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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

Battle Order:

Mortimer VS Monolith Mk II with Blazing Bow from Back Row.

Masson VS Left Cannon with Darksteel Zandatsu from Back Row

Johon VS Phalanx Spear with Muckracker from Back Row

Jeaux swaps the Bravado Boots for his Spellbound Gloves in Back Row

Punii VS Monolith Mk II Heart with Tiny Tail from Back Row.

Karie throws Pumpkin Bomb from Back Row

Erdathcath VS Phalanx Spear with Handcannon from Back Row

Erdathcath VS Right Cannon with Handcannon from Back Row

Alice heals lowest health hero. If no hero is low, she does nothing.

Boomingham VS Shield with Scupperer from Front Row

Posted (edited)

QM Note: For reference: Weak Heart: For every body part deactivated, the Heart takes an automatic 20 more damage per hit, defying row and SP.

Round Two of the Amphitheater Showdown:

>Mortimer VS Monolith Mk II (back): Critical Hit (14x2=28+5=33+20=53-10=43 damage)

>Masson VS Left Cannon (back): Damage (Redirected to Punii! 50/2=25-3=22 damage)

>Johon VS Phalanx Spear (back): Damage Damage (70/2=35-5=30 damage)

>Johon VS Phalanx Spear (back): Special Damage Steal (105 gold earned)

>Jeaux equips his Spellbound Gloves (back)

>Punii VS Monolith Mk II's Heart: Critical Hit (7x2=14+22=36/2=18 damage)

>Karie throws a Pumpkin Bomb (back):

>Erdathcath VS Phalanx Spear (back): Special Damage Damage (Nothing happens)

>Erdathcath VS Right Cannon (back): Hit Critical Hit (back): (16x2=32+25=57-3=54 damage)

>Alice heals Punii (back): No heal

>Boomingham VS Phalanx Shield (front): Damage Shield: Guardian Angel!

The party cripples the Mk II with a Pumpkin Bomb, and Boomingham calls forth a Guardian Angel to defend them.

QM Note: Just need confirmation from one/two of you folks: Shall I autorun with you guys just wailing on the heart?

IM8bmvK.png "ARGH!"

Monolith MK II, Level 90 Mechanical *Defies SP, due to the Spear's assistance!* *Stunned!* *Sealed! 3 rounds remaining* *Asleep! 3 rounds remaining* *Confused! 3 rounds remaining* *Poisoned!*

HP: 557/600

SP: 10

Immune to Jinxing, Weakness, and Blindness!

Specials:

Fatal Firebeam: Monolith Mk II fires a column of heat out of its eye, severely harming the hero who rolled Special Damage. That hero is reduced to 1 HP and 1 Ether.

Eye Of The Storm: Monolith Mk II charges up electricty. At the end of the next round, he releases it in a devestating burst, the first 3 heroes in the battle order all take 85 damage.

Crowd Pleaser: Monolith Mk II goads the Oculoid crowd into blasting the heroes. All heroes take 15 damage, disregarding row and SP.

Passive Special:

Audience Participation: At the end of even numbered rounds, the Monolith Mk II summons an Oculoid Mob from the crowd; On odd numbered rounds, he summons a Progg executioner

Drops:

Oculoid Miasma x3

henrGMl.png

Monolith Mk II's Heart, Level 0 Mechanical *Stunned!* *Blinded! 3 rounds remaining* *Sealed! 3 rounds remaining* *Asleep! 3 rounds remaining* *Confused! 3 rounds remaining* *Poisoned!*

HP: 2478/3000

Specials:

Heartbeat: Monolith's heart thrashes and beats, restoring 50 HP to all parts of Monolith's body - weapons not included.

Passive Specials:

Regeneration: The heart automatically regenerates any of Monolith's kncoked out body parts after 2 rounds. This does not include the shield and spear. When the heart is destroyed, the battle is won.

Weak Heart: For every body part deactivated, the Heart takes an automatic 20 more damage per hit, defying row and SP.

In The Red: ??? (Will be revealed when the heart hits 1000 HP.)

Drops:

Steel Core

sggdJAn.png

Right Hand, Level 75 Mechanical *SP tripled, due to the Shield's assistance!* *Stunned!* *Sealed! 3 rounds remaining* *Asleep! 3 rounds remaining* *Confused! 3 rounds remaining* *Poisoned!*

HP: 350/350

SP: 3 9

Immune to Blindness!

Specials:

Shieldcrush: The Right Hand presses its shield down on the hero who rolled Special Damage. If the sheild is not targetted twice in the following round, it'll crush that hero entirely, knocking them out instantly.

Tremor Fist: Monolith Mk II smashes his fist into the ground, causing the hero who rolled Special Damage to be flung into another random hero. Both heroes take 75 damage.

If the sheild is still intact, Shieldcrush is used - otherwise, Tremor Fist is.

Jawbreaker: This hand has a cahcne of breaking the heroes' bones, all rolls of damage and free hits having a 1/3 chance of inflicting Fragile.

Drops:

Nothing

IZwbI2C.png

Left Hand, Level 75 Mechanical *Stunned!* *Blinded! 3 rounds remaining* *Asleep! 3 rounds remaining* *Confused! 3 rounds remaining* *Poisoned!*

HP: 350/350

SP: 3

Immune to Sealing!

