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Heroica RPG - Quest #40: The Strivvian Job
Rufus replied to Scubacarrot's topic in The Heroica Archive
'Slavers! I'll not stand for this. Let's take them on!' Rufindel shouts. 'Preferably without burning ourselves in the process,' he adds under his breath. -
Yes, if you're Janitored it would mean that you can say whatever you like now, and we'll have no way of confirming it. You have to admit that your vote switch is highly suspicious, after I indicated to you in private how scummy it was to vote for Pennie even though you thought she was town. You contacted me because you wanted to see if there was a chance Pennie could be lynched over Casey, and changed your vote when you realised it wasn't going to happen. That does indeed cast suspicion on the later voters; let's see what you are trying to achieve here. Why isn't Lazlo in that list? Just because Lazlo and Horace can't both be scum doesn't imply that Horace is and Lazlo isn't. Otherwise, Booker voted for Casey early on, then switched his vote to Pennie because Pennie pushed him to. That by no means clears Booker, but it shows that you have to look at voting behaviour, not just the final vote tally. Actually, Seamus didn't vote first for Pennie. That was Pancho, who later changed his vote to Booker. *snap!* I feel the need to bite someone.
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We have the words of a confirmed townie who died telling us how suspicious he was of you, not to mention two live ones. Hmmm. The votes are piling up against you, are they? What was it you said before? On the contrary, I think the reactions to this vote have been very revealing, don't you? I think we're lynching another Cultist. I don't recall him saying that. The word he used was 'tenacious'. I believe Gibson's reasoning was that you appeared to be accusing Horace on no grounds whatsoever, and had pieced together any rubbish against him. Now several people now accusing Horace on the basis of something the Brigit was told by someone. It is quite possible this person whispering to Brigit is scum. In light of this, your accusation of Horace - on no concrete evidence and on day three - is interesting, perhaps even alarming. All throughout this ordeal, you have played the role of the innocent, dumb little mouse, trying so hard with no-one to trust, but this attack on Horace suggests quite strongly that you've been working together with others as part of a sinister plot. You admitted to talking in private to Brigit; how do we know that you weren't the evil voice whispering in Brigit's ear? It's also interesting that you don't mention the Janitor today. Is that because you know that you'll be Janitored? Or maybe you can't be Janitored, because the Janitor was Casey, or even you? *chomp* Ah, no, there it is. *chompety-chomp*
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Thanks for pointing that out! Ah yes. Vote: Maurice Mouse (Cecilie) *chomps Shawna on the bum*
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*chomp!* Hey Gilda. Time to clarify something. My bestest friend Gibson had a strong suspicion of someone, and in his memory I shall pursue this. This person contacted me yesterday, and since God has forbidden the direct quoting of conversations, I am forced to paraphrase. Though I once vowed I would never do this, I've been reading Portia's Harriet Slutter books, and will present this in the form of a play. Woody Woodpecker: Cameron! I need to talk to someone, and I trust you for no good reason! Cameron: Uh, ok, hi Woody. Woody: My gut feeling is to vote for Pennie, as we'll learn something when she shows up Town! Unless she's Janitored... What you said about Casey makes sense, but for some reason I cannot explain to a Townie, I can't vote for her, with the votes so close as they are. What could we learn if Casey is Town? Cameron: I honestly think Casey is scum, and I honestly think Pennie is town. This isn't guesswork like a day one lynch, it's about catching a scum. Woody: That's the thing - I don't think Pennie is scum, but I think we'll learn something from confirming that she's town! Unless she's Janitored... Cameron: So you think Pennie is town, but you're voting for her? If you think Pennie is town, but would still rather vote for Pennie over Casey, you must be certain about Casey's alignment. Woody: Um... well, they're both suspicious, but I'm not confident they are scum, so I want to learn something from the lynch. Wait! Casey's about to say something! Three minutes pass Woody: Casey's gone away! I'm voting for Casey! This conversation occurred at the point when there were 4 votes for Casey and 3 for Pennie: close enough for the scum to try to swing things away from Casey, but in order to do that, they would have to come out en masse which would put the entire scum team at risk, unless they could persuade townies to vote for someone else. To be able to do that would depend on the strength of conviction against Casey, and whether we had any firm evidence against her that we didn't want made public. I think this conversation was started in an attempt to gauge this strength of feeling, but instead it revealed a huge inconsistency in the logic of Woody Woodpecker. Why on earth would Woody vote for Pennie if he thought she was town? A quick backtrack followed when I pointed this out. Now, as I