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Posted

OoC: Wait, 19 Damage from the Free Hit? :look: I think it should be (30(Enemy Level)*2(Reckless)/2(Back Row)-23(SP))/2(Halved Damage from Free Hits)=4 Damage.

"Lady Annienal, switch targets with me so I can try to Blind the other Lancer."

I attack Dream Lancer B from the Back Row with my Darksteel Crossbow.

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Posted (edited)

That's... exactly how I calculated it the first time, I don't know where I got 19 from. Sorry about that.

Edited by Emjajoas
Posted

Alexander attacks Elite Dream Lancer from the back row.

Battle Order:

Docken - Dream Lancer B (back row)

Annael - Dream Lancer B (front row)

Alexander - Elite Dream Lancer (back row)

Francis - Dream Rogue (back row)

Free Hits:

Elite Dream Lancer - Docken

Posted

14843699811_088fbcaeeb_o.jpg

"Um, if everyone could get behind me, please, I could protect you from any oncoming attacks." She said timidly.

Annienal strikes Dream Lancer A from the front row.

Posted (edited)

ROUND TWO:

Battle Order:

Docken VS Dream Lancer B (back row) - Hit! 27 Damage to Dream Lancer B!

Annienal VS Dream Lancer A (front row) - Damage! Protected!

Alexander VS Elite Dream Lancer (back row) - Critical Hit! Elite Dream Lancer killed!

Francis VS Dream Rogue (back row) - Shield! Elite Dream Rogue killed! Dream Lancer A killed! Dream Lancer B killed!

Docken lands a solid hit on the second Dream Lancer, blinding him, as Annienal protects herself from the first. Alexander skewers the Elite Dream Lancer with a well-placed arrow as Francis shows an impressive display of archery skill, shredding through the remaining enemies.

The battle was victorious.

Party Leader, please distribute the Loot:

70 gold

Potion x4

Mead x 2

Smoke Bomb

Grand Potion

Wicked Javelin (WP:7, throwing weapon, retreivable, 1/6 chance to slow)

The Party:

14843699811_088fbcaeeb_o.jpgAnnienal Anavir (Kintobor)

"19" year old Elven Female

Level 3 Knight

Power: 7

Health: 12/12

Defence: 15

Equipment: Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Trainnig Sword (WP:4)

Gold: 50

Inventory: Potion x2, Bedroll, College Shield (SP: 2), College Halberd (WP: 3), Catnip, Smoke Bomb, Mead, Wicked Javelin (WP: 7, throwing weapon, retreivable, 1/6 chance to slow)

14811043034_7afebeccef_q.jpg

Francis Barkley (Captain Settle)

22 year old human ranger

Level 3

Power: 10

Health: 8/8

Gold: 50

Equipped: Delfrin Crossbow (WP: 7)

Inventory: Potion x2, Smoke Bomb, Bedroll, Long Bow (WP 3), Catnip, Training Bow (WP:4), Mead

heroica_2.jpgAlexander Vandangant (Wedge09) **Party Leader** **Humanoids Marked**

99 years old elf Hunter

Level 24

Power: 35 (LVL 24+WP 11)

Defense: 5 (Chevalier of Charis armor + Tricorne)

Health: 38/38 (6 + 20 + 6 + 2 + 2 Chicken Drumstick)

Gold: 255

Equipment: Fauxthril Crossbow (WP: 11, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), Tricorne (SP: 3), Sterile Gloves (Immune to Poisoned and Bleeding; handwear)

Inventory: Delfrin Crossbow (WP: 7)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time), Trickster's Mask of the Gender-Swap, Dream Helm (SP:4, wearer immune to Sleep and Fast Asleep, artifact, headwear)

Grand Potion x2, Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Catnip (2)

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

gallery_11254_206_17653.png Bartholomew Docken, Dragonslayer (Brickdoctor)

34-year-old human male, Warden

Level 45 1/5 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking*

Power: 55 (Level 45 + WP: 10) (Power Bonus: 0)

Defense: 23 (SP: 20 + SP: 3)

Health: 73/77 (base HP: 6 + Level bonus: 43 + Class bonus: 8 + permanent boost: 19*)

Gold: 1206 (1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP: 27

Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Cobweb Cowl (immune to Sudden Death; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear)

Inventory: Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club)

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory)

• Potions (4), Grand Potions (4), Health Cores (4), Remedies (11), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts (2), Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (14), Bones (12), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Adamantite Shards (2/4 Adamantite), Catnip

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

____________________________________

The ground shakes as the invisible barrier is lifted. "Leave me alone," a voice echoes, the leaves on the trees cascading towards the ground.