Specials:

Speardozer: Monolith Mk II plows through the entire party with his massive spear. All heroes have a 1/2 chance of having their current HP and Ether cut in half.

Tremor Fist: Monolith Mk II smashes his fist into the ground, causing the hero who rolled Special Damage to be flung into another random hero. Both heroes take 75 damage.

If the spear is still intact, Drilldozer is used - otherwise, Tremor Fist is.

Jawbreaker: This hand has a cahcne of breaking the heroes' bones, all rolls of damage and free hits having a 1/3 chance of inflicting Fragile.

Drops:

Nothing

7ilV4hG.png

Right Cannon, Level 50 Mechanical *Stunned!* *Blinded! 3 rounds remaining* *Sealed! 3 rounds remaining* *Asleep! 3 rounds remaining* *Confused! 3 rounds remaining* *Poisoned 8!*

HP: 288/350

SP: 3

Specials:

Spreadshot: The cannon fires a barrage of shots, causing four random heroes to take 30 damage.

Daybreaker: In a blinding flash of light, both of Monolith Mk II's cannons combine their might into one shot, instantly knocking out the hero who rolled Special Damage. However, the recoil causes 75 damage to all enemies on the battlefield (not including heroes), disregarding SP.

Passive Specials:

Quickscope: At the end of every round, the cannon has a 1/3 chance of becoming Hastened for the duration of the next.

Drops:

Oculoid Fireworks

QXQAhpn.png

Left Cannon, Level 50 Mechanical *Stunned!* *Blinded! 3 rounds remaining* *Sealed! 3 rounds remaining* *Asleep! 3 rounds remaining* *Confused! 3 rounds remaining* *Poisoned!*

HP: 350/350

SP: 3

Specials:

Spreadshot: The cannon fires a barrage of shots, causing four random heroes to take 30 damage.

Daybreaker: In a blinding flash of light, both of Monolith Mk II's cannons combine their might into one shot, instantly knocking out the hero who rolled Special Damage. However, the recoil causes 75 damage to all enemies on the battlefield (not including heroes), disregarding SP.

Passive Specials:

Quickscope: At the end of every round, the cannon has a 1/3 chance of becoming Hastened for the duration of the next.

Drops:

Oculoid Fireworks

TKyWVJX.png

Phalanx Shield, Level 30 Mechanical *Stunned!* *Blinded! 3 rounds remaining* *Sealed! 3 rounds remaining* *Asleep! 3 rounds remaining* *Confused! 3 rounds remaining* *Poisoned!*

HP: 180/180

SP: 75

Specials:

Shieldplow: Monolith Mk II charges through the heroes with his shield. The hero who rolled Special Damage, and all of the heroes below him/her in the battle order, take 50 damage.

Passive Specials:

Block: At the beginning of every round, the Shield chooses one random enemy on the battlefield to defend, tripling that enemy's SP.

Drops:

Bright Polish

dfwE6BG.png

Phalanx Spear, Level 70 Mechanical *Stunned!* *Blinded! 3 rounds remaining* *Sealed! 3 rounds remaining* *Asleep! 3 rounds remaining* *Confused! 3 rounds remaining* *Poisoned!*

HP: 600/600

Specials:

Perfect Piercing: The Phalanx Spear imaples the hero who rolled Special damage, doing 90 damage and cutting their SP in half for the rest of the battle.

Passive Specials:

Assisted Skewer: The Phalanx Spear randomly selects one enemy at the beginning of the round. That enemy gains the ability to pierce SP.

Drops:

60 gold

Oculoid Mob, Level 66 Demon

HP: 375/375

SP: 13

Specials:

Swarm: The Oculoid Mob swarms the hero who rolled Special Damage, doing damage equal to its HP lost divided by 3.

Mock Applause: The Oculoid Mob taunts the heroes, each hero having a 1/3 chance of becoming enraged.

Special decided by die roll.

Drops:

Nothing.

WARNING: All rolls of Damage and Free Hits have a 1/6 chance of being redirected to Punii!

The Party:

BoominghamMock2.jpg Lord Lawrence Boomingham (Zepher)

Level 32.75 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* *Lucky!*

Power: 51

Power Bonus: 5

Defense: 10 (8)

Health: 55/55

Ether: 30/30

Gold: 986

Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)*

Inventory: Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword), Silver Sword (WP: 18, Longsword) Grand Potion, Grand Tonic, Remedy x2, Phoenix Essence, Health Core

Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.), Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword)

Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle) Garnet, Sapphire, Amethyst

Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing,

Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), 2x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone

Bedroll

*Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70)

**Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70)

8878153168_75444a509d_t.jpg

Karie Alderflask-Cour

23? years old human female

Level 27.66 Witch

Defence: 2 (0)

Health: 44/44 (7+26+8+2)

Ether: 26/33 (1+24+4+2)

Gold: 1059

Equipment: Blazing Palm (WP: 14, Fire elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) Inventory:

*Weapons:

Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip),

*Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky)

*Artefacts:

Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Paper Doll

*Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory)

*Gems: Ruby (Fire) Sapphire

*Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity

*Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song)

*Consumables:

Potion, Grand Potion, Tonic, Grand Tonic x6, Remedy x4, Phoenix Essence x4, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Deadly Venom

*Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass

*Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use)

Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter

Jeaux2.jpg Jeaux Elmfyre (joeshmoe554)

Automaton male, Evoker

Level 21.33 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused*

Power Bonus: 0

Defense: 5 (0)

Health: 33/33

Ether: 17/21

Gold: 936

Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; Empty; handcannon), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear), Golden Helmet (HP +3, SP +3), Spellbound Gloves (Spellpower +5)

Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, x2 Amethyst, Soma, Tonic, Grand Tonic x3, Grand Potion, Phoenix Essence x3, Remedy x3, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core, Spellbound Gloves (Spellpower +5), Aquamarine, Garnet, Emerald, Opal, Scroll of Blidness, Scroll of Sealing, Scroll of Confusion, Scroll of Weakening, Scroll of Frailty, Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle)

Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor)

a126cabc798a9ad470820a8d617b5d8c.png

Mortimer "Em" Mahzan (Em) *Party Leader!*

Unknown age human male Warden

Level 20.66

Power Bonus: 5

Defense: 25

Health: 39/39

Gold: 314

Equipment: Blazing Bow (WP: 14, Fire-elemental)Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year)

Inventory:

Consumables: Smoke bomb, Nostrum, Remedy, Venom, Grand Potion x5, Mead, Ambrosia, Silver Ore, Phoenix Essence

Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental),

Tools: Bedroll, Shovel, Pickaxe

Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone), Eyepatch

Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign.

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old, *Hastened!*

Level 25.33 Druid

Power: 41

Health: 39/39

Ether: 26/28

Gold: 423

Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only)

Inventory:

*Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle)

Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health),

*Bedroll, Shovel, Pickaxe, Telescope,

*Scroll of Weakening

*6 Potions, Grand Potion x2, 7 Mead, Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x4, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Remedy x2, Silver Ore, Smoke Bomb

picture_8_inventory.png Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Hastened!* *Lucky!*

Level: 32

Power Bonus: +0 (0art+0perm)

Health: 16/46 (lvl31+cls7+7perm+0art)

Defense: 5 (5art+0Shield+0perm)

Ether: 0/0/30 (lvl30

Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding*

Temporary Effects:

Gold: 5248

Equipment:

Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*)

Shield:

Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*)

Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats)

Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing)

Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*)

Artefact 5 (40+):

Artefact 6 (50+):

Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*)

Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts)

Consumables: Potions (25), Grand Potions (18), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (10), Mead (14), Smelling Salts (13), Nostrums 11), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (2)

Elements: Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2)

Scrolls:

Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1)

Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore

qi64g.png "Huh...?"

Punii, Level 22.33 Alchemist

HP: 16/38

SP: 3

Gold: 19

Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?)

Inventory: Health Coire, Ether Core, Grand Tonic x2, Bravado Brew, Phoenix Essence, Smoke Bomb x2

u7CBkvs.png "Oh no..."

Alice Incor, Level 20.66 Sage *Invisibility!*

HP: 30/30

Ether: 15/22

SP: 2

Equipment: Leather Armor (SP: 2, Bodywear) Ivory Hammer (WP: 12), Diamond, Amethyst

Inventory: Grand Potion x2, Smelling Salts

Z5wDC5Z.png "This is gonna be one hell of an uphill battle..."

Masson Cour, 26 years old, Level 50.4 Paragon

HP: 70/70

SP: 5

Power Bonus: 5

Gold: 50

Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory)

Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll, Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits),

Edited by Endgame
Posted

"This is our chance! Everyone, target the heart!" Mortimer calls, drawing back his bow and letting loose a flaming arrow towards his target.

Yeah, autorun the next few rounds with us targeting the heart.

Posted

Boomingham cracks his knuckles. "You've been rather quiet, Barty. Nothing to say?"

"You're doing an alright job of fighting something who is, in this angel's opinion, bleakly evil and chaotic. Not in the light at all." Barty smiles sternly. "We can critique the nitty gritty when all is said is done. But I have been taking notes, and no, you won't like them."

Posted

"Agreed, if we get lucky we can completely finish this battle in just 1-2 rounds, Let's kill him!" Erdathcath attacks the heart twice, back row, with her Handcannon.

OOC: I'm fine with autorunning until everything is awake again.

Posted

"Alright, let's do this!"

Karie strikes the Heart from the Front Row with the Spring Staff.

OOC: Question involve Mirror Special, because knowing our luck.... :tongue:

If Karie were to roll special against the heart, what would the outcome be?

Posted (edited)

QM Note: You'd heal all party member's HP by 50 - nothing bad! :classic:

Sorry about that, B&P.

IM8bmvK.png

"QUIET! ALL OF YOU! You think it'll be this easy...?! You won't live to see daybreak, that I assure you! One way or another, you'll fall here..."

Round Three of the Amphitheater Showdown:

>Mortimer VS The Heart (back): Hit (14+20=34+5=39 damage)

>Masson VS The Heart (front): Critical Hit (15x2=30+50=80+5=85x2=170 damage)

>Johon VS The Heart (front): Steal Critical Hit (13x2=26+32=58x2=116 damage)

>Johon VS The Heart (back): Special Damage Critical Hit (13x2=26+32=58 damage)

>Jeaux VS The Heart (back): Critical Hit (13x2=26+5=31+21=52x2=104 damage)

>Punii VS The Heart: (front): Special Damage (nothing happens)

>Erdathcath VS The Heart (back): Hit Critical Hit

>Erdathcath VS The Heart (back): Special Damage Hit (25+16=41 damage)

>Alice VS The Heart (front): Damage (Nothing happens)

>Boomingham VS The Heart: Shield: Guardian Angel!

