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Rick

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Everything posted by Rick

  1. 10233 Horizon Express Ages 14+. 1,351 pieces. Build the ultimate high-speed LEGO® passenger train! US $129.99 CA $149.99 DE 99.99€ UK 79.99 £ DK 899.00 DKK Fly down the track in the Horizon Express! Collect this highly detailed LEGO® interpretation of a modern, high-speed electric passenger train! The detailed body features black train windows, brick-built chevron detailing, extendable pantographs, printed windscreen and brick-built doors. Remove the roof to play inside 2 detailed passenger cars! Steer from the front engine car with, a control panel and brick-built electrical box! Then take to the tracks in luxury with the first-class car’s seats, luggage, newspapers, computer screen and even a bathroom with sliding door! The rear car features a bar with hinged counter, tables for the passengers with seats, a coffee machine, cups and bottles. For the ultimate high-speed experience, attach a second Horizon Express model, or motorize it by adding LEGO Power Functions! Hard-to-find elements include orange LEGO bricks (including 6x28 chassis plate) and printed tiles. Includes 6 minifigures: train engineer, train steward, and 4 passengers. • Includes 6 minifigures: female train engineer, male train steward, 2 female passengers and 2 male passengers • Features 3 train cars, detailed engine room, printed windscreen, black train windows, brick-built chevron detailing, extendable pantographs, seats, a bathroom with sliding door, bar with hinged counter and tables with seats • Accessories include luggage, newspapers, computer screen, coffee machine, cups and bottles • Discover sideways building techniques! • Ride the rails in high-speed LEGO® style! • Upgrade your model by adding LEGO Power Functions 8878 Rechargeable Battery Box, 8887 Transformer 10V DC, 8884 IR Receiver, 8879 IR Speed Remote Control, 88002 Train Motor and 8870 Lights • Train measures 31" (79cm) long Available for sale directly through LEGO® beginning January 2013 via shop.LEGO.com, LEGO® Stores or via phone: US Contact Center 1-800-453-4652 CA (English) Contact Center 1-800-453-4652 CA (French) Contact Center 1-877-518-5346 European Contact Center 00-800-5346-1111 Images (click pictures for higher resolution): Update: Now also available as a kit bundled with the PF accessories.
  2. Brilliant work. This definitely deserves some more attention.
  3. Check out this awesome music video by NXTManiac for the song Houdini by Foster the People. Head over to the Brick Flicks & Comics forum to leave your comments.
  4. Happy Birthday Etzel! Have a pretzel. Or a pretzel cake. Giant Pretzel Cake by Lauriescakes, on Flickr
  5. Just to be clear, this is not crossing the line yet, but be careful with statements about a player's affiliation outside of the Day threads. There's a really fine line between between commenting on the game and playing the game outside the Day threads.
  6. Thanks for playing Endgame. We hope you had fun while it lasted. Yeah, someone always has to go first.
  7. Final Vote Tally Jean (Endgame): 9 votes (TrumpetKing67, Scorpiox, Masked Builder, DarthPotato, badboytje88, Ferrik, JaseTJ, Superficial Username, PsyKater) Amelia (TheBoyWonder): 1 vote (Tazmaniac) Zachary (Zakura): 3 votes (TheBoyWonder, konze, Endgame) A conviction has been reached, with 9 votes Jean (Endgame) will be lynched. Expect a conclusion to be posted within the next 5-6 hours. The Night stage now begins, please start sending in your Night Actions.
