. Ellaria finally is able to vanquish hers. As it flies in to ravage her with it's final revenge, Deborah calmly steps in the way and takes the hit, before swiveling in a path that protects both Nyx and the Minoid. "I think that's quite enough of these foolish souls. Let's finish what we came down here for, heroes. I want to see whatever the Hel is behind that door so we can all go home." The Enemies Light Soul C (Nyx) Level 30 Luminous Health: 262/400 Special: Lost Soul - The soul passes through the hero, jinxing and hexing them. Light Soul F (Minoid) Level 25 Luminous Health: 36/100 Special: Out of Body Experience - The hero is removed from combat the following round. Light Soul G (Heweyrt) Level 40 Luminous Health: 190/200 Soul of the Paladins (Daneeka) Level 50 Luminous Health: 420/430 Special: The Soul of the Paladins - Removes the hero from battle for the remainder of the battle. Any hero may spend a turn to retrieve the lost hero and take their place. If all heroes are removed from combat, the battle is lost. The Party Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements except wood* *Intimidation* (Party Leader) *Blessed* Level: 31.5 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 52/53 (7+30+12+3*) Ether: 23/34 (30+3) Gold: 1184 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal •13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, 3 Grand Tonics, Soma • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 37.50 *Favors Luminous and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* *Encouraged!* Power Bonus: +2 WP Defense: 8 Health: 49/51 Gold: 83 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: • Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword) Wooden Shield (SP:5) • Lucky Doubloon (Grants "Special Guard"), Darksteel Armour (SP:6, Max. Health +3; bodywear) • Potion, Grand Potion, Remedy, Phoenix Essence, 4 Phoenix Incenses, • 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, 4 Bone, • Feather of Lithe, Minimizing Dust, 3 Meads, Nostrum, • 6 Venoms, 1 Deadly Venoms, Blind Fury, • Amethyst • Wolfgang Insignia, Black Goo Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* Level: 31.75 Power: 47 Defense: 8 Health: 35/42 Ether: 31/43 Gold: 282 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear). Inventory: • Book of a Thousand Creatures (WP:15, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Healing Staff (WP: 5), Darksteel Dagger WP: 13, blinded effect) Bone Scepter (WP: 10, On Hit, gives enemies the Undead type if they do not have a second type, Wand.) • Sandman's Parasol (Immune to Asleep and Fast Asleep effects; accessory), Monkey Bar (all minions, pets, summons etc are Hastened; accessory), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory), Scarlet Fascinator (Max. Ether +1, suitable to females only; headwear) • Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), • 2 Potions, 4 Tonics, 2 Grand Tonics, Ether Core, 3 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), • 3 Meads, 2 Nostrums, Ambrosia, Smelling Salts, Feather of Lithe • 6 Venoms, 5 Deadly Venoms, Paralyzing Venom, • Fire Bomb, Smoke Bomb, Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies), • 2 Bedrolls, 5 Bones, Amethyst, Bright Polish, Ellaria Arbour (Sandy) 23 years old female human Druid Level 28.66 *Immune to Sealing, Poisoned and Bleeding* *Ignis Fatuus: permanently poisoned by 15* Power: 40 (27+12) Defense: 7 (3+4) Health: 40/44 (9+26+7+1) Ether: 17/42 (5+26+5+1+2) Gold: 93 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear) Inventory: Weapons: Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Paper Doll (Protects from Hexed, Accessory) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Deborah, The Golden Warden Level 26 Warden *Immune to Afraid, Cursed, Hexed, Instant Kill* Power Bonus: 0 Health: 40/96 SP: 20 Equipment: Crossbow (WP: 10), Deborah's Helm (SP: 4, Immune to Afraid), Deborah's Armor (SP: 6, Immunity to Cursed, Hexed and Instant Kill), Shield of the She-Wolf (SP: 10, on rolls of damage/free hits user deals SP to opponent if they survive the attack) Inventory: Mead, Grand Potion, Soma x2, Ambrosia Minoid 2.0 Level 21.66 Drilling Automaton HP: 11/33 SP: 2 Equipment: Minoid Drill Arm (WP: 10), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: None Quote
