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VOTING THREAD Warzone 14: The Battle of Qarkyr  

28 members have voted

  1. 1. Who won the Battle of Qarkyr?

    • Ulandus
      10
    • Desert King
      18
  2. 2. Which was the best ULANDUS MOC?

    • Andrew Spader
      3
    • Kai NRG
      2
    • Garmadon
      23
    • Rconn0
      0
  3. 3. Which was the second best ULANDUS MOC?

    • Andrew Spader
      6
    • Kai NRG
      19
    • Garmadon
      3
    • Rconn0
      0
  4. 4. Which was the third best ULANDUS MOC?

    • Andrew Spader
      15
    • Kai NRG
      5
    • Garmadon
      2
    • Rconn0
      6
  5. 5. Which was the fourth best ULANDUS MOC?

    • Andrew Spader
      4
    • Kai NRG
      2
    • Garmadon
      0
    • Rconn0
      22
  6. 6. Which was the best DESERT KING MOC?

    • MkJoshA
      2
    • Brick Man Studios
      2
    • Umbra-Manis
      0
    • MassEditor
      19
    • Robuko
      5
    • LordDan
      0
  7. 7. Which was the second best DESERT KING MOC?

    • MKJoshA
      3
    • Brick Man Studios
      2
    • Umbra-Manis
      2
    • MassEditor
      6
    • Robuko
      15
    • LordDan
      0
  8. 8. Which was the third best DESERT KING MOC?

    • MKJoshA
      10
    • Brick Man Studios
      2
    • Umbra-Manis
      2
    • MassEditor
      2
    • Robuko
      4
    • LordDan
      8
  9. 9. Which was the fourt best DESERT KING MOC?

    • MKJoshA
      8
    • Brick Man Studios
      10
    • Umbra-Manis
      0
    • MassEditor
      0
    • Robuko
      2
    • LordDan
      8
  10. 10. Which was the fifth best DESERT KING MOC?

    • MKJoshA
      2
    • Brick Man Studios
      7
    • Umbra-Manis
      12
    • MassEditor
      0
    • Robuko
      1
    • LordDan
      6


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Posted (edited)

Who Can Vote: EVERYONE

How to Vote: Look at all the MOCs from each side. First, determine which side won this battle. You should base your opinion on a couple different factors:

A)Build quality amongst all MOCs

B)Number of MOCs of quality [Please remember that Ulandus has a numbers disadvantage here]

C) Story of the MOC

D) Fit to the Warzone. If you are not familiar with the requirements of the warzone, please at least read the “mini-challenge,” “restrictions,” and “Judging” sections listed below.

You can weigh these in any order, or add your own categories. Please consider the three above in your decision though. You may want to clarify or lobby for your favorites in this thread, but you don’t have to write anything if you don’t want to.

Next, pick an answer to each question in the poll.

In the second three questions it will ask you to pick your favorite MOC from each side. Please judge on quality of MOC and its story. You can add other qualifications to your own judging process if you would like.

Finally, submit your vote.

Voting ends May 18

Warzone 14: The Battle For Qarkyr (or The Battle of the Partisans)

Location: F14

Who Can Participate: Ulandus and Desert King (Unless HC wins Warzone 13)

Terrain: Qarkyr, the gateway to the Rakath, the Eastern Emerald, The Protector of the Ocean Gate, and former Capital of the short lived Dwarven Empire of Varnforge, is the fourth largest city in Kaliphlin after Petraea, Barqa and Queenscross. It sits in the Rakath Moutains, within the Qar-Akhen River Valley. A wall stretches across the valley to stop movement East and West without paying the tolls at Qarkyr first. Long a defensive position, the city has magnificent walls. The architecture is a mixture of Eastern Kaliphlin, and Far Eastern Kaliphlin, the two cultures merged along the most common pathway through the Rakath Mountains that separated them. The Far Eastern Kaliphlin architecture relies heavily on pagodas, hip and gable roofing, enclosures within large buildings, and wood is the main building material. The classic Kaliphlin architecture of East Kaliphlin (the land between the escarpment and the Rakath Mountains) is also prevalent here with domes, arches, towers, stone and mud buildings. The town is somewhat divided between the two cultures, with “The Ocean District” representing a large concentration of people of Far Eastern culture, and the much larger “Trader’s Quarter” which is distinctly Eastern Kaliphlin traders, mostly from Petraea. The rest of the city is pretty much equally divided. There is not a water shortage in the city, and it is famous for its lush gardens and parks throughout the city.

