Jump to content
THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

Recommended Posts

Posted

QM Note: Here it is, carried over from the previous battle:

Tailitzer Shot, Level 0 Ice

HP: 100/100

Passive Specials:

Detonate: If the Tailitzer shot is allowed to fall back to the ground and explode, all heroes will take damage equal to their level, disregarding row and SP.

Also: I forgot something! The Eternal Reaper loses 8 levels per limb lost - over the 3 hours it took me to write this up, I forgot. :tongue: Let me add that in.

OzoEHUl.png

"Me...? Take him? I, uh, I don't know if that's a, well, necessary risk. Because, he looks rather slow, with all of those, uh, well, the fact that he seems to weight several tons makes him slow, and... He doesn't get free hits on odd numbered round."

Z5wDC5Z.png

"Dad... What does that mean?"

OzoEHUl.png

"I wish I knew..."

  • Replies 1.7k
  • Created
  • Last Reply

Top Posters In This Topic

Posted

"I know it. That's why you're grabbing this wonderful sword from me now and putting on the offensive next bout." Looking over at Em he rolls his eyes with great showmanship. "Old folks."

Posted (edited)

"I'm less concerned about old folks," Mortimer mutters, "and more concerned with old monsters. Let's kill this damn thing."

OOC: I used my venom on my Blazing Bow before the battle.

Battle Order:

Mortimer VS Apex Tail with Blazing Bow from Back Row

Punii uses his Bravado Brew from the Back Row

Daranza the Fifty-third uses his Bottled Barrage from the Back Row, allowing Boomingham, Johon, and Daranza the Firist to do double damage

Boomingham tosses his Darksteel Greatsword to Royce Cour

Boomingham VS Reaper's Tail A with Frozen Saber from the Back Row

Johon VS Right Claw A with Muckracker from Back Row

Johon VS Apex Tail with Muckracker from Back Row

Daranza the First casts a Light Spell(Diamond) at Right Claw B from the Back Row

Royce Cour accepts the Darksteel Greatsword

Masson VS Left Claw B with Darksteel Zandatsu from Back Row

Octus VS Left Claw A with Spectral Claws from Back Row

Jeaux VS Reaper's Tail B with Light Spell from Back Row

Karie VS Apex Tail with Oculoid Palm from Back row

Alice Heals the Lowest Health Hero from the Back Row. If nobody loses health, she Does Nothing.

Edited by Emjajoas
Posted

OOC: Wait, did my Tasty Pretzel do nothing? :wacko::cry_sad::wall:

Karie spits the Tasty Pretzel out.

"Gah, it's gone stale!"

Karie strikes the Apex tail from the back row.

Posted

Round One of the Grand Finale!

>Mortimer VS The Apex Tail (back): Aim Critical Hit (14x2=28+21=49+5=54x2=108-15=93 damage)

>Punii uses his Bravado Brew (back)

>Daranza the Fifty Third uses a Bottled Barrage (back)

>Boomingham tosses his Darksteel Greatsword to Royce Cour (back)

>Boomingham VS Reaper's Tail A (back): Damage Critical Hit (9x2=18+33=51+5=56x8=448/2=224-5=219 damage)

>Johon VS Right Claw A (back): Damage Critical Hit (13x3=39+31=70x2=140-10=130 damage)

>Johon VS Apex Tail (back) Special Damage Critical Hit (13x3=39+31=70x2=140-15=125 damage)

>Daranza The First VS Right Claw B (light): Hit (15+30=45x4=180-10=170 damage - Anger is triggered!)

>Royce Cour acceps the sword.

>Masson VS Left Claw B (back): Hit (15+50=65+5=70 damage... Depression is triggered,Masson becomes Fragile.)

>Octus VS Left Claw A (back): Special Damage (Energy Beam: Everyone but Jeaux, Karie, and Alice take 55 damage)

>Jeaux VS Reaper's Tail B (back) (light): Damage Critical Hit (13x2=26+22=48+5=53x4=212

>Karie VS The Apex Tail (back): Damage (Dodged - Catsuit!)

>Alice heals Punii (back): Heal (12+21=33 HP healed)

>Daranza The First becomes Hastened!

>Denial: Karie becomes Deluded (Stunned)!

>Crack The Sky: 1/7 chance... Fails!

>Tail A remedies the Reaper, Tail B remedies Right claw A

The party starts off strong, whittling down the Eternal reaper - only to be ravaged by a beam of energy. The Reaper's many defenses kick in, inflicting the party with various ailments, and preparing to counterattack on his own. Fortunately, his bility to Crack The Sky is disabled.

d9PMkp1.png

The Eternal Reaper, Level 200 Dark *Slowed on odd numbered rounds!*

HP: 6000/6000

SP: 25

Immune to Sealing, Minimization, Sleep, Fast Asleep, Hexed, Cursed, Doomed and Weakened!

Specials:

Eternal Damnation: The Eternal Reaper makes all heroes Doomed with a formidable spell, a miasma of darkness swarming the battlefield and condmening the heroes.

Eternal Judgment: The Eternal Reaper passes judgment upon his foes. Any heroes above half health are instantly reudced to 1 HP, smited by columns of light.

Eternal Agony: The Eternal Reaper lunges at the hero who rolled Special Damage and impales them, knocking them out instantly.

Specials decided randomly.

Passive Specials:

Eternal Famine: At the end of every round he is attacked in, the Eternal Reaper locks one random hero's inventory, preventing them from using consumable items for the next turn. Cannot be remedied.

Eternal Pestilence: Targetting the Eternal Reaper has a 1/6 chance of inflicting poison equal to the heroe's level / 4. (Rounded up.)

Eternal War: The Eternal Reaper fights until the bloody end. He cannot be defeated until all of his limbs have been destroyed.

Eternal Death: When four of his limbs have been chopped off... (???)

Note: The Eternal Reaper's level goes down by 8 for every limb destroyed.

Drops:

Reaper's Heart

bvyW36D.png

Right Claw A, Level ??? Dark *Weakened! 3 rounds remaining*

HP: 1070/1200

SP: 10

Immune to Blindness, Sleep and Sealing!

Specials:

Shredding Sweep: In a lightning-quick slash of his hand, the Eternal Reaper halves the current HP of the hero who rolled Special Damage and the two heroes below them in the battle order.

Lynch: The claw grabs the hero who rolled Special Damage, Binding that hero. If the claw does not take 200 damage in the next round, it knocks out the cluthced hero instantly.

Specials alternate.

Passive Specials:

Denial: In order to delude his opponents, at the end of every round this claw has a 1/3 chance of trapping a random hero in an illusion, Stunning them.