JimBee Posted October 1, 2014 Posted October 1, 2014 Hybros rose from the cold ground, nodding his thanks to Skrall and healing him. Noticing that the soul he was fightning with was gone, he prepared to attack the Soul G from the front row, with darkness magic. "I agree, Deborah. I wish greatly to know what is behind this door... Everyone leave the Soul of the Paladins, it looks like the Golden Warden here can deal with it with her shield, heheh" Battle Order: Hybros Hybros Skrall Nyx Minoid Deborah OOC: I think Deborah should be at 61 health. Quote
Pandora Posted October 1, 2014 Posted October 1, 2014 Nyx inhales deeply and suddenly, a hand subconsciously reaching for her throat, but a fraction of a second later she is composed again. "Thank you" she exhales towards Skrall. Nyx repeats her attack. Quote
Waterbrick Down Posted October 2, 2014 Posted October 2, 2014 "Sure thing." Skrall took aim at Light Soul C from the back row. Quote
Sandy Posted October 2, 2014 Posted October 2, 2014 "I can cast Scroll of Frailty on the Soul of Paladins once we decide to attack it, that should be helpful." Ellaria attacks Light Soul F from the front row. Quote
Zepher Posted October 2, 2014 Author Posted October 2, 2014 OoC: When Deborah started the round, she had 33 health. Aura brought her to 66. She took 13 damage for Ellaria, and then a further 8 from the poison. She took 5 from the Paladin Soul. 66-[13+8+5]=40 Health. Light Combat Round 7 Hybros v. Soul G - Critical Hit ([31*3]*2=186 Damage, -1 ether) Hybros v. Soul G - Shield (Hybros Lucky) >Skrall v. Light Soul C - Aim (14*2*3=84) >Nyx v. Light Soul C - Critical Hit ([[15*3]+31]*2=152 Damage, -1 ether) >Minoid does nothing Deborah v. Light Soul G - Special Damage (OoC: Strangely, this foe does not have a special damage... something we all failed to notice until this round of combat. I have selected what I consider the least dangerous of the specials. If you genuinely believe that another special is less dangerous, please let me know. Not for this specific situation, but across the board. Deborah removed from combat following round) Ellaria v. Light Soul F - Aim (15 Damage, Poisoned by 15) Light Soul F poisoned by 15 Soul of Paladins v. Deborah - 5 Damage Deborah, 10 Damage Soul The heroes continue to beat the souls, though one passes through Deborah and she falls out of existence. The Enemies Light Soul C (Nyx) Level 30 Luminous Health: 26/400 Special: Lost Soul - The soul passes through the hero, jinxing and hexing them. Light Soul F (Minoid) Level 25 Luminous *Poisoned by -15* Health: 6/100 Special: Out of Body Experience - The hero is removed from combat the following round. Light Soul G (Heweyrt) Level 40 Luminous Health: 4/200 Special: Out of Body Experience - The hero is removed from combat the following round. Soul of the Paladins (Daneeka) Level 50 Luminous Health: 420/430 Special: The Soul of the Paladins - Removes the hero from battle for the remainder of the battle. Any hero may spend a turn to retrieve the lost hero and take their place. If all heroes are removed from combat, the battle is lost. The Party Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements except wood* *Intimidation* (Party Leader) *Blessed* *Lucky* Level: 31.5 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 52/53 (7+30+12+3*) Ether: 22/34 (30+3) Gold: 1184 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal •13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, 3 Grand Tonics, Soma • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 37.50 *Favors Luminous and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* *Encouraged!