The party heads towards the treasure chest, the leaves under their feet crunching. The slight hissing of the Dream Soldiers disappearing infects the air behind them.

Like last time, they open the chest, finding a training bow:

- Training Bow (WP:4, suitable for ranger classes)

and a helm:

-Dream Helm (SP= 4, wearer immune to sleep and fast asleep, artifact, headwear)

The ground shakes again, more violently this time, and rain begins to fall from the dark clouds. A cold air cuts through the leafless trees.

What was the Party's next move?

Edited by Emjajoas
Posted

"Thank you Master Docken. Well done all!" Alexander congratuletas with the party before dividing the loot.

OOC: Please tell me if you think the loot division is unfair and I will try another arrangement!

Loot division:

Docken:

20 gold

2 potion

Alexander:

20 gold

Grand Potion

Dream Helm (SP: 4, wearer immune to sleep and fast asleep, artifact, headwear)

Annienal:

15 gold

1 potion

Smoke Bomb

Mead

Wicked Javelin (WP: 7, throwing weapon, retreivable, 1/6 chance to slow)

Francis:

15 gold

1 potion

Mead

Training Bow (WP:4, suitable for ranger classes)

The party will head to the clearing.

Posted (edited)

Being tossed the javelin, Annienal looks timidly at Alexander, looking embarrassed.

14843699811_088fbcaeeb_o.jpg

"Oh, um, sir... everything you've handed me is fine except this javelin. I, um, can't use this. At all. I don't really need anything else at the moment."

Edited by Kintobor
Posted (edited)

The Party ventures forth, heading towards their next destination-- the Clearing. Every few steps, the world shakes. The rain seems as though pieces of the sky are breaking apart and falling towards the ground, accompanied by a cold, cutting wind. The dark sun in the sky looks ever onwards, casting an eery light over the otherwise dull path.

It doesn't take the party long to reach their destination, but as soon as they do, they dive for cover. A group of Dream warriors seemed to be patrolling the clearing, talking in hushed tones.

14796363091_4bfb198be5_c.jpg

14612765930_93416a8938_t.jpg

"You reckon the boss'll reward us if we take 'em out?"

14797114524_9dd1a866af_t.jpg

"I reckon you're an idiot. This is a dream-- what's our reward going to be? Nothing in here's even real."

14612765930_93416a8938_t.jpg

"'At just means the reward'll be all the sweeter, yeah? Imagine what Maya'd be able to cook up for us."

14612955967_425da77178_t.jpg

"Shut up and stop thinking about food, bastards, and keep your eyes peeled. I'd rather not disappear because you're incompetent."

The heavily-armoured soldier sighs, muttering to himself. "Bloody world's falling apart and you're thinking about food. Why did I get stuck leading this band of miscreants, eh?"

14612765930_93416a8938_t.jpg

"If the Marquis wakes up, we ain't ever eating again, aye? Hope he keeps 'is eyes shut, then."

14797114524_9dd1a866af_t.jpg

"Damn intruders are breaking apart the world, though, sleeping or not. If it falls apart, well..."

The red rogue shrugs. "As long as winter doesn't end, everything will be fine. And you'll get your grub, fatty."

The white-bodied lancer seems to glare at his compatriot for a while, and after the in-charge armoured soldier barks at them to "shut the ever-burning Hell up, you worthless mutts," the group of enemies quiet down and march around the clearing silently. The archers at the back seem to be scanning the area aggressively, their faces always in motion, much like what their eyes must be.

What will the party do?

Edited by Emjajoas
Posted

I whisper to the rest of the party.

"Master Vandagant, before we do anything else, I suggest you swap out your Tricorne for your Dream Helmet, then lend the Tricorne to Master Barkley."

"Do we want to use a bomb or something here, or should we just run out there, give Diplomacy a shot, then open fire?"

Posted

As suggested by Docken, Alexander equip the Dream Helmet and lend the Tricorne to Francis.

"They don't seem very inclined to diplomacy, I think we are going to fight them anyway; maybe t's better if we use the surprise effect?"

Posted

"That was my thought as well. We could throw a number of things out there first — bombs, Bones, Decoys — but I don't think it'll be necessary. We could try to circle around and surround them or something; I'm not sure if that will make a difference. Or I can jump out first and see what they do, if you prefer."

Posted

"We could lunch a bomb in the middle of the dream soldier's group and then, as they are dsoriented and damaged, attack them. And I don't let you jump in the fray without us as a backup."

Posted

"Ok, let's go!"