Worthy Opponent: The Claw's level is equal to the attacking hero's level x3.

Drops:

Open Wound ("enemy")

bvyW36D.png

Right Claw B, Level ??? Dark *Counterstriking!*

HP: 1030/1200

SP: 10

Immune to Blindness, Sleep and Sealing!

Specials:

Shredding Sweep: In a lightning-quick slash of his hand, the Eternal Reaper halves the current HP of the hero who rolled Special Damage and the two heroes below them in the battle order.

Lynch: The claw grabs the hero who rolled Special Damage, Binding that hero. If the claw does not take 200 damage in the next round, it knocks out the cluthced hero instantly.

Specials alternate.

Passive Specials:

Anger: Succesful hits targetted at the claw have a chance of invoking the Reaper's rage, making this claw have a 1/6 chance of Counterstriking for the next round.

Worthy Opponent: The Claw's level is equal to the attacking hero's level x3.

Drops:

Open Wound ("enemy")

tP0LQa1.png

Left Claw A, Level ??? Dark

HP: 1200/1200

SP: 10

Immune to Sleep, Blindness, and Jinxing!

Specials:

Energy Beam: The Left Claw blasts out a column of ether and sweeps the arena. The hero who rolled Special Damage and the heroes above him in the battle order all take 55 damage.

Deadly Slash: With a swipe of his immensely sharp claws, the Eternal Reaper cuts the hero who rolled Special Damage wide open. That hero has their SP cut in half for the rest of the battle, reduced to 1 HP, and becomes Doomed.

Specials decided randomly.

Passive Specials:

Bargaining: Rolls of damage allow the Claw to have a 1/2 chance of stealing one of the hero's positive effects. The effect is decided randomly, and lasts for one round.

Worthy Opponent: The Claw's level is equal to the attacking hero's level x3.

Drops:

Open Wound ("enemy")

tP0LQa1.png

Left Claw B, Level ??? Dark

HP: 1140/1200

SP: 10

Immune to Sleep, Blindness, and Jinxing!

Specials:

Energy Beam: The Left Claw blasts out a column of ether and sweeps the arena. The hero who rolled Special Damage and the heroes above him in the battle order all take 55 damage.

Deadly Slash: With a swipe of his immensely sharp claws, the Eternal Reaper cuts the hero who rolled Special Damage wide open. That hero has their SP cut in half for the rest of the battle, reduced to 1 HP, and becomes Doomed.

Specials decided randomly.

Passive Specials:

Depression: Targetting this claw has a 1/6 chance of inflicting either Fragile, Weakened, or Afraid.

Worthy Opponent: The Claw's level is equal to the attacking hero's level x3.

Drops:

Open Wound ("enemy")

5z79faz.png

Reaper's Tail A, Level 110 Dark *Stunned!*

HP: 781/1000

SP: 5

Specials:

Tailitzer Storm: The Reaper's tail shoots out a Tailitzer - and, at the end of the next round, fires off another.

Ether Explosion: In a blast of raw ether, the Reaper's Tail inflicts 40 damage to all heroes.

Eternal Storm: The Eternal Reaper cuases the storm around the heroes to worsen, bombarding the battlefield with freezing rain. All heroes recieve the Freezing 3 effect (functions the same as Poison.)

Passive Specials:

Healer: At the end of every round, the Tail chooses one random limb to remedy, alleviating all of its negative effects. (if it chooses a limb with no negative effects, nothing happens.)

Drops:

Open Wound ("enemy")

5z79faz.png

Reaper's Tail B, Level 110 Dark *Poison 7!* *Cursed!*

HP: 793/1000

SP: 5

Specials:

Tailitzer Storm: The Reaper's tail shoots out a Tailitzer - and, at the end of the next round, fires off another.

Ether Explosion: In a blast of raw ether, the Reaper's Tail inflicts 40 damage to all heroes.

Eternal Storm: The Eternal Reaper cuases the storm around the heroes to worsen, bombarding the battlefield with freezing rain. All heroes recieve the Freezing 3 effect (functions the same as Poison.)

Passive Specials:

Healer: At the end of every round, the Tail chooses one random limb to remedy, alleviating all of its negative effects. (if it chooses a limb with no negative effects, nothing happens.)

Drops:

Open Wound ("enemy")

n5sDC2Z.png

Apex Tail, Level 130 Dark *Poison 2!*

HP: 1282/1500

SP: 15

Immune to Blindness and Confusion!

Specials:

Apex Explosion: In a blast of formidable ether, all heroes take 50 damage.

Apex Frenzy: In a flurry of jabs, all heroes take 15 damage, disregarding row and SP.

Apex Impaler: The Apex Tail skewers the hero who rolled Special damage, knocking them out instantly.

Specials decided randomly.

Drops:

100 gold, Open Wound ("enemy")

Elemental Attacks:

-At the end of every round, the Eternal Reaper chooses an elemental attack to prepare, decided randomly.

-In order to prevent the attack, the heroes must hit each limb - area of effecs attacks such as Ravage disable only the targetted limb.

-Every single limb hit reduces the probability of the attack launching. (Example: Hitting 3 limbs next round reduces the chance of the attack launching form 7/7 to 4/7.)

-As limbs die, the odds scale with each death. (Example: After 3 limbs are destroyed, the odds start out as 4/4 and drop by 1/4 for every limb hit instead of starting at 7/7 and dropping by 1/7 for every limb hit.)

-If the odds are reduced to 0, the spell back fires and all enemies take 100 damage (disregarding row and SP), and have their SP reduced by 10! (The 100 damage burst is affected by Fragile, and SP can be dropped into the negatives.)

Crack The Sky (Light): The stormy sky seems to rip, beams of light striking down from above. Three random heroes have their current health halved and are made Blind.

Darkness Falls (Dark): A dark cloud envelops the battlefield. All heroes have a 1/3 chance of becoming Fragile.

Brimstone (Fire): An inferno ravages the battlefield. Next round, the first three heroes to act all recive the Burning 15 effect.

Soothing Storm (Water): Refreshing water pours down on the Eternal Reaper, relieving him of all negative effects.

Toxic Tendrils (Wood): Sinister roots rise from the ground, inflciting the entire party with the Poison 5 effect.

Earthquake (Rock): The entire battlefield shakes and tremors, all heroes taking damage equal to their level.

Wind of Destruction (Wind): A squall rips through the party. Three random heroes take damage equal to their level (disregarding row) and have all of their artifacts removed.

Deepest Freeze (Ice): The Eternal Reaper freezes the battlefield. Next round, all succesful hits have a 1/3 chance of doing nothing, due to the attakcing hero losing their balance and slipping.