said, dear Gibson had a strong suspicion of Woody as early as day two, and called Woody out on it on day three. Gibson told me that Woody contacted him on day three: a conversation which greatly amplified Gibson's suspicion. Gibson died that night. Woody's behaviour has been typically scummy throughout this game: the first time being trying to steer conversation away from discussion of the night results as early as day two, which Gordon called him out on at the time. Ooh, ooh. In case it's not crystal clear already, and so I can provide some direct evidence, I am of course talking about Maurice Mouse. With Casey revealed as a scummy scummy Cultist, I spent some time recalling the conversation from day one, to see who seemed to be defending Casey, and lo and behold: All this is hidden in the guise of 'my dear wife Casey ': but why trust your spouse? I certainly don't trust Gilda any more than to chomp on her backside. The only reason I can think of is that they are both scummy scummy Cultists. In addition, I too am highly suspicious of this: If I'd been in communication with Brigit, and she had said this and then been killed, it's the first thing I'd have reported. I don't believe it; I think Maurice is inventing evidence against Horace because Brigit can no longer deny it. Vote: Maurice Mouse (Cecilie)
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All right, I have a theory about the scum kill. On night one, Pennie, now a confirmed townie, was given a night action result which she did not expect. She was told she targeted someone that she didn't target, but was unsuccessful. Last night, Gordon was told he successfully targeted Brigit, when he doesn't have an action. At first I though this was a bizarre kind of Framer action, but the truth is likely to be more sinister. What made Ernie burn himself to death on night three? The answer is: the scum did. Remember Ernie was walking around 'somewhat dazed'? It appears the cowardly scum have an action whereby they can target someone to do their killing for them. On night one, they tried to get Pennie to kill someone. They failed; it appears the target was protected. On night two there was no kill either, we can only speculate what happened there, but my guess would be that the target was protected, or possibly a conversion. On night three the scummy bastards took control of Ernie and made him kill himself. This was a risk: if anyone had tracked the person who did this, they would have have seen this person targeting Ernie, when any other night the dastardly scum would only be seen targeting the person who was made to do the deed. So why Ernie? Because it would look like Ernie killed himself out of grief, like some kind of lover role. Personally, I believe that Brigit was killed in order to frame two people: Gordon, who was made to do the deed, and Horace, because Brigit had accused him yesterday. Horace could be a double-bluff (but I don't think so); but I can tell you that Gordon was tracked on another night by a now confirmed townie and indeed does not have a night action. *chomp chomp chomp*
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Hurrah! We finally lynched a scum. Rot in hell, Casey, you horrid feline. As to what happened to the axe killer, I'm inclined to agree with what Edgar said yesterday: the axe killer has most likely been converted to scum, and I guess they can't use more than one killing action per night. The same thing happened in Spring Haven, if you recall, when Felix Fox was converted to the Demon Legion. I'm sorry to lose Pennie. She was somewhat rude, and I don't think I'd have voted for her to be Mayor, but she was a true Villager. I would guess that Brigit was killed because of her accusation of Horace, though whether that was because she was right about Horace (and potentially had information about him), or was killed to frame Horace, remains to be seen. We should certainly see what Horace has to say about the matter. Where's my wife? Gilda, I feel the need to chomp on your backside.
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Happy Birthday Boney! Hope you're having a great day! CAKE!
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Heroica RPG - Quest #40: The Strivvian Job
Rufus replied to Scubacarrot's topic in The Heroica Archive
'Urgh.' Rufindel rubs his head. 'Ellaria, thank you. I am in your debt. Boomingham, this gold will help me repay that sharky creature. Thanks.' 'Skrall, it is a pleasure. I just hope I can be more use alive in the next battle.' -
*shudder* Did you know that crocodile flesh is considered a delicacy in some parts? I'm intrigued that, compared to the last two days, there hasn't been a bandwagon as such. A number of people have brought forward suspicions, and a few have voted, but the lack of consensus is interesting, as is the lack of commentary from those hesitant to vote about the leading lynch candidates. This makes me wonder whether we're onto something. I can't say I think much of Casey's defence. No proclamation of innocence, no attempt to help the town, just a lame attempt to cast doubt on her accusers. Her defence on day one was similarly non-existent. She even admitted to being a good lynch candidate. Why do we have to wait? Consulting with your scum buddies? We're running short of time, Casey. If you're a true villager, which I doubt, how about trying to help the town?