  8. Vote Tally Isaac (TrumpetKing67): 1 vote (TheBoyWonder) Jean (Endgame): 7 votes (TrumpetKing67, Scorpiox, Masked Builder, DarthPotato, badboytje88, Ferrik, JaseTJ) With 16 players, 9 votes are needed for a majority. 13 Hours and 15 minutes remain in Day 1
  9. Vote Tally Isaac (TrumpetKing67): 1 vote (TheBoyWonder) Jean (Endgame): 2 votes (TrumpetKing67, Scorpiox) 24 Hours remain in Day 1
  10. Lesson Four: Night Actions Some members of the Town and possibly also some members of the Mafia have Night Actions. Generally, the number and type of Night Actions in a game are not known in advance. In most games, the Town at least have a Cop and a Doctor and the Mafia have a Roleblocker. Every Night, the Mafia have a chance to kill a member of the Town. Depending on the setup of the game, the Mafia either have a dedicated killer or can decide every Night who performs the kill. If the Mafia have a dedicated killer, the kill action passes on to another member of the Mafia when their killer is killed. As soon as the Day phase ends, the Night phase starts and the game host will ask for Night Actions to be sent in. Within the first 24 hours of the Night phase, players with Night Actions have to send a PM to the host. The other players do not have to do anything. Use the Role PM you were sent by the host for sending in your Night Action and clearly specify your target (specify both the player and the character name to avoid misunderstandings). If you decide to not use your Night Action on any given Night, be sure to also let the host know. The sooner you send in your Night Actions, the sooner the new Day phase can start. Remember to send in your Night Action through your Role PM during the first 24 hours of the Night. Don't post them in the thread and, as always, when in doubt, PM the hosts using your Role PM.
  11. Vote Tally Isaac (TrumpetKing67): 1 vote (TheBoyWonder) Ian (Tazmaniac): 2 votes (Endgame, TrumpetKing67)
  12. And together with the modern minifig in set 1592 (released in 1980 in the UK and 1983 in the Netherlands).
  13. Lesson Three: Voting After 24 hours into the Day phase, players can vote for one player they would like to see lynched. Voting is done in the following format only: Vote: Character Name (Player Name) Similarly, unvoting should to be done as follows: Unvote: Character Name (Player Name) If you want to change your vote, you are required to unvote before you vote for someone else. Incorrect votes or unvotes will not be counted. Remember that, even though the Day thread may not be locked yet, the Day effectively ends as soon as a majority vote is reached. Unvotes after a majority vote has been reached are therefore not counted. Rules regarding voting differ from game to game, so be sure to read the rules carefully when you play an Advanced Game. In a standard Mafia School game you can vote and unvote as much as you like and a majority is required for a lynch.
  14. I've played a couple of games over the past two years, but no TinyPies game yet. I started playing mafia just a little too late for that. Yup. We just have a bunch of kids to keep in check in our Mafia School game. Odin, the good of wisdom, wit, and learning. I try to analyse everything (and learn something new every game), which is sometimes seen as scummy. Wackos.
  15. Happy Birthday Stash. I hope you get to add lots of stuff to your LEGO stash today.
  16. We'll be keeping an index of Day Threads and Lessons (seven lessons in total spread over the first two Days) in the first post of this thread for easy access.
  17. Mod Note No out-of-character posts are allowed in the Day threads, which means you have to refer to players by their character names, and no in-character posts are allowed anywhere outside the Day threads (Rule 6). Please contact the hosts using your Role PM for questions like this (Rule 10) Similarly, do not reply to out-of-character posts (Rule 6). All of this is spelled out for you clearly in the rules. So, please read the rules and the lessons very carefully. Once voting starts, 24 hours into Day 1, rule violations will be dealt with in accordance with Rule 11. No exceptions! To summarize all of this: Read!
  18. Lesson Two: Playing the Game As indicated in Lesson One, the Mafia know who’s on their team, but members of the Town only know their own role. The Town should therefore try to find the Mafia. This "scum hunting" involves "reading" other players and gauging their reactions to accusations. This is pretty hard to do on Day 1, as there is not much to go on, but it will become slightly easier on later Days as the Mafia often get tangled in their own web of lies. As a member of the Town, be sure to look back at voting patterns from earlier Days and try to find inconsistencies in players’ reasoning. As Mafia, your goal is to remain undetected and make the Town think you’re one of them. Except to avoid information getting in the wrong hands, a member of the Town generally does not have to lie. So, when playing Town, try to not lie unnecessarily, as this will make you look scummy. As Mafia, you have to try to appear Town, so it’s advisable to keep the amount of lying to a minimum. Because the Town is essentially clueless on Day 1, it is almost impossible to trust anyone on Day 1. The Mafia will want to eliminate players with Night Actions first, because they can, for example, uncover them (Cop) or prevent the Mafia’s Night Kill (Doctor). Therefore, if you are Town and have a Night Action, you have to be very careful who you share this information with. Because it’s almost impossible for a member of the Town to trust anyone on Day 1, you generally should not tell anyone about your Night Action early in the game.
