PenPlays Posted March 11, 2015 Posted March 11, 2015 Oh my gosh. Antimatter is the second coming of the Maelstrom. This is canon. This is totally canon. Hmm... Where did Ninjago's Dark Matter come from... Where did Knight's Kingdom (2)'s Lord Vladek's power come from... Heck! How is it that misused imagination becomes the Malestrom?... Suppose it was some superior power... Headcanon is best canon Quote
obsidianheart Posted March 11, 2015 Posted March 11, 2015 It is truly a shame that Volcano Base has spoiled those of us who were around when the first Lego Agents came out. I went a little nuts upgrading that set because I was a bit underwhelmed with its height, but I do like (even the out-of-the-box version of) it better than Anti-Matter's Hideout. I don't dislike it or anything, it just seems a little not-hidden. Quote
TheOneVeyronian Posted March 12, 2015 Posted March 12, 2015 (edited) Honestly, I don't think AntiMatter's Portal Hideout is a bad set at all, and I like the idea that it's on a disused oil rig. Okay, so it's not exactly a secret or hidden base, but I would consider it fairly secluded and potentially hostile to any that try to reach it, based on the fact that real-life oil rigs are usually found quite some distance from the mainland. Plus, any oil rig is going to be an improvement on LEGO's last effort in my book (the oil rig itself isn't bad, but talk about figures being out of scale with their surroundings!). I actually find myself wishing I'd held off picking up the UltraCopter* for AntiMatter and the armoured Agent and waited for the Portal Hideout instead, because I'm going to have to pick up the Portal Hideout anyway for the gold Break Jaw helmet and the robo-shark... *Don't get me wrong, it's a terrific set, but every time I look at it, my eye keeps getting drawn to the set's major weak point, a great big empty middle part with no floor whatsoever! Edited March 12, 2015 by TheOneVeyronian Quote
8BrickMario Posted March 12, 2015 Posted March 12, 2015 What bugs me with the Portal Hideout is that, so far, I can't really see any play features besides the shooter and the cage. I feel like there should be a trapdoor or something else on the rig. Quote
elederberg Posted March 12, 2015 Posted March 12, 2015 I have a feeling that the 2015 Summer Ultra Agents sets will be out in June because on their app it says "Part II out in June 2015" and Part I came out in March to coincide with the release of the Spring/Winter sets. Quote
TheOneVeyronian Posted March 12, 2015 Posted March 12, 2015 I have a feeling that the 2015 Summer Ultra Agents sets will be out in June because on their app it says "Part II out in June 2015" and Part I came out in March to coincide with the release of the Spring/Winter sets. I'm not so sure that would be the case, at least for the US anyway. It would be quite unusual for a summer wave of a given theme to follow only 3 months after the Winter/Spring wave (the only release anomaly I can recall from recent times is the release of Galaxy Squad in the UK). 5-6 months is more the norm, and given Europe got the sets in January, a June release there would be far more likely and that is what the app date will coincide with (plus, I had a friend who went to London Toy Fair saying to me the UA sets are due in June/July in the UK). I don't think the US is seeing the summer wave until August (I think that's what NYTF also said?). I think it's clear that I spend far too much time studying and predicting release patterns for the US and UK Quote
elederberg Posted March 12, 2015 Posted March 12, 2015 (edited) I'm not so sure that would be the case, at least for the US anyway. It would be quite unusual for a summer wave of a given theme to follow only 3 months after the Winter/Spring wave (the only release anomaly I can recall from recent times is the release of Galaxy Squad in the UK). 5-6 months is more the norm, and given Europe got the sets in January, a June release there would be far more likely and that is what the app date will coincide with (plus, I had a friend who went to London Toy Fair saying to me the UA sets are due in June/July in the UK). I don't think the US is seeing the summer wave until August (I think that's what NYTF also said?). I think it's clear that I spend far too much time studying and predicting release patterns for the US and UK Your probably right I just want these sets sooner than later . Another thing I noticed on the app though is that Solomon Blaze gets kidnapped by Anti-Matter and presumably taken to his base to be transformed into a super villain which is kinda weird considering that he is in the boat set facing off the lighting villain. Edit: Just looked through the sets and totally forgot that he is in Antimatter's cage thing. Guess he doesn't transformed after all Edited March 12, 2015 by elederberg Quote
Drucker Posted March 12, 2015 Posted March 12, 2015 What bugs me with the Portal Hideout is that, so far, I can't really see any play features besides the shooter and the cage. I feel like there should be a trapdoor or something else on the rig. There is a Trapdoor: Quote
8BrickMario Posted March 12, 2015 Posted March 12, 2015 Oh, good. I wasn't sure. That seems rather obvious, though. Who would step in the recessed section and expect it to be stable? Quote
DraikNova Posted March 12, 2015 Posted March 12, 2015 You wouldn't intentionally step into it. You would walk backwards onto it, fall and drown. However, with the rules of drama being as they are, Antimatter is inevitably going to be the one to do so. Quote