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Happy Birthday Luxor! Hope you had a great day!
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Heroica RPG - Quest #40: The Strivvian Job
Rufus replied to Scubacarrot's topic in The Heroica Archive
Having been hanging over the side of the ship for quite some time, Rufindel sees his friends in trouble and runs back to join the battle. 'Aha! Seafood. Take that, Crabby!' yells Rufindel as he bashes the Angry Crab from the Front Row. -
Except that it's unlikely Casey is scum, if Carly was. This from the start of day two: Not to mention that Carly was the second person to vote for Casey on day one, after you yourself, Gordon. But was Carly scum? Most of us, myself included, came to the conclusion that she was; her 'disappearance' after voting turned against her seemed quite strong evidence to support that, and her being janitored seemed at face value to have more benefit if she were indeed scum. One thing keeps nagging me, though: At this point in day one there were two votes on Bristol, one on Petey, three on Casey and two on Pennie. I had ignored the 'seal' comment at the time, not knowing to whom Carly was referring, but she did clarify later that she was talking about Wallace, and if you follow her conversation, she had begun to associate people with similar creatures (Walrus is similar to Seal, and later Manatee). The point is, if she were scum, why mention Wallace at all? Seems a risky move to focus on your scum-mate like that, however oblique the reference. If we let go of the assumption that Carly was scum, and consider that she might have been town, we come to some interesting observations. The first is the day one vote tally, now colour-coded for what we know now: Bristol Bunny (Bob): 1 vote (Zepher) Petey Panda (darkdragon): 9 votes (Eskallon, Rufus, Rick, Pandora, Professor Flitwick, Scubacarrot, Bob, Masked Builder, iamded) Casey Cat (Scouty): 5 votes (Tamamono, badboytje88, Quarryman, JimButcher, WaterbrickDown) Pennie Pig (Eskallon): 3 votes (Dannylonglegs, Sandy, Cecilie) Becka Bulldog (Rick): 1 vote (darkdragon) Non-voters: 7 (Dragonator, Scouty, WhiteFang, CallMePie, TinyPiesRUs, CorneliusMurdock, Shadows) If Carly was indeed a Villager, then of the people who voted for Casey, only Gilda is unconfirmed. What is also interesting is that, at about the time Carly made the 'seal' statement above, two people voted in quick succession for Pennie, pushing Pennie into the lead over Casey. ... Now the second point. Who gained from Carly being janitored if she was town? Ralphy would have benefited if she were scum, but we now know Ralphy was town; moreover, hiding Carly's town alignment would make lynching Ralphy easier. Who else might have benefited? To answer that question, we have to look at who Carly was suspicious of, and I've already quoted it: Pennie, and '(especially)' Casey. I doubt they are both scum. Actually, I doubt Pennie is scum at all; I doubt a scum would put themselves in the front line so much on day one, even going so far as to claim credit for what turned out to be a town lynch. Besides, if you recall the conversation going on as the lynch was in progress, even when Pennie was leading the lynch she stood her ground and continued working for what she thought was the right lynch candidate, misguided as it might have transpired to be in the end: Contrast this with Casey, who as had been noted had seemed to be trying to agree with everyone, and was called out on it: A defensive response, when she has but one vote against her, and as I said at the time, I've heard 'it's a fair cop' before. Her later post, with but three votes on her, is decidedly defeatist. Since she survived that vote, pretty much everything Casey has said has been fluff and filler. I think it's time we finished the job we started on day one. Vote: Casey Cat (Scouty) To all of you wearing belts, shoes, or handbags: my skin is not a fashion accessory!
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I think what Maurice is getting at is that a Hider usually dies if they hide behind scum. That's a good point; I can only guess therefore that a Hider wasn't Portia's role, but it's difficult in that case to explain why she died. *Cameron looks around to see if anyone's carrying a handbag, and if so, what it's made of*
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Gibson! Becka! Portia! Noooooooo! You scummy megablocks, we'll get you. I'm not sure what Ernie's self-immolation was about; perhaps a reflex action to Ralphy being killed? If he knew that was going to happen, it might explain his reticence to vote for Ralphy yesterday. I don't like the look of Felix taking his soul, though. And what was that vial he left behind? As Heidi said, it looks like Portia was hiding behind Gibson, which is how that axe-wielding bastard was able to kill both. I need to eat some stuff. A rock will do.
