November 4, 200915 yr Here is my first entry. I hope it is up to standard. Munitions Room Edited November 6, 200915 yr by Jammiedodger714
November 4, 200915 yr Great job Jammiedodger714! I love it I like all the bomb-amo thingys I think whoever is doing outside turrets they should do some of These or some of These. Can't wait to see other peoples rooms. CommanderFox Edited November 4, 200915 yr by CommanderFox
November 5, 200915 yr Here is my first entry. I hope it is up to standard. Munitions Room Jamie, this is a nice munitions room, however you only really need to put one picture in this topic with a link to the entry thread No sense making this thread run slower. I really like the centre piece, is it a form of generator? A great variety of munitions too. Good stuff.
November 6, 200915 yr Great job Jammiedodger714!I love it I like all the bomb-amo thingys Thanks Fox. Jamie, this is a nice munitions room, however you only really need to put one picture in this topic with a link to the entry thread No sense making this thread run slower.I really like the centre piece, is it a form of generator? A great variety of munitions too. Good stuff. Good point, sorry. Kinda n00bish of me huh? I edited it for all your sakes. Thanks anyway. Yes, that is a generator. It is supposed to charge the projectiles/ammunition.
November 8, 200915 yr Nice ammo room, JD. I'm not sure if a generator would make sense in such a room (explosion hazard) but it sure looks cool. I have three two questions though: Why is one of the "arms" of the generator different? Why is a pilot looking for amo? Where is the required open side? I have begun construction on the droid repair room, and I have a question at Eskallon: Does it matter what the height distance between the Technic holes is? Edited November 8, 200915 yr by Oky Wan Kenobi
November 8, 200915 yr Author Nice ammo room, JD. I'm not sure if a generator would make sense in such a room (explosion hazard) but it sure looks cool. I have three questions though: Why is one of the "arms" of the generator different? Why is a pilot looking for amo? Where is the required open side? I have begun construction on the droid repair room, and I have a question at Eskallon: Does it matter what the height distance between the Technic holes is? No, the distance dosn't matter Oky. JD the no open side is acceptable as it has the roof open. I explained to the person with the top floor of venator 2 that this is allowed, but i can't remember who it was and im on my phone. Nice ammo room, JD. I'm not sure if a generator would make sense in such a room (explosion hazard) but it sure looks cool. I have three questions though: Why is one of the "arms" of the generator different? Why is a pilot looking for amo? Where is the required open side? I have begun construction on the droid repair room, and I have a question at Eskallon: Does it matter what the height distance between the Technic holes is? No, the distance dosn't matter Oky. JD the no open side is acceptable as it has the roof open. I explained to the person with the top floor of venator 2 that this is allowed, but i can't remember who it was and im on my phone.
November 8, 200915 yr Alright, alright. No need to say things twice! Thanks. Edited November 8, 200915 yr by Oky Wan Kenobi
November 8, 200915 yr Alright, alright. No need to say things twice! Tip of the day: Don't talk on the phone and post on EB at the same time. I think he meant he was posting from his phone, not talking on it while posting.
November 8, 200915 yr Oh, I see. @ Forresto: When you make the Detention Block, don't forget to pose some senate guards in front of the cells and put Gunray in one of them. You could maybe even include Ahsoka and Luminara interrogating him. (If you have all those figs, that is. ) @ chris: Would you mind if we switch rooms, so that I have room 36 and you have 39? Edited November 8, 200915 yr by Oky Wan Kenobi
November 9, 200915 yr @ chris: Would you mind if we switch rooms, so that I have room 36 and you have 39? Not a problem, of course. I'm curious as to why though! I think i'll get building now, this project seems to be moving along quite quickly!
November 9, 200915 yr [*]Why is one of the "arms" of the generator different? I... *cough* ran out of pieces *cough*. [*]Why is a pilot looking for amo? He isn't. He is operating the power controls. Besides, in this case he is an engineer too. Edited November 9, 200915 yr by Jammiedodger714
November 9, 200915 yr Not a problem, of course. I'm curious as to why though! No special reason. It will just make me feel better to have my strategy room beneath my bridge. I might even connect them with a Turbolift, but we'll see. He isn't. He is operating the power controls. Besides, in this case he is an engineer too. I see. That makes sense - in a Battlefront sort of way.
November 9, 200915 yr @ Forresto: When you make the Detention Block, don't forget to pose some senate guards in front of the cells and put Gunray in one of them. You could maybe even include Ahsoka and Luminara interrogating him. (If you have all those figs, that is. ) If only I had some senate commandos . Oh well I have ashoka and Gunray so i'll make sure to include them.
November 9, 200915 yr That's alright. I guess normal clones will do. I suggest keeping an eye on the Venator on amazon. The price goes up and down there, and it has so far been as low as $80. Otherwise, there is always the surprise savings at the Lego store on Black Friday.
November 11, 200915 yr Training Room 1 - Hostage Situation I'm adding the photos to the entry thread right now. Enjoy!
November 12, 200915 yr I... *cough* ran out of pieces *cough*. I thought you have 4 snail tanks. Surely you could have borrowed some pieces from their "eyes" for making your entry? Anyway, nice training room. I like the choice of a Naboo guard as a hostage. My only gripe is the absence of any holo-projector(s). Some trans light blue studs on the walls would have done the trick. Unless they are supposed to be in the invisible ceiling. Good start for a repair bay, CommanderFlash, but it looks a bit empty at the moment. You could have some more tools and spare parts lying around the room, and maybe a crane for lifting heavy parts. Maybe even a hoisting platform for lifting the walkers for repair. Also, the door seems too small for a walker to fit through, so I would either make the door larger, or think of another way to get the walkers into the room.
November 12, 200915 yr I was ill last week, when I was going to go and buy all my bricks, but I'm feeling alot better now. :) I shall order bricks this Saturday and commence building until I stumble upon a brick shortage. :p
November 12, 200915 yr Nobody's taken Admiral Woodhouse's name of the list for the engine room His post must have been overlooked. Edited November 13, 200915 yr by Ratshot
November 13, 200915 yr Loving the new entrys Jammiedodger714 and Commander Flash This build is going to look Great when it is done. Can't wait to see more! CommanderFox
November 17, 200915 yr Author Wonderful entries so far guys, keep them coming. Dont let the build die.
November 21, 200915 yr brickme, you need to click on the All sizes button above each picture and then pick a size 800 x 600 or less. Copy the url and then use insert picture button. Here is what the code should look like, this is one of my pics, but yours should be similar. [img=http://farm3.static.flickr.com/2741/4056520961_16d440a644_o.jpg] If it doesn't have static in the description it wont work. A nice creation, I like the claw game to win prizes.
November 21, 200915 yr Very nice arcade Brickme Nice idea too! Well done and looking forward to other's entrys! CommanderFox
December 6, 200915 yr Author Hi guys I look forward to seeing more entries and today I will be updateing the first post and the brickshelf folders. Also feel free to make a comment on the entries located here. Thanks Eskallon
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