BrickSev Posted March 12, 2015 Posted March 12, 2015 You wouldn't intentionally step into it. You would walk backwards onto it, fall and drown. However, with the rules of drama being as they are, Antimatter is inevitably going to be the one to do so. Indeed it does not seem a well hidden trap, after all Btw, sorry if it has been already asked but do we know the size of the AntiMatter base? I know it may not be super important but I'm a bit curious Quote
Ralphel Posted March 13, 2015 Posted March 13, 2015 Indeed it does not seem a well hidden trap, after all Btw, sorry if it has been already asked but do we know the size of the AntiMatter base? I know it may not be super important but I'm a bit curious I'm don't know the size but from the box art, it doesn't look very big Quote
BrickSev Posted March 13, 2015 Posted March 13, 2015 I'm don't know the size but from the box art, it doesn't look very big Thanks It appears it is larger than it's number of pieces suggested. Mostly in height and depth. There aren't a lot of things but it's a perfect scenery for Brickfilms or Brick comics. A decent amount of "open space" A part its "tech enhancements", the shark looks bigger than the "Pirates theme" counterpart Quote
obsidianheart Posted March 13, 2015 Posted March 13, 2015 Top platform appears to be 16x16 studs? Maybe 16x20? Quote
TheOneVeyronian Posted March 13, 2015 Posted March 13, 2015 Judging by the relative size of the shark (the same mould as this one, the larger minifig-eating cousin of the traditional shark), which I own and have measured as being about 13cm long, I hazard a guess that the height of the hideout is about 25-30cm. The top platform is 16x16 studs. The model at the base occupies an area of approximately 28x28 studs. Possibly 30x30 or 32x32, but I can't really see the structures on the other two legs so can't say for definite what the bottom width is. So, while not massive, it's a fairly decent size for the piece count it appears. Having said that, and given it's dimensions, I'd actually say the set would benefit from being mounted on a blue baseplate, for the real "middle of the ocean" feeling. If only LEGO hadn't recently discontinued the 32x32 one they did... Quote
Faefrost Posted March 14, 2015 Posted March 14, 2015 Hey! If you step through Antimaters portal does it take you to the Elves Magical Treehouse? (at which point the weird pointy eared chick with the spray on tan barbecues and eats the Agents?) PS I know there have been some dev comments that at least some of them view Ultra Agents as a future story/setting placed 20-30 years after Galaxy Squad. Does anyone else get the feeling that it also sockets in quite nicely as a prequel to Space Police III? Like this is the origin of what would become the Space Police? Quote
PenPlays Posted March 14, 2015 Posted March 14, 2015 (edited) You will notice that Anti-Matter's Hideout's back and right legs just gently breach the confines of a 32x32 baseplate. I'm not digging the sparse amount of pieces for it's price point. It's like Swamp Raid all over again. Maybe if I see it in the flesh brick. Edited March 14, 2015 by Penkid11 Quote
TheOneVeyronian Posted March 14, 2015 Posted March 14, 2015 You will notice that Anti-Matter's Hideout's back and right legs just gently breach the confines of a 32x32 baseplate. I'm not digging the sparse amount of pieces for it's price point. It's like Swamp Raid all over again. Maybe if I see it in the flesh brick. So it's 33x33 studs (I was fairly close then!). The sparse amount of pieces really kinda stems from the shark they used which must have eaten up a lot of the parts budget, especially since it's unique to the set (in that specific livery anyway). Plus, many of the parts in the model are big, so while it's sparse, it's still a large model and it's size compliments the price point quite well compared to others in the same price range (£50 in the UK I think? I can't remember the US price). But then again, I do take several factors into account, including overall size, aside from price per piece when determining how much I think a set is worth. Price per piece is only the first indicator for me But then again, in my book, nothing can really be much worse than this when it comes to just price-per-piece and overall size... Quote
SpiderSpaceman Posted March 16, 2015 Posted March 16, 2015 Hey! If you step through Antimaters portal does it take you to the Elves Magical Treehouse? I love this theory Quote
BrickSev Posted March 16, 2015 Posted March 16, 2015 No wonder you come out Evil. Indeed. It would be a shock for everyone Poor Minifigures, forced to visit that world with "mini dolls" and "weird colored bricks". Now it's clear why all those "good guys" became villains lol Quote