-------------------------------------------

Round Four of the Amphitheater Showdown:

>Karie casts Frailty on The Heart: Success!

>Mortimer VS The Heart (back): Hit (14+20=34+5=39x2=78 damage)

>Masson VS The Heart (front): Critical Hit (15x2=30+50=80+5=85 damage)

>Johon VS The Heart (front): Hit Critical Hit (13x2=26+32=58 damage)

>Johon VS The Heart (back): Special Damage Special Damage (Nothing happens)

>Jeaux VS The Heart (back): Hit (13+26=39+5=43x4=172 damage)

>Punii VS The Heart: (front): Damage (nothing happens)

>Erdathcath VS The Heart (back): Hit Critical Hit (16x2=32+25=57x2=114 damage)

>Erdathcath VS The Heart (back): Special Damage Critical Hit (16x2=32+25=57x2=114 damage)

>Alice VS The Heart (front): Hit (12+20=32x2=64 damage)

>Boomingham VS The Heart: Damage Critical Hit (14x2=28+31=59+4=63x4=252 damage)

Z5wDC5Z.png

"He's crippled for one more round! We have the capability, and his heart is fragile - lets do one final rush and put this beast down before he can do any more harm!"

Even Seerus looks astonished by the bloodbath!

iQpt6Fq.png

"What?! How?! The R&D boys assured me this bastard would take them out..." It seemed like he had dropped the announcer act entirely.

qi64g.png

"You know, Mortimer, he's *wheeze* not defending himself. If you wanted to 8cough* shoot him while we destroy the Mk II, you could probably *cough* blindside him..."

IM8bmvK.png

"How? How did I let this happen...?"

IM8bmvK.png "No... NO! It can't end here, not like this, not in front of all of them!"

Monolith MK II, Level 92 Mechanical *Sealed! 1 rounds remaining* *Asleep! 1 rounds remaining* *Confused! 1 rounds remaining* *Poisoned!*

HP: 555/600

SP: 10

Immune to Jinxing, Weakness, and Blindness!

Specials:

Fatal Firebeam: Monolith Mk II fires a column of heat out of its eye, severely harming the hero who rolled Special Damage. That hero is reduced to 1 HP and 1 Ether.

Eye Of The Storm: Monolith Mk II charges up electricty. At the end of the next round, he releases it in a devestating burst, the first 3 heroes in the battle order all take 85 damage.

Crowd Pleaser: Monolith Mk II goads the Oculoid crowd into blasting the heroes. All heroes take 15 damage, disregarding row and SP.

Passive Special:

Audience Participation: At the end of even numbered rounds, the Monolith Mk II summons an Oculoid Mob from the crowd; On odd numbered rounds, he summons a Progg executioner

Drops:

Oculoid Miasma x3

henrGMl.png

Monolith Mk II's Heart, Level 0 Mechanical *Blinded! 1 rounds remaining* *Sealed! 1 rounds remaining* *Confused! 1 rounds remaining* *Poisoned 44!* *Bleeding 5!* *Fragile! 2 rounds remaining* *Defies SP, due to the Spear's assistance!*

HP: 837/3000

Specials:

Heartbeat: Monolith's heart thrashes and beats, restoring 50 HP to all parts of Monolith's body - weapons not included.

Passive Specials:

Regeneration: The heart automatically regenerates any of Monolith's kncoked out body parts after 2 rounds. This does not include the shield and spear. When the heart is destroyed, the battle is won.

Weak Heart: For every body part deactivated, the Heart takes an automatic 20 more damage per hit, defying row and SP.

In The Red: On the brink of death, the Heart boosts every body part's level by 2 until the battle is won.

Drops:

Steel Core

sggdJAn.png

Right Hand, Level 77 Mechanical *Stunned!* *Sealed! 1 rounds remaining* *Asleep! 1 rounds remaining* *Confused! 1 rounds remaining* *Poisoned!*

HP: 348/350

SP: 3

Immune to Blindness!

Specials:

Shieldcrush: The Right Hand presses its shield down on the hero who rolled Special Damage. If the sheild is not targetted twice in the following round, it'll crush that hero entirely, knocking them out instantly.

Tremor Fist: Monolith Mk II smashes his fist into the ground, causing the hero who rolled Special Damage to be flung into another random hero. Both heroes take 75 damage.

If the sheild is still intact, Shieldcrush is used - otherwise, Tremor Fist is.

Jawbreaker: This hand has a cahcne of breaking the heroes' bones, all rolls of damage and free hits having a 1/3 chance of inflicting Fragile.

Drops:

Nothing

IZwbI2C.png

Left Hand, Level 77 Mechanical *Stunned!* *Blinded! 1 rounds remaining* *Asleep! 1 rounds remaining* *Confused! 1 rounds remaining* *Poisoned!* *SP tripled, due to the Shield's assistance!*

HP: 348/350

SP: 3

Immune to Sealing!

Specials:

Speardozer: Monolith Mk II plows through the entire party with his massive spear. All heroes have a 1/2 chance of having their current HP and Ether cut in half.