* Power Bonus: +2 WP Defense: 8 Health: 49/51 Gold: 83 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: • Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword) Wooden Shield (SP:5) • Lucky Doubloon (Grants "Special Guard"), Darksteel Armour (SP:6, Max. Health +3; bodywear) • Potion, Grand Potion, Remedy, Phoenix Essence, 4 Phoenix Incenses, • 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, 4 Bone, • Feather of Lithe, Minimizing Dust, 3 Meads, Nostrum, • 6 Venoms, 1 Deadly Venoms, Blind Fury, • Amethyst • Wolfgang Insignia, Black Goo Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* Level: 31.75 Power: 47 Defense: 8 Health: 35/42 Ether: 31/43 Gold: 282 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear). Inventory: • Book of a Thousand Creatures (WP:15, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Healing Staff (WP: 5), Darksteel Dagger WP: 13, blinded effect) Bone Scepter (WP: 10, On Hit, gives enemies the Undead type if they do not have a second type, Wand.) • Sandman's Parasol (Immune to Asleep and Fast Asleep effects; accessory), Monkey Bar (all minions, pets, summons etc are Hastened; accessory), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory), Scarlet Fascinator (Max. Ether +1, suitable to females only; headwear) • Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), • 2 Potions, 4 Tonics, 2 Grand Tonics, Ether Core, 3 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), • 3 Meads, 2 Nostrums, Ambrosia, Smelling Salts, Feather of Lithe • 6 Venoms, 5 Deadly Venoms, Paralyzing Venom, • Fire Bomb, Smoke Bomb, Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies), • 2 Bedrolls, 5 Bones, Amethyst, Bright Polish, Ellaria Arbour (Sandy) 23 years old female human Druid Level 28.66 *Immune to Sealing, Poisoned and Bleeding* *Ignis Fatuus: permanently poisoned by 15* Power: 40 (27+12) Defense: 7 (3+4) Health: 40/44 (9+26+7+1) Ether: 17/42 (5+26+5+1+2) Gold: 93 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear) Inventory: Weapons: Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Paper Doll (Protects from Hexed, Accessory) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Deborah, The Golden Warden Level 26 Warden *Immune to Afraid, Cursed, Hexed, Instant Kill* Power Bonus: 0 Health: 35/48 SP: 20 Equipment: Crossbow (WP: 10), Deborah's Helm (SP: 4, Immune to Afraid), Deborah's Armor (SP: 6, Immunity to Cursed, Hexed and Instant Kill), Shield of the She-Wolf (SP: 10, on rolls of damage/free hits user deals SP to opponent if they survive the attack) Inventory: Mead, Grand Potion, Soma x2, Ambrosia Minoid 2.0 Level 21.66 Drilling Automaton HP: 11/33 SP: 2 Equipment: Minoid Drill Arm (WP: 10), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: None Quote
JimBee Posted October 2, 2014 Posted October 2, 2014 OOC: Oh, okay thanks. Though poison isn't absorbed by Aura. Also I should be at full health. Hybros looks around him as Deborah disappears. There were only a few enemies left, however. The imp prepared two more darkness spells, this time directed at the Soul of Paladins in the front row. (If damaged, heals himself from the back row instead). Battle Order: Ellaria Hybros Hybros Skrall Minoid Nyx (Deborah) Quote
Sandy Posted October 3, 2014 Posted October 3, 2014 It was time for Ellaria to cast a spell from the Scroll of Frailty upon the Soul of the Paladins. OoC: You might want to move me up in the battle order for that, Jimmyboy. Quote
Waterbrick Down Posted October 3, 2014 Posted October 3, 2014 OoC: Skrall's encouraged which means Soul C should be defeated. Skrall took aim at the Soul of the Paladins from the back row. Quote
Pandora Posted October 3, 2014 Posted October 3, 2014 Nyx has no choice but to continue against the soul in front of her. She repeats her action. Quote