Eye Of The Storm (Lightning): One random hero is struck by lightning, reducing their HP to 1 and making them permanently Fragiel for the rest of the battle.

The Eternal Reaper is preparing: Deepest Freeze!

The Party:

BoominghamMock2.jpg Lord Lawrence Boomingham (Zepher)

Level 33.25 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged!* *Hastened!* *Lucky!*

Power: 52

Power Bonus: 5

Defense: 10 (8)

Health: 38/56

Ether: 31/31

Gold: 1021

Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile,Sleep,Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)*

Inventory: Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Silver Sword (WP: 18, Longsword) Grand Potion, Grand Tonic, Remedy x2, Phoenix Essence, Health Core, Oculoid Miasma, oculoid Fireworks, Mead, Nostrum, Smelling Salts

Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.), Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword)

Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle) Garnet, Sapphire, Amethyst

Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing,

Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone

Bedroll

*Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70)

**Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70)

8878153168_75444a509d_t.jpg

Karie Alderflask-Cour *Blessed!* *Transcended!* *Encouraged!* *Stunned!*

23? years old human female

Level 28.33 Witch

Defence: 2 (0)

Health: 45/45 (7+27+8+2)

Ether: 34/34 (1+27+4+2)

Gold: 1059

Equipment: Blazing Palm (WP: 14, Fire *Poison 19!* elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Paper Doll

Inventory:

*Weapons:

Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip),

*Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky)

*Artefacts:

Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory)

*Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory), Witch's Talisman

*Gems: Ruby (Fire)Sapphire

*Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity

*Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song)

*Consumables:

Potion, Grand Potion, Tonic, Grand Tonic x6, Remedy x4, Phoenix Essence x5, Nostrum x2, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, 3 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Oculoid Miasma, Elixir, Tiger Balm, Ether Core, Health Core, Smelling Salts

*Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass

*Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use)

Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter

Jeaux2.jpg Jeaux Elmfyre (joeshmoe554) *Lucky!* *Encouraged!*

Automaton male, Evoker

Level 22*Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused*

Power Bonus: 0

Defense: 5 (0)

Health: 33/33

Ether: 21/21

Gold: 971

Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; empty; handcannon), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear), Golden Helmet (HP +3, SP +3), Spellbound Gloves (Spellpower +5)Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle)

Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, x2 Amethyst, Soma, Tonic, Grand Tonic x3, Grand Potion, Phoenix Essence x2, Remedy, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core, Spellbound Gloves (Spellpower +5),Aquamarine, Garnet, Emerald, Opal, Scroll of Blidness, Scroll of Sealing, Scroll of Confusion, Scroll of Weakening, Scroll of Frailty, Oculoid Miasma, Ether Core x2

Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor)

a126cabc798a9ad470820a8d617b5d8c.png

Mortimer "Em" Mahzan (Em) *Party Leader!* *Lucky!* *Encouraged!* *Reinforced!*

Unknown age human male Warden

Level 21.33

Power Bonus: 5

Defense: 28

Health: 40/40

Gold: 314

Equipment: Blazing Bow (WP: 14, Fire-elemental *Poison 2!* )Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year),

Frost Helm (SP: 3, immune to ice, suitable for anyone)Inventory:

Consumables: Smoke bomb, Remedy, Venom, Grand Potion x5, Silver Ore, Phoenix Essence, Health Core

Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental),

Tools: Bedroll, Shovel, Pickaxe

Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Eyepatch, Bright Polish

Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign.

picture_8_inventory.png Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Lucky!* *Reinforced!*

Level: 32.5

Power Bonus: +0 (0art+0perm)

Health: 23/46 (lvl31+cls7+7perm+0art)

Defense: 5 (5art+0Shield+0perm)

Ether: 0/0/30 (lvl30

Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding*

Temporary Effects:

Gold: 5248

Equipment:

Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*)

Shield:

Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*)

Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats)

Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing)

Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*)

Artefact 5 (40+):

Artefact 6 (50+):

Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone,*Immune toPoisoned/Bleeding*), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*), Steel Core (Accesory, suit. everyone, +7 power)

Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators),Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers,Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts)

Consumables: Potions (25), Grand Potions (17), Grand Tonics (1), Health Cores (2), Phoenix Essences (2), Remedies (10), Mead (14), Smelling Salts (13), Nostrums 10), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia, Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (2), Health Core (1)

Elements: Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2)

Scrolls:

Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1)

Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore

qi64g.png "Oh... No..."

Punii, Level 23 Alchemist *Encouraged!*

HP: 39/39

SP: 3

Gold: 19

Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?)

Inventory: Health Core, Ether Core, Grand Tonic x2, Bravado Brew, Phoenix Essence, Incense Smoke Bomb x2, Purging Water (removes all postive effects from all enemies)

u7CBkvs.png "..."

Alice Incor, Level 21.33 Sage *Encouraged!*

HP: 31/31

Ether: 22/23

SP: 2

Equipment: Leather Armor (SP: 2, Bodywear) Ivory Hammer (WP: 12), Diamond, Amethyst

Inventory: Grand Potion x2, Smelling Salts

Z5wDC5Z.png "Bloody hell..."

Masson Cour, 26 years old, Level 50.8 Paragon *Encouraged!* *Fragile! 3 rounds remaining*

HP: 47/70

SP: 5

Power Bonus: 5

Gold: 50

Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory)

Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll, Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits),

q4hMX9L.png

Daranza The First, Level 30 Archmage *Encouraged!* *Hastened!*

HP: 26/50

Ether: 98/99

SP: 4

Equipment: Wand of the Creator (Wand, WP: 15) Spectral Robes (SP: 4, suitable for Daranza The First Only), Forever Mixing Shield Elixir (Accessory, creates a Bottled Barrier every 2 rounds, suitable for Daranza The First only) Speed Reading contacts (2/3 chance of becoming hastened for the next round at the end of every round)

Inventory: Phoenix Essence, Ether Core, Bottled Barrier x3 (Once used, the next 3 heroes in the battle order receive half damage on rolls of damage and special damage), Amethyst, Diamond, Opal, Ruby, Emerald

xM7ZqMa.png

Daranza The Fifty Third, Level 25 Archmage *Encouraged!*

HP: 23/45

Ether: 60/60

SP: 6

Equipment: Wand of the Innovator (Wand, WP: 15) Refined Spectral Robes (SP: 6, suitable for Daranza The First Only), Forever Mixing Strife Elixir (Accessory, creates a Bottled Barrage every 2 rounds, suitable for Daranza The First only) Speed Reading contacts (2/3 chance of becoming hastened for the next round at the end of every round)

