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Posted (edited)

Francis attacks the dream rouge from the back row.

Ooc: I wasn't sure if I had to write this as Wedge09 has already put our battle order and targets.

Edited by Captain Settle
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Posted

OoC: No, it's a good thing you posted, Capt. Settle, otherwise I wouldn't have noticed that Wedge edited his post with the new strategy, and I hadn't posted my action yet.

I attack Elite Dream Archer A from the Back Row with my Darksteel Crossbow.

Posted

14843699811_088fbcaeeb_o.jpg

"Um, guys? Those elites... look really menacing!"

Annienal, somewhat nervous about the rather menacing looking dream warriors, tries and keeps some composure, striking the Dream Lancer from the Front Row.

Posted

ROUND ONE:

Annienal VS Dream Lancer - Hit! 21 damage to Dream Lancer!

Docken VS Elite Dream Archer A - Special Damage! 36 damage to Docken! Docken is Bleeding!

Alexander VS Elite Dream Archer B - Shield! Elite Dream Archer B killed! Enemy Type already Favoured.

Francis VS Dream Rogue - Critical Hit! Dream Rogue killed!

Dream Knight VS Annienal - Stunned!

Elite Dream Knight VS Docken - Free Hit! 2 damage! Counterstruck for 23 damage!

Annienal swiftly stabs at the stunned Dream Lancer, landing a decent blow. Meanwhile, Docken gets doubleteamed by the Elite Dream Archer A and Elite Dream Knight, taking an immense amount of damage. Alexander takes out the other Elite Dream Archer quickly, dispatching him with a well-aimed arrow to the face. Francis does the same to his enemy, taking the red Dream Rogue out of the fight. The Dream Soldier dazes about, stunned, before shaking himself off and preparing for the next round.

Stats:

14612765930_93416a8938_t.jpg

Dream Lancer

Level 25 Humanoid

Health: 24/50

Specials:

Seeker’s Lance: The Dream Lancer throws his spear, dealing damage equal to 25% of the target’s current health, ignoring SP, and causes them to bleed (5) for one round. Must retrieve spear in the next round.

Passive skills:

Haughty: Deals 1/5 damage to heroes less than level 20. Takes triple damage from heroes under level 20.

Reckless: Deals double damage to targets five or more levels higher, excluding specials. Takes half damage from targets five levels higher.

Drops: Field Rations (Taste terrible, heals for 15)

14612765750_623cdf94de_t.jpg

Dream Knight

Level 15 humanoid

Health: 45/50

Specials:

Rush: The Dream Knight charges at the hero with his shield, dealing damage equal to 10% of their maximum health, stunning the hero for one round, and denting their armour, allowing allies to ignore their SP for 3 rounds.

Passive Skills:

Merciful: Deals 1/5 damage to targets five or more levels lower. Takes triple damage from heroes five or move levels lower.

Brave: Deals double damage to targets five or more levels higher, excluding specials. Takes half damage from targets five or more levels higher.

Drops: 15 gold

14612955967_425da77178_t.jpg

Elite Dream Knight

Level 30 Humanoid

Health: 47/75

Specials:

Dream Rush: The Elite Dream Knight charges at the hero with his shield, dealing damage equal to 25% of their maximum health, stunning the hero for one round, and denting their armour, allowing allies to pierce their SP for 3 rounds.

Passive Skills:

Merciful: Deals 1/3 damage to targets more than five levels lower. Takes double damage from heroes of a lower level.

Brave: Deals double damage to targets over five levels higher, excluding specials. Takes half damage from targets over five levels higher.

Drops: 10 gold, Grand Potion

14912658092_94c699614b_t.jpg

Elite Dream Archer A **Immune to Bleeding, Poisoned, Blind, and Sleep**

Level 35 Humanoid

Health: 45/50

Specials:

Nightmarrow: The Elite Dream Archer attacks the hero with an pinpoint shot, dealing 50% of their current health (ignoring SP) and causing the bleeding(5) effect. Has a 1/6 chance of firing instead of a Free Hit.

Passive skills:

Merciful: Deals 1/3 damage to targets more than five levels lower. Takes double damage from heroes more than five levels lower.