Zepher Posted October 4, 2014 Author Posted October 4, 2014 OoC: I will treat Soul C as already dead. I will also leave poison as going towards Deborah. I don't have a lot of time, so it seems best to leave those things as they were. I had Nyx target G so that it would not get a free hit. Light Combat Round 8 >Ellaria uses Scroll of Frailty - Failure (Roll of 4, -1 ether) Hybros v. Soul of Paladins - Hit/Damage (31*2*2=124, -1 ether) Hybros v. Soul of Paladins - Damage/Critical Hit (31*3*2=186, -1 ether) >Skrall v. Soul of Paladins - Damage ([50/2]-8=17) Minoid v. Light Soul F - Critical Hit (KO) Nyx v. Light Soul G - Damage (13 Damage) (Deborah) The heroes destroy another soul, freeing the Minoid. Only two souls remain, and shimmer dangerously, near the edge of their existence. Deborah lurches forward back into this mortal plane. The Enemies Light Soul G (Heweyrt) Level 40 Luminous Health: 4/200 Special: Out of Body Experience - The hero is removed from combat the following round. Soul of the Paladins (Daneeka) Level 50 Luminous Health: 110/430 Special: The Soul of the Paladins - Removes the hero from battle for the remainder of the battle. Any hero may spend a turn to retrieve the lost hero and take their place. If all heroes are removed from combat, the battle is lost. The Party Hybros (played by JimButcher) 53-year-old male imp Chi Monk *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding* *Immune to all elements except wood* *Intimidation* (Party Leader) *Blessed* *Lucky* Level: 31.5 Power Bonus: 1 (6 in front row) * Defense: 0 Health: 52/53 (7+30+12+3*) Ether: 22/34 (30+3) Gold: 1184 Equipment: Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), The Black Hat (Suitable for anyone, grantsIntimidation, immune to darkness and cursed, headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Inventory: • Sword of Ancestral Hatred (WP: 45.25 gains 1/4 WP every kill made with it; longsword), Zoot's Reaper (WP:15; scythe, suitable to Hybros), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Crescent Shield (SP: 5, halved damage from elemental attacks, shield) • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), • Emerald, Garnet, Amethyst, Diamond, Ruby, Sapphire, Opal •13 Potions, 12 Grand Potions, 16 Health Cores, 11 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 4 Phoenix Incenses, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 5 Nostrums, Mead, 2 Mulled Wines, Minimizing Dust, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), 2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Skeleton Decoy, Bone, 3 Grand Tonics, Soma • Bedroll, Shovel, Pickaxe, 4 Mythril Shards, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Grating Stone Skrall (Waterbrick Down) 81 year old Male Ogre Hunter Level 37.50 *Favors Luminous and Humanoid enemies* *Immune to Fragile, Blinded, and Confused* *Gains 3x experience* *Encouraged!* Power Bonus: +2 WP Defense: 8 Health: 32/51 Gold: 83 Equipment: Hunter's Crossbow (WP:12/24 vs. Beasts, fire, ice, wind, and darkness-elemental), Hunter's Quiver (Bows and Crossbows +2WP, allows Hunters to favor two types of enemies, back wear), Tricorne (SP: 3, head wear), Heavy Armor (SP: 5, wearer is immune to fragile, blind, and confused effects, body wear), Medal of Glory (Wearer gains 3x experience from fights, accessory) Inventory: • Composite Bow (WP:12, ignores SP, light, lightning, water, wood, and earth-elemental; bow), Oversized Greatsword (WP: 16 - Double damage on targets that are clearly smaller than the hero, greatsword) Wooden Shield (SP:5) • Lucky Doubloon (Grants "Special Guard"), Darksteel Armour (SP:6, Max. Health +3; bodywear) • Potion, Grand Potion, Remedy, Phoenix Essence, 4 Phoenix Incenses, • 8 Smoke Bomb, 2 Dirt Bombs, Fire Bomb, 5 Water Bombs, Lightning Bomb, 4 Bone, • Feather of Lithe, Minimizing Dust, 3 Meads, Nostrum, • 6 Venoms, 1 Deadly Venoms, Blind Fury, • Amethyst • Wolfgang Insignia, Black Goo Nyx (played by Pandora) 19 years old Female Human Battle Mage *Natural Respite* *Immune to Fire, Darkness, Earth, Wind, Poisoned, Confused, Hexed, Sealed, Asleep, Fast Asleep* Level: 31.75 Power: 47 Defense: 8 Health: 22/42 Ether: 31/43 Gold: 282 Equipment: Zee Standard (Staff, WP: 15 Ice, Light and Darkness Elemental, Necromancers Raise Enemies with 2 extra levels), Robe of the Archmagi (SP:4, Max. Ether +5, protects from sealed-effect), Mirage Cloak (Immunity to Fire-, Darkness-, Earth- and Wind-elements and confused- asleep- and hexed-effects), High