Inventory: Phoenix Essence, Ether Core, Bottled Barrage x2 (Once used, the next 3 heroes do double damage for that round.), Topaz, Sapphire, Aquamarine, Garnet

xW9LvrS.png

Octus, Level 40 Barbarian *Encouraged!*

HP: 36/64

SP: 2

Equipment: Spectral Claws (WP: 20, defy SP, Octus-only), Spectral Hide (SP: 2, suitable for Octus only)

Inventory: Grand Potion x5

OzoEHUl.png

Royce Cour, Level 50 Mime *Encouraged!*

HP: 47/70

SP: 5

Equipment: Spectral Cape (SP: 5)

Inventory: Grand Tonic x5, Spectral Club/Wand/Sword/Crossbow/Dagger/Staff (Six different weapons, each WP: 14, each suitable only to Royce Cour), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword)

Posted (edited)

Battle Order:

Mortimer VS Right Claw B with Blazing Bow from Back Row

Royce Cour VS The Eternal Reaper with Darksteel Greatsword from Back Row

Masson VS Tail A with Darksteel Zandatsu from Back Row

Octus VS Left Claw A with Spectral Claws from Back Row

Punii VS Left Claw B with Tiny Tail from Back Row

Alice Heals Johon from the Back Row

Daranza the Fifty-third uses his Bottled Barrage from the Back Row, allowing Boomingham, Johon, and Daranza the First to do double damage

Boomingham Heals himself from the Back Row

Boomingham VS Right Claw A with Frozen Saber from Back Row

Johon VS Apex Tail with Muckracker from Back Row

Johon VS Reaper's Tail A with Muckracker from Back Row if he is healed. He uses a Grand Potion from the Back Row if not healed.

Daranza the First VS Right Claw A with Light Spell(Diamond) from Back Row

Jeaux VS Reaper's Tail B with Light Spell (Diamond) from Back Row

Karie Stunned! Karie VS Apex Tail with Oculoid Palm from Back Row if no longer stunned!

Edited by Emjajoas
Posted

"Alright Royce, put that weapon to good use." Boomingham huffs and puffs at the tail end of the enormous monster, trying to keep on the move. It is like fighting a mountain. He heals himself, and then swings his Frozen Saber at the Right Claw A from the back row.

Posted

OOC: If you attack tail A, you have a chance of lowering the End of Turn Spell or whatever to 0/7, meaning he takes 100 damage and his SP gets lowered by 10-- so it's worth it to hit it anyways.

Posted (edited)

QM Note: And we are back, after a power outage!

Round Two of the Grand Finale!

>Mortimer VS Right Claw B (back): Damage Critical Hit (14x2=28+21=49+5=54x2=108-10=98 damage; Counterstrike does no damage due to Mortimer's extremely high SP; Anger is not triggered)

>Royce Cour VS The Eternal Reaper (back): (Going to assume Royce will use the Barbarian rolls here): Critical Hit! (10x3=30+50=80x2/2=80-25=55 damage, the Eternal Reaper is blinded!)

>Masson VS Tail A (back): Special Damage (Tail A is stunned, nothing happens)

>Octus VS Left Claw A (back): Hit (20+40=60 damage)

>Punii VS Left Claw B (back): Hit (23+7x2/2=30-10=20 damage, no Depression)

>Alice heals Johon (back): Lesser Heal (21 HP restored)

>Daranza the Fifty Third uses a Bottled Barrage (back)

>Boomingham heals himself (back): No heal Greater heal (9x2=18=31=49 HP healed)

>Boomingham VS Right Claw A (back): Hit Hit (9+31=40+5=45x4=180-10=170 damage)

>Johon VS Apex Tail (back): Damage Critical Hit (13x3=39+31=70x4=280/2=140-15=125 damage)

>Johon VS Tail A (back): Damage Critical Hit (140-5=135 damage)

>Daranza The First VS Right Claw A (back) (light): Damage (30x3=90/4=23 damage)

>Jeaux VS Tail B (back): Special Damage (Ether Explosion: all heroes take 40 damage!)

>Daranza The Fifty-Third becomes Hastened!

>Denial: Nothing happens.

>Deepest Freeze: 2/7 chance... Fails!

>Tail A remedies Tail B, Tail B remedies Left Claw A (back)

The round plays very similarly to their first against the soul-harvesting deity. The party, hardened by their trials, stands strong against The Reaper. They dodge his constant barrage of crushing blows and magic blast, outmanuevering his massive, snaking limbs and delivering painful blows to most of his limbs. The Eternal Reaper soon retaliates, crushing his creator with a powerful blow. Jeaux takes aim and fires at one of his tails, but the Reaper responds in kind, launching his own devestating blast. The entire party is razed.

Z5wDC5Z.png

"Dammit, what can we do...?"

OzoEHUl.png

"Fight." Says Royce Cour simply, twirling the blade between his fingers.

d9PMkp1.png

The Eternal Reaper, Level 200 Dark *Slowed on odd numbered rounds!* *Blinded! 3 rounds remaining*

HP: 5945/6000

SP: 25

Immune to Sealing, Minimization, Sleep, Fast Asleep, Hexed, Cursed, Doomed and Weakened!

Specials:

Eternal Damnation: The Eternal Reaper makes all heroes Doomed with a formidable spell, a miasma of darkness swarming the battlefield and condmening the heroes.

Eternal Judgment: The Eternal Reaper passes judgment upon his foes. Any heroes above half health are instantly reudced to 1 HP, smited by columns of light.

Eternal Agony: The Eternal Reaper lunges at the hero who rolled Special Damage and impales them, knocking them out instantly.

Specials decided randomly.

Passive Specials:

Eternal Famine: At the end of every round he is attacked in, the Eternal Reaper locks one random hero's inventory, preventing them from using consumable items for the next turn. Cannot be remedied.

Eternal Pestilence: Targetting the Eternal Reaper has a 1/6 chance of inflicting poison equal to the heroe's level / 4. (Rounded up.)

Eternal War: The Eternal Reaper fights until the bloody end. He cannot be defeated until all of his limbs have been destroyed.

Eternal Death: When four of his limbs have been chopped off... (???)

Note: The Eternal Reaper's level goes down by 8 for every limb destroyed.

Drops:

Reaper's Heart

bvyW36D.png

Right Claw A, Level ??? Dark *Weakened! 3 rounds remaining*

HP: 900/1200

SP: 10

Immune to Blindness, Sleep and Sealing!

