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Everything posted by Rick
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For the 32 x 32 Modular? The Grand Emporium uses the full depth of the baseplate for the actual building, so yes, it's allowed. Personally I always like to see a bit of 'scenery' there.
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I'm no expert on ships, but - benchmarking it against the reference pictures - I have to say you did a brilliant job. I really like the colour scheme, the red and yellow contrasts nicely with the black, and I like the hull shape you managed to achieve. The crows nests are great and those whales are just too cute.
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Did you really find it necessary to answer a question that was posted over a year ago and is answered in this thread numerous times?
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Hinck's giving me a bit too much credit there. I didn't post it as a list of Royal Family members. It was a list of three people who didn't attract a lot of attention on day 1 (which is consistent with them being Royal Family though) and we felt could safely kill without having our target protected or watched. I was almost convinced of Draggy being the Queen after day 2 though. But, as Pandora said, I'm glad we played the game as a regular mafia game instead of trying to just seek out the Royal Family. We wouldn't have risked killing Draggy if we thought there was a chance he got protection, because we needed every single night kill to be successful and even then we'd only win after two mislynches by the town. Along with Pandora's claim, I really think the almost perfect night action planning is what won the game for us. Giving our action set (killer, blocker, and one-shot inventor), I figured there should be a way for us to identify who's who and I quickly made the link between roles and alter-egos. Indeed, we didn't get much further than the investigator and the protector, because... well, the rest doesn't make all that much sense. I spent most of the game thinking the guards were the ones with limited-shot roles (like Pandora's original role), which is one of the things (along with the information from Zepher that a lot of the actions were limited-shot) Pandora based her claim on. I think claiming three-shot instead of persistent blocker made her claim a lot more credible from the town's perspective. I see you and Draggy were blabbing your roles to each other again on day 1. However, given that you were a persistent investigator yourself, I don't understand you dismissed the possibility of a persistent protector and believed Cornelius' one-shot protector instead. More importantly, I still think you had more reason to send his name to three people (so they could lynch him when MetroiD came up town) than Pandora's.
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What if you got blocked by the town blocker? I was expecting you to at least tell people to lynch Cornelius, who claimed a protective action (whereas he actually blocked you), if MetroiD came up town. Unlike Pandora, you did actually have something on him: a claim that didn't necessarily fit in with MetroiD's. As I said, the main reason I wanted to stay off the dead writeboard was to continue following the game from the scum's perspective. I won't deny I added my thoughts here and there, but this scum team was definitely not desperate for leadership after I got lynched. I didn't buy it, but he did have a cool fireplace in his tent back then.
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I don't remember the exact claim, but you made sure to point out you couldn't be killed at night. Something with vests undoubtedly. I still don't really see what made me so 'damn obvious' on day 1. There were others displaying virtually identical behaviour and even though the setup was a bit different, I still think the town could have benefited from lynching that day. It was the mistake people made in IMHOTEP: focusing on the virgins. And once again, this was much closer to a regular mafia game than I've been hypothesising it was in the scum PM. I thought the strongest argument for not lynching on day 1 was the cop-combo you claimed, which turned out to be a lie anyway. It was obvious we succeeded in blocking the investigation, which made me doubt your story even more, but as I said, it was a strong claim. I get the feeling MetroiD just wanted too much information from you in return for his claim (which he was blatantly obvious about on day 2 already). Despite that, we were genuinely surprised you were lynching your protector. I thought you would at least use it to get rid of Cornelius the following day and we were already preparing for having to sacrifice him. Turns out you probably told no one about his claim. We were really surprised you left the rest of the town with little to work from. No one seemed to know who the claimed protector (Cornelius) was. They seemed to think it was Pandora.
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Found this on flickr.
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- Architecture
- Reviewers Academy
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(and 2 more)
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What are you planning on building?
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Thanks for a great game Hinck. I thoroughly enjoyed it and appreciated the chance to follow along with the scum for the rest of the game. I told you I wouldn't log on to the dead writeboard after I got killed, because I wanted to keep following the game from the scum's perspective. Thanks for allowing me to stay. I really enjoyed playing scum for the first time (finally) and was excited to see the other names you drew to be on scum team and I got even more excited when Pandora converted her big behind on night 2. You guys thoroughly rocked and we worked together really well as a team. Every move, especially the night action planning, was well thought-out and I really think we made the best of our night actions. Pandora inherited my blocking action (which I could use every night, much like the protector on the town side) after I got lynched and she really used that brilliantly. Through Zepher's PM to me, among other things, we got the idea the town had a lot of X-shot actions and Pandora used that to slightly twist her claim and make it a three-shot blocking action. I really did block JimB on night 1 and she used that well on day 4. I'm incredibly impressed she got two townies lynched. I was sceptical and hoping for a tie in votes on days 4 and 5, but she managed to get everyone to turn their vote around. I can't really blame the town though and, given the lack of real evidence, I might have fallen for it as well. Any good town (and scum) should of course follow up on an investigation and lynch me on day 2, so there really was no arguing my way out of that. However, I still felt I made the most of that day. I tried to get Shadows to talk by continuously poking him and at least we concluded he wasn't a Royal Family member (he brought up that possibility a bit 'too late'). He made a great claim and it fit the alter ego-setting really well, but it also was typical Shadows-claim (it reminded me of the his claim in Eurodina): "Here is my scum result on you, but just in case you're thinking of killing the town investigator, you can't because it's someone else doing the