Brave: Deals double damage to targets five or more levels higher, excluding specials. Takes half damage from targets five or more levels higher.

Drops: 15 gold

The Party:

14843699811_088fbcaeeb_o.jpgAnnienal Anavir (Kintobor)

"19" year old Elven Female

Level 3 Knight

Power: 7

Health: 12/12

Defence: 15

Equipment: Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Trainnig Sword (WP:4)

Gold: 50

Inventory: Potion x2, Bedroll, College Shield (SP: 2), College Halberd (WP: 3), Catnip, Smoke Bomb, Mead, Wicked Javelin (WP: 7, throwing weapon, retreivable, 1/6 chance to slow)

14811043034_7afebeccef_q.jpg

Francis Barkley (Captain Settle)

22 year old human ranger

Level 3

Power: 10

Health: 8/8

Defense: 3

Gold: 50

Equipped: Delfrin Crossbow (WP: 7), Tricorne (SP:3)

Inventory: Potion x2, Smoke Bomb, Bedroll, Long Bow (WP 3), Catnip, Training Bow (WP:4), Mead

heroica_2.jpgAlexander Vandangant (Wedge09) **Party Leader** **Humanoids Marked**

99 years old elf Hunter

Level 24

Power: 35 (LVL 24+WP 11)

Defense: 5 (Chevalier of Charis armor + Tricorne)

Health: 38/38 (6 + 20 + 6 + 2 + 2 Chicken Drumstick)

Gold: 255

Equipment: Fauxthril Crossbow (WP: 11, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), , Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Dream Helm (SP:4, wearer immune to Sleep and Fast Asleep, artifact, headwear)

Inventory: Delfrin Crossbow (WP: 7)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time), Trickster's Mask of the Gender-Swap, Tricorne (SP: 3)

Grand Potion x2, Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Catnip (2)

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

gallery_11254_206_17653.png Bartholomew Docken, Dragonslayer (Brickdoctor) **Bleeding (5)**

34-year-old human male, Warden

Level 45 1/5 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking*

Power: 55 (Level 45 + WP: 10) (Power Bonus: 0)

Defense: 23 (SP: 20 + SP: 3)

Health: 30/77 (base HP: 6 + Level bonus: 43 + Class bonus: 8 + permanent boost: 19*)

Gold: 1206 (1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP: 27

Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Cobweb Cowl (immune to Sudden Death; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear)

Inventory: Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club)

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory)

• Potions (4), Grand Potions (4), Health Cores (4), Remedies (11), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts (2), Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (13), Bones (12), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Adamantite Shards (2/4 Adamantite), Catnip

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

Posted

(Old Plan)

"Ow. Well, if we play this correctly, I can survive another Round and use my consumables more efficiently.

"Master Vandagant, you should try to take out the other Elite Dream Archer. I can take another hit from him, but there's no point in trying considering that I won't deal very much Damage to him.

"The Elite Dream Knight will be killed easily enough through Counterstrikes, so let's just leave him untargeted. The next highest-Level enemy is the Dream Lancer — I can survive rolling Damage against him and I think I can just survive rolling Special Damage against him, so I'll do that.

"Which means, Lady Annienal and Master Barkley, that you should use a conditional action: attack the Dream Knight; if the Dream Knight is already defeated, attack the Dream Lancer; if the Dream Lancer is already defeated, do nothing.

"Sound reasonable to everyone?"

I attack the Dream Lancer from the Back Row with my Darksteel Crossbow.

Posted

"Change of plans. I just realized that if I roll Aura, there's a good chance that I'd get Knocked Out, and no one else is carrying Phoenix Essences. Remind me to fix that by giving at least one to Master Vandagant after this battle is over.

"So, I'll have to use a Health Core. Master Barkley, you're fine attacking the Dream Lancer. Lady Annienal, you should be fine continuing to attack the Dream Lancer, and you can stick to the Back Row if you want to be safe. Master Vandagant, you should switch to the other Elite Archer."

I use a Health Core from the Back Row.