Specials:

Shredding Sweep: In a lightning-quick slash of his hand, the Eternal Reaper halves the current HP of the hero who rolled Special Damage and the two heroes below them in the battle order.

Lynch: The claw grabs the hero who rolled Special Damage, Binding that hero. If the claw does not take 200 damage in the next round, it knocks out the cluthced hero instantly.

Specials alternate.

Passive Specials:

Denial: In order to delude his opponents, at the end of every round this claw has a 1/3 chance of trapping a random hero in an illusion, Stunning them.

Worthy Opponent: The Claw's level is equal to the attacking hero's level x3.

Drops:

Open Wound ("enemy")

bvyW36D.png

Right Claw B, Level ??? Dark *Counterstriking!*

HP: 932/1200

SP: 10

Immune to Blindness, Sleep and Sealing!

Specials:

Shredding Sweep: In a lightning-quick slash of his hand, the Eternal Reaper halves the current HP of the hero who rolled Special Damage and the two heroes below them in the battle order.

Lynch: The claw grabs the hero who rolled Special Damage, Binding that hero. If the claw does not take 200 damage in the next round, it knocks out the cluthced hero instantly.

Specials alternate.

Passive Specials:

Anger: Succesful hits targetted at the claw have a chance of invoking the Reaper's rage, making this claw have a 1/6 chance of Counterstriking for the next round.

Worthy Opponent: The Claw's level is equal to the attacking hero's level x3.

Drops:

Open Wound ("enemy")

tP0LQa1.png

Left Claw A, Level ??? Dark

HP: 1140/1200

SP: 10

Immune to Sleep, Blindness, and Jinxing!

Specials:

Energy Beam: The Left Claw blasts out a column of ether and sweeps the arena. The hero who rolled Special Damage and the heroes above him in the battle order all take 55 damage.

Deadly Slash: With a swipe of his immensely sharp claws, the Eternal Reaper cuts the hero who rolled Special Damage wide open. That hero has their SP cut in half for the rest of the battle, reduced to 1 HP, and becomes Doomed.

Specials decided randomly.

Passive Specials:

Bargaining: Rolls of damage allow the Claw to have a 1/2 chance of stealing one of the hero's positive effects. The effect is decided randomly, and lasts for one round.

Worthy Opponent: The Claw's level is equal to the attacking hero's level x3.

Drops:

Open Wound ("enemy")

tP0LQa1.png

Left Claw B, Level ??? Dark

HP: 1120/1200

SP: 10

Immune to Sleep, Blindness, and Jinxing!

Specials:

Energy Beam: The Left Claw blasts out a column of ether and sweeps the arena. The hero who rolled Special Damage and the heroes above him in the battle order all take 55 damage.

Deadly Slash: With a swipe of his immensely sharp claws, the Eternal Reaper cuts the hero who rolled Special Damage wide open. That hero has their SP cut in half for the rest of the battle, reduced to 1 HP, and becomes Doomed.

Specials decided randomly.

Passive Specials:

Depression: Targetting this claw has a 1/6 chance of inflicting either Fragile, Weakened, or Afraid.

Worthy Opponent: The Claw's level is equal to the attacking hero's level x3.

Drops:

Open Wound ("enemy")

5z79faz.png

Reaper's Tail A, Level 110 Dark

HP: 646/1000

SP: 5

Specials:

Tailitzer Storm: The Reaper's tail shoots out a Tailitzer - and, at the end of the next round, fires off another.

Ether Explosion: In a blast of raw ether, the Reaper's Tail inflicts 40 damage to all heroes.

Eternal Storm: The Eternal Reaper cuases the storm around the heroes to worsen, bombarding the battlefield with freezing rain. All heroes recieve the Freezing 3 effect (functions the same as Poison.)

Specials decided randomly.

Passive Specials:

Healer: At the end of every round, the Tail chooses one random limb to remedy, alleviating all of its negative effects. (if it chooses a limb with no negative effects, nothing happens.)

Drops:

Open Wound ("enemy")

5z79faz.png

Reaper's Tail B, Level 110 Dark

HP: 786/810

SP: 5

Specials:

Tailitzer Storm: The Reaper's tail shoots out a Tailitzer - and, at the end of the next round, fires off another.

Ether Explosion: In a blast of raw ether, the Reaper's Tail inflicts 40 damage to all heroes.

Eternal Storm: The Eternal Reaper cuases the storm around the heroes to worsen, bombarding the battlefield with freezing rain. All heroes recieve the Freezing 3 effect (functions the same as Poison.)

Specials decided randomly.

Passive Specials:

Healer: At the end of every round, the Tail chooses one random limb to remedy, alleviating all of its negative effects. (if it chooses a limb with no negative effects, nothing happens.)

Drops:

Open Wound ("enemy")

n5sDC2Z.png

Apex Tail, Level 130 Dark *Poison 2!*

HP: 1157/1500

SP: 15

Immune to Blindness and Confusion!

Specials:

Apex Explosion: In a blast of formidable ether, all heroes take 50 damage.

Apex Frenzy: In a flurry of jabs, all heroes take 15 damage, disregarding row and SP.

Apex Impaler: The Apex Tail skewers the hero who rolled Special damage, knocking them out instantly.

Specials decided randomly.

Drops:

100 gold, Open Wound ("enemy")

Elemental Attacks:

-At the end of every round, the Eternal Reaper chooses an elemental attack to prepare, decided randomly.

-In order to prevent the attack, the heroes must hit each limb - area of effecs attacks such as Ravage disable only the targetted limb.

-Every single limb hit reduces the probability of the attack launching. (Example: Hitting 3 limbs next round reduces the chance of the attack launching form 7/7 to 4/7.)

-As limbs die, the odds scale with each death. (Example: After 3 limbs are destroyed, the odds start out as 4/4 and drop by 1/4 for every limb hit instead of starting at 7/7 and dropping by 1/7 for every limb hit.)

-If the odds are reduced to 0, the spell back fires and all enemies take 100 damage (disregarding row and SP), and have their SP reduced by 10! (The 100 damage burst is affected by Fragile, and SP can be dropped into the negatives.)

Crack The Sky (Light): The stormy sky seems to rip, beams of light striking down from above. Three random heroes have their current health halved and are made Blind.

Darkness Falls (Dark): A dark cloud envelops the battlefield. All heroes have a 1/3 chance of becoming Fragile.

Brimstone (Fire): An inferno ravages the battlefield. Next round, the first three heroes to act all recive the Burning 15 effect.

Soothing Storm (Water): Refreshing water pours down on the Eternal Reaper, relieving him of all negative effects.

Toxic Tendrils (Wood): Sinister roots rise from the ground, inflciting the entire party with the Poison 5 effect.