History: Despite having a great wall to funnel in all travelers east and west, Qarkyr is as porous as a net. The corruption within its walls is ancient, dating back to when the Dwarven King Archbeard claimed the city as his own a thousand years ago. It was under his rule that the modern blueprint for Qaekyr’s orderly streets and plazas was laid down. The city’s walls were built first by the dwarf engineers, and they have never been penetrated since. Unfortunately, the trader section of the city, humans who had sworn allegiance to Archbeard, made the walls unnecessary. Archbeard’s nemesis, the Sea Goddess Calif – or at least someone claiming to be her – had a mighty eastern seaborne empire growing on the Eastern coast of Kaliphlin. She wanted the Qar-Akhen River valley as a gateway into greater Kaliphlin in order to

continue her conquest. When her armies came to the walls of the city, her spies found easy access by bribing the merchants. They betrayed their new king, and he was murdered in his bed by assassins. Calif’s army slipped in soon after and took the dwarves by surprise. They fought to the last man, and not one dwarf survived that night. Calif rewarded the traders by giving them a quarter of the city – the same quarter known as “The Trader’s Quarter” today. However, Calif would not go on to take over the middle of Kaliphlin, as she too was betrayed. One of her new supporters, a trader named Mors’Qo brought her an emerald from one of the nearby mines within the Rakath Mountains. It was the largest emerald anyone in the region had ever seen. It was placed in a necklace for her, but when she put it on she was instantly transformed into a emerald statue. Mors’Qo had bought the enchanted emerald from a dwarf and had intended to kill the Sea Goddess to avenge Archbeard. His plan worked but her supporters through him into the deepest well they could find and sealed it. Her army was stopped, and many settled in Qarkyr, creating a bicultural dynamic that exists today.

More recently treachery has played a part in Qarkyr’s history. It has only recently become known how the mighty city fell into the hands of the Desert King early in the Civil War. Its representative to the High Council, Ageven Deraim, Lord of Auner, is a staunch supporter of Ulandus. Likely many of the Far Eastern Kaliphlinites living in the city would have supported their representatives loyalties, but the Traders took quick action at the beginning of the war. Ageven had been preparing defenses back in Auner, when the trade faction opened the gates for a small Desert King force led by Regi Bar’nol. Regi became Lord of the city, and by the time Ageven made it back, there was nothing he could do with his small force against the mighty walls of Qarkyr.

Mini-challenge: Ageven and Ulandus were not going to give up the city without a fight. The porous walls would help them as well. He began by bribing Desert King supporters to let his spies within the walls of the city. His spies made contact with the Ocean District, and began to put together a strike force. Soon hundreds of fighters had been smuggled into the city, and finally Lord Regi had caught on. The war in the streets had begun. The challenge here is to build a scene where the two cultures collide – in fighting and in scenery. MOCs should show both types of cultures within the city, as these battles are all happening between the walls of Qarkyr. MOCs should also show the distinctly different peoples of both sides brawling in some manner. There are very few regular troops in this battle – perhaps just commanders and a few footmen. Once side should be winning clearly in your depiction. Supporters of DK should be depicting the rich traders of East Kaliphlin as their allies, while Ulandians have the Far Eastern Kaliphlinites as their allies in this battle.