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Attachments for the Unimog 8110
Rufus replied to Korni's topic in LEGO Technic, Mindstorms, Model Team and Scale Modeling
Sorry Brathendel, but some of your pictures are far too large. I've removed the image tags. Please resize your images to maximum 800x600 px, then feel free to repost them. If you're not sure how to resize, please follow the tutorials link in my signature. Thanks! Rufus -
I don't know offhand how many polybags it contains, but you could try weighing the whole set (box, instructions and polybags). According to Bricklink the set should weight 1905 grammes. Hope that helps.
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Well, I'd love a pair of those! But it's not LEGO, so it's going in Community.
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But you haven't voted for him yet? Was that in Harriet Slutter and the Deftly Swallows Ones Part? A great book, but surprisingly few gags. For a comedy. *chomp* You're a tasty poodle, Portia! Sorry Edgar, I can't help taking a little bite. I can't say I'm totally convinced about Ralphy. As far as I can make out, the case against him is based on his expectation of three night kills on night one, and his rather curious vote for Casey when voting opened on day two (his was the second vote cast). His defence was a little lame, and I agree that asking us not to judge him on past behaviour was a little hard to swallow; but there's nothing absolutely condemning here. It's intriguing that Maurice used this as a basis for launching an attack on Horace, who may have a smelly butt but doesn't seem especially Culty to me. Maurice didn't give much reason for thinking Ralphy isn't Culty. Is this an attempt to derail the lynch? If so, it's only really drawn attention to Maurice, judging by Gibson's reaction. I'm also surprised that no-one seems to have investigated Ralphy last night, given how much suspicion was thrown his way yesterday. Though there wasn't a native investigator in Spring Haven, so maybe we don't have one either. That would suck. But it means that we most likely have to test our suspicious the hard way. What else do we have to go on? Not a lot. A suspicion has been raised; I'm not 100% convinced, but if we don't act on the suspicion we'll always wonder. Vote: Ralphy Rabbit (badboytje88)
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'The house will stand in the midst of the fields like an object, without disturbing anything around it.' - Le Corbusier Bonjour mes amis! Aujourd-hui je vous presente une critique exclusive de la dernière réplique de la série LEGO Architecture: 21014 Villa Savoye! <Ahem> Pardon my French. It's an honour for me to have, courtesy of The LEGO Group, another opportunity to present a Eurobricks Exclusive Review of the latest offering in the Architecture line. The Villa Savoye is not a building I had heard of, prior to this (but then I'd never heard of Robie House, either), and seems like an odd choice to showcase a famous building in France, when other edifices are more widely known either as world-renowned landmarks or architectural significance. Located in Poissy, about 30 km from the centre of Paris, the Villa Savoye is a modernist design by architect Le Corbusier, and considered a National Monument of France. It therefore does make sense as a LEGO Architecture set, particularly belonging as it does to the Architect Series; and, as we shall see, its design translates very well into LEGO bricks. Review: 21014 Villa Savoye Set Information Name: Villa Savoye Number: 21014 Theme: Architecture (Architect Series) Availability: September 2012 Pieces: 660 Price: US $70 (est) | EUR 69.99 Links ... Shop@Home ... Brickset ... Bricklink ... Peeron ... LEGO Architecture Site The Box Click for a larger full-frontal The LEGO Group has preserved a winning formula with the smart, attractive packaging of the latest in the Architecture line. Aside from the LEGO and Architecture logos, and a little text, there's little to distract from the set itself, which pops out of the card at you in this example, and contrives to look larger than it really is. It is also, I suspect, a digital render rather than a real photograph of the set. Absent from my review copy of the box is the piece count and 'Building Toy' reminder of the first official box art we have seen, which presumably is the US version. The rear shows the model from a higher perspective; in the bottom right there's a small inset of the real building: Click for a larger image Information about the architect surrounds the model in six European languages: English, German, French, Spanish, Portuguese (I think), and ... another one. Le Corbusier's 'Five Points of Architecture' are demonstrated; they are: 'pilotis', free façade, open floor planning, long horizontal windows, and functional roof space. Well there you go: maxims for us all to live by. 