THIS IS THE TEST SITE OF EUROBRICKS!
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Thanks. There are so many competing factors going on here, it is one of the things that drew me to the project in the first place. The biggest challenge was the fact that the chassis is basically hollow, so supporting everything mechanically and keeping the look was a battle. So yes, lots of things are on the limit of what plastic can tolerate :) In terms of speed, yes that is going to be a problem. I like that it has some good speed but it really should be slower. There is no space in the drive train for higher reduction or extra stages in the gearing. The speed it runs at is going to make locating the MLP on launch supports difficult. I will be re-visiting the worm drive because that did give a much higher reduction. The thrust of the worm gear against whatever is supporting the axle generated a lot of Lego dust though. Not really a long term solution, I'd be forever replacing bushes and beams as they get drilled out. Glad everyone is enjoying the developments :)
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Haha, I recognised the avatar :) I'm sure you'll have a lot of fun.
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Thanks guys it's been a long road :) Mahjqa, to be more specific, the drive sprocket and road wheels are not exactly riding up off the treads, but they do click against the sides. From your picture the example in the top right would show the same situation. The treads get laid on the ground at a larger radius than the actual circle. As the truck rolls over them they are pushed sideways across the ground towards the center of the turning circle, then pushed out again before leaving the ground at the rear of the truck. A quick sketch; It's still driving well. I'll take the tracks off after the show and see how it's all holding up (and how much Lego powder has been created in the drivetrain )
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Hi, yes it has been a while . After sorting the problems with the drive it took ~6 weeks for Bricklink to catch up. Drivetrain is working well now. The tracks themselves have some issues where they catch and pop when cornering. It is because they are not being fed straight on and it tries to climb off them. Not much can be done there except reduce the turning angle and not turn as sharply. Another small update: Still lots of tweaking and minor improvements but the major parts are there now :) For those going, it's on display at the Gold Coast Brick Event this weekend (can't be there myself unfortunately).
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Looks awesome so far. I'm also keen to see final pricing :) Nice how you've kept #1 aside. Interested in numbering the first 100? Will you have to lay a bucket up each time because of the ports around the teeth, or is it possible to make two male patterns with which to make subsequent silicon moulds?
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OzShan started following [WIP] Ferrari 458 Speciale , Show us your Working Place/LEGO room , 8043 - The Bucket that Never Was and 4 others
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Pneumatics General Discussion
OzShan replied to 9v system's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Battled with this one for a while. I've tried NXT and power function approaches. None were as compact as I wanted, only one of my attempts so far has been reliable. Lengthening the pneumatic arm is a great way to improve sensitivity, but the trade-off is speed. I'll share a few of my attempts, I'm not afraid to point out where they went wrong :) The single valve approach suffered from reliability issues returning to center. Both NXT and PF servo motors struggled to return without any deadband that left the valve a open a fraction. My preference is two valves. This one was based on Sariel's autovalve but uses 4 valves for one function. It is designed to have separate central pump and tank supplying it. All it does is allow small amounts of air into or out of the cylinder depending on motor direction The next iteration used only two valves but with the addition of its own pump and was a little more bulky. Drive the motor forward and the cylinder extends, run in reverse and it retracts by indexing through the two valves in series. Only one valve is open at a time though so there is no issue with valves sticking open and draining too much. It worked OK and the 4 piece linkage working the valve is kinda fun to watch but the spring return meant that the mechanism had to overcome the spring and the valve resistance making it work more than 2x as hard. Final iteration is similar but it doesn't need the spring return and runs a lot smoother. If someone does have something that is compact and provides a controlled release from the cylinder I'd be keen to see it. I like the ideas ^ using a restrictor to limit how fast the air can escape. You could also restrict the flow by weaving/wrapping the hose between pins or axle and bushes to crush it a little. Then you wouldn't have to keep track of that one hose you put the pinprick in 6 months ago -
Technic Photography
OzShan replied to Werlu Ulcur's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Really enjoying this thread. I've also been using the poor mans remote of shutter on a timer. Maybe slightly off topic, but I did find that leaving the camera on the tripod when taking videos reduced the shaking significantly. Doesn't weight much but adds a lot to the rotational inertia :) -
Sure, have a play around with this; http://www.bricksafe...rTruck mkII.lxf After trying the worm drive I have a different set of problems. It is generating a lot of Lego Dust at each end of its axle at the half bushes because of all the thrust. This is only from a few minutes testing so I'm not keen to keep going this way. Another issue is that I cannot run beams side to side and that allows just a little flex when the load comes on and the worm gear is catching on the Pole Reversers. It generated a lot more separation pressure so rather than limit the number of holes visible and use short 1x2 bricks, full length beams keep everything from separating now. My bad for sacrificing rigidity for looks. I had to significantly modify the steering arms to get the changes to fit and that made them a lot more flexible and the list of cons gets longer. I do like that it is so much slower but that's about it. Going back to the original bevel gear approach (which is a little closer to reality) and making a number of modifications has helped. No more gear or part separation, right to the point where the motor stalls on a new set of batteries. The m-motor axle is now properly supported and the gear ratio ended up the same 1:6. The new bevel gears seem to hold together much better than the 24t crown gear. Even with a little play they have not skipped at all. A productive couple of days after all .
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Thanks for the encouragement, I guess it really isn't finished yet . I can't really swap out all the m-motors but I have another plan. After having a good look around the truck I can see a little flex in a few places and the 8t mounted straight on the m-motor with just a 2l axle is just not going to last the distance. It wasn't something I wanted but the area is so tight. Overall ratio would drop from 1:6 to 1:24 which I'm looking forward to. Pity about the friction and backlash but lets see how it goes. It might even get me out of another problem where at full steering lock the speed difference between the inside track and outside was too high and the inside track power dropped below the minimum required to keep it moving. The irony is that during the test runs of the first real crawler they had massive drive and bearing issues and were picking up pieces of melted and fused bearings off the crawlerway after they self-destructed
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[WIP] Ferrari 458 Speciale
OzShan replied to sm1995's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Great build so far. Just read through the whole WIP and a couple of things hit me; 1- You had the guts to tear it down and start over when you weren't happy (and do it publicly) 2- You are pursuing a realistic chassis, probably at the expense of extra grief. I don't see you taking the easy way out anywhere! Looking forward to seeing the rest as it develops.