Earthquake (Rock): The entire battlefield shakes and tremors, all heroes taking damage equal to their level.

Wind of Destruction (Wind): A squall rips through the party. Three random heroes take damage equal to their level (disregarding row) and have all of their artifacts removed.

Deepest Freeze (Ice): The Eternal Reaper freezes the battlefield. Next round, all succesful hits have a 1/3 chance of doing nothing, due to the attakcing hero losing their balance and slipping.

Eye Of The Storm (Lightning): One random hero is struck by lightning, reducing their HP to 1 and making them permanently Fragiel for the rest of the battle.

The Eternal Reaper is preparing: Deepest Freeze!

The Party:

BoominghamMock2.jpg Lord Lawrence Boomingham (Zepher)

Level 33.25 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* *Encouraged!* *Hastened!* *Lucky!*

Power: 52

Power Bonus: 5

Defense: 10 (8)

Health: 46/56

Ether: 31/31

Gold: 1021

Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding (-5) and Poisoned (-10); great sword) Round Metal Shield (SP: 7), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Fragile,Sleep,Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), Counterstrike Gloves, Mopag Helm (SP: 3; headwear), *Pseudo's Blessing (+4 Power; not an artifact)*

Inventory: Lullaby Wand (WP:6, Inflicts Sleeping Effect), Sabre (WP:6, Longsword), Silver Sword (WP: 18, Longsword) Grand Potion, Grand Tonic, Remedy x2, Phoenix Essence, Health Core, Oculoid Miasma, oculoid Fireworks, Mead, Nostrum, Smelling Salts

Hood of Belthazar Bluehood (Power +4; Ether -6; headwear) Cloak of Blood Magick (+5 ether, attacks made with darkness magic weaken the enemy, bodywear suitable for Mages, Necromancers, Chi Monks) Scarlet Hood (Sutiable for anyone, headwear. SP: 4, Immune to Stunned.), Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword)

Chains of the Pongcanis Chief (Hero Pierces SP if fighting from Front, Enemies ignore SP if hero fights from the back row, cannot be removed in battle) Garnet, Sapphire, Amethyst

Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility, Scroll of Sealing,

Fire Brandy (Encouraged, Immune to Ice), Fireball Whiskey (Immunity to Fire One Battle OR 20 Fire Damage All Enemies), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Mead, x2 Nostrum, Ambrosia, Smelling Salts, Hair of the Dog, Grating Stone

Bedroll

*Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70)

**Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70)

8878153168_75444a509d_t.jpg

Karie Alderflask-Cour *Blessed!* *Transcended!* *Encouraged!* *Stunned!*

23? years old human female

Level 28.33 Witch

Defence: 2 (0)

Health: 30/45 (7+27+8+2)

Ether: 34/34 (1+27+4+2)

Gold: 1059

Equipment: Blazing Palm (WP: 14, Fire *Poison 19!* elemenetal, whip, succeful hits lower the target's level by one.)Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and Free Hits, suitable to women only; body wear), Ethereal Cloak (SP: +2, Max. Ether: +4, back wear), Paper Doll

Inventory:

*Weapons:

Spring Staff (WP: 12, healing someone else through this staff also heals the user by the same amount; water elemental staff), Grumpy's Staff (WP: 10, fire elemental staff), Sexy (WP: 9, disregards SP, longsword), Heirloom Dagger (WP: 3), Rusty Dagger (WP: 2, deals poisoned by 10 effect, breaks after 3 uses), Oculoid Palm (WP: 11, successful hits lowers the target's level by 1; coils around the users arm when outside of battle, whip),

*Minstrel Weapons: Angelic Trumpet (WP: 5, user is blessed, instrument), Vagrant's Guitar (WP: 5, user is lucky)

*Artefacts:

Glittering Dress (The user's job traits are replaced with those of a Harlot: Promiscuity, Flee, and Money Maker; suitable for women only, body wear), Medal of Valour (This pendant is awarded by the Bonapartes to those who show their heroism in the battle against piracy. The wearer gains double experience in battle. Accessory), Skull Mask (SP: 1, wearer can pose as undead, headwear), Trickster's Mask of the Elf (Changes user's appearance into an elf, accessory)

*Minstrel Artefacts: Encore Plectrum (If the same battle song is sung more than one round in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels; accessory), Witch's Talisman

*Gems: Ruby (Fire)Sapphire

*Scrolls: Scroll of Sleep, Scroll of Frailty, Scroll of Blindness, Scroll of Newtity

*Battle Songs: True Love's Serenade (restores 50 health to the rest of the party per round, cost 10 ether; Battle Song)

*Consumables:

Potion, Grand Potion, Tonic, Grand Tonic x6, Remedy x4, Phoenix Essence x5, Nostrum x2, Pumpkin Bomb (causes poisoned by 1, asleep, blinded, sealed, and confused to all opponents when used), Neutralizer x2, 3 Herbal Infusions (Removes negative effects and causes Blessed and Transcended effects), Oculoid Miasma, Elixir, Tiger Balm, Ether Core, Health Core, Smelling Salts

*Tools: Telescope, Bedroll, Magnifying Glass, Shovel, Pickaxe, Magic Compass

*Sheep: Baaffy (Pet Sheep, whenever unleashed, puts random enemy fast asleep, unlimited use)

Quest Items/Roleplay Item: Masson's Journal Entry 11, Map of Brendenton, Spider Coin (worth 1 gp), Forest Journal, Blue Syndicate Uniform, Kayla's Mask, Ulric's Letter

Jeaux2.jpg Jeaux Elmfyre (joeshmoe554) *Lucky!* *Encouraged!*

Automaton male, Evoker

Level 22*Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused*

Power Bonus: 0

Defense: 5 (0)

Health: 18/33

Ether: 21/21

Gold: 971

Equipment: Divine Cannonade (WP:13; gives blessed- and transcended-effects to user; Poison 7 and Cursed; empty; handcannon), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear), Golden Helmet (HP +3, SP +3), Spellbound Gloves (Spellpower +5)Bravado Boots (suit: Anyone, 1/6 chance of receiving *Lucky* at start of battle)

Inventory: Enchanted Bracelet (protects from sealing; accessory), Handy Suitcase (SP-2, use 2 items per round; accessory), Professor's Kit (successful attacks on Mechanical enemies have a 1/3 of turning them to the hero’s side for the next three rounds as a tamed monsters, accessory), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Topaz, Diamond, x2 Amethyst, Soma, Tonic, Grand Tonic x3, Grand Potion, Phoenix Essence x2, Remedy, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), Ruby, Sapphire, Ectoplasm, Oculoid Fireworks x3, Ether Core, Spellbound Gloves (Spellpower +5),Aquamarine, Garnet, Emerald, Opal, Scroll of Blidness, Scroll of Sealing, Scroll of Confusion, Scroll of Weakening, Scroll of Frailty, Oculoid Miasma, Ether Core x2