'Pilotis' I think means 'pillars', specifically piles or stilts; I thought it hadn't translated itself into English for some reason, but it seems to be a real architectural term. This review copy got a little crushed in transit, but coming direct from Billund it hadn't been afforded the usual protection of your average Shop@Home purchase. The box's left side shows two further views of the set: aerial and side elevation; both again renders, judging from the lack of perspective ... ... while the right side repeats the frontal image and reminds us that the model is designed by Michael Hepp, whose site suggests the possibility of future sets. From the official LEGO press release: Steen Sig Andersen doesn't get a credit on the box, as far as I can see. The top of the box features a render/outline composite diagram from the model's other side, and some more crush damage to the box; the bottom gives the parts provenance and a barcode, if you're interested. It's a surprisingly large box. Here it is compared to the largest and smallest from the Architecture range: Not only is it not far off the dimensions of that of the 2,200-piece Robie House, the box is also surprisingly heavy, weighing in at 1.2kg. With the set image magnified on the front, you really feel like you're getting a lot for your money here (assuming the early price information is accurate). Also apparent here are the different target ages; I don't think Robie House has any more difficult building techniques than Villa Savoye, requiring only a soupçon more patience. Box Contents You'd be forgiven for expecting a whiff of a large quantity of Billund Kladno Air when you open the box, but it is surprisingly full: Enjoy your building experience! It's the law! Actually, I really appreciate that little message as you break the seals and lift the flap. Even though it's no longer a surprise, it feels like TLG really care about their Architecture customers. Eight polybags and two loose plates fall are carefully removed from the box: They can be roughly divided into four large and four small. None of the bags contain 'offspring', as it were, and none are duplicates, hinting at little repetition in this build. The Instructions Much of the weight of the box is caused by the hefty 400 gramme instruction book. Its smart cover replicates the model shot from the front of the box, and indicates that its contents are available on the Architeciture Website. They aren't, yet. However, we now know that the mysterious sixth language is Hungarian. Unfortunately, rattling around in the box has caused some minor damage to the edge of the front cover, which shows up all the more on the lovely black card. I blame the loose plates in the box. No WinGagneGewinne kids despoil the back of this tome: There's just the same picture as the back of the box, minus the multilingual architecture facts. Opening the quality card of the front cover, we are greeted with a contents page, followed by some twenty pages of introduction, containing a guide to the house and its architectural significance, its history and vital statistics, and a biography of the architect, all with exhaustive commentary in both English and French: For some more examples, see my flickr. An amazing amount of detail is present, and you can really learn a lot about the house and its architecture. This is far more than a mere instruction booklet - it's almost a souvenir guide. The instructions themselves are clear and detailed, although some may find the pace a little slow, especially compared to the larger sets like Robie House: often only a few parts are added per step. Perhaps this is reflected in the lower recommended age. Despite the black base on the plain black background, colour differentiation is not a problem, and the few sub-builds are handled effortlessly. Every so often a little corner inset gives a further piece of trivia about the building: I've encountered these little snippets in several recent Architecture sets, and they are a delightful inclusion. The attention to detail in the Architecture books is outstanding. Even when the building steps are over, there's more: A Word from the Artist, and a brief history of LEGO Architecture in the 1960s are to be expected, as is the usual set inventory: Click for a larger picture Take a look at the page number here: 154. Finally, we are even provided with references for further reading! The Parts This set heralds a feature new to LEGO Architecture: A brick separator. These things get everywhere. Otherwise, the parts selection is good for quantity rather than rarity, although the two white 8x16 plates surprisingly only occur in two other sets (not counting a DACTA set). Most appealing are the useful quantities of earth green bricks and plates; the trans clear 1x2 bricks might also be useful, if you were building (say) a waterfall. The signature 1x8 printed tile is of course included. Yes! 1x2 earth green plates are here! The only other contemporary set they appear in is 21016 Sungnyemun. Earth green 1x1 bricks are also welcome, and surprisingly not used as trees in this Architecture set. The 61 trans-clear 1x2 plates might be useful, but they were on the Pick-a-Brick wall recently, and we've got thousands of the things. There's also a single rare 1x2 trans-clear tile (if you need these in quantity, get Fallingwater). 