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Rick

Town Admin
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Everything posted by Rick

  1. Excellent diorama once again "DC". I really like all the plants and trees. You really thought about how to use every stud of space.
  2. No, no, town>scum conversions by the scum converter. I was only saying I factor those in when analyzing (changing) behavior, but I didn't consider night actions that were handed out in later nights. I don't question at all how you handled night actions, it's just that with the newly assigned night actions, you may find yourself in a situation where you have to decide during the game what role you have to pass on/give out new to the converted player (Shadows in this case). For example, it makes a huge difference if you let Shadows have blocker, scum converter, or 'watcher' (all equally likely according to your game plan). By having to decide on that, you place yourself in a situation that - while the game is underway - you have to make an important decision that is probably not written out. I'm not saying you wouldn't have had the problem without the newly assigned roles, but it would probably be less. I don't have a specific example, but normally once you get an idea of the night roles used on later nights (like the obvious scum block-kill), you might wonder what the blocker was up to on the other nights the killer was seen killing alone. Yeah, at the time they revealed themselves, it seemed like the most logical explanation for def being an investigator as of night 2, and Sok and Eskallon also only getting their roles on later nights. True, it may be my mafia noobness. I was just wondering if you weren't 'overdoing' it, but I will leave this to the experts. On another matter: I really enjoyed the deaths in the regular days. Very creative. My favorite was iamded locking himself in the refrigerator cart.
  3. Unfortunate for the sane side this time, but there's a 1/21 chance indeed. To be honest, I don't like the concept at all. First of, you have the problem you ran into with inheriting and conversions and it requires the host's judgment at that point, which is not ideal because you know how the game went until that point and you might be influenced. Ideally, you have planned for every possible situation, but the handing out of roles later made it hard to plan everything in advance. Second, I know conversions typically occur in games here on EB and the killing role is inherited on the scum side (the scum is like a group with a lot of night actions anyway, so all scum know the same), so I factor that in when analyzing the game, but handing out night actions later in the game, makes it hard to distill anything from people's behavior the days before they got their role. Now, it seemed like the protector and blocker roles were somehow inherited on the sane (town) side, whereas in fact they were new roles. Finally, I'm not an expert at all, but I think you have a lot of non-standard roles now, which makes it hard to grasp what exactly is going on. I know a non-sane (naive, paranoid, ...) investigator is common, but you added an insane doctor and a psych to it. No, Sok was an 'insane' protector/doctor. Yeah, that was my guess as well...
  4. Great building. I like the clean style.
  5. Nice scene Peppy, the only that's missing is a cave and a fire (or are they about to invent that?).
  6. Some really nice buildings Bobby. I like that you've used the sidewalk for a passage. I just don't like the old and new grays mixed, but that's a matter of preference I guess. The terraces on the tan building are a nice touch.
  7. What do I win for being correct about Sok's role? A flying dystopian car?
  8. Yeah, that would have been... unfortunate. Yeah, I've been suspicious, especially after the voting off of Bob the CM. But I was suspicious of def and Eskallon's determination as well at that point. But you did manage to divert attention away from you nicely. By day 7 you and Shadows were obvious of course.
  9. Let me guess: Insane doctor? I'm surprised my big axe is nowhere to be seen in the conclusion. Looking forward to the roles/night actions. I was a paranoid gunaxe owner obviously without any night action.
  10. Kick some megabloks (or other clone brand of your choice) Peppy!
  11. Amazing. Especially the ground-floor interior is pure genius!
  12. Likes to PoP dragons For repeatedly kicking the Game Moderator's behind. Given by Dragonator.
  13. MrTools: 2 A beautiful color scheme and instantly recognizable as a Persian Version of the Pirates set it's based on. Fugazi: 1 An nice version of the best Modular set, with a nice idea for a roof terrace.
  14. So many great entries, so little points to award. I Scream Clone: 1 For depicting Shadows at his best, monkeys, and some nice brick-built carpets. Tereglith: 1 For a very original idea of a puppet show. greg3: 1 Again, for originality. Actually the horn used for the camel milk sold it.
  15. brickzone: 2 For being most set-like out of all entries: play features, modularity, nice ship, and a generally a very nice build. And it has a stealing monkey. Mr palmtree: 1 For reminding me of my childhood It looks just like the computer game: the colorful turbans, the static 'waiting for the prince' poses, the traps.
  16. You mean perverted minds, right?
  17. It shows when someone is posting in a thread that you're viewing.
  18. Ah, I can imagine that makes quite a difference, but I'm sure TLG service will send you the new ones for them if you explain in an e-mail.
  19. Rick

    City 2010

    Just switch father and son around... problem solved
  20. Not sure if this is the appropriate place, but... via a French webshop
  21. Rick

    City 2010

    New pictures of 8403 House from a French webshop. Their price (€33) is relatively 'friendly'. The lounge chair is a simple, but great design if you ask me.
  22. That's one big crash Pep. If anything I would have made the vehic;es a little smaller (maybe all 'Smart' scale) for a 16 x 16 scene.
  23. Happy birthday Dave!
  24. Happy birthday Big Cam. Enjoy your birthday and your new title.
  25. I like all the tiles you applied and the underground level. It needs a secret entrance though. Ooo, cherries
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