Tremor Fist: Monolith Mk II smashes his fist into the ground, causing the hero who rolled Special Damage to be flung into another random hero. Both heroes take 75 damage.

If the spear is still intact, Drilldozer is used - otherwise, Tremor Fist is.

Jawbreaker: This hand has a cahcne of breaking the heroes' bones, all rolls of damage and free hits having a 1/3 chance of inflicting Fragile.

Drops:

Nothing

7ilV4hG.png

Right Cannon, Level 52 Mechanical *Stunned!* *Blinded! 1 rounds remaining* *Sealed! 3 rounds remaining* *Asleep! 1 rounds remaining* *Confused! 1 rounds remaining* *Poisoned 8!*

HP: 272/350

SP: 3

Specials:

Spreadshot: The cannon fires a barrage of shots, causing four random heroes to take 30 damage.

Daybreaker: In a blinding flash of light, both of Monolith Mk II's cannons combine their might into one shot, instantly knocking out the hero who rolled Special Damage. However, the recoil causes 75 damage to all enemies on the battlefield (not including heroes), disregarding SP.

Passive Specials:

Quickscope: At the end of every round, the cannon has a 1/3 chance of becoming Hastened for the duration of the next.

Drops:

Oculoid Fireworks

QXQAhpn.png

Left Cannon, Level 52 Mechanical *Stunned!* *Blinded! 1 rounds remaining* *Sealed! 1 rounds remaining* *Asleep! 1 rounds remaining* *Confused! 1 rounds remaining* *Poisoned!*

HP: 350/350

SP: 3

Specials:

Spreadshot: The cannon fires a barrage of shots, causing four random heroes to take 30 damage.

Daybreaker: In a blinding flash of light, both of Monolith Mk II's cannons combine their might into one shot, instantly knocking out the hero who rolled Special Damage. However, the recoil causes 75 damage to all enemies on the battlefield (not including heroes), disregarding SP.

Passive Specials:

Quickscope: At the end of every round, the cannon has a 1/3 chance of becoming Hastened for the duration of the next.

Drops:

Oculoid Fireworks

TKyWVJX.png

Phalanx Shield, Level 30 Mechanical *Stunned!* *Blinded! 1 rounds remaining* *Sealed! 1 rounds remaining* *Asleep! 1 rounds remaining* *Confused! 1 rounds remaining* *Poisoned!*

HP: 180/180

SP: 75

Specials:

Shieldplow: Monolith Mk II charges through the heroes with his shield. The hero who rolled Special Damage, and all of the heroes below him/her in the battle order, take 50 damage.

Passive Specials:

Block: At the beginning of every round, the Shield chooses one random enemy on the battlefield to defend, tripling that enemy's SP.

Drops:

Bright Polish

dfwE6BG.png

Phalanx Spear, Level 70 Mechanical *Stunned!* *Blinded! 1 rounds remaining* *Sealed! 1 rounds remaining* *Asleep! 1 rounds remaining* *Confused! 1 rounds remaining* *Poisoned!*

HP: 600/600

Specials:

Perfect Piercing: The Phalanx Spear imaples the hero who rolled Special damage, doing 90 damage and cutting their SP in half for the rest of the battle.

Passive Specials:

Assisted Skewer: The Phalanx Spear randomly selects one enemy at the beginning of the round. That enemy gains the ability to pierce SP.

Drops:

60 gold

Oculoid Mob A, Level 66 Demon

HP: 375/375

SP: 13

Specials:

Swarm: The Oculoid Mob swarms the hero who rolled Special Damage, doing damage equal to its HP lost divided by 3.

Mock Applause: The Oculoid Mob taunts the heroes, each hero having a 1/3 chance of becoming enraged.

Special decided by die roll.

Drops:

Nothing.

Oculoid Mob B, Level 66 Demon

HP: 375/375

SP: 13

Specials:

Swarm: The Oculoid Mob swarms the hero who rolled Special Damage, doing damage equal to its HP lost divided by 3.

Mock Applause: The Oculoid Mob taunts the heroes, each hero having a 1/3 chance of becoming enraged.

Special decided by die roll.

Drops:

Nothing.

1GfGxzM.png "Impossible!"

Progg Executioner A, Level 80 Dark Beast

HP: 344/550

SP: 10

Immune to Weakness!

Specials:

Chopping Block: The Progg Executioner stabs the hero who rolled Special Damage, Dooming them, and dropping their HP and and Ether to 1.

Backbreaker: The Progg Executioner delivers a hard jab to the hero's spine with his tale, doing 80 damage, making them Fragile for 3 rounds, and dequipping their artifacts.

Specials alternate.

Passive Specials:

Marked For Death: Any hero targetting the Progg Executioner has a 1/6 chance of becoming Doomed.

Drops:

Silver Ore

WARNING: All rolls of Damage and Free Hits have a 1/6 chance of being redirected to Punii!