Heels (+1 Power), Helmet of Azzurat (SP:4, immune to poisoned, headwear). Inventory: • Book of a Thousand Creatures (WP:15, each roll has a 1/6 chance to summon a creature to aid the hero), Lullaby Wand (WP:6 Sleep effect), Healing Staff (WP: 5), Darksteel Dagger WP: 13, blinded effect) Bone Scepter (WP: 10, On Hit, gives enemies the Undead type if they do not have a second type, Wand.) • Sandman's Parasol (Immune to Asleep and Fast Asleep effects; accessory), Monkey Bar (all minions, pets, summons etc are Hastened; accessory), Chef’s Apron (Bodywear, Immunity to Fire and Poisons), Phoenix Dress (Max. Ether +5, full ether restored upon revival, immunity to Fire and Lightning, suitable only to female mages, clerics, chi monks, minstrels and necromancers; bodywear), Desert Cloak (Immunity to Fire-, Earth- and Wind-elemental damage; backwear), Water Canteen (Carries 3 portions of water; essential in deserts to avoid dehydration; accessory), Scarlet Fascinator (Max. Ether +1, suitable to females only; headwear) • Ruby (Fire), Diamond (Light), Amethyst (Darkness), Topaz (Lightning), Sapphire (Wind), Emerald (Wood), Garnet (Earth), Aquamarine (Water), Opal (Ice), Scroll of Sealing, Scroll of Arc Sealing, Scroll of Blindness, Bolero Of Fire (Cause Fire damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), • 2 Potions, 4 Tonics, 2 Grand Tonics, Ether Core, 3 Phoenix Essences, 3 Cosmic Essences (Revives a knocked out ally with full health and ether and gives them the blessed-effect), • 3 Meads, 2 Nostrums, Ambrosia, Smelling Salts, Feather of Lithe • 6 Venoms, 5 Deadly Venoms, Paralyzing Venom, • Fire Bomb, Smoke Bomb, Skadi Bomb (100 Ice Elemental damage to all opponents), 2 Chaotic Bombs (Causes 100 random elemental damage to all opponents), Pumpkin Bomb (Causes stunned, poisoned, asleep, blinded, sealed and confused to all enemies), • 2 Bedrolls, 5 Bones, Amethyst, Bright Polish, Ellaria Arbour (Sandy) 23 years old female human Druid Level 28.66 *Immune to Sealing, Poisoned and Bleeding* *Ignis Fatuus: permanently poisoned by 15* Power: 40 (27+12) Defense: 7 (3+4) Health: 40/44 (9+26+7+1) Ether: 16/42 (5+26+5+1+2) Gold: 93 Equipment: Ignis Fatuus (WP:12, permanently poisoned by 15, fire- and lighting-elemental staff), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Sterile Gloves (immunity to poisoned and bleeding, handwear), Spider Helmet (SP:4, passes poisoned and bleeding effects to the enemy when the wearer is hit; headwear) Inventory: Weapons: Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Artefacts: Ranger's Quiver (WP: +1 to bows and crossbows. Suitable for rangers, beast warriors, infiltrators, and winged warriors), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear), Black Bandana (Power +3, pirate lingo; headwear), Paper Doll (Protects from Hexed, Accessory) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song), Ruby (Fire) Consumables: 3 Potions, 2 Grand Potions, 4 Health Cores, 4 Tonics, 5 Grand Tonics, Ether Core, Elixir, 2 Remedies, 2 Neutralizers, Tiger Balm, 2 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrum, 2 Soma, Ambrosia, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, Pumpkin Bomb (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.) Tools: Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass Deborah, The Golden Warden Level 26 Warden *Immune to Afraid, Cursed, Hexed, Instant Kill* Power Bonus: 0 Health: 35/48 SP: 20 Equipment: Crossbow (WP: 10), Deborah's Helm (SP: 4, Immune to Afraid), Deborah's Armor (SP: 6, Immunity to Cursed, Hexed and Instant Kill), Shield of the She-Wolf (SP: 10, on rolls of damage/free hits user deals SP to opponent if they survive the attack) Inventory: Mead, Grand Potion, Soma x2, Ambrosia Minoid 2.0 Level 21.66 Drilling Automaton HP: 11/33 SP: 2 Equipment: Minoid Drill Arm (WP: 10), Iron Shell (SP: 2), Scanning Eye (Allows the Minoid to analyze most foes before battle. If in battle, it can spend a turn to analyze the fight) Inventory: None Quote
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