clarkdef Posted December 15, 2012 Posted December 15, 2012 Would anyone here know how to build one of these things, just like in a bicycle. I am making a geared down R/C car and I would like it to coast. Ratio is 1:3 so the engine brake is very strong. Cheers Quote
hrontos Posted December 15, 2012 Posted December 15, 2012 You can try to look at the this year 9396 Helicopter. It contains very simple clutch, that allows rotor to continue spinning after motor is turned off. Quote
clarkdef Posted December 15, 2012 Author Posted December 15, 2012 You can try to look at the this year 9396 Helicopter. It contains very simple clutch, that allows rotor to continue spinning after motor is turned off. I looked the instructions up and studied it, I am not 100% sure but I think it's a specialty part, the piece is at the start of instruction book 2 http://cache.lego.com/upload/contentTemplating/Technic2BuildingInstructions/otherfiles/downloadB99A0DCCFF2AAF4774C8F6CB58DB2D7C.pdf Quote
legomuppet9 Posted December 15, 2012 Posted December 15, 2012 The clutch mechanism involves no special parts.... Quote
TheQ Posted December 15, 2012 Posted December 15, 2012 I think one of the most used technique is "ratchet" mechanism that was talked about in . Basic concept in that is to engage or connect the gears when they move in one direction and disengage them by letting some gears to "jump" around driving gear when the forces are used applyed to other direction. There was good picture of that mechanism but there are also some pictures available. Quote
Lost_In_Noise Posted December 15, 2012 Posted December 15, 2012 This feature is implemented in the set 8232 Chopper Force. Take a look at my Review for an explanation. These pics show how it works by using a gear rack and a rubber band: Quote
clarkdef Posted December 15, 2012 Author Posted December 15, 2012 I think one of the most used technique is "ratchet" mechanism that was talked about in . Basic concept in that is to engage or connect the gears when they move in one direction and disengage them by letting some gears to "jump" around driving gear when the forces are used applyed to other direction. There was good picture of that mechanism but there are also some pictures available. Yes fantastic, that's what I want thanks. Lol so simple I feel dumb... Quote
piterx Posted December 16, 2012 Posted December 16, 2012 (edited) i used that mechanism in this moc...it was so cool that im using it in the new offroad car im building now :) here's the video where i took inspiration from :) but you'll need a brake system because otherwise your model won't stop when desidered :P Edited December 16, 2012 by piterx Quote
clarkdef Posted December 16, 2012 Author Posted December 16, 2012 Now that's cool, and very compact. Might save those rubber parts to wishlist Quote
piterx Posted December 16, 2012 Posted December 16, 2012 (edited) yeah! you don't even need to make it that big...its enough if you make it like this if the model has really a lot of torque you could cut a 3 studs axle in 3 parts and put it inside of the empty part of the rubber (sorry i hope i've been clear xD) this because those rubber parts tend to bend on theirselves if the torque is too high...but with an XL motor we all know what usually happends xD i solved that problem filling the rubber parts with a "self made" 1 stud axle :P Edited December 16, 2012 by piterx Quote
Lipko Posted December 16, 2012 Posted December 16, 2012 (edited) Hmmm. Piterx's solution was something I thought of the other day, but I didn't have the rubber pieces to try it. Edited December 16, 2012 by Lipko Quote
piterx Posted December 16, 2012 Posted December 16, 2012 ah...and of course you'll need a gearbox with reverse :) Quote
clarkdef Posted December 16, 2012 Author Posted December 16, 2012 ah...and of course you'll need a gearbox with reverse :) Ah dammit! I'm using the RC gear, I only have two switches to work with.. Quote
nicjasno Posted December 28, 2013 Posted December 28, 2013 Here's the LPEpower method: https://www.dropbox.com/sh/y7uk9v9qwhuhh4i/3CB1ajuZIu Quote
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