Posted

14843699811_088fbcaeeb_o.jpg

"Um... Mr. Docken, what exactly do you mean by "roll an Aura"? I was instructed many tactical moves at the Academy, but I don't believe I heard anything of the sort..."

Annienal, somewhat confused, attacks the Dream Lancer from the back.

Posted

"Aura is one of the powers of the Warden class. By 'roll,' I mean that the Voice In The Sky has randomly decided that my subconscious has successfully performed this powerful but possibly life-threatening ability which I don't really want at this time, but which has to be a possibility because the universe has to be fair to our enemies so that we can't just run around killing everything to get loot and XP. For example, Raiders used to be able to kill just about anyone and everything, but then the other Voices In The Sky nerfed the curriculum that the Copper Fox teaches from in order to keep the conflicts of the universe balanced."

Posted

Annienal listens, becoming more and more perplexed by the warden's weaving words.

14843699811_088fbcaeeb_o.jpg

"Um... okay, I'm still kind of confused, Mr. Docken, but perhaps we should speak after combat? If your okay with this..."

Posted (edited)

Alexander attacks Elite Archer from the back row.

Battle Order:

Annienal - Dream Lancer (back row)

Docken - Use Health Core (back row)

Alexander - Elite Archer (back row)

Francis - Dream Lancer (back row)

Free Hits:

Elite Dream Knight - Docken

EDIT: changed battle order! Thanks Docken.

Edited by Wedge09
Posted (edited)

ROUND TWO:

Battle Order:

Annienal VS Dream Lancer (back row) - Critical Hit! 17 damage to Dream Lancer!

Docken VS Use Health Core (back row) - Docken fully healed!

Alexander VS Elite Archer (back row) - Critical Hit! Elite Dream Archer killed!

Francis VS Dream Lancer (back row) - Damage! Francis takes 2 damage!

Dream Knight VS Annienal! - Free hit! No damage!

Elite Dream Knight VS Docken - Free Hit! 4 damage! Counterstruck for 23 damage!

Annienal takes on the Dream Lancer and Dream Soldier both, slicing through the Lancer with ease while blocking the Dream Knight's attack with her shield. Alexander shreds through the other Elite Dream Archer as Francis takes a slight hit from his opponent. Docken, meanwhile, heals himself and holds off the Elite Dream Knight, landing a solid blow thanks to his counterstrikes.

Stats:

14612765930_93416a8938_t.jpg

Dream Lancer

Level 25 Humanoid

Health: 7/50

Specials:

Seeker’s Lance: The Dream Lancer throws his spear, dealing damage equal to 25% of the target’s current health, ignoring SP, and causes them to bleed (5) for one round. Must retrieve spear in the next round.

Passive skills:

Haughty: Deals 1/5 damage to heroes less than level 20. Takes triple damage from heroes under level 20.

Reckless: Deals double damage to targets five or more levels higher, excluding specials. Takes half damage from targets five levels higher.

Drops: Field Rations (Taste terrible, heals for 15)

14612765750_623cdf94de_t.jpg

Dream Knight

Level 15 humanoid

Health: 45/50

Specials:

Rush: The Dream Knight charges at the hero with his shield, dealing damage equal to 10% of their maximum health, stunning the hero for one round, and denting their armour, allowing allies to ignore their SP for 3 rounds.

Passive Skills:

Merciful: Deals 1/5 damage to targets five or more levels lower. Takes triple damage from heroes five or move levels lower.

Brave: Deals double damage to targets five or more levels higher, excluding specials. Takes half damage from targets five or more levels higher.

Drops: 15 gold

14612955967_425da77178_t.jpg

Elite Dream Knight

Level 30 Humanoid

Health: 24/75

Specials:

Dream Rush: The Elite Dream Knight charges at the hero with his shield, dealing damage equal to 25% of their maximum health, stunning the hero for one round, and denting their armour, allowing allies to pierce their SP for 3 rounds.

Passive Skills:

Merciful: Deals 1/3 damage to targets more than five levels lower. Takes double damage from heroes of a lower level.

Brave: Deals double damage to targets over five levels higher, excluding specials. Takes half damage from targets over five levels higher.