The party, with Docken at the head, comes as close as possible to the Dream Soldiers group without being seen by the soldiers and when in range, Docken throws a Lightning Bomb in the middle of the Dream Soldiers' group. As the bomb detonates, the party join the frail against the disoriented Dream Soldiers.

Posted

OoC: Just in case I need to post the action...

Circling around and staying out of sight, I throw a Lightning Bomb from the Back Row before stepping out to engage the enemy.

OoC: I get the feeling that we were supposed to go the diplomatic route here. Whatever, shoot first, get loot and XP, then ask questions. :laugh:

Posted

OOC: Going on vacation; will be able to update at night, but I'll most likely be limited to one update per day. Sorry folks! Things'll be slowing down a little. I'll post the next update when everyone's had a chance to either get ready or respond, (and when I'm done unpacking).

Posted (edited)

OOC: I used one of Docken's lightning bombs because he had 14. I figured he'd miss it less. Also, sorry for the late round! Was a hectic day yesterday.

The bomb goes off with a brilliant flash of lightning, Half the dream soldiers are stunned, surprised at the sudden attack; however, some, due to "experience" or general paranoia, still seem to be prepared to fight back.

Prepare for battle!

Stats:

14612765930_93416a8938_t.jpg

Dream Lancer **Stunned!**

Level 25 Humanoid

Health: 45/50

Specials:

Seeker’s Lance: The Dream Lancer throws his spear, dealing damage equal to 25% of the target’s current health, ignoring SP, and causes them to bleed (5) for one round. Must retrieve spear in the next round.

Passive skills:

Haughty: Deals 1/5 damage to heroes less than level 20. Takes triple damage from heroes under level 20.

Reckless: Deals double damage to targets five or more levels higher, excluding specials. Takes half damage from targets five levels higher.

Drops: Field Rations (Taste terrible, heals for 15)

14797114524_9dd1a866af_t.jpg

Dream Rogue **Stunned!**

Level 10 humanoid

Health: 35/40

Specials:

Mischief: The Dream Rogue steals (1-6 + target’s level) gold from the hero, doing as much damage in the process.

Passive Skills:

Cocky: Deals 1/5 damage to targets five or move levels lower. Takes triple damage from heroes more than five or more levels lower.

Dirty: Deals double damage to and dual-strikes targets over five levels higher, excluding specials, and causes them to bleed. Takes half damage from targets of five levels higher and counterstrikes every attack equal to half the damage tanked.

Drops: 35 gold, Potion

14612765750_623cdf94de_t.jpg

Dream Knight **Stunned!**

Level 15 humanoid

Health: 45/50

Specials:

Rush: The Dream Knight charges at the hero with his shield, dealing damage equal to 10% of their maximum health, stunning the hero for one round, and denting their armour, allowing allies to ignore their SP for 3 rounds.

Passive Skills:

Merciful: Deals 1/5 damage to targets five or more levels lower. Takes triple damage from heroes five or move levels lower.

Brave: Deals double damage to targets five or more levels higher, excluding specials. Takes half damage from targets five or more levels higher.

Drops: 15 gold

14612955967_425da77178_t.jpg

Elite Dream Knight

Level 30 Humanoid

Health: 70/75

Specials:

Dream Rush: The Elite Dream Knight charges at the hero with his shield, dealing damage equal to 25% of their maximum health, stunning the hero for one round, and denting their armour, allowing allies to pierce their SP for 3 rounds.

Passive Skills:

Merciful: Deals 1/3 damage to targets more than five levels lower. Takes double damage from heroes of a lower level.

Brave: Deals double damage to targets over five levels higher, excluding specials. Takes half damage from targets over five levels higher.

Drops: 10 gold, Grand Potion

14912658092_94c699614b_t.jpg

Elite Dream Archer A **Immune to Bleeding, Poisoned, Blind, and Sleep**

Level 35 Humanoid

Health: 45/50

Specials:

Nightmarrow: The Elite Dream Archer attacks the hero with an pinpoint shot, dealing 50% of their current health (ignoring SP) and causing the bleeding(5) effect. Has a 1/6 chance of firing instead of a Free Hit.

Passive skills:

Merciful: Deals 1/3 damage to targets more than five levels lower. Takes double damage from heroes more than five levels lower.

Brave: Deals double damage to targets five or more levels higher, excluding specials. Takes half damage from targets five or more levels higher.

Drops: 15 gold

14912658092_94c699614b_t.jpg

Elite Dream Archer B **Immune to Bleeding, Poisoned, Blind, and Sleep**

Level 35 Humanoid

Health: 45/50

Specials:

Nightmarrow: The Elite Dream Archer attacks the hero with an pinpoint shot, dealing 50% of their current health (ignoring SP) and causing the bleeding(5) effect. Has a 1/6 chance of firing instead of a Free Hit.