  19. Please keep all in-character talk in the Day threads as of now. This thread should be used exclusively for discussing the game now (but don't discuss, for example, players' strategies, play style, or game mechanics).
  20. Lesson One: The Game of Mafia Welcome to the game of mafia. In its most basic form, a mafia game consists of two opposing factions: the Town and the Mafia (or Scum). As a player, you have been randomly assigned both a character and a role (alignment, Town or Mafia, and a Night Action, if any). Because of this double random assignment, the character you play says nothing about your role, nor are you more or less likely to be assigned a particular role because of your username, (mis)behavior, post count, or any other factor. Also, because the character you play is assigned independently from your role, do not look for clues in the pictures or narrative! The goal of the Town (their win condition) is to eliminate all the members of the Mafia, whereas the Mafia's objective is to eliminate or outnumber the Town. The Mafia team forms an informed minority because they know who the other members of the Mafia are. The Town is the uninformed majority, as they generally don't know any of the other players' alignment. Besides Town and Mafia, other factions can also be involved. A common example is a Serial Killer, who is a Third-Party (or Neutral) character. The Serial Killer's objective typically is to stay alive until the end and kill everyone else in the game. There may or may not be a Serial Killer in a Mafia School game. In Advanced Games, there is even the possibility of more than one Third-Party role or multiple Mafia factions. The game is played in alternating Day and Night phases. During every Day phase, you have the chance to vote for one of the other players to be lynched. The Town will do its best to vote off a member of the Mafia, whereas the Mafia will try to avoid getting lynched and get a member of the Town lynched instead without revealing themselves as Mafia. Voting is typically not allowed during the first 24 hours of the Day. The Day phase ends when a majority conviction has been reached or when a set time limit has expired. As soon as a majority vote is reached, the conviction cannot be overturned anymore (unvoting is no longer allowed). If no majority is reached, the Day ends without a conviction. After the Day phase a Night phase follows in which the members of the Mafia can decide on who to kill. The Town typically has some players with Night Actions, such as a Cop, who can investigate another player and find out their alignment, or a Doctor, who can protect another player from being killed by the Mafia. The Mafia can have Night Actions as well, such as a Roleblocker, who can prevent another player from performing their Night Action. More on Night Actions in another lesson. Carefully read your Role PM so you thoroughly understand your role and win condition. In the morning of Day 2, the alignments of the player lynched on Day 1, if any, and the player(s) killed during Night 1 are revealed. The game continues until one of the factions fulfills their win condition. The Town wins when they eliminate all members of the Mafia. Once the Mafia outnumber the Town they win, because they effectively control the lynch.
  21. Sorry you don't feel at home anymore on EB. It's too bad to see you go Ralph.
  22. And with all 16 players, and the CCTV equipment and Woody the Potted Plant, confirmed expect Day 1 in 12-16 hours. Remember to add your character's name to your signature if you haven't already done so.