Story and Challenge Addendum if HC wins Warzone 13: Now with Aymeri’s breakout complete, the HC forces have turned their sights on Qarkyr. Knowing that they cannot get their army into the city in masse, Aymeri turned to the tried tactic of bribery to get some of his men into the city. Being the latecomer to the battle, it was easy to see the people most neglected in this war of neighborhoods were the poor and underclasses. The High Council spies noticed something interesting about the lower masses, they had started to pick up on the High Council rhetoric “Viva la Republic!” Although this chant was created by the more privileged lords of Kaliphlin, it has become the chant of the masses. High Councilor Aymeri saw this as an opportunity, albeit dangerous in a time of lords and kings, he would give these people democracy, and thus bring them into the High Council fold – after all, his advisor noted, it works in Queenscross. The High council builders in this challenge take the rabble as their soldiers. They should depict a similar scene as the mini-challenge details, their MOC should show both cultures, but also show the poor High Council supporters doing battle with one or both of the other factions.

Special Category: Best Urban Trap! Although builders do not have to create a MOC that has a specific “trap” in it, the MOCer with the best trap will win the title “Trickster of Qarkyr” The trap should be evident just by looking at the MOC, but the story can definitely help explain it.

Restrictions: 32x32, with limited overhang.

Due Date: May 10th

Special Consequences:

If High Council Wins WZ 13 and WZ 14, they achieve “March to the Sea” Victory condition, where they are awarded Zone F15 and G15.

If Ulandus Wins, they secure G14 as well.

If Desert King wins, they secure G13, as Ulandus has overstepped in its attack on Qarkyr, and the counter attack was brutal enough that they lost a zone.

Ulandus Entires:

Andrew Spader - Battle Raged

17394213995_de377df354.jpg

Garmadon - Who is getting chased out of town?

17408029616_9d9ed386fd_z.jpg

Kai NRG - It's a Trap!

17283354329_4200397482.jpg

Rconn0 - Qarkyr Ambush

17459360081_5c584197fa_z.jpg

Desert King Entries:

MKJoshA - Under the Flowering Trees

17317262285_72195b9919.jpg

Brick Man Studios - A Disordered Street (No overall photo provided, please see topic for more photos)

17434267671_56a5986e4b.jpg

Umbra-Manis - Did you Hear Something?

640x512.jpg

MassEditor - The People's Victory at Qarkyr

17512167675_ebee79f369.jpgWZ14 The People's Victory at Qarkyr

Robuko - The Eye of the Tiger

17537148421_91dd167301_z.jpg

LordDan - Hail the Desert King!

16896454184_e3ab4870f2_z.jpg

Special Voting Category!

Best Urban Trap! Although builders do not have to create a MOC that has a specific “trap” in it, the MOCer with the best trap will win the title “Trickster of Qarkyr” The trap should be evident just by looking at the MOC, but the story can definitely help explain it.

Edited by MassEditor
Posted

For best trap my vote goes to Garmadon!

A tough Warzone to vote for. In terms of build quality+quantity, DK swept us off our feet, but I really felt they were lacking when it came to nailing the WarZone requirements - many of them barely if at all presented a "clash of cultures".

Posted (edited)

Best trap to Robuko.

In terms of build quality+quantity, DK swept us off our feet, but I really felt they were lacking when it came to nailing the WarZone requirements - many of them barely if at all presented a "clash of cultures".

I totally agree with you on this, and that's why I voted for Ulandus in this WZ, even though I was one of those who disregarded the requirements! I originally intended to do just that, but as I built my pagoda it just got bigger and bigger and I ended up not having any room for another structure. By that point I was running out of time and just had to go with it.

Edited by MassEditor
Posted (edited)

Well, there are actually two entries on our side that show both oriental and far eastern architecture. And on Ulandus' side: two!

Edited by Jacob Nion
Posted

Well, there are actually two entries on our side that show both oriental and far eastern architecture. And on Ulandus' side: two!

Yes, but ours were better! :innocent::tongue:

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