The Party:

BoominghamMock2.jpg Lord Lawrence Boomingham (Zepher)

Level 32.75 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged* *Lucky!*

Power: 51

Power Bonus: 5

Defense: 10 (8)

Health: 55/55

Ether: 30/30

Gold: 986

Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)*

Inventory: Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword), Silver Sword (WP: 18, Longsword) Grand Potion, Grand Tonic, Remedy x2, Phoenix Essence, Health Core

Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.), Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword)

Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle) Garnet, Sapphire, Amethyst

Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing,

Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), 2x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone

Bedroll

*Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70)

**Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70)

8878153168_75444a509d_t.jpg

Karie Alderflask-Cour

23? years old human female

Level 27.66 Witch

Defence: 2 (0)

Health: 44/44 (7+26+8+2)

Ether: 26/33 (1+24+4+2)

Gold: 1059

Equipment: Blazing Palm (WP: 14, Fire elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) Inventory:

*Weapons:

Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip),

*Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky)

*Artefacts:

Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Paper Doll

*Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory)

*Gems: Ruby (Fire) Sapphire

*Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity

*Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song)

*Consumables:

Potion, Grand Potion, Tonic, Grand Tonic x6, Remedy x4, Phoenix Essence x4, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Deadly Venom

*Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass

*Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use)

Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter

Jeaux2.jpg Jeaux Elmfyre (joeshmoe554)

Automaton male, Evoker

Level 21.33 *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused*

Power Bonus: 0

Defense: 5 (0)

Health: 33/33

Ether: 17/21

Gold: 936

Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; Empty; handcannon), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear), Golden Helmet (HP +3, SP +3), Spellbound Gloves (Spellpower +5)

Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, x2 Amethyst, Soma, Tonic, Grand Tonic x3, Grand Potion, Phoenix Essence x3, Remedy x3, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core, Spellbound Gloves (Spellpower +5), Aquamarine, Garnet, Emerald, Opal, Scroll of Blidness, Scroll of Sealing, Scroll of Confusion, Scroll of Weakening, Scroll of Frailty, Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle)

Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor)

a126cabc798a9ad470820a8d617b5d8c.png

Mortimer "Em" Mahzan (Em) *Party Leader!*

Unknown age human male Warden

Level 20.66

Power Bonus: 5

Defense: 25

Health: 39/39

Gold: 314

Equipment: Blazing Bow (WP: 14, Fire-elemental)Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year)

Inventory:

Consumables: Smoke bomb, Nostrum, Remedy, Venom, Grand Potion x5, Mead, Ambrosia, Silver Ore, Phoenix Essence

Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental),

Tools: Bedroll, Shovel, Pickaxe

Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone), Eyepatch

Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign.

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old, *Hastened!*

Level 25.33 Druid

Power: 41

Health: 39/39

Ether: 26/28

Gold: 423

Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only)

Inventory:

*Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle)

Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health),

*Bedroll, Shovel, Pickaxe, Telescope,

*Scroll of Weakening

*6 Potions, Grand Potion x2, 7 Mead, Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x4, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Remedy x2, Silver Ore, Smoke Bomb

picture_8_inventory.png Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Hastened!* *Lucky!*

Level: 32

Power Bonus: +0 (0art+0perm)

Health: 16/46 (lvl31+cls7+7perm+0art)

Defense: 5 (5art+0Shield+0perm)

Ether: 0/0/30 (lvl30

Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding*

Temporary Effects:

Gold: 5248

Equipment:

Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*)

Shield:

Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*)

Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats)

Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing)

Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*)

Artefact 5 (40+):

Artefact 6 (50+):

Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*)

Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts)

Consumables: Potions (25), Grand Potions (18), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (10), Mead (14), Smelling Salts (13), Nostrums 11), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (2)

Elements: Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2)

Scrolls:

Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1)

Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore

qi64g.png "Huh...?"

Punii, Level 22.33 Alchemist

HP: 16/38

SP: 3

Gold: 19

Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?)

Inventory: Health Coire, Ether Core, Grand Tonic x2, Bravado Brew, Phoenix Essence, Smoke Bomb x2

u7CBkvs.png "Oh no..."

Alice Incor, Level 20.66 Sage *Invisibility!*

HP: 30/30

Ether: 15/22

SP: 2

Equipment: Leather Armor (SP: 2, Bodywear) Ivory Hammer (WP: 12), Diamond, Amethyst

Inventory: Grand Potion x2, Smelling Salts

Z5wDC5Z.png "This is gonna be one hell of an uphill battle..."

Masson Cour, 26 years old, Level 50.4 Paragon

HP: 70/70

SP: 5

Power Bonus: 5

Gold: 50

Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory)

Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll, Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits),

Edited by Endgame
Posted

Battle Order:

Mortimer VS Heart with Blazing Bow from Back Row

Masson VS Heart with Darksteel Zandatsu from Front row

Boomingham

Johon

Johon

Jeaux

Alice VS Heart with Ivory Hammer from Front Row

Punii VS Heart with Tiny Tail from Front Row

Karie

Erdathcath

Erdathcath

Posted

OoC: We had guardian angel, so no. :thumbup: But I would like to know what "In the Red" means before posting an action.

"Always good to see you," grunts Boomingham as the little angel fades away, looking pretty pooped from fending off any and all attacks.