Summons: Nilrem (Paladin Armor, Lightning Armor, Demon Armor)

a126cabc798a9ad470820a8d617b5d8c.png

Mortimer "Em" Mahzan (Em) *Party Leader!* *Lucky!* *Encouraged!* *Reinforced!*

Unknown age human male Warden

Level 21.33

Power Bonus: 5

Defense: 28

Health: 40/40

Gold: 314

Equipment: Blazing Bow (WP: 14, Fire-elemental *Poison 2!* )Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Vigilant (SP 12, halved damage from elemental attacks, immune to electricity, shield), Anniversary Medal (Artefact/Accessory) (Power +3, SP +3, Max. Health +3, Max. Ether +3. The values will increase by 1 with each passing year),

Frost Helm (SP: 3, immune to ice, suitable for anyone)Inventory:

Consumables: Smoke bomb, Remedy, Venom, Grand Potion x5, Silver Ore, Phoenix Essence, Health Core

Weapons: Doppleganger (WP: 10, Retribution: The user inflicts any negative effects he or she has on the target enemy on successful hits; longsword), Aquabow (WP: 7, Water-elemental),

Tools: Bedroll, Shovel, Pickaxe

Equipment: Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Eyepatch, Bright Polish

Buffs: Permanent + 3 HP, +2 Power, and +1 Ether from Crystal Sovereign.

picture_8_inventory.png Johon [AKA Alf Gregory] (Bricksandparts) 25 years old male human Barbarian > Raider *Encouraged!* *Hastened!* *Lucky!* *Reinforced!*

Level: 32.5

Power Bonus: +0 (0art+0perm)

Health: 29/46 (lvl31+cls7+7perm+0art)

Defense: 5 (5art+0Shield+0perm)

Ether: 0/0/30 (lvl30

Kept Effects: *Natural Respite* *Restoration**Immune to: Fragile* *1.5 stealing multiplier* *Hide of The Bleeding*

Temporary Effects:

Gold: 5248

Equipment:

Weapon: Muckraker (WP:+13, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators, *Water, Wood, Earth*, Causes *Weakened*)

Shield:

Artefact 1 (1+): Heavy Armour (suit: Bararians/Knights, SP:+5, *Immune to Fragile*)

Artefact 2 (10+): Hide of The Bleeding (suit: Anyone, +10HP +5ETH for every enemy user defeats)

Artefact 3 (20+): Sticky Gloves (suit: Rogues/Beast Warriors, 1.5 multiplier for stealing)

Artefact 4 (30+):Barbarian's Boots (suit: Barbarians/Chi Monks/Beast Warriors, *Restoration*)

Artefact 5 (40+):

Artefact 6 (50+):

Artifacts: Simple Helmet (suit: Anyone, HP:+1), Pseudo's hood (suit: Anyone, Ignores Undead immunity), Quiver of Poisoning (suit: Rangers/Beast Warriors/Infiltrators/Winged Warriors, Causes *Poisoned by 1* using bows/crossbows),Blessed Amulet (suit: Anyone, *Immune to cursed*), Dog Statuette (Rover) (suit: Anyone, SP:+1), Counterstrike Gloves (suit: Anyone, deals damage equal to level when hit with free-hit), Sterile Gloves (Suit: Anyone,*Immune toPoisoned/Bleeding*), Scarlet Hood (suit: Anyone, pwr:+4, *immune to stunned*), Steel Core (Accesory, suit. everyone, +7 power)

Weapons: Sword of Decay (WP:+8, suit: Barbaians/Knights/Mages, Causes *Decayed by X-3 rounds* X=dmg dealt/4, Effect does not stack), Greatsword (WP:+3, suit: Barbarians/Knights/Beast Warriors/Necromancers/Regulators),Focal Staff (WP:+5, suit: Clerics/Mages, Ability: Roll 3 at cost of 5 ether), Gladius (WP:+15, suit: Anyone, Darkness, 1/3 chance of causing *Fragile* on succesful hits), Stalker’s Mallet (WP:+8, suit: Barbarians/Knights/Harlots, 1/2 chance of causing *sealed*), Lullaby Wand (WP:+6, suit: Mages/Necromancers, Causes *asleep*), Lovelorn Wand (WP:+6, suit: Mages/Necromancers, Causes *enamored*), Scaridy Wand (WP:+6, suit: Mages/Necromancers,Causes *afraid*), Wand of Wrath (WP:+6, suit: Mages/Necromancers, Causes *enraged*), Shield (SP:+5, Suit: Knights/Dragoons/Regulators/Skirmishers), Old Whip (WP: 10/20 against Beasts)

Consumables: Potions (25), Grand Potions (17), Grand Tonics (1), Health Cores (2), Phoenix Essences (2), Remedies (10), Mead (14), Smelling Salts (13), Nostrums 10), Venoms (10), Deadly Venoms (7), Smoke Bombs (1) , Fire Bombs (1), Water Bombs (5), Lightning Bombs (14), Bones (13), Skeleton Decoys (1), Ambrosia, Mulled Wine (1), (1)Trial Brews (1), Ectoplasms (1), Level-Up Mushrooms (1), Grating Stones (2), Health Core (1)

Elements: Ruby (1), Sapphire (1), Topaz (1), Diamond (2), Amethyst (2)

Scrolls:

Tools: Shovels (1), Pick-axes (2), Magic Compasses (1), Water Canteens (2), Magniscopes (1)

Quest/RP/Misc. items: Blue Rose (Invasion of Luosh) (1), Fifty Shades of Bley (1), Mythril Shards (1), Silver Ore

qi64g.png "Oh... No..."

Punii, Level 23 Alchemist *Encouraged!*

HP: 22/39

SP: 3

Gold: 19

Equipment: Yellow Carapace (SP: 3, Backwear, cannot be dequipped, suitable to Punii only... Unless you want to skin him alive?), Tiny Tail (WP: 7, cannot be dequipped, suitable to Punii only... Unless you want to amputate it?)

Inventory: Health Core, Ether Core, Grand Tonic x2, Bravado Brew, Phoenix Essence, Incense Smoke Bomb x2, Purging Water (removes all postive effects from all enemies)

u7CBkvs.png "..."