investigation, and if you try to kill me someone else will step in and take my place, but I still need protection". So, I refused to fully believe it, but I also wasn't quite willing to bet on it not being true. But most importantly on day 2, we got MetroiD to step up. We immediately knew he was the town protector and blocking him the following night put the nail in his coffin. I felt Draggy was (perhaps jokingly) hinting at being the Queen in thread, so we just had to follow up on that and kill him. We were terrified we would get watched blocking Shadows that night though, but really felt it was necessary. We had two blocks on night 2 because we also had an invention Zepher gave to Cornelius on night 1. I don't know what went wrong in the communication behind the scenes on day 3, but we couldn't believe MetroiD was actually getting lynched. It was so obvious to us he was the town protector and I can't believe the town actually thought we would ask him to step up and try to defend me on day 2, but thanks for that. We spent more than half the day thinking we were being set up and they would actually turn their votes around on Cornelius, who - afraid of being seen targeting Shadows - had claimed one-shot protector to Shadows as an excuse for blocking him the night before. With the protector out of the way, we decided we really had to get rid of Shadows on night 3, as he would surely investigate either Pandora or Cornelius that night. Day 4 was the turning point and we kinda knew the town lost the game when they lynched JimB. Pandora immediately came up with the scenario where she and JimB blocked each other the preceding night. Luckily for Pandora, JimB didn't get a chance to claim blocker, although I don't think it would have turned the votes around at that point. We were surprised to see he was revealed to be the Prince though, as we really thought the jester was the blocker (making the Royal Court the protector, investigator, and blocker). We also didn't really guess the other actions (besides Zepher being the investigator) and never seriously considered a PGO/bomb or vengeful townie, but balance-wise, we felt that the town should still have a kill, so we got paranoid over potential one-shot vigilante action the whole time. Like Baritones 3, the PGO and the bomb were left alone until the conclusion. We were most afraid of Foog and we thought he was the one who would be able to put things together for the town, so Pandora suggested to get rid of him on night 4. Oh, and thanks for telling us about CallMePie. Zepher, you finally had it figured out by the end of day 5. I don't think claiming King is what a townie should do at that point and I didn't think you really were the King. I thought you were just trying to attract our kill the following night to allow the game to continue if you managed to successfully lynch a scum the final day. Phew, sorry for the rant, but that just means I had a great time playing and following along.
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Looks like this with a 2 x 2 round tile attached.
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Did you try searching for an answer to your question? There was a topic about this on the first page of the forum you posted your question in. Merged.
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There is no need to post in all-caps. All your posts so far lack proper punctuation and spelling. Please take some more time to properly format your posts from now on.
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Exactly. The entries for categories 1 and 3 especially have to fit in with the official (Mini) Modulars. But if you want to put a number on it, I don't think your 'overhang' should be more than one stud.
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That won't be necessary.
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Our very own Special Themes Moderator Rufus has built this great minifig-scale version of a F-18 Hornet fighter jet, as used by the Blue Angels flight demonstration squadron of the U.S. Navy. More pictures in the Special Themes forum.
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I'd say mission accomplished. Great build and I really like the overall look you managed to achieve with all those SNOT techniques. It looks like a nice cross-over between Town and Creator building style. I actually like how having to use two shades of blue turned out. Together they approximate the real colour of the aircraft pretty well.
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I'll merge this with the general Bricklink discussion thread.
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I'll merge this with the general Storage and Sorting thread.
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None, they have to be able to connect to each other in the same way as in the 10230 Mini Modulars set.
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The rumoured Team GB Collectable Minifigures have finally been confirmed. They will be exclusive to the UK and in stores from July 1st at a price of £1.99 each. Thanks to mrklaw and andhe for bringing us the news.
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Thanks for such an in-depth review of such a lovely classic set. I really enjoyed reading your thoughts on it. Surprisingly ( ), this was released during my dark ages as well and I strongly doubt I'd have gotten it if it were released earlier. But, indeed, sets like this make me nostalgic for the simple 1980's town sets. I'm always surprised that what I thought of as 'big' sets seem so small compared to sets nowadays. I doubt we'll ever see a set with under 200 pieces that includes a 32 x 32 baseplate again, especially one with such a lovely print. It seems a lot was left to the imagination and I must say my imagination does a pretty good job of depicting a peaceful, relaxing beach scene when looking at this set. The alternative builds on the back of the box undoubtedly add to the feeling of nostalgia for me. I understand that, just like the amazing boxes with opening lids, it's just not cost-effective to include them anymore today and that, sadly, they're not going to come back. But, along with the new or special parts displayed in the plastic hidden under the lid, it certainly helped 'sell' a set to me as a kid. After reading your review, I've come to realise that this is what I really like about classic town sets like this one. Next to stimulating your imagination, these larger sets also depicted a complete self-contained lively scene. In that respect it reminds me of one of my favourite classic town sets: Main Street. Thanks for doing these again. It's one of the many things that really makes your reviews unique. The alternative builds are a joy to look at on the box, but even better when built.
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Feel free to discuss that here.
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I merged this with the general Bricklink discussion thread.
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I have merged this with the general 'Storage and Sorting' thread.
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It's Modular Madness in the Town forum!And these three great Modular Buildings aren't even entries in the Modular Madness Contest. Head over to the Town Forum and have a closer look at cimddwc's Modular Butcher, and brickcitydepot's Amsterdam Gift Shop and San Francisco Victorian House.