Posted

QM Note: Seems like I should remember what I type up! :blush: It's inconsequential, he essentially just buffs himself a bit every round... Now:

Round Five of the Amphitheater Showdown:

>Mortimer VS The Heart (back): Special Damage (Nothing happens)

>Masson VS The Heart (front): Critical Hit (15x2=30+50=80+5=85x2=190 damage)

>Boomingham VS The Heart (front): Hit (14+32=46+4=50x4=200 damage)

>Johon VS The Heart (front): Damage Hit (31+13=44x2=88 damage)

>Johon VS The Heart (back): Steal Critical Hit (13x2=26+31=57x2=114 damage)

>Jeaux VS The Heart (back): Critical Hit (13x2=26+21=47+52x4=208 damage)

The party continues to barrage the heart, but it is a lightning bolt from Jeaux that fells the giant. As the electricty bursts through his chest, he lets a strained,electric gasp as his grip on his weapons loosen. They clatter to thefloor as he wobbles, the metallic beast eventually falling to his knees, propping himself up with his hands.

The crowd, and even Seerus, watch on in stunned silence as they see their champion brought to his knees.

IM8bmvK.png

"Heh. Eheheheheh. Not... Not what I expected... Even my little brother put up more of a fight, didn't he...? Did I suffer a fall from grace, heroes, or were you always better? I wanted to humiliate you... I wanted to be able to go up to that goddamned automaton - especially since he's struck the killing blow - and grind him to dust. I wanted to show him how foolish he was for refusing my offer. But look at me nw, huh?! I wanted to show you just how pathetic you are without emoion. But here I am, raging one moment, disgraced the next. It's pathetic. You may not be able to feel, robot... But I'm not giving you the satisfaction, either way. You'll look at my corpse and feel nothing. So, at the end of the day.. I can be content with that.

Good night, everybody. This show is over..."

With that, with a last burst of strenght, he heaves up his massive spear. Taking one last mournful glance at his battered heart, he plunges the spear through his chest, killing himself instantly. His body crumples into a mess of steel and metal, the red lights on his body fizzling away. Seerus looks on in awe.

iQpt6Fq.png

"But... That wasn't supposed to..." For the first time, Seerus looks unnerved. "At least... Not that... Quickly..."

"Troops... We'll leave The Regret to sort out this matter. They'll be meeting our Master shortly, I imagine, won't you? Still determined to kill the unkillable, heroes? Heh... Heh. That's something to be commended on, besides massacring our champion. But, I'm afraid that I'm under orders to defer you to The Regret himself. So, with that... Everybody, flee, and leave these poor souls to their fates!"

Seerus vanishes into thin air after he gives the order, the rest of the audience following suit. Those who cannnot teleport scramble to flee through side entrances, revealing the staircase up to the top of the Citadel. From there, they could access The Regret's Inner Sanctum...

The Battle is Victorious, and the Final Confrontation Awaits!

Loot:

Silver Ore

Oculoid Fireworks x2

120 gold

Bright Polish

Steel Core: Accesory. One of the pumps stored inside Monolith Mk II's heart... There's still a little bit of ink stuck in it. Increases attack power by 7.

Oculoid Miasma x3: A canister containing some horrid gas. Use it on any enemy to reduce their level by 10.

The Party:

BoominghamMock2.jpg Lord Lawrence Boomingham (Zepher)

Level 33Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness*

Power: 52

Power Bonus: 5

Defense: 10 (8)

Health: 56/56

Ether: 31/31

Gold: 986

Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile, Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)*

Inventory: Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword), Silver Sword (WP: 18, Longsword) Grand Potion, Grand Tonic, Remedy x2, Phoenix Essence, Health Core

Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.), Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword)

Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle) Garnet, Sapphire, Amethyst

Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing,

Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), 2x Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone

Bedroll

*Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70)

**Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70)

8878153168_75444a509d_t.jpg

Karie Alderflask-Cour

23? years old human female

Level 28 Witch

Defence: 2 (0)

Health: 45/45 (7+27+8+2)

Ether: 27/34 (1+27+4+2)

Gold: 1059

Equipment: Blazing Palm (WP: 14, Fire elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Witch's Talisman (Makes the witch's poisonous attacks cause poisoned by 10-effect instead of poisoned by 1, suitable for witches; accessory) Inventory:

*Weapons:

Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip),

*Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky)

*Artefacts:

Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory), Paper Doll

*Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory)

*Gems: Ruby (Fire) Sapphire

*Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity

*Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song)

*Consumables:

Potion, Grand Potion, Tonic, Grand Tonic x6, Remedy x4, Phoenix Essence x4, Nostrum x3, Mulled Wine, 9 Venoms, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, Tasty Pretzel (1/3 chance each of granting lucky, hastened, and encouraged-effects upon consumption), 5 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Deadly Venom

*Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass

*Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use)

Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter

Jeaux2.jpg Jeaux Elmfyre (joeshmoe554)

Automaton male, Evoker

Level 21.66*Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused*

Power Bonus: 0

Defense: 5 (0)

Health: 33/33

Ether: 17/21

Gold: 936

Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; Empty; handcannon), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear), Golden Helmet (HP +3, SP +3), Spellbound Gloves (Spellpower +5)

Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, x2 Amethyst, Soma, Tonic, Grand Tonic x3, Grand Potion, Phoenix Essence x3, Remedy x3, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core, Spellbound Gloves (Spellpower +5), Aquamarine, Garnet, Emerald, Opal, Scroll of Blidness, Scroll of Sealing, Scroll of Confusion, Scroll of Weakening, Scroll of Frailty, Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle)

Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor)

a126cabc798a9ad470820a8d617b5d8c.png

Mortimer "Em" Mahzan (Em) *Party Leader!*

Unknown age human male Warden

Level 21

Power Bonus: 5

Defense: 25

Health: 40/40

Gold: 314

Equipment: Blazing Bow (WP: 14, Fire-elemental)Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year)

Inventory:

Consumables: Smoke bomb, Nostrum, Remedy, Venom, Grand Potion x5, Mead, Ambrosia, Silver Ore, Phoenix Essence

Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental),

Tools: Bedroll, Shovel, Pickaxe

Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Frost Helm (SP: 3, immune to ice, suitable for anyone), Eyepatch

Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign.