Lind Whisperer Posted March 17, 2015 Posted March 17, 2015 (edited) PS I know there have been some dev comments that at least some of them view Ultra Agents as a future story/setting placed 20-30 years after Galaxy Squad.Those were the instructions they received from LEGO - an "Agents" styled theme, set about that long after Galaxy Squad. Does anyone else get the feeling that it also sockets in quite nicely as a prequel to Space Police III? Like this is the origin of what would become the Space Police? They are separate themes - the Space Police(III) are more of an inter-galactic organization, whereas Ultra Agents are very much a one-world organization. Also, using the canon timeline, SPIII clearly exists prior to Ultra Agents, or at the very least, concurrently.Clutch Powers interacts with SPIII at their X4 prison facility. Clutch Powers retrieves a Ninjago Fangblade. Whether this happened before or after the movie is undetermined. However, it is clear that it happened long prior to the TV season. Certain Ultra Agents villains cameo on the Ninjago TV show. Although some of them are given back-stories that slightly differ from their Ultra Agents stories, there is nothing that significantly prevents them from being the same villains. This also suggests that Astor City may in fact be located on Ninjago. If Clutch Powers retrieved the Fladeblade "a long time" prior to the Ultra Agents cameo, and assigning minifigs at least some sort of aging factor, he must likely have interacted with SPIII in his movie before the season with the cameos takes place - which means that SPIII already existed in a galactic manner prior to Ultra Agents. Edited March 17, 2015 by Lind Whisperer Quote
Lyichir Posted March 17, 2015 Posted March 17, 2015 (edited) Those were the instructions they received from LEGO - an "Agents" styled theme, set about that long after Galaxy Squad. They are separate themes - the Space Police(III) are more of an inter-galactic organization, whereas Ultra Agents are very much a one-world organization. Also, using the canon timeline, SPIII clearly exists prior to Ultra Agents, or at the very least, concurrently. Clutch Powers interacts with SPIII at their X4 prison facility. Clutch Powers retrieves a Ninjago Fangblade. Whether this happened before or after the movie is undetermined. However, it is clear that it happened long prior to the TV season. Certain Ultra Agents villains cameo on the Ninjago TV show. Although some of them are given back-stories that slightly differ from their Ultra Agents stories, there is nothing that significantly prevents them from being the same villains. This also suggests that Astor City may in fact be located on Ninjago. If Clutch Powers retrieved the Fladeblade "a long time" prior to the Ultra Agents cameo, and assigning minifigs at least some sort of aging factor, he must likely have interacted with SPIII in his movie before the season with the cameos takes place - which means that SPIII already existed in a galactic manner prior to Ultra Agents. You're implying that all of those crossovers and cameos are canonically linked to one another, when we've seen no indication that that's the case. Interpreting crossovers and cameos as absolute canon is the same illogical train of thought that leads to things like the Tommy Westphall Universe Hypothesis. Edited March 17, 2015 by Lyichir Quote
Aanchir Posted March 17, 2015 Posted March 17, 2015 Those were the instructions they received from LEGO - an "Agents" styled theme, set about that long after Galaxy Squad. They are separate themes - the Space Police(III) are more of an inter-galactic organization, whereas Ultra Agents are very much a one-world organization. Also, using the canon timeline, SPIII clearly exists prior to Ultra Agents, or at the very least, concurrently. Clutch Powers interacts with SPIII at their X4 prison facility. Clutch Powers retrieves a Ninjago Fangblade. Whether this happened before or after the movie is undetermined. However, it is clear that it happened long prior to the TV season. Certain Ultra Agents villains cameo on the Ninjago TV show. Although some of them are given back-stories that slightly differ from their Ultra Agents stories, there is nothing that significantly prevents them from being the same villains. This also suggests that Astor City may in fact be located on Ninjago. If Clutch Powers retrieved the Fladeblade "a long time" prior to the Ultra Agents cameo, and assigning minifigs at least some sort of aging factor, he must likely have interacted with SPIII in his movie before the season with the cameos takes place - which means that SPIII already existed in a galactic manner prior to Ultra Agents. The fact that Clutch Powers exists in the Ninjago TV show's universe does not mean that it and the universe of the Clutch Powers movie share a universe or continuity. Same goes for the appearance of Ultra Agents characters in that show. The argument for one "canon" LEGO universe that contains all themes is about as weak as the satirical "Grand Unification Theory of Television" that Dwayne McDuffie proposed in 2002. Sometimes when characters from one story are written into another story it's just meant as an inside reference, not a sign that those two stories take place in the same universe. Frankly, there is pretty strong evidence that Ninjago does NOT exist in the same evidence as The Adventures of Clutch Powers, namely that nobody in Ninjago ever refers to death as the extinguishing of one's creation spark. That does not discount the possibility that Clutch might at some point gain the skills to hop between universes, but it does diminish the likelihood that Ninjago is just another planet in the Clutch Powers–verse. And even if they were a shared universe, the possibility of time travel could not be discounted either — meaning that references to Clutch (whose story before and after the events of the movie are not well known) are not useful for timeline placement. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.