  23. Looks like it worked after all. Maybe you should refresh the page: hit Ctrl-F5.
  24. Players, carefully read your Role PM and the information in this thread. Note that this thread should not be used for playing the game! Police Infiltration: A Mafia School Game In the happy town of Kirksville the citizens are mostly well behaved, but those intent on breaking the law are dealt with efficiently by the large police department. Unfortunately, the falling crime rates are not to everyone’s tastes, and in an effort to “represent their business interests” the local Mafia have had to resort to infiltrating the police themselves. As events take a turn for the worse for the Chief of Police, the station is forced into lockdown and the Police workers and the Mafiosos are forced to deal with each other in the most basic terms, as they fight for the future of Kirksville. Welcome to Police Infiltration: A Mafia School Game Players, please use this thread to confirm you have received your Role PM and you're ready to start playing the game. Do not play the game in the Confirmation and Discussion Thread. In-character posts should be restricted to the day threads. Do not post any information here that might give away your role (affiliation or night action). Questions about the game or your role should be directed to the hosts through your Role PM only. Everyone can use this thread to comment on the game. Things like players' strategies or play styles and game mechanics should not be discussed here. Thank you. Day Threads Day One: Departures and Arrivals | Interlude | Conclusion Day Two: Sad Robot | Interlude | Conclusion Day Three: Last of the Mohicans | Interlude | Conclusion Day Four: Brief Encounter | Interlude | Conclusion Day Five: And the award goes to... | Interlude | Conclusion Day Six: Having your cake and eating it | Interlude | Conclusion Conclusion: Checkmate | Role Assignment, Night Actions, and Day Notes | Player Appraisal Lessons Lesson One: The Game of Mafia Lesson Two: Playing the Game Lesson Three: Voting Lesson Four: Night Actions Lesson Five: The Rules of the Game Lesson Six: Roleplaying Lesson Seven: Metagaming Lesson Eight: (Over-)Reliance on Night Action Results Characters Non-Playing Characters Poppy, Chief Inspector and new Chief of Police, played by Pandora Randy, Special Agent of the KIA, played by Rick Players Adam, Motorcycle Cop, played by badboytje88 Adam is a Motorcycle Cop who rides hard and hits hard. If you get pulled over for speeding by him, he’ll make sure you cooperate. If not, you’ll spend at least one night in a police cell. He’s particularly hard on joy riders, who he’ll lock up and ‘talk to’ until they honestly tell him their age. Amelia, Desk Sergeant, played by TheBoyWonder Amelia is a Desk Sergeant. While she’s keen to be an active Police Officer, she’s incredibly scatterbrained and forgetful, and often even forgets which cells criminals are in. Fortunately it would seem that the worst consequence of her forgetfulness so far has been that a notorious gangster who ordered roasted pigeon with potatoes for his Christmas meal last year got fish and chips instead. Andrea, Secretary to the Chief of Police, played by PsyKater Andrea used to be a member of the Police SWAT team, but is currently the Secretary to the Chief of Police. Several years ago, members of a Mafia gang on the run lead her unit into a forest. When it came to a gunfight between the gang and her unit, she stood paralyzed, afraid to fire her gun. After countless sessions with the Police Psychiatrist, it was decided a desk job suited her better. Christine, Coffee Lady, played by konze Christine is supposed to make sure the Police Officers of Kirksville get their coffee and tea every morning and afternoon, and to provide liberal amounts of homemade buns. However, come teatime, she is typically nowhere to be found and the Police Officers have resorted to getting their own coffee and tea instead of putting up with her sarcastic attitude and dry pastries. Rumour has it she sleeps somewhere at the police station as no one knows where she lives, and no one has ever seen her go home. Gary, Bomb Disposal Officer, played by Adam Gary is an enthusiastic Bomb Disposal Officer, however his skill with bombs often doesn’t match his enthusiasm and he has suffered a number of work-related mishaps as a result. He really enjoys the sound of bombs going off, though, and ever since the department acquired a bomb disposal robot, Gary spends his days remote-controlling “Gary Jr.”