Drops: 10 gold, Grand Potion

The Party:

14843699811_088fbcaeeb_o.jpgAnnienal Anavir (Kintobor)

"19" year old Elven Female

Level 3 Knight

Power: 7

Health: 12/12

Defence: 15

Equipment: Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Trainnig Sword (WP:4)

Gold: 50

Inventory: Potion x2, Bedroll, College Shield (SP: 2), College Halberd (WP: 3), Catnip, Smoke Bomb, Mead, Wicked Javelin (WP: 7, throwing weapon, retreivable, 1/6 chance to slow)

14811043034_7afebeccef_q.jpg

Francis Barkley (Captain Settle)

22 year old human ranger

Level 3

Power: 10

Health: 6/8

Defense: 3

Gold: 50

Equipped: Delfrin Crossbow (WP: 7), Tricorne (SP:3)

Inventory: Potion x2, Smoke Bomb, Bedroll, Long Bow (WP 3), Catnip, Training Bow (WP:4), Mead

heroica_2.jpgAlexander Vandangant (Wedge09) **Party Leader** **Humanoids Marked**

99 years old elf Hunter

Level 24

Power: 35 (LVL 24+WP 11)

Defense: 5 (Chevalier of Charis armor + Tricorne)

Health: 38/38 (6 + 20 + 6 + 2 + 2 Chicken Drumstick)

Gold: 255

Equipment: Fauxthril Crossbow (WP: 11, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), , Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Dream Helm (SP:4, wearer immune to Sleep and Fast Asleep, artifact, headwear)

Inventory: Delfrin Crossbow (WP: 7)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time), Trickster's Mask of the Gender-Swap, Tricorne (SP: 3)

Grand Potion x2, Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Catnip (2)

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

gallery_11254_206_17653.png Bartholomew Docken, Dragonslayer (Brickdoctor)

34-year-old human male, Warden

Level 45 1/5 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking*

Power: 55 (Level 45 + WP: 10) (Power Bonus: 0)

Defense: 23 (SP: 20 + SP: 3)

Health: 73/77 (base HP: 6 + Level bonus: 43 + Class bonus: 8 + permanent boost: 19*)

Gold: 1206 (1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP: 27

Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Cobweb Cowl (immune to Sudden Death; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear)

Inventory: Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club)

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory)

• Potions (4), Grand Potions (4), Health Cores (3), Remedies (11), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts (2), Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (13), Bones (12), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Adamantite Shards (2/4 Adamantite), Catnip

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

Edited by Emjajoas
Posted

OoC: I think you forgot to reduce my HP after I took the Free Hit. On that note, I think I should be taking (30*2/2-23)/2=4 Damage from Free Hits, not 2, which would make my current HP 73/77.

"Excellent! All right, looks as if it's time to pile it on.

"Master Barkley, you can't take the Dream Lancer's Special anymore, so you should attack the Dream Knight, but do nothing if he's already defeated.

Everyone else should team up against the Dream Lancer. Our Order of Actions should be myself, Lady Annienal, Master Vandagant, Master Barkley. That way, if the Elite Dream Knight gets a Free Hit, it will continue to go against me; Lady Annienal and I can get a chance to take out the Dream Lancer first and give Master Vandagant the opportunity to do massive Damage to a much healthier enemy; and it's possible that Master Barkley, who is wounded, won't have to risk attacking anyone."

I attack the Dream Lancer from the Back Row with my Darksteel Crossbow.

Posted

14843699811_088fbcaeeb_o.jpg

"Um, Mr. Docken? I'm... um... rather entranced by your ability to formulate strategies. Generally most people I met just bark orders about and expect us to follow it, but you seem to have a steady grasp of the situation at all times. May I ask, um, how you manage to do that?" She asks quietly. Even though she had her head in the fight, she couldn't help but feel curious about the warden and his strange ways. She takes a swipe at the Dream Lancer from the Back Row.

Posted

"Master Barkley, you need to specify that if the Dream Knight is defeated, you'll do nothing. You don't want to end up switching targets to the Elite Dream Knight in the middle of the Round."

