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THIS IS THE TEST SITE OF EUROBRICKS! ×
THIS IS THE TEST SITE OF EUROBRICKS!

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Posted

Parts One, Two,Three, Four, and Five are not essential to understanding this but might help.

Crash! Crash! Crash! And even as the wall came tumbling down, Crash! The invaders - a motley band, all armed to the teeth, poured through the breach as soon as they could. But the defenders were not about to give in; they stood their ground bravely, and from all sides of the town men came running. Kalaflar and Gascoyne were at the farthest end, but no sooner did they hear the crash than they dashed through the city at full speed. But though the defenders fought bravely, and contested every foot of ground, it was impossible for them to hold out against such numbers. They were pushed back, slowly but surely, and it was not until the town's great cathedral that Gascoyne finally caught sight of the black knight, at the head of the orderless crowd. Spurring his horse forward, he chased the knight right through the cathedral doors. The few people who had taken refuge there scurried to the sides. Without hurry, but without hesitation, the black knight rode all the way to the front of the cathedral. Gascoyne paused as the knight wheeled his huge horse around, then they both galloped towards each other.

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Kalaflar, spellbound, watched from an aisle. He could not help but feel that it was hardly a contest. The black knight was seasoned by a dozen battles; Gascoyne had just begun to wield a sword. But there was nothing he could do; both knights sped on, their steeds foaming, and Gascoyne, with a shout, raised himself in the saddle and swung his sword straight for the knight's helm. He deflected it, with the tip of his shield, and gave Gascoyne a back-handed stroke as he passed.

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For one instant he stopped to look at his prostrate foe, then he turned, and left without a word. Kalaflar ran forward, but it was too late. Blinded, for the moment, by rage and despair, he swung almost violently at the nearest pillar, and then, mounting Gascoyne's horse, rode out of the cathedral.

Comments are welcome! I'm not quite sure I should say so, but practically the entire tales of the past storyline was so that I could use this one build for GoH too... yeah... :tongue:

Thanks for checking it out!

Posted

Thanks all!

nice archway, cool stuff kai!

Thanks Kabel! I love the way the archways turned out as well!

Wonderful arches, and that white and tan wall is also really appealing! :classic:

Thanks! I only wish I had been able to extend the wall a little higher... you can catch a glimmer of the crack in a couple of photos...

I'm digging the archways and the little splashes of tan and light bley here and there. I think your fig posings are fantastic.

Thanks! I took it on a really windy day so trying to balance everything was dreadful!

  • 4 weeks later...
Posted

PU DoH Credit desired:

(Category) General Building, (Subject) Interior Design

(Category) Architecture, (Subject) Advanced SNOT (pillars, round arches, flooring)

Posted

I will give this the +1 for those categories. The pillars look so smooth, you don't even realize it's SNOT until you look just for that!

Posted

Definitely +1 for Advanced SNOT (first out in the DoH program to actually do that :classic:), just wondering a little if this is interior design (looks outdoor to me)? But maybe interior could be interpreted as courtyard etc and then it would be +1 from me as well of course!

Posted

Thanks Kayne and Gedren!

Wow! How'd I miss this!? Awesome build! :thumbup: :thumbup:

Thanks Infernum!

Definitely +1 for Advanced SNOT (first out in the DoH program to actually do that :classic:), just wondering a little if this is interior design (looks outdoor to me)? But maybe interior could be interpreted as courtyard etc and then it would be +1 from me as well of course!

Thanks!

:look: It actually never occurred to me that it might look outdoors. The scene is supposed to be inside a cathedral.

Posted

:look: It actually never occurred to me that it might look outdoors. The scene is supposed to be inside a cathedral.

I think it's because of the lighting conditions I just assumed it was outdoors, I have to confess I did not read the story very thoroughly.

The design elements are definitely worth +1 for interior design anyway, I just have to assume that plentiful sunlight is shining in through large windows :wink:

Posted

+1 for adv SNOT, however i think i'd like to see something more than just a few pillars for the interior design certification. Some furniture like some low benchs or pews set aginst the wall, candalabra or even a catheral notice board etc would go a long way to fufill this. As it is, it just seems a little empty? And as Gideon has said, without knowing you could easily assume it was an outdoor scene.

Posted

I think it's because of the lighting conditions I just assumed it was outdoors, I have to confess I did not read the story very thoroughly.

The design elements are definitely worth +1 for interior design anyway, I just have to assume that plentiful sunlight is shining in through large windows :wink:

Yes, the lighting does give the impression of an outdoor setting. I couldn't control the sun too much though... :tongue: Thanks!

+1 for adv SNOT, however i think i'd like to see something more than just a few pillars for the interior design certification. Some furniture like some low benchs or pews set aginst the wall, candalabra or even a catheral notice board etc would go a long way to fufill this. As it is, it just seems a little empty? And as Gideon has said, without knowing you could easily assume it was an outdoor scene.

Well, this has been long since destroyed so there's no way I can change that. Since interior design is under architecture I didn't really consider the possibility of furnishings being taken into account? But if you can't see you're way to giving it credit for that, no problem, I'll retract my claim on that area and pick something else (from a different MOC).

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