. Henrietta, Undercover Cop, played by Masked Builder Henrietta may look like a girl from the mean-streets, but she’s actually the most dedicated Undercover Cop in the Police Force. She’s spent so much time infiltrating the seedy underworld of Kirksville that she’s sometimes barely recognisable as a Police Officer. In fact, she’s so good at her job that maybe she sometimes forgets she actually is a Police Officer. Ian, Lawyer, played by TazManiac Ian is a Senior Partner at Blutgeld & Sons Legal Firm, and the nature of his legal practice necessitates him spending almost all of his time at the local Police Station. He can often be found here, arguing vehemently for his clients and using whatever means necessary to win his cases. He believes passionately in his own skills as a lawyer and won’t stop arguing until everyone believes his version of ‘the truth’. Isaac, Janitor, played by TrumpetKing67 Isaac makes sure the entire Police Station is always spotless. Light bulbs get replaced before they even burn out and even the criminals spending a night at the station compliment him on the cleanliness of their cells, or at least they would, if they ever saw him or knew who he was. He’s an exceptionally quiet man who keeps himself to himself and is rarely seen. Before the brutal murder of Police Chief Jack Stone, he had never been heard to speak. Jared, Beat Cop, played by Ferrik Jared keeps Kirksville safe by pounding its streets as a Beat Cop. Due to his tendency to want to arrest nearly everyone he sees, his commanding officers have insisted he patrol with a colleague at all times to keep his paranoia at bay. Everywhere Jared turns, he sees another criminal, or another crime, and his colleagues are beginning to feel he’s on a bit of a witch hunt. Jean, Local Bum, played by Endgame Jean has become part of the furniture at the police station, as he seems to spend so much time there. Since his wife left him over a decade ago, he’s been roaming the streets of Kirksville in search of the perfect drink, or perhaps something shiny. In order to scrounge enough money together to buy a few bottles of ale to keep him warm at night, he commits petty crimes, but often forgets what he’s doing halfway through the crime and wanders off, making him an easy pick-up for the Patrol Cars. Kendra, Beat Cop, played by Stormblessed Kendra is another of Kirksville’s Beat Cops and nobody knows exactly where she is from or how she ended up in Kirksville. She talks in an often near-incomprehensible dialect, yet all of her colleagues somehow manage to understand her perfectly. Despite being in numerous dangerous situations, she always manages to survive, and she has received multiple hero of the year awards, however these were mostly for rescuing cats. Mark, Team Leader Vice Squad, played by JaseTJ Mark is the Team Leader for the Vice Squad and is extremely dedicated to his job. So dedicated, in fact, that he has been known to completely lose himself in his work. The rumours are that as a result of his dedication he may indulge in the very vice he strives to combat and as a result of this apparent excess he has become a somewhat emotional, dramatic and impulsive kind of guy. Phil, Detective, played by Scorpiox Phil is a Detective and a real workaholic. Once he takes on a case he’ll spend hours on end hunting for clues and interrogating his suspects; he won’t ever take any of their statements at face value. He’ll work overtime until he connects the dots and cracks a case, and fears no one and nothing that might stand in his way. Frogs tend to freak him out, though. Phyllis, Beat Cop, played by Superficial Username Phyllis is another of Kirksville’s Beat Cops. She works tirelessly at her job, but has always really longed for romance. Unfortunately she’s never really had a serious relationship, at least not with a real person. She’s started talking to the coffee machine that was installed a couple of months ago, and they spend more and more time together every day. Phyllis has fallen deeply in love with the machine and believes unshakably in its affections for her. She’s already making plans for their marriage next Summer. Samantha, Local 'Masseuse', played by DarthPotato Sammiieee, as he/she’s known to his/her ‘clients’, is a man trapped in a woman's body and is very well know around the town of Kirksville. Extremely well known, in fact, as his/her little black book can attest. He/She works tirelessly to keep his/her many clients satisfied (and he/she does keep them so very satisfied), but unfortunately, his/her methods of keeping the citizens of Kirksville entertained are not strictly legal and as a result Samantha finds himself/herself spending more nights in the cells than... anywhere else. Zachary, Forensic Officer, played by zakura Zachary is Kirksville Police Station’s Forensic Officer and he has a reputation for being a bit of a wacko. He often uses unconventional investigative techniques to get to the bottom of the cases assigned to him, but rarely do they pay off. His colleagues respect his ‘cutting edge’ techniques, even if they find them totally bonkers (and possibly a bit silly), however they had to draw the line at his last theory where he hypothesised that he could detect criminals by their breakfast. It’s a well-known fact that everyone in Kirksville has sausages for breakfast. Players, please confirm your participation and that you have received your Role PM below, and remember no playing the game in this thread!
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