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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

Hi guys,

here is my first 16x16 MOC for the SoNE Challenge.

After they finished their mission on Endor,they get a new job.A group of stormtrooper have to give Boba Fett a "Thank you"Card from Lord Vader.They heard that Boba is on Mon Calamari and the group go to Mon Calamari.A wonderful planet.So many water but they don`t have much time.They search for Boba but they didn`t find him.The group make a break at the edge of water and enjoy the moment but suddenly they heard a loud noise like engines.In the sky they see the Slave 1 and the group was angry.Shit.....that was a missed chance.

That was the story to my MOC and here are the Pictures:

14680825627_e2f2e8d183_c.jpgSDC11201 by kevindeutsch99, on Flickr

14887232843_1660d1fd03_c.jpgSDC11203 by kevindeutsch99, on Flickr

14844373906_debcdd31e0_c.jpgSDC11205 by kevindeutsch99, on Flickr

14867025062_28df6ee9c8_c.jpgSDC11207 by kevindeutsch99, on Flickr

I hope you enjoy the story and you like the MOC.

Sorry for my bad english i hope you understand the story.

KevFett2011

Posted

hank you.It wasn`t easy to build the Mini Slave 1 because I don`t have much dark red pieces and I have no dark green bricks.

But I am happy if you like it!

I think it came out quite good.

Posted

It is definitely the mini Slave I that makes this build stand out. Nicely done with getting all the details in a small space! I think your sand could use some work. It's fine that it's flat, but I think it's too symmetrical. Not bad for a fast entry though!

Posted

Another nice 16x16 entry for the Imperials! :thumbup:

The mini Slave 1 looks really good. It must have taken some time to find all the parts and build a micro ship that's so good looking.

But I am not that a big fan of that water technique. You see that too often in the last time, maybe you should try some trans tiles the next time.

Posted

What an interesting build! I like the combination of technology, architecture and nature you have there with the Slave I, the walkway and the sea. Good job.

With a bit of work, each of those elements could become something better (that's the thing with building, it can always improve!). The Slave I, for example. You already did a great job in capturing the essence with those bricks. That's a good beginning for a micro model: first you have to search for the defining features of the model, look into the proportions, and translate those into the brick. You mastered that. But there is a second step: refining your model with nice details. You used already some good things in the wings. Now try to focus on other details, like the smooth shapes. You might not have a lot of curved bricks, but that's not a problem. Try SNOTting those cheese slopes, and you could already get some pretty nice results. Just keep in mind to stick to the proportions.

The walkway is pretty basic, but it does a good job. There could be more to it, though. You could easily make it bigger. And why not elevate it a bit more above the see, because with the slightest wave it is going to overflow now. Or there could be some kind of force-field barriers to keep the water out. That would also offer a nice opportunity to add some more technical details. Maybe what that area lacks most, is relief. There are only two levels in your MOC: sea-level and the level of the Slave I (slave-level?). You could differentiate more on your lower level, for instance by putting some benches there. There could be a small antenna protruding from the sea. There could be some stairs. In the sky, you could even have some clouds with some building magic. Try making your MOC a composition of layers, rather than letting one (or two) do all the talking. Think about your composition. You already did this, and it's really apparent in the shot looking up :thumbup: . But it doesn't look great from all angles. Maybe placing that Slave I at an angle would also be a nice touch to make things interesting. Also, it's a bit weird when your figures aren't looking at the ship... :sceptic:

Finally, the see. You could think it is just one big bunch of water drops, and it doesn't really matter how you depict it. But think a bit more about the sea. First of all, most seas aren't translucent. Most seas aren't even blue, but rather something grayish. And there are waves in the see. And if those waves break (when approaching land), there is white foam. It's great to see you already thought of that, but unfortunately it isn't very apparent. So good job there, and try expanding those ideas. These considerations could help you making a more realistic sea. But we're in a sci-fi universe, of course, so you still have some freedom. But think a bit further, and you can use those different elements present in 'actual' seas to bring more detail in your MOC.

I hope these are some useful suggestions, and that you keep growing to become one of the Empire's finest cadets! Good luck on the way, and that many good builds may follow this one!

Posted

I too think that this water technique is a bit overused lately and in my opinion it doesn't even make that much of a great effect. I'd prefer seeing something different or even something completly new. I like the smooth platform, yet there could be some height on this MOC. Maybe a wall behind the platform or at least some stairs leading to a building ... The midi Slave is really well made!

  • 1 month later...

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