1x1 tiles suggest some thumb-straining tedium to come. Note the surprising red and blue plates. As I noted in my 10225 R2-D2 review, there's a degree of colour inconsistency in the white pieces, most notable in the 1x2 bows, some of which seem to have a pearlescent sheen: This really isn't noticeable on the finished model, so I can forgive this. The Build Base & Ground Floor As with every Architecture set I've built, we start with the base. Straight away, we get to see how the incongruous red and blue plates are used. Quite why the left side has red plates and the right side blue is unclear. Perhaps they represent the French flag, judging by the white in between; but in that case they are the wrong way round. The base itself consists of large black plates, arranged in two rows: 4-6-6-6 wide rear and 6-6-6-4 front, with the bluish grey 2x12 plates proividing some lateral rigidity. Note that the front-right 4x12 black plate is connected only at its front and rear, not from the side. Now red plates go onto blue and blue onto red, and the French flag is the right way round! As you can see at the right hand side, 1x1 clippy plates are placed onto the red/blue sandwich, with a tile underneath the clips: this will hold the pillars (or pilotis) around the building. Some dark green is added around the base; note that that 4x12 plate still doesn't have any lateral support. The left side gets the clippy treatment; large dark bluish grey plates firm up the base, providing further rigidity: Light bluish grey plates form terracing around the edges; it's interesting that several 2x2 plates are used instead of (say) more 2x12 plates, which have already been used in the base. Presumably these are used to give the appearance of flagstones. Next, the front terrace is completed with some more clippy detail, and the ground floor is finished using lovely dark green bricks with large trans-clear windows at the front. Black SNOT bricks are employed at front and rear to attach the small sub-builds pictured top-right. And the ground floor is complete: Visible studs rather than tiles atop this section imply that the upper floor isn't going to be removable. Not that there's a lot to see in there. The 1x1 white brick and tile in the centre will help to align the top floor correctly. Upper Floor & Roof Now we move upstairs. I thought so far we had got off lightly without having to place lots of fiddly 1x1 tiles; but there's a pile of them sitting there looking ominous; and sure enough .... ... there they are. Still there aren't nearly so many as on Robie House, and as you can easily pick this section up, placing them isn't quite the same chore. Unless, that is, you are anal about lining them up correctly. The 1x4 white slope in the centre will sit directly in front of the 1x1 brick/tile we saw at the end of the Ground Floor build; note that it is attached to a 1x12 plate, which is itself connected only via its front four studs. This tends to flop around a bit during construction. Detail on the first floor terrace is added: some dark green cheese slopes as foliage, and a table made from a tile on a 1x1 plate. Simple, but effective. Window panels are added, one of which serves to strengthen that 1x12 plate somewhat; the wall circuit is completed. It's worth pointing out at this stage that the dimensions of the upper floor are an odd number of studs: 17 wide by 19 deep. The main windows consist almost entirely of stacked trans-clear plates; it is less laborious that in might look. Note here the 2x2 tile next to the 2x2 inverted slope (the inclusion of which I can't really explain), and the 1x1 round brick just to the rear. A circuit of 1x16 white bricks (plus two 1x2s) completes the walls: And some plates are added which will support the roof. Anything that isn't tiled here will be covered up ... ... like so: The rounded part consists of two 1x4x4/3 bows on a 2x4 plate, and attached to two SNOT 1x1 bricks; it sits flush on the 2x2 tile I mentioned above. Interestingly, from this point on, SNOT is achieved the 'old-fashioned' way, using Technnic bricks with half-pins, as seen in the inset. Two further SNOT sub-builds are required to complete the interesting curves of the roof: And the build is complete! At this point, I'd recommend pushing the pilotis up so that they sit flush with the upper floor. All-in-all, it's rather a simple build. The technique for attaching the pilotis is interesting, as is the SNOT roof sections, but otherwise it's nothing strenuous. There isn't that much repetition, and the fiddly placement of tiles is mercifully kept to a minimum. One thing does detract: in a couple of places the build isn't quite as strong as I might expect. One is the 'floppy' 1x12 plate I mentioned, which should connect at its far end to the ground floor, provided you remember specifically to push down on that one spot; the other is the 4x12 plate at the front-right of the base, which despite having three layers of plates above it, is still only connected at front and rear, and can come loose if you pick the model up by the front right corner. The Complete Set The edifice is complete! However you feel about Modernist architecture, you must admit it's a distinctive building. Even rendered in LEGO brick, the rectangular upper floor looks imposing sitting on its pilotis above a rather diminutive ground floor, almost like it's floating above the ground; the curvy wall on the roof contrasts