7658311678_af277ff22a_t.jpg

Erdathcath Madilinas, 199 years old,

Level 25.66 Druid

Power: 41

Health: 39/39

Ether: 26/28

Gold: 423

Equipped: Tritech Handcannon (WP:16, Fire-elemental, permanent poisoned 7, cursed), Satchel of Awesomeness (Permanent Lucky-effect; bodywear, suitable for anyone), Amulet of Optimism (Adds the confused-effect to all attacks; accessory, suitable to Erdathcath only)

Inventory:

*Qlice (WP: 8, club, permanent Poison 4), Longbow (WP:7), Quick bow (WP: 6, bow, provides hastened effect for one round each battle)

Machine's Heart (The hollowed out heart of Monolith, after being defeated, halves all damage from Earth, Electrical, and Mechanical type enemies; bodywear, suitable for anyone) *Mage's muffler (protects from sealing; accessory, suitable for anyone), Helmet (+1 max. health; headwear, suitable for anyone), Snake Eye Charm (protects from petrified; accessory, suitable for anyone), Helmet (+1 max. health),

*Bedroll, Shovel, Pickaxe, Telescope,

*Scroll of Weakening

*6 Potions, Grand Potion x2, 7 Mead, Smelling Salts, 15 Venoms, 2 Deadly Venoms, 2 Floral Bombs, 2 Ice Bombs, 2 Lightning Bombs, 1 Fire Bomb, 3 Smoke Bombs, 2 Water Bombs, 2 Holy Bomb, 2 Dirt Bombs, 2 Air Bombs, Bone, Skeleton Decoy, Saber teeth, Jinxy Juice x2, Grand Tonic x4, Love Potion, Blind Fury, Grating Stone, Mythril Shard x2, Silver Ore, 3 Elixirs, 2 Phoenix Essences, Sushi (restores 5 HP and 5 Ether), Neutralizer, Chaotic Bomb (Causes 100 random elemental damage to all opponents), Equilibrium Tonic, Remedy x2, Silver Ore, Smoke Bomb

picture_8_inventory.png Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider

Level: 32.25

Power Bonus: +0 (0art+0perm)

Health: 16/46 (lvl31+cls7+7perm+0art)

Defense: 5 (5art+0Shield+0perm)

Ether: 0/0/30 (lvl30

Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding*

Temporary Effects:

Gold: 5248

Equipment:

Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*)

Shield:

Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*)

Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats)

Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing)

Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*)

Artefact 5 (40+):

Artefact 6 (50+):

Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows), Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone, *Immune to Poisoned/Bleeding*), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*)

Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators), Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers, Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts)

Consumables: Potions (25), Grand Potions (18), Grand Tonics (1), Health Cores (1), Phoenix Essences (2), Remedies (10), Mead (14), Smelling Salts (13), Nostrums 11), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia (2), Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (2)

Elements: Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2)

Scrolls:

Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1)

Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore

qi64g.png "That was fast."

Punii, Level 22.66 Alchemist

HP: 16/38

SP: 3

Gold: 19

Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?)

Inventory: Health Coire, Ether Core, Grand Tonic x2, Bravado Brew, Phoenix Essence, Smoke Bomb x2

u7CBkvs.png "...Okay?"

Alice Incor, Level 21 Sage *Invisibility!*

HP: 31/31

Ether: 15/23

SP: 2

Equipment: Leather Armor (SP: 2, Bodywear) Ivory Hammer (WP: 12), Diamond, Amethyst

Inventory: Grand Potion x2, Smelling Salts

Z5wDC5Z.png "The final confrontation awaits."

Masson Cour, 26 years old, Level 50.6 Paragon

HP: 70/70

SP: 5

Power Bonus: 5

Gold: 50

Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory)

Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll, Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits),

Posted

Loot division (let me know if you think it should be revised/etc) :

Boomingham: Oculoid Miasma, Oculoid Firework, 35 Gold

Karie: Oculoid Miasma, Silver Ore

Jeaux: Oculoid Miasma, Oculoid firework, 35 Gold

Em: Bright Polish

Erdathcath: Oculoid Miasma, 50 Gold

Johon: Steel Core

Mortimer grits his teeth, bow aimed--taut-- at where Seerus once sat.

He stands there silent for a while before sighing. "Shall we rest before we bring this all to an end?"

Posted

Karie frowns as Em brings up resting.

"At a time like this? In this wretched hell hole? Right beneath our enemy? How about me, Lawrence, and the tree heal you all instead? I feel as if that's the better option."

Karie turns to look over the hulking corpse of the Monolith solemnly before looking away.

Posted

"I'm fine with healing if you are. It doesn't really matter to me. If we are going to kill the Regret we are going to do it properly. Not to mention, I really can't wait to separate his head from the rest of him."

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