Posted

Alexander attacks Elite Dream Knight from the back row.

Battle Order:

Docken - Dream Lancer (back row)

Annienal - Dream Lancer (back row)

Alexander - Elite Dream Knight (back row)

Francis - Dream Knight (back row)

Posted (edited)

QM note: Alright so the first time I finished up the battle it didn't go through. Going to have to re-run the round(s). What a pain. Not so much of a pain when the dice are on your side, though.

ROUND THREE:

Battle Order:

Docken VS Dream Lancer - Critical Hit! Dream Lancer Killed!

Annienal VS Dream Knight - Hit! 10 damage to Dream Knight!

Alexander VS Elite Dream Knight (back row) - Critical Hit! Elite Dream Knight killed!

Francis VS Dream Knight (back row) - Shield: Triple Shot! Dream Knight Killed!

Docken shreds through the barely-able-to-stand Dream Lancer. Annienal, meanwhile, doubleteams the Dream Knight with Francis, who quickly goes down. Alexander finishes up by slicing through the Elite Dream Knight with a well-placed arrow.

The battle was victorious!

Party Leader, please distribute the loot!

-75 Gold!

-Potion

-Venom (2)

-Field Rations (restore 15 HP but taste terrible)

-Grand Potion

The Party:

14843699811_088fbcaeeb_o.jpgAnnienal Anavir (Kintobor)

"19" year old Elven Female

Level 4 Knight

Power: 8

Health: 13/13

Defence: 15

Equipment: Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Trainnig Sword (WP:4)

Gold: 68

Inventory: Potion x2, Bedroll, College Shield (SP: 2), College Halberd (WP: 3), Catnip, Smoke Bomb, Mead, Wicked Javelin (WP: 7, throwing weapon, retreivable, 1/6 chance to slow), Venom, Field Rations (Heals for 15)

14811043034_7afebeccef_q.jpg

Francis Barkley (Captain Settle)

22 year old human ranger

Level 4

Power: 11

Health: 7/9

Defense: 3

Gold: 68

Equipped: Delfrin Crossbow (WP: 7), Tricorne (SP:3)

Inventory: Potion x3, Smoke Bomb, Bedroll, Long Bow (WP 3), Catnip, Training Bow (WP:4), Mead, Venom

heroica_2.jpgAlexander Vandangant (Wedge09) **Party Leader** **Humanoids Marked**

99 years old elf Hunter

Level 24.33

Power: 35 (LVL 24+WP 11)

Defense: 5 (Chevalier of Charis armor + Tricorne)

Health: 38/38 (6 + 20 + 6 + 2 + 2 Chicken Drumstick)

Gold: 277

Equipment: Fauxthril Crossbow (WP: 11, darkness-, ice-elemental, Hollow Blade upgraded [nothing stored]), Chevalier of Charis armor- (Artifact, bodywear) (Maximum health +2, SP: 2), , Sterile Gloves (Immune to Poisoned and Bleeding; handwear), Dream Helm (SP:4, wearer immune to Sleep and Fast Asleep, artifact, headwear)

Inventory: Delfrin Crossbow (WP: 7)

Duplovian Helmets of the Guard (SP: 2, Immune to Magic and Healing), Hunter's Qiver (WP: +2 to bows and crossbows, allows the hunter to favour two typers at the same time), Trickster's Mask of the Gender-Swap, Tricorne (SP: 3)

Grand Potion x2, Potions (10), Remedies (2), Tonic (2), Venoms (6), Nostrum, Smoke Bomb, Dirt Bomb, Ice Bomb, Holy Bomb, Fire Bomb (2), Military Grade Fire Bomb, Lightning Bob, Elven Bomb, First Aid Kit (Consumable), Meads (3), Weak potion (2), Weak Regeneration Potion (1), Weak Regeneration Tonic (1), Smelling Salt (2), Mithril Shard (1/4 of a piece of Mithril), Big Apple, Bones (6), Skeleton Decoy, Charcoal, Catnip (2)

Bedroll, Shovel, Telescope, Magic Compass, Magnifying Glass

gallery_11254_206_17653.png Bartholomew Docken, Dragonslayer (Brickdoctor)