nicely with the angular upper floor. At this angle, the pilotis look a little wonky; this would be solved by pushing them up slightly so they sit in the recesses of the plates above - hence my earlier advice. The contrast between the curvy wall and the squarish upper floor is all the more apparent in this view: Note also the lack of windows on the right-hand side, which allow movement of air onto the terraced area. From the front, we can see how much the upper floor overhangs the lower, and there's a delightful symmetry in the colonade of pillars flanking each side: The ground floor gets just a little lost, even with its expanse of window either side of the doors; however, I think this might have been purposeful on the part of the architect. At the rear, the grilled SNOTty section is, I think, meant to represent a row of windows, but it looks more like an oversized air-conditioning unit. And you can see another problem, which seems to plague the larger Architecture sets: the base doesn't sit quite level. The plate-sandwich construction seems always to bow upwards at the edges; this seems to be a problem inherent in the LEGO plates themselves, and persisted no matter how careful I was during construction. This problem is also visible from the side, albeit to a lesser extent: From here you can again admire the pleasing regularity of the pilotis; and again note how the bright upper floor seems to float on the the darker ground floor. From this angle, the curvy roof wall thingy almost looks like a sail. Note that the 4L pole piece on the roof seems to lean forward slightly ... ... this is due to its attachment in the white 1x1 round brick. It doesn't sit tightly in there, and tends to flop around. The set designer might have been better using three of these pieces instead of the round brick. It's a small point, and shouldn't detract from this lovely aerial view. I love how the terrace areas and the curvy roof design stand out against the regular, square roof. Details Somewhat disappointingly, this set doesn't have any hidden features; it's pretty much what-you-see-is-what-you-get. I remember being delighted by the 'puzzle piece' construction of Fallingwater, and Robie House has lots of removable sections you can put things in, if you were so inclined. This model is one piece, when finished. Nevertheless, we can admire its little details. First off, let's have another look at the curvy bit: The bows used on the SNOT subsections work really well to bring those curves to life, and it's achieved without any unsightly gaps. Here's how it should look: Picture from irene-ngocta.blogspot.com The right-hand end should perhaps be more circular, which could be achieved with macaroni pieces, but this would make it difficult to achieve a level top. I like the SNOT solution here. While we have this view fresh in our minds, let's take a look at the doors: They almost get lost under that big overhang; but that's true of the real building, whose doors are flanked by large stepped windows not quite successfully recreated in LEGO. It's also worth mentioning that the front upper floor windows - recreated as well as possible in LEGO at this scale - suffer for the odd-number-of-studs construction of the upper floor: they aren't quite symmetrical, unlike the real thing Moving round to the rear, we can again examine ... ... the 'air-conditioning unit' rear SNOT work. And here's what it should look like: Picture from nicholasbolianitis.blogspot.com I appreciate the inclusion of a more 'advanced' technique here, but I wonder if this section might have been better achieved using regular studs-up stacked plates, like the upper floor windows. Now lets move on up to the roof: The patio area is simply constructed, but looks great, surrounded on three sides by rooms with big windows. The long slopes as you can see form a staircase or ramp between the patio and the roof. It's a shame that the Technic SNOT bricks show here, and again I wonder why they didn't use two of these. Just how accurate the roof detail is can be seen in this overhead shot: Ok, it's a little blurry, but I did have to persuade the pilot to fly over the house. Or I might just have borrowed the picture from Google Earth. But you can see how well the curved roof and long, shallow-inclined ramp is recreated in LEGO. Even the greenery, and the little table is there! Finally, let's see how Villa Savoye compares to other favourites from the Architecture range: She has a larger footprint than Fallingwater, which holds a similar price point but has more pieces, and Villa Savoye manages if anything to look more imposing. Next to the regal splendour of the dark red Robie House, she manages to hold her own; these two go rather well together, having a similar base but nicely contrasting colours. They make good shelf-mates. Conclusion Unfortunately, I wasn't able in the end to make the journey to Poissy to see this building in the flesh. And I confess to never having heard of it before, which I thought initially made it a strange choice for an set which intends to showcase prominent French architecture; there are plenty of more famous choices, classical (Louvre, for example) or modernist (Pompidou Centre). However, something about