Alice Incor, Level 21.33 Sage *Encouraged!*

HP: 13/31

Ether: 21/23

SP: 2

Equipment: Leather Armor (SP: 2, Bodywear) Ivory Hammer (WP: 12), Diamond, Amethyst

Inventory: Grand Potion x2, Smelling Salts

Z5wDC5Z.png "Bloody hell..."

Masson Cour, 26 years old, Level 50.8 Paragon *Encouraged!* *Fragile! 2 rounds remaining*

HP: 12/70

SP: 5

Power Bonus: 5

Gold: 50

Equipment: Darksteel Zandatsu (WP: 15, Longsword) Ivory Syndicate Cowl (SP: 5, Headwear, suitable to Masson only), Regretful Robes (+5 power, Bodywear), Quickdraw Sheathe (1/6 chance of starting every battle Hastened, Backwear), Wedding Ring (Immune to Enamored, Suitable to Masson only, cannot be dequipped, Accesory)

Inventory: Spare Dagger (WP: 8), Remedy x2, Grand Potion x3, Paper Doll, Invisibility Cloak (Backwear: 1/6 chance of dodging rolls of Damage and Free Hits),

q4hMX9L.png

Daranza The First, Level 30 Archmage *Encouraged!*

HP: 7/50

Ether: 98/99

SP: 4

Equipment: Wand of the Creator (Wand, WP: 15) Spectral Robes (SP: 4, suitable for Daranza The First Only), Forever Mixing Shield Elixir (Accessory, creates a Bottled Barrier every 2 rounds, suitable for Daranza The First only) Speed Reading contacts (2/3 chance of becoming hastened for the next round at the end of every round)

Inventory: Phoenix Essence, Ether Core, Bottled Barrier x4 (Once used, the next 3 heroes in the battle order receive half damage on rolls of damage and special damage), Amethyst, Diamond, Opal, Ruby, Emerald

xM7ZqMa.png

Daranza The Fifty Third, Level 25 Archmage *Encouraged!* *Hastened!*

HP: 23/45

Ether: 60/60

SP: 6

Equipment: Wand of the Innovator (Wand, WP: 15) Refined Spectral Robes (SP: 6, suitable for Daranza The First Only), Forever Mixing Strife Elixir (Accessory, creates a Bottled Barrage every 2 rounds, suitable for Daranza The First only) Speed Reading contacts (2/3 chance of becoming hastened for the next round at the end of every round)

Inventory: Phoenix Essence, Ether Core, Bottled Barrage x2 (Once used, the next 3 heroes do double damage for that round.), Topaz, Sapphire, Aquamarine, Garnet

xW9LvrS.png

Octus, Level 40 Barbarian *Encouraged!*

HP: 18/64

SP: 2

Equipment: Spectral Claws (WP: 20, defy SP, Octus-only), Spectral Hide (SP: 2, suitable for Octus only)

Inventory: Grand Potion x5

OzoEHUl.png

Royce Cour, Level 50 Mime *Encouraged!*

HP: 33/70

SP: 5

Equipment: Spectral Cape (SP: 5)

Inventory: Grand Tonic x5, Spectral Club/Wand/Sword/Crossbow/Dagger/Staff (Six different weapons, each WP: 14, each suitable only to Royce Cour), Darksteel Greatsword (WP: 10, Blinded Effect, Greatsword)

Edited by Endgame
Posted

OoC: I don't think you took me being in the back row into account when calculating damage to the tail. Also, the Right Claw should have been stunned when Daranza the First rolled damage, so he should still be standing.

"Royce has got it right. We keep fighting until it dies or we die." Boomingham stares at the beast. "Is this what you truly wanted? To die at the hands of a few mortals? Guess there's no real other way to go out of the world, for you." Hissing out of the side of his mouth: "Barty, any moment you wish to joy us would be just lovely." Raising his voice he addresses his party, "patch yourselves up if need be, folks. I'll hold him off."

Boomingham attacks Tail A from the back row, and then Tail B too unless he's damaged in which case he heals himself.

Posted

OOC: I'll wait and post a battle order after we get that round sorted out, what with Jeaux being lucky, the Right Claw being stunned, and Boomingham dealing Back Row damage.

Posted

QM Note:

>Boomingham gets a x4 multiplier:

Encouraged (2) x Bottled Barrage (2) x Light Elemental Strike (2)=8 / 2 (Back row) = 4x multiplier. If this is wrong, please correct me, but I believe my math is correct. Is there a factor I'm missing?

>Daranza 53rd is back up and kicking!

>Just rolled again, Jeaux, and you got another roll of Special Damage. :sad:

Posted

QM Note: You were not, the number in parentheses represents me keeping track of the multipliers to make sure I can do basic math. :tongue:

For the record, Baravado Brew is seperate from encouraged. I purposefully worded the item so the effects can stack. :wink:

Posted

"Any time you want to get a Magical Vortex going, Alice, we could use the healing," Mortimer mutters bitterly, drawing back an arrow and firing, his chest heaving, breaths coming short. "Damn monster."

Battle Order:

Mortimer VS Right Claw B with Blazing Bow from Back Row

Alice Heals Johon from the Back Row

Masson chugs back a Grand Potion from the Back Row

Octus chugs back a Grand Potion from the Back Row unless Alice rolls Magical Vortex, in which case he attacks the Left Claw A with Spectral Claws from the Back Row

Punii uses a Health Core on Royce from the Back Row unless Alice rolls Magical Vortex, in which case he attacks Right Claw A with Tiny Tail from Back Row

Royce Cour VS Left Claw B with Spectral Weapon from Back Row

Daranza the Fifty-third uses his Bottled Barrage from the Back Row, allowing Boomingham, Johon, and Daranza the First to do double damage

Boomingham VS Tail A with Frozen Saber from the Back Row

Boomingham VS Tail B with Frozen Saber from the Back Row unless he takes damage, in which case he heals himself (unless Alice rolls Magical Vortex, in which case he attacks regardless)

Johon VS Right Claw A with Muckracker from Back Row if he is healed. He uses a Grand Potion from the Back Row if not healed.

Johon VS Apex Tail with Muckracker from Back Row

Daranza the First VS Right Claw A with Light Spell(Diamond) from Back Row

Daranza the First VS Left Claw A with Light Spell (Diamond) from Back Row

Karie heals Jeaux from the Back Row unless Alice rolls Magical Vortex, in which case she attacks the Apex Tail with Oculoid Palm from the Back Row

Jeaux VS Left Claw B with Light Spell (Diamond) from Back Row

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.

Announcements

  • THIS IS THE TEST SITE OF EUROBRICKS!

×
×
  • Create New...