Passive skills:

Merciful: Deals 1/3 damage to targets more than five levels lower. Takes double damage from heroes more than five levels lower.

Brave: Deals double damage to targets five or more levels higher, excluding specials. Takes half damage from targets five or more levels higher.

Drops: Venom (2)

The Party:

14843699811_088fbcaeeb_o.jpgAnnienal Anavir (Kintobor)

"19" year old Elven Female

Level 3 Knight

Power: 7

Health: 12/12

Defence: 15

Equipment: Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Trainnig Sword (WP:4)

Gold: 50

Inventory: Potion x2, Bedroll, College Shield (SP: 2), College Halberd (WP: 3), Catnip, Smoke Bomb, Mead, Wicked Javelin (WP: 7, throwing weapon, retreivable, 1/6 chance to slow)

14811043034_7afebeccef_q.jpg

Francis Barkley (Captain Settle)

22 year old human ranger

Level 3

Power: 10

Health: 8/8

Defense: 3

Gold: 50

Equipped: Delfrin Crossbow (WP: 7), Tricorne (SP:3)

Inventory: Potion x2, Smoke Bomb, Bedroll, Long Bow (WP 3), Catnip, Training Bow (WP:4), Mead

heroica_2.jpgAlexander Vandangant (Wedge09) **Party Leader** **Humanoids Marked**

99 years old elf Hunter

Level 24

Power: 35 (LVL 24+WP 11)

Defense: 5 (Chevalier of Charis armor + Tricorne)

Health: 38/38 (6 + 20 + 6 + 2 + 2 Chicken Drumstick)

Gold: 255

Equipment: Fauxthril Crossbow (WP: 11, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), , Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Dream Helm (SP:4, wearer immune to Sleep and Fast Asleep, artifact, headwear)

Inventory: Delfrin Crossbow (WP: 7)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time), Trickster's Mask of the Gender-Swap, Tricorne (SP: 3)

Grand Potion x2, Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Catnip (2)

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

gallery_11254_206_17653.png Bartholomew Docken, Dragonslayer (Brickdoctor)

34-year-old human male, Warden

Level 45 1/5 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking*

Power: 55 (Level 45 + WP: 10) (Power Bonus: 0)

Defense: 23 (SP: 20 + SP: 3)

Health: 73/77 (base HP: 6 + Level bonus: 43 + Class bonus: 8 + permanent boost: 19*)

Gold: 1206 (1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP: 27

Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Cobweb Cowl (immune to Sudden Death; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear)

Inventory: Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club)

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory)

• Potions (4), Grand Potions (4), Health Cores (4), Remedies (11), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts (2), Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (13), Bones (12), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Adamantite Shards (2/4 Adamantite), Catnip

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

Edited by Emjajoas
Posted (edited)

OOC: Emjajoas, I should have equipped the Dream Helmet and Francis should have equipped the Tricorne. :classic:

Alexander attacks Elite Dream Archer B from the back row.

Battle Order:

Annienal - Dream Lancer (front row)

Docken - Elite Dream Archer A (back row)

Alexander - Elite Dream Archer B (back row)

Francis - Dream Rogue (back row)

Free Hits:

Dream Knight - Annienal

Elite Dream Knight - Docken

EDIT: New Battle Order! Thank you a lot Brickdoctor for the analysis, it help me a lot!

Edited by Wedge09
Posted

"Master Vandagant, Lady Annienal and Master Barkley are going to be more or less one-shot Knocked Out if they trigger the Elite Dream Archer's Special. Also, considering that there are more enemies than heroes, it would be best if we avoided the ones who could Stun one of us, for now. We also shouldn't waste the benefit of some enemies being Stunned by letting them get Free Hits, since we can take the Free Hits regardless of whether or not they are Stunned.

"I suggest that Master Barkley and Lady Annienal attack the Dream Rogue and Dream Lancer. Both of those enemies are Stunned, so they'll be safe to attack. Master Barkley should attack the Dream Rogue, that way his Triple Shots will hit more important targets, so Lady Annienal gets the Dream Lancer.

"Then your target of Elite Dream Archer B is fine; I'll take Elite Dream Archer A.

"The Order of Actions should be: Lady Annienal, myself, you, Master Barkley. Then the Dream Knight will get a Free Hit against Lady Annienal, negated because he's Stunned, and the Elite Dream Knight will get a Free Hit against me, which I can more than safely take."

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