this building lends itself really well to the medium of LEGO, and I think on the whole the designer has done a fantastic job. Design 9 The architectural intent of Villa Savoye is rendered superbly: the imposing upper floor, floating on its pilotis above the ground floor, small enough to be hardly noticeable with its dark green walls, and topped by the contrasting curves of the roof wall, are all brought to life expertly. It loses a point only for the asymmetrical windows and 'air-conditioning' rear end. Build 7 The build process is a little conservative, with little to interest a seasoned builder, perhaps; the SNOT technique of the curvy roof wall is interesting, but I'm not so keen on the 'old-fashioned' Technic brick-half pin SNOT attachments, which look a little ugly on the finished model. Two weak points in the construction also spoil it a little for me here. Parts 7 With a good selection of dark green parts, this might be useful as a parts pack; however, the majority are common pieces and the inflated price of the Architecture line reduces its appeal for parts alone. Collectability/Displayability 8 What should I call this score? This is the equivalent of 'playability' on a regular LEGO set, but you aren't really going to play with this, are you? This is about the whole experience: the smart packaging; the wonderfully detailed and informative manual, with its expansive knowledge of the architect and his building; the 'shelf-value' of the model, which as I said looks great next to Robie House. Value 8 It's difficult to be entirely objective here, as I don't yet know the price of the set in Pounds Sterling, but based on an estimate of $70 I think this is looking to be good value when you consider the whole package - the collector's item, not just the collection of pieces. Overall: 78% My score: 8/10 I like this latest addition to the Architecture line. As a LEGO model, it might not break any molds, but it does bring a distinctive building to life in the medium of LEGO remarkably well, and you can learn a lot about architecture in the process. I'm still reading that manual. Thanks for reading! I hope you enjoyed this Architecture Exclusive Review! Rufus Many thanks to The LEGO Group, for providing this set for and early review, and to CopMike, for all the negotiating and stuff. Further Reading Villa Savoye at Centre des Monuments Nationaux Le Corbusier on Wikipedia LEGO Architecture site More pictures on my flickr
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I guess it depends on God. Usually if the scum killer is lynched, it would get passed on straight away; that's how it's happened in all the books I've read. *yawn* Where's Gilda? I could do with a nibble.
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Oh, and Ralphy thought the axe killer was Cultist kill too. Maybe that's what you were getting at.
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What's the harm in thinking about it? We should consider all possibilities, even if only to discount the ones which are highly improbable, as this is. I made that statement because it is unlikely that the trap killer is a Cultist kill, and therefore either there wasn't a scum kill or it's been delayed. I agree that it's likely to be vigilante or SK, as I said later. The only way I can see the trap kill being Cultist is if they were redirected on night one, which I agree is exceedingly unlikely. And you're not? Enough people have raised the possibility of a poisoner already, I hardly think we'd be surprised. As far as I can see from looking back at what's been said today, only Heidi seems sure that the axe killer is Culty; Becka said it might be more likely, on the grounds that two nights without a scum kill would be unusual; everyone else has been circumspect about it, except Casey, who seems sure it was a vigilante. *snap* I'd chomp you, Pancho, but I'm worried you might taste Culty.
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*sniffs Horace's butt* Eeuwww, that's not nice. Why do dogs do this? *chomp* Tastes better than it smells, at least. Sorry Horace, old pal. Even if Carly were the scum killer, I'd have thought God would pass the action on when Carly was lynched. Don't bank on it, Becka. Remember, in Spring Haven we didn't find out the affiliation of the janitored people till the end. Even the flashbacks had blacked out figures in them! I don't think the affiliation of their kills has anything to do with it. Vigilantes more often kill town than scum,though not deliberately; serial killers don't care. Although Baxter didn't say much, I agree he didn't look particularly Culty, which would make him an odd choice for a vigilante. Plus the MO looks more 'serial killer' to me, though I guess that's debatable. This is true, and if Spring Haven is anything to go by, the Demon Legion there had two or three kills to choose from. That would be nice, but I think it's unlikely, knowing God. There were three possible kills in Spring Haven, at least at the start, although the vigilante had conditions. Hate to keep going on about Spring Haven, but there are similarities: there was a Janitor action on night two's lynch there, if you remember. And on every third night after. *chomp*