34-year-old human male, Warden

Level 45 4/5 *Gains Triple XP* *Takes Halved Damage from Free Hits* *Scary* *Immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, Wind, and Sudden Death* *Counterstriking*

Power: 55 (Level 45 + WP: 10) (Power Bonus: 0)

Defense: 23 (SP: 20 + SP: 3)

Health: 73/77 (base HP: 6 + Level bonus: 43 + Class bonus: 8 + permanent boost: 19*)

Gold: 1223(1 Gold loaned to Lord Lawrence Boomingham [Zepher])

GP: 27

Equipment: Darksteel Crossbow (WP: 10; Blinded-effect), Mythril Shield (SP: 20), Dread Hat (permanent Scary-effect; immune to Defense Reduction, Removal of Positive Effects, Confusion, Blindness, Poison, Fragile, Fire, Earth, and Wind; Headwear), Mail of the Renegade Commander (SP: 3; Damage of all Free Hits is halved; Bodywear), Cobweb Cowl (immune to Sudden Death; Backwear), Medal of Glory (Mark of true talent that allows the wearer to gain triple experience from battles; Accessory), Counterstrike Gloves (After the wearer is struck by a Free Hit, he counters with strength equal to his Level; Handwear)

Inventory: Iris Shield (SP: 15; reflects physical Damage back to the attacker regardless of Row or Defense, if the user survives the attack.), Pan (WP: 1; +1 Max HP; suitable for all classes), Fishstick (WP: 7; deals double Damage on ships; club)

• Large Water Canteen (Carries 6 portions of water; Accessory), Aqua Gear (Adds Water-element to physical attacks, immune to Water, Accessory)

• Potions (4), Grand Potions (5), Health Cores (3), Remedies (11), Phoenix Essences (3), Phoenix Incense, Meads (2), Smelling Salts (2), Mulled Wine, Smoke Bombs (5), Water Bombs (5), Lightning Bombs (13), Bones (12), Venom (5), Deadly Venom, Skeleton Decoy, Teleportapple, Adamantite Shards (2/4 Adamantite), Catnip

• Bedroll, Shovel, Magnifying Glass

• Silver Ore (60 Gold)

____________________________________

The party shreds through the Dream Soldiers. The world rumbles slightly; a remnant of their meddling, no doubt. Rain continued to fall from the sky, as though the sky itself was falling. The clearing, however, is quiet, save for the hissing of the Dream Soldiers' bodies returning to the atmosphere that created them. Another section explored, another enemy team killed... what would the party do next?

Edited by Emjajoas
Posted

"Little bit of confusion there with regards to the targets, I see, but it looks like it all turned out in our favor."

I check to see if this is a safe place for Francis and I to Rest.

Posted

Finished with combat, Annienal returns to a more proper position. She looks to Bartholomew sheepishly.

"Um, Mr. Docken, sir? I was wondering if you'd tell me more about this Voice in the Sky? Since I'm not all familiar with this... voice.

I can, um... take the Field Rations if no one else wants them. I'm used to eating that kind of stuff."

Posted

"Ok we are done, let's go to the dangerous Camp." The Party tries to rest, then it will head to the dangerous Camp "All prepare for battle!"

Alexander

22 gold

Docken

Grand Potion

17 gold

Annienal

Venom

Field Rations (restore 15 HP but taste terrible)

18 gold

Francis

Venom

Potion

18 gold

Posted

The party pulls out their bedrolls for a quick rest, rejuvinating themselves. Before long, they gather up their stuff and begin the march towards what was marked as the "dangerous camp."

Tension was high; the Dream Soldiers were decent foes. What could have them scared? They had marked off the place; it was obviously to be feared. The rain did little to help their mood-- what began as a mist soon became a downpour. The rain, though, didn't make the heroes wet at all-- the sky was slowly becoming increasingly more grey the more it rained.

Soon, the party reached their destination.

Much to their surprise...

14612957517_1ebf820cee.jpg

The Dangerous Camp seemed to be more of a shop. However, no shopkeeper was present. The only other living being in the area was a cat. Strange.

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