What a game! Hinckley, thank you for hosting another challenging and entertaining mafia! I had great fun trying to figure out the game mechanics with my awesome team-mates, and I must thank Pandora, Jimbee and Rufus for sticking with us and giving input despite having been killed so early on. And iamded, good work surviving for so long all by yourself!
Having missed def's shared action game, I was itching to try this concept first hand. I had followed Bloodbrick 2 very closely, so I didn't feel disadvantaged. Of course the all-scum line-up was a complete surprise, as were some of the other twists. I'm not sure how much the other teams had the various actions figured out, but even on the last day our team still hadn't identified some of the actions. So despite our best efforts, we were still basing decisions on wrong premises and uninformed guesses. I don't think there was a problem with the game balance though -- we were just very unlucky, and bad luck can unsettle the game balance in pretty much any game.
When I first realised that we wouldn't get to know what meal everyone picked, I thought it would be a really difficult game. Of course back then we also thought we were the only scum team. It turned out to be a fun challenge, and a nice twist on the previous game.
This is a part I didn't like that much. As mentioned by others, the order changed every day (first to post, first to vote, most posts, etc). I would have preferred to have it either based on the same criterion every day (say, first to post) which would have added a layer of strategy, or make it completely random. Having it not quite random but impossible to predict was infuriating! Ah well, I know it worked well for some (Prof Flitwick always picked early if I remember correctly) so I guess I'm just being a sore loser!